Skip to content

Instantly share code, notes, and snippets.

@GreenXenith GreenXenith/stocking.lua Secret
Last active Nov 1, 2017

Embed
What would you like to do?
stocking.lua (modname is christmas_decor)
local stocking = {}
local stuffer = {}
local stuffer.stuffers = {}
local stuffer.groups = {}
function stuffer.register_stuff(name, count)
if count == nil then count = 1 end
local stuff = {
name = name,
count = count,
metadata = "",
}
table.insert(stuffer.stuffers, stuff)
if stuffer_groups == nil then stuffer_groups = "default" end
end
function stuffer.select_stuffers(count, stuffer_groups)
local p_stuffers = {}
for i=1,#stuffer.stuffers do
table.insert(p_stuffers, stuffer.stuffers[i])
end
local itemstacks = {}
for i=1,#stuffer.stuffers do
itemstacks[i] = stuffer.stuff_to_itemstack(stuffer.stuffers[i])
end
return itemstacks
end
function stuffer.stuff_to_itemstack(stuff)
local itemstack = {}
itemstack.name = stuff.name
itemstack.count = stuffer.determine_count(stuff)
itemstack.metadata = stuff.metadata
return ItemStack(itemstack)
end
function stuffer.determine_count(stuff)
if(type(stuff.count)=="number") then
return stuff.count
end
end
stuffer.register_stuff("default:cobble",45) --test code
function stocking.get_stocking_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[9,9]"..
"background[-0.8,-0.4;10,10;stocking_bg.png]"..
"image_button_exit[7.75,1;1,1;exit_button.png;exit;]"..
"listcolors[#D4393C;#d45658]"..
"list[nodemeta:".. spos .. ";main;-0.2,2;8,2;]"..
"list[current_player;main;-0.2,5;8,4;]" ..
"listring[current_player;main]"
return formspec
end
stocking.can_dig_function = function(pos, player)
local meta = minetest.get_meta(pos);
local name = player and player:get_player_name()
local owner = meta:get_string("owner")
local inv = meta:get_inventory()
return name == owner and inv:is_empty("main")
end
minetest.register_node("christmas_decor:stocking", {
description = "Stocking",
drawtype = "mesh",
mesh = "stocking.obj",
tiles = {"velvet_fluff.png"},
use_texture_alpha = true,
inventory_image = "inv_stocking.png",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.4, -0.5, 0.5, 0.4, 0.5, 0.2},
},
collision_box = {
type = "fixed",
fixed = {-0.4, -0.5, 0.5, 0.4, 0.5, 0.2},
},
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
groups = {snappy = 3},
sounds = default.node_sound_leaves_defaults(),
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if player then
minetest.chat_send_player(player:get_player_name(),
"Wait until Christmas Eve for Santa to fill your stocking!")
return 0
end
end,
on_place = function(itemstack, placer, pointed_thing)
if minetest.is_yes(placer:get_attribute("has_placed_stocking")) then
minetest.chat_send_player(placer:get_player_name(),
"Santa won't fill more than one stocking!")
return itemstack
else
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local owner = placer:get_player_name()
meta:set_string("owner", owner)
meta:set_string("infotext", owner.."'s Stocking")
local inv = meta:get_inventory()
inv:set_size("main", 8*2)
placer:set_attribute("has_placed_stocking", "true")
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
local stuffers = stuffer.select_stuffers()
if stocking.can_fill = true and meta:get_int("has_filled") == 0 then
for i=1, #stuffers do
inv:set_stack("main", i, stuffers[i])
end
meta:set_int("has_filled", 1)
end
local player = clicker:get_player_name()
local owner = meta:get_string("owner")
if owner == player then
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
stocking.get_stocking_formspec(pos))
else
return itemstack
end
return itemstack
end,
can_dig = stocking.can_dig_function,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in stocking at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to stocking at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from stocking at " .. minetest.pos_to_string(pos))
end,
on_dig = function(pos, node, digger)
if stocking.can_dig_function(pos, digger) then
digger:set_attribute("has_placed_stocking", "false")
minetest.remove_node(pos)
end
end
})
local stocking.can_fill
function stocking.enable_can_fill()
stocking.can_fill = true
end
minetest.register_chatcommand("canfillstockings", {
privs = {protection_bypass = true},
func = function(name, param)
stocking.enable_can_fill()
end
})
--[[function stocking.cs(player)
if type(player) == "string" then
player = minetest.get_player_by_name(player)
player:set_attribute("has_placed_stocking", "false")
end
end
minetest.register_chatcommand("cs", {
privs = {shout = true},
func = function(name, param)
stocking.cs(name)
end
})]]
--[[lowkey when you dont need the lbm >.<
minetest.register_lbm({
label = "Fill stockings",
name = "christmas_decor:fill_stockings",
nodenames = {"christmas_decor:stocking"},
run_at_every_load = false,
action = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stuffers = stuffer.select_stuffers()
if meta:get_int("filled") == 0 then
for i=1, #stuffers do
inv:set_stack("main", i, stuffers[i])
end
meta:set_int("filled", 1)
else
return
end
end,
})]]
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.