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What did it code? .............................. Everything

HoangVanThu GuardianOfGods

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What did it code? .............................. Everything
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@yenmoc
yenmoc / upm
Last active February 1, 2023 07:06
-feat: new feature (minor increase ex: 1.0.0 to 1.1.0)
-fix: bug fix (patch increase ex: 1.0.0 to 1.0.1)
-add: add new file, script ...
-remove: remove file, remove method
-update: update name method, name file, name ....
using UnityEngine;
public class DistanceJoint3D : MonoBehaviour {
public Transform ConnectedRigidbody;
public bool DetermineDistanceOnStart = true;
public float Distance;
public float Spring = 0.1f;
public float Damper = 5f;
@jordanbrauer
jordanbrauer / README.md
Last active February 27, 2024 13:42
Runes.txt (Diablo II)

Runes.txt

Ladder only runewords, by default, are not able to be used in Single Player in Diablo II: Lord of Destruction.

  1. Download the Runes.txt file below.
  2. Place the Runes.txt file into your Diablo II directory under Diablo II\data\global\excel.
    Please note, these folders may need to be created!
  3. Right click on your Diablo 2 shortcut → properties → Add -direct -txt in the target line after ...\Diablo II\Diablo II.exe
  4. Test runewords!
@GuilleUCM
GuilleUCM / ObjectShake.cs
Last active August 7, 2023 18:34
Unity:Animation:Shake object vibrate
using UnityEngine;
using System.Collections;
/// http://www.mikedoesweb.com/2012/camera-shake-in-unity/
public class ObjectShake : MonoBehaviour {
private Vector3 originPosition;
private Quaternion originRotation;
public float shake_decay = 0.002f;