setTimeout
vs. setInterval
experiment involving slow-downs.
Last active
November 12, 2017 13:39
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setTimeout/setInterval experiment involving slow-downs
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license: gpl-3.0 |
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<body> | |
<select id="selectMethod"> | |
<option selected></option> | |
<option>setTimeout</option> | |
<option>setInterval</option> | |
</select> | |
<label><input type="checkbox" id="cbSlowDown">Make function execution take longer than time for a tick</label> | |
<p>Counter: <span id="counter">0</span></p> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
<script> | |
const TIME = 500; | |
const SLOWDOWN_RATE = 2; | |
var setIntervalCounter = d3.select("#counter"); | |
var count = 0.0; | |
var ts = Date.now(); | |
var slowDown = false; | |
var timer; | |
function tick() { | |
setIntervalCounter.text(count += .5); | |
while (slowDown && (ts + TIME * SLOWDOWN_RATE) > Date.now()); | |
ts = Date.now(); | |
} | |
function changeMethod(method) { | |
clearTimeout(timer); | |
switch (method) { | |
case "setTimeout": | |
timer = window.setTimeout(function fun() { | |
tick(); | |
timer = window.setTimeout(fun, TIME); | |
}, TIME); | |
break; | |
case "setInterval": | |
timer = window.setInterval(tick, TIME); | |
break; | |
} | |
} | |
d3.select("#selectMethod").on("change", function () { | |
changeMethod(this.value); | |
}); | |
d3.select("#cbSlowDown").on("change", function () { | |
slowDown = this.checked; | |
}); | |
</script> | |
</body> |
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