Created
November 17, 2018 01:12
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import asm65816 | |
import ASMRef | |
Magnet_No_PP_Text: | |
newline | |
"@{target} does not have any PP![03]" | |
eob | |
Magnet: { | |
REP (0x31) | |
PHD | |
TDC | |
ADC_i (0xFFE8) | |
TCD | |
LDX_a (0xA972) //Loads Current target to X register | |
LDA_x (0x0019) //Checks byte 0x19 of combatant table (current PP), loads value to Accumulator from X register | |
BNE_a (Magnet_1) //Branch if target currently has more than 0 PP | |
BText (Magnet_No_PP_Text) | |
BRA_a (Magnet_Return) //If not, branch to end | |
Magnet_1: | |
LDA_i (0x0004) | |
JSL (Rand_0_to_A1) //Random number 0-3 | |
TAX | |
STX_d (0x16) | |
LDA_i (0x0004) | |
JSL (Rand_0_to_A1) //Random number 0-3 | |
STA_d (0x02) | |
LDX_d (0x16) | |
TXA | |
CLC | |
ADC_d (0x02) | |
STA_d (0x02) | |
INC_d (0x02) | |
INC_d (0x02) //Increases number by 2 | |
LDX_a (0xA972) //Loads Current target to X register | |
LDA_x (0x0019) //Checks byte 0x19 of combatant table (current PP), loads value to Accumulator from X register | |
CMP_d (0x02) | |
BCS_a (Magnet_2) | |
STA_d (0x02) //Capped by current PP | |
Magnet_2: | |
ASMLoadAddress0E (0xEF773F) | |
LDA_d (0x02) | |
STA_d (0x06) | |
STZ_d (0x08) | |
BPL_a (Magnet_3) | |
DEC_d (0x08) | |
Magnet_3: | |
LDA_d (0x06) | |
STA_d (0x12) | |
LDA_d (0x08) | |
STA_d (0x14) | |
JSL (0xC1DC66) //Displays text at 0xEF773F | |
LDX_d (0x02) | |
LDA_a (0xA972) //Loads Current target to Accumulator | |
JSL (Reduce_PP) //Reduces target's current PP | |
LDX_a (0xA970) //Loads Current user to X register | |
LDA_d (0x02) | |
CLC | |
ADC_x (0x0019) //Increases user's current PP | |
TAX | |
LDA_a (0xA970) //Loads Current user to Accumulator | |
JSL (Set_Rolling_PP) | |
Magnet_Return: | |
PLD | |
RTL | |
} | |
Magnet_All: { | |
REP (0x31) | |
LDX_a (0xA972) //Loads Current target to X register | |
LDA_x (0x000E) //Checks byte 0xE of combatant table (enemy), loads value to Accumulator from X register | |
AND_i (0x00FF) | |
BNE_a (Magnet_All_Jump) //Branch if enemy | |
LDX_a (0xA972) //Loads Current target to X register | |
LDA_x (0x0000) | |
CMP_i (0x0003) | |
BEQ_a (Magnet_All_Return) //Skips if not a PC | |
Magnet_All_Jump: | |
JSL (Magnet) | |
Magnet_All_Return: | |
RTL | |
} |
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