Created
May 23, 2018 04:07
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Shader "Sprites/Blended Unlit" | |
{ | |
Properties | |
{ | |
_MainTex ("Main Texture", 2D) = "white" {} | |
_Color ("Color", Color) = (1,1,1,1) | |
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | |
[PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {} | |
[PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0 | |
_ZWrite ("Depth Write", Float) = 0.0 | |
_Cutoff ("Depth alpha cutoff", Range(0,1)) = 0.0 | |
_ShadowAlphaCutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1 | |
_CustomRenderQueue ("Custom Render Queue", Float) = 0.0 | |
_OverlayColor ("Overlay Color", Color) = (0,0,0,0) | |
_Hue("Hue", Range(-0.5,0.5)) = 0.0 | |
_Saturation("Saturation", Range(0,2)) = 1.0 | |
_Brightness("Brightness", Range(0,2)) = 1.0 | |
_BlendTex ("Blend Texture", 2D) = "white" {} | |
_BlendAmount ("Blend", Range(0,1)) = 0.0 | |
[HideInInspector] _SrcBlend ("__src", Float) = 1.0 | |
[HideInInspector] _DstBlend ("__dst", Float) = 0.0 | |
[HideInInspector] _RenderQueue ("__queue", Float) = 0.0 | |
[HideInInspector] _Cull ("__cull", Float) = 0.0 | |
} | |
SubShader | |
{ | |
Tags { "Queue"="Transparent" "RenderType"="Sprite" "AlphaDepth"="False" "CanUseSpriteAtlas"="True" "IgnoreProjector"="True" } | |
LOD 100 | |
Pass | |
{ | |
Blend [_SrcBlend] [_DstBlend] | |
Lighting Off | |
ZWrite [_ZWrite] | |
ZTest LEqual | |
Cull [_Cull] | |
Lighting Off | |
CGPROGRAM | |
#pragma shader_feature _ _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ADDITIVEBLEND _ADDITIVEBLEND_SOFT _MULTIPLYBLEND _MULTIPLYBLEND_X2 | |
#pragma shader_feature _ALPHA_CLIP | |
#pragma shader_feature _TEXTURE_BLEND | |
#pragma shader_feature _COLOR_ADJUST | |
#pragma shader_feature _FOG | |
#pragma fragmentoption ARB_precision_hint_fastest | |
#pragma multi_compile_fog | |
#pragma multi_compile _ PIXELSNAP_ON | |
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA | |
#pragma vertex vert | |
#pragma fragment frag | |
#include "CGIncludes/SpriteUnlit.cginc" | |
ENDCG | |
} | |
Pass | |
{ | |
Name "ShadowCaster" | |
Tags { "LightMode"="ShadowCaster" } | |
Offset 1, 1 | |
Fog { Mode Off } | |
ZWrite On | |
ZTest LEqual | |
Cull Off | |
Lighting Off | |
CGPROGRAM | |
#pragma fragmentoption ARB_precision_hint_fastest | |
#pragma multi_compile_shadowcaster | |
#pragma multi_compile _ PIXELSNAP_ON | |
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA | |
#pragma vertex vert | |
#pragma fragment frag | |
#include "CGIncludes/SpriteShadows.cginc" | |
ENDCG | |
} | |
} | |
CustomEditor "SpriteShaderGUI" | |
} |
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