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| -- [[ CONFIGURACIÓN DE ÉLITE ]] -- | |
| getgenv().MonasteryConfig = { | |
| Team = "Pirates", | |
| Weapon = "Melee", -- Cambia a "Sword" si prefieres espada | |
| MinLevel = 100, | |
| NoHitTimeout = 10, -- Cambia de presa más rápido si no hay daño | |
| SkyHeight = 3800, -- Altura óptima para buguear | |
| SkillZTrigger = 30, -- Usa la Z cuando el enemigo tenga 30% de vida o menos | |
| } |
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| -- [[ CONFIGURACIÓN PROFESIONAL ]] -- | |
| getgenv().MonasteryConfig = { | |
| Team = "Pirates", | |
| Weapon = "Melee", -- "Melee" o "Sword" | |
| MinLevel = 100, | |
| NoHitTimeout = 12, | |
| SkyHeight = 4000, | |
| SkillHealthTrigger = 20, -- Usa la Z cuando el enemigo tenga 20% de vida o menos | |
| } |
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| -- [[ CONFIGURACIÓN DE MONASTERY HUB ]] -- | |
| getgenv().MonasteryConfig = { | |
| Team = "Pirates", | |
| Weapon = "Melee", | |
| MinLevel = 100, | |
| NoHitTimeout = 12, -- Cambia de objetivo más rápido si no hay kill | |
| HopMinPlayers = 2, -- Bajado para encontrar servers más rápido | |
| HopMaxPlayers = 10, | |
| SkyHeight = 3500, -- Más alto para evitar interferencias | |
| AttackDelay = 0.05, -- Ataque más rápido |
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| -- [[ CONFIGURACIÓN DE MONASTERY HUB ]] -- | |
| getgenv().MonasteryConfig = { | |
| Team = "Pirates", | |
| Weapon = "Melee", -- Asegúrate que el arma en tu inventario sea Melee | |
| MinLevel = 100, | |
| NoHitTimeout = 15, -- Tiempo máximo para matar a uno | |
| HopMinPlayers = 6, | |
| HopMaxPlayers = 10, | |
| SkyHeight = 2500, | |
| AttackDelay = 0.1, -- Pequeño delay entre clicks para evitar detección |
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| -- [[ CONFIGURACIÓN DE MONASTERY HUB ]] -- | |
| getgenv().MonasteryConfig = { | |
| -- ═══ FACCION ═══ | |
| Team = "Pirates", -- "Pirates" o "Marines" | |
| -- ═══ ARMA ═══ | |
| Weapon = "Melee", -- "Melee" o "Sword" | |
| -- ═══ NIVEL MINIMO ═══ | |
| MinLevel = 100, -- No atacará a jugadores por debajo de este nivel |
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| -- [[ MONASTERY HUB - ELITE BOUNTY HUNTER ]] -- | |
| -- 1. CONFIGURACIÓN Y MEMORIA | |
| local LP = game.Players.LocalPlayer | |
| local PlaceID = game.PlaceId | |
| local AllIDs = {} | |
| local foundAnything = "" | |
| local actualHour = os.date("!*t").hour | |
| -- Auto-Piratas |
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| -- [[ MONASTERY HUB - FULL AUTO SKY HUNTER ]] -- | |
| -- 1. AUTO-TEAM & CONFIGURACIÓN | |
| local LP = game.Players.LocalPlayer | |
| local PlaceID = game.PlaceId | |
| local AllIDs = {} | |
| local foundAnything = "" | |
| local actualHour = os.date("!*t").hour | |
| task.spawn(function() |
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| -- [[ MONASTERY HUB - FULL AUTO SKY HUNTER ]] -- | |
| -- 1. OPTIMIZACIÓN Y AUTO-TEAM | |
| local LP = game.Players.LocalPlayer | |
| task.spawn(function() | |
| local remote = game:GetService("ReplicatedStorage").Remotes.CommF_ | |
| repeat task.wait(0.1) | |
| remote:InvokeServer("SetTeam", "Pirates") | |
| until LP.Team ~= nil | |
| end) |
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| -- [[ MONASTERY HUB 💎 | ELITE SKY BOUNTY HUNTER ]] -- | |
| -- 1. CONFIGURACIÓN DE ALTA VELOCIDAD | |
| local StartBounty = game.Players.LocalPlayer.leaderstats["Bounty/Honor"].Value | |
| local HopTime = 12 -- Tiempo ideal para limpiar un server pequeño | |
| local SkyHeight = 1500 -- Altura para el combate en el cielo | |
| -- 2. OPTIMIZACIÓN "WHITE SCREEN" (FPS BOOST) | |
| local function UltraOptimize() | |
| for _, v in pairs(game:GetDescendants()) do |
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| -- [[ MONASTERY HUB 💎 | FULLY AUTOMATED & AUTO-PIRATE ]] -- | |
| -- 1. PRIORIDAD MÁXIMA: AUTO-JOIN PIRATES | |
| local function ForceJoinPirates() | |
| local remote = game:GetService("ReplicatedStorage").Remotes.CommF_ | |
| repeat | |
| task.wait(0.2) -- Intento rápido | |
| remote:InvokeServer("SetTeam", "Pirates") | |
| until game.Players.LocalPlayer.Team ~= nil | |
| print("Monastery: Bando Pirata seleccionado automáticamente.") |
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