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@GranularBimbo
Created August 16, 2018 16:21
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5 Nights In The Basement
import pygame
from image_renderer import *
from audio_renderer import *
import random
import pickle
display = pygame.display.set_mode([800,700])
pygame.display.set_caption("5 Nights in the Basement")
pygame.display.set_icon(icon)
clock = pygame.time.Clock()
FPS = 30
running = True
intro_screen = True
in_game = False
time = 50
times = 1
time2 = 0
times2 = 0
time3 = 0
times3 = 0
time4 = 0
times4 = 0
stars = 0
mode = 0
def win():
global time
global times
global stars
global mode
timer = 125
while running:
pickle_out = open("save.pickle","wb")
pickle.dump(stars, pickle_out)
pickle_out.close()
if timer > 0:
timer -= 1
if timer != 0:
display.blit(victory,[0,0])
if stars == 0:
stars = 1
pickle_out = open("save.pickle","wb")
pickle.dump(stars, pickle_out)
pickle_out.close()
if mode == 2:
if stars == 1:
stars = 2
mode = 0
pickle_out = open("save.pickle","wb")
pickle.dump(stars, pickle_out)
pickle_out.close()
pygame.display.update()
if timer == 0:
intro()
class button4(object):
def __init__(self):
self.x = 300
self.y = 250
self.active = False
self.w = 178
class button5(object):
def __init__(self):
self.x = 300
self.y = 250
self.active = False
self.w = 178
class button6(object):
def __init__(self):
self.x = 300
self.y = 250
self.active = False
self.w = 178
class button7(object):
def __init__(self):
self.x = 300
self.y = 250
self.active = False
self.w = 178
class button8(object):
def __init__(self):
self.x = 300
self.y = 250
self.active = False
self.w = 178
def extra():
global running
will_time = -3
will_times = -3
will_face = 0
chup_time = -3
chup_times = -3
chup_face = 0
selected = 0
button4.x = 10
button4.y = 20
button4.active = False
button5.x = 200
button5.y = 20
button5.active = False
button6.x = 390
button6.y = 20
button6.active = False
button7.x = 580
button7.y = 20
button7.active = False
button8.x = 310
button8.y = 70
button8.active = False
while running:
if selected == 0:
display.blit(extra_menu,[0,0])
if selected == 1:
display.blit(juda_select,[0,0])
if selected == 2:
display.blit(dylan_select,[0,0])
if selected == 3 and will_time == -3:
display.blit(will_select,[0,0])
will_time = 0
will_times = 0
if selected == 4:
display.blit(will_select1,[0,0])
if selected == 5:
display.blit(will_select2,[0,0])
if selected == 6:
display.blit(will_select3,[0,0])
if selected == 7:
display.blit(will_select4,[0,0])
pygame.mixer.Sound.stop(scare)
if selected == 8 and chup_time == -3:
display.blit(chup_select,[0,0])
chup_time = 0
chup_times = 0
if selected == 9:
display.blit(chup_select1,[0,0])
if selected == 10:
display.blit(chup_select2,[0,0])
if selected == 11:
display.blit(chup_select3,[0,0])
pygame.mixer.Sound.stop(scare)
display.blit(back,[button4.x,button4.y])
display.blit(judah,[button5.x,button5.y])
display.blit(dylan_button,[button6.x,button6.y])
display.blit(will_button,[button7.x,button7.y])
display.blit(chup_button,[button8.x,button8.y])
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if will_time == 0 and will_times == 0:
selected = 4
will_time = 5
will_times = 1
pygame.mixer.Sound.stop(humid_sound)
pygame.mixer.Sound.stop(laugh)
pygame.mixer.Sound.play(scare)
if will_time == 0 and will_times == 1:
selected = 5
will_time = 5
will_times = 2
if will_time == 0 and will_times == 2:
selected = 6
will_time = 5
will_times = 3
if will_time == 0 and will_times == 3:
selected = 7
will_time = -3
will_times = -3
if chup_time == 0 and chup_times == 0:
selected = 9
chup_time = 5
chup_times = 1
pygame.mixer.Sound.play(scare)
if chup_time == 0 and chup_times == 1:
selected = 10
chup_time = 5
chup_times = 2
if chup_time == 0 and chup_times == 2:
selected = 11
chup_time = -3
chup_times = -3
if will_time > 0:
will_time -= 1
if chup_time > 0:
chup_time -= 1
clock.tick(FPS)
pygame.display.update()
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if button4.x+178 > mouse[0] > button4.x and button4.y+46 > mouse[1] > button4.y:
button4.active = True
if click[0] == 1:
intro()
else:
button4.active = False
if button5.x+178 > mouse[0] > button5.x and button5.y+46 > mouse[1] > button5.y:
button5.active = True
if click[0] == 1:
selected = 1
else:
button5.active = False
if button6.x+178 > mouse[0] > button6.x and button6.y+46 > mouse[1] > button6.y:
button6.active = True
if click[0] == 1:
selected = 2
else:
button6.active = False
if button7.x+178 > mouse[0] > button7.x and button7.y+46 > mouse[1] > button7.y:
button7.active = True
if click[0] == 1:
selected = 3
else:
button7.active = False
if button8.x+178 > mouse[0] > button8.x and button8.y+46 > mouse[1] > button8.y:
button8.active = True
if click[0] == 1:
selected = 8
else:
button8.active = False
if button4.active == True:
display.blit(active_back,[button4.x,button4.y])
if button4.active == False:
display.blit(back,[button4.x,button4.y])
if button5.active == True:
display.blit(judah,[button5.x,button5.y])
if button5.active == False:
display.blit(judah,[button5.x,button5.y])
if button6.active == True:
display.blit(dylan_button,[button6.x,button6.y])
if button6.active == False:
display.blit(dylan_button,[button6.x,button6.y])
pygame.quit()
quit()
class button(object):
def __init__(self):
self.x = 300
self.y = 250
self.active = False
self.w = 178
class button2(object):
def __init__(self):
self.x = 300
self.y = 280
self.active = False
self.w = 178
class button3(object):
def __init__(self):
self.x = 300
self.y = 280
self.active = False
self.w = 178
def intro():
global intro_screen
global time
global times
global save
global stars
button.x = 10
button.y = 400
button.active = False
button2.x = 10
button2.y = 460
button2.active = False
button3.x = 10
button3.y = 520
button3.active = False
pygame.mixer.Sound.stop(ambience)
pygame.mixer.Sound.stop(spirits)
pygame.mixer.Sound.stop(laugh)
pygame.mixer.Sound.stop(humid_sound)
pygame.mixer.Sound.stop(not_gay1)
pygame.mixer.Sound.stop(not_gay2)
pygame.mixer.Sound.stop(not_gay3)
pygame.mixer.Sound.stop(not_gay4)
pygame.mixer.Sound.stop(not_gay5)
pygame.mixer.Sound.stop(button_click)
pygame.mixer.Sound.stop(on)
pygame.mixer.Sound.stop(off)
pygame.mixer.Sound.stop(snap)
pygame.mixer.Sound.stop(scare)
pickle_in = open("save.pickle","rb")
stars = pickle.load(pickle_in)
light = 0
pygame.mixer.music.play(-1)
while intro_screen:
for event in pygame.event.get():
if event.type == pygame.QUIT:
intro_screen = False
if intro_screen == True:
if time < 1 and times == 1:
times = 2
light = 0
time = 50
if time < 1 and times == 2:
times = 3
light = 1
time = 10
if time < 1 and times == 3:
times = 4
light = 0
time = 10
if time < 1 and times == 4:
times = 5
light = 1
time = 25
if time < 1 and times == 5:
times = 6
light = 2
time = 50
if time < 1 and times == 6:
times = 7
light = 1
time = 10
if time < 1 and times ==7:
times = 8
light = 3
time = 25
if time < 1 and times == 8:
times = 9
light = 1
time = 10
if time < 1 and times == 9:
times = 10
light = 0
time = 50
if time < 1 and times == 10:
times = 11
light = 1
time = 10
if time < 1 and times == 11:
times = 12
light = 0
time = 10
if time < 1 and times == 12:
times = 13
light = 1
time = 25
if time < 1 and times == 13:
times = 1
light = 0
time = 25
if time > 0:
time -= 1
clock.tick(FPS)
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if button.x+178 > mouse[0] > button.x and button.y+46 > mouse[1] > button.y:
button.active = True
if click[0] == 1:
loop()
else:
button.active = False
if stars > 0:
if button2.x+178 > mouse[0] > button2.x and button2.y+46 > mouse[1] > button2.y:
button2.active = True
if click[0] == 1:
loop2()
else:
button2.active = False
if stars == 2:
if button3.x+178 > mouse[0] > button3.x and button3.y+46 > mouse[1] > button3.y:
button3.active = True
if click[0] == 1:
extra()
else:
button3.active = False
if light == 0:
display.blit(light_on,[0,0])
if light == 1:
display.blit(light_off,[0,0])
if light == 2:
display.blit(eyes,[0,0])
if light == 3:
display.blit(eyes2,[0,0])
if stars == 1:
display.blit(star1,[0,0])
if stars == 2:
display.blit(star2,[0,0])
display.blit(title,[6,10])
if button.active == True:
display.blit(active_new,[button.x,button.y])
if button.active == False:
display.blit(new_game,[button.x,button.y])
if stars > 0:
if button2.active == True:
display.blit(active_hard,[button2.x,button2.y])
if button2.active == False:
display.blit(hard,[button2.x,button2.y])
if stars == 2:
if button3.active == True:
display.blit(active_extras,[button3.x,button3.y])
if button3.active == False:
display.blit(extras,[button3.x,button3.y])
pygame.display.update()
pygame.quit()
quit()
time2 = 0
times2 = 0
time3 = 0
times3 = 0
chup_reset = 75
chup_attack = -3
chup_ai = random.randint(1,3)
dylan_reset = 100
dylan_attack = -2
dylan_ai = random.randint(1,3)
will_reset = 75
will_attack = -2
will_ai = random.randint(1,5)
def loop():
global running
global night
global time2
global times2
global time3
global times3
global time4
global times4
global chup_ai
global chup_attack
global chup_reset
global dylan_reset
global dylan_attack
global dylan_ai
global will_reset
global will_attack
global will_ai
global stars
pickle_out = open("save.pickle","wb")
pickle.dump(stars, pickle_out)
pickle_out.close()
mode = 1
chup_scare_time = -3
chup_scare_times = -3
will_scare_time = -3
will_scare_times = -3
time2 = 0
times2 = 0
time3 = 0
times3 = 0
chup_reset = 75
chup_attack = -3
chup_ai = random.randint(1,2)
location = 1
dylan_reset = 100
dylan_attack = -2
dylan_ai = random.randint(1,3)
flash_time = -3
dylan_gone = True
juda_ai = 1
juda_reset = 75
juda_attack = -2
juda_wait = -3
dylan_wait = -3
recorder_reset = -3
will_reset = 125
will_attack = -2
will_ai = random.randint(1,5)
ramos_and_ramos = 0
celino_and_barnes = 0
william_mattar = 0
agrippa_voice = 0
amb_wait = 0
show = 0
show2 = 0
scare_face = 0
will_scare_face = 0
chup_show = 0
call = 0
alarm_time = 750
alarm = 12
recorder_time = -3
recorder_times = 0
recorder_break = 1
humid = False
look_time = -3
meter_x = 0
meter_y = 0
comp_life = 500
shine = False
flash_x = -600
flash_y = -200
in_game = True
press = 0
location = 1
lights = True
pygame.mixer.music.stop()
map_x = -10
map_y = 0
if in_game == True:
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
if location == 3:
pygame.mixer.Sound.play(button_click)
press = 1
comp_life = 500
meter_x = 0
if chup_ai == 3 or chup_ai == 4 or chup_ai == 5:
chup_scare_time = 0
chup_scare_times = 0
chup_ai = 18
if location == 1:
if recorder_break == 1:
recorder_time = 5
recorder_times = 1
pygame.mixer.Sound.play(button_click)
will_attack = -2
will_ai = 1
if recorder_break == 2 or recorder_break == 3:
ramos_and_ramos = 1
recorder_time = 5
recorder_times = 6
if location == 5:
pygame.mixer.Sound.play(on)
shine = True
pygame.mixer.Sound.stop(laugh)
if event.type == pygame.KEYUP:
if event.key == pygame.K_SPACE:
if location == 5:
pygame.mixer.Sound.play(off)
shine = False
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if location == 1:
if lights == True:
if 100+566 > mouse[0] > 100 and 630+74 > mouse[1] > 630:
times2 = 1
location = 2
time2 = 5
if chup_scare_time == 0 and chup_scare_times == 0:
if lights == True:
scare_face = 1
chup_scare_times = 1
chup_scare_time = 5
pygame.mixer.Sound.stop(humid_sound)
pygame.mixer.Sound.stop(laugh)
pygame.mixer.Sound.play(scare)
if lights == False:
scare_face = -5
chup_scare_times = -5
chup_scare_time = 5
pygame.mixer.Sound.stop(humid_sound)
pygame.mixer.Sound.stop(laugh)
pygame.mixer.Sound.play(scare)
lights = 1
if chup_scare_time == 0 and chup_scare_times == 1:
scare_face = 2
chup_scare_times = 2
chup_scare_time = 5
if chup_scare_time == 0 and chup_scare_times == 2:
scare_face = 3
chup_scare_times = 3
chup_scare_time = 10
if chup_scare_time == 0 and chup_scare_times == 3:
intro()
if chup_scare_time == 0 and chup_scare_times == -5:
scare_face = -6
chup_scare_times = -6
chup_scare_time = 5
if chup_scare_time == 0 and chup_scare_times == -6:
scare_face = -7
chup_scare_times = -7
chup_scare_time = 10
if chup_scare_time == 0 and chup_scare_times == -7:
intro()
if chup_scare_time > 0:
chup_scare_time -= 1
if time2 < 1 and times2 == 1:
location = 3
if will_reset == 0:
will_ai = random.randint(1,5)
if will_ai == 1 or will_ai == 2:
will_reset = 125
will_ai = 7
if location == 3:
if press == 0:
if 100+566 > mouse[0] > 100 and 630+74 > mouse[1] > 630:
times2 = 2
location = 2
time2 = 5
if time2 < 1 and times2 == 2:
location = 1
times2 = 0
if time4 < 1 and times4 == 2:
location = 5
if time4 == 0 and times4 == 3:
location = 1
times4 = 0
if juda_wait > 0:
juda_wait -= 1
if press == 1:
times3 = 1
time3 = 10
press = 2
if will_ai == 1 or will_ai == 2 or will_ai == 7:
show = 0
if time3 == 0 and times3 == 1:
press = 0
times3 = 0
if amb_wait > 0:
amb_wait -= 1
if amb_wait == 0:
pygame.mixer.Sound.play(ambience)
amb_wait = 150
if will_reset > 0:
will_reset -= 1
if will_attack > 0:
will_attack -= 1
if juda_reset > 0:
juda_reset -= 1
if juda_attack > 0:
juda_attack -= 1
if juda_reset == 0:
juda_ai = random.randint(1,3)
if juda_ai == 1:
juda_reset = 125
juda_ai = 7
if time2 > 0:
time2 -= 1
if time3 > 0:
time3 -= 1
if time4 > 0:
time4 -= 1
if comp_life > 0:
comp_life -= 1
meter_x -= 1
if comp_life == 0:
lights = False
if alarm_time > 0:
alarm_time -= 1
if dylan_attack < 1 and shine == True:
dylan_attack = -3
dylan_ai = 3
call = random.randint(1,9)
if alarm == 12 and alarm_time == 0:
if call == 1:
pygame.mixer.Sound.play(spirits)
alarm = 1
alarm_time = 750
if alarm == 1 and alarm_time == 0:
if call == 2:
pygame.mixer.Sound.play(spirits)
alarm = 2
alarm_time = 750
if alarm < 6 and alarm_time == 0:
alarm += 1
alarm_time = 750
if chup_reset < 1 and chup_reset > -3 and humid == True:
chup_ai = random.randint(1,5)
if chup_reset < 1 and chup_reset > -3 and humid == False:
chup_ai = random.randint(2,5)
if dylan_reset < 1 and dylan_reset > -3:
if dylan_ai == 1 or dylan_ai == 2 or dylan_ai == 3 or dylan_ai == 7:
dylan_ai = random.randint(1,6)
if dylan_reset < 1 and dylan_attack == -3:
dylan_ai = random.randint(1,3)
dylan_attack = -2
if chup_reset == -1 and humid == True:
chup_ai = random.randint(1,2)
if chup_reset == -1 and humid == False:
chup_ai = 1
if dylan_ai == 4 or dylan_ai == 5 or dylan_ai == 6:
if shine == False:
if juda_ai == 2 or juda_ai == 3 or juda_ai == 8:
pygame.mixer.Sound.play(laugh)
if dylan_attack == -2:
dylan_wait = 100
dylan_attack = -3
if shine == False:
dylan_attack = 75
if shine == True:
dylan_wait = 100
if dylan_wait > 0:
dylan_wait -= 1
if recorder_time > 0:
recorder_time -= 1
if dylan_ai == 1 or dylan_ai == 2 or dylan_ai == 3 or dylan_ai == 7:
dylan_wait = -2
if dylan_wait == 0:
humid = True
if humid == True:
dylan_ai = -5
dylan_attack = -5
dylan_reset = -5
dylan_wait = -5
if humid == True:
pygame.mixer.Sound.play(humid_sound)
if chup_ai == 1 or chup_ai == 2:
chup_reset = 75
chup_ai = 7
if dylan_ai == 1 or dylan_ai == 2:
dylan_reset = 75
dylan_ai = 7
if location == 5:
if lights == True:
display.blit(dehumid,[0,0])
if dylan_ai == 4 or dylan_ai == 5 or dylan_ai == 6:
display.blit(dylan,[600,300])
else:
display.blit(dehumid,[0,0])
if shine == True:
display.blit(flash,[flash_x,flash_y])
else:
display.blit(flash,[flash_x,flash_y])
display.blit(left,[0,20])
if shine == True:
flash_x = -600
flash_y = -600
else:
flash_x = -10
flash_y = -200
if location == 5:
if lights == False:
location = 1
if press == 0:
if 0+42 > mouse[0] > 0 and 20+366 > mouse[1] > 20:
if click[0] == 1:
times4 = 3
location = 4
time4 = 5
if location == 4:
if lights == True:
display.blit(turning,[0,0])
if lights == False:
location = 1
display.blit(right,[100,630])
if chup_ai == 3 or chup_ai == 4 or chup_ai == 5:
chup_show = 1
if location == 3:
if lights == True:
display.blit(computer,[0,0])
display.blit(turn,[100,630])
if chup_ai == 3 or chup_ai == 4 or chup_ai == 5 and chup_attack == -3:
if chup_show == 1:
display.blit(chup,[650,50])
chup_reset = -3
look_time = 0
if chup_reset == -3:
chup_attack = 125
chup_reset = -4
if lights == False:
location = 1
display.blit(turn,[100,630])
if chup_attack > 0 and look_time > 74:
chup_show = 0
chup_attack = -3
chup_reset = -1
look_time = -3
if location == 2:
if lights == True:
display.blit(computer_turn,[0,0])
if lights == False:
location = 1
if location == 1:
if lights == True:
display.blit(basement,[map_x,map_y])
display.blit(turn,[100,630])
if will_ai == 3 or will_ai == 4 or will_ai == 5:
show = 1
will_reset = -3
if humid == True:
will_attack = 125
if humid == False:
will_attack = 75
will_ai = 8
if juda_ai == 2 or juda_ai == 3:
#pygame.mixer.Sound.play(confused)
show2 = 1
juda_reset = -3
if juda_ai == 2 or juda_ai == 3:
if location == 1 and map_x > -85:
juda_attack = 75
juda_ai = 8
if location == 1 and map_x > -85 and juda_ai == 8 and juda_attack == 0:
show2 = 0
juda_attack = -2
juda_ai = 1
juda_reset = 125
if juda_attack == 0:
if location != 1 or map_x < -84:
show2 = 0
juda_attack = -2
juda_ai = 1
juda_reset = 125
recorder_break = 2
if lights == False:
display.blit(light_off,[map_x,map_y])
chup_scare_time = 5
chup_scare_times = -5
shine = False
if lights == True:
display.blit(turn,[100,630])
if will_attack == 0:
if location == 1:
will_scare_time = 0
will_scare_times = 0
will_attack = -2
if location == 3:
times2 = 2
location = 2
time2 = 5
if location == 5:
times4 = 3
location = 4
time4 = 5
if will_scare_time > 0:
will_scare_time -= 1
if will_scare_time == 0 and will_scare_times == 0:
will_scare_face = 1
will_scare_time = 5
will_scare_times = 1
pygame.mixer.Sound.stop(humid_sound)
pygame.mixer.Sound.stop(laugh)
pygame.mixer.Sound.play(scare)
if will_scare_time == 0 and will_scare_times == 1:
will_scare_face = 2
will_scare_time = 5
will_scare_times = 2
if will_scare_time == 0 and will_scare_times == 2:
will_scare_face = 3
will_scare_time = 5
will_scare_times = 3
if will_scare_time == 0 and will_scare_times == 3:
will_scare_face = 4
will_scare_time = 10
will_scare_times = 5
if will_scare_time == 0 and will_scare_times == 5:
intro()
if show == 1:
if location == 1:
display.blit(will,[map_x + 910,200])
if show2 == 1:
if location == 1:
display.blit(juda,[map_x + 40,370])
if location == 1:
if mouse[0] >= 600:
map_x -= 15
if mouse[0] <= 300:
map_x += 15
if map_x + 1000 >= 800:
map_x -= 15
else:
if lights == True:
display.blit(right,[760,20])
if location == 1:
if press == 0:
if 760+42 > mouse[0] > 760 and 20+366 > mouse[1] > 20:
if click[0] == 1:
times4 = 2
location = 4
time4 = 5
if map_x <= -10:
map_x += 15
if press == 1 or press == 2:
display.blit(hand,[450,150])
if meter_x > -250:
display.blit(good,[meter_x,meter_y])
if meter_x > -350 and meter_x < -250:
display.blit(meh,[meter_x,meter_y])
if meter_x < -350:
display.blit(bad,[meter_x,meter_y])
display.blit(outline,[0,0])
if alarm == 12:
display.blit(twelve,[650,0])
if alarm == 1:
display.blit(one,[650,0])
if alarm == 2:
display.blit(two,[650,0])
if alarm == 3:
display.blit(three,[650,0])
if alarm == 4:
display.blit(four,[650,0])
if alarm == 5:
display.blit(five,[650,0])
if alarm == 6:
display.blit(six,[650,0])
if location == 1:
if lights == False:
display.blit(light_off,[map_x,map_y])
if agrippa_voice == 1:
pygame.mixer.Sound.play(not_gay1)
agrippa_voice = 0
if agrippa_voice == 2:
pygame.mixer.Sound.play(not_gay2)
agrippa_voice = 0
if agrippa_voice == 3:
pygame.mixer.Sound.play(not_gay3)
agrippa_voice = 0
if agrippa_voice == 4:
pygame.mixer.Sound.play(not_gay4)
agrippa_voice = 0
if agrippa_voice == 5:
pygame.mixer.Sound.play(not_gay5)
agrippa_voice = 0
if look_time > -1:
look_time += 1
if chup_reset > 0:
chup_reset -= 1
if chup_attack > 0:
chup_attack -= 1
if dylan_reset > 0:
dylan_reset -= 1
if dylan_attack > 0:
dylan_attack -= 1
if recorder_reset > 0:
recorder_reset -= 1
if recorder_time < 15 and recorder_times == 1:
william_mattar = 1
recorder_time = 15
recorder_times = 2
if recorder_time < 15 and recorder_times == 2:
william_mattar = 2
recorder_time = 15
agrippa_voice = random.randint(1,5)
recorder_times = 3
if recorder_time < 15 and recorder_times == 3:
william_mattar = 1
recorder_time = 25
recorder_times = 4
if recorder_time == 0 and recorder_times == 4:
recorder_break = random.randint(1,3)
recorder_time = -3
recorder_times == 0
william_mattar = 0
if recorder_time == 0 and recorder_times == 6:
recorder_time = 25
recorder_times = 7
if recorder_time == 0 and recorder_times == 7:
ramos_and_ramos = 2
recorder_time = 25
recorder_times = 8
if recorder_time == 0 and recorder_times == 8:
ramos_and_ramos = 3
recorder_time = 10
recorder_times = 9
if recorder_time == 0 and recorder_times == 9:
ramos_and_ramos = 0
recorder_break = 1
recorder_times = -3
recorder_time = -3
celino_and_barnes = 0
recorder_reset = 50
if alarm == 6:
win()
if recorder_reset == 0:
recorder_break = random.randint(1,5)
if recorder_break == 1:
recorder_reset = 50
if recorder_break == 2 or recorder_break == 3:
if celino_and_barnes == 0:
pygame.mixer.Sound.play(snap)
celino_and_barnes = 1
if ramos_and_ramos == 1:
if location == 1:
display.blit(dot,[0,0])
if ramos_and_ramos == 2:
if location == 1:
display.blit(dot2,[0,0])
if ramos_and_ramos == 3:
if location == 1:
display.blit(dot3,[0,0])
if william_mattar == 1:
if location == 1:
display.blit(hover,[0,0])
if william_mattar == 2:
if location == 1:
display.blit(press_recorder,[0,0])
if scare_face == 1:
display.blit(scare1,[0,0])
if scare_face == 2:
display.blit(scare2,[0,0])
if scare_face == 3:
display.blit(scare3,[0,0])
if scare_face == -5:
display.blit(scare_1,[0,0])
if scare_face == -6:
display.blit(scare_2,[0,0])
if scare_face == -7:
display.blit(scare_3,[0,0])
if will_scare_face == 1:
display.blit(will1,[0,0])
if will_scare_face == 2:
display.blit(will2,[0,0])
if will_scare_face == 3:
display.blit(will3,[0,0])
if will_scare_face == 4:
display.blit(will4,[0,0])
clock.tick(FPS)
pygame.display.update()
pygame.quit()
quit()
time2 = 0
times2 = 0
time3 = 0
times3 = 0
chup_reset = 50
chup_attack = -3
chup_ai = random.randint(1,2)
dylan_reset = 100
dylan_attack = -2
dylan_ai = random.randint(1,2)
will_reset = 125
will_attack = -2
will_ai = random.randint(1,4)
def loop2():
global running
global night
global time2
global times2
global time3
global times3
global time4
global times4
global chup_ai
global chup_attack
global chup_reset
global dylan_reset
global dylan_attack
global dylan_ai
global will_reset
global will_attack
global will_ai
global stars
pickle_out = open("save.pickle","wb")
pickle.dump(stars, pickle_out)
pickle_out.close()
mode = 2
chup_scare_time = -3
chup_scare_times = -3
will_scare_time = -3
will_scare_times = -3
time2 = 0
times2 = 0
time3 = 0
times3 = 0
chup_reset = 75
chup_attack = -3
chup_ai = random.randint(1,2)
location = 1
dylan_reset = 75
dylan_attack = -2
dylan_ai = random.randint(1,3)
flash_time = -3
dylan_gone = True
juda_ai = 1
juda_reset = 75
juda_attack = -2
juda_wait = -3
dylan_wait = -3
recorder_reset = -3
will_reset = 75
will_attack = -2
will_ai = random.randint(1,5)
ramos_and_ramos = 0
celino_and_barnes = 0
william_mattar = 0
agrippa_voice = 0
amb_wait = 0
show = 0
show2 = 0
scare_face = 0
will_scare_face = 0
chup_show = 0
call = 0
alarm_time = 1500
alarm = 12
recorder_time = -3
recorder_times = 0
recorder_break = 1
humid = False
look_time = -3
meter_x = 0
meter_y = 0
comp_life = 500
shine = False
flash_x = -600
flash_y = -200
in_game = True
press = 0
location = 1
lights = True
pygame.mixer.music.stop()
map_x = -10
map_y = 0
if in_game == True:
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
if location == 3:
pygame.mixer.Sound.play(button_click)
press = 1
comp_life = 500
meter_x = 0
if chup_ai == 3 or chup_ai == 4 or chup_ai == 5:
chup_scare_time = 0
chup_scare_times = 0
chup_ai = 18
if location == 1:
if recorder_break == 1:
recorder_time = 5
recorder_times = 1
pygame.mixer.Sound.play(button_click)
will_attack = -2
will_ai = 1
if recorder_break == 2 or recorder_break == 3:
ramos_and_ramos = 1
recorder_time = 5
recorder_times = 6
if location == 5:
pygame.mixer.Sound.play(on)
shine = True
pygame.mixer.Sound.stop(laugh)
if event.type == pygame.KEYUP:
if event.key == pygame.K_SPACE:
if location == 5:
pygame.mixer.Sound.play(off)
shine = False
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if location == 1:
if lights == True:
if 100+566 > mouse[0] > 100 and 630+74 > mouse[1] > 630:
times2 = 1
location = 2
time2 = 5
if chup_scare_time == 0 and chup_scare_times == 0:
if lights == True:
scare_face = 1
chup_scare_times = 1
chup_scare_time = 5
pygame.mixer.Sound.stop(humid_sound)
pygame.mixer.Sound.stop(laugh)
pygame.mixer.Sound.play(scare)
if lights == False:
scare_face = -5
chup_scare_times = -5
chup_scare_time = 5
pygame.mixer.Sound.stop(humid_sound)
pygame.mixer.Sound.stop(laugh)
pygame.mixer.Sound.play(scare)
lights = 1
if chup_scare_time == 0 and chup_scare_times == 1:
scare_face = 2
chup_scare_times = 2
chup_scare_time = 5
if chup_scare_time == 0 and chup_scare_times == 2:
scare_face = 3
chup_scare_times = 3
chup_scare_time = 10
if chup_scare_time == 0 and chup_scare_times == 3:
intro()
if chup_scare_time == 0 and chup_scare_times == -5:
scare_face = -6
chup_scare_times = -6
chup_scare_time = 5
if chup_scare_time == 0 and chup_scare_times == -6:
scare_face = -7
chup_scare_times = -7
chup_scare_time = 10
if chup_scare_time == 0 and chup_scare_times == -7:
intro()
if chup_scare_time > 0:
chup_scare_time -= 1
if time2 < 1 and times2 == 1:
location = 3
if will_reset == 0:
will_ai = random.randint(1,5)
if will_ai == 1 or will_ai == 2:
will_reset = 75
will_ai = 7
if location == 3:
if press == 0:
if 100+566 > mouse[0] > 100 and 630+74 > mouse[1] > 630:
times2 = 2
location = 2
time2 = 5
if time2 < 1 and times2 == 2:
location = 1
times2 = 0
if time4 < 1 and times4 == 2:
location = 5
if time4 == 0 and times4 == 3:
location = 1
times4 = 0
if juda_wait > 0:
juda_wait -= 1
if press == 1:
times3 = 1
time3 = 10
press = 2
if will_ai == 1 or will_ai == 2 or will_ai == 7:
show = 0
if time3 == 0 and times3 == 1:
press = 0
times3 = 0
if amb_wait > 0:
amb_wait -= 1
if amb_wait == 0:
pygame.mixer.Sound.play(ambience)
amb_wait = 150
if will_reset > 0:
will_reset -= 1
if will_attack > 0:
will_attack -= 1
if juda_reset > 0:
juda_reset -= 1
if juda_attack > 0:
juda_attack -= 1
if juda_reset == 0:
juda_ai = random.randint(1,3)
if juda_ai == 1:
juda_reset = 125
juda_ai = 7
if time2 > 0:
time2 -= 1
if time3 > 0:
time3 -= 1
if time4 > 0:
time4 -= 1
if comp_life > 0:
comp_life -= 1
meter_x -= 1
if comp_life == 0:
lights = False
if alarm_time > 0:
alarm_time -= 1
if dylan_attack < 1 and shine == True:
dylan_attack = -3
dylan_ai = 3
call = random.randint(1,9)
if alarm == 12 and alarm_time == 0:
if call == 1:
pygame.mixer.Sound.play(spirits)
alarm = 1
alarm_time = 1500
if alarm == 1 and alarm_time == 0:
if call == 2:
pygame.mixer.Sound.play(spirits)
alarm = 2
alarm_time = 1500
if alarm < 6 and alarm_time == 0:
alarm += 1
alarm_time = 1500
if chup_reset < 1 and chup_reset > -3 and humid == True:
chup_ai = random.randint(1,5)
if chup_reset < 1 and chup_reset > -3 and humid == False:
chup_ai = random.randint(2,5)
if dylan_reset < 1 and dylan_reset > -3:
if dylan_ai == 1 or dylan_ai == 2 or dylan_ai == 3 or dylan_ai == 7:
dylan_ai = random.randint(1,6)
if dylan_reset < 1 and dylan_attack == -3:
dylan_ai = random.randint(1,3)
dylan_attack = -2
if chup_reset == -1 and humid == True:
chup_ai = random.randint(1,2)
if chup_reset == -1 and humid == False:
chup_ai = 1
if dylan_ai == 4 or dylan_ai == 5 or dylan_ai == 6:
if shine == False:
if juda_ai == 2 or juda_ai == 3 or juda_ai == 8:
pygame.mixer.Sound.play(laugh)
if dylan_attack == -2:
dylan_wait = 100
dylan_attack = -3
if shine == False:
dylan_attack = 75
if shine == True:
dylan_wait = 100
if dylan_wait > 0:
dylan_wait -= 1
if recorder_time > 0:
recorder_time -= 1
if dylan_ai == 1 or dylan_ai == 2 or dylan_ai == 3 or dylan_ai == 7:
dylan_wait = -2
if dylan_wait == 0:
humid = True
if humid == True:
dylan_ai = -5
dylan_attack = -5
dylan_reset = -5
dylan_wait = -5
if humid == True:
pygame.mixer.Sound.play(humid_sound)
if chup_ai == 1 or chup_ai == 2:
chup_reset = 75
chup_ai = 7
if dylan_ai == 1 or dylan_ai == 2:
dylan_reset = 75
dylan_ai = 7
if location == 5:
if lights == True:
display.blit(dehumid,[0,0])
if dylan_ai == 4 or dylan_ai == 5 or dylan_ai == 6:
display.blit(dylan,[600,300])
else:
display.blit(dehumid,[0,0])
if shine == True:
display.blit(flash,[flash_x,flash_y])
else:
display.blit(flash,[flash_x,flash_y])
display.blit(left,[0,20])
if shine == True:
flash_x = -600
flash_y = -600
else:
flash_x = -10
flash_y = -200
if location == 5:
if lights == False:
location = 1
if press == 0:
if 0+42 > mouse[0] > 0 and 20+366 > mouse[1] > 20:
if click[0] == 1:
times4 = 3
location = 4
time4 = 5
if location == 4:
if lights == True:
display.blit(turning,[0,0])
if lights == False:
location = 1
display.blit(right,[100,630])
if chup_ai == 3 or chup_ai == 4 or chup_ai == 5:
chup_show = 1
if location == 3:
if lights == True:
display.blit(computer,[0,0])
display.blit(turn,[100,630])
if chup_ai == 3 or chup_ai == 4 or chup_ai == 5 and chup_attack == -3:
if chup_show == 1:
display.blit(chup,[650,50])
chup_reset = -3
look_time = 0
if chup_reset == -3:
chup_attack = 125
chup_reset = -4
if lights == False:
location = 1
display.blit(turn,[100,630])
if chup_attack > 0 and look_time > 74:
chup_show = 0
chup_attack = -3
chup_reset = -1
look_time = -3
if location == 2:
if lights == True:
display.blit(computer_turn,[0,0])
if lights == False:
location = 1
if location == 1:
if lights == True:
display.blit(basement,[map_x,map_y])
display.blit(turn,[100,630])
if will_ai == 3 or will_ai == 4 or will_ai == 5:
show = 1
will_reset = -3
if humid == True:
will_attack = 125
if humid == False:
will_attack = 75
will_ai = 8
if juda_ai == 2 or juda_ai == 3:
#pygame.mixer.Sound.play(confused)
show2 = 1
juda_reset = -3
if juda_ai == 2 or juda_ai == 3:
if location == 1 and map_x > -85:
juda_attack = 75
juda_ai = 8
if location == 1 and map_x > -85 and juda_ai == 8 and juda_attack == 0:
show2 = 0
juda_attack = -2
juda_ai = 1
juda_reset = 125
if juda_attack == 0:
if location != 1 or map_x < -84:
show2 = 0
juda_attack = -2
juda_ai = 1
juda_reset = 125
recorder_break = 2
if lights == False:
display.blit(light_off,[map_x,map_y])
chup_scare_time = 0
chup_scare_times = 0
shine = False
if lights == True:
display.blit(turn,[100,630])
if will_attack == 0:
if location == 1:
will_scare_time = 0
will_scare_times = 0
will_attack = -2
if location == 3:
times2 = 2
location = 2
time2 = 5
if location == 5:
times4 = 3
location = 4
time4 = 5
if will_scare_time > 0:
will_scare_time -= 1
if will_scare_time == 0 and will_scare_times == 0:
will_scare_face = 1
will_scare_time = 5
will_scare_times = 1
pygame.mixer.Sound.stop(humid_sound)
pygame.mixer.Sound.stop(laugh)
pygame.mixer.Sound.play(scare)
if will_scare_time == 0 and will_scare_times == 1:
will_scare_face = 2
will_scare_time = 5
will_scare_times = 2
if will_scare_time == 0 and will_scare_times == 2:
will_scare_face = 3
will_scare_time = 5
will_scare_times = 3
if will_scare_time == 0 and will_scare_times == 3:
will_scare_face = 4
will_scare_time = 10
will_scare_times = 5
if will_scare_time == 0 and will_scare_times == 5:
intro()
if show == 1:
if location == 1:
display.blit(will,[map_x + 910,200])
if show2 == 1:
if location == 1:
display.blit(juda,[map_x + 40,370])
if location == 1:
if mouse[0] >= 600:
map_x -= 15
if mouse[0] <= 300:
map_x += 15
if map_x + 1000 >= 800:
map_x -= 15
else:
if lights == True:
display.blit(right,[760,20])
if location == 1:
if press == 0:
if 760+42 > mouse[0] > 760 and 20+366 > mouse[1] > 20:
if click[0] == 1:
times4 = 2
location = 4
time4 = 5
if map_x <= -10:
map_x += 15
if press == 1 or press == 2:
display.blit(hand,[450,150])
if meter_x > -250:
display.blit(good,[meter_x,meter_y])
if meter_x > -350 and meter_x < -250:
display.blit(meh,[meter_x,meter_y])
if meter_x < -350:
display.blit(bad,[meter_x,meter_y])
display.blit(outline,[0,0])
if alarm == 12:
display.blit(twelve,[650,0])
if alarm == 1:
display.blit(one,[650,0])
if alarm == 2:
display.blit(two,[650,0])
if alarm == 3:
display.blit(three,[650,0])
if alarm == 4:
display.blit(four,[650,0])
if alarm == 5:
display.blit(five,[650,0])
if alarm == 6:
display.blit(six,[650,0])
if location == 1:
if lights == False:
display.blit(light_off,[map_x,map_y])
if agrippa_voice == 1:
pygame.mixer.Sound.play(not_gay1)
agrippa_voice = 0
if agrippa_voice == 2:
pygame.mixer.Sound.play(not_gay2)
agrippa_voice = 0
if agrippa_voice == 3:
pygame.mixer.Sound.play(not_gay3)
agrippa_voice = 0
if agrippa_voice == 4:
pygame.mixer.Sound.play(not_gay4)
agrippa_voice = 0
if agrippa_voice == 5:
pygame.mixer.Sound.play(not_gay5)
agrippa_voice = 0
if look_time > -1:
look_time += 1
if chup_reset > 0:
chup_reset -= 1
if chup_attack > 0:
chup_attack -= 1
if dylan_reset > 0:
dylan_reset -= 1
if dylan_attack > 0:
dylan_attack -= 1
if recorder_reset > 0:
recorder_reset -= 1
if recorder_time < 15 and recorder_times == 1:
william_mattar = 1
recorder_time = 15
recorder_times = 2
if recorder_time < 15 and recorder_times == 2:
william_mattar = 2
recorder_time = 15
agrippa_voice = random.randint(1,5)
recorder_times = 3
if recorder_time < 15 and recorder_times == 3:
william_mattar = 1
recorder_time = 25
recorder_times = 4
if recorder_time == 0 and recorder_times == 4:
recorder_break = random.randint(1,3)
recorder_time = -3
recorder_times == 0
william_mattar = 0
if recorder_time == 0 and recorder_times == 6:
recorder_time = 25
recorder_times = 7
if recorder_time == 0 and recorder_times == 7:
ramos_and_ramos = 2
recorder_time = 25
recorder_times = 8
if recorder_time == 0 and recorder_times == 8:
ramos_and_ramos = 3
recorder_time = 10
recorder_times = 9
if recorder_time == 0 and recorder_times == 9:
ramos_and_ramos = 0
recorder_break = 1
recorder_times = -3
recorder_time = -3
celino_and_barnes = 0
recorder_reset = 50
if alarm == 6:
stars = 2
win()
if recorder_reset == 0:
recorder_break = random.randint(1,5)
if recorder_break == 1:
recorder_reset = 50
if recorder_break == 2 or recorder_break == 3:
if celino_and_barnes == 0:
pygame.mixer.Sound.play(snap)
celino_and_barnes = 1
if ramos_and_ramos == 1:
if location == 1:
display.blit(dot,[0,0])
if ramos_and_ramos == 2:
if location == 1:
display.blit(dot2,[0,0])
if ramos_and_ramos == 3:
if location == 1:
display.blit(dot3,[0,0])
if william_mattar == 1:
if location == 1:
display.blit(hover,[0,0])
if william_mattar == 2:
if location == 1:
display.blit(press_recorder,[0,0])
if scare_face == 1:
display.blit(scare1,[0,0])
if scare_face == 2:
display.blit(scare2,[0,0])
if scare_face == 3:
display.blit(scare3,[0,0])
if scare_face == -5:
display.blit(scare_1,[0,0])
if scare_face == -6:
display.blit(scare_2,[0,0])
if scare_face == -7:
display.blit(scare_3,[0,0])
if will_scare_face == 1:
display.blit(will1,[0,0])
if will_scare_face == 2:
display.blit(will2,[0,0])
if will_scare_face == 3:
display.blit(will3,[0,0])
if will_scare_face == 4:
display.blit(will4,[0,0])
clock.tick(FPS)
pygame.display.update()
pygame.quit()
quit()
intro()
import pygame
from pygame.locals import *
pygame.init()
spirits = pygame.mixer.Sound("dode.ogg")
menu = pygame.mixer.music.load("menu_sound.mp3")
laugh = pygame.mixer.Sound("laugh.ogg")
humid_sound = pygame.mixer.Sound("dehumid.ogg")
ambience = pygame.mixer.Sound("ambience.ogg")
off = pygame.mixer.Sound("click_off.ogg")
on = pygame.mixer.Sound("click_on.ogg")
button_click = pygame.mixer.Sound("button_click.ogg")
not_gay1 = pygame.mixer.Sound("notgay1.ogg")
not_gay2 = pygame.mixer.Sound("notgay2.ogg")
not_gay3 = pygame.mixer.Sound("notgay3.ogg")
not_gay4 = pygame.mixer.Sound("notgay4.ogg")
not_gay5 = pygame.mixer.Sound("notgay5.ogg")
snap = pygame.mixer.Sound("snap.ogg")
confused = pygame.mixer.Sound("confused_judah.ogg")
run = pygame.mixer.Sound("running_judah.ogg")
scare = pygame.mixer.Sound("jumpscare.ogg")
import pygame
light_on = pygame.image.load("light_on.png")
light_off = pygame.image.load("light_off.png")
eyes = pygame.image.load("eyes.png")
eyes2 = pygame.image.load("eyes2.png")
title = pygame.image.load("logo.png")
new_game = pygame.image.load("new_game.png")
active_new = pygame.image.load("active_new.png")
basement = pygame.image.load("basement.png")
computer_turn = pygame.image.load("comp_turn.png")
computer = pygame.image.load("computer.png")
turn = pygame.image.load("turn.png")
hand = pygame.image.load("point.png")
right = pygame.image.load("turn_right.png")
flash = pygame.image.load("flash.png")
dehumid = pygame.image.load("dehumid.png")
turning = pygame.image.load("turning.png")
left = pygame.image.load("turn_left.png")
good = pygame.image.load("good.png")
meh = pygame.image.load("meh.png")
bad = pygame.image.load("bad.png")
outline = pygame.image.load("outline.png")
twelve = pygame.image.load("12.png")
one = pygame.image.load("1.png")
two = pygame.image.load("2.png")
three = pygame.image.load("3.png")
four = pygame.image.load("4.png")
five = pygame.image.load("5.png")
six = pygame.image.load("6.png")
chup = pygame.image.load("chup.png")
dylan = pygame.image.load("dylan.png")
hover = pygame.image.load("hover.png")
press_recorder = pygame.image.load("press.png")
dot = pygame.image.load("dot.png")
dot2 = pygame.image.load("2_dot.png")
dot3 = pygame.image.load("3_dot.png")
will = pygame.image.load("will.png")
juda = pygame.image.load("juda.png")
victory = pygame.image.load("victory.png")
star1 = pygame.image.load("1_star.png")
star2 = pygame.image.load("2_stars.png")
hard = pygame.image.load("hard.png")
active_hard = pygame.image.load("active_hard.png")
scare1 = pygame.image.load("scare_1.png")
scare2 = pygame.image.load("scare_2.png")
scare3 = pygame.image.load("scare_3.png")
will1 = pygame.image.load("will_scare1.png")
will2 = pygame.image.load("will_scare2.png")
will3 = pygame.image.load("will_scare3.png")
will4 = pygame.image.load("will_scare4.png")
scare_1 = pygame.image.load("scare1.png")
scare_2 = pygame.image.load("scare2.png")
scare_3 = pygame.image.load("scare3.png")
extras = pygame.image.load("extras.png")
active_extras = pygame.image.load("active_extras.png")
extra_menu = pygame.image.load("extra_menu.png")
back = pygame.image.load("back.png")
active_back = pygame.image.load("active_back.png")
judah = pygame.image.load("judah.png")
juda_select = pygame.image.load("juda_select.png")
dylan_button = pygame.image.load("dylan_button.png")
dylan_select = pygame.image.load("dylan_select.png")
will_button = pygame.image.load("will_button.png")
will_select = pygame.image.load("will_select.png")
will_select1 = pygame.image.load("will_select1.png")
will_select2 = pygame.image.load("will_select2.png")
will_select3 = pygame.image.load("will_select3.png")
will_select4 = pygame.image.load("will_select4.png")
chup_select = pygame.image.load("chup_select.png")
chup_select1 = pygame.image.load("chup_select1.png")
chup_select2 = pygame.image.load("chup_select2.png")
chup_select3 = pygame.image.load("chup_select3.png")
chup_button = pygame.image.load("chup_button.png")
fullscreen = pygame.image.load("fullscreen.png")
active_fullscreen = pygame.image.load("active_fullscreen.png")
icon = pygame.image.load("icon.png")
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