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waitUntil { | |
_v = _this nearEntities ["Car", 20]; | |
if ({alive _x && !(_this getVariable ["no-collide",false])} count _v > 0) then { | |
_v = _v select 0; | |
_bb = boundingBoxReal _v; | |
_dist = abs ((_bb select 1 select 1) - (_bb select 0 select 1)) - (_this distance _v); | |
if (_this distance _v > _dist +2) exitWith {_this setVariable ["no-collide",nil,true]; _this enableCollisionWith _v}; | |
if (speed _v > 2) then {driver _v forceWeaponFire [currentWeapon _v,currentWeapon _v]}; | |
_this setVariable ["no-collide",true,true]; | |
_this disableCollisionWith _v | |
}; | |
!alive _this | |
}; |
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