Last active
August 29, 2015 14:22
-
-
Save GoSeek/3901edfcbf785ef7e2a6 to your computer and use it in GitHub Desktop.
Attempting to load a random room when game starts
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
random_room_initialize_xp1.rb:87:in `[]': no implicit conversion of Hash into Integer (TypeError) | |
from random_room_initialize_xp1.rb:87:in `next_scene' | |
from random_room_initialize_xp1.rb:92:in `opening_scene' | |
from random_room_initialize_xp1.rb:18:in `play' | |
from random_room_initialize_xp1.rb:98:in `<main>' |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#http://stackoverflow.com/questions/9538090/how-can-i-filter-an-array-of-hashes-to-get-only-the-keys-in-another-array | |
=begin | |
I am currently trying to figure out how to make the game load with a random room, instead of specifiying which room it starts on | |
I need to exclude :death and :finished from being loading when game starts. | |
=end | |
class Engine | |
def initialize(start_scene) | |
@start_scene = start_scene | |
end | |
def play() | |
current_scene = @start_scene.opening_scene() | |
last_scene = @start_scene.next_scene(:finished) | |
while current_scene != last_scene | |
next_scene_name = current_scene.enter() | |
current_scene = @start_scene.next_scene(next_scene_name) | |
end | |
current_scene.enter() | |
end | |
end | |
class Scene | |
def enter() | |
exit(1) | |
end | |
end | |
class Juan < Scene | |
def enter() | |
puts "Juan scene placeholder" | |
return :finished | |
end | |
end | |
class Too < Scene | |
def enter() | |
puts "Too scene placeholder" | |
end | |
end | |
class Death < Scene | |
def enter() | |
puts "death scene placeholder" | |
end | |
end | |
class Finished < Scene | |
def enter() | |
puts "Finished scene enter" | |
end | |
end | |
class A1 < Scene | |
def enter() | |
puts "A1 scene" | |
end | |
end | |
class B2 < Scene | |
def enter() | |
puts "B2 scene" | |
end | |
end | |
class C3 < Scene | |
def enter() | |
puts "C3 scene" | |
end | |
end | |
class Map | |
@@scenes = [ | |
{:one => 'Juan.new'}, | |
{:two => 'Too.new'}, | |
{:death => 'Death.new'}, | |
{:finished => 'Finished.new'}, | |
{:a1 => 'A1.new'}, | |
{:b2 => 'B2.new'}, | |
{:c3 => 'C3.new'} | |
] | |
def initialize | |
@start_scene = @@scenes.reject { |scene| [:death, :finished].any? { |game_over| scene.key? game_over } }.sample | |
end | |
def next_scene(scene_name) | |
val = @@scenes[scene_name] | |
return val | |
end | |
def opening_scene() | |
return next_scene(@start_scene) | |
end | |
end | |
selected_a_map = Map.new | |
loaded_a_game = Engine.new(selected_a_map) | |
loaded_a_game.play() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment