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SpotAFire
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import pygame, sys, os, time, random, requests, json, webbrowser | |
from pygame.locals import * | |
accesskey="b94d1def18adbe4dbf05c995c76b6266" | |
pygame.init() | |
FPS = 60 | |
pygame.mixer.init() | |
pygame.font.init() | |
clock = pygame.time.Clock() | |
BLACK = (0,0,0) | |
WHITE = (255,255,255) | |
RED = (255,0,0) | |
BLUE = (0,0,255) | |
SIZE = (500,500) | |
MIDDLE = (250,250) | |
pygame.display.set_caption("SpotaFire") | |
DISPLAY = pygame.display.set_mode(SIZE) | |
font = pygame.font.SysFont('Calibri Body', 30) | |
textsurface = font.render('Report A Fire!', False, BLACK) | |
copyright = font.render("Copyright 2018", False, BLACK) | |
screen = 1 | |
def first_screen(): | |
screen = 1 | |
DISPLAY.fill(WHITE) | |
pygame.draw.circle(DISPLAY, RED, MIDDLE, 100, 100) | |
textsurface = font.render('Report A Fire!', False, BLACK) | |
DISPLAY.blit(copyright, (0,0)) | |
DISPLAY.blit(textsurface, (180,240)) | |
button = False | |
def second_screen(): | |
map=pygame.image.load("/home/eirik/PycharmProjects/SpotaFire/map.jpg") | |
DISPLAY.fill(BLUE) | |
DISPLAY.blit(map, (0,0)) | |
send_url = "http://api.ipstack.com/check?access_key={}".format(accesskey) | |
geo_req = requests.get(send_url) | |
geo_json = json.loads(geo_req.text) | |
latitude = geo_json['latitude'] | |
longitude = geo_json['longitude'] | |
city = geo_json['city'] | |
print(latitude, longitude) | |
pygame.draw.circle(DISPLAY, RED, (300, 150), 10, 5) | |
first_screen() | |
while True: # Main Game Loop | |
cursor = pygame.mouse.get_pos() | |
if screen == 1: | |
if cursor[0] > 150 and cursor[0] < 350 and cursor[1] > 150 and cursor[1] < 350: | |
pygame.draw.circle(DISPLAY, (255,150,50), MIDDLE, 100, 100) | |
DISPLAY.blit(textsurface, (180,240)) | |
button = True | |
else: | |
pygame.draw.circle(DISPLAY, RED, MIDDLE, 100, 100) | |
DISPLAY.blit(textsurface, (180, 240)) | |
button = False | |
for event in pygame.event.get(): | |
if event.type == pygame.MOUSEBUTTONDOWN and button == True: | |
second_screen() | |
screen=2 | |
if event.type == QUIT: | |
sys.exit() | |
pygame.quit() | |
elif screen == 2: | |
for event in pygame.event.get(): | |
if event.type == pygame.MOUSEBUTTONDOWN and button == True: | |
first_screen() | |
screen=1 | |
if event.type == QUIT: | |
sys.exit() | |
pygame.quit() | |
clock.tick(FPS) | |
pygame.display.update() |
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