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class Person extends FlxGroup | |
{ | |
public var personG:FlxSprite = new FlxSprite(); | |
// unrelated code removed for readibility | |
} | |
class PersonPlayer extends Person | |
{ | |
var player:Person; | |
public override function new() | |
{ | |
super(); | |
player = new PersonAir(); | |
} | |
override function update(elapsed:Float) | |
{ | |
FlxSpriteUtil.bound(player.personG, 0, FlxG.worldBounds.width, 0, FlxG.worldBounds.height); | |
super.update(elapsed); | |
} | |
} | |
class PersonAir extends Person | |
{ | |
// animation stuff | |
} | |
package; | |
import MenuState; | |
import PersonUtils; | |
import flixel.FlxCamera; | |
import flixel.FlxG; | |
import flixel.FlxObject; | |
import flixel.FlxSprite; | |
import flixel.FlxState; | |
import flixel.FlxSubState; | |
import flixel.addons.editors.ogmo.FlxOgmo3Loader; | |
import flixel.group.FlxGroup; | |
import flixel.system.debug.Window; | |
import flixel.tile.FlxTilemap; | |
import flixel.util.FlxColor; | |
import haxe.xml.Parser; | |
class PlayState extends FlxState | |
{ | |
var player:PersonPlayer; | |
var enemies:FlxTypedGroup<PersonEnemy>; | |
var map:FlxOgmo3Loader; | |
var ground:FlxTilemap; | |
override public function create() | |
{ | |
LoadTileMap(); | |
enemies = new FlxTypedGroup<PersonEnemy>(); | |
map.loadEntities(placeEntities, "entities"); | |
add(enemies); | |
FlxG.camera.fade(FlxColor.BLACK, 0.33, true); | |
super.create(); | |
} | |
function LoadTileMap() | |
{ | |
map = new FlxOgmo3Loader(AssetPaths.AvatarWorld__ogmo, AssetPaths.AvatarWorld__json); | |
ground = map.loadTilemap(AssetPaths.grassA_1__png, "ground"); | |
ground.immovable = true; | |
ground.follow(); | |
add(ground); | |
add(map.loadTilemap(AssetPaths.groundrocksB__png, "rocks")); | |
add(map.loadTilemap(AssetPaths.vegetationA__png, "foliage")); | |
FlxG.worldBounds.set(0, 0, ground.width, ground.height); | |
} | |
function placeEntities(entity:EntityData) | |
{ | |
switch (entity.name) | |
{ | |
case "player": | |
player = new PersonPlayer(); | |
player.personG.setPosition(entity.x, entity.y); | |
FlxG.camera.follow(player.personG, TOPDOWN, 1); | |
add(player); | |
case "enemy": | |
var enem = new PersonEnemy(); | |
enem.personG.setPosition(entity.x, entity.y); | |
enemies.add(enem); | |
} | |
} | |
function checkEnemyVision(enemy:PersonEnemy) | |
{ | |
if (ground.ray(enemy.personG.getMidpoint(), player.personG.getMidpoint())) | |
{ | |
enemy.seesPlayer = true; | |
enemy.playerPosition = player.personG.getMidpoint(); | |
} | |
else | |
{ | |
enemy.seesPlayer = false; | |
} | |
} | |
override public function update(elapsed:Float) | |
{ | |
checkKeyPresses(); | |
FlxG.collide(player, enemies); | |
super.update(elapsed); | |
enemies.forEachAlive(checkEnemyVision); | |
} | |
} |
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