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@HashNuke
Last active September 27, 2024 17:56
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Using a NSSplitViewController with SwiftUI on mac to render SwiftUI views as split panes. Drop this code into a playground to try it out. SORRY MAC-OS ONLY. DOES NOT WORK ON IOS
import AppKit
import SwiftUI
// Delete this line if not using a playground
import PlaygroundSupport
struct ContentView: View {
var body: some View {
// if spacing is not set to zero, there will be a gap after the first row
// this means that you'll see a gap between the top nav and the divider
VStack(spacing: 0) {
// I'm setting a frame with minHeight for the HStack height because
// I don't have real content right now
HStack {
Text("This is the top nav if you like it")
.frame(maxWidth: .infinity, maxHeight: .infinity)
.padding(10)
}.frame(maxWidth: 250, minHeight: 50)
.background(Color.red)
// Ensure to use frames() if you see gaps everywhere
// or views not filling up height, then
// setting a frame with maxWidth/maxHeight is the missing link
SplitView()
.frame(maxWidth: .infinity, maxHeight: .infinity)
}.frame(maxWidth: .infinity, minHeight: 200, maxHeight: .infinity)
}
}
struct PaneView: View {
@State var text: String
var body: some View {
HStack {
Text("Hello \(text)")
.padding(.vertical, 30)
}.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color.blue)
}
}
struct SplitView: NSViewControllerRepresentable {
func makeNSViewController(context: Context) -> NSViewController {
let controller = SplitViewController()
// I'm not sure if this has any impact
// controller.view.frame = CGRect(origin: .zero, size: CGSize(width: 800, height: 800))
return controller
}
func updateNSViewController(_ nsViewController: NSViewController, context: Context) {
// nothing here
}
}
class SplitViewController: NSSplitViewController {
//TODO change this identifier
private let splitViewResorationIdentifier = "com.company.restorationId:mainSplitViewController"
// by "vc" I mean ViewController
// I have two panes, so I have one vc for each
var vcLeft = NSHostingController(rootView: PaneView(text: "sidebar"))
var vcRight = NSHostingController(rootView: PaneView(text: "main content"))
override func viewDidLoad() {
// I use these for debugging if I have height issues
// self.splitView.wantsLayer = true
// self.splitView.layer?.backgroundColor = NSColor.blue.cgColor
//
// self.view.wantsLayer = true
// self.view.layer?.backgroundColor = NSColor.green.cgColor
//
// self.view.autoresizingMask = [.width, .height]
// self.splitView.autoresizingMask = [.width, .height]
splitView.dividerStyle = .thin
splitView.autosaveName = NSSplitView.AutosaveName(splitViewResorationIdentifier)
splitView.identifier = NSUserInterfaceItemIdentifier(rawValue: splitViewResorationIdentifier)
// I've set it to small values like 30 and 70 for the playground
// For real world, set the minimum width for each pane
// Else the pane will become fully collapsable
vcLeft.view.widthAnchor.constraint(greaterThanOrEqualToConstant: 30).isActive = true
vcRight.view.widthAnchor.constraint(greaterThanOrEqualToConstant: 70).isActive = true
let sidebarItem = NSSplitViewItem(viewController: vcLeft)
sidebarItem.canCollapse = false
// I'm not sure about this line. I've commented it out. Will explore later
// sidebarItem.holdingPriority = NSLayoutConstraint.Priority(NSLayoutConstraint.Priority.defaultLow.rawValue + 1)
addSplitViewItem(sidebarItem)
let mainItem = NSSplitViewItem(viewController: vcRight)
addSplitViewItem(mainItem)
// feel free to add as many as subviews as required
}
}
// Present the view in Playground
// Delete this line if not using a playground
PlaygroundPage.current.liveView = NSHostingController(rootView: ContentView())
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ghost commented Oct 16, 2021

Seems like it has issues when top/bottom is collapsed and I try to open it again

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