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@Refsa
Refsa / GrabScreenFeature.cs
Last active May 21, 2024 09:01
Unity URP custom grab pass
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class GrabScreenFeature : ScriptableRendererFeature
{
[System.Serializable]
public class Settings
@idefux
idefux / jira.txt
Last active November 4, 2022 07:04
JIRA on a raspberry pi 2
JIRA on a raspberry pi 2
Since the raspberry pi 2 comes with 1 GB RAM and a 900 MHz quad-core I wanted to give it a try
if it is capable of running JIRA
Download free trial linux .tar.gz archive from https://www.atlassian.com/software/jira/download?b=j
Untar with tar -zxvf <archive>
Check java version and set JAVA_HOME
Make sure that you have a java version installed that is supported by JIRA
@elringus
elringus / BlendModes.c
Last active March 11, 2024 11:32
Popular blend mode algorithms implemented in Nvidia's Cg. https://elringus.me/blend-modes-in-unity/
fixed3 Darken (fixed3 a, fixed3 b)
{
return min(a, b);
}
fixed3 Multiply (fixed3 a, fixed3 b)
{
return a * b;
}