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_hashCode java/lang/Object.hashCode()I | |
_getClass java/lang/Object.getClass()Ljava/lang/Class; | |
_clone java/lang/Object.clone()Ljava/lang/Object; | |
_notify java/lang/Object.notify()V | |
_notifyAll java/lang/Object.notifyAll()V | |
_dabs java/lang/Math.abs(D)D | |
_dsin java/lang/Math.sin(D)D | |
_dcos java/lang/Math.cos(D)D | |
_dtan java/lang/Math.tan(D)D | |
_datan2 java/lang/Math.atan2(DD)D |
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_hashCode java/lang/Object.hashCode()I | |
_getClass java/lang/Object.getClass()Ljava/lang/Class; | |
_clone java/lang/Object.clone()Ljava/lang/Object; | |
_dabs java/lang/Math.abs(D)D | |
_dsin java/lang/Math.sin(D)D | |
_dcos java/lang/Math.cos(D)D | |
_dtan java/lang/Math.tan(D)D | |
_datan2 java/lang/Math.atan2(DD)D | |
_dsqrt java/lang/Math.sqrt(D)D | |
_dlog java/lang/Math.log(D)D |
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import java.lang.invoke.MethodHandle; | |
import java.lang.invoke.MethodHandles; | |
import java.lang.invoke.MethodHandles.Lookup; | |
import java.lang.invoke.MethodType; | |
import java.lang.reflect.Field; | |
import java.util.Base64; | |
public class LookupProxyTest { | |
static final String PROXY_CLASS = | |
"yv66vgAAADUAGQoABAAQCQAKABEHABIHABMBAAY8aW5pdD4BAAMoKVYBAARD" + |
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Oct 23 15:42:07 <Grum> clonejo<barneygale> Gru-m reckons it's drivers but it affects loads of different cards from different manufacturers <-- then it's the subsystem, whatever it is, its not minecraft | |
Oct 23 15:43:17 <barneygale> what subsystem? | |
Oct 23 15:45:12 <nickelpro> Could be a problem in Mesa, unlikely though | |
Oct 23 15:46:23 <nickelpro> More likely LWGL or Minecraft doing something non-obvious that OpenGL doesn't like, don't know the spec well enough to speculate | |
Oct 23 15:48:07 <barneygale> I asked in #lwjgl and they say "we don't do mc support" | |
Oct 23 15:48:23 <dx> unsurprising | |
Oct 23 15:48:32 <barneygale> Yah, it was a long shot | |
Oct 23 15:48:39 <dx> they are probably used to it | |
Oct 23 15:48:47 <barneygale> So as far as I can tell its up to the affected users to figure out the problem, uhg | |
Oct 23 15:49:06 <nickelpro> For a long time MC used an ancient version of LWJGL, that would get frustrating fast |