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@HimeWorks
Created February 26, 2015 19:18
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No Battle Transition
class Scene_Map
def pre_battle_scene
Graphics.update
Graphics.freeze
@spriteset.dispose_characters
BattleManager.save_bgm_and_bgs
BattleManager.play_battle_bgm
#~ Sound.play_battle_start
end
def perform_battle_transition
#~ Graphics.transition(60, "Graphics/System/BattleStart", 100)
#~ Graphics.freeze
end
end
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