Created
November 17, 2020 19:51
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package dev.inkwell.vivid; | |
import com.mojang.blaze3d.systems.RenderSystem; | |
import net.minecraft.client.font.TextRenderer; | |
import net.minecraft.client.gui.DrawableHelper; | |
import net.minecraft.client.render.BufferBuilder; | |
import net.minecraft.client.render.BufferRenderer; | |
import net.minecraft.client.render.Tessellator; | |
import net.minecraft.client.render.VertexFormats; | |
import net.minecraft.client.util.math.MatrixStack; | |
import net.minecraft.text.Text; | |
import net.minecraft.util.math.Matrix4f; | |
public interface DrawableExtensions { | |
default void line(MatrixStack matrices, float x0, float x1, float y0, float y1, int color) { | |
Matrix4f matrix = matrices.peek().getModel(); | |
float a = (float)(color >> 24 & 255) / 255.0F; | |
float r = (float)(color >> 16 & 255) / 255.0F; | |
float g = (float)(color >> 8 & 255) / 255.0F; | |
float b = (float)(color & 255) / 255.0F; | |
BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer(); | |
RenderSystem.enableBlend(); | |
RenderSystem.disableTexture(); | |
RenderSystem.defaultBlendFunc(); | |
bufferBuilder.begin(1, VertexFormats.POSITION_COLOR); | |
bufferBuilder.vertex(matrix, x0, y0, 0F).color(r, g, b, a).next(); | |
bufferBuilder.vertex(matrix, x1, y1, 0F).color(r, g, b, a).next(); | |
bufferBuilder.end(); | |
BufferRenderer.draw(bufferBuilder); | |
RenderSystem.enableTexture(); | |
RenderSystem.disableBlend(); | |
} | |
default void drawCenteredText(MatrixStack matrices, TextRenderer textRenderer, Text text, int centerX, int y, int color, float scale) { | |
matrices.push(); | |
matrices.scale(scale, scale, 1F); | |
matrices.translate(centerX / scale, (y + textRenderer.fontHeight / 2F) / scale, 0); | |
DrawableHelper.drawCenteredText(matrices, textRenderer, text, 0, -textRenderer.fontHeight / 2, color); | |
matrices.pop(); | |
} | |
default void draw(MatrixStack matrices, TextRenderer textRenderer, Text text, int centerX, int y, int color, float scale) { | |
matrices.push(); | |
matrices.scale(scale, scale, 1F); | |
matrices.translate(centerX / scale, (y + textRenderer.fontHeight / 2F) / scale, 0); | |
textRenderer.draw(matrices, text, 0, -textRenderer.fontHeight / 2F, color); | |
matrices.pop(); | |
} | |
default void draw(MatrixStack matrices, TextRenderer textRenderer, String text, int x, int y, int color, float scale) { | |
matrices.push(); | |
matrices.scale(scale, scale, 1F); | |
matrices.translate(x / scale, (y + textRenderer.fontHeight / 2F) / scale, 0); | |
textRenderer.draw(matrices, text, 0, -textRenderer.fontHeight / 2F, color); | |
matrices.pop(); | |
} | |
default void fill(MatrixStack matrices, int x1, int y1, int x2, int y2, int color, float opacity) { | |
Matrix4f matrix = matrices.peek().getModel(); | |
int j; | |
if (x1 < x2) { | |
j = x1; | |
x1 = x2; | |
x2 = j; | |
} | |
if (y1 < y2) { | |
j = y1; | |
y1 = y2; | |
y2 = j; | |
} | |
float r = (float)(color >> 16 & 255) / 255.0F; | |
float g = (float)(color >> 8 & 255) / 255.0F; | |
float b = (float)(color & 255) / 255.0F; | |
BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer(); | |
RenderSystem.enableBlend(); | |
RenderSystem.disableTexture(); | |
RenderSystem.defaultBlendFunc(); | |
bufferBuilder.begin(7, VertexFormats.POSITION_COLOR); | |
bufferBuilder.vertex(matrix, (float)x1, (float)y2, 0.0F).color(r, g, b, opacity).next(); | |
bufferBuilder.vertex(matrix, (float)x2, (float)y2, 0.0F).color(r, g, b, opacity).next(); | |
bufferBuilder.vertex(matrix, (float)x2, (float)y1, 0.0F).color(r, g, b, opacity).next(); | |
bufferBuilder.vertex(matrix, (float)x1, (float)y1, 0.0F).color(r, g, b, opacity).next(); | |
bufferBuilder.end(); | |
BufferRenderer.draw(bufferBuilder); | |
RenderSystem.enableTexture(); | |
RenderSystem.disableBlend(); | |
} | |
default int darken(int color, double amount) { | |
int a = (int) ((color & 0xFF000000) * amount); | |
int r = (int) ((color & 0x00FF0000) * amount); | |
int g = (int) ((color & 0x0000FF00) * amount); | |
int b = (int) ((color & 0x000000FF) * amount); | |
return a | r | g | b; | |
} | |
} |
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