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@GeorgeDettmer
Created June 1, 2016 21:40
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#define CRATE_CLASSNAME "crate_classname_here"
#define CRATE_HEIGHT 100
#define CRATE_DISTANCE 15
#define CRATE_DIRECTION 0
#define MARKER_NAME "crate"
#define MARKER_ICON "hd_dot"
player addAction [
"Spawn crate",
{
_position = player getRelPos [CRATE_DISTANCE,CRATE_DIRECTION];
if (getMarkerPos MARKER_NAME isEqualTo [0,0,0]) then [{
_marker = createMarker [MARKER_NAME,_position];
_marker setMarkerShape "ICON";
_marker setMarkerType MARKER_ICON;
},{
MARKER_NAME setMarkerPos _position;
}];
_position set [2,CRATE_HEIGHT];
_crate = createVehicle[CRATE_CLASSNAME,_position,[],0,"NONE"]
_crate attachTo [createVehicle ["B_parachute_02_F",_position,[],0,"CAN_COLLIDE"],[0,0,0]];
["AmmoboxInit",[_crate,true]] spawn BIS_fnc_arsenal;
}
];
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