Created
February 26, 2015 19:18
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No Battle Transition
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class Scene_Map | |
def pre_battle_scene | |
Graphics.update | |
Graphics.freeze | |
@spriteset.dispose_characters | |
BattleManager.save_bgm_and_bgs | |
BattleManager.play_battle_bgm | |
#~ Sound.play_battle_start | |
end | |
def perform_battle_transition | |
#~ Graphics.transition(60, "Graphics/System/BattleStart", 100) | |
#~ Graphics.freeze | |
end | |
end |
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