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Dumping Wii U kiosk systems without hardmods
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The current method for dumping a Wii U kiosk system (CAT-I, CAT-SES) requires | |
using a hardmod to dump the eMMC, then using Recovery Mode to install 2.13.01 | |
and dumping the keys. It turns out that, if the kiosk system has a recent | |
enough firmware, it's possible to dump the eMMC (and SLC, etc) without any | |
hardware modifications. | |
The Wii U operating system (IOSU) includes a debug logging facility (enabled on | |
devkits only) that logs debug output to two places: | |
* Ethernet (CAT-DEV only) | |
* USB Serial (CAT-DEV, CAT-R, CAT-I, CAT-SES) | |
In addition to simply logging debug information, the serial console can be | |
used to run a limited set of commands in the CafeOS (cos) shell, as long as | |
the system is in Development (not Production) mode. All of the CAT-I and | |
CAT-SES systems I've tested have been set to Development mode. | |
It turns out that, on recent enough firmware versions, there's a cos command | |
to launch a title, and this can be used to launch System Config Tool. | |
Devkit Models: (in case readers are unfamiliar) | |
* CAT-DEV: High-end debugging system in a metal case. This system has PC | |
connectivity over Ethernet. | |
* CAT-R Reader: Standard debugging and test system. Looks like a white | |
Wii U with a green faceplate. | |
* CAT-I: Disc-based kiosk system. Usually has a white Wii U chassis. | |
* CAT-SES: HDD-based kiosk system. Usually has a black Wii U chassis. | |
The two front USB ports are used by the internal HDD. | |
This guide is generally not needed for CAT-DEV or CAT-R units, but it should | |
work with them regardless. | |
## Preparations | |
You will need the following: | |
* Wii U development console (CAT-DEV, CAT-R, CAT-I, CAT-SES) | |
* SD card (64 GB or larger, formatted as FAT32) | |
* USB serial cable with FTDI FT232 chipset | |
* [Debug-signed version of Homebrew Launcher for Wii U](https://archive.org/details/wiiu_hbl_testsigned) | |
* [Wii U NAND Dumper](https://github.com/koolkdev/wiiu-nanddumper/releases) | |
* [TeraTerm Pro](https://ttssh2.osdn.jp/index.html.en), or similar serial terminal program | |
Serial cables known to work with Wii U's debug logging: | |
* If you do not have a serial port on your PC: | |
* FTDI USB-NMC-2.5M: https://www.amazon.com/gp/product/B00HKJSSQ2 | |
* If you do have a serial port on your PC: | |
* Digitus DA-70156 USB to Serial adapter: https://www.amazon.com/gp/product/B0030IT780 | |
* Delock null-modem serial cable: https://www.amazon.com/gp/product/B0077969OS | |
## Instructions | |
### Serial Cable Setup | |
1. Connect the USB serial cable to the Wii U and to the PC. | |
2. On the PC, open TeraTerm. Select Serial and select the COM port that | |
corresponds to the serial cable, then click OK. | |
3. In TeraTerm, click the Setup menu, then Terminal. Set New-line for both | |
Receive and Transmit to CR+LF, then click OK. | |
4. In teraTerm, click the Setup menu, then Serial port. Select the COM port | |
that corresponds to the serial cable, set the speed to 57600, then click | |
the "New setting" button. | |
5. Turn on the Wii U devkit. In 5-10 seconds, you should start seeing debug | |
messages printed on the console. | |
### COS Shell | |
To determine if the COS Shell is working, type the following in the serial | |
terminal, then press Enter: | |
cos sdkversion | |
If COS Shell is working, and Development mode is enabled, a message similar | |
to the following will be printed: | |
cos sdkversion | |
# 00;01;55;243: | |
---- COS Debugging Shell Command: sdkversion ---- | |
00;01;55;243: SDKVer:21301 | |
In this example, the system has SDK version 2.13.01 installed. This is the | |
latest version of the system software, which corresponds to Wii U menu 5.5.0. | |
### Launch Title | |
To launch the System Config Tool, run the following command: | |
cos launch 0x00050010 0x1F700500 | |
This will result in one of the following: | |
1. Nothing (just a '#') - the SDK version may be too old, in which case it | |
doesn't have a launch command. Unfortunately there's no known workaround | |
for this at the moment, other than dumping eMMC manually. | |
2. Errcode -6: The specified title ID was not found. Make sure you entered | |
it correctly. Note that some older firmware versions might have a different | |
menu called DEVMENU installed, and DEVMENU has a different title ID. | |
3. System Config Tool will load. This is what we want! | |
If either #1 or #2 happens, stop here and contact GerbilSoft for support. | |
### System Config Tool | |
TODO: Add screenshots | |
Set the default title to System Config Tool: | |
1. Select Boot Configuration. | |
2. Select Default Title. | |
3. In the Default Title menu, select System Config Tool, press A to view | |
title information, then press A to select. | |
4. Power-cycle the system. It should boot to System Config Tool instead | |
of the Kiosk Menu. | |
Install Homebrew Launcher: | |
1. On PC, extract the debug-signed version of Homebrew Launcher to the SD card. | |
2. Also extract Wii U NAND Dumper to the SD card. This will be used later. | |
3. Put the SD card in the Wii U. | |
4. In System Config Tool, select Data Manager, Title Manager, Install. | |
5. Select SD Card, then browse to where Homebrew Launcher was copied. | |
6. Homebrew Launcher will be detected as an Install Image. Highlight it and | |
press A to select the title for installation. | |
7. Press R to install. Follow the prompts to continue installation. | |
### Wii U NAND Dumper | |
Set the system to Production Mode: | |
*** WARNING: After setting Production Mode, DO NOT RUN ANY KIOSK TITLES. | |
Doing so may result in Kiosk Menu being set as the default title, and | |
the COS Shell won't allow any commands to be run anymore since the system | |
is in Production Mode. | |
1. In the System Config Tool main menu, select Boot Configuration. | |
2. Set System Mode to Production Mode and save changes. | |
3. Power-cycle the system. System Config Tool should load. | |
Run the Wii U NAND Dumper: | |
1. In System Config Tool, select Title Launcher. | |
2. Select Homebrew Launcher, press A to view details, then press A twice | |
to load it. | |
3. In Homebrew Launcher, load Wii U NAND Dumper. | |
4. In Wii U NAND Dumper, enable dumping of everything, including slc, | |
slccmpt, mlc, otp, and seeprom. | |
5. Dump everything. The system will look like it's rebooting, but a progress | |
indicator will be printed on the gamepad screen. If it crashes instead of | |
showing progress, make sure you set the system to Production Mode. | |
### Switch Back to Development Mode | |
After dumping the system's NAND, put the system back in Development Mode | |
to re-enable commands on the serial port: | |
1. In the System Config Tool main menu, select Boot Configuration. | |
2. Set System Mode to Development Mode and save changes. | |
3. Power-cycle the system. System Config Tool should load. | |
## Final Steps | |
Save the NAND dumps in a safe place for later use. You can use | |
[wfslib](https://github.com/koolkdev/wfslib) to browse the MLC dump and | |
extract titles. | |
As an optional step, you can flash 2.13.01 and Wii U Menu Changer. This | |
requires recovery image files that cannot be linked here and are beyond | |
the scope of this guide. |
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