Created
February 25, 2016 20:32
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Compatibility patch for HIME Battle Action EXP with Yanfly Victory Aftermath
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/* Insert this code under both yanfly's victory aftermath and HimeWorks Battle Action EXP to properly show level ups. | |
*/ | |
var TH_VictoryAftermath_BattleManager_startBattle = BattleManager.startBattle; | |
BattleManager.startBattle = function() { | |
TH_VictoryAftermath_BattleManager_startBattle.call(this); | |
this.prepareBattleStartInfo(); | |
} | |
BattleManager.prepareBattleStartInfo = function() { | |
$gameParty.allMembers().forEach(function(actor) { | |
actor._preVictoryExp = actor.currentExp(); | |
actor._preVictoryLv = actor._level; | |
}, this); | |
} | |
BattleManager.prepareVictoryInfo = function() { | |
$gameParty.allMembers().forEach(function(actor) { | |
ImageManager.loadFace(actor.faceName()); | |
actor._victoryPhase = true; | |
actor._victorySkills = []; | |
}, this); | |
this.gainRewards(); | |
$gameParty.allMembers().forEach(function(actor) { | |
actor._expGained = actor.currentExp() - actor._preVictoryExp; | |
actor._postVictoryLv = actor._level; | |
}, this); | |
}; |
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