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Guendeli Omar Guendeli

  • Ubisoft
  • Abu Dhabi - UAE
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using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
public class AnimatedUnitCompressor : EditorWindow {
Vector2 scrollPos = Vector2.zero;
public List<GameObject> UnitPrefabs;
public static string BonePrefix;
private SerializedObject _serializedObject;
using UnityEngine;
using System;
namespace GokUtil.UpdateManager
{
public class UpdateManager : MonoBehaviour
{
const int InitialSize = 16;
private int tail = 0;