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Gr3gorywolf / gamedatabase.json
Last active April 27, 2022 22:24
An json file that contains some game names based on executable name
[{
"processName": "gwent.exe",
"Name": "4K Textures DLC"
}, {
"processName": "7daystodie_eac.exe",
"Name": "7 Days to Die"
}, {
"processName": "60seconds.exe",
"Name": "60 Seconds!"
}, {
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Gr3gorywolf / networking.cs
Last active March 27, 2019 19:37 — forked from MerliMejia/networking.cs
Esta clase es la encargada de toda la comunicación cliente-servidor de parte del cliente
///<summary>
///Hecho por Merli Mejia(JAVARD) - merlimejia2@gmail.com
///
/// Esta clase es la encargada de toda la comunicacion cliente-servidor de parte del cliente
///
/// </summary>
using System;
using System.Collections.Generic;
using System.Net.Sockets;
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Gr3gorywolf / CleanArchitecture.md
Created November 7, 2018 02:11 — forked from ygrenzinger/CleanArchitecture.md
Summary of Clean Architecture by Robert C. Martin

Summary of book "Clean Architecture" by Robert C. Martin

Uncle Bob, the well known author of Clean Code, is coming back to us with a new book called Clean Architecture which wants to take a larger view on how to create software.

Even if Clean Code is one of the major book around OOP and code design (mainly by presenting the SOLID principles), I was not totally impressed by the book.

Clean Architecture leaves me with the same feeling, even if it's pushing the development world to do better, has some good stories and present robust principles to build software.

The book is build around 34 chapters organised in chapters.

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Gr3gorywolf / array[][][].cs
Created September 1, 2017 19:07
array de array de array ahahhahahahha!!
string[][][] array = new string[10][][];
array[0] = new string[10][];
array[0][0] = new string[10];
array[0][1] = new string[10];
array[0][2] = new string[10];
array[0][3] = new string[10];
array[0][4] = new string[10];
array[0][5] = new string[10];