Last active
December 12, 2015 08:19
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Changes:
gitignore update;
new msvc project files;
Removed FileFinder DefaultFont() (and DEFAULT_FONTS in system.h) replaced by shinanonome;
std::fill_n replaced with std::fill (pls check if this is correct);
added copyright header to al_audio.h and sdl_audio.h;
SdlAudio must have public (not protected) inheritance -> compiler error;
Compile fix…
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.gitignore | 14 - | |
builds/.gitignore | 16 + | |
builds/vs2010/EasyRPG.sln | 51 +- | |
builds/vs2010/EasyRPG.vcxproj | 361 +++-------- | |
builds/vs2010/EasyRPG.vcxproj.filters | 1058 +++++++++++++++------------------ | |
src/filefinder.cpp | 27 - | |
src/filefinder.h | 6 - | |
src/input.cpp | 2 +- | |
src/platform/al_audio.h | 16 + | |
src/platform/sdl_audio.h | 18 +- | |
src/rtp_table_bom.h | 62 +- | |
src/sdl_ui.cpp | 2 +- | |
src/system.h | 6 - | |
13 files changed, 658 insertions(+), 981 deletions(-) | |
diff --git a/.gitignore b/.gitignore | |
index 3fd1196..54846e0 100644 | |
--- a/.gitignore | |
+++ b/.gitignore | |
@@ -1,20 +1,6 @@ | |
/bin/ | |
/doc/ | |
/lib/readers | |
-/builds/cmake/libEasyRPG_Player_Static.a | |
-/builds/cmake/libsdl_test_main.a | |
-/builds/vs2010/Debug* | |
-/builds/vs2010/Release* | |
-/builds/vs2010/*.suo | |
-/builds/vs2010/*.user | |
-/builds/vs2010/*.*sdf | |
-/builds/vs2010/ipch/ | |
-/builds/psp/PARAM.SFO | |
-/builds/psp/EBOOT.PBP | |
-/builds/psp/EasyRPG.elf | |
-/builds/wii/obj | |
-/builds/wii/*.elf | |
-/builds/wii/*.dol | |
CMakeCache.txt | |
CMakeFiles/ | |
*.cmake | |
diff --git a/builds/.gitignore b/builds/.gitignore | |
index 95d9f29..6173d31 100644 | |
--- a/builds/.gitignore | |
+++ b/builds/.gitignore | |
@@ -7,3 +7,19 @@ | |
/mingw/mingw | |
/mingw/Player.exe | |
+ | |
+/cmake/libEasyRPG_Player_Static.a | |
+/cmake/libsdl_test_main.a | |
+/vs2010/Debug* | |
+/vs2010/Release* | |
+/vs2010/*.suo | |
+/vs2010/*.user | |
+/vs2010/*.*sdf | |
+/vs2010/ipch/ | |
+/vs2010/x64/ | |
+/psp/PARAM.SFO | |
+/psp/EBOOT.PBP | |
+/psp/EasyRPG.elf | |
+/wii/obj | |
+/wii/*.elf | |
+/wii/*.dol | |
diff --git a/builds/vs2010/EasyRPG.sln b/builds/vs2010/EasyRPG.sln | |
index 879ffdb..54c3891 100644 | |
--- a/builds/vs2010/EasyRPG.sln | |
+++ b/builds/vs2010/EasyRPG.sln | |
@@ -1,7 +1,7 @@ | |
| |
Microsoft Visual Studio Solution File, Format Version 11.00 | |
# Visual Studio 2010 | |
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EasyRPG", "EasyRPG.vcxproj", "{BDAFF2D9-EC6B-4D53-8857-3F1064252322}" | |
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EasyRPG", "EasyRPG.vcxproj", "{9B294371-4E85-42E0-95C8-39DF9573D69D}" | |
ProjectSection(ProjectDependencies) = postProject | |
{D892967A-6B8E-4AC5-9D38-785D748796D0} = {D892967A-6B8E-4AC5-9D38-785D748796D0} | |
EndProjectSection | |
@@ -10,43 +10,28 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "readers", "..\..\lib\reader | |
EndProject | |
Global | |
GlobalSection(SolutionConfigurationPlatforms) = preSolution | |
- Debug Pixman|Win32 = Debug Pixman|Win32 | |
- Debug SDL|Win32 = Debug SDL|Win32 | |
- Debug SoftBitmap|Win32 = Debug SoftBitmap|Win32 | |
- Release Pixman|Win32 = Release Pixman|Win32 | |
- Release SDL|Win32 = Release SDL|Win32 | |
- Release SoftBitmap|Win32 = Release SoftBitmap|Win32 | |
+ Debug|Win32 = Debug|Win32 | |
+ Debug|x64 = Debug|x64 | |
Release|Win32 = Release|Win32 | |
+ Release|x64 = Release|x64 | |
EndGlobalSection | |
GlobalSection(ProjectConfigurationPlatforms) = postSolution | |
- {BDAFF2D9-EC6B-4D53-8857-3F1064252322}.Debug Pixman|Win32.ActiveCfg = Debug Pixman|Win32 | |
- {BDAFF2D9-EC6B-4D53-8857-3F1064252322}.Debug Pixman|Win32.Build.0 = Debug Pixman|Win32 | |
- {BDAFF2D9-EC6B-4D53-8857-3F1064252322}.Debug SDL|Win32.ActiveCfg = Debug SDL|Win32 | |
- {BDAFF2D9-EC6B-4D53-8857-3F1064252322}.Debug SDL|Win32.Build.0 = Debug SDL|Win32 | |
- {BDAFF2D9-EC6B-4D53-8857-3F1064252322}.Debug SoftBitmap|Win32.ActiveCfg = Debug SoftBitmap|Win32 | |
- {BDAFF2D9-EC6B-4D53-8857-3F1064252322}.Debug SoftBitmap|Win32.Build.0 = Debug SoftBitmap|Win32 | |
- {BDAFF2D9-EC6B-4D53-8857-3F1064252322}.Release Pixman|Win32.ActiveCfg = Release Pixman|Win32 | |
- {BDAFF2D9-EC6B-4D53-8857-3F1064252322}.Release Pixman|Win32.Build.0 = Release Pixman|Win32 | |
- {BDAFF2D9-EC6B-4D53-8857-3F1064252322}.Release SDL|Win32.ActiveCfg = Release SDL|Win32 | |
- {BDAFF2D9-EC6B-4D53-8857-3F1064252322}.Release SDL|Win32.Build.0 = Release SDL|Win32 | |
- {BDAFF2D9-EC6B-4D53-8857-3F1064252322}.Release SoftBitmap|Win32.ActiveCfg = Release SoftBitmap|Win32 | |
- {BDAFF2D9-EC6B-4D53-8857-3F1064252322}.Release SoftBitmap|Win32.Build.0 = Release SoftBitmap|Win32 | |
- {BDAFF2D9-EC6B-4D53-8857-3F1064252322}.Release|Win32.ActiveCfg = Release|Win32 | |
- {BDAFF2D9-EC6B-4D53-8857-3F1064252322}.Release|Win32.Build.0 = Release|Win32 | |
- {D892967A-6B8E-4AC5-9D38-785D748796D0}.Debug Pixman|Win32.ActiveCfg = Debug|Win32 | |
- {D892967A-6B8E-4AC5-9D38-785D748796D0}.Debug Pixman|Win32.Build.0 = Debug|Win32 | |
- {D892967A-6B8E-4AC5-9D38-785D748796D0}.Debug SDL|Win32.ActiveCfg = Debug|Win32 | |
- {D892967A-6B8E-4AC5-9D38-785D748796D0}.Debug SDL|Win32.Build.0 = Debug|Win32 | |
- {D892967A-6B8E-4AC5-9D38-785D748796D0}.Debug SoftBitmap|Win32.ActiveCfg = Debug|Win32 | |
- {D892967A-6B8E-4AC5-9D38-785D748796D0}.Debug SoftBitmap|Win32.Build.0 = Debug|Win32 | |
- {D892967A-6B8E-4AC5-9D38-785D748796D0}.Release Pixman|Win32.ActiveCfg = Release|Win32 | |
- {D892967A-6B8E-4AC5-9D38-785D748796D0}.Release Pixman|Win32.Build.0 = Release|Win32 | |
- {D892967A-6B8E-4AC5-9D38-785D748796D0}.Release SDL|Win32.ActiveCfg = Release|Win32 | |
- {D892967A-6B8E-4AC5-9D38-785D748796D0}.Release SDL|Win32.Build.0 = Release|Win32 | |
- {D892967A-6B8E-4AC5-9D38-785D748796D0}.Release SoftBitmap|Win32.ActiveCfg = Release|Win32 | |
- {D892967A-6B8E-4AC5-9D38-785D748796D0}.Release SoftBitmap|Win32.Build.0 = Release|Win32 | |
+ {9B294371-4E85-42E0-95C8-39DF9573D69D}.Debug|Win32.ActiveCfg = Debug|Win32 | |
+ {9B294371-4E85-42E0-95C8-39DF9573D69D}.Debug|Win32.Build.0 = Debug|Win32 | |
+ {9B294371-4E85-42E0-95C8-39DF9573D69D}.Debug|x64.ActiveCfg = Debug|x64 | |
+ {9B294371-4E85-42E0-95C8-39DF9573D69D}.Debug|x64.Build.0 = Debug|x64 | |
+ {9B294371-4E85-42E0-95C8-39DF9573D69D}.Release|Win32.ActiveCfg = Release|Win32 | |
+ {9B294371-4E85-42E0-95C8-39DF9573D69D}.Release|Win32.Build.0 = Release|Win32 | |
+ {9B294371-4E85-42E0-95C8-39DF9573D69D}.Release|x64.ActiveCfg = Release|x64 | |
+ {9B294371-4E85-42E0-95C8-39DF9573D69D}.Release|x64.Build.0 = Release|x64 | |
+ {D892967A-6B8E-4AC5-9D38-785D748796D0}.Debug|Win32.ActiveCfg = Debug|Win32 | |
+ {D892967A-6B8E-4AC5-9D38-785D748796D0}.Debug|Win32.Build.0 = Debug|Win32 | |
+ {D892967A-6B8E-4AC5-9D38-785D748796D0}.Debug|x64.ActiveCfg = Debug|x64 | |
+ {D892967A-6B8E-4AC5-9D38-785D748796D0}.Debug|x64.Build.0 = Debug|x64 | |
{D892967A-6B8E-4AC5-9D38-785D748796D0}.Release|Win32.ActiveCfg = Release|Win32 | |
{D892967A-6B8E-4AC5-9D38-785D748796D0}.Release|Win32.Build.0 = Release|Win32 | |
+ {D892967A-6B8E-4AC5-9D38-785D748796D0}.Release|x64.ActiveCfg = Release|x64 | |
+ {D892967A-6B8E-4AC5-9D38-785D748796D0}.Release|x64.Build.0 = Release|x64 | |
EndGlobalSection | |
GlobalSection(SolutionProperties) = preSolution | |
HideSolutionNode = FALSE | |
diff --git a/builds/vs2010/EasyRPG.vcxproj b/builds/vs2010/EasyRPG.vcxproj | |
index 0328b07..322ce62 100644 | |
--- a/builds/vs2010/EasyRPG.vcxproj | |
+++ b/builds/vs2010/EasyRPG.vcxproj | |
@@ -1,366 +1,176 @@ | |
<?xml version="1.0" encoding="utf-8"?> | |
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
<ItemGroup Label="ProjectConfigurations"> | |
- <ProjectConfiguration Include="Debug Pixman|Win32"> | |
- <Configuration>Debug Pixman</Configuration> | |
+ <ProjectConfiguration Include="Debug|Win32"> | |
+ <Configuration>Debug</Configuration> | |
<Platform>Win32</Platform> | |
</ProjectConfiguration> | |
- <ProjectConfiguration Include="Debug SoftBitmap|Win32"> | |
- <Configuration>Debug SoftBitmap</Configuration> | |
- <Platform>Win32</Platform> | |
- </ProjectConfiguration> | |
- <ProjectConfiguration Include="Debug SDL|Win32"> | |
- <Configuration>Debug SDL</Configuration> | |
- <Platform>Win32</Platform> | |
- </ProjectConfiguration> | |
- <ProjectConfiguration Include="Release Pixman|Win32"> | |
- <Configuration>Release Pixman</Configuration> | |
- <Platform>Win32</Platform> | |
- </ProjectConfiguration> | |
- <ProjectConfiguration Include="Release SoftBitmap|Win32"> | |
- <Configuration>Release SoftBitmap</Configuration> | |
- <Platform>Win32</Platform> | |
- </ProjectConfiguration> | |
- <ProjectConfiguration Include="Release SDL|Win32"> | |
- <Configuration>Release SDL</Configuration> | |
- <Platform>Win32</Platform> | |
+ <ProjectConfiguration Include="Debug|x64"> | |
+ <Configuration>Debug</Configuration> | |
+ <Platform>x64</Platform> | |
</ProjectConfiguration> | |
<ProjectConfiguration Include="Release|Win32"> | |
<Configuration>Release</Configuration> | |
<Platform>Win32</Platform> | |
</ProjectConfiguration> | |
+ <ProjectConfiguration Include="Release|x64"> | |
+ <Configuration>Release</Configuration> | |
+ <Platform>x64</Platform> | |
+ </ProjectConfiguration> | |
</ItemGroup> | |
<PropertyGroup Label="Globals"> | |
- <ProjectGuid>{BDAFF2D9-EC6B-4D53-8857-3F1064252322}</ProjectGuid> | |
- <Keyword>Win32Proj</Keyword> | |
+ <ProjectGuid>{9B294371-4E85-42E0-95C8-39DF9573D69D}</ProjectGuid> | |
<RootNamespace>EasyRPG</RootNamespace> | |
</PropertyGroup> | |
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | |
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug SDL|Win32'" Label="Configuration"> | |
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> | |
<ConfigurationType>Application</ConfigurationType> | |
<UseDebugLibraries>true</UseDebugLibraries> | |
<CharacterSet>Unicode</CharacterSet> | |
- <PlatformToolset>v100</PlatformToolset> | |
</PropertyGroup> | |
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Pixman|Win32'" Label="Configuration"> | |
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> | |
<ConfigurationType>Application</ConfigurationType> | |
<UseDebugLibraries>true</UseDebugLibraries> | |
<CharacterSet>Unicode</CharacterSet> | |
- <PlatformToolset>v100</PlatformToolset> | |
- </PropertyGroup> | |
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug SoftBitmap|Win32'" Label="Configuration"> | |
- <ConfigurationType>Application</ConfigurationType> | |
- <UseDebugLibraries>true</UseDebugLibraries> | |
- <CharacterSet>Unicode</CharacterSet> | |
- <PlatformToolset>v100</PlatformToolset> | |
- </PropertyGroup> | |
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SDL|Win32'" Label="Configuration"> | |
- <ConfigurationType>Application</ConfigurationType> | |
- <UseDebugLibraries>false</UseDebugLibraries> | |
- <WholeProgramOptimization>true</WholeProgramOptimization> | |
- <CharacterSet>Unicode</CharacterSet> | |
- <PlatformToolset>v100</PlatformToolset> | |
- </PropertyGroup> | |
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Pixman|Win32'" Label="Configuration"> | |
- <ConfigurationType>Application</ConfigurationType> | |
- <UseDebugLibraries>false</UseDebugLibraries> | |
- <WholeProgramOptimization>true</WholeProgramOptimization> | |
- <CharacterSet>Unicode</CharacterSet> | |
- <PlatformToolset>v100</PlatformToolset> | |
</PropertyGroup> | |
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> | |
<ConfigurationType>Application</ConfigurationType> | |
<UseDebugLibraries>false</UseDebugLibraries> | |
<WholeProgramOptimization>true</WholeProgramOptimization> | |
<CharacterSet>Unicode</CharacterSet> | |
- <PlatformToolset>v100</PlatformToolset> | |
</PropertyGroup> | |
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SoftBitmap|Win32'" Label="Configuration"> | |
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> | |
<ConfigurationType>Application</ConfigurationType> | |
<UseDebugLibraries>false</UseDebugLibraries> | |
<WholeProgramOptimization>true</WholeProgramOptimization> | |
<CharacterSet>Unicode</CharacterSet> | |
- <PlatformToolset>v100</PlatformToolset> | |
</PropertyGroup> | |
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | |
<ImportGroup Label="ExtensionSettings"> | |
</ImportGroup> | |
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug SDL|Win32'"> | |
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |
- </ImportGroup> | |
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Pixman|Win32'" Label="PropertySheets"> | |
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |
</ImportGroup> | |
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug SoftBitmap|Win32'" Label="PropertySheets"> | |
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> | |
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |
</ImportGroup> | |
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release SDL|Win32'"> | |
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |
</ImportGroup> | |
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release Pixman|Win32'" Label="PropertySheets"> | |
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |
- </ImportGroup> | |
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> | |
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |
- </ImportGroup> | |
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release SoftBitmap|Win32'" Label="PropertySheets"> | |
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> | |
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |
</ImportGroup> | |
<PropertyGroup Label="UserMacros" /> | |
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug SDL|Win32'"> | |
- <LinkIncremental>true</LinkIncremental> | |
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
<OutDir>..\..\bin\</OutDir> | |
<TargetName>PlayerD</TargetName> | |
- <SourcePath>$(SourcePath)</SourcePath> | |
- </PropertyGroup> | |
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Pixman|Win32'"> | |
<LinkIncremental>true</LinkIncremental> | |
- <OutDir>..\..\bin\</OutDir> | |
- <TargetName>PlayerD</TargetName> | |
- <SourcePath>$(SourcePath)</SourcePath> | |
</PropertyGroup> | |
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug SoftBitmap|Win32'"> | |
- <LinkIncremental>true</LinkIncremental> | |
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
<OutDir>..\..\bin\</OutDir> | |
- <TargetName>PlayerD</TargetName> | |
- <SourcePath>$(SourcePath)</SourcePath> | |
+ <TargetName>Player64D</TargetName> | |
+ <LinkIncremental>true</LinkIncremental> | |
</PropertyGroup> | |
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SDL|Win32'"> | |
- <LinkIncremental>false</LinkIncremental> | |
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
<OutDir>..\..\bin\</OutDir> | |
<TargetName>Player</TargetName> | |
- </PropertyGroup> | |
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Pixman|Win32'"> | |
<LinkIncremental>false</LinkIncremental> | |
- <OutDir>..\..\bin\</OutDir> | |
- <TargetName>Player</TargetName> | |
</PropertyGroup> | |
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |
- <LinkIncremental>false</LinkIncremental> | |
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
<OutDir>..\..\bin\</OutDir> | |
- <TargetName>Player</TargetName> | |
- </PropertyGroup> | |
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SoftBitmap|Win32'"> | |
+ <TargetName>Player64</TargetName> | |
<LinkIncremental>false</LinkIncremental> | |
- <OutDir>..\..\bin\</OutDir> | |
- <TargetName>Player</TargetName> | |
</PropertyGroup> | |
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SDL|Win32'"> | |
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
<ClCompile> | |
- <PrecompiledHeader> | |
- </PrecompiledHeader> | |
<WarningLevel>Level4</WarningLevel> | |
<Optimization>Disabled</Optimization> | |
- <PreprocessorDefinitions>MSVC;USE_SDL;DEBUG;XML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions> | |
<AdditionalIncludeDirectories>..\..\lib\readers\include;$(EASYDEV_MSVC)\include</AdditionalIncludeDirectories> | |
<MultiProcessorCompilation>true</MultiProcessorCompilation> | |
- <DisableSpecificWarnings>4996;4100;4512</DisableSpecificWarnings> | |
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> | |
- <BufferSecurityCheck>false</BufferSecurityCheck> | |
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat> | |
+ <PreprocessorDefinitions>MSVC;USE_SDL;HAVE_SDL_MIXER;XML_STATIC;DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | |
<MinimalRebuild>false</MinimalRebuild> | |
- </ClCompile> | |
- <Link> | |
- <SubSystem>Console</SubSystem> | |
- <GenerateDebugInformation>true</GenerateDebugInformation> | |
- <AdditionalLibraryDirectories>$(EASYDEV_MSVC)\lib\debug;..\..\lib\readers\lib\debug</AdditionalLibraryDirectories> | |
- <AdditionalDependencies>readers.lib;libexpat.lib;dxguid.lib;winmm.lib;SDL.lib;SDLmain.lib;zlib.lib;SDL_image.lib;libpng.lib;jpeg.lib;freetype.lib;SDL_ttf.lib;SDL_gfx.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;native_midi.lib;smpeg.lib;SDL_mixer.lib;%(AdditionalDependencies)</AdditionalDependencies> | |
- <IgnoreSpecificDefaultLibraries> | |
- </IgnoreSpecificDefaultLibraries> | |
- <IgnoreAllDefaultLibraries> | |
- </IgnoreAllDefaultLibraries> | |
- <Profile>false</Profile> | |
- </Link> | |
- </ItemDefinitionGroup> | |
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Pixman|Win32'"> | |
- <ClCompile> | |
- <PrecompiledHeader> | |
- </PrecompiledHeader> | |
- <WarningLevel>Level4</WarningLevel> | |
- <Optimization>Disabled</Optimization> | |
- <PreprocessorDefinitions>MSVC;USE_SDL;DEBUG;USE_PIXMAN_BITMAP;USE_ALPHA;XML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions> | |
- <AdditionalIncludeDirectories>..\..\lib\readers\include;$(EASYDEV_MSVC)\include</AdditionalIncludeDirectories> | |
- <MultiProcessorCompilation>true</MultiProcessorCompilation> | |
- <DisableSpecificWarnings>4996;4100;4512</DisableSpecificWarnings> | |
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> | |
- <BufferSecurityCheck>false</BufferSecurityCheck> | |
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat> | |
- <MinimalRebuild>false</MinimalRebuild> | |
+ <DisableSpecificWarnings>4996;4512</DisableSpecificWarnings> | |
</ClCompile> | |
<Link> | |
- <SubSystem>Console</SubSystem> | |
<GenerateDebugInformation>true</GenerateDebugInformation> | |
- <AdditionalLibraryDirectories>$(EASYDEV_MSVC)\lib\debug;..\..\lib\readers\lib\debug</AdditionalLibraryDirectories> | |
- <AdditionalDependencies>readers.lib;libexpat.lib;dxguid.lib;winmm.lib;SDL.lib;SDLmain.lib;zlib.lib;SDL_image.lib;libpng.lib;jpeg.lib;freetype.lib;SDL_ttf.lib;SDL_gfx.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;native_midi.lib;smpeg.lib;SDL_mixer.lib;pixman-1.lib;%(AdditionalDependencies)</AdditionalDependencies> | |
- <IgnoreSpecificDefaultLibraries> | |
- </IgnoreSpecificDefaultLibraries> | |
- <IgnoreAllDefaultLibraries> | |
- </IgnoreAllDefaultLibraries> | |
- <Profile>false</Profile> | |
+ <AdditionalLibraryDirectories>..\..\lib\readers\lib\debug;$(EASYDEV_MSVC)\lib\$(PlatformShortName)\debug</AdditionalLibraryDirectories> | |
+ <AdditionalDependencies>freetype.lib;jpeg.lib;libexpat.lib;libmad.lib;libogg.lib;libpng.lib;libvorbis.lib;libvorbisfile.lib;mikmod.lib;native_midi.lib;SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib;SDL_ttf.lib;shinonome.lib;zlib.lib;winmm.lib;dxguid.lib;pixman.lib;readers.lib;%(AdditionalDependencies)</AdditionalDependencies> | |
+ <SubSystem>Console</SubSystem> | |
</Link> | |
</ItemDefinitionGroup> | |
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SoftBitmap|Win32'"> | |
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
<ClCompile> | |
- <PrecompiledHeader> | |
- </PrecompiledHeader> | |
<WarningLevel>Level4</WarningLevel> | |
<Optimization>Disabled</Optimization> | |
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<ItemGroup> | |
<ResourceCompile Include="..\..\resources\player.rc" /> | |
</ItemGroup> | |
<ItemGroup> | |
+ <ClCompile Include="..\..\src\al_audio.cpp" /> | |
<ClCompile Include="..\..\src\audio.cpp" /> | |
- <ClCompile Include="..\..\src\audio_stream.cpp" /> | |
<ClCompile Include="..\..\src\background.cpp" /> | |
<ClCompile Include="..\..\src\baseui.cpp" /> | |
<ClCompile Include="..\..\src\battle_actions.cpp" /> | |
@@ -371,16 +181,12 @@ | |
<ClCompile Include="..\..\src\bitmap_screen.cpp" /> | |
<ClCompile Include="..\..\src\bitmap_utils.cpp" /> | |
<ClCompile Include="..\..\src\cache.cpp" /> | |
- <ClCompile Include="..\..\src\channel.cpp" /> | |
<ClCompile Include="..\..\src\color.cpp" /> | |
<ClCompile Include="..\..\src\effects.cpp" /> | |
- <ClCompile Include="..\..\src\filefinder_basic.cpp" /> | |
- <ClCompile Include="..\..\src\filefinder_unix.cpp" /> | |
- <ClCompile Include="..\..\src\filefinder_win.cpp" /> | |
+ <ClCompile Include="..\..\src\filefinder.cpp" /> | |
<ClCompile Include="..\..\src\font.cpp" /> | |
<ClCompile Include="..\..\src\font_pearl_8x8.cpp" /> | |
<ClCompile Include="..\..\src\font_render_8x8.cpp" /> | |
- <ClCompile Include="..\..\src\ftfont.cpp" /> | |
<ClCompile Include="..\..\src\game_actor.cpp" /> | |
<ClCompile Include="..\..\src\game_actors.cpp" /> | |
<ClCompile Include="..\..\src\game_battle.cpp" /> | |
@@ -389,6 +195,7 @@ | |
<ClCompile Include="..\..\src\game_commonevent.cpp" /> | |
<ClCompile Include="..\..\src\game_enemy.cpp" /> | |
<ClCompile Include="..\..\src\game_event.cpp" /> | |
+ <ClCompile Include="..\..\src\game_interpreter.cpp" /> | |
<ClCompile Include="..\..\src\game_interpreter_battle.cpp" /> | |
<ClCompile Include="..\..\src\game_interpreter_map.cpp" /> | |
<ClCompile Include="..\..\src\game_map.cpp" /> | |
@@ -403,7 +210,6 @@ | |
<ClCompile Include="..\..\src\game_troop.cpp" /> | |
<ClCompile Include="..\..\src\game_unit.cpp" /> | |
<ClCompile Include="..\..\src\game_vehicle.cpp" /> | |
- <ClCompile Include="..\..\src\gl_bitmap_screen.cpp" /> | |
<ClCompile Include="..\..\src\graphics.cpp" /> | |
<ClCompile Include="..\..\src\hslrgb.cpp" /> | |
<ClCompile Include="..\..\src\image_bmp.cpp" /> | |
@@ -414,20 +220,15 @@ | |
<ClCompile Include="..\..\src\input_buttons_desktop.cpp" /> | |
<ClCompile Include="..\..\src\input_buttons_dingoo.cpp" /> | |
<ClCompile Include="..\..\src\input_buttons_gekko.cpp" /> | |
+ <ClCompile Include="..\..\src\input_buttons_gph.cpp" /> | |
<ClCompile Include="..\..\src\input_buttons_psp.cpp" /> | |
- <ClCompile Include="..\..\src\game_interpreter.cpp" /> | |
<ClCompile Include="..\..\src\main.cpp" /> | |
<ClCompile Include="..\..\src\main_data.cpp" /> | |
- <ClCompile Include="..\..\src\mixer.cpp" /> | |
- <ClCompile Include="..\..\src\msgbox_win.cpp" /> | |
<ClCompile Include="..\..\src\output.cpp" /> | |
- <ClCompile Include="..\..\src\pixman_bitmap.cpp" /> | |
- <ClCompile Include="..\..\src\pixman_bitmap_screen.cpp" /> | |
<ClCompile Include="..\..\src\plane.cpp" /> | |
<ClCompile Include="..\..\src\player.cpp" /> | |
<ClCompile Include="..\..\src\rect.cpp" /> | |
<ClCompile Include="..\..\src\registry_win.cpp" /> | |
- <ClCompile Include="..\..\src\resampler.cpp" /> | |
<ClCompile Include="..\..\src\scene.cpp" /> | |
<ClCompile Include="..\..\src\scene_actortarget.cpp" /> | |
<ClCompile Include="..\..\src\scene_battle.cpp" /> | |
@@ -448,17 +249,10 @@ | |
<ClCompile Include="..\..\src\scene_status.cpp" /> | |
<ClCompile Include="..\..\src\scene_title.cpp" /> | |
<ClCompile Include="..\..\src\sdl_audio.cpp" /> | |
- <ClCompile Include="..\..\src\sdl_bitmap.cpp" /> | |
- <ClCompile Include="..\..\src\sdl_bitmap_screen.cpp" /> | |
- <ClCompile Include="..\..\src\sdl_font.cpp" /> | |
- <ClCompile Include="..\..\src\sdl_time.cpp" /> | |
<ClCompile Include="..\..\src\sdl_ui.cpp" /> | |
- <ClCompile Include="..\..\src\soft_bitmap.cpp" /> | |
- <ClCompile Include="..\..\src\soft_bitmap_screen.cpp" /> | |
<ClCompile Include="..\..\src\sprite.cpp" /> | |
<ClCompile Include="..\..\src\spriteset_map.cpp" /> | |
<ClCompile Include="..\..\src\sprite_character.cpp" /> | |
- <ClCompile Include="..\..\src\surface.cpp" /> | |
<ClCompile Include="..\..\src\text.cpp" /> | |
<ClCompile Include="..\..\src\tilemap.cpp" /> | |
<ClCompile Include="..\..\src\tilemap_layer.cpp" /> | |
@@ -483,18 +277,18 @@ | |
<ClCompile Include="..\..\src\window_face.cpp" /> | |
<ClCompile Include="..\..\src\window_gold.cpp" /> | |
<ClCompile Include="..\..\src\window_help.cpp" /> | |
+ <ClCompile Include="..\..\src\window_item.cpp" /> | |
<ClCompile Include="..\..\src\window_keyboard.cpp" /> | |
+ <ClCompile Include="..\..\src\window_menustatus.cpp" /> | |
+ <ClCompile Include="..\..\src\window_message.cpp" /> | |
<ClCompile Include="..\..\src\window_name.cpp" /> | |
<ClCompile Include="..\..\src\window_numberinput.cpp" /> | |
- <ClCompile Include="..\..\src\window_item.cpp" /> | |
- <ClCompile Include="..\..\src\window_message.cpp" /> | |
- <ClCompile Include="..\..\src\window_shopparty.cpp" /> | |
<ClCompile Include="..\..\src\window_savefile.cpp" /> | |
<ClCompile Include="..\..\src\window_selectable.cpp" /> | |
- <ClCompile Include="..\..\src\window_menustatus.cpp" /> | |
<ClCompile Include="..\..\src\window_shop.cpp" /> | |
<ClCompile Include="..\..\src\window_shopbuy.cpp" /> | |
<ClCompile Include="..\..\src\window_shopnumber.cpp" /> | |
+ <ClCompile Include="..\..\src\window_shopparty.cpp" /> | |
<ClCompile Include="..\..\src\window_shopsell.cpp" /> | |
<ClCompile Include="..\..\src\window_shopstatus.cpp" /> | |
<ClCompile Include="..\..\src\window_skill.cpp" /> | |
@@ -503,25 +297,25 @@ | |
<ClCompile Include="..\..\src\zobj.cpp" /> | |
</ItemGroup> | |
<ItemGroup> | |
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<ClInclude Include="..\..\src\audio.h" /> | |
- <ClInclude Include="..\..\src\audio_stream.h" /> | |
<ClInclude Include="..\..\src\background.h" /> | |
+ <ClInclude Include="..\..\src\baseui.h" /> | |
<ClInclude Include="..\..\src\battle_actions.h" /> | |
<ClInclude Include="..\..\src\battle_animation.h" /> | |
<ClInclude Include="..\..\src\battle_battler.h" /> | |
+ <ClInclude Include="..\..\src\battle_interface.h" /> | |
<ClInclude Include="..\..\src\bitmap.h" /> | |
<ClInclude Include="..\..\src\bitmap_screen.h" /> | |
<ClInclude Include="..\..\src\bitmap_utils.h" /> | |
<ClInclude Include="..\..\src\cache.h" /> | |
- <ClInclude Include="..\..\src\channel.h" /> | |
<ClInclude Include="..\..\src\color.h" /> | |
- <ClInclude Include="..\..\src\baseui.h" /> | |
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<ClInclude Include="..\..\src\drawable.h" /> | |
<ClInclude Include="..\..\src\exfont.h" /> | |
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<ClInclude Include="..\..\src\font_render_8x8.h" /> | |
- <ClInclude Include="..\..\src\ftfont.h" /> | |
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@@ -530,6 +324,7 @@ | |
<ClInclude Include="..\..\src\game_commonevent.h" /> | |
<ClInclude Include="..\..\src\game_enemy.h" /> | |
<ClInclude Include="..\..\src\game_event.h" /> | |
+ <ClInclude Include="..\..\src\game_interpreter.h" /> | |
<ClInclude Include="..\..\src\game_interpreter_battle.h" /> | |
<ClInclude Include="..\..\src\game_interpreter_map.h" /> | |
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@@ -546,7 +341,6 @@ | |
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<ClInclude Include="..\..\src\map_data.h" /> | |
- <ClInclude Include="..\..\src\mixer.h" /> | |
- <ClInclude Include="..\..\src\msgbox.h" /> | |
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<ClInclude Include="..\..\src\options.h" /> | |
<ClInclude Include="..\..\src\output.h" /> | |
<ClInclude Include="..\..\src\pixel_format.h" /> | |
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<ClInclude Include="..\..\src\rect.h" /> | |
<ClInclude Include="..\..\src\registry_win.h" /> | |
- <ClInclude Include="..\..\src\resampler.h" /> | |
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<ClInclude Include="..\..\src\scene_battle.h" /> | |
@@ -590,21 +381,15 @@ | |
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<ClInclude Include="..\..\src\sdl_ui.h" /> | |
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<ClInclude Include="..\..\src\sprite.h" /> | |
<ClInclude Include="..\..\src\spriteset_map.h" /> | |
<ClInclude Include="..\..\src\sprite_character.h" /> | |
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<ClInclude Include="..\..\src\text.h" /> | |
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@@ -627,18 +412,18 @@ | |
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<ClInclude Include="..\..\src\window_gold.h" /> | |
<ClInclude Include="..\..\src\window_help.h" /> | |
+ <ClInclude Include="..\..\src\window_item.h" /> | |
<ClInclude Include="..\..\src\window_keyboard.h" /> | |
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<ClInclude Include="..\..\src\window_name.h" /> | |
<ClInclude Include="..\..\src\window_numberinput.h" /> | |
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<ClInclude Include="..\..\src\window_selectable.h" /> | |
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<ClInclude Include="..\..\src\window_shop.h" /> | |
<ClInclude Include="..\..\src\window_shopbuy.h" /> | |
<ClInclude Include="..\..\src\window_shopnumber.h" /> | |
+ <ClInclude Include="..\..\src\window_shopparty.h" /> | |
<ClInclude Include="..\..\src\window_shopsell.h" /> | |
<ClInclude Include="..\..\src\window_shopstatus.h" /> | |
<ClInclude Include="..\..\src\window_skill.h" /> | |
diff --git a/builds/vs2010/EasyRPG.vcxproj.filters b/builds/vs2010/EasyRPG.vcxproj.filters | |
index cb1f410..2ec81dc 100644 | |
--- a/builds/vs2010/EasyRPG.vcxproj.filters | |
+++ b/builds/vs2010/EasyRPG.vcxproj.filters | |
@@ -2,164 +2,105 @@ | |
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
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+ <Filter>Source Files\Backend\Graphics</Filter> | |
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+ <ClCompile Include="..\..\src\hslrgb.cpp"> | |
<Filter>Source Files\Backend\Graphics</Filter> | |
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+ <ClCompile Include="..\..\src\image_jpg.cpp"> | |
<Filter>Source Files\Backend\Graphics</Filter> | |
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+ <ClCompile Include="..\..\src\image_png.cpp"> | |
<Filter>Source Files\Backend\Graphics</Filter> | |
</ClCompile> | |
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<Filter>Source Files\Backend\Graphics</Filter> | |
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+ <Filter>Source Files\Backend\Graphics</Filter> | |
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+ <ClCompile Include="..\..\src\sprite.cpp"> | |
<Filter>Source Files\Backend\Graphics</Filter> | |
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<ClCompile Include="..\..\src\plane.cpp"> | |
@@ -168,7 +109,10 @@ | |
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<Filter>Source Files\Backend\Graphics</Filter> | |
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+ <Filter>Source Files\Backend\Graphics</Filter> | |
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<Filter>Source Files\Backend\Graphics</Filter> | |
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<ClCompile Include="..\..\src\tilemap.cpp"> | |
@@ -183,17 +127,50 @@ | |
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<Filter>Source Files\Backend\Graphics</Filter> | |
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+ <Filter>Source Files\Backend\Input</Filter> | |
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+ <Filter>Source Files\Backend\Input</Filter> | |
</ClCompile> | |
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- <Filter>Source Files\Backend\Graphics</Filter> | |
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+ <Filter>Source Files\Backend\Input</Filter> | |
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+ <Filter>Source Files\Backend\Input</Filter> | |
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+ <Filter>Source Files\Backend\Input</Filter> | |
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+ <ClCompile Include="..\..\src\baseui.cpp"> | |
+ <Filter>Source Files\Backend\UI</Filter> | |
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+ <ClCompile Include="..\..\src\sdl_ui.cpp"> | |
+ <Filter>Source Files\Backend\UI</Filter> | |
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<ClCompile Include="..\..\src\game_character.cpp"> | |
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@@ -201,396 +178,279 @@ | |
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<Filter>Source Files\Engine\Game</Filter> | |
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- <Filter>Source Files\Engine\Window</Filter> | |
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<ClCompile Include="..\..\src\scene_shop.cpp"> | |
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<Filter>Source Files\Engine\Scene</Filter> | |
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- <Filter>Source Files\Backend\Graphics\pixman</Filter> | |
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- <Filter>Source Files\Backend\Graphics</Filter> | |
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<Filter>Source Files\Engine\Window</Filter> | |
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<Filter>Source Files\Engine\Window</Filter> | |
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<Filter>Source Files\Engine\Window</Filter> | |
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<Filter>Source Files\Engine\Window</Filter> | |
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<Filter>Source Files\Engine\Window</Filter> | |
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<Filter>Source Files\Engine\Window</Filter> | |
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<Filter>Source Files\Engine\Window</Filter> | |
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- <Filter>Source Files\Engine\Game</Filter> | |
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<Filter>Source Files\Tools</Filter> | |
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</ClInclude> | |
- <ClInclude Include="..\..\src\options.h"> | |
- <Filter>Source Files</Filter> | |
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<ClInclude Include="..\..\src\color.h"> | |
@@ -611,13 +471,34 @@ | |
<ClInclude Include="..\..\src\hslrgb.h"> | |
<Filter>Source Files\Backend\Graphics</Filter> | |
</ClInclude> | |
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+ <ClInclude Include="..\..\src\image_jpg.h"> | |
+ <Filter>Source Files\Backend\Graphics</Filter> | |
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+ <ClInclude Include="..\..\src\image_png.h"> | |
+ <Filter>Source Files\Backend\Graphics</Filter> | |
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+ <ClInclude Include="..\..\src\image_xyz.h"> | |
+ <Filter>Source Files\Backend\Graphics</Filter> | |
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+ <ClInclude Include="..\..\src\pixel_format.h"> | |
+ <Filter>Source Files\Backend\Graphics</Filter> | |
+ </ClInclude> | |
+ <ClInclude Include="..\..\src\sprite.h"> | |
+ <Filter>Source Files\Backend\Graphics</Filter> | |
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<ClInclude Include="..\..\src\plane.h"> | |
<Filter>Source Files\Backend\Graphics</Filter> | |
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<ClInclude Include="..\..\src\rect.h"> | |
<Filter>Source Files\Backend\Graphics</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\sprite.h"> | |
+ <ClInclude Include="..\..\src\zobj.h"> | |
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+ <ClInclude Include="..\..\src\text.h"> | |
<Filter>Source Files\Backend\Graphics</Filter> | |
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<ClInclude Include="..\..\src\tilemap.h"> | |
@@ -632,17 +513,47 @@ | |
<ClInclude Include="..\..\src\window.h"> | |
<Filter>Source Files\Backend\Graphics</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\scene_map.h"> | |
- <Filter>Source Files\Engine\Scene</Filter> | |
+ <ClInclude Include="..\..\src\input.h"> | |
+ <Filter>Source Files\Backend\Input</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_message.h"> | |
- <Filter>Source Files\Engine\Window</Filter> | |
+ <ClInclude Include="..\..\src\input_buttons.h"> | |
+ <Filter>Source Files\Backend\Input</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\spriteset_map.h"> | |
- <Filter>Source Files\Engine\Sprite</Filter> | |
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+ <Filter>Source Files\Backend\Input</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\zobj.h"> | |
- <Filter>Source Files\Backend\Graphics</Filter> | |
+ <ClInclude Include="..\..\src\baseui.h"> | |
+ <Filter>Source Files\Backend\UI</Filter> | |
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+ <ClInclude Include="..\..\src\sdl_ui.h"> | |
+ <Filter>Source Files\Backend\UI</Filter> | |
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+ <Filter>Source Files\Backend\Audio</Filter> | |
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+ <ClInclude Include="..\..\src\al_audio.h"> | |
+ <Filter>Source Files\Backend\Audio</Filter> | |
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+ <ClInclude Include="..\..\src\game_unit.h"> | |
+ <Filter>Source Files\Engine\Game</Filter> | |
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+ <ClInclude Include="..\..\src\game_variables.h"> | |
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<ClInclude Include="..\..\src\game_character.h"> | |
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<Filter>Source Files\Engine\Game</Filter> | |
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+ <Filter>Source Files\Engine\Scene</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\font_render_8x8.h"> | |
- <Filter>Source Files\Tools\Font 8x8</Filter> | |
+ <ClInclude Include="..\..\src\scene_battle.h"> | |
+ <Filter>Source Files\Engine\Scene</Filter> | |
+ </ClInclude> | |
+ <ClInclude Include="..\..\src\scene_end.h"> | |
+ <Filter>Source Files\Engine\Scene</Filter> | |
</ClInclude> | |
<ClInclude Include="..\..\src\scene_equip.h"> | |
<Filter>Source Files\Engine\Scene</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_help.h"> | |
- <Filter>Source Files\Engine\Window</Filter> | |
+ <ClInclude Include="..\..\src\scene_file.h"> | |
+ <Filter>Source Files\Engine\Scene</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_equipitem.h"> | |
- <Filter>Source Files\Engine\Window</Filter> | |
+ <ClInclude Include="..\..\src\scene_gameover.h"> | |
+ <Filter>Source Files\Engine\Scene</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\scene_logo.h"> | |
+ <ClInclude Include="..\..\src\scene_item.h"> | |
<Filter>Source Files\Engine\Scene</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\scene_battle.h"> | |
+ <ClInclude Include="..\..\src\scene_load.h"> | |
<Filter>Source Files\Engine\Scene</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_equip.h"> | |
- <Filter>Source Files\Engine\Window</Filter> | |
+ <ClInclude Include="..\..\src\scene_logo.h"> | |
+ <Filter>Source Files\Engine\Scene</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_equipstatus.h"> | |
- <Filter>Source Files\Engine\Window</Filter> | |
+ <ClInclude Include="..\..\src\scene_map.h"> | |
+ <Filter>Source Files\Engine\Scene</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_numberinput.h"> | |
- <Filter>Source Files\Engine\Window</Filter> | |
+ <ClInclude Include="..\..\src\scene_menu.h"> | |
+ <Filter>Source Files\Engine\Scene</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_item.h"> | |
- <Filter>Source Files\Engine\Window</Filter> | |
+ <ClInclude Include="..\..\src\scene_name.h"> | |
+ <Filter>Source Files\Engine\Scene</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\scene_actortarget.h"> | |
+ <ClInclude Include="..\..\src\scene_order.h"> | |
<Filter>Source Files\Engine\Scene</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\scene_item.h"> | |
+ <ClInclude Include="..\..\src\scene_save.h"> | |
+ <Filter>Source Files\Engine\Scene</Filter> | |
+ </ClInclude> | |
+ <ClInclude Include="..\..\src\scene_shop.h"> | |
<Filter>Source Files\Engine\Scene</Filter> | |
</ClInclude> | |
<ClInclude Include="..\..\src\scene_skill.h"> | |
<Filter>Source Files\Engine\Scene</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_skillstatus.h"> | |
- <Filter>Source Files\Engine\Window</Filter> | |
+ <ClInclude Include="..\..\src\scene_status.h"> | |
+ <Filter>Source Files\Engine\Scene</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_actortarget.h"> | |
+ <ClInclude Include="..\..\src\sprite_character.h"> | |
+ <Filter>Source Files\Engine\Sprite</Filter> | |
+ </ClInclude> | |
+ <ClInclude Include="..\..\src\spriteset_map.h"> | |
+ <Filter>Source Files\Engine\Sprite</Filter> | |
+ </ClInclude> | |
+ <ClInclude Include="..\..\src\window_targetstatus.h"> | |
<Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_skill.h"> | |
+ <ClInclude Include="..\..\src\window_actorinfo.h"> | |
<Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\scene_gameover.h"> | |
- <Filter>Source Files\Engine\Scene</Filter> | |
+ <ClInclude Include="..\..\src\window_actorstatus.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\scene_end.h"> | |
- <Filter>Source Files\Engine\Scene</Filter> | |
+ <ClInclude Include="..\..\src\window_actortarget.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_shopstatus.h"> | |
+ <ClInclude Include="..\..\src\window_base.h"> | |
<Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\game_unit.h"> | |
- <Filter>Source Files\Engine\Game</Filter> | |
+ <ClInclude Include="..\..\src\window_battlecommand.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\game_enemy.h"> | |
- <Filter>Source Files\Engine\Game</Filter> | |
+ <ClInclude Include="..\..\src\window_battleitem.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_targetstatus.h"> | |
+ <ClInclude Include="..\..\src\window_battleoption.h"> | |
<Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\sdl_bitmap.h"> | |
- <Filter>Source Files\Backend\Graphics\sdl</Filter> | |
+ <ClInclude Include="..\..\src\window_battleskill.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\sdl_bitmap_screen.h"> | |
- <Filter>Source Files\Backend\Graphics\sdl</Filter> | |
+ <ClInclude Include="..\..\src\window_battlestatus.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\bitmap_screen.h"> | |
- <Filter>Source Files\Backend\Graphics</Filter> | |
+ <ClInclude Include="..\..\src\window_command.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\gl_bitmap_screen.h"> | |
- <Filter>Source Files\Backend\Graphics\gl</Filter> | |
+ <ClInclude Include="..\..\src\window_equip.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\game_picture.h"> | |
- <Filter>Source Files\Engine\Game</Filter> | |
+ <ClInclude Include="..\..\src\window_equipitem.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\scene_name.h"> | |
- <Filter>Source Files\Engine\Scene</Filter> | |
+ <ClInclude Include="..\..\src\window_equipstatus.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_keyboard.h"> | |
+ <ClInclude Include="..\..\src\window_face.h"> | |
<Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_name.h"> | |
+ <ClInclude Include="..\..\src\window_gold.h"> | |
<Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_face.h"> | |
+ <ClInclude Include="..\..\src\window_help.h"> | |
<Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\scene_shop.h"> | |
- <Filter>Source Files\Engine\Scene</Filter> | |
+ <ClInclude Include="..\..\src\window_item.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\scene_save.h"> | |
- <Filter>Source Files\Engine\Scene</Filter> | |
+ <ClInclude Include="..\..\src\window_keyboard.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\scene_file.h"> | |
- <Filter>Source Files\Engine\Scene</Filter> | |
+ <ClInclude Include="..\..\src\window_menustatus.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\game_vehicle.h"> | |
- <Filter>Source Files\Engine\Game</Filter> | |
+ <ClInclude Include="..\..\src\window_message.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_shopsell.h"> | |
+ <ClInclude Include="..\..\src\window_name.h"> | |
<Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_shopparty.h"> | |
+ <ClInclude Include="..\..\src\window_numberinput.h"> | |
<Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
<ClInclude Include="..\..\src\window_savefile.h"> | |
<Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
+ <ClInclude Include="..\..\src\window_selectable.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
+ </ClInclude> | |
<ClInclude Include="..\..\src\window_shop.h"> | |
<Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
@@ -803,133 +756,86 @@ | |
<ClInclude Include="..\..\src\window_shopnumber.h"> | |
<Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\util_win.h"> | |
- <Filter>Source Files\Tools\Win</Filter> | |
- </ClInclude> | |
- <ClInclude Include="..\..\src\utils.h"> | |
- <Filter>Source Files\Tools</Filter> | |
- </ClInclude> | |
- <ClInclude Include="..\..\src\text.h"> | |
- <Filter>Source Files\Backend\Graphics</Filter> | |
- </ClInclude> | |
- <ClInclude Include="..\..\src\sdl_font.h"> | |
- <Filter>Source Files\Backend\Graphics\sdl</Filter> | |
- </ClInclude> | |
- <ClInclude Include="..\..\src\surface.h"> | |
- <Filter>Source Files\Backend\Graphics</Filter> | |
+ <ClInclude Include="..\..\src\window_shopparty.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\wcwidth.h"> | |
- <Filter>Source Files\Tools</Filter> | |
+ <ClInclude Include="..\..\src\window_shopsell.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\pixel_format.h"> | |
- <Filter>Source Files\Backend\Graphics</Filter> | |
+ <ClInclude Include="..\..\src\window_shopstatus.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\ftfont.h"> | |
- <Filter>Source Files\Backend\Graphics</Filter> | |
+ <ClInclude Include="..\..\src\window_skill.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\soft_bitmap_screen.h"> | |
- <Filter>Source Files\Backend\Graphics\soft</Filter> | |
+ <ClInclude Include="..\..\src\window_skillstatus.h"> | |
+ <Filter>Source Files\Engine\Window</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\soft_bitmap.h"> | |
- <Filter>Source Files\Backend\Graphics\soft</Filter> | |
+ <ClInclude Include="..\..\src\cache.h"> | |
+ <Filter>Source Files\Engine</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\pixman_bitmap_screen.h"> | |
- <Filter>Source Files\Backend\Graphics\pixman</Filter> | |
+ <ClInclude Include="..\..\src\font_render_8x8.h"> | |
+ <Filter>Source Files\Tools\Font 8x8</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\pixman_bitmap.h"> | |
- <Filter>Source Files\Backend\Graphics\pixman</Filter> | |
+ <ClInclude Include="..\..\src\filefinder.h"> | |
+ <Filter>Source Files\Tools\Filefinder</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\bitmap_utils.h"> | |
- <Filter>Source Files\Backend\Graphics</Filter> | |
+ <ClInclude Include="..\..\src\dirent_win.h"> | |
+ <Filter>Source Files\Tools\Filefinder</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\map_data.h"> | |
- <Filter>Source Files</Filter> | |
+ <ClInclude Include="..\..\src\util_win.h"> | |
+ <Filter>Source Files\Tools</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\image_xyz.h"> | |
- <Filter>Source Files\Backend\Graphics</Filter> | |
+ <ClInclude Include="..\..\src\registry_win.h"> | |
+ <Filter>Source Files\Tools</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\image_png.h"> | |
- <Filter>Source Files\Backend\Graphics</Filter> | |
+ <ClInclude Include="..\..\src\output.h"> | |
+ <Filter>Source Files\Tools</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\image_jpg.h"> | |
- <Filter>Source Files\Backend\Graphics</Filter> | |
+ <ClInclude Include="..\..\src\util_macro.h"> | |
+ <Filter>Source Files\Tools</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\image_bmp.h"> | |
- <Filter>Source Files\Backend\Graphics</Filter> | |
+ <ClInclude Include="..\..\src\utils.h"> | |
+ <Filter>Source Files\Tools</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\resampler.h"> | |
- <Filter>Source Files\Backend\Audio</Filter> | |
+ <ClInclude Include="..\..\src\wcwidth.h"> | |
+ <Filter>Source Files\Tools</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\channel.h"> | |
- <Filter>Source Files\Backend\Audio</Filter> | |
+ <ClInclude Include="..\..\src\system.h"> | |
+ <Filter>Source Files\Settings</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\mixer.h"> | |
- <Filter>Source Files\Backend\Audio</Filter> | |
+ <ClInclude Include="..\..\src\options.h"> | |
+ <Filter>Source Files\Settings</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\audio_stream.h"> | |
- <Filter>Source Files\Backend\Audio</Filter> | |
+ <ClInclude Include="..\..\src\player.h"> | |
+ <Filter>Source Files\Engine</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\background.h"> | |
+ <ClInclude Include="..\..\src\map_data.h"> | |
<Filter>Source Files\Backend\Graphics</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\window_battlecommand.h"> | |
- <Filter>Source Files\Engine\Window</Filter> | |
- </ClInclude> | |
- <ClInclude Include="..\..\src\window_battleitem.h"> | |
- <Filter>Source Files\Engine\Window</Filter> | |
- </ClInclude> | |
- <ClInclude Include="..\..\src\window_battleskill.h"> | |
- <Filter>Source Files\Engine\Window</Filter> | |
- </ClInclude> | |
- <ClInclude Include="..\..\src\window_battlestatus.h"> | |
- <Filter>Source Files\Engine\Window</Filter> | |
- </ClInclude> | |
- <ClInclude Include="..\..\src\scene_status.h"> | |
- <Filter>Source Files\Engine\Scene</Filter> | |
- </ClInclude> | |
- <ClInclude Include="..\..\src\scene_order.h"> | |
- <Filter>Source Files\Engine\Scene</Filter> | |
- </ClInclude> | |
- <ClInclude Include="..\..\src\window_battleoption.h"> | |
- <Filter>Source Files\Engine\Window</Filter> | |
- </ClInclude> | |
- <ClInclude Include="..\..\src\window_actorinfo.h"> | |
- <Filter>Source Files\Engine\Window</Filter> | |
- </ClInclude> | |
- <ClInclude Include="..\..\src\window_actorstatus.h"> | |
- <Filter>Source Files\Engine\Window</Filter> | |
- </ClInclude> | |
- <ClInclude Include="..\..\src\game_interpreter_battle.h"> | |
- <Filter>Source Files\Engine\Game</Filter> | |
- </ClInclude> | |
- <ClInclude Include="..\..\src\game_interpreter_map.h"> | |
- <Filter>Source Files\Engine\Game</Filter> | |
+ <ClInclude Include="..\..\src\main_data.h"> | |
+ <Filter>Source Files</Filter> | |
</ClInclude> | |
<ClInclude Include="..\..\src\battle_actions.h"> | |
- <Filter>Source Files\Engine\Game\Battle</Filter> | |
+ <Filter>Source Files\Engine\Game</Filter> | |
</ClInclude> | |
<ClInclude Include="..\..\src\battle_animation.h"> | |
- <Filter>Source Files\Engine\Game\Battle</Filter> | |
+ <Filter>Source Files\Engine\Game</Filter> | |
</ClInclude> | |
<ClInclude Include="..\..\src\battle_battler.h"> | |
- <Filter>Source Files\Engine\Game\Battle</Filter> | |
- </ClInclude> | |
- <ClInclude Include="..\..\src\game_battle.h"> | |
- <Filter>Source Files\Engine\Game\Battle</Filter> | |
+ <Filter>Source Files\Engine\Game</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\game_targets.h"> | |
+ <ClInclude Include="..\..\src\battle_interface.h"> | |
<Filter>Source Files\Engine\Game</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\time.hpp"> | |
- <Filter>Source Files\Backend\Time</Filter> | |
+ <ClInclude Include="..\..\src\matrix.h"> | |
+ <Filter>Source Files\Backend\Graphics</Filter> | |
</ClInclude> | |
- <ClInclude Include="..\..\src\scene_load.h"> | |
- <Filter>Source Files\Engine\Scene</Filter> | |
+ <ClInclude Include="..\..\src\memory_management.h"> | |
+ <Filter>Source Files\Settings</Filter> | |
+ </ClInclude> | |
+ <ClInclude Include="..\..\src\rtp_table_bom.h"> | |
+ <Filter>Source Files\Engine</Filter> | |
</ClInclude> | |
- </ItemGroup> | |
- <ItemGroup> | |
- <ResourceCompile Include="..\..\resources\player.rc"> | |
- <Filter>Resource Files</Filter> | |
- </ResourceCompile> | |
</ItemGroup> | |
</Project> | |
\ No newline at end of file | |
diff --git a/src/filefinder.cpp b/src/filefinder.cpp | |
index 79352ea..d8f980d 100644 | |
--- a/src/filefinder.cpp | |
+++ b/src/filefinder.cpp | |
@@ -252,33 +252,6 @@ std::string FileFinder::FindFont(const std::string& name) { | |
#endif | |
} | |
-//////////////////////////////////////////////////////////// | |
-std::string FileFinder::DefaultFont() { | |
-#ifdef _WIN32 | |
- static std::string default_font = ""; | |
- static bool init = false; | |
- | |
- if (!init) { | |
- std::string fonts[] = DEFAULT_FONTS; | |
- | |
- const std::string* pfont = fonts; | |
- while(const std::string* font = pfont++) { | |
- if (font->empty()) break; | |
- | |
- default_font = FindFont(*font); | |
- | |
- if (!default_font.empty()) break; | |
- } | |
- | |
- init = true; | |
- } | |
- | |
- return default_font; | |
-#else | |
- return "DejaVuLGCSansMono"; | |
-#endif | |
-} | |
- | |
FileFinder::ProjectTree const& FileFinder::GetProjectTree() { | |
static ProjectTree tree_; | |
diff --git a/src/filefinder.h b/src/filefinder.h | |
index 66ffc39..809f6cc 100644 | |
--- a/src/filefinder.h | |
+++ b/src/filefinder.h | |
@@ -92,12 +92,6 @@ namespace FileFinder { | |
std::string FindFont(const std::string& name); | |
/////////////////////////////////////////////////////// | |
- /// Get a default font. | |
- /// @return path to file | |
- /////////////////////////////////////////////////////// | |
- std::string DefaultFont(); | |
- | |
- /////////////////////////////////////////////////////// | |
/// Open a file specified by a UTF-8 string | |
/// @param : filename in UTF-8 | |
/// @param : mode ("r", "w", etc) | |
diff --git a/src/input.cpp b/src/input.cpp | |
index 98b9254..03574f5 100644 | |
--- a/src/input.cpp | |
+++ b/src/input.cpp | |
@@ -46,7 +46,7 @@ void Input::WaitInput(bool v) { wait_input = v; } | |
void Input::Init() { | |
InitButtons(); | |
- std::fill_n(press_time.begin(), BUTTON_COUNT, 0); | |
+ std::fill(press_time.begin(), press_time.end(), 0); | |
triggered.reset(); | |
repeated.reset(); | |
released.reset(); | |
diff --git a/src/platform/al_audio.h b/src/platform/al_audio.h | |
index 89f828b..6a1e075 100644 | |
--- a/src/platform/al_audio.h | |
+++ b/src/platform/al_audio.h | |
@@ -1,3 +1,19 @@ | |
+//////////////////////////////////////////////////////////////////////////// | |
+// This file is part of EasyRPG Player. | |
+// | |
+// EasyRPG Player is free software: you can redistribute it and/or modify | |
+// it under the terms of the GNU General Public License as published by | |
+// the Free Software Foundation, either version 3 of the License, or | |
+// (at your option) any later version. | |
+// | |
+// EasyRPG Player is distributed in the hope that it will be useful, | |
+// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
+// GNU General Public License for more details. | |
+// | |
+// You should have received a copy of the GNU General Public License | |
+// along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>. | |
+///////////////////////////////////////////////////////////////////////////// | |
#ifndef _AL_AUDIO_H_ | |
#define _AL_AUDIO_H_ | |
diff --git a/src/platform/sdl_audio.h b/src/platform/sdl_audio.h | |
index 8c47f2c..8f1a7e8 100644 | |
--- a/src/platform/sdl_audio.h | |
+++ b/src/platform/sdl_audio.h | |
@@ -1,3 +1,19 @@ | |
+//////////////////////////////////////////////////////////////////////////// | |
+// This file is part of EasyRPG Player. | |
+// | |
+// EasyRPG Player is free software: you can redistribute it and/or modify | |
+// it under the terms of the GNU General Public License as published by | |
+// the Free Software Foundation, either version 3 of the License, or | |
+// (at your option) any later version. | |
+// | |
+// EasyRPG Player is distributed in the hope that it will be useful, | |
+// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
+// GNU General Public License for more details. | |
+// | |
+// You should have received a copy of the GNU General Public License | |
+// along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>. | |
+///////////////////////////////////////////////////////////////////////////// | |
#ifndef _SDL_AUDIO_H_ | |
#define _SDL_AUDIO_H_ | |
@@ -9,7 +25,7 @@ | |
#include <SDL.h> | |
#include <SDL_mixer.h> | |
-struct SdlAudio : protected AudioInterface { | |
+struct SdlAudio : public AudioInterface { | |
SdlAudio(); | |
~SdlAudio(); | |
diff --git a/src/rtp_table_bom.h b/src/rtp_table_bom.h | |
index 1f9d432..5fda572 100644 | |
--- a/src/rtp_table_bom.h | |
+++ b/src/rtp_table_bom.h | |
@@ -1,10 +1,14 @@ | |
-#include <boost/assign/list_of.hpp> | |
+#ifndef EASYRPG_RTP_TABLE_BOM | |
+#define EASYRPG_RTP_TABLE_BOM | |
+ | |
+#include <boost/assign/list_of.hpp> | |
#include <map> | |
using boost::assign::list_of; | |
using boost::assign::map_list_of; | |
typedef std::map<std::string, std::string> sub_map_type; | |
+typedef std::pair<std::string, std::string> sub_map_pair; | |
static sub_map_type sub_map; | |
typedef std::map<std::string, std::map<std::string, std::string> > rtp_table_type; | |
@@ -13,7 +17,7 @@ typedef std::map<std::string, std::map<std::string, std::string> > rtp_table_typ | |
* { folder: { ASCII, UTF-8 } } | |
*/ | |
rtp_table_type const RTP_TABLE_2003 = map_list_of | |
- ("backdrop", list_of<sub_map_type::value_type> | |
+ ("backdrop", list_of<sub_map_pair> | |
("graveyard", "お墓") | |
("shrine", "お寺") | |
("dungeon1", "ダンジョン1") | |
@@ -50,7 +54,7 @@ rtp_table_type const RTP_TABLE_2003 = map_list_of | |
("snowfield", "雪原") | |
.to_container(sub_map)) | |
- ("battle", list_of<sub_map_type::value_type> | |
+ ("battle", list_of<sub_map_pair> | |
("misc1", "2003その他1") | |
("misc2", "2003その他2") | |
("barrier1", "2003バリア") | |
@@ -107,7 +111,7 @@ rtp_table_type const RTP_TABLE_2003 = map_list_of | |
("paralyze2", "麻痺") | |
.to_container(sub_map)) | |
- ("battlechar", list_of<sub_map_type::value_type> | |
+ ("battlechar", list_of<sub_map_pair> | |
("elf-f-1", "エルフ女a") | |
("elf-f-2", "エルフ女b") | |
("elf-m-1", "エルフ男a") | |
@@ -174,11 +178,11 @@ rtp_table_type const RTP_TABLE_2003 = map_list_of | |
("mage-m-2", "魔術師男b") | |
.to_container(sub_map)) | |
- ("battleweapon", list_of<sub_map_type::value_type> | |
+ ("battleweapon", list_of<sub_map_pair> | |
("weapons", "武器") | |
.to_container(sub_map)) | |
- ("charset", list_of<sub_map_type::value_type> | |
+ ("charset", list_of<sub_map_pair> | |
("monster1", "オブジェクト1") | |
("monster2", "オブジェクト2") | |
("object1", "モンスター1") | |
@@ -196,7 +200,7 @@ rtp_table_type const RTP_TABLE_2003 = map_list_of | |
("animal", "動物") | |
.to_container(sub_map)) | |
- ("chipset", list_of<sub_map_type::value_type> | |
+ ("chipset", list_of<sub_map_pair> | |
("dungeon", "ダンジョン") | |
("building", "内装") | |
("main", "基本") | |
@@ -204,7 +208,7 @@ rtp_table_type const RTP_TABLE_2003 = map_list_of | |
("ship", "船") | |
.to_container(sub_map)) | |
- ("faceset", list_of<sub_map_type::value_type> | |
+ ("faceset", list_of<sub_map_pair> | |
("monster", "モンスター") | |
("faces1", "一般1") | |
("faces2", "一般2") | |
@@ -212,11 +216,11 @@ rtp_table_type const RTP_TABLE_2003 = map_list_of | |
("hero2", "主人公2") | |
.to_container(sub_map)) | |
- ("gameover", list_of<sub_map_type::value_type> | |
+ ("gameover", list_of<sub_map_pair> | |
("gameover", "ゲームオーバー") | |
.to_container(sub_map)) | |
- ("monster", list_of<sub_map_type::value_type> | |
+ ("monster", list_of<sub_map_pair> | |
("ariman", "アーリマン") | |
("asura", "アスラ") | |
("anaconda", "アナコンダ") | |
@@ -334,7 +338,7 @@ rtp_table_type const RTP_TABLE_2003 = map_list_of | |
("bluedragon", "龍") | |
.to_container(sub_map)) | |
- ("music", list_of<sub_map_type::value_type> | |
+ ("music", list_of<sub_map_pair> | |
("spring", "2003いやしの泉") | |
("casino", "2003カジノ三昧") | |
("arena", "2003コロシアム") | |
@@ -488,7 +492,7 @@ rtp_table_type const RTP_TABLE_2003 = map_list_of | |
("demonic", "魔王") | |
.to_container(sub_map)) | |
- ("panorama", list_of<sub_map_type::value_type> | |
+ ("panorama", list_of<sub_map_pair> | |
("dusk1", "夕焼け1") | |
("dusk2", "夕焼け2") | |
("dawn1", "夜明け1") | |
@@ -504,7 +508,7 @@ rtp_table_type const RTP_TABLE_2003 = map_list_of | |
("sky2", "空2") | |
.to_container(sub_map)) | |
- ("sound", list_of<sub_map_type::value_type> | |
+ ("sound", list_of<sub_map_pair> | |
("item1", "アイテム1") | |
("item2", "アイテム2") | |
("jingle1", "あたり1") | |
@@ -713,20 +717,20 @@ rtp_table_type const RTP_TABLE_2003 = map_list_of | |
("magic2", "魔法2") | |
.to_container(sub_map)) | |
- ("system", list_of<sub_map_type::value_type> | |
+ ("system", list_of<sub_map_pair> | |
("system1", "システム") | |
("system2", "システムa") | |
("system3", "システムb") | |
("system4", "システムc") | |
.to_container(sub_map)) | |
- ("system2", list_of<sub_map_type::value_type> | |
+ ("system2", list_of<sub_map_pair> | |
("system2a", "システム2a") | |
("system2b", "システム2b") | |
("system2c", "システム2c") | |
.to_container(sub_map)) | |
- ("title", list_of<sub_map_type::value_type> | |
+ ("title", list_of<sub_map_pair> | |
("title1", "タイトル1") | |
("title2", "タイトル2") | |
("title3", "タイトル3") | |
@@ -735,7 +739,7 @@ rtp_table_type const RTP_TABLE_2003 = map_list_of | |
; | |
rtp_table_type const RTP_TABLE_2000 = map_list_of | |
- ("backdrop", list_of<sub_map_type::value_type> | |
+ ("backdrop", list_of<sub_map_pair> | |
("cave1", "ダンジョン1") | |
("lavacave2", "ダンジョン2") | |
("icecave3", "ダンジョン3") | |
@@ -763,7 +767,7 @@ rtp_table_type const RTP_TABLE_2000 = map_list_of | |
("snow", "雪原") | |
.to_container(sub_map)) | |
- ("battle", list_of<sub_map_type::value_type> | |
+ ("battle", list_of<sub_map_pair> | |
("etc", "その他") | |
("barrier", "バリア") | |
("poison", "ブレス") | |
@@ -794,7 +798,7 @@ rtp_table_type const RTP_TABLE_2000 = map_list_of | |
("paralysis", "麻痺") | |
.to_container(sub_map)) | |
- ("charset", list_of<sub_map_type::value_type> | |
+ ("charset", list_of<sub_map_pair> | |
("etc", "その他") | |
("barrier", "バリア") | |
("poison", "ブレス") | |
@@ -825,7 +829,7 @@ rtp_table_type const RTP_TABLE_2000 = map_list_of | |
("paralysis", "麻痺") | |
.to_container(sub_map)) | |
- ("chipset", list_of<sub_map_type::value_type> | |
+ ("chipset", list_of<sub_map_pair> | |
("dungeon", "ダンジョン") | |
("inner", "内装") | |
("basis", "基本") | |
@@ -833,7 +837,7 @@ rtp_table_type const RTP_TABLE_2000 = map_list_of | |
("ship", "船") | |
.to_container(sub_map)) | |
- ("faceset", list_of<sub_map_type::value_type> | |
+ ("faceset", list_of<sub_map_pair> | |
("monsters", "モンスター") | |
("people1", "一般1") | |
("people2", "一般2") | |
@@ -841,11 +845,11 @@ rtp_table_type const RTP_TABLE_2000 = map_list_of | |
("chara2", "主人公2") | |
.to_container(sub_map)) | |
- ("gameover", list_of<sub_map_type::value_type> | |
+ ("gameover", list_of<sub_map_pair> | |
("gameover", "ゲームオーバー") | |
.to_container(sub_map)) | |
- ("monster", list_of<sub_map_type::value_type> | |
+ ("monster", list_of<sub_map_pair> | |
("vampire", "ヴァンパイア") | |
("hog", "オーク") | |
("gargoyle", "ガーゴイル") | |
@@ -913,7 +917,7 @@ rtp_table_type const RTP_TABLE_2000 = map_list_of | |
("greendragon2", "龍") | |
.to_container(sub_map)) | |
- ("music", list_of<sub_map_type::value_type> | |
+ ("music", list_of<sub_map_pair> | |
("item", "jアイテム") | |
("gag1", "jギャグ1") | |
("gag2", "jギャグ2") | |
@@ -1013,7 +1017,7 @@ rtp_table_type const RTP_TABLE_2000 = map_list_of | |
("devil", "魔王") | |
.to_container(sub_map)) | |
- ("panorama", list_of<sub_map_type::value_type> | |
+ ("panorama", list_of<sub_map_pair> | |
("dawn1", "夕焼け1") | |
("dawn2", "夕焼け2") | |
("evening1", "夜明け1") | |
@@ -1029,7 +1033,7 @@ rtp_table_type const RTP_TABLE_2000 = map_list_of | |
("morning2", "空2") | |
.to_container(sub_map)) | |
- ("sound", list_of<sub_map_type::value_type> | |
+ ("sound", list_of<sub_map_pair> | |
("item1", "アイテム1") | |
("item2", "アイテム2") | |
("success1", "あたり1") | |
@@ -1238,14 +1242,16 @@ rtp_table_type const RTP_TABLE_2000 = map_list_of | |
("wall2", "魔法2") | |
.to_container(sub_map)) | |
- ("system", list_of<sub_map_type::value_type> | |
+ ("system", list_of<sub_map_pair> | |
("system", "システム") | |
.to_container(sub_map)) | |
- ("title", list_of<sub_map_type::value_type> | |
+ ("title", list_of<sub_map_pair> | |
("title1", "タイトル1") | |
("title2", "タイトル2") | |
("title3", "タイトル3") | |
("title4", "タイトル4") | |
.to_container(sub_map)) | |
; | |
+ | |
+#endif | |
diff --git a/src/sdl_ui.cpp b/src/sdl_ui.cpp | |
index 7319c49..b241b90 100644 | |
--- a/src/sdl_ui.cpp | |
+++ b/src/sdl_ui.cpp | |
@@ -131,7 +131,7 @@ SdlUi::SdlUi(long width, long height, const std::string& title, bool fs_flag) : | |
ShowCursor(false); | |
#endif | |
-#if defined(HAVE_MIXER) | |
+#if defined(HAVE_SDL_MIXER) | |
audio_.reset(new SdlAudio()); | |
#elif defined(HAVE_OPENAL) | |
audio_.reset(new ALAudio()); | |
diff --git a/src/system.h b/src/system.h | |
index cbbea6b..138c831 100644 | |
--- a/src/system.h | |
+++ b/src/system.h | |
@@ -94,10 +94,4 @@ | |
# endif | |
#endif | |
-#ifdef _WIN32 | |
-# define DEFAULT_FONTS { "RM2000", "DejaVuLGCSansMono", "msgothic", "Lucida Console", "MS Sans Serif", "" } | |
-#else | |
-# define DEFAULT_FONTS { "ipag", "ipam", "RM2000", "DejaVuLGCSansMono", "" } | |
-#endif | |
- | |
#endif |
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