Created
December 12, 2012 03:30
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Sinewave
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#include "SDL.h" | |
#include "SDL_gfxPrimitives.h" | |
#include "SDL_framerate.h" | |
#include <stdbool.h> | |
#include <math.h> | |
#include <stdio.h> | |
double derp = 0; | |
void | |
draw_spiral( SDL_Surface *surface, int x1, int y1, int x2, int y2 ) { | |
int plot_x, plot_y; | |
int cent_x, cent_y; | |
int i = 400; | |
cent_x = x1 + ((x2 - x1) / 2); | |
cent_y = y1 + ((y2 - y1) / 2); | |
derp += 0.8; | |
while( i-- ) { | |
plot_x = cent_x + sin(i) * (i / 3); | |
plot_y = cent_y + cos(i) * (i / 3); | |
int C = fabs(sin((derp + i) / 20)) * 255; | |
filledEllipseRGBA(surface, | |
plot_x, plot_y, | |
i / 2, i / 2, | |
C, C, C, 255); | |
} | |
} | |
#define WINDOW_WIDTH 700 | |
#define WINDOW_HEIGHT 700 | |
int | |
main( int argc, char **argv ) { | |
int i; | |
SDL_Init( SDL_INIT_VIDEO ); | |
SDL_Surface *screen = SDL_SetVideoMode( WINDOW_WIDTH, WINDOW_HEIGHT, 0, SDL_HWSURFACE | SDL_DOUBLEBUF ); | |
SDL_WM_SetCaption( "Moar Circles", 0 ); | |
SDL_Event event; | |
FPSmanager framerate; | |
bool is_running = true; | |
SDL_initFramerate(&framerate); | |
SDL_setFramerate(&framerate, 30); | |
while( is_running ) { | |
if( SDL_PollEvent(&event) ) { | |
if( event.type == SDL_QUIT || event.type == SDL_KEYDOWN ) { | |
is_running = false; | |
} | |
} | |
SDL_FillRect( screen, NULL, SDL_MapRGB(screen->format, 255, 255, 255) ); | |
draw_spiral(screen, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); | |
SDL_Flip( screen ); | |
SDL_framerateDelay(&framerate); | |
} | |
SDL_Quit(); | |
return 0; | |
} |
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Draws a spiral of ellipses, and colours them using a SIN() + animation.
It is also useful for getting visual knowledge of other mathematical functions, e.g. logarithms: