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using Penumbra.Api.Enums;
namespace Penumbra.Api.Api;
/// <summary> API methods pertaining to the redrawing of actors. </summary>
public interface IPenumbraApiRedraw
{
/// <summary>
/// Queue redrawing of the actor with the given object <paramref name="gameObjectIndex" />, if it exists, with the given RedrawType <paramref name="setting"/>.
/// </summary>
#include "ImSequencer.h"
#include "imgui.h"
#include "imgui_internal.h"
#include <cstdlib>
namespace ImSequencer
{
#ifndef IMGUI_DEFINE_MATH_OPERATORS
static ImVec2 operator+(const ImVec2& a, const ImVec2& b) {
return ImVec2(a.x + b.x, a.y + b.y);