This function takes simple circle properties like the radius and degrees, and returns a point on a circle, around the original value. Using this as a position expressions, then calling the function like in the example below, will result in a circular motion that's easily customizable.
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function CircularMotion (theRadius, degrees, angleShift){ | |
degrees = (degrees === undefined) ? - 90 : -degrees + 90 | |
angleShift = (angleShift === undefined) ? 0 : -angleShift; | |
theRadius = (theRadius === undefined) ? 100 : theRadius; | |
xDir = Math.sin(degreesToRadians(degrees + angleShift)); | |
yDir = Math.cos(degreesToRadians(degrees + angleShift)); | |
return [xDir * theRadius, yDir * theRadius] + value; | |
} | |
CircularMotion (100, time * 90, 0) |
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