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@Gro-Tsen
Created August 30, 2022 18:01
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#include "consts.inc"
#include "colors.inc"
#declare sph = 1-((clock-0.5)*2)*((clock-0.5)*2);
camera {
location <5*sin(pi/4)*cos(-5*pi/12), -5*sin(pi/4)*sin(-5*pi/12), 5*cos(pi/4)>
look_at <0, 0, 0>
angle 106.25
// angle 120
sky <0,0,1>
}
sky_sphere {
pigment { color rgbf <0.5,0.8,1> }
}
// global_settings {
// ambient_light rgbf<1,1,1>
// }
sphere {
<0,0,1+sph>, 1
texture { finish { reflection 0.9 } }
}
sphere {
<-2,0,0.5>, 0.5
texture { finish { reflection rgb <0.9,0.5,0.5> } }
}
sphere {
<1,sqrt(3),0.5>, 0.5
texture { finish { reflection rgb <0.5,0.9,0.5> } }
}
sphere {
<1,-sqrt(3),0.5>, 0.5
texture { finish { reflection rgb <0.5,0.5,0.9> } }
}
light_source {
<0,0,10>
color White
fade_distance 10
fade_power 10
shadowless
}
plane {
<0,0,1>,0
texture {
finish { ambient 0 specular 1 }
pigment { checker pigment{White}, pigment{Black} scale 0.5 }
}
}
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