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@Heltrato
Last active February 22, 2018 04:00
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To make way for the 1.5 Openworld update, we are making patches first to make the mod smooth while on it's way to the next major update.
MHFC 1.4.6
Bug Fixes:
- Fixed Monster Health Cap limit to 1024
- Fixed Monster suddenly dissappering when getting damage by weapons.
- Fixed Quest Issue where player suddenly spawns on void afterwards
- Fixed Some model blocks being glitchy and transparent
- Fixed Weapon Class, on hand offset and translation
- Fixed Hunting horn note display
- Fixed Reflection crash on real MC.
- Fixed Hammer & Hunting Horn Class from keep spamming Stun Effect.
- Fixed Deviljho having no AI
- Fixed Armor Crashing on updateTick.
- Fixed Incomplete Armor Descriptions.
- Fixed Armor showing wrong tooltips
- Fixed Monsters not droping loots.
- Fixed Hunting Horn render display
- Fixed Weapon Render Translations (and Scales)
- Fixed Bow arrow render glitch
- Fixed Block modelled glitch
- Fixed Longsword rapid multiplier
- Fixed Great Jaggi Charge AI bug.
- Fixed Glitchy AI Damage bug. (Deprecating damageCollidingEntities)
- Fixed Blocks giving wrong step sound.
- Fixed Quest Rewards
- Fixed Tigrex Ground Hurl AI
- Fixed Wrong Block stepsounds
- Fixed Armor Tooltips
Optimization:
- Quest Feature now uses GameProfile instead of EntityPlayer
- Removed unfinished sub features in the mod. "
- Hunting Horn music note now works perfectly fine.
- Tweak Longsword Spirit Damage multiplier
- Wyvernia arrow no longer drops on ground.
- Removed unimplemented weapon catergory.
- New crafting reference most likely based on the real game
- Quest board remodelled
- Armors no longer get's destroyed and reduced durability.
- Mass rename for each armor equipment matching the same as the game series.
Monsters:
General
" Health Points are now based on the real game".
" AI Damage to Wyvernia Armors are based on damage formula on the base game".
" Monster now drop loot (in alternative for the carves) ".
Readded Great Jaggi
" Great Jaggi is now a tutorial monster, with no feature just to make the players have touches for the mod."
Weapons:
General
" Most weapons now can expose they're uniqueness in game"
Greatsword:
" Now deals largely scaled damage, but soon will add its final feature which is block incoming damages".
Longsword:
" Reach, Attack Speed, and Spirit Gauge, but lack of damage".
Hammer:
"Highly chance to proc stun on enemy, small area of effect damage, but slow to use."
Hunting Horn:
"Weak, Reach, but has a music note to spam and when right click can cause an effect to the user. Soon it will havee AoE on high tiers".
Bows:
"Small Damages, flexible, no longer uses ammunition, coating will be a feature soon".
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