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Last active December 27, 2015 21:39
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Use sample for GLI 0.5.0. A single mem alloc with C++11 regardless of the actual texture in the file. 2 mem alloc with C++98. GLI also has gli::dxgi_format function to be used with D3D11
#include <gli/gli.hpp>
GLuint create_texture_2d(gli::storage const & Storage)
{
gli::texture2D Texture(Storage);
if(Texture.empty())
return 0;
GLuint Name(0);
glGenTextures(1, &Name);
glTextureStorage2DEXT(Name,
GL_TEXTURE_2D,
static_cast<GLint>(Texture.levels()),
static_cast<GLenum>(gli::internal_format(Texture.format())),
static_cast<GLsizei>(Texture.dimensions().x),
static_cast<GLsizei>(Texture.dimensions().y));
glTextureParameteriEXT(Name, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Texture.levels() > 1 ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST);
glTextureParameteriEXT(Name, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTextureParameteriEXT(Name, GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTextureParameteriEXT(Name, GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(Texture.levels() - 1));
glTextureParameteriEXT(Name, GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTextureParameteriEXT(Name, GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
glTextureParameteriEXT(Name, GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
glTextureParameteriEXT(Name, GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
if(!gli::is_compressed(Texture.format()))
{
for(gli::texture2D::size_type Level(0); Level < Texture.levels(); ++Level)
{
glTextureSubImage2DEXT(Name,
GL_TEXTURE_2D,
static_cast<GLint>(Level),
0, 0,
static_cast<GLsizei>(Texture[Level].dimensions().x),
static_cast<GLsizei>(Texture[Level].dimensions().y),
static_cast<GLenum>(gli::external_format(Texture.format())),
static_cast<GLenum>(gli::type_format(Texture.format())),
Texture[Level].data());
}
}
else
{
for(gli::texture2D::size_type Level(0); Level < Texture.levels(); ++Level)
{
glCompressedTextureSubImage2DEXT(Name,
GL_TEXTURE_2D,
static_cast<GLint>(Level),
0, 0,
static_cast<GLsizei>(Texture[Level].dimensions().x),
static_cast<GLsizei>(Texture[Level].dimensions().y),
static_cast<GLenum>(gli::external_format(Texture.format())),
static_cast<GLsizei>(Texture[Level].size()),
Texture[Level].data());
}
}
return Name;
}
GLuint create_texture_2d_array(gli::storage const & Storage)
{
gli::texture2DArray Texture(Storage);
if(Texture.empty())
return 0;
GLuint Name(0);
glGenTextures(1, &Name);
glTextureStorage3DEXT(Name,
GL_TEXTURE_2D_ARRAY,
static_cast<GLint>(Texture.levels()),
static_cast<GLenum>(gli::internal_format(Texture.format())),
static_cast<GLsizei>(Texture.dimensions().x),
static_cast<GLsizei>(Texture.dimensions().y),
static_cast<GLsizei>(Texture.layers()));
glTextureParameteriEXT(Name, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, Texture.levels() > 1 ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST);
glTextureParameteriEXT(Name, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTextureParameteriEXT(Name, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
glTextureParameteriEXT(Name, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(Texture.levels() - 1));
glTextureParameteriEXT(Name, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTextureParameteriEXT(Name, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
glTextureParameteriEXT(Name, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
glTextureParameteriEXT(Name, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
if(!gli::is_compressed(Texture.format()))
{
for(gli::texture2D::size_type Layer(0); Layer < Texture.layers(); ++Layer)
for(gli::texture2D::size_type Level(0); Level < Texture.levels(); ++Level)
{
glTextureSubImage3DEXT(Name,
GL_TEXTURE_2D_ARRAY,
static_cast<GLint>(Level),
0, 0, static_cast<GLint>(Layer),
static_cast<GLsizei>(Texture[Layer][Level].dimensions().x),
static_cast<GLsizei>(Texture[Layer][Level].dimensions().y),
1,
static_cast<GLenum>(gli::external_format(Texture.format())),
static_cast<GLenum>(gli::type_format(Texture.format())),
Texture[Layer][Level].data());
}
}
else
{
for(gli::texture2D::size_type Layer(0); Layer < Texture.layers(); ++Layer)
for(gli::texture2D::size_type Level(0); Level < Texture.levels(); ++Level)
{
glCompressedTextureSubImage3DEXT(Name,
GL_TEXTURE_2D_ARRAY,
static_cast<GLint>(Level),
0, 0, static_cast<GLint>(Layer),
static_cast<GLsizei>(Texture[Layer][Level].dimensions().x),
static_cast<GLsizei>(Texture[Layer][Level].dimensions().y),
1,
static_cast<GLenum>(gli::external_format(Texture.format())),
static_cast<GLsizei>(Texture[Layer][Level].size()),
Texture[Layer][Level].data());
}
}
return Name;
}
class scopedPixelStore
{
public:
scopedPixelStore(GLint Alignment) :
SavedAlignment(0)
{
glGetIntegerv(GL_UNPACK_ALIGNMENT, &this->SavedAlignment);
glPixelStorei(GL_UNPACK_ALIGNMENT, Alignment);
}
~scopedPixelStore()
{
glPixelStorei(GL_UNPACK_ALIGNMENT, this->SavedAlignment);
}
private:
GLint SavedAlignment;
};
inline GLuint create_texture(char const * Filename)
{
gli::storage Storage(gli::load_dds(Filename));
scopedPixelStore PixelStore(1);
if(Storage.layers() > 1)
return create_texture_2d_array(Storage);
else
return create_texture_2d(Storage);
}
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