Created
April 11, 2021 14:43
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Utility Ai
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import kotlin.math.abs | |
interface Entity | |
data class Ai(var x: Int, var y: Int) : Entity | |
data class Position(val x: Int, val y: Int) : Entity | |
open class Context(val entity: Ai) { | |
val last: Option<*, *>? = null | |
} | |
data class Decision<C : Context, T : Any>( | |
val option: Option<C, T>, | |
val context: C, | |
val target: T, | |
val score: Double | |
) { | |
fun invoke() { | |
option.action?.invoke(context, target) | |
} | |
} | |
open class Option<C : Context, T : Any>( | |
val targets: C.() -> Collection<T>, | |
val considerations: List<C.(T) -> Double> = emptyList(), | |
val momentum: Double = 1.25, | |
val weight: Double = 1.0, | |
val action: (C.(T) -> Unit)? = null | |
) { | |
/** | |
* Combine [weight] with all considerations into one score | |
* @return score 0..[momentum] | |
*/ | |
fun score(context: C, target: T): Double { | |
val compensationFactor = 1.0 - (1.0 / considerations.size) | |
var result = weight | |
for (consideration in considerations) { | |
var finalScore = consideration(context, target) | |
val modification = (1.0 - finalScore) * compensationFactor | |
finalScore += (modification * finalScore) | |
result *= finalScore | |
if (result == 0.0) { | |
return result | |
} | |
} | |
if (this == context.last) { | |
result *= momentum | |
} | |
return result | |
} | |
/** | |
* Selects the target with the highest score greater than [highestScore] | |
*/ | |
fun getHighestTarget(context: C, highestScore: Double): Decision<C, T>? { | |
var highest = highestScore | |
var topChoice: T? = null | |
val targets = targets(context) | |
for (target in targets) { | |
if (highest > weight) { | |
return null | |
} | |
val score = score(context, target) | |
if (score > highest) { | |
highest = score | |
topChoice = target | |
} | |
} | |
return if (topChoice != null) Decision(this, context, topChoice, highest) else null | |
} | |
} | |
fun <C : Context> select(context: C, options: Set<Option<C, *>>): Decision<C, *>? { | |
return options.fold(null as Decision<C, *>?) { highest, option -> | |
option.getHighestTarget(context, highest?.score ?: 0.0) ?: highest | |
} | |
} | |
fun Double.scale(min: Double, max: Double): Double { | |
return (coerceIn(min, max) - min) / (max - min) | |
} | |
val closest: Context.(Position) -> Double = { target -> | |
val manhattan = abs(entity.x - target.x) + abs(entity.y - target.y).toDouble() | |
1.0 - manhattan.scale(0.0, 200.0) | |
} | |
val notAlreadyAt: Context.(Position) -> Double = { target -> | |
if (entity.x == target.x && entity.y == target.y) 0.0 else 1.0 | |
} | |
fun main() { | |
val tile1 = Position(100, 100) | |
val tile2 = Position(50, 50) | |
val goto = Option( | |
targets = { listOf(tile1, tile2) }, | |
considerations = listOf( | |
closest, | |
notAlreadyAt | |
), | |
action = { target -> | |
println("$entity walk to closest $target") | |
entity.x = target.x | |
entity.y = target.y | |
} | |
) | |
val options = setOf(goto) | |
val ai = Ai(25, 25) | |
val context = Context(ai) | |
repeat(2) { | |
val choice = select(context, options) | |
choice?.invoke() | |
} | |
} |
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