Created
February 1, 2021 13:28
-
-
Save GoodBoyNinja/7d5e6da4dcc5b35b85979a15672e8b42 to your computer and use it in GitHub Desktop.
Take the original position value and returns a point on a square around it. use "time" to drive the animation like in the example below.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function SquareMotion(squareSize, percent) { | |
squareSize = (squareSize === undefined) ? 100 : squareSize; | |
percent = (percent === undefined) ? 0 : percent % 100; | |
sideSize = squareSize / Math.SQRT2; | |
halfSize = sideSize * 0.5; | |
perimeter = sideSize * 4; // convert the original percent value to both horizontal and vertical percent values to drive the motion | |
horizontalpercent = (percent >= 25 && percent <= 50) ? 100 : (percent >= 75 && percent <= 100) ? 0 : (percent < 25) ? (percent * 4) : (100 - (4 * (percent % 25))); | |
verticalpercent = (percent >= 0 && percent <= 25) ? 0 : (percent >= 50 && percent <= 75) ? 100 : (percent < 50) ? (percent - 25) * 4 : (100 - (4 * (percent % 25))); // use the linear function to drive each dimension | |
xLoc = linear(horizontalpercent, 0, 100, -halfSize, halfSize); | |
yLoc = linear(verticalpercent, 0, 100, -halfSize, halfSize); | |
return [xLoc, yLoc] + value; | |
} | |
squareSize = 400; | |
percent = time * 25; | |
SquareMotion(squareSize, percent) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment