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Last active August 29, 2015 13:57
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Battle-Mage
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
title Battle-Mage
author Mark Richardson
key_repeat_interval 0.5
noundo
========
OBJECTS
========
Background
#FF4 #FF6 #FF8
00100
10000
00020
02000
00001
Player
Pink Blue #808 #A06 #DDD
.444.
41014
33433
.242.
22222
Hat
#808
...0.
..0..
.000.
.000.
00000
SeekLine
Black
.....
.....
.....
.....
.....
Spawn
Black
.....
.....
.....
.....
.....
Enemy
#00D #00F #04F
.000.
02210
02110
.010.
1.1.1
AcidSpell
#080 #0B0 #0F0 #4F4 #8F8
.012.
01234
01234
01234
.234.
FireSpell
#F00 #F80 #FF0
.2..2
.1.11
21112
10001
.111.
LightningSpell
#8FF #0FF #08F
.2.10
..101
2101.
10122
01.2.
TeleportSpell
#F80 #FC8 #FF4
.101.
.020.
.020.
.020.
.101.
Acid1
#080 #0B0 #0F0
.110.
0111.
11211
.2121
.10..
Acid2
#0B0 #0F0 #8F8
.200.
0202.
00120
.1010
.00..
Acid3
#5C2 #5F2 #8F8
.200.
0202.
00120
.1010
.00..
Acid4
#AE4 #AF4 #8F8
.200.
0202.
00120
.1010
.00..
Fire1
#F00 #F40 #F80 #FC0 #FF0
20314
31240
24130
13024
32401
Fire2
#F00 #F40 #F80 #FC0 #FF0
02413
23140
20314
40231
03421
Fire3
#F00 #F40 #F80 #FC0 #FF0
01243
23104
30241
04312
34012
LightningH
#8FF #0FF #0BF #08F
.3..3
21221
00000
22122
..3..
LightningV
#8FF #0FF #0BF #08F
.202.
.2013
3102.
.202.
.2013
LightningA
#8FF #0FF #0BF #08F
..3..
3221.
.1023
.212.
33..3
Magic
#F0F #B0B #808
..1..
.212.
11011
.212.
..1..
Border1
#FF4 #882 #48F #CC3
22100
22100
21111
23333
23333
Border2
#FF4 #882 #48F #CC3
00000
01000
13100
33311
33333
Border3
#FF4 #882 #48F #CC3
00122
00122
11122
33312
33332
Border4
#FF4 #882 #48F #CC3
22100
21000
21000
23100
22310
Border6
#FF4 #882 #48F #CC3
00122
01322
01322
00122
00012
Border7
#FF4 #882 #48F #CC3
22222
22122
22111
22100
22100
Border8
#FF4 #882 #48F #CC3
22222
21122
10012
00001
00000
Border9
#FF4 #882 #48F #CC3
22222
22122
11122
00122
00122
=======
LEGEND
=======
. = Background
@ = Player
, = Hat
1 = Border1 and Spawn
2 = Border2 and Spawn
3 = Border3 and Spawn
4 = Border4 and Spawn
6 = Border6 and Spawn
7 = Border7 and Spawn
8 = Border8 and Spawn
9 = Border9 and Spawn
Fire = Fire1 or Fire2 or Fire3
Lightning = LightningH or LightningV or LightningA
Acid = Acid1 or Acid2 or Acid3 or Acid4
Spell = FireSpell or LightningSpell or AcidSpell or TeleportSpell
Seek = SeekLine or Hat
Border = Border1 or Border2 or Border3 or Border4 or Border6 or Border7 or Border8 or Border9
Primer = Enemy or Spawn or Acid
Occupied = Player or Enemy or Border
=======
SOUNDS
=======
SFX1 70464908 (Dead)
SFX2 23482704 (Magic)
SFX3 20272702 (Fire)
SFX4 23414108 (Lightning)
SFX5 97937303 (Acid)
SFX6 94418508 (Teleport)
SFX7 88968903 (Charge)
SFX8 53983503 (Charged)
================
COLLISIONLAYERS
================
Background
Spawn
Acid, Border
Player, Enemy, Fire, Lightning, Magic
Hat, SeekLine
Spell
======
RULES
======
(Remove attacks)
[ Lightning ] -> [ ]
[ Magic ] -> [ ]
[ Fire ] -> [ ]
[ Acid4 ] -> [ ]
(Prime enemies, spawns and fire)
[ > Player | no Spell ] [ Primer ] -> [ > Player | ] [ action Primer ]
[ action Player no Spell | no Spell ] [ Primer ] -> [ action Player | ] [ action Primer ]
[ Border1 ] -> [ action Border1 ]
[ action Border1 ] [ Player ] -> [ Border1 ] [ Player ]
[ action Border1 ] [ Primer ] -> [ action Border1 ] [ action Primer ]
[ action Border1 ] -> [ Border1 ]
(Soak acid)
[ action Acid3 ] -> [ Acid4 ]
[ action Acid2 ] -> [ Acid3 ]
[ action Acid1 ] -> [ Acid2 ]
(Show spells)
up [ action Player no Spell | no Spell ] -> [ action Player | FireSpell ]
left [ action Player no Spell | no Spell ] -> [ action Player | LightningSpell ]
right [ action Player no Spell | no Spell ] -> [ action Player | AcidSpell ]
down [ action Player no Spell | no Spell ] -> [ Player | TeleportSpell ] SFX7
(Select spell)
[ > Player no Spell | Spell ] -> [ Player Spell | ] SFX8
[ action Player no Spell | Spell ] -> [ action Player | ]
[ action Player no Spell ] -> [ Player ]
[ Player Spell | Spell ] -> [ Player Spell | ]
(Cast spell)
[ action Player Spell ] -> [ Player ]
[ > Player FireSpell | ... | Enemy ] -> [ Player | ... | Fire1 ] SFX3
vertical [ > Player LightningSpell | ... | no Lightning ] -> [ > Player LightningSpell | ... | LightningV ]
horizontal [ > Player LightningSpell | ... | no Lightning ] -> [ > Player LightningSpell | ... | LightningH ]
[ > Player LightningSpell ] -> [ Player ] SFX4
[ > Player AcidSpell | ... | Enemy no Border ] -> [ Player | ... | action Acid1 ] SFX5
random [ > Player TeleportSpell ] [ no Occupied ] -> [ ] [ Player ] SFX6
[ > Player Spell ] -> [ Player ]
[ > Player no Spell | Enemy ] -> [ Player | Magic ] SFX2
(Spread fire)
[ Fire1 | no Fire no Player ] -> [ Fire1 | Fire2 ]
[ Fire2 | no Fire no Player ] -> [ Fire2 | Fire3 ]
(Spread lightning)
horizontal [ Enemy | LightningV ] -> [ LightningA | LightningV ]
vertical [ Enemy | LightningH ] -> [ LightningA | LightningH ]
(Spread acid)
[ action Acid1 | no Acid1 no Border ] -> [ action Acid1 | Acid1 ]
[ action Acid1 ] -> [ Acid1 ]
(Disolve enemies)
[ Enemy Acid ] -> [ ]
(Stop movement)
[ > Player | Border ] -> cancel
(Move enemies)
[ action Enemy | ... | Player ] -> [ > Enemy | ... | Player ]
startloop
random [ action Enemy | ... | Seek ] -> [ > Enemy | ... | Seek ]
endloop
(Spawn enemy)
random [ action Spawn no Enemy ] -> [ Enemy ]
random [ action Spawn no Enemy ] -> [ Enemy ]
[ action Spawn ] -> [ Spawn ]
(Enemies kill player)
[ > Enemy | stationary Player ] [ Spell ] -> [ > Enemy | Player ] [ ]
[ > Enemy | stationary Player ] -> [ > Enemy | ] SFX1
(Corrode enemies)
late [ Enemy Acid ] -> [ ]
(Lay seek lines)
late [ Seek ] -> [ ]
late up [ Player | no Hat ] -> [ Player | Hat ]
late [ Player | ... | no Seek ] -> [ Player | ... | SeekLine ]
==============
WINCONDITIONS
==============
no Spawn
no Enemy
some Player
=======
LEVELS
=======
message I am surrounded. I will stand until they all fall!
788888888888888888889
4...................6
4...................6
4...................6
4...................6
4...................6
4...................6
4...................6
4...................6
4.........,.........6
4.........@.........6
4...................6
4...................6
4...................6
4...................6
4...................6
4...................6
4...................6
4...................6
4...................6
122222222222222222223
message So much for their so called army.
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