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| using Penumbra.Api.Enums; | |
| namespace Penumbra.Api.Api; | |
| /// <summary> API methods pertaining to the redrawing of actors. </summary> | |
| public interface IPenumbraApiRedraw | |
| { | |
| /// <summary> | |
| /// Queue redrawing of the actor with the given object <paramref name="gameObjectIndex" />, if it exists, with the given RedrawType <paramref name="setting"/>. | |
| /// </summary> |
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| #include "ImSequencer.h" | |
| #include "imgui.h" | |
| #include "imgui_internal.h" | |
| #include <cstdlib> | |
| namespace ImSequencer | |
| { | |
| #ifndef IMGUI_DEFINE_MATH_OPERATORS | |
| static ImVec2 operator+(const ImVec2& a, const ImVec2& b) { | |
| return ImVec2(a.x + b.x, a.y + b.y); |