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#include <Tinyfont.h> | |
#include <Arduboy2.h> | |
Arduboy2 arduboy; | |
Tinyfont tinyfont = Tinyfont(arduboy.sBuffer, Arduboy2::width(), Arduboy2::height()); | |
bool cellState[512]; | |
byte screen = 0; | |
byte frameRate = 10; | |
byte selectorHeight = 0; |
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#include <Tinyfont.h> | |
#include <ArduboyTones.h> | |
#include <Arduboy2.h> | |
Arduboy2 arduboy; | |
ArduboyTones sound(arduboy.audio.enabled); | |
Tinyfont tinyfont = Tinyfont(arduboy.sBuffer, Arduboy2::width(), Arduboy2::height()); | |
const unsigned char gameOver[] PROGMEM = { | |
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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#include <Tinyfont.h> | |
#include <ArduboyTones.h> | |
#include <Arduboy2.h> | |
Arduboy2 arduboy; | |
ArduboyTones sound(arduboy.audio.enabled); | |
Tinyfont tinyfont = Tinyfont(arduboy.sBuffer, Arduboy2::width(), Arduboy2::height()); | |
const unsigned char speaker[] PROGMEM = { | |
0x1e, 0x3f, 0x00, 0x0c, 0x00, 0x12, 0x0c, 0x21, 0x1e, |