Skip to content

Instantly share code, notes, and snippets.

@Heilemann
Last active August 29, 2015 14:08
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save Heilemann/bf3b4f3b0f0695ee9bd8 to your computer and use it in GitHub Desktop.
Save Heilemann/bf3b4f3b0f0695ee9bd8 to your computer and use it in GitHub Desktop.
The One Ring Roll20 Macros
adv_attack_1
------------
/emas @{selected|token_name} attacks @{target|token_name} (TN #npc_vs_pc_defense ) with a @{selected|weapon_skill_name_1} (Damage @{selected|weapon_damage_1}, Edge @{selected|weapon_edge_1}, Injury @{selected|weapon_injury_1}, @{selected|weapon_called_shot_1}, Damage Bonus @{selected|attribute_level}).
/r 1t[lm-feat] + @{selected|weapon_rating_1}t[@{selected|bar3}] + [[@{selected|weapon_favoured_1} * @{selected|attribute_level}]] + ?{Modifier|0} > #npc_vs_pc_defense
adv_attack_1
------------
/emas @{selected|token_name} attacks @{target|token_name} (TN #npc_vs_pc_defense ) with a @{selected|weapon_skill_name_2} (Damage @{selected|weapon_damage_2}, Edge @{selected|weapon_edge_2}, Injury @{selected|weapon_injury_2}, @{selected|weapon_called_shot_2}, Damage Bonus @{selected|attribute_level}).
/r 1t[lm-feat] + @{selected|weapon_rating_2}t[@{selected|bar3}] + [[@{selected|weapon_favoured_2} * @{selected|attribute_level}]] + ?{Modifier|0} > #npc_vs_pc_defense
adv_attack_2
------------
/emas @{selected|token_name} attacks @{target|token_name} (TN #npc_vs_pc_defense ) with a @{selected|weapon_skill_name_3} (Damage @{selected|weapon_damage_3}, Edge @{selected|weapon_edge_3}, Injury @{selected|weapon_injury_3}, @{selected|weapon_called_shot_3}, Damage Bonus @{selected|attribute_level}).
/r 1t[lm-feat] + @{selected|weapon_rating_3}t[@{selected|bar3}] + [[@{selected|weapon_favoured_3} * @{selected|attribute_level}]] + ?{Modifier|0} > #npc_vs_pc_defense
adv_attack_3
------------
/emas @{selected|token_name} attacks @{target|token_name} (TN #npc_vs_pc_defense ) with a @{selected|weapon_skill_name_4} (Damage @{selected|weapon_damage_4}, Edge @{selected|weapon_edge_4}, Injury @{selected|weapon_injury_4}, @{selected|weapon_called_shot_4}, Damage Bonus @{selected|attribute_level}).
/r 1t[lm-feat] + @{selected|weapon_rating_4}t[@{selected|bar3}] + [[@{selected|weapon_favoured_4} * @{selected|attribute_level}]] + ?{Modifier|0} > #npc_vs_pc_defense
npc_attack_1
------------
/emas @{selected|token_name} attacks @{target|token_name} (TN #pc_vs_npc_defense ) with a @{selected|weapon_skill_name_1} (Damage @{selected|weapon_damage_1}, Edge @{selected|weapon_edge_1}, Injury @{selected|weapon_injury_1}, @{selected|weapon_called_shot_1}, Damage Bonus @{selected|attribute_level}).
/r 1t[feat] + @{selected|weapon_rating_1}t[@{selected|bar3}] + [[@{selected|weapon_favoured_1} * @{selected|attribute_level}]] + ?{Modifier|0} > #pc_vs_npc_defense
npc_attack_2
------------
/emas @{selected|token_name} attacks @{target|token_name} (TN #pc_vs_npc_defense ) with a @{selected|weapon_skill_name_2} (Damage @{selected|weapon_damage_2}, Edge @{selected|weapon_edge_2}, Injury @{selected|weapon_injury_2}, @{selected|weapon_called_shot_2}, Damage Bonus @{selected|attribute_level}).
/r 1t[feat] + @{selected|weapon_rating_2}t[@{selected|bar3}] + [[@{selected|weapon_favoured_2} * @{selected|attribute_level}]] + ?{Modifier|0} > #pc_vs_npc_defense
npc_attack_3
------------
/emas @{selected|token_name} attacks @{target|token_name} (TN #pc_vs_npc_defense ) with a @{selected|weapon_skill_name_3} (Damage @{selected|weapon_damage_3}, Edge @{selected|weapon_edge_3}, Injury @{selected|weapon_injury_3}, @{selected|weapon_called_shot_3}, Damage Bonus @{selected|attribute_level}).
/r 1t[feat] + @{selected|weapon_rating_3}t[@{selected|bar3}] + [[@{selected|weapon_favoured_3} * @{selected|attribute_level}]] + ?{Modifier|0} > #pc_vs_npc_defense
npc_attack_4
------------
/emas @{selected|token_name} attacks @{target|token_name} (TN #pc_vs_npc_defense ) with a @{selected|weapon_skill_name_4} (Damage @{selected|weapon_damage_4}, Edge @{selected|weapon_edge_4}, Injury @{selected|weapon_injury_4}, @{selected|weapon_called_shot_4}, Damage Bonus @{selected|attribute_level}).
/r 1t[feat] + @{selected|weapon_rating_4}t[@{selected|bar3}] + [[@{selected|weapon_favoured_4} * @{selected|attribute_level}]] + ?{Modifier|0} > #pc_vs_npc_defense
npv_vs_pc_defense
-----------------
[[@{target|stance} + @{target|parry} + @{target|shield} + @{target|head-gear}]]
pc_attack_1
-----------
/em attacks @{target|token_name} (TN #pc_vs_npc_defense ) with a @{selected|weapon_skill_name_1}. (Damage @{selected|weapon_damage_1} Edge @{selected|weapon_edge_1}, Injury @{selected|weapon_injury_1}, Damage Bonus @{selected|damage}).
/r 1t[feat] + @{selected|weapon_rating_1}t[@{selected|weary}] + ?{Modifier|0} > #pc_vs_npc_defense
pc_attack_2
-----------
/em attacks @{target|token_name} (TN #pc_vs_npc_defense ) with a @{selected|weapon_skill_name_2}. (Damage @{selected|weapon_damage_2} Edge @{selected|weapon_edge_2}, Injury @{selected|weapon_injury_2}, Damage Bonus @{selected|damage}).
/r 1t[feat] + @{selected|weapon_rating_2}t[@{selected|weary}] + ?{Modifier|0} > #pc_vs_npc_defense
pc_attack_3
-----------
/em attacks @{target|token_name} (TN #pc_vs_npc_defense ) with a @{selected|weapon_skill_name_3}. (Damage @{selected|weapon_damage_3} Edge @{selected|weapon_edge_3}, Injury @{selected|weapon_injury_3}, Damage Bonus @{selected|damage}).
/r 1t[feat] + @{selected|weapon_rating_3}t[@{selected|weary}] + ?{Modifier|0} > #pc_vs_npc_defense
pc_attack_4
-----------
/em attacks @{target|token_name} (TN #pc_vs_npc_defense ) with a @{selected|weapon_skill_name_4}. (Damage @{selected|weapon_damage_4} Edge @{selected|weapon_edge_4}, Injury @{selected|weapon_injury_4}, Damage Bonus @{selected|damage}).
/r 1t[feat] + @{selected|weapon_rating_4}t[@{selected|weary}] + ?{Modifier|0} > #pc_vs_npc_defense
pc_attack_1_ranged
------------------
/em attacks @{target|token_name} (TN #pc_vs_npc_defense ) with a @{selected|weapon_skill_name_1} (Damage @{selected|weapon_damage_1}, Edge @{selected|weapon_edge_1}, Injury @{selected|weapon_injury_1}, Damage Bonus @{selected|ranged})
/r 1t[feat] + @{selected|weapon_rating_1}t[@{selected|weary}] + ?{Modifier|0} > #pc_vs_npc_defense
pc_attack_2_ranged
------------------
/em attacks @{target|token_name} (TN #pc_vs_npc_defense ) with a @{selected|weapon_skill_name_2} (Damage @{selected|weapon_damage_2}, Edge @{selected|weapon_edge_2}, Injury @{selected|weapon_injury_2}, Damage Bonus @{selected|ranged})
/r 1t[feat] + @{selected|weapon_rating_2}t[@{selected|weary}] + ?{Modifier|0} > #pc_vs_npc_defense
pc_attack_3_ranged
------------------
/em attacks @{target|token_name} (TN #pc_vs_npc_defense ) with a @{selected|weapon_skill_name_3} (Damage @{selected|weapon_damage_3}, Edge @{selected|weapon_edge_3}, Injury @{selected|weapon_injury_3}, Damage Bonus @{selected|ranged})
/r 1t[feat] + @{selected|weapon_rating_3}t[@{selected|weary}] + ?{Modifier|0} > #pc_vs_npc_defense
pc_attack_4_ranged
------------------
/em attacks @{target|token_name} (TN #pc_vs_npc_defense ) with a @{selected|weapon_skill_name_4} (Damage @{selected|weapon_damage_4}, Edge @{selected|weapon_edge_4}, Injury @{selected|weapon_injury_4}, Damage Bonus @{selected|ranged})
/r 1t[feat] + @{selected|weapon_rating_4}t[@{selected|weary}] + ?{Modifier|0} > #pc_vs_npc_defense
pc_vs_npc_defense
-----------------
[[@{selected|stance} + @{target|parry} + @{target|shield}]]
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment