Created
February 1, 2021 13:28
Take the original position value and returns a point on a square around it. use "time" to drive the animation like in the example below.
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function SquareMotion(squareSize, percent) { | |
squareSize = (squareSize === undefined) ? 100 : squareSize; | |
percent = (percent === undefined) ? 0 : percent % 100; | |
sideSize = squareSize / Math.SQRT2; | |
halfSize = sideSize * 0.5; | |
perimeter = sideSize * 4; // convert the original percent value to both horizontal and vertical percent values to drive the motion | |
horizontalpercent = (percent >= 25 && percent <= 50) ? 100 : (percent >= 75 && percent <= 100) ? 0 : (percent < 25) ? (percent * 4) : (100 - (4 * (percent % 25))); | |
verticalpercent = (percent >= 0 && percent <= 25) ? 0 : (percent >= 50 && percent <= 75) ? 100 : (percent < 50) ? (percent - 25) * 4 : (100 - (4 * (percent % 25))); // use the linear function to drive each dimension | |
xLoc = linear(horizontalpercent, 0, 100, -halfSize, halfSize); | |
yLoc = linear(verticalpercent, 0, 100, -halfSize, halfSize); | |
return [xLoc, yLoc] + value; | |
} | |
squareSize = 400; | |
percent = time * 25; | |
SquareMotion(squareSize, percent) |
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