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class Player | |
{ | |
private readonly Movement _movement; | |
private readonly Weapon _weapon; | |
public Player(string name, int age, Movement movement, Weapon weapon) | |
{ | |
if (string.IsNullOrWhiteSpace(name)) | |
{ | |
throw new ArgumentException($"\"{nameof(name)}\" не может быть пустым или содержать только пробел.", nameof(name)); | |
} | |
if (age <= 0) | |
{ | |
throw new ArgumentOutOfRangeException(nameof(age)); | |
} | |
if (movement is null) | |
{ | |
throw new ArgumentNullException(nameof(movement)); | |
} | |
if (weapon is null) | |
{ | |
throw new ArgumentNullException(nameof(weapon)); | |
} | |
Name = name; | |
Age = age; | |
_movement = movement; | |
_weapon = weapon; | |
} | |
public string Name { get; private set; } | |
public int Age { get; private set; } | |
} | |
class Movement | |
{ | |
public Movement(float directionY, float directionX, float speed) | |
{ | |
DirectionY = directionY; | |
DirectionX = directionX; | |
Speed = speed; | |
} | |
public float DirectionX { get; private set; } | |
public float DirectionY { get; private set; } | |
public float Speed { get; private set; } | |
public void Move() | |
{ | |
//Do move | |
} | |
} | |
class Weapon | |
{ | |
public Weapon(float cooldown, int damage) | |
{ | |
if(cooldown <= 0) | |
{ | |
throw new ArgumentOutOfRangeException(nameof(cooldown)); | |
} | |
if (damage <= 0) | |
{ | |
throw new ArgumentOutOfRangeException(nameof(cooldown)); | |
} | |
Cooldown = cooldown; | |
Damage = damage; | |
} | |
public float Cooldown { get; } | |
public int Damage { get; } | |
public void Attack() | |
{ | |
//attack | |
} | |
public bool IsReloading() | |
{ | |
throw new NotImplementedException(); | |
} | |
} |
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