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"Continuous" Life-Like CA simulation using tf.nn.conv2d
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# implements simulation of a set of CA rules containing life-like cellular automata | |
# by allowing for real-valued states from 0 to 1, and by "filling the gaps" using | |
# linear interpolation | |
# inspired by https://github.com/conceptacid/conv2d_life/blob/master/life.py | |
import tensorflow as tf | |
import numpy as np | |
from matplotlib.animation import FFMpegWriter | |
from matplotlib import pyplot as plt | |
sim_shape = (1, 100, 100, 1) | |
ca_kernel = tf.reshape(tf.ones([3, 3]), [3, 3, 1, 1]) | |
@tf.function | |
def computeCA(rule, state): | |
# concentration sum of neighboring cells | |
neighbors = tf.nn.conv2d(state, ca_kernel, [1, 1, 1, 1], 'SAME') - state | |
one = tf.constant(1, tf.float32) | |
nine = tf.constant(9, tf.int32) | |
@tf.function | |
def compute(state): | |
s = state[0] | |
n = state[1] | |
t = tf.math.floormod(n, 1.0) | |
lb = tf.cast(tf.floor(n), tf.int32) | |
ub = tf.cast(tf.floor(n), tf.int32) | |
born = ((one - t) * rule[lb]) + (t * rule[ub]) | |
survive = ((one - t) * rule[lb+nine]) + (t * rule[ub+nine]) | |
return tf.clip_by_value(((one - s) * born) + (s * survive), 0.0, 1.0) | |
shape = tf.shape(state) | |
state = tf.reshape(state, [-1]) | |
neighbors = tf.reshape(neighbors, [-1]) | |
newState = tf.vectorized_map(compute, [state, neighbors]) | |
state = tf.reshape(state,shape) | |
newState = tf.reshape(newState,shape) | |
return [state, newState] | |
if __name__ == '__main__': | |
state = tf.cast((tf.random.uniform(sim_shape) > 0.5), tf.float32) | |
# this encodes game of life's rule. edit this and see what happens! | |
rule = np.array([0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0], np.float32) | |
writer = FFMpegWriter(10) | |
fig = plt.figure() | |
img = plt.imshow(state[0]) | |
with writer.saving(fig, 'result.mp4', 100): | |
writer.grab_frame() | |
for _ in range(600): | |
state = computeCA(rule, state)[1] | |
img.set_data(state[0]) | |
writer.grab_frame() | |
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