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Babylon Arc Rotate Camera Slide Input
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import { Nullable } from '@babylonjs/core/types'; | |
import { CameraInputTypes } from '@babylonjs/core/Cameras/cameraInputsManager'; | |
import { ArcRotateCameraPointersInput } from '@babylonjs/core/Cameras'; | |
interface PointerTouch { | |
/** | |
* X coordinate of touch. | |
*/ | |
x: number; | |
/** | |
* Y coordinate of touch. | |
*/ | |
y: number; | |
/** | |
* Id of touch. Unique for each finger. | |
*/ | |
pointerId: number; | |
/** | |
* Event type passed from DOM. | |
*/ | |
type: any; | |
} | |
/** | |
* Manage the pointers inputs to control an arc rotate camera. | |
* @see http://doc.babylonjs.com/how_to/customizing_camera_inputs | |
*/ | |
export class ArcRotateCameraSlideInput extends ArcRotateCameraPointersInput { | |
/** | |
* Called on pointer POINTERMOVE event if only a single touch is active. | |
*/ | |
protected onTouch(point: Nullable<PointerTouch>, offsetX: number, offsetY: number): void { | |
if ( | |
this.panningSensibility !== 0 && | |
((this._ctrlKey && this.camera._useCtrlForPanning) || (this as any)._isPanClick) | |
) { | |
// just move on Y axis | |
this.moveCamera(offsetY); | |
} else { | |
this.camera.inertialAlphaOffset -= offsetX / this.angularSensibilityX; | |
this.camera.inertialBetaOffset -= offsetY / this.angularSensibilityY; | |
} | |
} | |
/** | |
* Called on pointer POINTERMOVE event if multiple touches are active. | |
*/ | |
protected onMultiTouch( | |
pointA: Nullable<PointerTouch>, | |
pointB: Nullable<PointerTouch>, | |
previousPinchSquaredDistance: number, | |
pinchSquaredDistance: number, | |
previousMultiTouchPanPosition: Nullable<PointerTouch>, | |
multiTouchPanPosition: Nullable<PointerTouch> | |
): void { | |
if (previousPinchSquaredDistance === 0 && previousMultiTouchPanPosition === null) { | |
// First time this method is called for new pinch. | |
// Next time this is called there will be a | |
// previousPinchSquaredDistance and pinchSquaredDistance to compare. | |
return; | |
} | |
if (pinchSquaredDistance === 0 && multiTouchPanPosition === null) { | |
// Last time this method is called at the end of a pinch. | |
return; | |
} | |
const direction = this.pinchInwards ? 1 : -1; | |
if (this.multiTouchPanAndZoom) { | |
if (this.pinchDeltaPercentage) { | |
this.camera.inertialRadiusOffset += | |
(pinchSquaredDistance - previousPinchSquaredDistance) * | |
0.001 * | |
this.camera.radius * | |
this.pinchDeltaPercentage; | |
} else { | |
this.camera.inertialRadiusOffset += | |
(pinchSquaredDistance - previousPinchSquaredDistance) / | |
((this.pinchPrecision * | |
direction * | |
(this.angularSensibilityX + this.angularSensibilityY)) / | |
2); | |
} | |
if ( | |
this.panningSensibility !== 0 && | |
previousMultiTouchPanPosition && | |
multiTouchPanPosition | |
) { | |
// just move on Y axis | |
const moveDeltaY = multiTouchPanPosition.y - previousMultiTouchPanPosition.y; | |
this.moveCamera(moveDeltaY); | |
} | |
} else { | |
const that = this as any; | |
that._twoFingerActivityCount++; | |
const previousPinchDistance = Math.sqrt(previousPinchSquaredDistance); | |
const pinchDistance = Math.sqrt(pinchSquaredDistance); | |
if ( | |
that._isPinching || | |
(that._twoFingerActivityCount < 20 && | |
Math.abs(pinchDistance - previousPinchDistance) > | |
this.camera.pinchToPanMaxDistance) | |
) { | |
// Since pinch has not been active long, assume we intend to zoom. | |
if (this.pinchDeltaPercentage) { | |
this.camera.inertialRadiusOffset += | |
(pinchSquaredDistance - previousPinchSquaredDistance) * | |
0.001 * | |
this.camera.radius * | |
this.pinchDeltaPercentage; | |
} else { | |
this.camera.inertialRadiusOffset += | |
(pinchSquaredDistance - previousPinchSquaredDistance) / | |
((this.pinchPrecision * | |
direction * | |
(this.angularSensibilityX + this.angularSensibilityY)) / | |
2); | |
} | |
// Since we are pinching, remain pinching on next iteration. | |
that._isPinching = true; | |
} else { | |
// Pause between pinch starting and moving implies not a zoom event. | |
// Pan instead. | |
if ( | |
this.panningSensibility !== 0 && | |
this.multiTouchPanning && | |
multiTouchPanPosition && | |
previousMultiTouchPanPosition | |
) { | |
const moveDeltaY = multiTouchPanPosition.y - previousMultiTouchPanPosition.y; | |
// just move on Y axis | |
this.moveCamera(moveDeltaY); | |
} | |
} | |
} | |
} | |
protected moveCamera(deltaY: number) { | |
const newTarget = this.camera.target.y + deltaY / this.camera!.panningSensibility; | |
const origin = this.camera!.panningOriginTarget; | |
const target = this.camera.target; | |
const panningDistanceLimit = this.camera.panningDistanceLimit!; | |
if (Math.abs(newTarget - origin.y) < panningDistanceLimit) { | |
// use this to slide the camera with the new target | |
this.camera!.target.set(0, newTarget, 0); | |
// use this if you want to rotate the camera to the new target | |
// this.camera!.target = newTarget; | |
} else if (newTarget - origin.y > panningDistanceLimit) { | |
// reset fixed top | |
this.camera.target.set(target.x, origin.y + panningDistanceLimit, target.z); | |
} else if (origin.y - newTarget > panningDistanceLimit) { | |
// reset fixed bottom | |
this.camera.target.set(target.x, origin.y - panningDistanceLimit, target.z); | |
} | |
} | |
} | |
(CameraInputTypes as any).ArcRotateCameraPointersInput = ArcRotateCameraSlideInput; |
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