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@Hinkiii
Created September 6, 2023 07:00
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Setting, DefaultValue, INIValue, CurrentValue, Origin
sScreenShotBaseName:Display, <unimplemented>, <unimplemented>, <unimplemented>, INI
sScreenShotFolderName:Display, <unimplemented>, <unimplemented>, <unimplemented>, INI
sRuntimeLODDatabasePath:LODManager, <unimplemented>, <unimplemented>, <unimplemented>, INI
strPluginsFileHeader:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sLanguage:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sFailureMessage:LANGUAGE, <unimplemented>, <unimplemented>, <unimplemented>, INI
sResourcePrefixList:Archive, <unimplemented>, <unimplemented>, <unimplemented>, INI
sDLCDefaultVoiceSuffix:Archive, <unimplemented>, <unimplemented>, <unimplemented>, INI
sLocalMasterPath:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sLocalSavePath:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sAnimTextExportOutputPath:Animation, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTestDataMasterName:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sCellGrassSubdirectories:Grass, <unimplemented>, <unimplemented>, <unimplemented>, INI
fSpatialGraphSpaceCollectionGridDistance:Pathfinding, 15000.000000, 15000.000000, 15000.000000, INI
fSpatialGraphSpaceCollectionGridUpdateDistance:Pathfinding, 500.000000, 500.000000, 500.000000, INI
sDefaultOverlay:Landing, <unimplemented>, <unimplemented>, <unimplemented>, INI
sPreviewPlanet:Planet, <unimplemented>, <unimplemented>, <unimplemented>, INI
sDefaultPathTexture:Terrain, <unimplemented>, <unimplemented>, <unimplemented>, INI
sRingModelFilename:Display, <unimplemented>, <unimplemented>, <unimplemented>, INI
sCreateRecipeTemplateName:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
bMergeInstStatCol:Packin, True, True, True, INI
bSkipFurnitureMarkerVisualization:AI, False, False, False, INI
bShowFurnitureEntryMarkers:AI, True, True, True, INI
bShowFurnitureExitMarkers:AI, True, True, True, INI
bShowFurnitureMarkersForSelectedOnly:AI, False, False, False, INI
sExternalVoiceFilePath1:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sExternalVoiceFilePath2:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sExternalVoiceFilePath3:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sExternalVoiceFilePath4:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sExternalVoiceFilePath5:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sExternalVoiceFilePath6:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sFirstPersonAnimationGraph:Animation, <unimplemented>, <unimplemented>, <unimplemented>, INI
sFileTypeGame:Voice, <unimplemented>, <unimplemented>, <unimplemented>, INI
sFileTypeSource:Voice, <unimplemented>, <unimplemented>, <unimplemented>, INI
sFileTypeQSA:Voice, <unimplemented>, <unimplemented>, <unimplemented>, INI
sFileTypeAnimaiton:Voice, <unimplemented>, <unimplemented>, <unimplemented>, INI
sFileTypeFUZ:Voice, <unimplemented>, <unimplemented>, <unimplemented>, INI
sFCTBakeExt:FCT, <unimplemented>, <unimplemented>, <unimplemented>, INI
sSkinTexturePath:Facegen, <unimplemented>, <unimplemented>, <unimplemented>, INI
sKitEndpoint:Kit, <unimplemented>, <unimplemented>, <unimplemented>, INI
sKitConnect:Kit, <unimplemented>, <unimplemented>, <unimplemented>, INI
sSurfaceTexture:Water, <unimplemented>, <unimplemented>, <unimplemented>, INI
strPlayerCharacterBehavior1stPGraphPathAddition:Animation, <unimplemented>, <unimplemented>, <unimplemented>, INI
sSynchronousLoadedBanks:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sAudioOcclusionDisableText:Audio, <unimplemented>, <unimplemented>, <unimplemented>, INI
sWorkshopBorderMaterial:Workshop, <unimplemented>, <unimplemented>, <unimplemented>, INI
sPhotoModeCameraPrecisionFormatString:Camera, <unimplemented>, <unimplemented>, <unimplemented>, INI
sWorkshopIsoCamPrecisionFormatString:Camera, <unimplemented>, <unimplemented>, <unimplemented>, INI
sMotionEventNameText:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sDebugCameraPrecisionFormatString:DebugCamera, <unimplemented>, <unimplemented>, <unimplemented>, INI
sDebugCameraTargetBone:DebugCamera, <unimplemented>, <unimplemented>, <unimplemented>, INI
sDebugCameraFollowBone:DebugCamera, <unimplemented>, <unimplemented>, <unimplemented>, INI
sDebugCameraOrbitalBone:DebugCamera, <unimplemented>, <unimplemented>, <unimplemented>, INI
sCreditsFile:Interface, <unimplemented>, <unimplemented>, <unimplemented>, INI
sEndCreditsMenuMusicEvent:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sEndCreditsMenuMusicStopEvent:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sWatchSaveLoadPID:SaveGame, <unimplemented>, <unimplemented>, <unimplemented>, INI
sSupportedResolutionsList:Display, <unimplemented>, <unimplemented>, <unimplemented>, INI
sPhotoModeFolder:Display, <unimplemented>, <unimplemented>, <unimplemented>, INI
sStarMapGalaxyHomeSystem:StarMap, <unimplemented>, <unimplemented>, <unimplemented>, INI
sRingModelFilename:StarMap, <unimplemented>, <unimplemented>, <unimplemented>, INI
sBodyModelFilename:StarMap, <unimplemented>, <unimplemented>, <unimplemented>, INI
sStreamInstallVideoPlayList:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sEmptyNameDefaultText:Terminals, <unimplemented>, <unimplemented>, <unimplemented>, INI
sUsername:Login, <unimplemented>, <unimplemented>, <unimplemented>, INI
sPassword:Login, <unimplemented>, <unimplemented>, <unimplemented>, INI
SResourceEnglishVoiceList:Archive, <unimplemented>, <unimplemented>, <unimplemented>, INI
sResourceLocaleVoiceList:Archive, <unimplemented>, <unimplemented>, <unimplemented>, INI
sObsoleteSave:SaveGame, <unimplemented>, <unimplemented>, <unimplemented>, INI
sPostdatedSave:SaveGame, <unimplemented>, <unimplemented>, <unimplemented>, INI
sPoisonedMessage:SaveGame, <unimplemented>, <unimplemented>, <unimplemented>, INI
sSaveGameGameVersionOutdated:SaveGame, <unimplemented>, <unimplemented>, <unimplemented>, INI
sSaveGameSafeMarkerID:SaveGame, <unimplemented>, <unimplemented>, <unimplemented>, INI
SIntroSequence:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sWindowTitle:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTitleServiceID:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sArchiveList:Archive, <unimplemented>, <unimplemented>, <unimplemented>, INI
SResourceIndexFileList:Archive, <unimplemented>, <unimplemented>, <unimplemented>, INI
SResourceStartUpArchiveList:Archive, <unimplemented>, <unimplemented>, <unimplemented>, INI
SResourceArchiveList:Archive, <unimplemented>, <unimplemented>, <unimplemented>, INI
SResourceArchiveMemoryCacheList:Archive, <unimplemented>, <unimplemented>, <unimplemented>, INI
sResourceMiscArchiveMemoryCacheList:Archive, <unimplemented>, <unimplemented>, <unimplemented>, INI
sResourceDataDirsFinal:Archive, <unimplemented>, <unimplemented>, <unimplemented>, INI
sResourceArchiveRetainFileNameList:Archive, <unimplemented>, <unimplemented>, <unimplemented>, INI
sBaseGameMasterfile:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
STestFile1:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTestFile2:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTestFile3:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTestFile4:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTestFile5:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTestFile6:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTestFile7:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTestFile8:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTestFile9:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTestFile10:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sFaceEmotionalIdlesAsset:FaceGen, <unimplemented>, <unimplemented>, <unimplemented>, INI
sStartingCell:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sStartingWorld:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sStartingCellX:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sStartingCellY:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sStartingConsoleCommand:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sOffsetID:CameraPath, <unimplemented>, <unimplemented>, <unimplemented>, INI
sNif:CameraPath, <unimplemented>, <unimplemented>, <unimplemented>, INI
sDirectoryName:CameraPath, <unimplemented>, <unimplemented>, <unimplemented>, INI
sRecordSceneCamera:CameraPath, <unimplemented>, <unimplemented>, <unimplemented>, INI
sRecordSceneAlias:CameraPath, <unimplemented>, <unimplemented>, <unimplemented>, INI
sInvalidationFile:Archive, <unimplemented>, <unimplemented>, <unimplemented>, INI
sDebugText:Display, <unimplemented>, <unimplemented>, <unimplemented>, INI
sHideTexturePath:Display, <unimplemented>, <unimplemented>, <unimplemented>, INI
bPlanetContentLogDiffing:Planet, False, False, False, INI
sBackpackHolster1:AI, <unimplemented>, <unimplemented>, <unimplemented>, INI
sBackpackHolster2:AI, <unimplemented>, <unimplemented>, <unimplemented>, INI
sBackpackHolster3:AI, <unimplemented>, <unimplemented>, <unimplemented>, INI
sLegHolster:AI, <unimplemented>, <unimplemented>, <unimplemented>, INI
sCombatAngryExpression:FaceFX, <unimplemented>, <unimplemented>, <unimplemented>, INI
strPipboyScreenGlowEffect:GamePlay, <unimplemented>, <unimplemented>, <unimplemented>, INI
sFaceLightAnimationGraph:Animation, <unimplemented>, <unimplemented>, <unimplemented>, INI
bDebugCombatCoverReservations:Combat, False, False, False, INI
sDeathCameraEffect:Audio, <unimplemented>, <unimplemented>, <unimplemented>, INI
sDeathCameraEffectEnd:Audio, <unimplemented>, <unimplemented>, <unimplemented>, INI
sConsoleHistoryLOG:Menu, <unimplemented>, <unimplemented>, <unimplemented>, INI
sConsoleINI:Menu, <unimplemented>, <unimplemented>, <unimplemented>, INI
sConsoleDefaultINI:Menu, <unimplemented>, <unimplemented>, <unimplemented>, INI
sConsoleNetworkPath:Menu, <unimplemented>, <unimplemented>, <unimplemented>, INI
sForcedLoadScreenEditorID:Interface, <unimplemented>, <unimplemented>, <unimplemented>, INI
sLoadScreenLUT:Display, <unimplemented>, <unimplemented>, <unimplemented>, INI
sMainMenuMusicEvent:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sMainMenuMusicStopEvent:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTraceStatusOfQuest:Papyrus, <unimplemented>, <unimplemented>, <unimplemented>, INI
sEditorPreviewGraphName:Animation, <unimplemented>, <unimplemented>, <unimplemented>, INI
sEditorPreviewGraphIdleEvent:Animation, <unimplemented>, <unimplemented>, <unimplemented>, INI
sEditorPreviewGraphIdlePartialEvent:Animation, <unimplemented>, <unimplemented>, <unimplemented>, INI
sEditorPreviewGraphFlavorEvent:Animation, <unimplemented>, <unimplemented>, <unimplemented>, INI
sGameStateFilepath:Animation, <unimplemented>, <unimplemented>, <unimplemented>, INI
sAnimationArchiveName:Archive, <unimplemented>, <unimplemented>, <unimplemented>, INI
sDLCArchiveNameSuffix:Archive, <unimplemented>, <unimplemented>, <unimplemented>, INI
sHkxDBNameContextPrefix:Animation, <unimplemented>, <unimplemented>, <unimplemented>, INI
sControlsRemapFile:Controls, <unimplemented>, <unimplemented>, <unimplemented>, INI
sExceptionAdditionalFilesForZip:Debug, <unimplemented>, <unimplemented>, <unimplemented>, INI
sDumpFolder:Debug, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTeamCityServer:Debug, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTeamCityJobName:Debug, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTeamCityBuildId:Debug, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTeamCityTacType:Debug, <unimplemented>, <unimplemented>, <unimplemented>, INI
sWorldSpacesCSV:Galaxy, <unimplemented>, <unimplemented>, <unimplemented>, INI
sStarCSV:Galaxy, <unimplemented>, <unimplemented>, <unimplemented>, INI
sGalaxyCSV:Galaxy, <unimplemented>, <unimplemented>, <unimplemented>, INI
sGalaxyDynamicCSV:Galaxy, <unimplemented>, <unimplemented>, <unimplemented>, INI
sBiomesCSV:Galaxy, <unimplemented>, <unimplemented>, <unimplemented>, INI
sStarDataCSV:Galaxy, <unimplemented>, <unimplemented>, <unimplemented>, INI
sStarMapSystemTestStarNif:StarMap, <unimplemented>, <unimplemented>, <unimplemented>, INI
sStarMapSystemTestPlanetNif:StarMap, <unimplemented>, <unimplemented>, <unimplemented>, INI
sBackgroundPanorama:Display, <unimplemented>, <unimplemented>, <unimplemented>, INI
sSpaceGlowCubemap:Display, <unimplemented>, <unimplemented>, <unimplemented>, INI
sOrientedDirtiness:Display, <unimplemented>, <unimplemented>, <unimplemented>, INI
sGlareMask:Display, <unimplemented>, <unimplemented>, <unimplemented>, INI
sGeneratedSpecGlossFile:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
sOverridePsfxPath:Particles, <unimplemented>, <unimplemented>, <unimplemented>, INI
sDefaultMaterial:Particles, <unimplemented>, <unimplemented>, <unimplemented>, INI
sPSFXToUpdate1:Particles, <unimplemented>, <unimplemented>, <unimplemented>, INI
sPSFXToUpdate2:Particles, <unimplemented>, <unimplemented>, <unimplemented>, INI
sPSFXToUpdate3:Particles, <unimplemented>, <unimplemented>, <unimplemented>, INI
sAssertOnFailureFilter:Particles, <unimplemented>, <unimplemented>, <unimplemented>, INI
fParticlePoolRetentionTime:Particles, 3.000000, 3.000000, 3.000000, INI
fParticlePopOneTime:Particles, 1.500000, 1.500000, 1.500000, INI
bUsePools:Particles, True, True, True, INI
bDebugDrawEmittersBound:VFX, False, False, False, INI
bDebugDrawSingleParticles:VFX, False, False, False, INI
bDrawParticles:VFX, True, True, True, INI
bEnableMultiThreadParticleUpdate:Particles, True, True, True, INI
sFallbackGeometryMaterial:Particles, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTextureStreamerTableOutputFilePath:Textures, <unimplemented>, <unimplemented>, <unimplemented>, INI
SGPUDefaultQualitySettingsJSON:General, <unimplemented>, <unimplemented>, <unimplemented>, INI
iIndirectOverride:Display, 4, 4, 4, INI
sDebugTextFont:Fonts, <unimplemented>, <unimplemented>, <unimplemented>, INI
sShaderBuilderAddress:Display, <unimplemented>, <unimplemented>, <unimplemented>, INI
sNanValidationSinglePassName:Debug, <unimplemented>, <unimplemented>, <unimplemented>, INI
bRangingDebugDraw:Pathfinding, False, False, False, INI
fMinDistToRun:Pathing, 20.000000, 20.000000, 20.000000, INI
fMinDistToJog:Pathing, 17.145000, 17.145000, 17.145000, INI
fMinDistToWalkFast:Pathing, 7.144000, 7.144000, 7.144000, INI
bUseNavmeshRaycastRange:Pathfinding, True, True, True, INI
bBIClientPerformanceContextLogging:BIEvents, False, False, False, INI
iBIClientPerformanceContextSendRateMinMS:BIEvents, 5000, 5000, 5000, INI
iBIClientNextPrebuildHTTPSPostTimeMS:BIEvents, 300000, 300000, 300000, INI
bBIDebug:BIEvents, False, False, False, INI
bBIEnabled:BIEvents, True, True, True, INI
iBIEventBulkSendRateMS:BIEvents, 30000, 30000, 30000, INI
uShutdownCallbackTimeout:BIEvents, 5000, 5000, 5000, INI
uiMaxNumberOfBulkBIEventsSentPerFrame:BIEvents, 2, 2, 2, INI
bClientHeartBeatEnabled:BIEvents, True, True, True, INI
bClientHeartBeatGeneric:BIEvents, False, False, False, INI
iClientHeartBeatFrequencyMS:BIEvents, 60000, 60000, 60000, INI
iClientHeartBeatLevel:BIEvents, 1, 1, 1, INI
bClientHardwareSpecificationEnabled:BIEvents, True, True, True, INI
bClientHardwareSpecificationGeneric:BIEvents, False, False, False, INI
iClientHardwareSpecificationFrequencyMS:BIEvents, 0, 0, 0, INI
iClientHardwareSpecificationLevel:BIEvents, 1, 1, 1, INI
bClientGraphicsSettingsEnabled:BIEvents, True, True, True, INI
bClientGraphicsSettingsGeneric:BIEvents, False, False, False, INI
iClientGraphicsSettingsFrequencyMS:BIEvents, 0, 0, 0, INI
iClientGraphicsSettingsLevel:BIEvents, 1, 1, 1, INI
bClientStartupEnabled:BIEvents, True, True, True, INI
bClientStartupGeneric:BIEvents, False, False, False, INI
iClientStartupFrequencyMS:BIEvents, 0, 0, 0, INI
iClientStartupLevel:BIEvents, 1, 1, 1, INI
bClientShutdownEnabled:BIEvents, True, True, True, INI
bClientShutdownGeneric:BIEvents, False, False, False, INI
iClientShutdownFrequencyMS:BIEvents, 0, 0, 0, INI
iClientShutdownLevel:BIEvents, 1, 1, 1, INI
bClientCrashEnabled:BIEvents, True, True, True, INI
bClientCrashGeneric:BIEvents, False, False, False, INI
iClientCrashFrequencyMS:BIEvents, 0, 0, 0, INI
iClientCrashLevel:BIEvents, 1, 1, 1, INI
bGameSaveSavedEnabled:BIEvents, True, True, True, INI
bGameSaveSavedGeneric:BIEvents, False, False, False, INI
iGameSaveSavedFrequencyMS:BIEvents, 0, 0, 0, INI
iGameSaveSavedLevel:BIEvents, 1, 1, 1, INI
bGameSaveLoadedEnabled:BIEvents, True, True, True, INI
bGameSaveLoadedGeneric:BIEvents, False, False, False, INI
iGameSaveLoadedFrequencyMS:BIEvents, 0, 0, 0, INI
iGameSaveLoadedLevel:BIEvents, 1, 1, 1, INI
bPlayerDeathEnabled:BIEvents, True, True, True, INI
bPlayerDeathGeneric:BIEvents, False, False, False, INI
iPlayerDeathFrequencyMS:BIEvents, 0, 0, 0, INI
iPlayerDeathLevel:BIEvents, 3, 3, 3, INI
bNPCDeathEnabled:BIEvents, True, True, True, INI
bNPCDeathGeneric:BIEvents, False, False, False, INI
iNPCDeathFrequencyMS:BIEvents, 0, 0, 0, INI
iNPCDeathLevel:BIEvents, 3, 3, 3, INI
bCharacterLevelUpEnabled:BIEvents, True, True, True, INI
bCharacterLevelUpGeneric:BIEvents, False, False, False, INI
iCharacterLevelUpFrequencyMS:BIEvents, 0, 0, 0, INI
iCharacterLevelUpLevel:BIEvents, 3, 3, 3, INI
bQuestRewardsReceivedEnabled:BIEvents, True, True, True, INI
bQuestRewardsReceivedGeneric:BIEvents, False, False, False, INI
iQuestRewardsReceivedFrequencyMS:BIEvents, 0, 0, 0, INI
iQuestRewardsReceivedLevel:BIEvents, 3, 3, 3, INI
bSpaceshipPowerAllocationEnabled:BIEvents, True, True, True, INI
bSpaceshipPowerAllocationGeneric:BIEvents, False, False, False, INI
iSpaceshipPowerAllocationFrequencyMS:BIEvents, 0, 0, 0, INI
iSpaceshipPowerAllocationLevel:BIEvents, 3, 3, 3, INI
bSpaceshipCombatEncounterEnabled:BIEvents, True, True, True, INI
bSpaceshipCombatEncounterGeneric:BIEvents, False, False, False, INI
iSpaceshipCombatEncounterFrequencyMS:BIEvents, 0, 0, 0, INI
iSpaceshipCombatEncounterLevel:BIEvents, 3, 3, 3, INI
bSpaceshipHullRepairedEnabled:BIEvents, True, True, True, INI
bSpaceshipHullRepairedGeneric:BIEvents, False, False, False, INI
iSpaceshipHullRepairedFrequencyMS:BIEvents, 0, 0, 0, INI
iSpaceshipHullRepairedLevel:BIEvents, 3, 3, 3, INI
bPlanetScannedEnabled:BIEvents, True, True, True, INI
bPlanetScannedGeneric:BIEvents, False, False, False, INI
iPlanetScannedFrequencyMS:BIEvents, 0, 0, 0, INI
iPlanetScannedLevel:BIEvents, 3, 3, 3, INI
bCharacterXPChangeEnabled:BIEvents, True, True, True, INI
bCharacterXPChangeGeneric:BIEvents, False, False, False, INI
iCharacterXPChangeFrequencyMS:BIEvents, 0, 0, 0, INI
iCharacterXPChangeLevel:BIEvents, 3, 3, 3, INI
bActorCombatEncounterEnabled:BIEvents, True, True, True, INI
bActorCombatEncounterGeneric:BIEvents, False, False, False, INI
iActorCombatEncounterFrequencyMS:BIEvents, 0, 0, 0, INI
iActorCombatEncounterLevel:BIEvents, 3, 3, 3, INI
bItemConsumedEnabled:BIEvents, True, True, True, INI
bItemConsumedGeneric:BIEvents, False, False, False, INI
iItemConsumedFrequencyMS:BIEvents, 0, 0, 0, INI
iItemConsumedLevel:BIEvents, 3, 3, 3, INI
bObjectScannedEnabled:BIEvents, True, True, True, INI
bObjectScannedGeneric:BIEvents, False, False, False, INI
iObjectScannedFrequencyMS:BIEvents, 0, 0, 0, INI
iObjectScannedLevel:BIEvents, 3, 3, 3, INI
bPlanetSurveyProgressedEnabled:BIEvents, True, True, True, INI
bPlanetSurveyProgressedGeneric:BIEvents, False, False, False, INI
iPlanetSurveyProgressedFrequencyMS:BIEvents, 0, 0, 0, INI
iPlanetSurveyProgressedLevel:BIEvents, 3, 3, 3, INI
bWorkshopModeSummaryEnabled:BIEvents, True, True, True, INI
bWorkshopModeSummaryGeneric:BIEvents, False, False, False, INI
iWorkshopModeSummaryFrequencyMS:BIEvents, 0, 0, 0, INI
iWorkshopModeSummaryLevel:BIEvents, 3, 3, 3, INI
bCharacterCurrencyChangedEnabled:BIEvents, True, True, True, INI
bCharacterCurrencyChangedGeneric:BIEvents, False, False, False, INI
iCharacterCurrencyChangedFrequencyMS:BIEvents, 0, 0, 0, INI
iCharacterCurrencyChangedLevel:BIEvents, 3, 3, 3, INI
bCharacterSkillSelectedEnabled:BIEvents, True, True, True, INI
bCharacterSkillSelectedGeneric:BIEvents, False, False, False, INI
iCharacterSkillSelectedFrequencyMS:BIEvents, 0, 0, 0, INI
iCharacterSkillSelectedLevel:BIEvents, 3, 3, 3, INI
bShipBuilderSummaryEnabled:BIEvents, True, True, True, INI
bShipBuilderSummaryGeneric:BIEvents, False, False, False, INI
iShipBuilderSummaryFrequencyMS:BIEvents, 0, 0, 0, INI
iShipBuilderSummaryLevel:BIEvents, 3, 3, 3, INI
bStarbornPowerUsedEnabled:BIEvents, True, True, True, INI
bStarbornPowerUsedGeneric:BIEvents, False, False, False, INI
iStarbornPowerUsedFrequencyMS:BIEvents, 0, 0, 0, INI
iStarbornPowerUsedLevel:BIEvents, 3, 3, 3, INI
bPlayerQuestDialogueActionEndedEnabled:BIEvents, True, True, True, INI
bPlayerQuestDialogueActionEndedGeneric:BIEvents, False, False, False, INI
iPlayerQuestDialogueActionEndedFrequencyMS:BIEvents, 0, 0, 0, INI
iPlayerQuestDialogueActionEndedLevel:BIEvents, 3, 3, 3, INI
bCharacterCreationEnabled:BIEvents, True, True, True, INI
bCharacterCreationGeneric:BIEvents, False, False, False, INI
iCharacterCreationFrequencyMS:BIEvents, 0, 0, 0, INI
iCharacterCreationLevel:BIEvents, 3, 3, 3, INI
bSecurityMinigameEndedEnabled:BIEvents, True, True, True, INI
bSecurityMinigameEndedGeneric:BIEvents, False, False, False, INI
iSecurityMinigameEndedFrequencyMS:BIEvents, 0, 0, 0, INI
iSecurityMinigameEndedLevel:BIEvents, 3, 3, 3, INI
bResearchProgressEnabled:BIEvents, True, True, True, INI
bResearchProgressGeneric:BIEvents, False, False, False, INI
iResearchProgressFrequencyMS:BIEvents, 0, 0, 0, INI
iResearchProgressLevel:BIEvents, 3, 3, 3, INI
bResourceAcquiredEnabled:BIEvents, True, True, True, INI
bResourceAcquiredGeneric:BIEvents, False, False, False, INI
iResourceAcquiredFrequencyMS:BIEvents, 0, 0, 0, INI
iResourceAcquiredLevel:BIEvents, 3, 3, 3, INI
bCraftingMenuSessionSummaryEnabled:BIEvents, True, True, True, INI
bCraftingMenuSessionSummaryGeneric:BIEvents, False, False, False, INI
iCraftingMenuSessionSummaryFrequencyMS:BIEvents, 0, 0, 0, INI
iCraftingMenuSessionSummaryLevel:BIEvents, 3, 3, 3, INI
bItemCraftedEnabled:BIEvents, True, True, True, INI
bItemCraftedGeneric:BIEvents, False, False, False, INI
iItemCraftedFrequencyMS:BIEvents, 0, 0, 0, INI
iItemCraftedLevel:BIEvents, 3, 3, 3, INI
bLoadScreenEncounteredEnabled:BIEvents, True, True, True, INI
bLoadScreenEncounteredGeneric:BIEvents, False, False, False, INI
iLoadScreenEncounteredFrequencyMS:BIEvents, 0, 0, 0, INI
iLoadScreenEncounteredLevel:BIEvents, 3, 3, 3, INI
bCharacterProgressSnapshotEnabled:BIEvents, True, True, True, INI
bCharacterProgressSnapshotGeneric:BIEvents, False, False, False, INI
iCharacterProgressSnapshotFrequencyMS:BIEvents, 0, 0, 0, INI
iCharacterProgressSnapshotLevel:BIEvents, 3, 3, 3, INI
bEnteredUnityEnabled:BIEvents, True, True, True, INI
bEnteredUnityGeneric:BIEvents, False, False, False, INI
iEnteredUnityFrequencyMS:BIEvents, 0, 0, 0, INI
iEnteredUnityLevel:BIEvents, 3, 3, 3, INI
bFormActivatedEnabled:BIEvents, True, True, True, INI
bFormActivatedGeneric:BIEvents, False, False, False, INI
iFormActivatedFrequencyMS:BIEvents, 0, 0, 0, INI
iFormActivatedLevel:BIEvents, 3, 3, 3, INI
bQuestBeginEnabled:BIEvents, True, True, True, INI
bQuestBeginGeneric:BIEvents, False, False, False, INI
iQuestBeginFrequencyMS:BIEvents, 0, 0, 0, INI
iQuestBeginLevel:BIEvents, 4, 4, 4, INI
bQuestStageChangeEnabled:BIEvents, True, True, True, INI
bQuestStageChangeGeneric:BIEvents, False, False, False, INI
iQuestStageChangeFrequencyMS:BIEvents, 0, 0, 0, INI
iQuestStageChangeLevel:BIEvents, 4, 4, 4, INI
bQuestEndEnabled:BIEvents, True, True, True, INI
bQuestEndGeneric:BIEvents, False, False, False, INI
iQuestEndFrequencyMS:BIEvents, 0, 0, 0, INI
iQuestEndLevel:BIEvents, 4, 4, 4, INI
bClientHitchingEnabled:BIEvents, True, True, True, INI
bClientHitchingGeneric:BIEvents, False, False, False, INI
iClientHitchingFrequencyMS:BIEvents, 60000, 60000, 60000, INI
iClientHitchingLevel:BIEvents, 5, 5, 5, INI
bClientPerformanceEnabled:BIEvents, True, True, True, INI
bClientPerformanceGeneric:BIEvents, False, False, False, INI
iClientPerformanceFrequencyMS:BIEvents, 60000, 60000, 60000, INI
iClientPerformanceLevel:BIEvents, 7, 7, 7, INI
bActorCombatHitEnabled:BIEvents, True, True, True, INI
bActorCombatHitGeneric:BIEvents, False, False, False, INI
iActorCombatHitFrequencyMS:BIEvents, 0, 0, 0, INI
iActorCombatHitLevel:BIEvents, 7, 7, 7, INI
bSpaceshipCombatHitEnabled:BIEvents, True, True, True, INI
bSpaceshipCombatHitGeneric:BIEvents, False, False, False, INI
iSpaceshipCombatHitFrequencyMS:BIEvents, 0, 0, 0, INI
iSpaceshipCombatHitLevel:BIEvents, 7, 7, 7, INI
bSpaceshipSystemDamagedEnabled:BIEvents, True, True, True, INI
bSpaceshipSystemDamagedGeneric:BIEvents, False, False, False, INI
iSpaceshipSystemDamagedFrequencyMS:BIEvents, 0, 0, 0, INI
iSpaceshipSystemDamagedLevel:BIEvents, 7, 7, 7, INI
bSpaceshipSystemRepairedEnabled:BIEvents, True, True, True, INI
bSpaceshipSystemRepairedGeneric:BIEvents, False, False, False, INI
iSpaceshipSystemRepairedFrequencyMS:BIEvents, 0, 0, 0, INI
iSpaceshipSystemRepairedLevel:BIEvents, 9, 9, 9, INI
fClientPerformanceFrametimeFirstThreshold:BIEvents, 16.700001, 16.700001, 16.700001, INI
fClientPerformanceFrametimeSecondThreshold:BIEvents, 33.000000, 33.000000, 33.000000, INI
fClientPerformanceFrametimeThirdThreshold:BIEvents, 50.000000, 50.000000, 50.000000, INI
fClientPerformanceFrametimeFourthThreshold:BIEvents, 100.000000, 100.000000, 100.000000, INI
bHeartbeatEnabled:BIEvents, True, True, True, INI
bHeartbeatGeneric:BIEvents, True, True, True, INI
iHeartbeatFrequencyMS:BIEvents, 60000, 60000, 60000, INI
iHeartbeatLevel:BIEvents, 1, 1, 1, INI
bEsmLoadTimeEnabled:BIEvents, True, True, True, INI
bEsmLoadTimeGeneric:BIEvents, True, True, True, INI
iEsmLoadTimeFrequencyMS:BIEvents, 0, 0, 0, INI
iEsmLoadTimeLevel:BIEvents, 1, 1, 1, INI
bFormEditEnabled:BIEvents, True, True, True, INI
bFormEditGeneric:BIEvents, True, True, True, INI
iFormEditFrequencyMS:BIEvents, 0, 0, 0, INI
iFormEditLevel:BIEvents, 1, 1, 1, INI
bFormVersionEnabled:BIEvents, True, True, True, INI
bFormVersionGeneric:BIEvents, True, True, True, INI
iFormVersionFrequencyMS:BIEvents, 0, 0, 0, INI
iFormVersionLevel:BIEvents, 1, 1, 1, INI
iIdentity:BIEvents, 0, 0, 0, INI
bPlanetScanlineToggle:Scanlines, True, True, True, INI
iScanlineInvocationWeights1Major:Scanlines, 25, 25, 25, INI
iScanlineInvocationWeights2Majors:Scanlines, 25, 25, 25, INI
iScanlineInvocationWeights1MajorChasers:Scanlines, 50, 50, 50, INI
fScanlineMinIntensityOffset:Scanlines, 0.100000, 0.100000, 0.100000, INI
fScanlineDelayBetweenSpawnerInvocationMin:Scanlines, -0.250000, -0.250000, -0.250000, INI
fScanlineDelayBetweenSpawnerInvocationMax:Scanlines, 0.000000, 0.000000, 0.000000, INI
fScanlineSpeedMultiplier:Scanlines, 1.250000, 1.250000, 1.250000, INI
iScanlineFlickerWeight2Flickers:Scanlines, 1, 1, 1, INI
iScanlineFlickerWeight3Flickers:Scanlines, 1, 1, 1, INI
fScanlineFlickerBaseChance:Scanlines, 0.750000, 0.750000, 0.750000, INI
fScanlineFlickerChanceDegredation:Scanlines, 0.660000, 0.660000, 0.660000, INI
fScanlineFlickerMinDelaySeconds:Scanlines, 1.000000, 1.000000, 1.000000, INI
fScanlineFlickerLengthSeconds:Scanlines, 0.200000, 0.200000, 0.200000, INI
f1MScanlineMaxIntensityMin:Scanlines, 0.450000, 0.450000, 0.450000, INI
f1MScanlineMaxIntensityMax:Scanlines, 0.500000, 0.500000, 0.500000, INI
f1MScanlineSizeMin:Scanlines, 0.200000, 0.200000, 0.200000, INI
f1MScanlineSizeMax:Scanlines, 0.275000, 0.275000, 0.275000, INI
f1MScanlineSpeedMin:Scanlines, 0.040000, 0.040000, 0.040000, INI
f1MScanlineSpeedMax:Scanlines, 0.050000, 0.050000, 0.050000, INI
f1MScanlineFadeInOutPercentageMin:Scanlines, 0.200000, 0.200000, 0.200000, INI
f1MScanlineFadeInOutPercentageMax:Scanlines, 0.300000, 0.300000, 0.300000, INI
f1MScanlineMinTravelDistance:Scanlines, 0.330000, 0.330000, 0.330000, INI
f2MLScanlineMaxIntensityMin:Scanlines, 0.450000, 0.450000, 0.450000, INI
f2MLScanlineMaxIntensityMax:Scanlines, 0.500000, 0.500000, 0.500000, INI
f2MLScanlineSizeMin:Scanlines, 0.175000, 0.175000, 0.175000, INI
f2MLScanlineSizeMax:Scanlines, 0.225000, 0.225000, 0.225000, INI
f2MLScanlineSpeedMin:Scanlines, 0.045000, 0.045000, 0.045000, INI
f2MLScanlineSpeedMax:Scanlines, 0.050000, 0.050000, 0.050000, INI
f2MLScanlineFadeInOutPercentageMin:Scanlines, 0.200000, 0.200000, 0.200000, INI
f2MLScanlineFadeInOutPercentageMax:Scanlines, 0.300000, 0.300000, 0.300000, INI
f2MLScanlineMinTravelDistance:Scanlines, 0.660000, 0.660000, 0.660000, INI
f2MTScanlineMaxIntensityMin:Scanlines, 0.450000, 0.450000, 0.450000, INI
f2MTScanlineMaxIntensityMax:Scanlines, 0.500000, 0.500000, 0.500000, INI
f2MTScanlineSizeMin:Scanlines, 0.100000, 0.100000, 0.100000, INI
f2MTScanlineSizeMax:Scanlines, 0.155000, 0.155000, 0.155000, INI
f2MTScanlineSpeedMin:Scanlines, 0.067500, 0.067500, 0.067500, INI
f2MTScanlineSpeedMax:Scanlines, 0.052500, 0.052500, 0.052500, INI
f2MTScanlineFadeInOutPercentageMin:Scanlines, 0.200000, 0.200000, 0.200000, INI
f2MTScanlineFadeInOutPercentageMax:Scanlines, 0.300000, 0.300000, 0.300000, INI
f2MTScanlineDelayMin:Scanlines, 0.330000, 0.330000, 0.330000, INI
f2MTScanlineDelayMax:Scanlines, 0.500000, 0.500000, 0.500000, INI
f2MTScanlineMaxStartingSeperation:Scanlines, 0.400000, 0.400000, 0.400000, INI
f2MTScanlineMinTravelDistance:Scanlines, 0.330000, 0.330000, 0.330000, INI
f1MCMScanlineMaxIntensityMin:Scanlines, 0.450000, 0.450000, 0.450000, INI
f1MCMScanlineMaxIntensityMax:Scanlines, 0.500000, 0.500000, 0.500000, INI
f1MCMScanlineSizeMin:Scanlines, 0.160000, 0.160000, 0.160000, INI
f1MCMScanlineSizeMax:Scanlines, 0.200000, 0.200000, 0.200000, INI
f1MCMScanlineSpeedMin:Scanlines, 0.055000, 0.055000, 0.055000, INI
f1MCMScanlineSpeedMax:Scanlines, 0.070000, 0.070000, 0.070000, INI
f1MCMScanlineFadeInOutPercentageMin:Scanlines, 0.200000, 0.200000, 0.200000, INI
f1MCMScanlineFadeInOutPercentageMax:Scanlines, 0.300000, 0.300000, 0.300000, INI
f1MCMScanlineMinTravelDistance:Scanlines, 0.500000, 0.500000, 0.500000, INI
f1MCCScanlineMaxIntensityMin:Scanlines, 0.375000, 0.375000, 0.375000, INI
f1MCCScanlineMaxIntensityMax:Scanlines, 0.450000, 0.450000, 0.450000, INI
f1MCCScanlineSizeMin:Scanlines, 0.075000, 0.075000, 0.075000, INI
f1MCCScanlineSizeMax:Scanlines, 0.100000, 0.100000, 0.100000, INI
f1MCCScanlineSpeedMin:Scanlines, 0.175000, 0.175000, 0.175000, INI
f1MCCScanlineSpeedMax:Scanlines, 0.190000, 0.190000, 0.190000, INI
f1MCCScanlineDelayMin:Scanlines, 0.250000, 0.250000, 0.250000, INI
f1MCCScanlineDelayMax:Scanlines, 0.500000, 0.500000, 0.500000, INI
i1MCCScanlineAboveTowardWeight:Scanlines, 25, 25, 25, INI
i1MCCScanlineBelowAwayWeight:Scanlines, 25, 25, 25, INI
bVerboseTrackCloneMap:CloneMap, False, False, False, INI
bBodyLODFallback:Animation, True, True, True, INI
fCrossFadeTime:General, 1.000000, 1.000000, 1.000000, INI
fDynamicInstancedLODDirtinessScale:LOD, 0.500000, 0.500000, 0.500000, INI
bScreenShotFolderAppendDate:Display, False, False, False, INI
bScreenshotToFile:Display, True, True, True, INI
bGravJumpSearchDebug:Pathing, False, False, False, INI
bPathingLinkUnreachableStars:Pathing, True, True, True, INI
fPathingUnreachableStarFlatPenaltyParsecsPlayer:Pathing, 50.000000, 50.000000, 50.000000, INI
fPathingUnreachableStarFlatPenaltyParsecsNPC:Pathing, 10.000000, 10.000000, 10.000000, INI
fPathingUnreachableStarDistanceMultPlayer:Pathing, 15.000000, 15.000000, 15.000000, INI
fPathingUnreachableStarDistanceMultNPC:Pathing, 3.000000, 3.000000, 3.000000, INI
uPlayableSpaceOverlayCellBuffer:Planet, 5, 5, 5, INI
fDynamicNavMeshGenerationWaitingTimeoutMS:NavMeshGen, 12000.000000, 12000.000000, 12000.000000, INI
fDynamicNavMeshGenerationDebugWaitingTimeoutMS:NavMeshGen, 24000.000000, 24000.000000, 24000.000000, INI
bAssertIfQueryingUninitializedDependencyForm:General, False, False, False, INI
bDynamicLODDatabaseEnabled:LODManager, True, True, True, INI
bLoadedAreaLODManager:LODManager, False, False, False, INI
bUseDistributionSampling:LODDynamicPlacement, True, True, True, INI
iRequiredLevelCountXLarge:LODDynamicPlacement, 4, 4, 4, INI
iRequiredLevelCountLarge:LODDynamicPlacement, 2, 2, 2, INI
iRequiredLevelCountMedium:LODDynamicPlacement, 1, 1, 1, INI
iRequiredLevelCountSmall:LODDynamicPlacement, 0, 0, 0, INI
iFootprintWeightXLarge:LODDynamicPlacement, 4, 4, 4, INI
iFootprintWeightLarge:LODDynamicPlacement, 3, 3, 3, INI
iFootprintWeightMedium:LODDynamicPlacement, 2, 2, 2, INI
iFootprintWeightSmall:LODDynamicPlacement, 1, 1, 1, INI
fProcGenWeightRatio0:LODDynamicPlacement, 0.800000, 0.800000, 0.800000, INI
fProcGenWeightRatio1:LODDynamicPlacement, 0.500000, 0.500000, 0.500000, INI
fProcGenWeightRatio2:LODDynamicPlacement, 0.200000, 0.200000, 0.200000, INI
fProcGenWeightRatio3:LODDynamicPlacement, 0.100000, 0.100000, 0.100000, INI
uDynamicLODInstancingItemCountThreshold:LODManager, 0, 0, 0, INI
bEffectSequenceFlagDynamicReferenceForms:General, True, True, True, INI
bUseSequenceScenegraphUpdateOptimization:General, False, False, False, INI
bMigrateEffectSequenceData:General, False, False, False, INI
bDisableMembraneShader:General, False, False, False, INI
bWarnOnRemoveInvalidMod:General, False, False, False, INI
bFaceFXProgrammerOutput:Debug, False, False, False, INI
iFaceFXProgrammerOutputChannel:Debug, -1, -1, -1, INI
bFadeOutEmotionDuringCubicSpeech:FaceFX, True, True, True, INI
fFaceFXEmotionForceTime:FaceFX, 0.000000, 0.000000, 0.000000, INI
bFaceFXLoadFileInfoEnable:FaceFX, False, False, False, INI
bEnableAsynchResourceLoading:FaceFX, True, True, True, INI
fFFXAsynchResourceLoadingMaxDistanceSqr:FaceFX, 144.000000, 144.000000, 144.000000, INI
bEyeCustomization:FaceGen, True, True, True, INI
bHairColorCustomization:FaceGen, True, True, True, INI
bEnableForceCheckForFCT:FCT, False, False, False, INI
bFCTErrorDiagnosticMode:FCT, False, False, False, INI
bEnableActorUseBakeFCT:FCT, True, True, True, INI
bRenamePropertiesOnMaterialSwap:General, False, False, False, INI
uPlanetBiomMapFaceDim:Planet, 256, 256, 256, INI
bDisplayExposureInfos:Display, False, False, False, INI
fShipBuilderDebugGeometryAlpha:Spaceship, 0.200000, 0.200000, 0.200000, INI
fShipBuilderSnapDistance:Spaceship, 4.500000, 4.500000, 4.500000, INI
fShipBuilderEquipmentSnapDistance:Spaceship, 3.000000, 3.000000, 3.000000, INI
bShipBuilderResetWeaponOrientationOnUnsnap:Spaceship, True, True, True, INI
fShipBuilderSpaceStationSnapDistance:Spaceship, 8.000000, 8.000000, 8.000000, INI
bShipBuilderUseSimplifiedControls:Spaceship, True, True, True, INI
fShipBuilderModuleOverlapTolerance:Spaceship, -0.250000, -0.250000, -0.250000, INI
fDistanceToInventory3d:Interface, 1.000000, 1.000000, 1.000000, INI
bShipBuilderSortOnPriority:Spaceship, True, True, True, INI
fShipBuilderHSVAdjustAmount:Spaceship, 0.010000, 0.010000, 0.010000, INI
uShipBuilderHSVSampleCountHue:Spaceship, 100, 100, 100, INI
uShipBuilderHSVSampleCountSaturation:Spaceship, 25, 25, 25, INI
uShipBuilderHSVSampleCountBrightness:Spaceship, 25, 25, 25, INI
bShipBuilderUpdateRecentSwatches:Spaceship, True, True, True, INI
fShipBuilderColorPickerButtonHoldSec:Spaceship, 0.010000, 0.010000, 0.010000, INI
fShipBuilderColorPickerDefaultSaturation:Spaceship, 0.300000, 0.300000, 0.300000, INI
fShipBuilderColorPickerDefaultBrightness:Spaceship, 0.300000, 0.300000, 0.300000, INI
fShipBuilderHideExteriorAlpha:Spaceship, 0.200000, 0.200000, 0.200000, INI
fShipBuilderPitchRotationLimit:Spaceship, 0.475000, 0.475000, 0.475000, INI
fShipBuilderZoomMinScale:Spaceship, 10.000000, 10.000000, 10.000000, INI
fShipBuilderZoomMaxScale:Spaceship, 150.000000, 150.000000, 150.000000, INI
fShipBuilderZoomMinSpeed:Spaceship, 50.000000, 50.000000, 50.000000, INI
fShipBuilderZoomMaxSpeed:Spaceship, 500.000000, 500.000000, 500.000000, INI
fShipBuilderStaticZoomSpeed:Spaceship, 100.000000, 100.000000, 100.000000, INI
fShipBuilderZoomMinSpeedDistance:Spaceship, 75.000000, 75.000000, 75.000000, INI
fShipBuilderZoomMaxSpeedDistance:Spaceship, 300.000000, 300.000000, 300.000000, INI
fShipBuilderZoomDefaultDistance:Spaceship, 150.000000, 150.000000, 150.000000, INI
fShipBuilderGridSize:Spaceship, 0.100000, 0.100000, 0.100000, INI
bShipBuilderEnableReframeZoom:Spaceship, True, True, True, INI
fShipBuilderResetCameraFocusMaxLerpDistance:Spaceship, 50.000000, 50.000000, 50.000000, INI
fShipBuilderResetCameraFocusLerpDuration:Spaceship, 0.750000, 0.750000, 0.750000, INI
fShipBuilderResetCameraFocusMaxLerpDelay:Spaceship, 0.100000, 0.100000, 0.100000, INI
fShipBuilderMaxFloor:Spaceship, 25.000000, 25.000000, 25.000000, INI
fShipBuilderMinFloor:Spaceship, -25.000000, -25.000000, -25.000000, INI
fShipBuilderPreviewModuleRadiusLow:Spaceship, 3.260000, 3.260000, 3.260000, INI
fShipBuilderPreviewModuleRadiusHigh:Spaceship, 20.000000, 20.000000, 20.000000, INI
fShipBuilderPreviewCameraDistanceScalarLow:Spaceship, 7.000000, 7.000000, 7.000000, INI
fShipBuilderPreviewCameraDistanceScalarHigh:Spaceship, 20.000000, 20.000000, 20.000000, INI
fShipBuilderPreviewModuleChangeCameraDuration:Spaceship, 0.750000, 0.750000, 0.750000, INI
fShipBuilderPreviewModuleChangeCameraDelay:Spaceship, 0.330000, 0.330000, 0.330000, INI
fShipBuilderCursorUnSelectedModuleSpeed:Spaceship, 0.550000, 0.550000, 0.550000, INI
fShipBuilderCursorSelectedModuleSpeed:Spaceship, 0.350000, 0.350000, 0.350000, INI
fShipBuilderFloorChangeDuration:Spaceship, 0.500000, 0.500000, 0.500000, INI
fShipBuilderFloorChangeWeaponScalar:Spaceship, 0.250000, 0.250000, 0.250000, INI
fShipBuilderDuplicateOffsetX:Spaceship, -0.500000, -0.500000, -0.500000, INI
fShipBuilderDuplicateOffsetY:Spaceship, -0.500000, -0.500000, -0.500000, INI
fShipBuilderPickLength:Spaceship, 10000.000000, 10000.000000, 10000.000000, INI
bShipBuilderClearSelectionOnEdit:Spaceship, True, True, True, INI
bShipBuilderEnableValidation:Spaceship, True, True, True, INI
bShipBuilderUpdateBoudingVisualsPerFrame:Spaceship, True, True, True, INI
bShipBuilderUpdateBoudingVisualsRelative:Spaceship, True, True, True, INI
bShipBuilderTouchAllOpenedShips:Spaceship, False, False, False, INI
fShipBuilderGamepadPanSpeed:Spaceship, 30.000000, 30.000000, 30.000000, INI
fShipBuilderMinZoomRotationMultiplierGamepad:Spaceship, 0.450000, 0.450000, 0.450000, INI
fShipBuilderMaxZoomRotationMultiplierGamepad:Spaceship, 0.350000, 0.350000, 0.350000, INI
fShipBuilderGamepadBuilderRotateScalarX:Spaceship, 0.350000, 0.350000, 0.350000, INI
fShipBuilderGamepadBuilderRotateScalarY:Spaceship, 0.350000, 0.350000, 0.350000, INI
fShipBuilderGamepadZoomSpeedMultiplier:Spaceship, 0.700000, 0.700000, 0.700000, INI
fShipBuilderGamepadFastPanSpeed:Spaceship, 50.000000, 50.000000, 50.000000, INI
fShipBuilderGamepadFastRotateSpeedScalar:Spaceship, 2.200000, 2.200000, 2.200000, INI
fShipBuilderKeyboardPanSpeed:Spaceship, 30.000000, 30.000000, 30.000000, INI
fShipBuilderKeyboardFastPanSpeed:Spaceship, 50.000000, 50.000000, 50.000000, INI
fShipBuilderMousePanSpeed:Spaceship, 1.000000, 1.000000, 1.000000, INI
fShipBuilderFastFloorChangeAmount:Spaceship, 2.000000, 2.000000, 2.000000, INI
fShipBuilderMouseZoomSpeedMultiplier:Spaceship, 2.250000, 2.250000, 2.250000, INI
fShipBuilderMouseZoomSpeedFastMultiplier:Spaceship, 2.000000, 2.000000, 2.000000, INI
fShipBuilderMouseRotationSpeedMultiplier:Spaceship, 5.729578, 5.729578, 5.729578, INI
uShipBuilderGamepadTapThresholdMs:Spaceship, 250, 250, 250, INI
fShipBuilderSpaceStationDuplicateOffsetX:Spaceship, -5.000000, -5.000000, -5.000000, INI
fShipBuilderSpaceStationDuplicateOffsetY:Spaceship, -5.000000, -5.000000, -5.000000, INI
fShipBuilderSpaceStationZoomMaxScale:Spaceship, 300.000000, 300.000000, 300.000000, INI
fShipBuilderSpaceStationGamepadPanSpeed:Spaceship, 60.000000, 60.000000, 60.000000, INI
fShipBuilderSpaceStationGamepadFastPanSpeed:Spaceship, 80.000000, 80.000000, 80.000000, INI
fShipBuilderSpaceStationKeyboardPanSpeed:Spaceship, 60.000000, 60.000000, 60.000000, INI
fShipBuilderSpaceStationKeyboardFastPanSpeed:Spaceship, 80.000000, 80.000000, 80.000000, INI
fShipBuilderSpaceStationMousePanSpeed:Spaceship, 3.000000, 3.000000, 3.000000, INI
bSpaceshipIgnoreSelectedValidation:Spaceship, True, True, True, INI
aShipBuilderColorHover:Spaceship, "25,33,152,176", "25,33,152,176", "25,33,152,176", INI
aShipBuilderOutlineColorHover:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI
aShipBuilderOutlineOptionHover:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI
aShipBuilderColorHoverSelected:Spaceship, "0,255,153,128", "0,255,153,128", "0,255,153,128", INI
aShipBuilderOutlineColorHoverSelected:Spaceship, "255,255,64,0", "255,255,64,0", "255,255,64,0", INI
aShipBuilderOutlineOptionHoverSelected:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI
aShipBuilderColorAddValid:Spaceship, "0,33,152,176", "0,33,152,176", "0,33,152,176", INI
aShipBuilderOutlineColorAddValid:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI
aShipBuilderOutlineOptionAddValid:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI
aShipBuilderColorEditValid:Spaceship, "0,33,152,176", "0,33,152,176", "0,33,152,176", INI
aShipBuilderOutlineColorEditValid:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI
aShipBuilderOutlineOptionEditValid:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI
aShipBuilderColorWarning:Spaceship, "100,129,0,0", "100,129,0,0", "100,129,0,0", INI
aShipBuilderOutlineColorWarning:Spaceship, "255,129,0,0", "255,129,0,0", "255,129,0,0", INI
aShipBuilderOutlineOptionWarning:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI
aShipBuilderColorSelected:Spaceship, "25,255,96,0", "25,255,96,0", "25,255,96,0", INI
aShipBuilderOutlineColorSelected:Spaceship, "255,255,64,0", "255,255,64,0", "255,255,64,0", INI
aShipBuilderOutlineOptionSelected:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI
aShipBuilderColorCustomizing:Spaceship, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI
aShipBuilderOutlineColorCustomizing:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI
aShipBuilderOutlineOptionColorCustomizing:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI
aShipBuilderColorDimmed:Spaceship, "77,128,128,128", "77,128,128,128", "77,128,128,128", INI
aShipBuilderOutlineColorDimmed:Spaceship, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI
aShipBuilderOutlineOptionDimmed:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI
aShipBuilderColorSnapValid:Spaceship, "25,0,255,50", "25,0,255,50", "25,0,255,50", INI
aShipBuilderOutlineColorSnapValid:Spaceship, "255,0,255,50", "255,0,255,50", "255,0,255,50", INI
aShipBuilderOutlineOptionsSnapValid:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI
aShipBuilderColorUpgrade:Spaceship, "50,33,152,176", "50,33,152,176", "50,33,152,176", INI
aShipBuilderOutlineColorUpgrade:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI
aShipBuilderOutlineOptionsUpgrade:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI
aShipBuilderColorHangar:Spaceship, "50,33,152,176", "50,33,152,176", "50,33,152,176", INI
aShipBuilderOutlineColorHangar:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI
aShipBuilderOutlineOptionsHangar:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI
aShipBuilderDefaultSnapNodeColor:Spaceship, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI
aShipBuilderDefaultSnapNodeOutlineColor:Spaceship, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI
aShipBuilderCompatibleSnapNodeColor:Spaceship, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI
aShipBuilderCompatibleSnapNodeOutlineColor:Spaceship, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI
fSpaceshipEditInitialYawDeg:Spaceship, -135.000000, -135.000000, -135.000000, INI
fSpaceshipEditInitialPitchDeg:Spaceship, -45.000000, -45.000000, -45.000000, INI
fShipBuilderLeftStickScrollThreshold:Spaceship, 0.250000, 0.250000, 0.250000, INI
bShipBuilderShowValidationPopups:Spaceship, False, False, False, INI
bShipBuilderShowLetterBoxed:Spaceship, False, False, False, INI
bAllowPluginPreCalcDataWipe:General, True, True, True, INI
bLimitSourcePackInExtraToPackInCells:General, True, True, True, INI
bAllowTransitionCells:General, True, True, True, INI
bEnableAsyncModelQueueing:Streaming, True, True, True, INI
bDisableHeadLoading:General, False, False, False, INI
bEnableModelBackgroundJobs:General, True, True, True, INI
bEnableCrowdHeads:Memory, True, True, True, INI
fFadeOutMultActors:ViewDistance, 1.000000, 1.000000, 1.000000, INI
fFadeOutMultItems:ViewDistance, 2.500000, 2.500000, 2.500000, INI
fFadeOutMultObjects:ViewDistance, 4.500000, 4.500000, 4.500000, INI
fFadeOutMultSkyCell:ViewDistance, 1.000000, 1.000000, 1.000000, INI
uInterior Cell Buffer:General, 3, 3, 3, INI
uExterior Cell Buffer:General, 2, 47, 47, INI
bPreemptivelyUnloadCells:General, False, False, False, INI
bPurgeCellsOnLargeInteriorLoad:General, True, True, True, INI
bInteriorBufferEnabled:General, False, False, False, INI
bBackgroundCellLoads:BackgroundLoad, True, True, True, INI
bMinimizeCachedExteriors:BackgroundLoad, True, True, True, INI
bDelayOuterGridCells:BackgroundLoad, False, False, False, INI
bAllowClearOldestBufferedExterior:General, True, True, True, INI
bOnlyQueueCellsWhenRefsLoaded:General, False, False, False, INI
bShowLoadingAreaMessage:General, False, False, False, INI
bAddBipedWhenKeyframed:HAVOK, False, False, False, INI
fMaxPickTime:HAVOK, 0.003000, 0.003000, 0.003000, INI
fMaxPickTimeVATS:HAVOK, 0.030000, 0.030000, 0.030000, INI
fMaxPickTimeDebug:HAVOK, 0.060000, 0.060000, 0.060000, INI
iEntityBatchRemoveRate:HAVOK, 100, 100, 100, INI
bLoadedAreaBoundEnabled:HAVOK, True, True, True, INI
fScreenSpaceSizeMultiplier:LOD, 1.000000, 1.000000, 1.000000, INI
fFadeOutThreshold:LOD, 0.300000, 0.300000, 0.300000, INI
fFadeInThreshold:LOD, 0.700000, 0.700000, 0.700000, INI
fFadeInTime:LOD, 1.200000, 1.200000, 1.200000, INI
fFadeOutTime:LOD, 2.000000, 2.000000, 2.000000, INI
fFadeToBlackFadeSeconds:Interface, 1.000000, 1.000000, 1.000000, INI
fExtraTimeBeforeFadeInTime:Interface, 0.500000, 0.500000, 0.500000, INI
bLODStreamingDuringPositionPlayer:Display, True, True, True, INI
bTrackFileLoading:Archive, False, False, False, INI
uiWaitCellReadyTime:General, 5000, 5000, 5000, INI
iIOTaskExteriorPriority:Streaming, 4, 4, 4, INI
iIOTaskInteriorPriority:Streaming, 2, 2, 2, INI
iLargeIntRefCount:General, 25000, 25000, 25000, INI
bVerboseHotloadingWarnings:General, False, False, False, INI
bUseFormInitStartUpTimers:General, False, False, False, INI
bUseFormLoadStartUpTimers:General, False, False, False, INI
bDisableDuplicateReferenceCheck:General, True, True, True, INI
bMultithreadedCellInit:General, True, True, True, INI
bUseMultithreadedInit:General, True, True, True, INI
bEnablePostInitQueue:General, True, True, True, INI
bFileSkipModelChecks:TestAllCells, False, False, False, INI
bFileCheckModelCollision:TestAllCells, False, False, False, INI
bFileGoneMessage:TestAllCells, True, True, True, INI
bFileNeededMessage:TestAllCells, True, True, True, INI
bFileTestLoad:TestAllCells, False, False, False, INI
bFileUnusedObject:TestAllCells, False, False, False, INI
bSkipAnimationTextExport:Animation, False, False, False, INI
bUseNewHotloading:General, True, True, True, INI
bFadeToBlackOnReloadFailure:General, False, False, False, INI
bKeepPluginWhenMerging:General, False, False, False, INI
fMasterFilePreLoadMB:General, 40.000000, 40.000000, 40.000000, INI
bEnableFileStreamerForESM:General, True, True, True, INI
iESMFileStreamerPriority:General, 1, 1, 1, INI
bAnimateDoorPhysics:General, False, False, False, INI
fAutoCloseDelay:General, 0.500000, 0.500000, 0.500000, INI
bFixAIPackagesOnLoad:General, False, False, False, INI
bCheckForDeletedFormsInFormArray:Debug, False, False, False, INI
bBackgroundLoadVMData:General, True, True, True, INI
bShowLLRandomRolls:Debug, False, False, False, INI
bWarnOnMissingFileEntry:General, False, False, False, INI
bAssertOnReconstructionWarnings:SaveGame, False, False, False, INI
fDecalLifetime:Display, 30.000000, 30.000000, 30.000000, INI
bDecalMultithreaded:Decals, False, False, False, INI
bForceAllDecals:Decals, False, False, False, INI
bAllowDecalsOnAlpha:Decals, True, True, True, INI
fDecalLOD0:Display, 25.000000, 25.000000, 25.000000, INI
fDecalLOD0Space:Display, 250.000000, 250.000000, 250.000000, INI
fMinGrassSize:Grass, 0.250000, 0.250000, 0.250000, INI
iGrassCellRadius:Grass, 2, 2, 2, INI
bAllowCreateGrass:Grass, True, True, True, INI
fMinGrassDistance:Grass, 0.325000, 0.325000, 0.325000, INI
fMaxGrassDistance:Grass, 1.800000, 1.800000, 1.800000, INI
bUseTerrainTintOnGrass:Grass, True, True, True, INI
bDebugInteractionRootOffsetNode:Animation, False, False, False, INI
bDebugDisplaySphereCast:Debug, False, False, False, INI
bDebugDisplaySphereCastSelectionOnly:Debug, True, True, True, INI
fDebugDisplaySphereCastDuration:Debug, 10.000000, 10.000000, 10.000000, INI
bCalcPreloadAnimsAtRuntime:Animation, False, False, False, INI
bUseFurnitureMarkerNavmeshPositionCache:General, True, True, True, INI
iMaxFormsToProcess:Localization, 1024, 1024, 1024, INI
iRetryLocalizationServiceCount:Localization, 10, 10, 10, INI
iRetryLocalizationServiceWaitTimeMS:Localization, 2000, 2000, 2000, INI
bKeepDLStringBlocksLoaded:General, False, False, False, INI
bKeepILStringBlocksLoaded:General, True, True, True, INI
bReconstructIDTags:General, False, False, False, INI
bEnable:ModelNode, True, True, True, INI
fLinePrimitiveWidth:Display, 0.115000, 0.115000, 0.115000, INI
bBuildPrimitives:Display, False, False, False, INI
uDefaultHighlightFillColor:Highlight, 2130771712, 2130771712, 2130771712, INI
uDefaultHighlightOutlineColor:Highlight, 4278255360, 4278255360, 4278255360, INI
fDefaultHighlightOutlineThickness:Highlight, 1.000000, 1.000000, 1.000000, INI
fDefaultHighlightOutlineHardness:Highlight, 0.100000, 0.100000, 0.100000, INI
bUseAttachRefController:Animation, True, True, True, INI
fDynamicProbesGridWidth:Display, 0.250000, 0.250000, 0.250000, INI
fDynamicProbesGridHeight:Display, 0.150000, 0.150000, 0.150000, INI
bParallelCreateCellCollision:General, True, True, True, INI
bQueueCellAttachDetach:General, True, True, True, INI
bProgressiveCellAttach:General, True, True, True, INI
bProgressiveCellDetach:General, False, False, False, INI
fZeroGBoostDrainInitial:Boostpack, 180.000000, 180.000000, 180.000000, INI
fZeroGBoostDrainSustained:Boostpack, 90.000000, 90.000000, 90.000000, INI
fZeroGBoostTimeToSustained:Boostpack, 0.300000, 0.300000, 0.300000, INI
fZeroGBoostMinFuelRequired:Boostpack, 30.000000, 30.000000, 30.000000, INI
fZeroGBoostMagnitudeMultInitial:Boostpack, 5.000000, 5.000000, 5.000000, INI
fZeroGBoostMagnitudeSustained:Boostpack, 1.000000, 1.000000, 1.000000, INI
fZeroGBoostLateralMagnitudeSustained:Boostpack, 0.800000, 0.800000, 0.800000, INI
fZeroGBoostLateralThreshold:Boostpack, 0.750000, 0.750000, 0.750000, INI
iFaceEmotionsMorphCount:Dialogue, 83, 83, 83, INI
fWorkshopSplineMaxSlack:Workshop, 0.150000, 0.150000, 0.150000, INI
fWorkshopSplineThickness:Workshop, 0.021400, 0.021400, 0.021400, INI
uWorkshopLogicGateLoopFailsafe:Workshop, 100, 100, 100, INI
bWorkshopPowerNonRecursiveTraversal:Workshop, True, True, True, INI
bCheckSystemFilterPart:RagdollData, True, True, True, INI
bBloodSplatterEnabled:ScreenSplatter, False, False, False, INI
bDoPlayerControlsPickIdle:Controls, True, True, True, INI
fDefaultAngleThreshold:Controls, 60.000000, 60.000000, 60.000000, INI
fDefaultWalkSpeedPercentageThreshold:Controls, 0.400000, 0.400000, 0.400000, INI
fLockToWalkTime:Controls, 0.500000, 0.500000, 0.500000, INI
fLockCooldownFromRunTime:Controls, 0.100000, 0.100000, 0.100000, INI
fAccelerationDampeningMult:Controls, 1.000000, 1.000000, 1.000000, INI
fThirdPersonAngularAccelerationMult:Controls, 1.500000, 1.500000, 1.500000, INI
fThirdPersonTransitionExtraAngularSpeed:Controls, 90.000000, 90.000000, 90.000000, INI
fNonUniformVerticalInputTransitionDuration:Controls, 0.500000, 0.500000, 0.500000, INI
fHeadingFlightSensitivity:Controls, 1.300000, 1.300000, 1.300000, INI
fMaxDesiredRotationDeltaDeg:Spaceship, 13.000000, 13.000000, 13.000000, INI
fTweenerAnimDurationOffset:Pathfinding, 0.100000, 0.100000, 0.100000, INI
bNavigationGridGenerationEnabled:Pathfinding, True, True, True, INI
fNavigationGridSize:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fNavigationGridHeightMult:Pathfinding, 0.250000, 0.250000, 0.250000, INI
bRenderOnTop:DynamicNavmesh, False, False, False, INI
bEnableDynamicNavmesh:DynamicNavmesh, True, True, True, INI
bEnableTraversalData:DynamicNavmesh, True, True, True, INI
bEnableRenderDebug:DynamicNavmesh, False, False, False, INI
bEnableResultValidation:DynamicNavmesh, False, False, False, INI
bRenderModificationRecord:DynamicNavmesh, False, False, False, INI
bRenderDebugObstacles:DynamicNavmesh, False, False, False, INI
bRenderModificationRecordNavMeshBound:DynamicNavmesh, False, False, False, INI
bRenderModificationRecordInjectedNavMesh:DynamicNavmesh, False, False, False, INI
bRenderBuildRecord:DynamicNavmesh, False, False, False, INI
bRenderBuildRecordObstacles:DynamicNavmesh, False, False, False, INI
bRenderBuildRecordNewNavMeshes:DynamicNavmesh, False, False, False, INI
bRenderBuildRecordOriginalNavMeshes:DynamicNavmesh, False, False, False, INI
bRenderBuildRecordInjectedNavMesh:DynamicNavmesh, False, False, False, INI
bKeepDebugData:DynamicNavmesh, False, False, False, INI
bRenderDebugData:DynamicNavmesh, False, False, False, INI
bRenderDebugOriginalNavMeshData:DynamicNavmesh, False, False, False, INI
bRenderDebugCutHoleNavMeshData:DynamicNavmesh, False, False, False, INI
bRenderDebugInjectedNavMeshData:DynamicNavmesh, False, False, False, INI
bRenderDebugConnectPortalNavMeshData:DynamicNavmesh, False, False, False, INI
bRenderDebugConnectPortalInjectedNavMeshData:DynamicNavmesh, False, False, False, INI
bRenderDebugCutInjectedNavMeshData:DynamicNavmesh, False, False, False, INI
bRenderDebugQueryExternalPortalData:DynamicNavmesh, False, False, False, INI
bRenderDebugOpenEdgesNavMeshData:DynamicNavmesh, False, False, False, INI
bRenderDebugOpenEdgesInjectedNavMeshData:DynamicNavmesh, False, False, False, INI
fMinPortalEdgeConnectCosSC:DynamicNavmesh, 0.707107, 0.707107, 0.707107, INI
fAppendMeshVertWeldDistanceSC:DynamicNavmesh, 0.143000, 0.143000, 0.143000, INI
fMaxInteriorSnapDeltaZ:DynamicNavmesh, 0.457000, 0.457000, 0.457000, INI
fVertWeldDistanceSC:DynamicNavmesh, 0.020000, 0.020000, 0.020000, INI
fMaxSegmentBreakEdgeDistance:DynamicNavmesh, 0.071000, 0.071000, 0.071000, INI
fVertCrossCellWeldDistanceSC:DynamicNavmesh, 0.071000, 0.071000, 0.071000, INI
fPortalScoreDotFactorSC:DynamicNavmesh, 0.100000, 0.100000, 0.100000, INI
fPortalScoreMinDistanceFactorSC:DynamicNavmesh, 1.000000, 1.000000, 1.000000, INI
fPortalScoreDeltaLengthFactorSC:DynamicNavmesh, 1.000000, 1.000000, 1.000000, INI
fPortalMaxEdgeDeltaSC:DynamicNavmesh, 3.657000, 3.657000, 3.657000, INI
fPortalMaxEdgeDistanceSC:DynamicNavmesh, 0.250000, 0.250000, 0.250000, INI
fPortalMaxVertDistanceSC:DynamicNavmesh, 0.250000, 0.250000, 0.250000, INI
fPortalMaxXYDistanceSC:DynamicNavmesh, 0.457000, 0.457000, 0.457000, INI
fMinCutHeightSC:DynamicNavmesh, 0.229000, 0.229000, 0.229000, INI
fPortalMaxStepHeightSC:DynamicNavmesh, 0.457000, 0.457000, 0.457000, INI
fMinEdgeJoinCosSC:DynamicNavmesh, 0.996195, 0.996195, 0.996195, INI
fMaxVertexSnapHeightSC:DynamicNavmesh, 3.000000, 3.000000, 3.000000, INI
fCutPaddingSC:DynamicNavmesh, 0.071000, 0.071000, 0.071000, INI
fUndercutPaddingSC:DynamicNavmesh, -0.029000, -0.029000, -0.029000, INI
fUpdateDelayTimeSC:DynamicNavmesh, 5.000000, 5.000000, 5.000000, INI
fObstacleClearanceHeightSC:DynamicNavmesh, 1.829000, 1.829000, 1.829000, INI
fMinInteriorStitchEdgeLengthSC:DynamicNavmesh, 0.014000, 0.014000, 0.014000, INI
fCellBoundsClipPaddingSC:DynamicNavmesh, 0.014000, 0.014000, 0.014000, INI
fNavmeshPartitionMaxErrorSC:DynamicNavmesh, 0.965926, 0.965926, 0.965926, INI
fMaxNavmeshSlopeErrorSC:DynamicNavmesh, 0.457000, 0.457000, 0.457000, INI
fMinPartitionedUndercutDeltaZSC:DynamicNavmesh, 2.214000, 2.214000, 2.214000, INI
bEnableGenStats:NavMeshGen, False, False, False, INI
bEnableGenLog:NavMeshGen, False, False, False, INI
bKeepIntermediateData:NavMeshGen, False, False, False, INI
bEnableNavMeshComparator:NavMeshGen, False, False, False, INI
bEnableCheckNavMesh:NavMeshGen, False, False, False, INI
bEnableNavMeshValidation:NavMeshGen, False, False, False, INI
bEnableNavMeshGenerator:NavMeshGen, True, True, True, INI
bDumpGenerationGraph:NavMeshGen, False, False, False, INI
bIgnoreMissingNavMeshSeed:NavMeshGen, False, False, False, INI
bIgnoreProcGenMask:NavMeshGen, False, False, False, INI
fPrecutMinStepHeight:Pathfinding, 0.250000, 0.250000, 0.250000, INI
bMultiStepNavReferenceCollect:Pathfinding, True, True, True, INI
fVoxelWidth:NavMeshGen, 0.200000, 0.200000, 0.200000, INI
fVoxelHeight:NavMeshGen, 0.050000, 0.050000, 0.050000, INI
fAgentWidth:NavMeshGen, 0.200000, 0.200000, 0.200000, INI
fAgentHeight:NavMeshGen, 1.800000, 1.800000, 1.800000, INI
fWalkableSlope:NavMeshGen, 45.000000, 45.000000, 45.000000, INI
fWalkableStepHeight:NavMeshGen, 0.430000, 0.430000, 0.430000, INI
fRegionMinSize:NavMeshGen, 1.000000, 1.000000, 1.000000, INI
fRegionMergeSize:NavMeshGen, 14.000000, 14.000000, 14.000000, INI
fEdgeMaxLen:NavMeshGen, 12.000000, 12.000000, 12.000000, INI
fEdgeMaxError:NavMeshGen, 0.260000, 0.260000, 0.260000, INI
fBorderSize:NavMeshGen, 0.400000, 0.400000, 0.400000, INI
bEnableFixContourSelfIntersection:NavMeshGen, True, True, True, INI
bEnableDetailMesh:NavMeshGen, True, True, True, INI
fDetailMeshSampleDistance:NavMeshGen, 1.000000, 1.000000, 1.000000, INI
fDetailMeshMaxError:NavMeshGen, 0.200000, 0.200000, 0.200000, INI
bDetailMeshTriangleHeight:NavMeshGen, True, True, True, INI
bIgnoreTriangleSlope:NavMeshGen, False, False, False, INI
bFilterLowHangingWalkableObstacles:NavMeshGen, True, True, True, INI
bFilterLedgeSpans:NavMeshGen, True, True, True, INI
bFilterWalkableLowHeightSpans:NavMeshGen, True, True, True, INI
bFilterAreas:NavMeshGen, False, False, False, INI
bIgnoreAreasErosion:NavMeshGen, False, False, False, INI
bIgnoreTerrainTriangles:NavMeshGen, False, False, False, INI
uEnableDetailMesh:NavMeshGen, 0, 0, 0, INI
uSubCellSize:NavMeshGen, 1, 1, 1, INI
bRemoveUndergroundGeometry:NavMeshGen, False, False, False, INI
bCollectHavokForScrappablesNavMeshGen:NavMeshGen, False, False, False, INI
uInputTerrainClipmapLevel:NavMeshGen, 0, 0, 0, INI
bEnableRemoveInvalidRecastTriangles:NavMeshGen, False, False, False, INI
bEnableInputBorderProcess:NavMeshGen, True, True, True, INI
uNavMeshGenerationMode:NavMeshGen, 1, 1, 1, INI
bDisableNavMeshRuntimeGen:NavMeshGen, False, False, False, INI
bNavMeshGenUsingMT:NavMeshGen, True, True, True, INI
bEnableSplitNavMesh:NavMeshGen, True, True, True, INI
bEnableSplitTriangle:NavMeshGen, False, False, False, INI
fSplitTriangleMaxEdgeLength:NavMeshGen, 10.000000, 10.000000, 10.000000, INI
fSplitTriangleMinEdgeLength:NavMeshGen, 1.000000, 1.000000, 1.000000, INI
fSplitTriangleMinAngle:NavMeshGen, 10.000000, 10.000000, 10.000000, INI
bSplitTriangleIgnoreOpenEdges:NavMeshGen, False, False, False, INI
bEnableCreateCellEdgePortals:NavMeshGen, True, True, True, INI
bEnableFinalizer:NavMeshGen, True, True, True, INI
bEnableGenerateTraversalData:NavMeshGen, False, False, False, INI
bEnableComputeTriangleTunnel:NavMeshGen, True, True, True, INI
bEnableComputeTriangleHeight:NavMeshGen, False, False, False, INI
bEnableSeedTrimmer:NavMeshGen, True, True, True, INI
bEnableTriangleWater:NavMeshGen, True, True, True, INI
bEnableTrianglePlatform:NavMeshGen, False, False, False, INI
bEnableVertexData:NavMeshGen, True, True, True, INI
bEnableLinkDoors:NavMeshGen, False, False, False, INI
bEnableGenerateCovers:NavMeshGen, False, False, False, INI
bEnableGenerateWaypoints:NavMeshGen, False, False, False, INI
bEnableComputeNavMeshBound:NavMeshGen, False, False, False, INI
bEnableAntiseedTrimmer:NavMeshGen, False, False, False, INI
bEnableSmallAreaTrimmer:NavMeshGen, False, False, False, INI
bEnableTerrainTrimmer:NavMeshGen, True, True, True, INI
bTrimmerIgnoreExternalCellConnections:NavMeshGen, False, False, False, INI
fNavMeshWaterDepthOffset:NavMeshGen, 1.280000, 1.280000, 1.280000, INI
bNavMeshWaterUseTriangleHeight:NavMeshGen, False, False, False, INI
bNavMeshWaterUseHighCost:NavMeshGen, False, False, False, INI
fNavMeshSmallAreaMin:NavMeshGen, 1.750000, 1.750000, 1.750000, INI
fNavMeshTerrainAreaMin:NavMeshGen, 20.000000, 20.000000, 20.000000, INI
fNavMeshTerrainAreaMinOnUnloadedBorder:NavMeshGen, 5.000000, 5.000000, 5.000000, INI
uNavMeshTerrainExtraInfo:NavMeshGen, 2, 2, 2, INI
uHavokLOD:NavMeshGen, 2, 2, 2, INI
fProjectedPointMaxDistanceXY:NavMeshStitch, 0.250000, 0.250000, 0.250000, INI
fInsertedPointMinDistance:NavMeshStitch, 0.250000, 0.250000, 0.250000, INI
fPortalDistance:NavMeshStitch, 0.114000, 0.114000, 0.114000, INI
fPortalXYDistance:NavMeshStitch, 0.250000, 0.250000, 0.250000, INI
fPortalZDistance:NavMeshStitch, 1.000000, 1.000000, 1.000000, INI
fPortalZDistanceLooser:NavMeshStitch, 1.371000, 1.371000, 1.371000, INI
fPathingTakeOffDestZOffset:Pathing, 5000.000000, 5000.000000, 5000.000000, INI
fPathingFinalGravJumpNodeDistance:Pathing, 50000.000000, 50000.000000, 50000.000000, INI
bPathingCalculateJumpTraversals:Pathfinding, True, True, True, INI
bPathingUseMultithreadedTraversalGeneration:Pathfinding, True, True, True, INI
fTraversalJumpCostMult:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fTraversalJumpUpCostMult:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fTraversalJumpDownCostMult:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fTraversalVaultCostMult:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fTraversalLadderCostMult:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fTraversalDoorwayCostMult:Pathfinding, 0.000000, 0.000000, 0.000000, INI
fTraversalActivateCostMult:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fTraversalDesiredSpaceRadius:Pathfinding, 5.000000, 5.000000, 5.000000, INI
fTraversalRequiredSpaceRadius:Pathfinding, 0.250000, 0.250000, 0.250000, INI
fTraversalLengthThresholdToForceJumpAtCenterOfSegment:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fTraversalMinimumPathingDistanceBetweenJumpToSameNavmesh:Pathfinding, 20.000000, 20.000000, 20.000000, INI
bSpatialGraphGenerationEnabled:Pathfinding, True, True, True, INI
fSpatialGraphObstacleUpdateTime:Pathfinding, 0.250000, 0.250000, 0.250000, INI
fSpatialGraphObstacleDynamicMinimumBoundSize:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fSpatialGraphObstacleDynamicMinimumBoundSizeSpace:Pathfinding, 10.000000, 10.000000, 10.000000, INI
bDisableSpatialGraphPathSmoothing:Pathfinding, False, False, False, INI
fSpatialGraphSmoothSegmentMinLength:Pathfinding, 4.000000, 4.000000, 4.000000, INI
bEnablePlanetContentManagerLogging:Planet, False, False, False, INI
iPlanetContentManagerSeed:Planet, 0, 0, 0, INI
bUsePlanetContentManagerTestSeed:Planet, False, False, False, INI
iPlanetContentManagerTestSeed:Planet, 2022, 2022, 2022, INI
bAtmosphericScatteringEpipolarSampling:Weather, True, True, True, INI
iAtmosphericScatteringBottomAltitude:Weather, -300, -300, -300, INI
bAtmosphericScatteringLimitRaysToPlanetSurface:Weather, False, False, False, INI
uPlanetSurfaceMapPrecision:Planet, 1, 1, 1, INI
bPlanetContentEnabled:Planet, True, True, True, INI
bImportUnusedPlanetData:Data, False, False, False, INI
bCreateMissingPlanetDataForms:Data, True, True, True, INI
bOnlyForShip:Landing, True, True, True, INI
uLandingKeepBufferSize:Landing, 3, 3, 3, INI
fCellWidthToNewOverlayMultiplier:Landing, 3.000000, 3.000000, 3.000000, INI
bGenerateSubTerrain:Stitching, False, False, False, INI
uSubTerrainFromCellX:Stitching, 0, 0, 0, INI
uSubTerrainFromCellY:Stitching, 0, 0, 0, INI
uSubTerrainToCellX:Stitching, 0, 0, 0, INI
uSubTerrainToCellY:Stitching, 0, 0, 0, INI
bParallelROIRequest:Terrain, False, False, False, INI
bDemandROIUsingBarrier:Terrain, True, True, True, INI
bBiomeWeather:Weather, True, True, True, INI
uAdjustPlanetAltitude:Weather, 2, 2, 2, INI
fPlanetAltitudeBlendTime:Weather, 5.000000, 5.000000, 5.000000, INI
bPlanetAutoWater:Planet, True, True, True, INI
bLeakPlanetWorldspace:Planet, False, False, False, INI
bEnablePlanetOceanWater:Planet, True, True, True, INI
bUseMaxBlockWaterHeight:Planet, False, False, False, INI
bAvoidClearOnReload:Planet, True, True, True, INI
bResetOnMoveToInterior:Planet, False, False, False, INI
uNavMeshGenerationWaitingTimeoutMS:NavMeshGen, 6000, 6000, 6000, INI
uNavMeshGenerationDebugWaitingTimeoutMS:NavMeshGen, 20000, 20000, 20000, INI
bEnableNavMeshGenerationWait:NavMeshGen, True, True, True, INI
bReuseOverlayTextureIndex:Terrain, True, True, True, INI
uProcGenMaximumCellRequestsPerIteration:ProcGen, 150, 150, 150, INI
bVerboseGeneration:ProcGen, False, False, False, INI
bAccumulateProcGenDebugInfo:ProcGen, False, False, False, INI
bEnableVerboseProcGenCalcLogging:ProcGen, True, True, True, INI
bAllowProcGenOnOverlays:ProcGen, True, True, True, INI
fObjectMapMinPct:ProcGen, 0.150000, 0.150000, 0.150000, INI
bEnableProcGenDebug:ProcGen, True, True, True, INI
bEnableProcGenExtraDebug:ProcGen, False, False, False, INI
uHeldResourcesGridWidth:ProcGenRuntimeService, 7, 7, 7, INI
bFlushDatabasesOnFrame:ProcGenRuntimeService, True, True, True, INI
bProcGenDBHandlesStorageEnabled:ProcGenRuntimeService, True, True, True, INI
bDensityMapDBHandlesStorageEnabled:ProcGenRuntimeService, False, False, False, INI
bEnabled:ProcGenRuntimeService, True, True, True, INI
bVerbose:ProcGenRuntimeService, False, False, False, INI
bPlanetReflectionProbeEnabled:Display, False, False, False, INI
fPlanetReflectionProbeIntensity:Display, 1.000000, 1.000000, 1.000000, INI
fPlanetReflectionProbeFallbackIntensity:Display, 2.000000, 2.000000, 2.000000, INI
fPlanetaryRingProbeScaleModifier:Display, 3.000000, 3.000000, 3.000000, INI
uMinCellsFromBorder:Landing, 17, 17, 17, INI
bDebugPCMConditionals:Planet, False, False, False, INI
bStarfieldRotateWithPlanet:Weather, True, True, True, INI
bForceEarthDays:Weather, True, True, True, INI
bRenderPlanetaryRingsAsCelestialBodies:Display, True, True, True, INI
fCelestialBodyDistanceScalar:Weather, 1.000000, 1.000000, 1.000000, INI
fCelestialBodyScale:Weather, 1.000000, 1.000000, 1.000000, INI
bFogEnabled:Weather, False, False, False, INI
bEnableDepthBasedFog:Weather, False, False, False, INI
fFogBrightFilterPower:Weather, 1.000000, 1.000000, 1.000000, INI
bDisableVRSWithFSR2:Display, False, False, False, INI
bTempMenusCanDisableFSR2:Display, True, True, True, INI
fSnapModuleClosestNodeMaxDistance:Spaceship, 75.000000, 75.000000, 75.000000, INI
fHelperErrorColorR:Spaceship, 1.000000, 1.000000, 1.000000, INI
fHelperErrorColorG:Spaceship, 0.000000, 0.000000, 0.000000, INI
fHelperErrorColorB:Spaceship, 0.000000, 0.000000, 0.000000, INI
fHelperDefaultColorR:Spaceship, 0.000000, 0.000000, 0.000000, INI
fHelperDefaultColorG:Spaceship, 1.000000, 1.000000, 1.000000, INI
fHelperDefaultColorB:Spaceship, 0.196000, 0.196000, 0.196000, INI
fShipModuleScreenSpaceLODBias:Spaceship, 2.000000, 2.000000, 2.000000, INI
fMaxHeightDifference:OverlayPlacement, 50.000000, 50.000000, 50.000000, INI
bEnable:BlockOrientation, True, True, True, INI
bShowBoneModifierGeometry:Debug, False, False, False, INI
bUseEmbeddedSpaceshipNavmesh:Spaceship, True, True, True, INI
bUseStrictShipBlueprintSnappingRules:Spaceship, True, True, True, INI
bUseRandomSeedForStrictShipBlueprintSnapping:Spaceship, False, False, False, INI
bEnable:BlueprintShipPlugin, True, True, True, INI
fTakeoffFadeEaseInDuration:Interface, 0.250000, 0.250000, 0.250000, INI
fTakeoffFadeDuration:Interface, 0.250000, 0.250000, 0.250000, INI
fTakeoffFadeEaseOutDuration:Interface, 0.500000, 0.500000, 0.500000, INI
bImportCSVStarData:Data, False, False, False, INI
bImportCSVBiomeData:Data, False, False, False, INI
bMergeShipMotion:Space, True, True, True, INI
uGeometryPerSubscene:General, 10, 10, 10, INI
bEnableLowQualityDetachedShipModule:Space, True, True, True, INI
bImportCSVCelestialBodyData:Data, False, False, False, INI
fStarDistance:General, 100000.000000, 100000.000000, 100000.000000, INI
fStarMag:General, 20.000000, 20.000000, 20.000000, INI
fPlayableAreaX:General, 100.000000, 100.000000, 100.000000, INI
fPlayableAreaY:General, 100.000000, 100.000000, 100.000000, INI
fPlayableAreaZ:General, 50.000000, 50.000000, 50.000000, INI
iBaseYearOffset:Starfield, 100, 100, 100, INI
fLocalSpaceSize:StarSystem, 10000000.000000, 10000000.000000, 10000000.000000, INI
fBodyInitialFuelChance:StarSystem, 0.500000, 0.500000, 0.500000, INI
fBodyInitialFuelMax:StarSystem, 10.000000, 10.000000, 10.000000, INI
fApproximateSpaceshipRadius:Starfield, 200.000000, 200.000000, 200.000000, INI
fMinimumSatelliteSpacing:Starfield, 100000.000000, 100000.000000, 100000.000000, INI
fDefaultOrbitDistanceKM:Starfield, 40000.000000, 40000.000000, 40000.000000, INI
bFallbackToRandomOrbitalOnArrival:Starfield, True, True, True, INI
bPrintMoveToPlanetViewAngles:General, False, False, False, INI
uBlockSize:Stitching, 10, 10, 10, INI
uHeightMergeStyle:Stitching, 1, 1, 1, INI
uMaterialMergeStyle:Stitching, 1, 1, 1, INI
bMaterialBlendNoiseEnabled:Stitching, True, True, True, INI
uBlockMergeZoneSize:Stitching, 2, 2, 2, INI
uRandomSeed:Random, 0, 0, 0, INI
fBlockRarityCommonPercentage:Pattern, 60.000000, 60.000000, 60.000000, INI
fBlockRarityUncommonPercentage:Pattern, 30.000000, 30.000000, 30.000000, INI
fBlockRarityRarePercentage:Pattern, 10.000000, 10.000000, 10.000000, INI
uMaximumPlayableAreaWorldCoord:General, 4096, 4096, 4096, INI
iSurfaceTreeGenerationSeed:Planet, 538972693, 538972693, 538972693, INI
bGenerateRandomFlipAndRotationOfPatterns:Planet, False, False, False, INI
bClearFlipAndRotationOnLoad:Planet, False, False, False, INI
bAssertOnMissingTerrainFiles:Terrain, False, False, False, INI
bBlendCurveEnableBlueNoise:Terrain, True, True, True, INI
iBlendCurveBlueNoiseKernel0:Terrain, 3, 3, 3, INI
iBlendCurveBlueNoiseKernel1:Terrain, 11, 11, 11, INI
bBlendCurveEnablePerlinNoise:Terrain, True, True, True, INI
iBlendCurvePerlinNoiseSeed:Terrain, 42, 42, 42, INI
fBlendCurveFrequency:Terrain, 8.500000, 8.500000, 8.500000, INI
fBlendCurveMagnitude:Terrain, 0.750000, 0.750000, 0.750000, INI
fLandFriction:Landscape, 2.500000, 2.500000, 2.500000, INI
bUseOldROIData:Terrain, True, True, True, INI
bOverrideHeightRange:Terrain, False, False, False, INI
fTerrainMinHeight:Terrain, -300.000000, -300.000000, -300.000000, INI
fTerrainMaxHeight:Terrain, 700.000000, 700.000000, 700.000000, INI
uDefaultGameTerrainWidthInCells:Terrain, 100, 100, 100, INI
uDefaultEditorTerrainWidthInCells:Terrain, 100, 100, 100, INI
fDefaultTerrainZMin:Terrain, -1000.000000, -1000.000000, -1000.000000, INI
fDefaultTerrainZMax:Terrain, 3000.000000, 3000.000000, 3000.000000, INI
bDisableStreaming:Terrain, False, False, False, INI
fTerrainLODErrorThreshold:Terrain, 2.000000, 2.000000, 2.000000, INI
bEnableTerrainTessellation:Terrain, True, True, True, INI
fPlanarMappingPlaneThreshold:Terrain, 30.000000, 30.000000, 30.000000, INI
fStochasticTilingDominantPlaneThreshold:Terrain, 10.000000, 10.000000, 10.000000, INI
fPlanarMappingPlaneFadeStart:Terrain, 35.000000, 35.000000, 35.000000, INI
bEnableDisplacementMapping:Terrain, True, True, True, INI
bEnableTerrainShadows:Terrain, True, True, True, INI
fTesselationDistanceThreshold:Terrain, 3.000000, 3.000000, 3.000000, INI
uMaxTesselationLevel:Terrain, 6, 6, 6, INI
uMinTesselationLevel:Terrain, 2, 2, 2, INI
uAlternateTextureThreshold:Terrain, 4, 4, 4, INI
bLockTerrainUpdate:Terrain, False, False, False, INI
fTexturePctThreshold:Grass, 0.005000, 0.005000, 0.005000, INI
iMaxGrassTypesPerTexure:Grass, 2, 2, 2, INI
bAccurateLandHeightRange:Landscape, True, True, True, INI
fLandBorderHeightMeters:Landscape, 0.750000, 0.750000, 0.750000, INI
fQuadBorderHeightMeters:Landscape, 0.200000, 0.200000, 0.200000, INI
iLandBorder1R:Landscape, 255, 255, 255, INI
iLandBorder1G:Landscape, 255, 255, 255, INI
iLandBorder1B:Landscape, 0, 0, 0, INI
iLandBorder2R:Landscape, 0, 0, 0, INI
iLandBorder2G:Landscape, 0, 0, 0, INI
iLandBorder2B:Landscape, 0, 0, 0, INI
iQuadBorderR:Landscape, 0, 0, 0, INI
iQuadBorderG:Landscape, 255, 255, 255, INI
iQuadBorderB:Landscape, 255, 255, 255, INI
uNeighbourCellRange:Landscape, 1, 1, 1, INI
uGetLandHeightsPointsPerThread:Landscape, 1024, 1024, 1024, INI
fSceneTimelineHeadtrackingAngleDistance:General, 4.000000, 4.000000, 4.000000, INI
fMaxVeinBlobbiness:Default, 0.000000, 0.000000, 0.000000, INI
uMaxEchoVoice:Audio, 10, 10, 10, INI
fEchoStealFadeOutSecs:Audio, 0.100000, 0.100000, 0.100000, INI
uMaxEchoMarker:Audio, 4, 4, 4, INI
fDefaultSplineColorR:General, 0.100000, 0.100000, 0.100000, INI
fDefaultSplineColorG:General, 0.100000, 0.100000, 0.100000, INI
fDefaultSplineColorB:General, 0.100000, 0.100000, 0.100000, INI
fDefaultSplineWindSensibility:General, 0.000000, 0.000000, 0.000000, INI
fDefaultSplineFlexibility:General, 0.000000, 0.000000, 0.000000, INI
bCreateRecipeAllowEdit:General, False, False, False, INI
bMergeHavokShape:General, True, True, True, INI
bUsePreCreatedSCOL:General, False, False, False, INI
bCombineStaticCollectionArtOnClone:General, False, False, False, INI
fWaveOffsetRange:Grass, 1.750000, 1.750000, 1.750000, INI
bForceClone3D:General, True, True, True, INI
bCalculateArmorMeshAndTextureFileCounts:General, True, True, True, INI
bUseLooseScalingFiles:General, False, False, False, INI
fAutoDoorFadeSecs:General, 0.500000, 0.500000, 0.500000, INI
fNormalDoorFadeSecs:General, 0.400000, 0.400000, 0.400000, INI
bLaserSights:Combat, False, False, False, INI
bAimSights:Combat, False, False, False, INI
bForceNPCsUseAmmo:Combat, False, False, False, INI
bAllowOverlayBatchProcessing:Overlay, True, True, True, INI
uSampling:Overlay, 3, 3, 3, INI
uAlignment:Overlay, 4, 4, 4, INI
bUsePlacedOverlayParentOffset:Overlay, False, False, False, INI
iOutpostBuildAreaBuffer:Overlay, 0, 0, 0, INI
bShouldUseDialogueImageSpace:Imagespace, True, True, True, INI
iNumCellWorldExtents:Havok, 128, 128, 128, INI
iMinAnimatedRefDelayFrames:Animation, 1, 1, 1, INI
iMaxAnimatedRefDelayFrames:Animation, 1, 1, 1, INI
iMaxAnimatedRefPhysicsDelayFrames:Animation, 1, 1, 1, INI
fFlickeringLightDistance:General, 14.630000, 14.630000, 14.630000, INI
fSmallObjectSize:General, 1.429000, 1.429000, 1.429000, INI
fColorSpaceGridMainR:General, 0.010000, 0.010000, 0.010000, INI
fColorSpaceGridMainG:General, 0.600000, 0.600000, 0.600000, INI
fColorSpaceGridMainB:General, 0.010000, 0.010000, 0.010000, INI
fColorSpaceGridOriginR:General, 1.000000, 1.000000, 1.000000, INI
fColorSpaceGridOriginG:General, 1.000000, 1.000000, 1.000000, INI
fColorSpaceGridOriginB:General, 0.000000, 0.000000, 0.000000, INI
fColorSpaceGridFifthR:General, 0.000000, 0.000000, 0.000000, INI
fColorSpaceGridFifthG:General, 1.000000, 1.000000, 1.000000, INI
fColorSpaceGridFifthB:General, 0.000000, 0.000000, 0.000000, INI
fSpaceGridSize:General, 25.000000, 25.000000, 25.000000, INI
fSpaceGridPackInSize:General, 1.000000, 1.000000, 1.000000, INI
fSpaceGridCount:General, 500.000000, 500.000000, 500.000000, INI
bSpaceGridPickable:General, True, True, True, INI
bParallelDetachChild:General, True, True, True, INI
bPopulateBlueprintCellsDebug:General, True, True, True, INI
bCellAddRefLinkRefCaching:General, True, True, True, INI
bUpdateTerrainWhenDetachingCells:General, False, False, False, INI
bDefaultCOCPlacement:General, False, False, False, INI
bAllowRemovalOfTempDataIDs:Instancing, True, True, True, INI
bEditorSpawnFurnituresAsStatic:General, True, True, True, INI
bSelectivelyResolveLinkedRefs:Cell, True, True, True, INI
iSpacesuitHeadHairObjectOffset:General, 32, 32, 32, INI
iSpacesuitHeadFacialHairObjectOffset:General, 57, 57, 57, INI
fDiffuseProbeGridIntensity:Graphics, 1.000000, 1.000000, 1.000000, INI
bReflectionProbeAlwaysUseExternalFeatures:Graphics, True, True, True, INI
bDoNotPersistSpaceShipParts:Spaceship, True, True, True, INI
fReflectionProbeFrustumFarScale:General, 1.000000, 1.000000, 1.000000, INI
fExteriorFeaturesReflectionProbeFrustumFarScale:General, 3.000000, 3.000000, 3.000000, INI
fSpaceReflectionProbeFrustumFarScale:General, 5.000000, 5.000000, 5.000000, INI
fPrimitiveAlphaActivator:Graphics, 0.150000, 0.150000, 0.150000, INI
fPrimitiveAlphaMultibound:Graphics, 0.150000, 0.150000, 0.150000, INI
fPrimitiveAlphaAcousticSpace:Graphics, 0.150000, 0.150000, 0.150000, INI
fPrimitiveAlphaAudioOcclusionPrimitive:Graphics, 0.150000, 0.150000, 0.150000, INI
fPrimitiveAlphaSoundEmitter:Graphics, 1.000000, 1.000000, 1.000000, INI
fPrimitiveAlphaOcclusion:Graphics, 0.150000, 0.150000, 0.150000, INI
fPrimitiveAlphaPortal:Graphics, 0.250000, 0.250000, 0.250000, INI
fPrimitiveAlphaRoom:Graphics, 0.200000, 0.200000, 0.200000, INI
fPrimitiveAlphaCollision:Graphics, 0.150000, 0.150000, 0.150000, INI
fPrimitiveAlphaCurrent:Graphics, 0.200000, 0.200000, 0.200000, INI
fPrimitiveAlphaLight:Graphics, 0.200000, 0.200000, 0.200000, INI
fPrimitiveAlphaDecalVolume:General, 0.200000, 0.200000, 0.200000, INI
fPrimitiveAlphaMultiplier:General, 2.000000, 2.000000, 2.000000, INI
bPreventHavokAddClutter:HAVOK, False, False, False, INI
bPreventHavokAddAll:HAVOK, False, False, False, INI
bPrimitivesOn:HAVOK, False, False, False, INI
fDefaultWaterfallCurrentVelocity:HAVOK, 6.000000, 6.000000, 6.000000, INI
bGiveClutterRandomVelInZeroG:Havok, True, True, True, INI
bShowFaceLightWarnings:Debug, False, False, False, INI
bLeveledCreaturesAreMarkers:General, True, True, True, INI
uTwoBoneIKNodeMaxLOD:Animation, 2, 2, 2, INI
bParallelizeDependentManagerUpdates:Animation, True, True, True, INI
bFileControllerOnRoot:TestAllCells, True, True, True, INI
fNormalFadeSecs:General, 0.400000, 0.400000, 0.400000, INI
fPercentOfDamageResistedForMitigation:Interface, 0.500000, 0.500000, 0.500000, INI
fMaxSpotLightFOV:General, 175.000000, 175.000000, 175.000000, INI
fMaxLightRadius:General, 30000.000000, 30000.000000, 30000.000000, INI
iPrefetchCellBufferSize:General, 65536, 65536, 65536, INI
bWorldSpaceDoubleCheckPersist:General, False, False, False, INI
bDisableLargeRefs:General, True, True, True, INI
bExternalLODDataFiles:General, True, True, True, INI
bCheckCellOffsetsOnInit:General, False, False, False, INI
bDebugCameraPathSelection:Camera, False, False, False, INI
bDebugGetShipGroupThreatRatio:Script, False, False, False, INI
bTestLeftSideCameras:Camera, False, False, False, INI
fQuestScriptDelayTime:MAIN, 5.000000, 5.000000, 5.000000, INI
bAutoShowDebugTextPage:Debug, True, True, True, INI
bAutoShowImGUIDebugTextPage:Debug, False, False, False, INI
iDebugTextDefaultSubPage:Display, 0, 0, 0, INI
fMinDistanceDelayActivate:Interface, 4.000000, 4.000000, 4.000000, INI
bWarnWhenReplacingInvalidHeadParts:General, False, False, False, INI
fDefaultNPCWeightMin:General, 25.000000, 25.000000, 25.000000, INI
fDefaultNPCWeightMax:General, 25.000000, 25.000000, 25.000000, INI
bDisableGearedUp:General, True, True, True, INI
uPCMAliasContentRequestLimit:General, 50, 50, 50, INI
fMaxAllowableAliasLoadTimeSeconds:General, 60.000000, 60.000000, 60.000000, INI
bValidateStanceData:Animation, False, False, False, INI
bUseSeparatePlayerAddressTitle:General, False, False, False, INI
bGenderedPlayerAddressTitle:General, False, False, False, INI
fMinSoundVel:Audio, 0.500000, 0.500000, 0.500000, INI
fCollisionSoundHeavyThreshold:Audio, 3.000000, 3.000000, 3.000000, INI
bSkipActorWarpForMismatchWorlds:LAB, True, True, True, INI
bPickableObjectsFloat:Havok, True, True, True, INI
bUseVolumesToDisableClothWind:Havok, True, True, True, INI
fEnvClothLODDistanceSqr:Cloth, 2500.000000, 2500.000000, 2500.000000, INI
bEnableEnvCloth:Cloth, True, True, True, INI
bEnableEnvClothUpdateLOD:Cloth, True, True, True, INI
fEnvClothTimingBudget:Cloth, 0.010000, 0.010000, 0.010000, INI
fTrapHitEventDelayMS:Havok, 500.000000, 500.000000, 500.000000, INI
fTriggerEventDelayMS:Havok, 500.000000, 500.000000, 500.000000, INI
bCloudParticleAlphaTransition:Clouds, True, True, True, INI
fWetSpeed:LightingShader, 0.030000, 0.030000, 0.030000, INI
fDrySpeed:LightingShader, 0.020000, 0.020000, 0.020000, INI
bPrecipitation:Weather, True, True, True, INI
fSkyStaticFadeStart:Weather, 285.750000, 285.750000, 285.750000, INI
fSkyStaticFadeLength:Weather, 14.288000, 14.288000, 14.288000, INI
bFarSkyStaticFadeOut:Weather, False, False, False, INI
fSkyCubemapIntensity:Display, 1.000000, 1.000000, 1.000000, INI
bEnableStarsOnPlanet:Weather, True, True, True, INI
iMaxNumCelestialBodies:Weather, -1, -1, -1, INI
uMaxNumShadowCastingCelestialBodies:Weather, 0, 0, 0, INI
uMaxNumCelestialBodiesInReflectionProbes:Weather, 2, 2, 2, INI
fSunAngleMinStarVisibility:Weather, 70.000000, 70.000000, 70.000000, INI
fSunAngleMaxStarVisibility:Weather, 180.000000, 180.000000, 180.000000, INI
fWindLowestFrequency:Weather, 0.500000, 0.500000, 0.500000, INI
fWindHighestFrequency:Weather, 4.000000, 4.000000, 4.000000, INI
fWindSpeedHighestHighMultiplier:Weather, 1.000000, 1.000000, 1.000000, INI
fWindSpeedLowestLowMultiplier:Weather, 0.000000, 0.000000, 0.000000, INI
fWindInteriorCellSpeed:Weather, 0.000000, 0.000000, 0.000000, INI
fWindInteriorCellTurbulence:Weather, 0.000000, 0.000000, 0.000000, INI
fWindSpeedAABBScaleBoost:Weather, 7.000000, 7.000000, 7.000000, INI
fWindAABBScaleMinWindSpeed:Weather, 0.300000, 0.300000, 0.300000, INI
fWindAABBScaleMaxWindSpeed:Weather, 1.000000, 1.000000, 1.000000, INI
bWindEnabled:Weather, True, True, True, INI
bUseSecondarySun:Weather, True, True, True, INI
fSunChangeTransitionAngleMin:Weather, 85.000000, 85.000000, 85.000000, INI
fSunChangeTransitionDuration:Weather, 0.500000, 0.500000, 0.500000, INI
fDayNightISTransitionAngleMin:Weather, 83.000000, 83.000000, 83.000000, INI
fDayNightISTransitionDuration:Weather, 0.450000, 0.450000, 0.450000, INI
fDayNightISTransitionOffset:Weather, 0.000000, 0.000000, 0.000000, INI
fWeatherTransitionSpeedMultiplier:Weather, 1.000000, 1.000000, 1.000000, INI
fTestAllWeatherTransitionTimeSeconds:Weather, 10.000000, 10.000000, 10.000000, INI
fWindAudioUpdateFreqSecs:Audio, 0.250000, 0.250000, 0.250000, INI
uMaxGridCountInterior:Display, 9, 9, 9, INI
uMaxGridCountExterior:Display, 9, 9, 9, INI
fSpaceGlobalReflectionProbeIndSpecIntensity:Display, 0.000000, 0.000000, 0.000000, INI
fSpaceGlobalReflectionProbeIndDiffIntensity:Display, 1.330000, 1.330000, 1.330000, INI
fMaxDistance:ContactShadows, 0.200000, 0.200000, 0.200000, INI
bCalculateSunAngleUsingCelestialBodies:Display, True, True, True, INI
bHealthRegenFromRacePlayerOnly:General, True, True, True, INI
bFaceFXForceUseDeltaTimer:FaceFX, False, False, False, INI
bFaceFXForceUseAppTimer:FaceFX, False, False, False, INI
bBlendPCapEmotions:Dialogue, False, False, False, INI
bFCTBakeMips:FCT, True, True, True, INI
iFCTBakeMIPDepth:FCT, 5, 5, 5, INI
bEnableFaceCustomizationTexture:FCT, True, True, True, INI
bDisableCustomFaceGeneration:General, True, True, True, INI
fMorphLodDistance:LOD, 7.144000, 7.144000, 7.144000, INI
fHeadLODDistance:LOD, 3.500000, 3.500000, 3.500000, INI
fHeadDialogueLODDistance:LOD, 0.000000, 0.000000, 0.000000, INI
fTalkingDistance:LOD, 28.575001, 28.575001, 28.575001, INI
bUseMultiThreadedFaceGen:BackgroundLoad, True, True, True, INI
bUseEyeEnvMapping:General, True, True, True, INI
bUseRaceMorph:FaceGen, True, True, True, INI
bUseCustomizationMorphs:FaceGen, True, True, True, INI
bExportComputeMorphs:General, False, False, False, INI
uiNumActorsAllowedToMorph:FaceGen, 10, 10, 10, INI
bEnableChargenSkeletonBake:FaceGen, False, False, False, INI
bFaceGenWarnings:MESSAGES, True, True, True, INI
bDebugFaceGenCriticalSection:Debug, False, False, False, INI
bDebugFaceGenMultithreading:Debug, False, False, False, INI
bExportFCTNormalAsCompressed:FCT, False, False, False, INI
bEnableHeadLODSwap:FaceGen, False, False, False, INI
bUseFaceGenPreprocessedHeads:General, True, True, True, INI
bForceNonGPUMorphDyn:FaceGen, True, True, True, INI
bFacegenDisableMorphs:General, False, False, False, INI
bDebugFaceCustomization:Debug, False, False, False, INI
uMaxBlendSources:FCT, 3, 3, 3, INI
fBlendIntensityThresholdPerRegion:FCT, 0.100000, 0.100000, 0.100000, INI
bBlendValidation:FCT, False, False, False, INI
fGeneticBlendFactorSkinTone:Facegen, 0.500000, 0.500000, 0.500000, INI
fGeneticBlendFactorWeight:Facegen, 0.500000, 0.500000, 0.500000, INI
fGeneticBlendFactorBodyMorphRegions:Facegen, 0.500000, 0.500000, 0.500000, INI
fGeneticBlendFactorFacialBoneRegions:Facegen, 0.500000, 0.500000, 0.500000, INI
fGeneticBlendFactorMorphSliders:Facegen, 0.500000, 0.500000, 0.500000, INI
iPathRequestsAllowedPerFrame:Pathfinding, 2, 2, 2, INI
iMaxPathRequestsPerFrameTracked:Pathfinding, 32, 32, 32, INI
iEnumRefsAllowedPerFrame:General, 1, 1, 1, INI
iUpdateDetectionsAllowedPerFrame:General, 100, 100, 100, INI
fDistanceThresholdToShortCircuitPathingToFurniture:Pathfinding, 0.100000, 0.100000, 0.100000, INI
fDegreesThresholdCWToShortCircuitPathingToFurniture:Pathfinding, 5.000000, 5.000000, 5.000000, INI
fDegreesThresholdCCWToShortCircuitPathingToFurniture:Pathfinding, 5.000000, 5.000000, 5.000000, INI
bDisableCombatTravel:AI, False, False, False, INI
fAISpaceshipFleeTargetRadiusMultiplier:Pathfinding, 3.000000, 3.000000, 3.000000, INI
bUseTargetNotFollowingPathBehavior:AI, True, True, True, INI
bEndOfPathTracksTargetWhenTargetNotFollowingPath:AI, False, False, False, INI
fMaxSpeedPercentageReachedToMakeNewPath:Pathfinding, 0.100000, 0.100000, 0.100000, INI
fDistanceToCheck:Pathfinding, 1.429000, 1.429000, 1.429000, INI
fDistanceToStopMultiplierToBuildNewPath:Pathfinding, 1.200000, 1.200000, 1.200000, INI
fDefaultTimeAheadToCalculateGoal:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fMinTimeToStartMoving:Pathfinding, 0.250000, 0.250000, 0.250000, INI
fMaxTimeToStartMoving:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fPrecentageMinRadiusToGetFollowersTo:Pathfinding, 0.900000, 0.900000, 0.900000, INI
fPercentageOfRadiusToStartPathingIntoRequest:Pathfinding, 0.800000, 0.800000, 0.800000, INI
fShipFollowRepathDistance:Pathfinding, 10.000000, 10.000000, 10.000000, INI
fShipFollowFaceTargetDistance:Pathfinding, 1000.000000, 1000.000000, 1000.000000, INI
fShipFollowBoostSpeedMult:Pathfinding, 1.500000, 1.500000, 1.500000, INI
fShipFollowSlowdownMult:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fShipFollowRadius:Pathfinding, 10.000000, 10.000000, 10.000000, INI
fShipFollowAnticipateTargetTime:Pathfinding, 0.250000, 0.250000, 0.250000, INI
fShipFollowGravJumpDistance:Pathfinding, 10000.000000, 10000.000000, 10000.000000, INI
bAllowPredictionWhilePatrolling:Pathfinding, True, True, True, INI
fAISpaceshipPatrolTargetRadiusMultiplier:Pathfinding, 3.000000, 3.000000, 3.000000, INI
fStandingEnterOnlyWeightMultiplier:AI, 0.500000, 0.500000, 0.500000, INI
bSandboxSmoothPathDebug:AI, False, False, False, INI
bSandboxStandingEnterDebug:AI, False, False, False, INI
bSandboxPathFailedDebug:AI, False, False, False, INI
bSandboxLargeActorOnlyValidation:AI, True, True, True, INI
bSandboxActorRadiusValidation:AI, True, True, True, INI
fTimeBeforeRetryingAfterFailedRequest:AI, 1.000000, 1.000000, 1.000000, INI
bFaceRandomPointsWhileWandering:AI, False, False, False, INI
bWanderUsingClosestPointSearch:AI, False, False, False, INI
bLeaveBreadCrumbsForWanderingDestinations:AI, False, False, False, INI
bEnableConditionLogging:General, False, False, False, INI
bEnableSkinnedDecals:Display, True, True, True, INI
uNavmeshTriangleCountWarnThreshold:NavMeshGeneration, 3500, 3500, 3500, INI
uNavmeshTriangleCountInteriorWarnThreshold:NavMeshGeneration, 5000, 5000, 5000, INI
bGlobalNavMeshCheck:NavMeshGeneration, False, False, False, INI
bGlobalNavMeshCheckDeleteWarningTriangles:NavMeshGeneration, False, False, False, INI
rDeletedColor: NavMesh, "255,0,0,0", "255,0,0,0", "255,0,0,0", INI
rHoverColor: NavMesh, "255,255,255,255", "255,255,255,255", "255,255,255,255", INI
rSelectedColor: NavMesh, "255,0,255,0", "255,0,255,0", "255,0,255,0", INI
rSelectedHoverColor: NavMesh, "128,0,200,0", "128,0,200,0", "128,0,200,0", INI
rHiddenColor: NavMesh, "255,0,0,0", "255,0,0,0", "255,0,0,0", INI
rDisabledColor: NavMesh, "255,0,0,0", "255,0,0,0", "255,0,0,0", INI
rTriNormalColor: NavMesh, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI
rTriObstacleColor: NavMesh, "255,255,0,255", "255,255,0,255", "255,255,0,255", INI
rTriObstacleBoundsColor: NavMesh, "255,192,32,255", "255,192,32,255", "255,192,32,255", INI
rTriPreferredColor: NavMesh, "255,255,128,0", "255,255,128,0", "255,255,128,0", INI
rTriWaterColor: NavMesh, "255,0,0,255", "255,0,0,255", "255,0,0,255", INI
rTriShoreWaterColor: NavMesh, "255,0,153,255", "255,0,153,255", "255,0,153,255", INI
rTriAvoidColor: NavMesh, "255,192,0,0", "255,192,0,0", "255,192,0,0", INI
rTriLayerColor: NavMesh, "255,255,255,0", "255,255,255,0", "255,255,255,0", INI
rTriNoLargeCreatureColor: NavMesh, "255,255,128,128", "255,255,128,128", "255,255,128,128", INI
rTriHasDoorPortalColor: NavMesh, "255,0,255,128", "255,0,255,128", "255,0,255,128", INI
rTriDoorColor: NavMesh, "255,255,255,255", "255,255,255,255", "255,255,255,255", INI
rTriInvalidColor: NavMesh, "255,255,192,96", "255,255,192,96", "255,255,192,96", INI
rTriTerrainColor: NavMesh, "255,139,69,19", "255,139,69,19", "255,139,69,19", INI
rTriPlatformrColor: NavMesh, "255,0,255,0", "255,0,255,0", "255,0,255,0", INI
rTriHighCostPathColor: NavMesh, "255,50,128,50", "255,50,128,50", "255,50,128,50", INI
rTriCheckHeightColor: NavMesh, "255,50,0,50", "255,50,0,50", "255,50,0,50", INI
rVertNormalColor: NavMesh, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI
rVertPreferredConnectorColor: NavMesh, "255,0,255,255", "255,0,255,255", "255,0,255,255", INI
rVertNonConnectorColor: NavMesh, "255,255,0,255", "255,255,0,255", "255,255,0,255", INI
rVerFreeColor: NavMesh, "255,255,255,0", "255,255,255,0", "255,255,255,0", INI
rVertCoverColor: NavMesh, "255,255,128,0", "255,255,128,0", "255,255,128,0", INI
rEdgeNormalColor: NavMesh, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI
rEdgeOutsideColor: NavMesh, "255,255,255,0", "255,255,255,0", "255,255,255,0", INI
rEdgeHasCoverColor: NavMesh, "255,0,0,255", "255,0,0,255", "255,0,0,255", INI
rEdgePortalColor: NavMesh, "255,0,255,0", "255,0,255,0", "255,0,255,0", INI
rEdgeBadColor: NavMesh, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI
rEdgeOnCellBorderColor: NavMesh, "255,255,192,203", "255,255,192,203", "255,255,192,203", INI
riTriCover0Color: NavMesh, "255,255,255,0", "255,255,255,0", "255,255,255,0", INI
riTriCover1Color: NavMesh, "255,0,255,0", "255,0,255,0", "255,0,255,0", INI
riTriCover2Color: NavMesh, "255,0,0,0", "255,0,0,0", "255,0,0,0", INI
riTriCover3Color: NavMesh, "255,255,255,255", "255,255,255,255", "255,255,255,255", INI
bRenderTraversalTriangles:NavMesh, False, False, False, INI
bFixNavmeshInfosOnLoad:Pathfinding, False, False, False, INI
bBackgroundNavmeshUpdate:Pathfinding, True, True, True, INI
fObstacleUpdateDeltaWhenMoving:Pathfinding, 1.000000, 1.000000, 1.000000, INI
bCutDoors:Pathfinding, True, True, True, INI
fObstacleManagerMinWidth:Pathfinding, 0.229000, 0.229000, 0.229000, INI
bDrawApproximatedPaths:Pathfinding, False, False, False, INI
bDrawAvailableSpaceRequests:Pathfinding, False, False, False, INI
fDrawAvailableSpaceRequestDuration:Pathfinding, 10.000000, 10.000000, 10.000000, INI
fPathBuildingPriorityMaxDistance:Pathfinding, 500.000000, 500.000000, 500.000000, INI
iPathBuildingPriorityRequestPriorityMult:Pathfinding, 1000, 1000, 1000, INI
iPathBuildingPriorityDistanceFromOriginToPlayerMult:Pathfinding, 750, 750, 750, INI
iPathBuildingPriorityDistanceFromDestinationToPlayerMult:Pathfinding, 250, 250, 250, INI
iPathBuildingPriorityCellAttachedScore:Pathfinding, 10, 10, 10, INI
fExpensiveDoorCost:Pathfinding, 30000.000000, 30000.000000, 30000.000000, INI
fFlightLandingSearchRadiusBaseDefault:Pathfinding, 7.858000, 7.858000, 7.858000, INI
bFlightFavorXYCorrectionOnPathFailure:Pathfinding, True, True, True, INI
bLODEnabled:LODManager, True, True, True, INI
bDynamicLODEnabled:LODManager, True, True, True, INI
uDynamicLODCellSpan:LODManager, 10, 10, 10, INI
uLODBaseDimension:LODManager, 1, 1, 1, INI
bUseLODStreaming:LODManager, True, True, True, INI
uLODStreamingAdjacencyLoad:LODManager, 2, 2, 2, INI
uLODStreamingAdjacencyUnloadTolerance:LODManager, 1, 1, 1, INI
bQuarterLODStreamingRequests:LODManager, False, False, False, INI
uProcGenTimeSlice:LODManager, 3, 3, 3, INI
uProcGenTimeSliceLoadingScreen:LODManager, 1000, 1000, 1000, INI
bDistantLODCrossFadeEnabled:LOD, True, True, True, INI
bDynamicLODPlacementUpdate:LOD, True, True, True, INI
bStaticLODEnabled:LODManager, True, True, True, INI
bKitEnabled:Kit, False, False, False, INI
bKitTesting:Kit, False, False, False, INI
iWaterGridRadius:Audio, 3, 3, 3, INI
bEnableExteriorWaterSounds:Audio, True, True, True, INI
fFloatingObjectFlattenedPrecisionMod:Havok, 0.500000, 0.500000, 0.500000, INI
fFloatingObjectClampOffsetForceDistanceFromCenter:Havok, 0.100000, 0.100000, 0.100000, INI
fFloatingObjectStartBobAtSubmergedPercent:Havok, 0.950000, 0.950000, 0.950000, INI
fFloatingObjectBobbingModifier:Havok, 0.100000, 0.100000, 0.100000, INI
fWaterGravityFactor:Havok, 0.100000, 0.100000, 0.100000, INI
fTileTextureDivisor:Water, 4.750000, 4.750000, 4.750000, INI
bUseWater:Water, True, True, True, INI
bUseWaterShader:Water, True, True, True, INI
bUseWaterHiRes:Water, False, False, False, INI
bUseWaterHDR:Water, True, True, True, INI
bUseWaterReflectionBlur:Water, False, False, False, INI
bUseCubeMapReflections:Water, True, True, True, INI
iWaterBlurAmount:Water, 1, 1, 1, INI
bReflectExplosions:Water, False, False, False, INI
bAutoWaterSilhouetteReflections:Water, False, False, False, INI
bForceHighDetailReflections:Water, False, False, False, INI
bForceLowDetailReflections:Water, False, False, False, INI
fCubeMapRefreshRate:Water, 0.000000, 0.000000, 0.000000, INI
bReflectLODObjects:Water, True, True, True, INI
bReflectSky:Water, False, False, False, INI
bUseWaterReflectionProbe:Water, False, False, False, INI
fWaterDampeningTimeout:Water, 1.500000, 1.500000, 1.500000, INI
fWaterDampeningValue:Water, 0.990000, 0.990000, 0.990000, INI
bUseWaterLOD:Water, True, True, True, INI
fWaterMaterialLODDistance:Water, 10.000000, 10.000000, 10.000000, INI
uSurfaceFPS:Water, 12, 12, 12, INI
bEnableStoryManagerLogging:General, False, False, False, INI
iStoryManagerLoggingEvent:General, -1, -1, -1, INI
fStoryTellerQuestFindTime:General, 2.000000, 2.000000, 2.000000, INI
bApplyFootSyncVelocityChange:Animation, True, True, True, INI
fMaxVelocityAdjustPercent:Animation, 0.300000, 0.300000, 0.300000, INI
bSubgraphProgrammerOutput:Debug, False, False, False, INI
bSubgraphDataCleanBuild:Animation, False, False, False, INI
fMaxTimeToMarkSec:Animation, 3.000000, 3.000000, 3.000000, INI
bDisplayMarkWarning:Animation, False, False, False, INI
fCameraCasterFadeSittingRadius:HAVOK, 0.643000, 0.643000, 0.643000, INI
fActorFadeOutLimit:Camera, 0.429000, 0.429000, 0.429000, INI
fActorFadeOutBoundMax:Camera, 1.429000, 1.429000, 1.429000, INI
fCameraCollisionRigSpring:Camera, 30.000000, 30.000000, 30.000000, INI
fCameraCollisionRigSphereRadius:Camera, 0.171000, 0.171000, 0.171000, INI
fCameraCollisionRigCastLength:Camera, 2.143000, 2.143000, 2.143000, INI
bReduceAudioThreadPriority:General, False, False, False, INI
bSkipLoadAudioBanks:General, False, False, False, INI
bBackgroundLoadAudioBanks:General, True, True, True, INI
bEnableAudioOcclusion:Audio, True, True, True, INI
uAudioOcclusionMaxHits:Audio, 10, 10, 10, INI
uAudioOcclusionQueriesPerFrame:Audio, 10, 10, 10, INI
fAudioOcclusionUpdateSecs:Audio, 0.500000, 0.500000, 0.500000, INI
fAudioObstructionFadeSecs:Audio, 2.500000, 2.500000, 2.500000, INI
fAudioOcclusionFadeSecs:Audio, 1.000000, 1.000000, 1.000000, INI
uWwiseIOPollingIntervalMS:Wwise, 5, 5, 5, INI
bUseBankNames:Wwise, False, False, False, INI
bUseEventNames:Wwise, False, False, False, INI
bDumpSwitchDataOnLoad:Wwise, False, False, False, INI
iDefaultExternalCodecID:Wwise, 2, 4, 4, INI
iDefaultWwiseFadeOutTimeMS:Audio, 250, 250, 250, INI
fWorkshopProductionIntervalOverride:Workshop, 0.000000, 0.000000, 0.000000, INI
fWorkshopItemConnectPointQueryRadius:Workshop, 0.700000, 0.700000, 0.700000, INI
fSnapRotationDegrees:Workshop, 45.000000, 45.000000, 45.000000, INI
bUseDropProxy:Workshop, True, True, True, INI
fItemPlacementRadius:Workshop, 71.400002, 71.400002, 71.400002, INI
fWorkshopForwardCastMaxXYBound:Workshop, 0.750000, 0.750000, 0.750000, INI
bWorkshopItemCastSphere:Workshop, False, False, False, INI
bWorkshopEnableGridBasedSnapping:Workshop, False, False, False, INI
fWorkshopBorderBorderOffset:Workshop, -0.430000, -0.430000, -0.430000, INI
fWorkshopBorderTerrainAdaptStep:Workshop, 3.660000, 3.660000, 3.660000, INI
uiWorkshopBorderTerrainMaxControlPoints:Workshop, 8600, 8600, 8600, INI
rInteriorBorderColor:Workshop, "120,201,181,97", "120,201,181,97", "120,201,181,97", INI
rExteriorBorderColor:Workshop, "120,201,97,97", "120,201,97,97", "120,201,97,97", INI
rTopBorderColor:Workshop, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI
rResourcesTopBorderColor:Workshop, "30,30,30,30", "30,30,30,30", "30,30,30,30", INI
rResourcesInteriorBorderColor:Workshop, "60,68,85,90", "60,68,85,90", "60,68,85,90", INI
rResourcesExteriorBorderColor:Workshop, "60,20,63,200", "60,20,63,200", "60,20,63,200", INI
rHavesterInteriorBorderColor:Workshop, "120,201,181,97", "120,201,181,97", "120,201,181,97", INI
rHavesterExteriorBorderColor:Workshop, "120,201,97,97", "120,201,97,97", "120,201,97,97", INI
rHavesterTopBorderColor:Workshop, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI
fWorkshopDropProxyScalar:Workshop, 1.000000, 1.000000, 1.000000, INI
bWorkshopUseHavokLOD:Workshop, True, True, True, INI
fWorkshopItemWouldBeSnappedDistance:Workshop, 0.120000, 0.120000, 0.120000, INI
fWorkshopDropProxyMaxZDelta:Workshop, 1.000000, 1.000000, 1.000000, INI
fWorkshopDropProxyMinZ:Workshop, -0.330000, -0.330000, -0.330000, INI
bWorkshopEnableDropProxyCache:Workshop, True, True, True, INI
fOutpostBulldozeRelativeSizeFactor:Workshop, 0.100000, 0.100000, 0.100000, INI
bWorkshopUseRecursiveForEachAutoFoundation:Workshop, False, False, False, INI
fWorkshopLargeItemSizeThreshold:Workshop, 8.000000, 8.000000, 8.000000, INI
bCycleSnapBehaviorOnEdit:Workshop, True, True, True, INI
bKeepWorkshopItemsHighlighted:Workshop, False, False, False, INI
bPreviewTransformCameraRelative:Workshop, True, True, True, INI
bPropagateFoundationDamageToParent:Workshop, True, True, True, INI
bShowSnapNodeGameMarkers:Workshop, False, False, False, INI
bWorkshopBorderShowPreviewBuildArea:Workshop, False, False, False, INI
bWorkshopSnapBehaviorSupportsSpaceshipSnapLinks:Workshop, True, True, True, INI
bWorkshopSnapBehaviorSupportsUnsnapped:Workshop, True, True, True, INI
fDropModeCastDist:Workshop, 1.000000, 1.000000, 1.000000, INI
fWorkshopDownwardShapeCastMinNormal:Workshop, 0.400000, 0.400000, 0.400000, INI
fWorkshopLargeItemSize:Workshop, 10.000000, 10.000000, 10.000000, INI
fWorkshopSplineMinSlack:Workshop, 0.050000, 0.050000, 0.050000, INI
fWorkshopUpwardShapeCastMinNormal:Workshop, -0.400000, -0.400000, -0.400000, INI
uWorkshopItemCardColorHasComponents:Workshop, 16777163, 16777163, 16777163, INI
uWorkshopItemCardColorLacksComponents:Workshop, 8947813, 8947813, 8947813, INI
fVisualLinkFlyCamForwardOffset:Workshop, 12.000000, 12.000000, 12.000000, INI
fVisualLinkForwardOffset:Workshop, 4.000000, 4.000000, 4.000000, INI
fDefaultItemHoldOffset:Workshop, 4.290000, 4.290000, 4.290000, INI
bSnapBehaviorPreviewTransparent:Workshop, False, False, False, INI
bUseAlwaysFollowGround:Workshop, True, True, True, INI
bBudgetEnabled:Workshop, True, True, True, INI
fFoundationThresholdInMeters:Workshop, 0.100000, 0.100000, 0.100000, INI
bFadeEditItem:Workshop, True, True, True, INI
bIgnoreSettledRefCollisionInHouses:Workshop, False, False, False, INI
bCheckSnappedRefsCollision:Workshop, True, True, True, INI
bCheckStackedRefsCollision:Workshop, True, True, True, INI
bRemoveStackedItemsFromSwappedParent:Workshop, False, False, False, INI
fEditItemFadeValue:Workshop, 0.900000, 0.900000, 0.900000, INI
fClosestPointTolerance:Workshop, -0.040000, -0.040000, -0.040000, INI
fClosestPointToleranceLargeItems:Workshop, -0.100000, -0.100000, -0.100000, INI
fDropProxyMinSphereSize:Workshop, 0.250000, 0.250000, 0.250000, INI
fSupportCastMaxZDelta:Workshop, 0.300000, 0.300000, 0.300000, INI
fBudgetBaseCost:Workshop, 1.000000, 1.000000, 1.000000, INI
fBudgetBaseline:Workshop, 2500.000000, 2500.000000, 2500.000000, INI
fBulldozingLargeItemPadding:Workshop, 5.000000, 5.000000, 5.000000, INI
fBulldozingSmallItemPadding:Workshop, 2.000000, 2.000000, 2.000000, INI
fBulldozingLargeItemRadius:Workshop, 10.000000, 10.000000, 10.000000, INI
fWorkshopSupportedItemRayCastStart:Workshop, 0.229000, 0.229000, 0.229000, INI
fWorkshopSupportedItemRayCastLength:Workshop, 0.300000, 0.300000, 0.300000, INI
fWorkshopSupportedItemBoundsMult:Workshop, 0.900000, 0.900000, 0.900000, INI
fWorkshopThinItemCeilingCheckHeight:Workshop, 0.229000, 0.229000, 0.229000, INI
fWorkshopMinimumBoundHeight:Workshop, 0.450000, 0.450000, 0.450000, INI
fWorkshopMinumHeightClearance:Workshop, 2.140000, 2.140000, 2.140000, INI
fWorkshopGroundHeightForgiveness:Workshop, 0.200000, 0.200000, 0.200000, INI
bWorkshopLimitGroundHeightForFollowCamera:Workshop, True, True, True, INI
bUseCompanionWarping:Pathfinding, True, True, True, INI
bUsePathDerivedCompanionWarping:Pathfinding, True, True, True, INI
bEnableDialogueLight:Dialogue, True, True, True, INI
fDialogueLightFadeOutTimeSec:Dialogue, 0.000000, 0.000000, 0.000000, INI
fDialogueLightFadeInTimeSec:Dialogue, 0.100000, 0.100000, 0.100000, INI
fDialogueInteriorLightIntensityMult:Dialogue, 1.000000, 1.000000, 1.000000, INI
fDialogueExteriorLightIntensityMult:Dialogue, 1.000000, 1.000000, 1.000000, INI
bEnableTalkingActivatorLighting:Dialogue, False, False, False, INI
fDialogueLightPositionBlendAmount:Dialogue, 0.000000, 0.000000, 0.000000, INI
fDialogueLightMaxAngle:Dialogue, 90.000000, 90.000000, 90.000000, INI
fTargetPositionOffset:Dialogue, 0.070000, 0.070000, 0.070000, INI
bDialogueLightRemoveNoMatch:Dialogue, False, False, False, INI
fDialogueLightColorBlend:Dialogue, 0.000000, 0.000000, 0.000000, INI
fDialogueLightMaxDistance:Dialogue, 10.000000, 10.000000, 10.000000, INI
fDialogueEVBoost:Dialogue, 0.000000, 0.000000, 0.000000, INI
fDialogueNightEVValue:Dialogue, 3.000000, 3.000000, 3.000000, INI
bAllowDialogueLightMovement:Dialogue, True, True, True, INI
bUseFixedExposure:Dialogue, False, False, False, INI
bEnableLightingRigSwitch:Dialogue, True, True, True, INI
fSwitchingLightRigCrossFadeTime:Dialogue, 1.000000, 1.000000, 1.000000, INI
fDialogueCameraNextSceneDelay:Dialogue, 0.750000, 0.750000, 0.750000, INI
fDialogueCameraCutVoiceLength:Dialogue, 1.200000, 1.200000, 1.200000, INI
fDialogueCameraSkipShortLineCameraTimer:Dialogue, 30.000000, 30.000000, 30.000000, INI
bDialogueCameraSkipShortLineResetTimer:Dialogue, True, True, True, INI
bDialogueCameraSkipNPCtoNPCCamera:Dialogue, True, True, True, INI
bDialogueCameraUseMaxTimer:Dialogue, False, False, False, INI
fDialogueCameraLeftThumbstickExit:Dialogue, 0.500000, 0.500000, 0.500000, INI
fDialogueCameraPlayerPosDeltaExit:Dialogue, 0.857140, 0.857140, 0.857140, INI
fDialogueCameraMouseMoveExit:Dialogue, 80.000000, 80.000000, 80.000000, INI
fDialogueCameraPlayerRotDeltaExit:Dialogue, 12.000000, 12.000000, 12.000000, INI
fDialogueCameraPlayerControlsTimer:Dialogue, 0.600000, 0.600000, 0.600000, INI
fDialogueCameraPlayerControlsRightStickTimer:Dialogue, 1.500000, 1.500000, 1.500000, INI
fDialogueCameraOffscreenBorder:Dialogue, 0.300000, 0.300000, 0.300000, INI
fDialogueCameraOffscreenSpring:Dialogue, 1.000000, 1.000000, 1.000000, INI
fDialogueCameraDelayTargetSpring:Dialogue, 0.000000, 0.000000, 0.000000, INI
fDialogueCameraPlayerTooCloseDist:Dialogue, 0.929000, 0.929000, 0.929000, INI
fDialogueCameraPlayerDesiredDist:Dialogue, 1.143000, 1.143000, 1.143000, INI
bDialogueCameraPlayerTooClose2ndWay:Dialogue, True, True, True, INI
fDialogueCameraPlayerDesiredDist2ndWay:Dialogue, 1.000000, 1.000000, 1.000000, INI
fDialogueCameraPlayerForceResponseDelay:Dialogue, 1.000000, 1.000000, 1.000000, INI
fDialogueCameraPlayerRotBlendOutTime:Dialogue, 70.000000, 70.000000, 70.000000, INI
fDialogueCameraPlayerRotHoldTime:Dialogue, 5.000000, 5.000000, 5.000000, INI
bDialogueCameraNewSystem:Dialogue, True, True, True, INI
bDialogueCameraPlayerRotate:Dialogue, False, False, False, INI
fDialogueCameraCollisionRadius:Dialogue, 0.050000, 0.050000, 0.050000, INI
fDialogueCameraCollisionMinPercentage:Dialogue, 0.500000, 0.500000, 0.500000, INI
fDialogueCameraFailsafeFPFOV:Dialogue, 30.000000, 30.000000, 30.000000, INI
bEnablePadlockMode:Camera, True, True, True, INI
fAdvancedFreeCameraTerrainModeSpeedScale:Camera, 0.050000, 0.050000, 0.050000, INI
fAdvancedFreeCameraTerrainModeHeightChangeSpeed:Camera, 1.000000, 1.000000, 1.000000, INI
fAdvancedFreeCameraAcceleration:Camera, 0.001420, 0.001420, 0.001420, INI
fAdvancedFreeCameraSphereSize:Camera, 0.714000, 0.714000, 0.714000, INI
fFreeCameraFOVSpeed:Camera, 15.000000, 15.000000, 15.000000, INI
fDefaultTetherLength:Camera, 1.428600, 1.428600, 1.428600, INI
fDefaultTetherOriginOffset:Camera, 0.000000, 0.000000, 0.000000, INI
fTetherCamSpeed:Camera, 1.000000, 1.000000, 1.000000, INI
fFreeCameraTranslationSpeed:Camera, 0.285000, 0.285000, 0.285000, INI
fFreeCameraRotationSpeed:Camera, 3.000000, 3.000000, 3.000000, INI
fFreeCameraRunSpeed:Camera, 2.000000, 2.000000, 2.000000, INI
fFreeCameraTriggerDeadzone:Camera, 0.100000, 0.100000, 0.100000, INI
bFreeCameraUseImGui:Camera, True, True, True, INI
bDrawPhotoModeInVDB:Camera, False, False, False, INI
bFadeCollidedActorsInPhotoMode:Camera, True, True, True, INI
fPhotoModeCameraSphereSize:Camera, 0.500000, 0.500000, 0.500000, INI
fPhotoModeCameraDistanceSpeed:Camera, 3.000000, 3.000000, 3.000000, INI
fPhotoModeCameraTranslationSpeed:Camera, 2.000000, 2.000000, 2.000000, INI
fPhotoModeCameraRotationSpeed:Camera, 1.500000, 1.500000, 1.500000, INI
fPhotoModeCameraRange:Camera, 25.000000, 25.000000, 25.000000, INI
fPhotoModeCameraStartDistance:Camera, 0.800000, 0.800000, 0.800000, INI
fPhotoModeCameraFOVChangeSpeed:Camera, 10.000000, 10.000000, 10.000000, INI
fPhotoModeCameraSpaceRange:Camera, 300.000000, 300.000000, 300.000000, INI
fPhotoModeCameraLandedRange:Camera, 85.000000, 85.000000, 85.000000, INI
fPhotoModeCameraSpaceDistanceSpeed:Camera, 12.000000, 12.000000, 12.000000, INI
fPhotoModeCameraSpaceTranslationSpeed:Camera, 10.000000, 10.000000, 10.000000, INI
fPhotoModeCameraSpaceRotationSpeed:Camera, 1.500000, 1.500000, 1.500000, INI
fPhotoModeCameraSpaceStartDistance:Camera, 5.000000, 5.000000, 5.000000, INI
fPhotoModeCameraMinOrbitDistance:Camera, 3.000000, 3.000000, 3.000000, INI
fPhotoModeCameraOrbitMinPitch:Camera, -1.483530, -1.483530, -1.483530, INI
fPhotoModeCameraOrbitMaxPitch:Camera, 1.483530, 1.483530, 1.483530, INI
fPhotoModeCameraSelfieSphereSize:Camera, 0.010000, 0.010000, 0.010000, INI
fPhotoModeCameraSelfieDistance:Camera, 0.600000, 0.600000, 0.600000, INI
fPhotoModeCameraSelfieHeightOffset:Camera, 0.075000, 0.075000, 0.075000, INI
fPhotoModeCameraSelfieStartPitch:Camera, 0.087266, 0.087266, 0.087266, INI
fPhotoModeCameraSelfieMinPitch:Camera, -0.087266, -0.087266, -0.087266, INI
fPhotoModeCameraSelfieMaxPitch:Camera, 0.261799, 0.261799, 0.261799, INI
fPhotoModeCameraMoveAccelSec:Camera, 1.100000, 1.100000, 1.100000, INI
fPhotoModeCameraMoveAccelMult:Camera, 2.500000, 2.500000, 2.500000, INI
fPhotoModeCameraDistanceAccelSec:Camera, 0.750000, 0.750000, 0.750000, INI
fPhotoModeCameraDistanceAccelMult:Camera, 5.000000, 5.000000, 5.000000, INI
fCombatOrbitCameraBaseRadiusUpwardGain:Spaceship, 10.000000, 10.000000, 10.000000, INI
fCombatOrbitCameraBaseRadiusDownwardGain:Spaceship, 1.000000, 1.000000, 1.000000, INI
fCombatOrbitCameraAngularSpeed:Spaceship, 30.000000, 30.000000, 30.000000, INI
fCombatOrbitCameraRadiusAdjustmentSpeed:Spaceship, 100.000000, 100.000000, 100.000000, INI
fCombatOrbitCameraMinRadius:Spaceship, 50.000000, 50.000000, 50.000000, INI
fCombatOrbitCameraMaxRadius:Spaceship, 3000.000000, 3000.000000, 3000.000000, INI
fVATSTargetSelectBorder:VATS, 30.000000, 30.000000, 30.000000, INI
fVATSTargetSelectMinFOVDegrees:VATS, 5.000000, 5.000000, 5.000000, INI
fVATSFOVSpring:VATS, 50.000000, 50.000000, 50.000000, INI
fVATSRotationSpring:VATS, 120.000000, 120.000000, 120.000000, INI
fVATSLookAtPositionSpring:VATS, 10.000000, 10.000000, 10.000000, INI
fVATSLookAtExtentSpring:VATS, 10.000000, 10.000000, 10.000000, INI
bConstrainWorkshopIsoCamToBuildArea:Camera, True, True, True, INI
bDrawWorkshopIsoCastInVDB:Camera, False, False, False, INI
bDrawWorkshopIsoPoints:Camera, False, False, False, INI
bWorkshopIsoCamOffsetDistanceInBuildMode:Camera, True, True, True, INI
fWorkshopIsoCamMinPitch:Camera, 0.261799, 0.261799, 0.261799, INI
fWorkshopIsoCamMaxPitch:Camera, 1.221730, 1.221730, 1.221730, INI
fWorkshopIsoCamMinDistance:Camera, 5.000000, 5.000000, 5.000000, INI
fWorkshopIsoCamMaxDistance:Camera, 125.000000, 125.000000, 125.000000, INI
fWorkshopIsoCamIgnoreAmount:Camera, 0.010000, 0.010000, 0.010000, INI
fWorkshopIsoCamCastLength:Camera, 150.000000, 150.000000, 150.000000, INI
fWorkshopIsoCamEndDistance:Camera, 5.000000, 5.000000, 5.000000, INI
fWorkshopIsoCamSphereCastRadius:Camera, 0.500000, 0.500000, 0.500000, INI
fWorkshopIsoCamBuildDistanceOffset:Camera, 3.000000, 3.000000, 3.000000, INI
fWorkshopIsoCamBuildDistanceOffsetRoundAmount:Camera, 5.000000, 5.000000, 5.000000, INI
fWorkshopIsoCamCorrectionDelta:Camera, 5.000000, 5.000000, 5.000000, INI
fWorkshopIsoCamTransitionTimeMS:Camera, 500.000000, 500.000000, 500.000000, INI
fWorkshopIsoCamSmoothTimeRatio:Camera, 5.000000, 5.000000, 5.000000, INI
fWorkshopIsoCamSmoothTimeSecs:Camera, 0.100000, 0.100000, 0.100000, INI
fWorkshopIsoCamMaxSmoothSpeed:Camera, 100.000000, 100.000000, 100.000000, INI
fWorkshopIsoCamSmoothConstant1:Camera, 0.480000, 0.480000, 0.480000, INI
fWorkshopIsoCamSmoothConstant2:Camera, 0.235000, 0.235000, 0.235000, INI
fWorkshopIsoCamSpeedCoefficient1:Camera, -0.001646, -0.001646, -0.001646, INI
fWorkshopIsoCamSpeedCoefficient2:Camera, 0.391979, 0.391979, 0.391979, INI
fWorkshopIsoCamSpeedConstant1:Camera, 6.721760, 6.721760, 6.721760, INI
fWorkshopIsoCamSpeedCoefficient3:Camera, 0.000050, 0.000050, 0.000050, INI
fWorkshopIsoCamSpeedCoefficient4:Camera, -0.250000, -0.250000, -0.250000, INI
fWorkshopIsoCamSpeedConstant2:Camera, 28.000000, 28.000000, 28.000000, INI
fWorkshopIsoCamMoveAccelSec:Camera, 1.100000, 1.100000, 1.100000, INI
fWorkshopIsoCamMoveAccelMult:Camera, 2.500000, 2.500000, 2.500000, INI
fWorkshopIsoCamDistanceAccelSec:Camera, 0.750000, 0.750000, 0.750000, INI
fWorkshopIsoCamDistanceAccelMult:Camera, 5.000000, 5.000000, 5.000000, INI
bWorkshopCameraPassThroughDoors:Camera, True, True, True, INI
uWorkshopCameraCollisionType:Camera, 2, 2, 2, INI
uWorkshopCameraObjectFadeType:Camera, 1, 1, 1, INI
fWorkshopCameraObjectFadeAmount:Camera, 0.300000, 0.300000, 0.300000, INI
fWorkshopCameraObjectIntersectFadeZ:Camera, 0.300000, 0.300000, 0.300000, INI
fWorkshopCameraObjectIntersectSmallObjectLimit:Camera, 5.000000, 5.000000, 5.000000, INI
uWorkshopCameraMode:Camera, 0, 0, 0, INI
fWorkshopFreeCamMinPitch:Camera, -1.483530, -1.483530, -1.483530, INI
fWorkshopFreeCamMaxPitch:Camera, 1.483530, 1.483530, 1.483530, INI
bAimAssistEnabled:Combat, True, True, True, INI
bAimAssistDebugWithMouse:Combat, False, False, False, INI
uAimAssistDebugVerbosity:Combat, 1, 1, 1, INI
bAimAssistDrawFireCone:Combat, True, True, True, INI
bAimAssistDrawAimAssist:Combat, True, True, True, INI
bAimAssistDrawBulletBending:Combat, True, True, True, INI
bAimAssistDrawPills:Combat, True, True, True, INI
bAimAssistDrawADSSnap:Combat, True, True, True, INI
fTargetFinderMinActorWidth:Combat, 0.850000, 0.850000, 0.850000, INI
fTargetFinderFalloffBorderMinRange:Combat, 0.010000, 0.010000, 0.010000, INI
fTargetFinderFalloffBorderMinMult:Combat, 0.050000, 0.050000, 0.050000, INI
fTargetFinderFalloffBorderMaxRange:Combat, 85.000000, 85.000000, 85.000000, INI
fTargetFinderFalloffBorderMaxMult:Combat, 15.000000, 15.000000, 15.000000, INI
fTargetFinderFalloffBorderWidth:Combat, 1.430000, 1.430000, 1.430000, INI
fTargetFinderFalloffBorderHeight:Combat, 0.710000, 0.710000, 0.710000, INI
fAimModelPlayerSnapCapsuleRadius:Combat, 1.214000, 1.214000, 1.214000, INI
fAimModelPlayerSnapMaxDist:Combat, 28.575001, 28.575001, 28.575001, INI
fAimModelPlayerSnapHeightPercent:Combat, 0.700000, 0.700000, 0.700000, INI
fAimModelPlayerSnapTimeSec:Combat, 0.400000, 0.400000, 0.400000, INI
fAimModelPlayerSnapSpeedDeg:Combat, 80.000000, 80.000000, 80.000000, INI
bDebugCombatArea:Combat, False, False, False, INI
bDebugCombatUnreachableLocations:Combat, False, False, False, INI
bDebugCombatAimLocations:Combat, False, False, False, INI
bDebugCombatViewLocations:Combat, False, False, False, INI
bDebugCombatTargets:Combat, False, False, False, INI
bDebugCombatAttackRange:Combat, False, False, False, INI
fFireRateSamplingDuration:ImGui, 2.000000, 2.000000, 2.000000, INI
bDebugCombatPositionReservations:Combat, False, False, False, INI
bCrowdInhibitUseCameraPosition:AI, True, True, True, INI
fCrowdInhibitHardThreshold:AI, 0.950000, 0.950000, 0.950000, INI
fCrowdInhibitSoftThreshold:AI, 0.850000, 0.850000, 0.850000, INI
fCrowdInhibitThresholdMaxActor:AI, 225.000000, 225.000000, 225.000000, INI
fCrowdInhibitReentranceSeconds:AI, 5.000000, 5.000000, 5.000000, INI
fCrowdInhibitDistMin:AI, 20.000000, 20.000000, 20.000000, INI
fCrowdInhibitDistMax:AI, 100.000000, 100.000000, 100.000000, INI
fCrowdInhibitOcclusionSeconds:AI, 5.000000, 5.000000, 5.000000, INI
fCrowdInhibitScreensizeThreshold:AI, 0.100000, 0.100000, 0.100000, INI
iCrowdInhibitWalkingPriorityHit:AI, 15, 15, 15, INI
iCrowdInhibitDistPriorityHit:AI, 75, 75, 75, INI
bCrowdInhibitCheckPriorityThreshold:AI, True, True, True, INI
iCrowdInhibitPriorityThreshold:AI, 15, 15, 15, INI
bCrowdInhibitCheckFullOcclusion:AI, True, True, True, INI
bCrowdSystemEnabled:AI, True, True, True, INI
fCrowdActorWidth:AI, 0.620000, 0.620000, 0.620000, INI
fCrowdActorHeight:AI, 1.800000, 1.800000, 1.800000, INI
bCrowdSystemPrePhysicsJobEnabled:AI, True, True, True, INI
bCrowdSystemBumpReactionEnabled:AI, True, True, True, INI
bCrowdInhibitEnable:AI, True, True, True, INI
fCrowdInhibitUpdateThreshold:AI, 0.000000, 0.000000, 0.000000, INI
uCrowdInhibitThresholdMinActor:AI, 80, 80, 80, INI
fCrowdActorSpawnPerFrameTimeLimit:AI, 2.000000, 2.000000, 2.000000, INI
bCrowdTargetMultithreadEnable:AI, True, True, True, INI
bCrowdTargetDeferFurnitureLoadEnable:AI, True, True, True, INI
fWeaponIdleSoundFadeSecs:Audio, 0.500000, 0.500000, 0.500000, INI
bDisableEyeSaccades:Debug, False, False, False, INI
fMaxEyeTrackDistance:Camera, 7.000000, 7.000000, 7.000000, INI
bAssertOnBadMovementAngle:Animation, False, False, False, INI
fPowerArmorExitDelay:Controls, 0.400000, 0.400000, 0.400000, INI
fZKeyDelay:Controls, 0.200000, 0.200000, 0.200000, INI
fQCZKeyDelay:Controls, 1.000000, 1.000000, 1.000000, INI
bDisableDebugCamera:Controls, False, False, False, INI
fThrottleBoostDoublePressDelay:Spaceship, 0.500000, 0.500000, 0.500000, INI
fThrusterModeBothThrottleHoldTime:Spaceship, 0.125000, 0.125000, 0.125000, INI
fThrottlePerSec:Spaceship, 0.500000, 0.500000, 0.500000, INI
fThrottlePerSecRecenter:Spaceship, 0.200000, 0.200000, 0.200000, INI
fThrottlePerSecResume:Spaceship, 0.200000, 0.200000, 0.200000, INI
fThrottleHoldThumbstickThreshold:Spaceship, -0.100000, -0.100000, -0.100000, INI
fThrottleThrusterDeadzone:Spaceship, 0.500000, 0.500000, 0.500000, INI
fThrusterModeDeadzone:Spaceship, 0.200000, 0.200000, 0.200000, INI
fThrottleReverseThreshold:Spaceship, -0.900000, -0.900000, -0.900000, INI
fThrottleReverseSec:Spaceship, 0.500000, 0.500000, 0.500000, INI
fThrottleReverseMinSpeed:Spaceship, 5.000000, 5.000000, 5.000000, INI
fThrottleAtEngineStart:Spaceship, 0.500000, 0.500000, 0.500000, INI
fRollDeadzone:Spaceship, 0.500000, 0.500000, 0.500000, INI
fIsTurningDeadzone:Spaceship, 0.250000, 0.250000, 0.250000, INI
fAlternateFurnitureExitDelay:Controls, 0.400000, 0.400000, 0.400000, INI
fPlayerCameraHandlerMoveSecondsEpsilon:Controls, 0.000000, 0.000000, 0.000000, INI
fShieldFocusControlSpeed:Controls, 2.500000, 2.500000, 2.500000, INI
fShieldHoldSeconds:Controls, 0.400000, 0.400000, 0.400000, INI
fTogglePOVDelay:Controls, 0.000000, 0.000000, 0.000000, INI
fToggleFreeLookHoldTime:Controls, 1.000000, 1.000000, 1.000000, INI
fTriggerLatchReleasePercent:Controls, 0.150000, 0.150000, 0.150000, INI
fReverseDirThreshold:Controls, 0.300000, 0.300000, 0.300000, INI
fMovementAxisDeadzone:Controls, 0.000000, 0.000000, 0.000000, INI
fGamepadHeadingSensitivityDefault:Controls, 0.666720, 0.666720, 0.666720, INI
fMouseHeadingSensitivityDefault:Controls, 0.030000, 0.030000, 0.030000, INI
fMouseHeadingXScale:Controls, 0.021000, 0.021000, 0.021000, INI
fMouseHeadingYScale:Controls, 0.021000, 0.021000, 0.021000, INI
fLookGraphCoefficient1:Controls, 0.115141, 0.115141, 0.115141, INI
fLookGraphCoefficient2:Controls, -0.382666, -0.382666, -0.382666, INI
fLookGraphCoefficient3:Controls, 2.028650, 2.028650, 2.028650, INI
fLookGraphCoefficient4:Controls, -0.754499, -0.754499, -0.754499, INI
fGamepadLookAccelSec:Controls, 1.100000, 1.100000, 1.100000, INI
fGamepadLookAccelYawMult:Controls, 3.000000, 3.000000, 3.000000, INI
fGamepadLookAccelPitchMult:Controls, 3.000000, 3.000000, 3.000000, INI
fGamepadLookMultExponent:Controls, 0.000000, 0.000000, 0.000000, INI
fGamepadLookMaxRotationSpring:Controls, 20.000000, 20.000000, 20.000000, INI
fMouseHeadingNormalizeMax:Controls, 20.000000, 20.000000, 20.000000, INI
fMouseHeadingNormalizeMaxFlight:Controls, 200.000000, 200.000000, 200.000000, INI
bEnableVirtualJoystickFlight:Controls, True, True, True, INI
fHorseHeadingMovementMult:Controls, 0.750000, 0.750000, 0.750000, INI
bForceFirstPersonLerpGraph:Controls, False, False, False, INI
fMaxAngleToConsiderFullInput:Controls, 60.000000, 60.000000, 60.000000, INI
fFirstToThirdPersonAngularScalar:Controls, 4.000000, 4.000000, 4.000000, INI
uPlayerControlScheme:Controls, 0, 0, 0, INI
fLookCurveSensitivityThreshold:Controls, 0.100000, 0.100000, 0.100000, INI
fLookSnapToAxisStrength:Controls, 0.150000, 0.150000, 0.150000, INI
bPreloadPAEnter:GamePlay, True, True, True, INI
bPreloadPAExit:GamePlay, True, True, True, INI
bUseFuzzyPicking:Interface, True, True, True, INI
fActivatePickRadius:Interface, 0.100000, 0.100000, 0.100000, INI
fActivatePickLength:Interface, 2.400000, 2.400000, 2.400000, INI
fActivatePickLengthTeammate:Interface, 15.000000, 15.000000, 15.000000, INI
fLargeActivatePickLength_G:Interface, 7.144000, 7.144000, 7.144000, INI
f3rdPersonCameraPickBoost:Interface, 0.600000, 0.600000, 0.600000, INI
iMaxViewCasterPicksFuzzy:Interface, 5, 5, 5, INI
iMaxViewCasterPicksHavok:Interface, 10, 10, 10, INI
iMaxViewCasterHandscannerPicksHavok:Interface, 20, 20, 20, INI
fMaxActivateHeadingDiff:Interface, 3.141593, 3.141593, 3.141593, INI
fCommandActivatePickRadius:Interface, 0.457200, 0.457200, 0.457200, INI
fScannablePickRadius:Interface, 1.500000, 1.500000, 1.500000, INI
fMinTerminalActivateDotProduct:Gameplay, 0.500000, 0.500000, 0.500000, INI
fTeammateCommandMenuDegrees:Combat, 16.000000, 16.000000, 16.000000, INI
fDefaultReferenceSoundFadeTimeSecs:Audio, 1.000000, 1.000000, 1.000000, INI
uRefrLoopingMaxCommands:Audio, 100, 100, 100, INI
uRefrLoopingMaxUpdates:Audio, 100, 100, 100, INI
bDisableWallaPhysicsCheck:Audio, False, False, False, INI
iWallaUpdateIntervalMs:Audio, 500, 500, 500, INI
fTPWorldFOV:Camera, 70.000000, 103.000000, 103.000000, INI
fFPWorldFOV:Camera, 85.000000, 103.000000, 103.000000, INI
fFPGeometryFOV:Camera, 85.000000, 85.000000, 85.000000, INI
fChargenFOV:Camera, 30.000000, 30.000000, 30.000000, INI
fPaperDollFOV:Camera, 70.000000, 70.000000, 70.000000, INI
fDebugCameraMouseSensitivity:DebugCamera, 0.150000, 0.150000, 0.150000, INI
fDebugCameraInputAccel:DebugCamera, 500.000000, 500.000000, 500.000000, INI
fDebugCameraInputDecel:DebugCamera, 2000.000000, 2000.000000, 2000.000000, INI
fDebugCameraPitchScaleFactor:DebugCamera, 0.666000, 0.666000, 0.666000, INI
fDebugCameraPitchRange:DebugCamera, 1.569051, 1.569051, 1.569051, INI
fDebugCameraLookSpeed:DebugCamera, 2.000000, 2.000000, 2.000000, INI
fDebugCameraFOVSpeed:DebugCamera, 20.000000, 20.000000, 20.000000, INI
fDebugFreeCameraMoveSlowSpeed:DebugCamera, 3.000000, 3.000000, 3.000000, INI
fDebugFreeCameraMoveNormalSpeed:DebugCamera, 8.000000, 8.000000, 8.000000, INI
fDebugFreeCameraMoveFastSpeed:DebugCamera, 25.000000, 25.000000, 25.000000, INI
fDebugTargetCameraMoveSpeed:DebugCamera, 2.000000, 2.000000, 2.000000, INI
fDebugCameraFollowPositionX:DebugCamera, 0.000000, 0.000000, 0.000000, INI
fDebugCameraFollowPositionY:DebugCamera, -3.000000, -3.000000, -3.000000, INI
fDebugCameraFollowPositionZ:DebugCamera, 1.000000, 1.000000, 1.000000, INI
fDebugCameraFollowAngleX:DebugCamera, 0.000000, 0.000000, 0.000000, INI
fDebugCameraFollowAngleY:DebugCamera, 0.000000, 0.000000, 0.000000, INI
fDebugCameraFollowAngleZ:DebugCamera, 0.000000, 0.000000, 0.000000, INI
fDebugCameraOrbitalPositionX:DebugCamera, 0.000000, 0.000000, 0.000000, INI
fDebugCameraOrbitalPositionY:DebugCamera, 0.000000, 0.000000, 0.000000, INI
fDebugCameraOrbitalPositionZ:DebugCamera, 0.000000, 0.000000, 0.000000, INI
fDebugCameraOrbitalAngleX:DebugCamera, 0.000000, 0.000000, 0.000000, INI
fDebugCameraOrbitalAngleY:DebugCamera, 0.000000, 0.000000, 0.000000, INI
fDebugCameraOrbitalAngleZ:DebugCamera, 3.141593, 3.141593, 3.141593, INI
fDebugCameraOrbitalDistance:DebugCamera, 2.500000, 2.500000, 2.500000, INI
bPilotCameraShakerEnabled:Display, True, True, True, INI
bPhotoGalleryThumbnailsOnly:Interface, True, True, True, INI
uWatchSaveLoadForm:SaveGame, 0, 0, 0, INI
bBreakOnWatchFormChanges:SaveGame, False, False, False, INI
uWatchFormIDConversion:SaveGame, 0, 0, 0, INI
bAutoWatchConvertedFormID:SaveGame, True, True, True, INI
bEnableVerboseCleanupLogging:SaveGame, False, False, False, INI
uSpaceCellCleanupHours:SaveGame, 0, 0, 0, INI
fSurfaceMapPointRotationDegrees:SurfaceMap, 0.000000, 0.000000, 0.000000, INI
fSurfaceMapRandomScale:SurfaceMap, 0.000000, 0.000000, 0.000000, INI
iSurfaceMapNumCells:SurfaceMap, 14, 14, 14, INI
iSurfaceMapPointsPerMap:SurfaceMap, 50176, 50176, 50176, INI
iSurfaceMapPointsPerLength:SurfaceMap, 224, 224, 224, INI
fSurfaceMapPointRadius:SurfaceMap, 1.500000, 1.500000, 1.500000, INI
iSurfaceMapShouldColorCells:SurfaceMap, 0, 0, 0, INI
bSurfaceMapCursorFollowTerrain:SurfaceMap, False, False, False, INI
iSurfaceMapShow3DCursor:SurfaceMap, 0, 0, 0, INI
fSurfaceMapColorIntensity:SurfaceMap, 3.000000, 3.000000, 3.000000, INI
iSurfaceMapLocalTerrainHeightTrackingTapSize:SurfaceMap, 5, 5, 5, INI
iSurfaceMapUpdateInRealTime:SurfaceMap, 1, 1, 1, INI
iSurfaceMapUpdateInRealTimeThreshold:SurfaceMap, 300000, 300000, 300000, INI
fSurfaceMapLockHeight:SurfaceMap, 0.000000, 0.000000, 0.000000, INI
bSurfaceMapUseFixedPointCount:SurfaceMap, True, True, True, INI
iSurfaceMapFixedPointCountXPadding:SurfaceMap, 1, 1, 1, INI
iSurfaceMapFixedPointCountYPadding:SurfaceMap, 1, 1, 1, INI
uSurfaceMapPointsPerThread:SurfaceMap, 1024, 1024, 1024, INI
iSurfaceMapClipToPlayAreaXPad:SurfaceMap, 0, 0, 0, INI
iSurfaceMapClipToPlayAreaYPad:SurfaceMap, 0, 0, 0, INI
fSurfaceMapFalloffDistance:SurfaceMap, 300.000000, 300.000000, 300.000000, INI
uSurfaceMapFalloffType:SurfaceMap, 6, 6, 6, INI
uSurfaceMapFalloffType2:SurfaceMap, 6, 6, 6, INI
fSurfaceMapFalloffDistanceColor:SurfaceMap, 1000.000000, 1000.000000, 1000.000000, INI
uSurfaceMapFalloffTypeColor:SurfaceMap, 6, 6, 6, INI
fSurfaceMapFalloffMinAlphaColor:SurfaceMap, 0.300000, 0.300000, 0.300000, INI
fSurfaceMapFalloffPointSizeScale:SurfaceMap, 3.000000, 3.000000, 3.000000, INI
fSpaceshipCollisionSoundHeavyThreshold:Audio, 30.000000, 30.000000, 30.000000, INI
fReflectionProbeTimeOutSeconds:Streaming, 3.000000, 3.000000, 3.000000, INI
bDisableDelayedPostProcessing:Streaming, False, False, False, INI
bShowTutorials:Interface, True, True, True, INI
uWorkshopColorModeHSVSampleCountHue:Workshop, 100, 100, 100, INI
uWorkshopColorModeHSVSampleCountSaturation:Workshop, 25, 25, 25, INI
uWorkshopColorModeHSVSampleCountBrightness:Workshop, 25, 25, 25, INI
aHighlightDrugsFillColor:Crafting, "255,183,183,183", "255,183,183,183", "255,183,183,183", INI
aHighlightDrugsOutlineColor:Crafting, "255,183,183,183", "255,183,183,183", "255,183,183,183", INI
fHighlightDrugsOutlineHardness:Crafting, 0.100000, 0.100000, 0.100000, INI
fHighlightDrugsOutlineThickness:Crafting, 1.000000, 1.000000, 1.000000, INI
fHighlightDrugsMaterialAlpha:Crafting, 1.000000, 1.000000, 1.000000, INI
aHighlightFoodFillColor:Crafting, "255,64,144,86", "255,64,144,86", "255,64,144,86", INI
aHighlightFoodOutlineColor:Crafting, "255,64,144,86", "255,64,144,86", "255,64,144,86", INI
fHighlightFoodOutlineHardness:Crafting, 0.100000, 0.100000, 0.100000, INI
fHighlightFoodOutlineThickness:Crafting, 1.000000, 1.000000, 1.000000, INI
fHighlightFoodMaterialAlpha:Crafting, 1.000000, 1.000000, 1.000000, INI
aHighlightWeaponsFillColor:Crafting, "64,179,85,44", "64,179,85,44", "64,179,85,44", INI
aHighlightWeaponsOutlineColor:Crafting, "255,179,85,44", "255,179,85,44", "255,179,85,44", INI
fHighlightWeaponsOutlineHardness:Crafting, 0.100000, 0.100000, 0.100000, INI
fHighlightWeaponsOutlineThickness:Crafting, 1.000000, 1.000000, 1.000000, INI
fHighlightWeaponsMaterialAlpha:Crafting, 1.000000, 1.000000, 1.000000, INI
aHighlightArmorFillColor:Crafting, "255,149,153,123", "255,149,153,123", "255,149,153,123", INI
aHighlightArmorOutlineColor:Crafting, "255,149,153,123", "255,149,153,123", "255,149,153,123", INI
fHighlightArmorOutlineHardness:Crafting, 0.100000, 0.100000, 0.100000, INI
fHighlightArmorOutlineThickness:Crafting, 1.000000, 1.000000, 1.000000, INI
fHighlightArmorMaterialAlpha:Crafting, 1.000000, 1.000000, 1.000000, INI
fDataMenu_ModelDistFromCam:Interface, 0.177500, 0.177500, 0.177500, INI
fDataMenu_ModelRotX:Interface, -1.570796, -1.570796, -1.570796, INI
fDataMenu_ModelRotY:Interface, 0.000000, 0.000000, 0.000000, INI
bPressAndHoldForFurniture:Interface, False, False, False, INI
bPressAndHoldForPilotSeat:Interface, False, False, False, INI
fHUDQuestTargetText_ShowScreenPctBound:Interface, 0.040000, 0.040000, 0.040000, INI
fHUDQuestTargetText_MarkerYOffset:Interface, -0.020000, -0.020000, -0.020000, INI
fCrosshairAlphaPercent:Interface, 100.000000, 100.000000, 100.000000, INI
uLocationTextThrottleTimeMS:Interface, 30000, 30000, 30000, INI
bDisableHUDMessagesForVideo:Interface, False, False, False, INI
bHideStealthMeter:Interface, False, False, False, INI
iStealthMeterLevel:Interface, 0, 0, 0, INI
uUISaveBatchLoadAmount:Interface, 20, 20, 20, INI
uUISaveBatchLoadInterval:Interface, 125, 125, 125, INI
fPhotoModeFOVMax:Interface, 130.000000, 130.000000, 130.000000, INI
fPhotoModeFOVMin:Interface, 20.000000, 20.000000, 20.000000, INI
fPhotoModeViewRollMax:Interface, 1.570796, 1.570796, 1.570796, INI
fPhotoModeViewRollMin:Interface, -1.570796, -1.570796, -1.570796, INI
fPhotoModeDOFStrengthMax:Interface, 5.000000, 5.000000, 5.000000, INI
fPhotoModeDOFStrengthMin:Interface, 0.000000, 0.000000, 0.000000, INI
fPhotoModeDOFNearStartMax:Interface, 50.000000, 50.000000, 50.000000, INI
fPhotoModeDOFNearStartMin:Interface, 0.000000, 0.000000, 0.000000, INI
fPhotoModeDOFNearRangeMax:Interface, 50.000000, 50.000000, 50.000000, INI
fPhotoModeDOFNearRangeMin:Interface, 0.000000, 0.000000, 0.000000, INI
fPhotoModeDOFFarStartMax:Interface, 350.000000, 350.000000, 350.000000, INI
fPhotoModeDOFFarStartMin:Interface, 0.000000, 0.000000, 0.000000, INI
fPhotoModeDOFFarRangeMax:Interface, 2000.000000, 2000.000000, 2000.000000, INI
fPhotoModeDOFFarRangeMin:Interface, 0.000000, 0.000000, 0.000000, INI
fPhotoModeDOFBlendMax:Interface, 15.000000, 15.000000, 15.000000, INI
fPhotoModeDOFBlendMin:Interface, 0.000000, 0.000000, 0.000000, INI
bPhotoModeDOFUseGameDOF:Interface, False, False, False, INI
fPhotoModeDOFStrengthDefaultGround:Interface, 2.100000, 2.100000, 2.100000, INI
fPhotoModeDOFNearStartDefaultGround:Interface, 0.000000, 0.000000, 0.000000, INI
fPhotoModeDOFNearRangeDefaultGround:Interface, 0.000000, 0.000000, 0.000000, INI
fPhotoModeDOFFarStartDefaultGround:Interface, 17.500000, 17.500000, 17.500000, INI
fPhotoModeDOFFarRangeDefaultGround:Interface, 100.000000, 100.000000, 100.000000, INI
fPhotoModeDOFBlendDefaultGround:Interface, 7.500000, 7.500000, 7.500000, INI
fPhotoModeDOFStrengthDefaultSpace:Interface, 1.100000, 1.100000, 1.100000, INI
fPhotoModeDOFNearStartDefaultSpace:Interface, 0.000000, 0.000000, 0.000000, INI
fPhotoModeDOFNearRangeDefaultSpace:Interface, 0.000000, 0.000000, 0.000000, INI
fPhotoModeDOFFarStartDefaultSpace:Interface, 63.000000, 63.000000, 63.000000, INI
fPhotoModeDOFFarRangeDefaultSpace:Interface, 340.000000, 340.000000, 340.000000, INI
fPhotoModeDOFBlendDefaultSpace:Interface, 9.000000, 9.000000, 9.000000, INI
fPhotoModeBrightnessMax:Interface, 2.000000, 2.000000, 2.000000, INI
fPhotoModeBrightnessMin:Interface, 0.000000, 0.000000, 0.000000, INI
fPhotoModeContrastMax:Interface, 2.000000, 2.000000, 2.000000, INI
fPhotoModeContrastMin:Interface, 0.000000, 0.000000, 0.000000, INI
fPhotoModeSaturationMax:Interface, 2.000000, 2.000000, 2.000000, INI
fPhotoModeSaturationMin:Interface, 0.000000, 0.000000, 0.000000, INI
fPhotoModeVignetteRadius:Interface, 0.750000, 0.750000, 0.750000, INI
fPhotoModeVignetteOpacityMax:Interface, 0.750000, 0.750000, 0.750000, INI
fPhotoModeVignetteOpacityMin:Interface, 0.000000, 0.000000, 0.000000, INI
fPhotoModeVignetteSoftnessMax:Interface, 0.500000, 0.500000, 0.500000, INI
fPhotoModeVignetteSoftnessMin:Interface, 0.100000, 0.100000, 0.100000, INI
fPhotoModeDefaultMax:Interface, 1.000000, 1.000000, 1.000000, INI
fPhotoModeDefaultMin:Interface, 0.000000, 0.000000, 0.000000, INI
uMaxDeferredQuestUpdatesPerFrame:Interface, 3, 3, 3, INI
fGammaMin:Display, 0.000000, 0.000000, 0.000000, INI
fGammaMax:Display, 10.000000, 10.000000, 10.000000, INI
fSpecularLODFadeMin:LOD, 0.000000, 0.000000, 0.000000, INI
fSpecularLODFadeMax:LOD, 0.200000, 0.200000, 0.200000, INI
bAllowAlternateShipControls:Spaceship, False, False, False, INI
fFilmGrainIntensityMin:Display, 0.000000, 0.000000, 0.000000, INI
fFilmGrainIntensityMax:Display, 1.000000, 1.000000, 1.000000, INI
fMouseHeadingSensitivityMin:Controls, 0.010000, 0.010000, 0.010000, INI
fMouseHeadingSensitivityMax:Controls, 0.060000, 0.060000, 0.060000, INI
fGamepadHeadingSensitivityMin:Controls, 0.444500, 0.444500, 0.444500, INI
fGamepadHeadingSensitivityMax:Controls, 1.555600, 1.555600, 1.555600, INI
fShipReticleMovementSensitivityMin:Controls, 0.010000, 0.010000, 0.010000, INI
fShipReticleMovementSensitivityMax:Controls, 1.500000, 1.500000, 1.500000, INI
fLookAimSensitivityMin:Controls, 0.500000, 0.500000, 0.500000, INI
fLookAimSensitivityMax:Controls, 1.500000, 1.500000, 1.500000, INI
bInvertMovementThumbstick:Controls, False, False, False, INI
fItemRotationSpeedMin:Workshop, 1.000000, 1.000000, 1.000000, INI
fItemRotationSpeedMax:Workshop, 10.000000, 10.000000, 10.000000, INI
fWorkshopIsoCamPlayerEndPointDeltaMin:Camera, 0.000000, 0.000000, 0.000000, INI
fWorkshopIsoCamPlayerEndPointDeltaMax:Camera, 500.000000, 500.000000, 500.000000, INI
fWorkshopIsoCamSpeedMin:Camera, 0.250000, 0.250000, 0.250000, INI
fWorkshopIsoCamSpeedMax:Camera, 5.000000, 5.000000, 5.000000, INI
fMinCombatTargetReselectionCos:Controls, 0.300000, 0.300000, 0.300000, INI
fHullRepairButtonThreshold:Interface, 0.600000, 0.600000, 0.600000, INI
bShowRepairKitCount:Interface, False, False, False, INI
bWorkshopIconUseMenuArtIfExists:General, True, True, True, INI
fSecsBeforeIdle:General, 120.000000, 120.000000, 120.000000, INI
bAutoSkipDialogue:Interface, False, False, False, INI
fPostDialogueNoAttackSecs:Interface, 0.500000, 0.500000, 0.500000, INI
fScanMapMarker_MinZoom:Interface, 0.200000, 0.200000, 0.200000, INI
fScanMapMarker_SelectionRadius:Interface, 0.030000, 0.030000, 0.030000, INI
fScanHighlightDotAngle:Interface, 0.920000, 0.920000, 0.920000, INI
bAlwaysHighlightTrackedItems:Interface, False, False, False, INI
fGuideEffect_SecsUntilFadeOut:Interface, 10.000000, 10.000000, 10.000000, INI
bShowScannerParticles:Interface, False, False, False, INI
fDefaultFadePerSecond:Interface, 1000.000000, 1000.000000, 1000.000000, INI
uHUDMessageThrottleTimeMS:Interface, 5000, 5000, 5000, INI
bWrapLevelPercentBetween:Interface, True, True, True, INI
uFatigueWarningDisplayDurationMS:Interface, 1000, 1000, 1000, INI
bHUDLockQuestmarkerToEdge:Interface, False, False, False, INI
fSaveLoadMessageMinDuration:Interface, 1.500000, 1.500000, 1.500000, INI
uDelayBetweenLastObjectiveAndQuestCompleteOrFailed:Interface, 1000, 1000, 1000, INI
uLocationTextDisplayTime:Interface, 4000, 4000, 4000, INI
uQuestVignetteDisplayTime_Max:Interface, 10000, 10000, 10000, INI
uQuestVignetteDisplayTime_Min:Interface, 6000, 6000, 6000, INI
uNotificationPostDisplayCooldown:Interface, 2000, 2000, 2000, INI
uObjectiveVignetteDisplayTime_Min:Interface, 4000, 4000, 4000, INI
uObjectiveVignetteDisplayTime_Max:Interface, 8000, 8000, 8000, INI
fQuestFadePerSecond:Interface, 150.000000, 150.000000, 150.000000, INI
uNotificationSyncedXPStartDelayMS:Interface, 1000, 1000, 1000, INI
fXPAnimSpeed:Interface, 0.002500, 0.002500, 0.002500, INI
uXPLevelUpDelay:Interface, 5250, 5250, 5250, INI
uXPNormalDelay:Interface, 1000, 1000, 1000, INI
uXPCooldownTimer:Interface, 250, 250, 250, INI
uXPSoundCooldownTimer:Interface, 1000, 1000, 1000, INI
bCanPlayAnotherSoundIfAlreadyDisplaying:Interface, False, False, False, INI
uDelayBeforePlayingXPSoundMS:Interface, 317, 317, 317, INI
bPaperdollForceConsolePickRef:Debug, False, False, False, INI
fInventory_ZoomNear_Backpacks:Interface, -0.250000, -0.250000, -0.250000, INI
fInventory_ZoomFar_Backpacks:Interface, 0.250000, 0.250000, 0.250000, INI
fInventory_ZoomX_Backpacks:Interface, -1.000000, -1.000000, -1.000000, INI
fInventory_ZoomY_Backpacks:Interface, -1.250000, -1.250000, -1.250000, INI
fInventory_ZoomZ_Backpacks:Interface, -0.150000, -0.150000, -0.150000, INI
fInventory_ZoomNear_Helmets:Interface, -0.325000, -0.325000, -0.325000, INI
fInventory_ZoomFar_Helmets:Interface, 0.400000, 0.400000, 0.400000, INI
fInventory_ZoomX_Helmets:Interface, -0.250000, -0.250000, -0.250000, INI
fInventory_ZoomY_Helmets:Interface, 1.250000, 1.250000, 1.250000, INI
fInventory_ZoomZ_Helmets:Interface, -0.125000, -0.125000, -0.125000, INI
fInventory_ZoomNear_Apparel:Interface, -0.850000, -0.850000, -0.850000, INI
fInventory_ZoomFar_Apparel:Interface, 1.000000, 1.000000, 1.000000, INI
fInventory_ZoomX_Apparel:Interface, 0.250000, 0.250000, 0.250000, INI
fInventory_ZoomY_Apparel:Interface, 1.000000, 1.000000, 1.000000, INI
fInventory_ZoomZ_Apparel:Interface, -0.200000, -0.200000, -0.200000, INI
fInventory_ZoomNear_Spacesuits:Interface, -1.750000, -1.750000, -1.750000, INI
fInventory_ZoomFar_Spacesuits:Interface, 0.000000, 0.000000, 0.000000, INI
fInventory_ZoomX_Spacesuits:Interface, 0.250000, 0.250000, 0.250000, INI
fInventory_ZoomY_Spacesuits:Interface, 1.000000, 1.000000, 1.000000, INI
fInventory_ZoomZ_Spacesuits:Interface, -0.250000, -0.250000, -0.250000, INI
uNumSimSettleStepsPause:Cloth, 75, 75, 75, INI
fDataSlate_TranslateY:Interface, 0.250000, 0.250000, 0.250000, INI
fDataSlate_MouseOffsetX:Interface, 400.000000, 400.000000, 400.000000, INI
fDataSlate_MouseOffsetY:Interface, 65.000000, 65.000000, 65.000000, INI
fInventoryMenu_ModelDistFromCam:Interface, 0.000000, 0.000000, 0.000000, INI
fInventoryMenu_ModelRotX:Interface, 4.014257, 4.014257, 4.014257, INI
fInventoryMenu_ModelRotY:Interface, -0.218166, -0.218166, -0.218166, INI
fInventoryMenu_ModelXOffset:Interface, -0.048000, -0.048000, -0.048000, INI
iInventoryMenu_MouseZoomDeadzone:Interface, 1, 1, 1, INI
fInventoryMenu_FadeTime:Interface, 150.000000, 150.000000, 150.000000, INI
fResourceDecalRenderRadiusPct:ResourceVeins, 0.800000, 0.800000, 0.800000, INI
fResourceDecalRenderRadiusFalloffPct:ResourceVeins, 0.250000, 0.250000, 0.250000, INI
fResourceDecalRenderDistance:ResourceVeins, 44.000000, 44.000000, 44.000000, INI
fResourceDecalRenderDistanceFalloff:ResourceVeins, 10.000000, 10.000000, 10.000000, INI
fScannerZoomRotationDampen:Interface, 0.750000, 0.750000, 0.750000, INI
fScannerZoomFOVAdjust:Interface, -60.000000, -60.000000, -60.000000, INI
fScannerZoom2xLerpValue:Interface, 0.250000, 0.250000, 0.250000, INI
fScannerZoom4xLerpValue:Interface, 0.500000, 0.500000, 0.500000, INI
fScannerZoom8xLerpValue:Interface, 0.750000, 0.750000, 0.750000, INI
fScannerZoomTransitionTimeSecs:Interface, 0.500000, 0.500000, 0.500000, INI
bPhotoModeLetterBoxed:Interface, True, True, True, INI
bTestPickpocketPercentages:Interface, True, True, True, INI
fCharGenMouseRotateSensitivity:Interface, 3.000000, 3.000000, 3.000000, INI
fCharGenMouseZoomSensitivity:Interface, 0.100000, 0.100000, 0.100000, INI
fDataMenuFadeInToGameTime:Interface, 0.500000, 0.500000, 0.500000, INI
fLooksMenuDirectionRepeatRateShort:Interface, 0.050000, 0.050000, 0.050000, INI
fLooksMenuDirectionRepeatRateLong:Interface, 0.200000, 0.200000, 0.200000, INI
fLooksMenuBoneTintPulseRate:Interface, 0.005000, 0.005000, 0.005000, INI
fLooksMenuBoneTintColorR:Interface, 0.000000, 0.000000, 0.000000, INI
fLooksMenuBoneTintColorG:Interface, 1.000000, 1.000000, 1.000000, INI
fLooksMenuBoneTintColorB:Interface, 0.000000, 0.000000, 0.000000, INI
fLooksMenuLookAtHeadOnGain:Interface, 0.100000, 0.100000, 0.100000, INI
fLooksMenuHeadTrackYawScale:Interface, 70.000000, 70.000000, 70.000000, INI
fLooksMenuHeadTrackPitchScale:Interface, 70.000000, 70.000000, 70.000000, INI
fLooksMenuHeadTrackYawMin:Interface, -60.000000, -60.000000, -60.000000, INI
fLooksMenuHeadTrackPitchMin:Interface, -30.000000, -30.000000, -30.000000, INI
fLooksMenuHeadTrackYawMax:Interface, 60.000000, 60.000000, 60.000000, INI
fLooksMenuHeadTrackPitchMax:Interface, 30.000000, 30.000000, 30.000000, INI
fLooksMenuBodyMouseScale:Interface, 0.001000, 0.001000, 0.001000, INI
fLooksMenuHeadMouseYawScale:Interface, 0.110000, 0.110000, 0.110000, INI
fLooksMenuHeadMousePitchScale:Interface, 0.110000, 0.110000, 0.110000, INI
fLooksMenuHeadMouseSculptScale:Interface, 0.100000, 0.100000, 0.100000, INI
uMaxLooksMenuFaceUpdateRate:Interface, 100, 100, 100, INI
bSaveGameOnQuitToMainMenu:General, True, True, True, INI
fLoadGameFadeSecs:General, 1.000000, 1.000000, 1.000000, INI
fWorkshopObjectPlacementDistance:Workshop, 3.000000, 3.000000, 3.000000, INI
uPlayBinkMenuSkipWindow:Interface, 3000, 3000, 3000, INI
uTargetShipWidth:Interface, 204, 204, 204, INI
uTargetShipHeight:Interface, 120, 120, 120, INI
fStarMapInspectMinZoomRotationMultiplierGamepad:StarMap, 0.475000, 0.475000, 0.475000, INI
fStarMapInspectMaxZoomRotationMultiplierGamepad:StarMap, 0.350000, 0.350000, 0.350000, INI
fStarMapInspectPoiHighlightRadius:StarMap, 52.000000, 52.000000, 52.000000, INI
fStarMapInspectSnapToRadius:StarMap, 52.000000, 52.000000, 52.000000, INI
fStarMapInspectCameraDistanceScaleTransition:StarMap, 7.500000, 7.500000, 7.500000, INI
bStarMapInspectZoomToPointEnabled:StarMap, False, False, False, INI
bStarMapInspectExitOnZoomToOther:StarMap, False, False, False, INI
bStarMapInspectDefaultSystemViewOnZoomExit:StarMap, True, True, True, INI
bResourceVeinForceLoad:StarMap, False, False, False, INI
fResourceVeinOpenDuration:StarMap, 1.500000, 1.500000, 1.500000, INI
fResourceVeinCloseDuration:StarMap, 2.000000, 2.000000, 2.000000, INI
fResourceVeinHoverDelay:StarMap, 0.250000, 0.250000, 0.250000, INI
bAlwaysAllowScanning:StarMap, False, False, False, INI
fStarMapGalaxyStaticMapCameraFOV:StarMap, 44.000000, 44.000000, 44.000000, INI
fStaticStarMapCameraX:StarMap, -12.000000, -12.000000, -12.000000, INI
fStaticStarMapCameraY:StarMap, -10.000000, -10.000000, -10.000000, INI
fStaticStarMapCameraZ:StarMap, 0.000000, 0.000000, 0.000000, INI
fStaticStarMapCameraYaw:StarMap, 35.000000, 35.000000, 35.000000, INI
fStaticStarMapCameraPitch:StarMap, -110.000000, -110.000000, -110.000000, INI
fStaticStarMapCameraRoll:StarMap, 40.000000, 40.000000, 40.000000, INI
fStaticStarMapCameraFrustumSize:StarMap, 105.000000, 105.000000, 105.000000, INI
fStarMapGalaxyMarkerScaleMin:StarMap, 1.500000, 1.500000, 1.500000, INI
fStarMapGalaxyMarkerScaleMax:StarMap, 15.000000, 15.000000, 15.000000, INI
fStarMapGalaxyMarkerDistanceFromHomeScaleMin:StarMap, 1.000000, 1.000000, 1.000000, INI
fStarMapGalaxyMarkerDistanceFromHomeScaleMax:StarMap, 1.000000, 1.000000, 1.000000, INI
fStarMapGalaxyBinarySystemMinDistance:StarMap, 0.150000, 0.150000, 0.150000, INI
fStarMapGalaxyStarOutOfRangeAlpha:StarMap, 1.000000, 1.000000, 1.000000, INI
fStarMapGalaxyCursorHighlightRadius:StarMap, 25.000000, 25.000000, 25.000000, INI
fStarMapGalaxyCursorSelectionRadius:StarMap, 25.000000, 25.000000, 25.000000, INI
fStarMapGalaxyFromSystemFadeTime:StarMap, 0.500000, 0.500000, 0.500000, INI
fStarMapGalaxyScrollZoomAmount:StarMap, 1.000000, 1.000000, 1.000000, INI
fStarMapGalaxyPanFlickVelocityDecay:StarMap, 0.150000, 0.150000, 0.150000, INI
bStarMapGalaxyEnableRotation:StarMap, True, True, True, INI
fStarMapGalaxyGamepadRotSpeed:StarMap, 1.000000, 1.000000, 1.000000, INI
fStarMapGalaxyRotationMaxYaw:StarMap, 15.000000, 15.000000, 15.000000, INI
fStarMapGalaxyRotationMaxPitch:StarMap, 15.000000, 15.000000, 15.000000, INI
fStarMapGalaxyRotationHorizScreenPercent:StarMap, 0.420000, 0.420000, 0.420000, INI
fStarMapGalaxyRotMouseVertScreenPercent:StarMap, 0.460000, 0.460000, 0.460000, INI
fStarMapGalaxyRotateDecayPercent:StarMap, 0.050000, 0.050000, 0.050000, INI
fStarMapGalaxyRotateMinDecay:StarMap, 0.050000, 0.050000, 0.050000, INI
bStarMapGalaxyAlwaysShowStarColor:StarMap, False, False, False, INI
aStarMapGalaxyUndiscoveredInRangeColor:StarMap, "255,253,244,219", "255,253,244,219", "255,253,244,219", INI
aStarMapGalaxyUndiscoveredNotInRangeColor:StarMap, "255,226,95,87", "255,226,95,87", "255,226,95,87", INI
fStarMapGalaxyDiscoveredColorBrightness:StarMap, 12.000000, 12.000000, 12.000000, INI
fStarMapGalaxyCameraYaw:StarMap, 150.000000, 150.000000, 150.000000, INI
fStarMapGalaxyCameraPitch:StarMap, 10.000000, 10.000000, 10.000000, INI
fStarMapGalaxyCameraRoll:StarMap, 0.000000, 0.000000, 0.000000, INI
fStarMapGalaxyFromSystemZoomTime:StarMap, 0.750000, 0.750000, 0.750000, INI
fStarMapGalaxyToSystemZoomFadeTime:StarMap, 0.650000, 0.650000, 0.650000, INI
fStarMapGalaxyToSystemPanTime:StarMap, 0.500000, 0.500000, 0.500000, INI
fStarMapGalaxyZoomMinScale:StarMap, 0.200000, 0.200000, 0.200000, INI
fStarMapGalaxyZoomSoftMinScale:StarMap, 0.100000, 0.100000, 0.100000, INI
fStarMapGalaxyMinRadius:StarMap, 5.000000, 5.000000, 5.000000, INI
fStarMapGalaxyDefaultRadius:StarMap, 12.170000, 12.170000, 12.170000, INI
fStarMapGalaxyMaxRadius:StarMap, 25.000000, 25.000000, 25.000000, INI
bStarMapGalaxyUseFOVZoom:StarMap, False, False, False, INI
fStarMapGalaxyCameraDefaultFOV:StarMap, 35.000000, 35.000000, 35.000000, INI
fStarMapGalaxyFOVZoomMin:StarMap, 15.000000, 15.000000, 15.000000, INI
fStarMapGalaxyFOVZoomMax:StarMap, 45.000000, 45.000000, 45.000000, INI
fStarMapGalaxyPanVelocity:StarMap, 0.150000, 0.150000, 0.150000, INI
fStarMapGalaxyLookAtBoundsMinY:StarMap, 0.000000, 0.000000, 0.000000, INI
fStarMapGalaxyLookAtBoundsMaxY:StarMap, 0.000000, 0.000000, 0.000000, INI
fStarMapGalaxyLookAtBoundsZoomedOutMinX:StarMap, -38.648998, -38.648998, -38.648998, INI
fStarMapGalaxyLookAtBoundsZoomedOutMaxX:StarMap, 4.852000, 4.852000, 4.852000, INI
fStarMapGalaxyLookAtBoundsZoomedOutMinZ:StarMap, -8.414000, -8.414000, -8.414000, INI
fStarMapGalaxyLookAtBoundsZoomedOutMaxZ:StarMap, 11.341000, 11.341000, 11.341000, INI
fStarMapGalaxyLookAtBoundsZoomedInMinX:StarMap, -38.865002, -38.865002, -38.865002, INI
fStarMapGalaxyLookAtBoundsZoomedInMaxX:StarMap, 4.791000, 4.791000, 4.791000, INI
fStarMapGalaxyLookAtBoundsZoomedInMinZ:StarMap, -8.420000, -8.420000, -8.420000, INI
fStarMapGalaxyLookAtBoundsZoomedInMaxZ:StarMap, 11.256000, 11.256000, 11.256000, INI
fStarMapSystemCameraPitchDegs:StarMap, 35.000000, 35.000000, 35.000000, INI
fStarMapSystemTransitionTime:StarMap, 0.650000, 0.650000, 0.650000, INI
fStarMapSystemZoomSpeedGamepad:StarMap, 2.000000, 2.000000, 2.000000, INI
fStarMapSystemZoomSpeedMouse:StarMap, 5.000000, 5.000000, 5.000000, INI
fStarMapSystemZoomSoftMaxScale:StarMap, 0.990000, 0.990000, 0.990000, INI
fStarMapSystemInspectPitchRange:StarMap, 1.043009, 1.043009, 1.043009, INI
fStarMapSystemMinCameraPitch:StarMap, 0.087270, 0.087270, 0.087270, INI
fStarMapInspectCameraPitchDegs:StarMap, 20.000000, 20.000000, 20.000000, INI
bStarMapInspectCameraKeepCurrentYaw:StarMap, True, True, True, INI
fStarMapInspectTransitionTime:StarMap, 1.000000, 1.000000, 1.000000, INI
fStarMapSystemZoomMaxScale:StarMap, 1.000000, 1.000000, 1.000000, INI
fStarMapInspectZoomSpeed:StarMap, 1.000000, 1.000000, 1.000000, INI
bShowGalaxyQuestMarkersInSystemView:StarMap, False, False, False, INI
bStarMapRerouteOnSelect:StarMap, True, True, True, INI
bShowStarMapLetterBoxed:StarMap, False, False, False, INI
bStarMapEnableFullScreenScanlines:StarMap, False, False, False, INI
bStarMapEnableFullScreenFilmGrain:StarMap, True, True, True, INI
bStarMapDisableInputOnTransition:StarMap, True, True, True, INI
fStarMapSystemCameraFOV:StarMap, 60.000000, 60.000000, 60.000000, INI
bStarMapInstantEyeAdapt:StarMap, False, False, False, INI
bHideConsoleAsyncShowBug:StarMap, True, True, True, INI
fStarMapSystemTimeScale:StarMap, 200.000000, 200.000000, 200.000000, INI
fStarMapSystemOrbitLineTiltFactor:StarMap, 0.150000, 0.150000, 0.150000, INI
fStarMapSystemCullRadiusMultiplier:StarMap, 1.500000, 1.500000, 1.500000, INI
iStarmapSystemFlickerCount:StarMap, 4, 4, 4, INI
fStarMapSystemFlickerLength:StarMap, 0.033000, 0.033000, 0.033000, INI
fStarMapSystemFlickerRate:StarMap, 0.033000, 0.033000, 0.033000, INI
fStarmapSystemFlickerInitialDelay:StarMap, 0.500000, 0.500000, 0.500000, INI
bStarMapEnableBodiesScanlines:StarMap, False, False, False, INI
bStarMapSystemOrbitLinesDisable:StarMap, False, False, False, INI
bStarMapOrbitsUpdatePlanetsDataEveryFrame:StarMap, False, False, False, INI
uStarMapOrbitsNumSegmentsBigCircle:StarMap, 128, 128, 128, INI
uStarMapOrbitsNumSegmentsSmallCircle:StarMap, 8, 8, 8, INI
fStarMapOrbitsThickness:StarMap, 0.000500, 0.000500, 0.000500, INI
fStarMapOrbitsFadeOutTime:StarMap, 0.400000, 0.400000, 0.400000, INI
fStarMapOrbitsFadeInTime:StarMap, 0.001000, 0.001000, 0.001000, INI
aStarMapOrbitsColor:StarMap, "255,27,37,40", "255,27,37,40", "255,27,37,40", INI
fStarMapGravityWavesLineThickness:StarMap, 0.003000, 0.003000, 0.003000, INI
fStarMapGravityWavesNoiseScale:StarMap, 0.001000, 0.001000, 0.001000, INI
fStarMapGravityWavesNoiseSpeed:StarMap, 0.200000, 0.200000, 0.200000, INI
uStarMapGravityWavesNumRings:StarMap, 60, 60, 60, INI
aStarMapGravityWavesColor:StarMap, "255,66,129,255", "255,66,129,255", "255,66,129,255", INI
fStarMapGravityWavesDistanceBetweenRings:StarMap, 0.080000, 0.080000, 0.080000, INI
uStarMapGravityWavesNumSegmentsStart:StarMap, 32, 32, 32, INI
uStarMapGravityWavesNumSegmentsIncrease:StarMap, 16, 16, 16, INI
fStarMapGravityWavesDepthScalar:StarMap, 4.000000, 4.000000, 4.000000, INI
fStarMapGravityWavesWidthScalar:StarMap, 1.400000, 1.400000, 1.400000, INI
fStarMapGravityWavesRotateSpeed:StarMap, 0.010000, 0.010000, 0.010000, INI
bStarMapGravityWavesIgnoreStar:StarMap, True, True, True, INI
fStarMapGravityWavesAlphaStart:StarMap, 0.050000, 0.050000, 0.050000, INI
fStarMapGravityWavesFadeStart:StarMap, 0.001000, 0.001000, 0.001000, INI
fStarMapGravityWavesTurbulenceMapScalar:StarMap, 1.000000, 1.000000, 1.000000, INI
fStarMapGravityWavesTurbulenceEffectScalar:StarMap, 0.300000, 0.300000, 0.300000, INI
fStarMapGravityWavesTurbulenceSpeed_X:StarMap, 0.065000, 0.065000, 0.065000, INI
fStarMapGravityWavesTurbulenceSpeed_Y:StarMap, 0.065000, 0.065000, 0.065000, INI
bAllowInspectForUndiscoveredBodies:StarMap, True, True, True, INI
bStarMapThrottleDuplicateErrors:StarMap, True, True, True, INI
fGamepadOnHoldDownZoomDelay:StarMap, 0.000000, 0.000000, 0.000000, INI
fSurfaceMapPitchSpeed:SurfaceMap, 0.031250, 0.031250, 0.031250, INI
fSurfaceMapYawSpeed:SurfaceMap, 0.031250, 0.031250, 0.031250, INI
fSurfaceMapZoomSpeedTriggers:SurfaceMap, -50.000000, -50.000000, -50.000000, INI
fSurfaceMapZoomSpeedMousewheel:SurfaceMap, -200.000000, -200.000000, -200.000000, INI
fSurfaceMapPitchDefaultAngleDegrees:SurfaceMap, 45.000000, 45.000000, 45.000000, INI
fSurfaceMapPitchMinAngleDegrees:SurfaceMap, -50.000000, -50.000000, -50.000000, INI
fSurfaceMapPitchMaxAngleDegrees:SurfaceMap, 90.000000, 90.000000, 90.000000, INI
fSurfaceMapYawDefaultAngleDegrees:SurfaceMap, 0.000000, 0.000000, 0.000000, INI
fSurfaceMapZoomDistanceDefault:SurfaceMap, 1650.000000, 1650.000000, 1650.000000, INI
fSurfaceMapZoomDistanceMin:SurfaceMap, 700.000000, 700.000000, 700.000000, INI
fSurfaceMapZoomDistanceMax:SurfaceMap, 4500.000000, 4500.000000, 4500.000000, INI
iSurfaceMapShow2DCursor:SurfaceMap, 1, 1, 1, INI
iSurfaceMapUseFreeCam:SurfaceMap, 0, 0, 0, INI
iSurfaceMapAutoRotate:SurfaceMap, 0, 0, 0, INI
fSurfaceMapAutoRotateSpeed:SurfaceMap, 1.000000, 1.000000, 1.000000, INI
fSurfaceMapPanLimitXScalar:SurfaceMap, -0.859100, -0.859100, -0.859100, INI
fSurfaceMapPanLimitYScalar:SurfaceMap, -0.594500, -0.594500, -0.594500, INI
fSurfaceMapPanLimitXOffset:SurfaceMap, 4520.000000, 4520.000000, 4520.000000, INI
fSurfaceMapPanLimitYOffset:SurfaceMap, 4532.000000, 4532.000000, 4532.000000, INI
bStarMapEnableLifeIcon:StarMap, False, False, False, INI
bAllowFastTravelToOrbitals:StarMap, True, True, True, INI
bStarMapEnableCantPlotIcon:StarMap, False, False, False, INI
bStarMapEnableUndiscoveredPOIIcon:StarMap, True, True, True, INI
fStarMapSystemCursorHighlightRadius:StarMap, 25.000000, 25.000000, 25.000000, INI
iStarMapSystemHoldAndMoveTolerance:StarMap, 10, 10, 10, INI
bStarMapSystemHideCursorOnRotate:StarMap, False, False, False, INI
bStarMapSystemHideCursorOnPan:StarMap, False, False, False, INI
fGravityWavesFadeTransitionTime:StarMap, 0.200000, 0.200000, 0.200000, INI
fStarMapInspectAtmosphereHeightScale:StarMap, 3.000000, 3.000000, 3.000000, INI
fStarMapInspectAtmosphereSunScale:StarMap, 5.000000, 5.000000, 5.000000, INI
fStarMapSystemCancelZoomThreshold:StarMap, 0.800000, 0.800000, 0.800000, INI
fStarMapSystemCancelLookAtDistanceThreshold:StarMap, 150.000000, 150.000000, 150.000000, INI
uStarMapRotatePoint:StarMap, 1, 1, 1, INI
uStarMapRotatePointMouse:StarMap, 1, 1, 1, INI
iStarMapMaxMouseMoveDeltaSquaredForClick:StarMap, 10, 10, 10, INI
fStarMapSystemRotationSpeed:StarMap, 0.500000, 0.500000, 0.500000, INI
fStarMapSystemPanSpeed:StarMap, 25.000000, 25.000000, 25.000000, INI
fStarMapSystemZoomPercentMin:StarMap, 0.150000, 0.150000, 0.150000, INI
uInstallMenuPlayVideoDelay:General, 30, 30, 30, INI
bInstallMenuLoadVideoAsync:General, False, False, False, INI
bCalculateCraftingItemPositionBasedOnBounds:Interface, False, False, False, INI
bUseInventoryTransformsForCrafting:Interface, False, False, False, INI
fCraftingCameraOffsetX:Interface, 0.000000, 0.000000, 0.000000, INI
fCraftingCameraOffsetY:Interface, -0.500000, -0.500000, -0.500000, INI
bWorkshopAutoSaveOnExit:Workshop, False, False, False, INI
uDefaultWeightPrecision:Interface, 2, 2, 2, INI
uDefaultShieldedWeightPrecision:Interface, 0, 0, 0, INI
uAmmoWeightPrecision:Interface, 2, 2, 2, INI
uMiscWeightPrecision:Interface, 2, 2, 2, INI
uMaxItemUpdatesPerFrame:Interface, 5, 5, 5, INI
fMouseItemAdjustmentGain:Workshop, 0.050000, 0.050000, 0.050000, INI
fWorkshopColorModeControlRepeatRate:Workshop, 0.010000, 0.010000, 0.010000, INI
fCloakEffectUpdateInterval:General, 0.500000, 0.500000, 0.500000, INI
bAlignGuideEffectsWithFloor:Magic, True, True, True, INI
fGuideAlignmentZOffset:Magic, 0.750000, 0.750000, 0.750000, INI
fGuideAlignmentRayLength:Magic, 2.000000, 2.000000, 2.000000, INI
bGuideEffectAllowIncompletePaths:Magic, False, False, False, INI
iMagicGuideHazardsPerUpdate:Magic, 10, 10, 10, INI
fPrecognitionUpdateDistanceDifferenceThreshold:Magic, 0.000000, 0.000000, 0.000000, INI
bUsePressAndHoldControls:Boostpack, False, False, False, INI
fMagicReadyStateTimeout:Gameplay, 10.000000, 10.000000, 10.000000, INI
fMagicTargetLocationNormalActorRadius:Gameplay, 0.457200, 0.457200, 0.457200, INI
fMagicTargetLocationExtraLargeActorRadius:Gameplay, 3.658000, 3.658000, 3.658000, INI
bMagicDebug:Combat, False, False, False, INI
uActiveEffectDamageNumberCooldownMs:Interface, 750, 750, 750, INI
bRegionSoundsEnabled:Audio, True, True, True, INI
fAltitudeUpdateFreqSecs:Audio, 1.000000, 1.000000, 1.000000, INI
fTimeOfDayUpdateFreqSecs:Audio, 1.000000, 1.000000, 1.000000, INI
fPersistentLoopUpdateFreqSecs:Audio, 1.000000, 1.000000, 1.000000, INI
fAmbienceUpdateFreqSecs:Audio, 0.500000, 0.500000, 0.500000, INI
bDialogueActiveRefRequired:Dialogue, True, True, True, INI
bDialogueSwingCameraNewPlayerInput:Dialogue, False, False, False, INI
bEnableSpeechChallengeLogging:General, False, False, False, INI
bAutoLogin:Login, False, False, False, INI
uiMaxNumberFaceGenDetailTextures:FaceGen, 128, 128, 128, INI
bCharacterCustomizationSkipNonCust:AttractMode, True, True, True, INI
bIndependentSGNodeUpdatesOnShips:General, True, True, True, INI
bDeferredGeomArrayRecomputeOnScenegraphDetach:General, True, True, True, INI
aHighlightScannableOutlineColorHigh:Monocle, "255,62,173,242", "255,62,173,242", "255,62,173,242", INI
aHighlightScannableOutlineColorLow:Monocle, "128,62,173,242", "128,62,173,242", "128,62,173,242", INI
fHighlightOutlineColorPulseTime:Monocle, 1.000000, 1.000000, 1.000000, INI
fHighlightScannableOutlineThickness:Monocle, 3.000000, 3.000000, 3.000000, INI
aHighlightScannableFillColor:Monocle, "0,62,173,242", "0,62,173,242", "0,62,173,242", INI
aHighlightScannableOutlineColorHigh_TargetScannable:Monocle, "255,114,232,255", "255,114,232,255", "255,114,232,255", INI
aHighlightScannableOutlineColorLow_TargetScannable:Monocle, "255,17,91,105", "255,17,91,105", "255,17,91,105", INI
fHighlightOutlineColorPulseTime_TargetScannable:Monocle, 1.000000, 1.000000, 1.000000, INI
fHighlightScannableOutlineThickness_TargetScannable:Monocle, 3.000000, 3.000000, 3.000000, INI
aHighlightScannableFillColor_TargetScannable:Monocle, "0,179,193,239", "0,179,193,239", "0,179,193,239", INI
aHighlightScannableOutlineColorHigh_Scanned:Monocle, "255,31,142,226", "255,31,142,226", "255,31,142,226", INI
aHighlightScannableOutlineColorLow_Scanned:Monocle, "128,31,142,226", "128,31,142,226", "128,31,142,226", INI
fHighlightOutlineColorPulseTime_Scanned:Monocle, 1.000000, 1.000000, 1.000000, INI
fHighlightScannableOutlineThickness_Scanned:Monocle, 1.000000, 1.000000, 1.000000, INI
aHighlightScannableFillColor_Scanned:Monocle, "32,31,142,226", "32,31,142,226", "32,31,142,226", INI
aHighlightScannableOutlineColorHigh_TargetScanned:Monocle, "255,31,142,226", "255,31,142,226", "255,31,142,226", INI
aHighlightScannableOutlineColorLow_TargetScanned:Monocle, "128,31,142,226", "128,31,142,226", "128,31,142,226", INI
fHighlightOutlineColorPulseTime_TargetScanned:Monocle, 1.000000, 1.000000, 1.000000, INI
fHighlightScannableOutlineThickness_TargetScanned:Monocle, 2.000000, 2.000000, 2.000000, INI
aHighlightScannableFillColor_TargetScanned:Monocle, "64,31,142,226", "64,31,142,226", "64,31,142,226", INI
aHighlightScannableOutlineColorHigh_FullyScanned:Monocle, "255,39,198,132", "255,39,198,132", "255,39,198,132", INI
aHighlightScannableOutlineColorLow_FullyScanned:Monocle, "128,39,198,132", "128,39,198,132", "128,39,198,132", INI
fHighlightOutlineColorPulseTime_FullyScanned:Monocle, 1.000000, 1.000000, 1.000000, INI
fHighlightScannableOutlineThickness_FullyScanned:Monocle, 1.000000, 1.000000, 1.000000, INI
aHighlightScannableFillColor_FullyScanned:Monocle, "32,39,198,132", "32,39,198,132", "32,39,198,132", INI
aHighlightScannableOutlineColorHigh_TargetFullyScanned:Monocle, "255,39,198,132", "255,39,198,132", "255,39,198,132", INI
aHighlightScannableOutlineColorLow_TargetFullyScanned:Monocle, "128,39,198,132", "128,39,198,132", "128,39,198,132", INI
fHighlightOutlineColorPulseTime_TargetFullyScanned:Monocle, 1.000000, 1.000000, 1.000000, INI
fHighlightScannableOutlineThickness_TargetFullyScanned:Monocle, 2.000000, 2.000000, 2.000000, INI
aHighlightScannableFillColor_TargetFullyScanned:Monocle, "64,39,198,132", "64,39,198,132", "64,39,198,132", INI
aHighlightScannableOutlineColorHigh_Social:Monocle, "255,114,232,255", "255,114,232,255", "255,114,232,255", INI
aHighlightScannableOutlineColorLow_Social:Monocle, "255,17,91,105", "255,17,91,105", "255,17,91,105", INI
fHighlightOutlineColorPulseTime_Social:Monocle, 1.000000, 1.000000, 1.000000, INI
fHighlightScannableOutlineThickness_Social:Monocle, 1.000000, 1.000000, 1.000000, INI
aHighlightScannableFillColor_Social:Monocle, "34,31,142,226", "34,31,142,226", "34,31,142,226", INI
aHighlightScannableOutlineColorHigh_Generic:Monocle, "255,114,232,255", "255,114,232,255", "255,114,232,255", INI
aHighlightScannableOutlineColorLow_Generic:Monocle, "255,17,91,105", "255,17,91,105", "255,17,91,105", INI
fHighlightOutlineColorPulseTime_Generic:Monocle, 1.000000, 1.000000, 1.000000, INI
fHighlightScannableOutlineThickness_Generic:Monocle, 2.000000, 2.000000, 2.000000, INI
aHighlightScannableFillColor_Generic:Monocle, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI
aHighlightScannableOutlineColorHigh_TargetGeneric:Monocle, "255,114,232,255", "255,114,232,255", "255,114,232,255", INI
aHighlightScannableOutlineColorLow_TargetGeneric:Monocle, "255,17,91,105", "255,17,91,105", "255,17,91,105", INI
fHighlightOutlineColorPulseTime_TargetGeneric:Monocle, 1.000000, 1.000000, 1.000000, INI
fHighlightScannableOutlineThickness_TargetGeneric:Monocle, 3.000000, 3.000000, 3.000000, INI
aHighlightScannableFillColor_TargetGeneric:Monocle, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI
aHighlightScannableOutlineColorHigh_Tracked:Monocle, "255,255,170,0", "255,255,170,0", "255,255,170,0", INI
aHighlightScannableOutlineColorLow_Tracked:Monocle, "128,255,170,0", "128,255,170,0", "128,255,170,0", INI
fHighlightOutlineColorPulseTime_Tracked:Monocle, 1.000000, 1.000000, 1.000000, INI
fHighlightScannableOutlineThickness_Tracked:Monocle, 3.000000, 3.000000, 3.000000, INI
aHighlightScannableFillColor_Tracked:Monocle, "1,255,170,0", "1,255,170,0", "1,255,170,0", INI
bPlanetLandingCoordsShownAsLatLon:General, True, True, True, INI
fAsteroidsFwdOffsetConstant:Space, 0.000000, 0.000000, 0.000000, INI
fAsteroidsFwdOffsetVelCoef:Space, 0.000000, 0.000000, 0.000000, INI
fRadioPathSearchInterval:General, 5.000000, 5.000000, 5.000000, INI
fRadioRadiusCheckInterval:General, 0.500000, 0.500000, 0.500000, INI
fRadioStaleLocInterval:General, 1.000000, 1.000000, 1.000000, INI
fRadioMinSignalLevel:General, 0.050000, 0.050000, 0.050000, INI
uMaxRadioPathSearchesPerFrame:General, 1, 1, 1, INI
fRadioPathSearchFailTimeMult:General, 4.000000, 4.000000, 4.000000, INI
bFreeItemRepair:Crafting, False, False, False, INI
bFreeItemCrafting:Crafting, False, False, False, INI
bUseLinkRefCacheForLoadedCellsInReconstructForms:General, True, True, True, INI
bUsePageFile:SaveGame, True, True, True, INI
bUseSaveGameHistory:SaveGame, False, False, False, INI
bAllowScriptedAutosave:SaveGame, True, True, True, INI
bAllowScriptedForceSave:SaveGame, True, True, True, INI
iSaveGameBackupCount:SaveGame, 1, 1, 1, INI
bAllowProfileTransfer:SaveGame, False, False, False, INI
bOutputSaveGameScreenshot:SaveGame, False, False, False, INI
bCopySaveGameToHostOrMemStick:SaveGame, False, False, False, INI
bCopyLoadGameToHostOrMemStick:SaveGame, False, False, False, INI
bConvertNonUtilitySaves:SaveGame, False, False, False, INI
bDisplayMissingContentDialogue:SaveGame, True, True, True, INI
bDisableAutoSave:SaveGame, False, False, False, INI
iAutoSaveCount:SaveGame, 3, 3, 3, INI
bDownloadOldSaves:SaveGame, True, True, True, INI
bUseAsyncDownload:SaveGame, False, False, False, INI
fSaveGameFadeInDuration:SaveGame, -1.000000, -1.000000, -1.000000, INI
bRecordSaveMetrics:SaveGame, False, False, False, INI
bWriteDisposableInstanceCSV:SaveGame, False, False, False, INI
bLoadGameRestoreGlobalTimeMultiplier:SaveGame, False, False, False, INI
fLoadGameDynamicNavMeshOpTimeoutInSec:LoadGame, 10.000000, 10.000000, 10.000000, INI
iForceLoadGameFreshStart:SaveGame, 2, 2, 2, INI
bLoadGameFreshStartWhenLowOnFormIDs:SaveGame, True, True, True, INI
bAlwaysAssertOnOverlayBounds:SaveGame, False, False, False, INI
bAutomatedTestExitOnComplete:AutomatedTesting, False, False, False, INI
bAutomatedTestDisableAssertsOnExit:AutomatedTesting, False, False, False, INI
bBreakOnProcessMemoryProblem:General, False, False, False, INI
iCollisionSoundTimeDelta:Audio, 100, 100, 100, INI
bFootstepSoundsEnabled:Audio, True, True, True, INI
bPhysicsSoundsEnabled:Audio, True, True, True, INI
uSoundPoolSizePhysics:Audio, 6, 6, 6, INI
uSoundPoolSizeNPCFeet:Audio, 8, 8, 8, INI
uMovieFadeGameAudioMS:General, 4000, 4000, 4000, INI
bChainExplosionDebug:Combat, False, False, False, INI
fUpdateBudgetMS:DeferredDeleter, 1.000000, 1.000000, 1.000000, INI
bAutoloadDLC:General, True, True, True, INI
bDisableImageSpaceEffects:Display, False, False, False, INI
uXboxTitleID:General, 2079794073, 2079794073, 2079794073, INI
bNoParticleLoad:General, False, False, False, INI
bParallelHighActorMorphUpdate:FaceGen, True, True, True, INI
bSkipStreamInstall:StreamInstall, True, True, True, INI
fMaxActorVegetationCollisionDistance:General, 21.431000, 21.431000, 21.431000, INI
fVegetationCollisionRunningAttenuation:General, 0.200000, 0.200000, 0.200000, INI
fVegetationCollisionPAMultiplier:General, 0.500000, 0.500000, 0.500000, INI
fVegetationCollisionActorBaseInfluence:General, 1.500000, 1.500000, 1.500000, INI
fHighActorMorphCullingDistance:General, 32.000000, 32.000000, 32.000000, INI
fCrowdActorMorphCullingDistance:General, 16.000000, 16.000000, 16.000000, INI
bEnableTestDataPlugin:BlueprintShipPlugin, True, True, True, INI
fTaskQueueBudgetMS:General, 5.000000, 5.000000, 5.000000, INI
bNoExitCrashes:Debug, True, True, True, INI
bEnableBSStackTrace:Messages, False, False, False, INI
bCompensateUnstableFrameTime:Display, True, True, True, INI
iUnstableFrameTimeHistorySize:Display, 8, 8, 8, INI
bUseFocusShadowsForShipTransitions:Display, True, True, True, INI
bUseFocusShadowsForNonPlayerShipsInSpace:Display, False, False, False, INI
bAllowFocusShadowsForPlayerSpaceStation:Display, False, False, False, INI
fNearDistance:Display, 0.050000, 0.050000, 0.050000, INI
bUseArchives:Archive, True, True, True, INI
bAlwaysActive:General, False, False, False, INI
bPauseOnAltTab:General, True, True, True, INI
bCRTMemoryChecks:General, False, False, False, INI
bEnableFileStreamer:General, True, True, True, INI
iFPSClamp:General, 0, 0, 0, INI
bChangeTimeMultSlowly:General, True, True, True, INI
uESMPageCacheMaxPageCount:General, 0, 0, 0, INI
bUseCameraPathFOV:CameraPath, True, True, True, INI
bStart:CameraPath, False, False, False, INI
bRecord:CameraPath, False, False, False, INI
bSceneCSV:CameraPath, False, False, False, INI
iFPS:CameraPath, 30, 30, 30, INI
iTake:CameraPath, 0, 0, 0, INI
bAllowVideoRecording:General, False, False, False, INI
fLODFadeOutObjectMultComplex:LOD, 1.000000, 1.000000, 1.000000, INI
fLODFadeOutItemMultComplex:LOD, 1.000000, 1.000000, 1.000000, INI
fLODFadeOutActorMultComplex:LOD, 1.000000, 1.000000, 1.000000, INI
fLODFadeOutObjectMultCity:LOD, 1.000000, 1.000000, 1.000000, INI
fLODFadeOutItemMultCity:LOD, 1.000000, 1.000000, 1.000000, INI
fLODFadeOutActorMultCity:LOD, 1.000000, 1.000000, 1.000000, INI
fLODFadeOutObjectMultInterior:LOD, 1.000000, 1.000000, 1.000000, INI
fLODFadeOutItemMultInterior:LOD, 1.000000, 1.000000, 1.000000, INI
fLODFadeOutActorMultInterior:LOD, 1.000000, 1.000000, 1.000000, INI
bUseBackgroundFileLoader:BackgroundLoad, False, False, False, INI
bLoadDataBeforeMainMenu:General, False, False, False, INI
fMainFramerateCapMS:General, 6.000000, 6.000000, 6.000000, INI
uMaxPrimaryJobThreads:General, 0, 0, 0, INI
uMaxSecondaryJobThreads:General, 0, 0, 0, INI
uCreationRendererThreadGroupSize:Display, 0, 0, 0, INI
bUploadPendingCrashDataOnStart:Debug, True, True, True, INI
bCheckRuntimeCollisions:Archive, False, False, False, INI
iRetainDirectoryStringTable:Archive, 1, 1, 1, INI
iRetainFilenameStringTable:Archive, 1, 1, 1, INI
iRetainFilenameOffsetTable:Archive, 1, 1, 1, INI
bInvalidateOlderFiles:Archive, False, True, True, INI
iFileLogging:MESSAGES, 0, 0, 0, INI
iDebugTextSubPage:Display, 0, 0, 0, INI
bUsePlayerFlyMountCellUpdateLogic:General, True, True, True, INI
bUsePlayerFlyMountCellNextCellQueue:General, True, True, True, INI
bUsePlayerFlyMountCellUpdateCustomGridCenter:General, True, True, True, INI
fPlayerFlyMountCellUpdateCustomGridCenterSpeed:General, 600.000000, 600.000000, 600.000000, INI
bPreloadPlayerFlyMountPathCells:General, True, True, True, INI
iPreloadPlayerFlyMountPathCellsGridSize:General, 3, 3, 3, INI
iPreloadPlayerFlyMountPathCellsMax:General, 6, 6, 6, INI
bUsePlayerFlyMountSpeedScale:General, True, True, True, INI
iPlayerFlyMountHighQueuedRefCount:General, 200, 200, 200, INI
fPlayerFlyMountMinSpeed:General, 0.400000, 0.400000, 0.400000, INI
bShowDebugTextMarkers:Display, True, True, True, INI
bLoadMarkers:Display, False, False, False, INI
bEnableLayerDebugging:Controls, True, True, True, INI
bBlockMessageBoxes:MESSAGES, True, True, True, INI
bUseWindowsMessageBox:MESSAGES, False, False, False, INI
bDisableAssertQueuing:MESSAGES, True, True, True, INI
bAllowYesToAll:MESSAGES, True, True, True, INI
bShowCheckMemoryOutput:General, False, False, False, INI
uiMemoryLevelLoading:General, 419430400, 419430400, 419430400, INI
uiMemoryLevelIdle:General, 104857600, 104857600, 104857600, INI
uiMemoryLevelIdleCritical:General, 26214400, 26214400, 26214400, INI
uiMemoryLevelBufferSize:General, 10485760, 10485760, 10485760, INI
uiMemoryLevelNumPasses:General, 3, 3, 3, INI
iNumBitsForFullySeen:General, 248, 248, 248, INI
bActorSelfShadowing:Display, False, False, False, INI
bDialogueDelayMenuExit:Dialogue, True, True, True, INI
bUseCustomCCShapes:Havok, True, True, True, INI
fLookAtPointZOffset:Pathfinding, 0.429000, 0.429000, 0.429000, INI
fPathingObstacleAvoidNodeCost:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fMaxSpeedPercentageDifferenceToAttemptFootSync:Pathfinding, 0.050000, 0.050000, 0.050000, INI
fElevatorFadeStartTime:General, 4.000000, 4.000000, 4.000000, INI
fRangeSquared:Actor, 8035.714355, 8035.714355, 8035.714355, INI
fOcclusionSpatialGraphNotVisibleSecondsThreshold:AI, 3.000000, 3.000000, 3.000000, INI
fOcclusionSpatialGraphMinDistanceSqrThreshold:AI, 100.000000, 100.000000, 100.000000, INI
bAnimateHiddenClothingSpacesuit:AI, True, True, True, INI
bMinimalUpdateOnFullOcclusion:AI, True, True, True, INI
bFadeInEmotionToTimeZero:FaceFX, True, True, True, INI
bSpacesuitCheckForBoostAndLight:GamePlay, False, False, False, INI
bDeadShipLivePilotLogging:Debug, False, False, False, INI
fQuadrupedPitchMult:HAVOK, 5.700000, 5.700000, 5.700000, INI
bForceJumpingFromGraph:HAVOK, False, False, False, INI
bShowMissingLipWarnings:MESSAGES, True, True, True, INI
bVATSSmartCameraCheckDebug:VATS, False, False, False, INI
bDismemberOneLimb:Combat, True, True, True, INI
bDismemberRedressLimb:GamePlay, False, False, False, INI
bTrackAllDeaths:General, False, False, False, INI
iShowHitVector:Combat, 0, 0, 0, INI
fHitVectorDelay:Combat, 0.400000, 0.400000, 0.400000, INI
fMinBloodDamage:Combat, 1.000000, 1.000000, 1.000000, INI
iMaxHiPerfCombatCount:Combat, 4, 4, 4, INI
fJumpAnimDelay:HAVOK, 0.750000, 0.750000, 0.750000, INI
iDetectionPicks:GamePlay, 21, 21, 21, INI
iDetectionHighNumPicks:GamePlay, 40, 40, 40, INI
bPlayStaggers:Combat, True, True, True, INI
bPlayHitLocationIdles:Combat, True, True, True, INI
bDisableNPCAttacks:Combat, False, False, False, INI
bDisableAllGore:General, False, False, False, INI
fHitEffectThresholdSevere:Combat, 0.043000, 0.043000, 0.043000, INI
fHitEffectThresholdMod:Combat, 0.040000, 0.040000, 0.040000, INI
bUseHitLocationAnim:Combat, True, True, True, INI
bUseScreenSpaceMovement:Controls, False, False, False, INI
bDisableHeadTracking:HeadTracking, False, False, False, INI
iUpdateActorsPerFrame:HeadTracking, 10, 10, 10, INI
fUpdateDelaySecondsMin:HeadTracking, 1.000000, 1.000000, 1.000000, INI
fUpdateDelaySecondsMax:HeadTracking, 1.500000, 1.500000, 1.500000, INI
fMinPathLookAtPointDist:HeadTracking, 1.829000, 1.829000, 1.829000, INI
fMaxPathLookAtPointDist:HeadTracking, 7.315000, 7.315000, 7.315000, INI
fPathLookAtPointTime:HeadTracking, 2.000000, 2.000000, 2.000000, INI
bAnimInterpEnable:Animation, True, True, True, INI
bAnimInterpOnlyCrowd:Animation, False, False, False, INI
fAnimInterpScreenSizeThreshold:Animation, 0.025000, 0.025000, 0.025000, INI
fAnimInterpScreenSizeThresholdCrowd:Animation, 0.035000, 0.035000, 0.035000, INI
bHumanoidFootIKEnable:Animation, True, True, True, INI
bAllowGraphDriven:Animation, True, True, True, INI
bUseNavMeshForMovement:Actor, True, True, True, INI
fScreenSizeNavmeshMoveThreshold:Actor, 0.020000, 0.020000, 0.020000, INI
fNotVisibleNavmeshMoveDist:Actor, 29.261000, 29.261000, 29.261000, INI
fVisibleNavmeshMoveDist:Actor, 58.521999, 58.521999, 58.521999, INI
fCrowdNotVisibleNavmeshMoveDist:Actor, 23.408800, 23.408800, 23.408800, INI
fCrowdVisibleNavmeshMoveDist:Actor, 43.891499, 43.891499, 43.891499, INI
fNavmeshMoveScreenSizeLowLODThreshold:Actor, 0.075000, 0.075000, 0.075000, INI
fNavmeshMoveScreenSizeMediumLODThreshold:Actor, 0.150000, 0.150000, 0.150000, INI
fNavmeshMoveScreenSizeHighLODThreshold:Actor, 0.350000, 0.350000, 0.350000, INI
fNavmeshMoveScreenSizeFullLODThreshold:Actor, 0.600000, 0.600000, 0.600000, INI
bUseMovementLOD:Actor, True, True, True, INI
fActorBoneLODDistanceSqr1:Animation, 58.000000, 58.000000, 58.000000, INI
fActorBoneLODDistanceSqr2:Animation, 462.000000, 462.000000, 462.000000, INI
fActorBoneLODDistanceSqr3:Animation, 1900.000000, 1900.000000, 1900.000000, INI
fActorBoneLODDistanceSqr4:Animation, 7750.000000, 7750.000000, 7750.000000, INI
fCombatBoneLODDistanceSqr1:Animation, 58.000000, 58.000000, 58.000000, INI
fCombatBoneLODDistanceSqr2:Animation, 462.000000, 462.000000, 462.000000, INI
fCombatBoneLODDistanceSqr3:Animation, 1900.000000, 1900.000000, 1900.000000, INI
fCombatBoneLODDistanceSqr4:Animation, 50000.000000, 50000.000000, 50000.000000, INI
fCrowdFootIKDistanceSqr:IK, 100.000000, 100.000000, 100.000000, INI
fActorFootIKDistanceSqr:IK, 625.000000, 625.000000, 625.000000, INI
fCrowdBoneLODDistanceSqr1:Animation, 25.000000, 25.000000, 25.000000, INI
fCrowdBoneLODDistanceSqr2:Animation, 100.000000, 100.000000, 100.000000, INI
fCrowdBoneLODDistanceSqr3:Animation, 225.000000, 225.000000, 225.000000, INI
fCrowdBoneLODDistanceSqr4:Animation, 400.000000, 400.000000, 400.000000, INI
fCrowdBoneLODScreenSizeThreshold0:Animation, 0.550000, 0.550000, 0.550000, INI
fCrowdBoneLODScreenSizeThreshold1:Animation, 0.400000, 0.400000, 0.400000, INI
fCrowdBoneLODScreenSizeThreshold2:Animation, 0.250000, 0.250000, 0.250000, INI
fCrowdBoneLODScreenSizeThreshold3:Animation, 0.100000, 0.100000, 0.100000, INI
fBodyLODScreenSizeThreshold0:Animation, 0.550000, 0.550000, 0.550000, INI
fBodyLODScreenSizeThreshold1:Animation, 0.400000, 0.400000, 0.400000, INI
fBodyLODScreenSizeThreshold2:Animation, 0.250000, 0.250000, 0.250000, INI
fBodyLODScreenSizeThreshold3:Animation, 0.100000, 0.100000, 0.100000, INI
fNavMeshMovementTiltSpeed::Actor, 30.000000, 30.000000, 30.000000, INI
fBodyLODDistanceSqr1:Animation, 30.000000, 30.000000, 30.000000, INI
fBodyLODDistanceSqr2:Animation, 200.000000, 200.000000, 200.000000, INI
fBodyLODDistanceSqr3:Animation, 800.000000, 800.000000, 800.000000, INI
fBodyLODDistanceSqr4:Animation, 2000.000000, 2000.000000, 2000.000000, INI
bBodyLODEnabled:AI, True, True, True, INI
fPlayerMaxLookUp:Controls, 80.000000, 80.000000, 80.000000, INI
fPlayerMaxLookDown:Controls, -80.000000, -80.000000, -80.000000, INI
fRotSpeedCondScaleMin:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fAvoidRadiiSqrMaxDistance:Pathfinding, 22500.000000, 22500.000000, 22500.000000, INI
fBumpMinHeadingAngleDelta:AI, 110.000000, 110.000000, 110.000000, INI
fMaxFrameCounterDifferenceToConsiderVisible:Animation, 0.066667, 0.066667, 0.066667, INI
iMinBonesToGenerateWhileSitting:Animation, 5, 5, 5, INI
iMinBonesForForceMinimalBoneUpdate:Animation, 3, 3, 3, INI
bUseAnimationBoneLOD:Animation, True, True, True, INI
fActorSplashMinFallTimeSecs:Audio, 0.500000, 0.500000, 0.500000, INI
fActorSplashMinVelocity:Audio, 1.000000, 1.000000, 1.000000, INI
fHardLandingDamagePercentThreshold:Audio, 0.300000, 0.300000, 0.300000, INI
bInterpolationSkipNonVisibleActors:Animation, True, True, True, INI
bUseTwinConstraintGroup:Havok, True, True, True, INI
iTwinConstraintGroupMultiplier:Havok, 4, 4, 4, INI
bAdjustBackpackInertia:Havok, True, True, True, INI
fBackPackInertia:Havok, 0.400000, 0.400000, 0.400000, INI
bForceRBCharCon:HAVOK, False, False, False, INI
bGiveEditorDeadRandomVelInZeroG:Havok, True, True, True, INI
fDecapInitialSpeed:Combat, 250.000000, 250.000000, 250.000000, INI
fFXPickMaxDistance:Display, 14.288000, 14.288000, 14.288000, INI
bPlayerUnequipAttackCondition:Combat, True, True, True, INI
bCombatDisableAmmoUsage:Combat, False, False, False, INI
bPlayerAlwaysStaggered:Combat, True, True, True, INI
fDetectionTimeMS:Performance, 1.000000, 1.000000, 1.000000, INI
fDeathForceCleared:Combat, 1.000000, 1.000000, 1.000000, INI
fActivateObjectFailedTimer:Pathing, 5.000000, 5.000000, 5.000000, INI
fFlightLandingSearchStartDist:Pathfinding, 100.000000, 100.000000, 100.000000, INI
iFlightLandingSearchMaxAttempts:Pathfinding, 5, 5, 5, INI
fGeometryQueryDelay:AI, 1.000000, 1.000000, 1.000000, INI
bUseHighProcessDynamicRates:General, True, True, True, INI
bReevaluateHighProcessDynamicRates:General, False, False, False, INI
fHighProcessDynamicRatesDistSqrSteps:General, 2500.000000, 2500.000000, 2500.000000, INI
fHighProcessDynamicRatesOffscreenDistSqrSteps:General, 900.000000, 900.000000, 900.000000, INI
fHighProcessDynamicRatesVisibilityScreenSizeThreshold:General, 0.100000, 0.100000, 0.100000, INI
bMultiThreadCallForHelp:General, True, True, True, INI
bTestAllActorsLowPriority:General, False, False, False, INI
fLowPriorityDistance:General, 10.000000, 10.000000, 10.000000, INI
fInstantFurnitureQuickBlendSleepTimer:General, 0.400000, 0.400000, 0.400000, INI
fSpecialIdlePickTime:Animation, 250.000000, 250.000000, 250.000000, INI
fAimUpDegrees:Combat, 90.000000, 90.000000, 90.000000, INI
fAimDownDegrees:Combat, 90.000000, 90.000000, 90.000000, INI
fAimChaseLookingMult:Combat, 3.000000, 3.000000, 3.000000, INI
fMovementBlockedTimer:Pathfinding, 0.020000, 0.020000, 0.020000, INI
fMountDismountTimeout:Animation, 8.000000, 8.000000, 8.000000, INI
fFurnitureWalkingEntryMinAcceptableDistance:Animation, 0.857000, 0.857000, 0.857000, INI
fApproximateDistanceToWalkSpeedFromStanding:Animation, 0.357000, 0.357000, 0.357000, INI
fFurnitureAnimationStartTimeout:Animation, 25.000000, 25.000000, 25.000000, INI
fFurnitureAnimationTimeout:Animation, 48.000000, 48.000000, 48.000000, INI
fFurnitureAnimationTimeoutVPAScale:Animation, 10.000000, 10.000000, 10.000000, INI
fSpaceFurnitureFacingOffset:Animation, 2000.000000, 2000.000000, 2000.000000, INI
fBetaDeferredKillTimer:General, 15.000000, 15.000000, 15.000000, INI
uiHighFrameRateFrequency:Actor, 1, 1, 1, INI
uiMediumFrameRateFrequency:Actor, 5, 5, 5, INI
uiLowFrameRateFrequency:Actor, 10, 10, 10, INI
uiVeryLowFrameRateFrequency:Actor, 30, 30, 30, INI
uiConstantSubFrameRateFrequency:Actor, 1, 1, 1, INI
uiAlternatingSubFrameRateFrequency:Actor, 2, 2, 2, INI
uiInfrequentSubFrameRateFrequency:Actor, 5, 5, 5, INI
uiDelayedSubFrameRateFrequency:Actor, 10, 10, 10, INI
fHorseControlsDampenTimeMultiplier:Controls, 10.000000, 10.000000, 10.000000, INI
bShow3rdPersonPilot:GamePlay, True, True, True, INI
iHide3rdPersonHelmet:GamePlay, 201, 201, 201, INI
bInstantLevelUp:GamePlay, False, False, False, INI
bEssentialTakeNoDamage:GamePlay, True, True, True, INI
bAllowHavokGrabTheLiving:GamePlay, False, False, False, INI
bAllowPlayerSpacesuitCode:GamePlay, True, True, True, INI
bDialogueEnable:Interface, True, True, True, INI
fMapMarkerUpdateTime:GamePlay, 0.050000, 0.050000, 0.050000, INI
fTeleportPreloadDistance:General, 58.521999, 58.521999, 58.521999, INI
bPreloadLinkedAreas:General, False, False, False, INI
iActorsDismemberedPerFrame:GamePlay, 2, 2, 2, INI
bTrackProgress:GamePlay, False, False, False, INI
iPlayerCharacterImagespaceModifierAnimCount:Animation, 2, 2, 2, INI
fPlayerCharacterDrawSheatheTimeout:Animation, 3.000000, 3.000000, 3.000000, INI
fPlayerCharacterDirectAtDistance:Animation, 50.000000, 50.000000, 50.000000, INI
fPlayerHealthSaveOnPauseLimit:GamePlay, 0.250000, 0.250000, 0.250000, INI
fPlayerDisableSprintingLoadingCellDistance:GamePlay, 58.521999, 58.521999, 58.521999, INI
fDialogueRotationSecs:Dialogue, 1.850000, 1.850000, 1.850000, INI
fDialogueRotationPitchOffset:Dialogue, 0.200000, 0.200000, 0.200000, INI
fDialogueRotationPitchOffsetFurniture:Dialogue, 0.200000, 0.200000, 0.200000, INI
bDisplayAutoLockpickHackingOdds:Debug, True, True, True, INI
bAllowFlyMountedLiveFastTravel:GamePlay, True, True, True, INI
fTooCloseToBorderDistance:General, 14.630000, 14.630000, 14.630000, INI
fMantling1stPersonCosAngle:Animation, 0.600000, 0.600000, 0.600000, INI
fMantling3rdPersonCosAngle:Animation, 0.000000, 0.000000, 0.000000, INI
fMantlingMetersUp:Animation, 0.500000, 0.500000, 0.500000, INI
fMantlingMetersCastDownLength:Animation, 1.100000, 1.100000, 1.100000, INI
fMantlingContactNormalAllowed:Animation, 0.520000, 0.520000, 0.520000, INI
fTraversalActivateHorizontalDistance:Controls, 2.000000, 2.000000, 2.000000, INI
fTraversalActivateVerticalDistance:Controls, 0.500000, 0.500000, 0.500000, INI
fTraversalLadderExitSideHeightBelow:Controls, 1.000000, 1.000000, 1.000000, INI
fTraversalLadderExitSideHeightAbove:Controls, 0.670000, 0.670000, 0.670000, INI
fTraversalLadderExitSideOffset:Controls, 0.100000, 0.100000, 0.100000, INI
fTraversalLadderExitOffset:Controls, 0.150000, 0.150000, 0.150000, INI
fTraversalLadderExitSideInputNeeded:Controls, 0.500000, 0.500000, 0.500000, INI
fTraversalLadderMoveInputNeeded:Controls, 0.500000, 0.500000, 0.500000, INI
iLoadScreenQueuedPriority:Streaming, 3, 3, 3, INI
bDisablePlayerCollision:HAVOK, False, False, False, INI
bBorderRegionsEnabled:General, True, True, True, INI
bPlayerGraphFeedback:Controls, False, False, False, INI
fPlayerThirdAccelerationDampenTime:Controls, 0.300000, 0.300000, 0.300000, INI
fPlayerThirdDecelerationDampenTime:Controls, 0.050000, 0.050000, 0.050000, INI
fPlayerThirdPowerArmorAccelerationDampenTime:Controls, 0.350000, 0.350000, 0.350000, INI
fPlayerThirdPowerArmorDecelerationDampenTime:Controls, 0.100000, 0.100000, 0.100000, INI
fPlayerFirstAccelerationDampenTime:Controls, 0.100000, 0.100000, 0.100000, INI
fPlayerFirstDecelerationDampenTime:Controls, 0.050000, 0.050000, 0.050000, INI
fPlayerFirstPowerArmorAccelerationDampenTime:Controls, 0.350000, 0.350000, 0.350000, INI
fPlayerFirstPowerArmorDecelerationDampenTime:Controls, 0.100000, 0.100000, 0.100000, INI
fPlayerZeroGDecelerationSpeedThresholdMax:Controls, 1.000000, 1.000000, 1.000000, INI
fPlayerZeroGDecelerationSpeedThresholdMin:Controls, 0.500000, 0.500000, 0.500000, INI
bPlayDialogueRotations:Dialogue, True, True, True, INI
fMaxDistanceToPathToFurniture:Pathing, 7.144000, 7.144000, 7.144000, INI
fSprintStopDirectionThresholdDegrees:Controls, 60.000000, 60.000000, 60.000000, INI
fSprintStopSpeedPercentageThreshold:Controls, 0.500000, 0.500000, 0.500000, INI
iMaxQuestObjectives:Interface, 3000, 3000, 3000, INI
fDialogueCameraResumeTime:Dialogue, 1.000000, 1.000000, 1.000000, INI
bDialogueCameraDrawDebug:Interface, False, False, False, INI
bAllowCOCToInstancableInteriors:Debug, False, False, False, INI
bDampenThirdPlayerControls:Controls, True, True, True, INI
bDampenFirstPlayerControls:Controls, True, True, True, INI
fPitchSpeedRatio:Controls, 0.562500, 0.562500, 0.562500, INI
fIronSightsPitchSpeedRatio:Controls, 0.800000, 0.800000, 0.800000, INI
fIronSightsFOVRotateMult:Controls, 1.000000, 1.000000, 1.000000, INI
fLookSpeedMin:Controls, 0.250000, 0.250000, 0.250000, INI
fLookSpeedMax:Controls, 1.500000, 1.500000, 1.500000, INI
fLookSpeedDefault:Controls, 1.000000, 1.000000, 1.000000, INI
fHorseClampAngle:Controls, 10.000000, 10.000000, 10.000000, INI
bUseCyclicControlInFirstPerson:Controls, False, False, False, INI
fSecondsToBlendOut1stPersonRotationOffset:Animation, 0.600000, 0.600000, 0.600000, INI
fPlayerAutoReloadDelaySec:Controls, 0.660000, 0.660000, 0.660000, INI
fTimeToPlayBetweenTakeAllPickupSounds:Interface, 0.100000, 0.100000, 0.100000, INI
fTimeToPlayBetweenRecipeCraftingSounds:Interface, 0.250000, 0.250000, 0.250000, INI
uNumOfRecipeIngredientSoundsToPlayCraftingSoundsOn:Interface, 4, 4, 4, INI
bMove1stPersonToOrigin:Gameplay, True, True, True, INI
bPlayerGrabThrowEnable:Gameplay, True, True, True, INI
fPlayerGrabThrowImpulseBase:Gameplay, 3.572000, 3.572000, 3.572000, INI
fPlayerGrabThrowStrengthMult:Gameplay, 7.144000, 7.144000, 7.144000, INI
fPlayerGrabThrowImpulseMax:Gameplay, 14.288000, 14.288000, 14.288000, INI
fDialogueCameraCollisionCheckDist:Interface, 1.828570, 1.828570, 1.828570, INI
bLowHealthIModEnabled:Display, True, True, True, INI
fLowHealthIModInterval:Display, 2.000000, 2.000000, 2.000000, INI
fLowHealthIModStrengthMin:Display, 0.800000, 0.800000, 0.800000, INI
fLowHealthIModStrengthMax:Display, 1.500000, 1.500000, 1.500000, INI
bValidateTravelCommand:Pathing, True, True, True, INI
fMaxCommandTravelShiftMult:Pathing, 1.500000, 1.500000, 1.500000, INI
fEncumberedReminderTimer:General, 30.000000, 30.000000, 30.000000, INI
bPipboyEffectColorOnLight:Pipboy, False, False, False, INI
fPipboyEffectColorSaturationOnLight:Pipboy, 0.390000, 0.390000, 0.390000, INI
fPipboyEffectColorSaturationMesh:Pipboy, 0.650000, 0.650000, 0.650000, INI
iTerminalLockoutTime:Gameplay, 10, 10, 10, INI
bShowGunTarget:General, False, False, False, INI
fPlayerBulletAutoAimControllerOffset:General, 200.000000, 200.000000, 200.000000, INI
fTeammateAutoAimScreenMult:Combat, 4.000000, 4.000000, 4.000000, INI
bMagnetismEnabled:Combat, True, True, True, INI
fMagnetismZeroInputFalloffSec:Combat, 0.330000, 0.330000, 0.330000, INI
fMagnetismMinActorWidth:Combat, 0.857000, 0.857000, 0.857000, INI
fMagnetismMaxActorDistance:Combat, 85.724998, 85.724998, 85.724998, INI
fMagnetismFalloffBorderWidth:Combat, 1.429000, 1.429000, 1.429000, INI
fMagnetismSightsFalloffBorderWidth:Combat, 1.429000, 1.429000, 1.429000, INI
fMagnetismFalloffBorderHeight:Combat, 0.714000, 0.714000, 0.714000, INI
fMagnetismFalloffBorderMinRange:Combat, 0.000140, 0.000140, 0.000140, INI
fMagnetismFalloffBorderMinMult:Combat, 0.050000, 0.050000, 0.050000, INI
fMagnetismFalloffBorderMaxRange:Combat, 85.724998, 85.724998, 85.724998, INI
fMagnetismFalloffBorderMaxMult:Combat, 15.000000, 15.000000, 15.000000, INI
fMagnetismFalloffExponent:Combat, 0.700000, 0.700000, 0.700000, INI
fMagnetismInputRotationPitchLimit:Combat, 0.300000, 0.300000, 0.300000, INI
fMagnetismInputRotationYawLimit:Combat, 0.600000, 0.600000, 0.600000, INI
fMagnetismInputMovementLimit:Combat, 0.450000, 0.450000, 0.450000, INI
fMagnetismSightsRotationPitchLimit:Combat, 0.450000, 0.450000, 0.450000, INI
fMagnetismSightsRotationYawLimit:Combat, 0.600000, 0.600000, 0.600000, INI
fMagnetismSightsMovementLimit:Combat, 0.450000, 0.450000, 0.450000, INI
fMagnetismMeleeRotationPitchLimit:Combat, 0.300000, 0.300000, 0.300000, INI
fMagnetismMeleeRotationYawLimit:Combat, 0.600000, 0.600000, 0.600000, INI
fMagnetismMeleeMovementLimit:Combat, 0.450000, 0.450000, 0.450000, INI
fMagnetismInputRotationTargetMoveYaw:Combat, 0.400000, 0.400000, 0.400000, INI
fMagnetismSightsInputRotationTargetMoveYaw:Combat, 0.400000, 0.400000, 0.400000, INI
fMagnetismInputRotationTargetMoveYawLimit:Combat, 0.100000, 0.100000, 0.100000, INI
fMagnetismStrafeMinDistance:Combat, 2.850000, 2.850000, 2.850000, INI
fMagnetismObjLookingMult:Combat, 0.000000, 0.000000, 0.000000, INI
fMagnetismObjHeadingMult:Combat, 0.300000, 0.300000, 0.300000, INI
fDialogueMagnetismInputMovementLimit:Dialogue, 0.500000, 0.500000, 0.500000, INI
fDialogueMagnetismInputRotationLimit:Dialogue, 0.500000, 0.500000, 0.500000, INI
fDialogueMagnetismFalloffBorder:Dialogue, 1.929000, 1.929000, 1.929000, INI
fProcessListsUpdateTimeMax:General, 2.000000, 2.000000, 2.000000, INI
fProcessListsUpdateTimeMin:General, 0.500000, 0.500000, 0.500000, INI
fProcessListsUpdateLowFrameRate:General, 20.000000, 20.000000, 20.000000, INI
fProcessListsUpdateHighFrameRate:General, 30.000000, 30.000000, 30.000000, INI
bConstantlySwitchClothLOD:Cloth, False, False, False, INI
bAnimateClothOnSitSleep:Cloth, True, True, True, INI
bAnimateClothOnSwim:Cloth, True, True, True, INI
bAnimateClothOnDown:Cloth, True, True, True, INI
bAnimateClothOnDead:Cloth, False, False, False, INI
bSimulateClothDisable:Cloth, False, False, False, INI
bDisableHairSimulationOptimization:Cloth, False, False, False, INI
bMultithreadedUpdatePoseBounds:General, True, True, True, INI
bMultithreadedMagicEffectsUpdate:General, False, False, False, INI
bParallelAnimUpdate:General, False, False, False, INI
bTaskletActorSceneGraphUpdates:General, True, True, True, INI
bRunMiddleLowLevelProcess:General, True, True, True, INI
bCrowdActorsDisableCloth:General, True, True, True, INI
fClothLODDistanceSqr:Cloth, 1020.663025, 1020.663025, 1020.663025, INI
fClothTimingBudget:Cloth, 0.010000, 0.010000, 0.010000, INI
uMaxSimulatedClothCount:Cloth, 100, 100, 100, INI
uMaxAnimatedClothCount:Cloth, 200, 200, 200, INI
fAITurnSpeedScale:Pathfinding, 1.500000, 1.500000, 1.500000, INI
fAICombatTurnSpeedScale:Pathfinding, 2.500000, 2.500000, 2.500000, INI
bExtendedAvoidanceDebugging:Pathfinding, False, False, False, INI
fMinimumTimeWindowForActors:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fMaximumTimeWindowForActors:Pathfinding, 10.000000, 10.000000, 10.000000, INI
fAvoidanceWeightForPrimaryActor:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fAvoidanceWeightForSecondaryActor:Pathfinding, 0.500000, 0.500000, 0.500000, INI
bAlwaysAvoidThePlayer:Pathfinding, False, False, False, INI
bAlwaysAvoidOtherActors:Pathfinding, False, False, False, INI
bAvoidStaticObstaclesUsingBounds:Pathfinding, False, False, False, INI
bAvoidDynamicObstaclesUsingBounds:Pathfinding, True, True, True, INI
bAvoidDynamicObstaclesUsingPivot:Pathfinding, True, True, True, INI
fTimeBeforeAllowingObstaclesInTheDeadZone:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fDeadZoneToIgnorePlayerBeforeAvoiding:Pathfinding, 120.000000, 120.000000, 120.000000, INI
fDeadZoneToIgnorePlayerWhileAvoiding:Pathfinding, 100.000000, 100.000000, 100.000000, INI
fTimeBeforeBeingConsideredAsFullyAvoiding:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fTimeBeforeBeingConsideredAsDoneAvoiding:Pathfinding, 4.000000, 4.000000, 4.000000, INI
fTimeBeforeBeingConsideredAsPermanentlyBlocked:Pathfinding, 60.000000, 60.000000, 60.000000, INI
fDistanceFromGoalToStopAvoidingActors:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fDistanceFromGoalToFullyAvoidActors:Pathfinding, 3.000000, 3.000000, 3.000000, INI
bAvoidUsingPathingVelocity:Pathfinding, True, True, True, INI
bDisregardTimeWindowWhenAvoidingActors:Pathfinding, True, True, True, INI
bFullyAvoidDynamicObstaclesUsingDesiredVelocity:Pathfinding, True, True, True, INI
bAvoidAwayFromStaticObstaclesUsingCurrentVelocity:Pathfinding, False, False, False, INI
bAvoidAwayFromStaticObstaclesUsingDesiredVelocity:Pathfinding, True, True, True, INI
bAvoidTowardStaticObstaclesUsingCurrentVelocity:Pathfinding, False, False, False, INI
bAvoidTowardStaticObstaclesUsingDesiredVelocity:Pathfinding, True, True, True, INI
bPreferSlowingDownInFrontOfStaticObstacles:Pathfinding, True, True, True, INI
fAvoidanceDetectionDistanceForStaticObstacles:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fSpeedRatioToStartAdjustingExtents:Pathfinding, 0.866000, 0.866000, 0.866000, INI
fSpeedRatioToStartIgnoringStaticObstacles:Pathfinding, 0.750000, 0.750000, 0.750000, INI
fDecelerationRatioWhenAdjustingAvoidanceDirection:Pathfinding, 0.750000, 0.750000, 0.750000, INI
bMultiThreadObstacleUpdate:Pathfinding, True, True, True, INI
fActorAvoidanceHeightMult:Pathing, 10.000000, 10.000000, 10.000000, INI
fSprintAccelerationMult:Pathfinding, 10.000000, 10.000000, 10.000000, INI
fSprintDistToPathThresholdRadiusMult:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fSprintAngleToPathThreshold:Pathfinding, 5.000000, 5.000000, 5.000000, INI
fMinStairSpeed:Pathfinding, 1.143000, 1.143000, 1.143000, INI
bWarpOnConsecutiveFailures:Pathfinding, True, True, True, INI
iWarpMaxPathFailureCount:Pathfinding, 3, 3, 3, INI
fWarpRequestActorRadius:Pathfinding, 0.071400, 0.071400, 0.071400, INI
fWarpPathOffset:Pathfinding, 1.429000, 1.429000, 1.429000, INI
fWarpMaxTime:Pathfinding, 4.000000, 4.000000, 4.000000, INI
fMinFailureDistance:Pathfinding, 0.714000, 0.714000, 0.714000, INI
fWarpNavmeshSearchRadiusMultiplierSC:Pathfinding, 10.000000, 10.000000, 10.000000, INI
fWarpMinNavmeshSearchRadius:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fNodeDistanceThreshold:Pathfinding, 0.357187, 0.357187, 0.357187, INI
bDebugSpectatorThreats:General, False, False, False, INI
fDirectionDeadZone:Animation, 0.025000, 0.025000, 0.025000, INI
fRotationSpeedDeltaSmoothedMaxSpeed:Animation, 150.000000, 150.000000, 150.000000, INI
fRotationSpeedDeltaSmoothedMaxAcceleration:Animation, 5.000000, 5.000000, 5.000000, INI
fRotationSpeedBlendOutTime:Animation, 1.500000, 1.500000, 1.500000, INI
fPlayerFirstSpeedDeltaSmoothedMaxSpeed:Animation, 1000.000000, 1000.000000, 1000.000000, INI
fPlayerFirstSpeedDeltaSmoothedMaxAcceleration:Animation, 10.000000, 10.000000, 10.000000, INI
fPlayerFirstSpeedBlendOutTime:Animation, 0.250000, 0.250000, 0.250000, INI
fDirectionSmoothedMaxSpeed:Animation, 0.250000, 0.250000, 0.250000, INI
fDirectionSmoothedAcceleration:Animation, 2.000000, 2.000000, 2.000000, INI
fControllerXMax:Animation, 0.500000, 0.500000, 0.500000, INI
fControllerYMax:Animation, 0.500000, 0.500000, 0.500000, INI
fControllerXSpeed:Animation, 0.900000, 0.900000, 0.900000, INI
fControllerYSpeed:Animation, 1.000000, 1.000000, 1.000000, INI
fControllerIronSightMult:Animation, 0.450000, 0.450000, 0.450000, INI
fControllerXOffset:Animation, 0.500000, 0.500000, 0.500000, INI
fControllerYOffset:Animation, 0.500000, 0.500000, 0.500000, INI
fKnockdownTargetMagnitude:Gameplay, 100.000000, 100.000000, 100.000000, INI
bFootIKFeedback:Animation, True, True, True, INI
fFootRadius:Animation, 0.150000, 0.150000, 0.150000, INI
fFootFront:Animation, -0.100000, -0.100000, -0.100000, INI
iActorBoneLODToUseFootRadius:Animation, 0, 0, 0, INI
iBeamProjectileMaxRaycastResults:Combat, 5, 5, 5, INI
fDebrisDecalTimer:Decals, 2.000000, 2.000000, 2.000000, INI
bExplosionScaleRagdollForce:Havok, True, True, True, INI
bExplosionManagerAllowMultiThread:Explosion, True, True, True, INI
bExplosionCollisionFilterFlags:Explosion, True, True, True, INI
bExplosionNonBlockingArtLoad:Explosion, True, True, True, INI
fMaxLinearSpeedAfterExplosion:Explosion, 28.575001, 28.575001, 28.575001, INI
fMaxLinearSpeedAfterExplosionInSpace:Explosion, 200.000000, 200.000000, 200.000000, INI
bHazardDebug:Combat, False, False, False, INI
fHazardZeroGUpwardVelMin:Combat, 0.200000, 0.200000, 0.200000, INI
fHazardZeroGUpwardVelMax:Combat, 0.500000, 0.500000, 0.500000, INI
fHazardZeroGActorRandomImpulse:Combat, 20.000000, 20.000000, 20.000000, INI
fHazardGravPointSoftenRadius:Combat, 2.000000, 2.000000, 2.000000, INI
fMuzzleFlashParticlesMinDuration:Combat, 0.100000, 0.100000, 0.100000, INI
fMuzzleFlashParticlesMinDelay:Combat, 0.100000, 0.100000, 0.100000, INI
bMuzzleFlashPreCreation:Combat, True, True, True, INI
bProjectileDebug:Combat, False, False, False, INI
bProjectileImpactDebug:Combat, False, False, False, INI
fProjectileImpactDebugPointSize:Combat, 0.100000, 0.100000, 0.100000, INI
bProjectileImpactDebugXRay:Combat, False, False, False, INI
fProjectileDebugDuration:Combat, 5.000000, 5.000000, 5.000000, INI
bVATSProjectileDebug:Combat, False, False, False, INI
fContinuousBeamSafeZoneDistance:Combat, 0.350000, 0.350000, 0.350000, INI
fContinuousBeamOverrideDistance:Combat, 0.850000, 0.850000, 0.850000, INI
fMoveImpactPointAlongNormalBy:Combat, 0.100000, 0.100000, 0.100000, INI
fMostCommonProjectileCollisionRadius1:Combat, 0.028600, 0.028600, 0.028600, INI
fMostCommonProjectileCollisionRadius2:Combat, 0.071400, 0.071400, 0.071400, INI
fMostCommonProjectileCollisionRadius3:Combat, 0.143000, 0.143000, 0.143000, INI
fProjectileNearMissDist:Combat, 5.715000, 5.715000, 5.715000, INI
fProjectileNearMissDistSpace:Combat, 2000.000000, 2000.000000, 2000.000000, INI
fProjectileMaxPenetration:Combat, 1.714500, 1.714500, 1.714500, INI
bProjectilePenetrationOnlyThroughActor:Combat, True, True, True, INI
fProjectileDefaultWaterSplashSize:Combat, 0.450000, 0.450000, 0.450000, INI
bPlayerProjectilesUseCameraOrigin1st:Combat, True, True, True, INI
bPlayerProjectilesUseCameraOrigin3rd:Combat, False, False, False, INI
iImpactDecalMaxResults:Combat, 10, 10, 10, INI
fVATSPathGenTimeMax:VATS, 1.000000, 1.000000, 1.000000, INI
bVATSDisable:VATS, True, True, True, INI
bVATSForceRanged:VATS, False, False, False, INI
bVATSMultipleCombatants:VATS, False, False, False, INI
bVATSAllowNoKill:VATS, False, False, False, INI
bVATSIgnoreProjectileTest:VATS, False, False, False, INI
bVATSRangedSelective:VATS, True, True, True, INI
bVATSPlayerDeath:VATS, False, False, False, INI
bVATSCriticalDeathPlayback:VATS, False, False, False, INI
fVATSLightLevelMin:VATS, -100.000000, -100.000000, -100.000000, INI
fVATSLightLevelMax:VATS, 400.000000, 400.000000, 400.000000, INI
fVATSLightAngle:VATS, 0.000000, 0.000000, 0.000000, INI
fVATSLightDistance:VATS, 1.429000, 1.429000, 1.429000, INI
fVATSLightElevation:VATS, 1.429000, 1.429000, 1.429000, INI
fVatsLightColorR:VATS, 0.700000, 0.700000, 0.700000, INI
fVatsLightColorG:VATS, 0.700000, 0.700000, 0.700000, INI
fVatsLightColorB:VATS, 0.700000, 0.700000, 0.700000, INI
fVATSKillMoveEnd:VATS, 4.000000, 4.000000, 4.000000, INI
fVATSCastingAfterKillDelay:VATS, 1.200000, 1.200000, 1.200000, INI
bVatsDebug:VATS, False, False, False, INI
fVATSAttackTimeSecMin:VATS, 0.300000, 0.300000, 0.300000, INI
fVATSProjectileMissLimitDeg:VATS, 5.000000, 5.000000, 5.000000, INI
fVATSProjectileHide3DAngleDeg:VATS, 20.000000, 20.000000, 20.000000, INI
fVATSSightedEnterSec:VATS, 0.500000, 0.500000, 0.500000, INI
fVATSReloadMinTimeMult:VATS, 0.660000, 0.660000, 0.660000, INI
fVATSRangedLowHealthPercent:VATS, 5.000000, 5.000000, 5.000000, INI
fVATSRangedPercentSneakKill:VATS, 20.000000, 20.000000, 20.000000, INI
fVATSRangedPercentTargetNoThreat:VATS, 10.000000, 10.000000, 10.000000, INI
fVATSRangedTargetLowLevelMult:VATS, 0.300000, 0.300000, 0.300000, INI
fVATSRangedPercentMin:VATS, 50.000000, 50.000000, 50.000000, INI
fVATSRangedLongDistance:VATS, 35.719002, 35.719002, 35.719002, INI
bDisableCombatDialogue:Combat, False, False, False, INI
bDebugCombat:Combat, False, False, False, INI
bDebugCombatThreading:Combat, False, False, False, INI
bDebugCombatTargetLocations:Combat, False, False, False, INI
bEncounterZoneTargetRestrict:Combat, True, True, True, INI
bDebugCombatThreats:Combat, False, False, False, INI
bDebugCombatLOS:Combat, False, False, False, INI
bDebugCombatProjectileLOS:Combat, False, False, False, INI
fDebugCombatProjectileLOSTime:Combat, 5.000000, 5.000000, 5.000000, INI
fMountedAttackRangeMultiplier:Combat, 1.100000, 1.100000, 1.100000, INI
bFindFurniture:Combat, False, False, False, INI
bCombatPathSprinting:Combat, True, True, True, INI
bCombatPathSmoothing:Combat, True, True, True, INI
fDefaultAutoVanityZoom:Camera, 4.286000, 4.286000, 4.286000, INI
fDefaultShipAutoVanityZoomScale:Camera, 1.500000, 1.500000, 1.500000, INI
fAutoVanityIncrement:Camera, 0.300000, 0.300000, 0.300000, INI
fFirstPersonDisablePOVLerpDPS:Camera, 2.000000, 2.000000, 2.000000, INI
fFirstPersonSittingRotationSpeedX:Camera, 1.000000, 1.000000, 1.000000, INI
fFirstPersonSittingRotationSpeedY:Camera, 1.000000, 1.000000, 1.000000, INI
fFirstPersonSittingAngleLimit:Camera, 1.570796, 1.570796, 1.570796, INI
f1stVertDampeningSpringConstant:Camera, 0.001000, 0.001000, 0.001000, INI
f1stVertDampeningVelocityDampening:Camera, 0.600000, 0.600000, 0.600000, INI
f1stHorzDampeningSpringConstant:Camera, 0.000100, 0.000100, 0.000100, INI
f1stHorzDampeningVelocityDampening:Camera, 0.400000, 0.400000, 0.400000, INI
f1st3rdSwitchDelay:Camera, 0.250000, 0.250000, 0.250000, INI
f1stPitchOffsetTarget:Camera, 0.750000, 0.750000, 0.750000, INI
f1stPitchOffsetMultOnAccel:Camera, 0.500000, 0.500000, 0.500000, INI
f1stPitchOffsetMultOnMaxSpeed:Camera, 0.600000, 0.600000, 0.600000, INI
f1stPitchOffsetMultOffAccel:Camera, 1.000000, 1.000000, 1.000000, INI
f1stPitchOffsetMultOffMaxSpeed:Camera, 1.000000, 1.000000, 1.000000, INI
f1stPitchOffsetMouseFollowSpeed:Camera, 15.000000, 15.000000, 15.000000, INI
f1stPitchOffsetMouseMaxLag:Camera, 4.000000, 4.000000, 4.000000, INI
f1stRotationOffsetSpring:Camera, 30.000000, 30.000000, 30.000000, INI
f1stRotationOffsetSpringMult:Camera, 0.600000, 0.600000, 0.600000, INI
fSpaceshipToggleFreeLookHoldTime:Controls, 0.250000, 0.250000, 0.250000, INI
fFurnitureCameraZoom:Camera, 3.572000, 3.572000, 3.572000, INI
fFurnitureCameraAngle:Camera, 0.392699, 0.392699, 0.392699, INI
fWorkbenchCameraZoom:Camera, 1.429000, 1.429000, 1.429000, INI
fWorkbenchCameraPitch:Camera, 0.500000, 0.500000, 0.500000, INI
fWorkbenchCameraYaw:Camera, -1.000000, -1.000000, -1.000000, INI
fWorkbenchCameraTranslateX:Camera, 0.000000, 0.000000, 0.000000, INI
fWorkbenchCameraTranslateY:Camera, 0.714000, 0.714000, 0.714000, INI
fWorkbenchCameraTranslateZ:Camera, -0.714000, -0.714000, -0.714000, INI
fOverShoulderHorsePosX:Camera, 0.000000, 0.000000, 0.000000, INI
fOverShoulderHorsePosZ:Camera, 0.000000, 0.000000, 0.000000, INI
fOverShoulderHorseAddY:Camera, -4.286000, -4.286000, -4.286000, INI
fHorseMaxAngleBeforeTurn:Camera, 90.000000, 90.000000, 90.000000, INI
bDisableAutoVanityMode:Camera, False, False, False, INI
bDisableFurnitureCamera:Camera, False, False, False, INI
bForceAutoVanityMode:Camera, False, False, False, INI
fCameraCasterSize:Camera, 0.180000, 0.180000, 0.180000, INI
fCameraCasterTargetPASize:Camera, 0.180000, 0.180000, 0.180000, INI
fCameraCasterTargetFurnitureSize:Camera, 0.572000, 0.572000, 0.572000, INI
fCameraCasterTargetSize:Camera, 0.114000, 0.114000, 0.114000, INI
fCameraCasterBleedOutSize:Camera, 0.243000, 0.243000, 0.243000, INI
fCameraCasterDialogueSize:Camera, 0.043000, 0.043000, 0.043000, INI
fCharControllerCheckHeightOffset:Camera, 1.772000, 1.772000, 1.772000, INI
fMinTimeInvisible:Camera, 0.050000, 0.050000, 0.050000, INI
iHorseTransitionMillis:Camera, 500, 500, 500, INI
iBleedoutTransitionMillis:Camera, 500, 500, 500, INI
iAnimatedTransitionMillis:Camera, 0, 0, 0, INI
iDialogueTransitionMillis:Camera, 500, 500, 500, INI
fDialogueMotionBlurDelay:Camera, 0.750000, 0.750000, 0.750000, INI
fTrailerCameraTanslationScale:Camera, 1.000000, 1.000000, 1.000000, INI
fTrailerCameraElevationScale:Camera, 0.500000, 0.500000, 0.500000, INI
fHorseDismountYawCorrection:Camera, 0.320000, 0.320000, 0.320000, INI
fPitchZeroBlendTime:Camera, 0.750000, 0.750000, 0.750000, INI
fDefaultEyeHeight:Camera, 1.714500, 1.714500, 1.714500, INI
fWorkshopIsoCamSphereSize:Camera, 0.700000, 0.700000, 0.700000, INI
fVanityModeMinDist:Camera, 1.500000, 1.500000, 1.500000, INI
fVanityModeMaxDist:Camera, 2.143000, 2.143000, 2.143000, INI
fVanityModeHeightOffset:Camera, 0.250000, 0.250000, 0.250000, INI
fVanityModeBlendTime:Camera, 0.400000, 0.400000, 0.400000, INI
fMinCurrentZoom:Camera, 0.000000, 0.000000, 0.000000, INI
fFarCameraZoomThreshold:Camera, 1.000000, 1.000000, 1.000000, INI
fMaxCurrentZoom:Camera, 2.000000, 2.000000, 2.000000, INI
fTakeControlXMult:Camera, 0.500000, 0.500000, 0.500000, INI
fTakeControlYMult:Camera, 1.000000, 1.000000, 1.000000, INI
fTakeControlZMult:Camera, 0.500000, 0.500000, 0.500000, INI
fTakeControlXAngle:Camera, 110.000000, 110.000000, 110.000000, INI
fFreeRotationSpeed:Camera, 3.000000, 3.000000, 3.000000, INI
fFreeRotationDialogueSpeed:Camera, 0.100000, 0.100000, 0.100000, INI
fThumbstickZoomSpeed:Camera, 0.050000, 0.050000, 0.050000, INI
fMouseWheelZoomIncrement:Camera, 1.000000, 1.000000, 1.000000, INI
fMouseWheelZoomSpeed:Camera, 3.000000, 3.000000, 3.000000, INI
fMouseWheelZoomMinDelta:Camera, 0.005000, 0.005000, 0.005000, INI
fOverShoulderPosX:Camera, 0.000000, 0.000000, 0.000000, INI
fOverShoulderPosZ:Camera, 0.000000, 0.000000, 0.000000, INI
fOverShoulderCombatPosX:Camera, 0.000000, 0.000000, 0.000000, INI
fOverShoulderCombatPosZ:Camera, 0.000000, 0.000000, 0.000000, INI
fOverShoulderCombatAddY:Camera, 0.000000, 0.000000, 0.000000, INI
fOverShoulderMeleeCombatPosX:Camera, 0.000000, 0.000000, 0.000000, INI
fOverShoulderMeleeCombatPosZ:Camera, 0.000000, 0.000000, 0.000000, INI
fOverShoulderMeleeCombatAddY:Camera, 0.000000, 0.000000, 0.000000, INI
fShoulderDollySpeed:Camera, 3.000000, 3.000000, 3.000000, INI
fOverShoulderOffsetCollisionScalar:Camera, 0.300000, 0.300000, 0.300000, INI
fCameraRecoveryMult:Camera, 0.100000, 0.100000, 0.100000, INI
bApplyCameraNodeAnimations:Camera, True, True, True, INI
fPitchZoomOutMaxDist:Camera, 0.000000, 0.000000, 0.000000, INI
fFarCameraDistanceOffset:Camera, 2.200000, 2.200000, 2.200000, INI
fPitchFarCameraZoomScalar:Camera, 0.600000, 0.600000, 0.600000, INI
fChaseCameraSpeed:Camera, 10.000000, 10.000000, 10.000000, INI
fChaseCameraMaxAngle:Camera, 30.000000, 30.000000, 30.000000, INI
b3rdPersonCameraCollision:Camera, True, True, True, INI
b3rdPersonCollisionUseNearPrediction:Camera, False, False, False, INI
b3rdPersonCollisionUseFarPrediction:Camera, False, False, False, INI
b3rdPersonCollisionDebug:Camera, False, False, False, INI
f3rdPersonCollisionDelay:Camera, -1.000000, -1.000000, -1.000000, INI
f3rdPersonCollisionDelayScale:Camera, 1.000000, 1.000000, 1.000000, INI
f3rdPersonDistanceLerpSpeed:Camera, 1.000000, 1.000000, 1.000000, INI
b3rdUseSimplifiedCameraCollision:Camera, True, True, True, INI
fTweenCamRotAngle:Camera, 0.050000, 0.050000, 0.050000, INI
fTweenCamRotSpeed:Camera, 4.000000, 4.000000, 4.000000, INI
fTweenCamRotClosingSpeed:Camera, 10.000000, 10.000000, 10.000000, INI
fTweenCamZoomFOVMod:Camera, 10.000000, 10.000000, 10.000000, INI
fTweenCamZoomSpeed:Camera, 25.000000, 25.000000, 25.000000, INI
fCameraCasterMinTargetHeight:Camera, 0.429000, 0.429000, 0.429000, INI
fBookPosHeightPercentage:Interface, 0.500000, 0.500000, 0.500000, INI
fBookPosWidthPercentage:Interface, 0.500000, 0.500000, 0.500000, INI
fBookDistance:Interface, 1.572000, 1.572000, 1.572000, INI
fNoteDistance:Interface, 0.850000, 0.850000, 0.850000, INI
fBookOpenTime:Interface, 1000.000000, 1000.000000, 1000.000000, INI
fBookXRotation:Interface, -25.000000, -25.000000, -25.000000, INI
fBookMenuLightPosX:Interface, 0.000000, 0.000000, 0.000000, INI
fBookMenuLightPosY:Interface, 0.000000, 0.000000, 0.000000, INI
fBookMenuLightPosZ:Interface, 1.143000, 1.143000, 1.143000, INI
fBookMenuLightDiffuseR:Interface, 1.000000, 1.000000, 1.000000, INI
fBookMenuLightDiffuseG:Interface, 1.000000, 1.000000, 1.000000, INI
fBookMenuLightDiffuseB:Interface, 1.000000, 1.000000, 1.000000, INI
fBookMenuLightRadius:Interface, 9.287000, 9.287000, 9.287000, INI
fBookMenuLightIntensity:Interface, 1.330000, 1.330000, 1.330000, INI
iConsoleSizeScreenPercent:Menu, 40, 40, 40, INI
rConsoleTextColor:Menu, "255,255,255,255", "255,255,255,255", "255,255,255,255", INI
iConsoleTextSize:Menu, 20, 20, 20, INI
iBackgroundOpacity:Menu, 50, 50, 50, INI
rConsoleHistoryTextColor:Menu, "153,153,153,153", "153,153,153,153", "153,153,153,153", INI
iConsoleHistoryCharBufferSize:Menu, 16384, 16384, 16384, INI
aConsoleSelectedRefColor:Menu, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI
bPersistConsoleHistory:Menu, True, True, True, INI
fConsoleHistoryScrollSpeed:Menu, 0.150000, 0.150000, 0.150000, INI
bAllowConsoleDuplicatesInHistory:Interface, True, True, True, INI
bUseConsoleHotkeys:Menu, False, False, False, INI
bConsoleCopiesOnlyFormID:Menu, False, False, False, INI
iConsoleBufferMaxDisplaySize:Menu, 32768, 32768, 32768, INI
uConfirmContainerTakeAllMinimumItems:Interface, 11, 11, 11, INI
uNumOfPickupSoundsToPlayOnTakeAll:Interface, 3, 3, 3, INI
fFavoritesTimeMult:Interface, 0.230000, 0.230000, 0.230000, INI
fFavoritesDOFStrength:Interface, 1.100000, 1.100000, 1.100000, INI
fFavoritesDOFNearStart:Interface, 1.000000, 1.000000, 1.000000, INI
fFavoritesDOFNearEnd:Interface, 0.000000, 0.000000, 0.000000, INI
fFavoritesDOFFarStart:Interface, 0.100000, 0.100000, 0.100000, INI
fFavoritesDOFFarEnd:Interface, 2.000000, 2.000000, 2.000000, INI
iFavoritesDOFMode:Interface, 2, 2, 2, INI
fPowerArmorCriticalDamagePercent:Interface, 25.000000, 25.000000, 25.000000, INI
bUseAllNonDefaultLoadScreensFirst:Interface, False, False, False, INI
bLoadingModel_DisplayMovieWhileLoading:Interface, True, True, True, INI
bForcePhotoModeLoadScreen:Interface, False, False, False, INI
bDefRenderLoadingMenu:Interface, True, True, True, INI
bPlayMainMenuMusic:General, True, True, True, INI
bEnableMainMenuBink:General, True, True, True, INI
uMainMenuDelayBeforeAllowSkip:General, 5000, 0, 0, INI
bEnableMessageOfTheDay:General, True, True, True, INI
uMinTotalPipelinesToShowProgressBar:Interface, 10, 10, 10, INI
fPipboyZoomDelay:Controls, 0.180000, 0.180000, 0.180000, INI
fFavoritesGamepadDelay:Controls, 0.300000, 0.300000, 0.300000, INI
fOpenMapHoldButtonSeconds:Controls, 0.550000, 0.550000, 0.550000, INI
bShowSitWaitMenu:Menu, True, True, True, INI
iDefaultWaitHours:Interface, 1, 1, 1, INI
fMaxSubtitleDistance:Interface, 21.431000, 21.431000, 21.431000, INI
bRemoteDebuggingLogVerbose:Papyrus, False, False, False, INI
bScriptSoundsEnabled:Audio, True, True, True, INI
bEnableLogging:Papyrus, False, False, False, INI
fUpdateBudgetMS:Papyrus, 1.200000, 1.200000, 1.200000, INI
fExtraTaskletBudgetMS:Papyrus, 1.200000, 1.200000, 1.200000, INI
fPostLoadUpdateTimeMS:Papyrus, 500.000000, 500.000000, 500.000000, INI
iStallWarningThreshold:Papyrus, 5000, 5000, 5000, INI
iStallWarningCooldown:Papyrus, 2000, 2000, 2000, INI
iMinMemoryPageSize:Papyrus, 128, 128, 128, INI
iMaxMemoryPageSize:Papyrus, 512, 512, 512, INI
iMaxAllocatedMemoryBytes:Papyrus, 153600, 153600, 153600, INI
iMaxStackDepth:Papyrus, 100, 100, 100, INI
bLoadDebugInformation:Papyrus, False, False, False, INI
bEnableProfiling:Papyrus, False, False, False, INI
bAssertOnOverflow:Papyrus, False, False, False, INI
bEnableRemoteDebugging:Papyrus, False, False, False, INI
iRemoteDebuggingPort:Papyrus, 20548, 20548, 20548, INI
bEnableTrace:Papyrus, False, False, False, INI
fMinPlayerMoveToDistForLoadScreen:General, 1.829000, 1.829000, 1.829000, INI
bDisableShipReflectionProbesWhenLandedAndOnPilotSeat:Display, True, True, True, INI
fAnimCullDistance:Spaceship, 300.000000, 300.000000, 300.000000, INI
bEnableAnimDistanceCulling:Spaceship, True, True, True, INI
iDefaultInitialAvailablePower:Spaceship, 8, 8, 8, INI
fAimAssistDegrees:Spaceship, 2.000000, 2.000000, 2.000000, INI
fAimAssistMagnetismStrength:Spaceship, 0.040000, 0.040000, 0.040000, INI
fAimAssistMagnetismAngle:Spaceship, 20.000000, 20.000000, 20.000000, INI
fAimAssistMagnetismHeadingAngle:Spaceship, 15.000000, 15.000000, 15.000000, INI
fAimAssistMagnetismExponent:Spaceship, 2.000000, 2.000000, 2.000000, INI
fAimAssistLeadProjectileSpeed:Spaceship, 4000.000000, 4000.000000, 4000.000000, INI
fHeadingIndicatorMoveDistanceMax:Spaceship, 0.245000, 0.245000, 0.245000, INI
bSpaceshipAimAssistEnabled:Spaceship, True, True, True, INI
bSpaceshipAimAssistDrawFireCone:Spaceship, False, False, False, INI
bSpaceshipAimAssistDrawTargetPill:Spaceship, False, False, False, INI
bSpaceshipAimAssistUseTargetRadius:Spaceship, False, False, False, INI
bSpaceshipAimAssistUseScreenSpaceTargetSize:Spaceship, True, True, True, INI
bSpaceshipDrawMissileLockCone:Spaceship, False, False, False, INI
fAutoPilotPathDistance:Spaceship, 50000.000000, 50000.000000, 50000.000000, INI
bSpaceshipFarTravelCheckOnlyLastBody:Spaceship, True, True, True, INI
fMaxGravJumpEffectTime:Spaceship, 15.000000, 15.000000, 15.000000, INI
fDefaultMaxGravJumpParsecs:Spaceship, 25.000000, 25.000000, 25.000000, INI
fFarTravelMaxSpeedForAnim:Spaceship, 1.000000, 1.000000, 1.000000, INI
fTargetNearestHeldTime:Spaceship, 0.300000, 0.300000, 0.300000, INI
fAcceleratedTravelHeldSec:Spaceship, 2.000000, 2.000000, 2.000000, INI
fAcceleratedTravelMultIncreaseSec:Spaceship, 5.000000, 5.000000, 5.000000, INI
fAcceleratedTravelMultMax:Spaceship, 50000000.000000, 50000000.000000, 50000000.000000, INI
fAcceleratedTravelMultMin:Spaceship, 0.000100, 0.000100, 0.000100, INI
fAcceleratedTravelNearTargetDistMult:Spaceship, 400.000000, 400.000000, 400.000000, INI
fAcceleratedTravelNearTargetMinMult:Spaceship, 0.010000, 0.010000, 0.010000, INI
fAcceleratedTravelNearTargetAngle:Spaceship, 200.000000, 200.000000, 200.000000, INI
bUseNewSystemDamage:Spaceship, False, False, False, INI
bEnableBlueprintInteractionOffsetRefsComponent:Spaceship, True, True, True, INI
bAddRuntimeFoundBlueprintInteractionOffsetRefs:Spaceship, True, True, True, INI
bShipExteriorReflectionProbeEnabled:Display, True, True, True, INI
fShipExteriorReflectionProbeIntensity:Display, 0.947000, 0.947000, 0.947000, INI
fShipExteriorReflectionProbeFallbackIntensity:Display, 0.068000, 0.068000, 0.068000, INI
fShipReflectionVolumeBoundsScale:Display, 1.000000, 1.000000, 1.000000, INI
bAttachToSsnFast:Spaceship, True, True, True, INI
iDefaultReserveSize:WorkshopLOD, 32, 32, 32, INI
fWorkshopLODRadius:WorkshopLOD, 1200.000000, 1200.000000, 1200.000000, INI
bEnabledWorkshopLOD:WorkshopLOD, True, True, True, INI
fOutpostLoad3DItemWaitTime:Workshop, 0.500000, 0.500000, 0.500000, INI
fOutpostLoad3DTimeOut:Workshop, 15.000000, 15.000000, 15.000000, INI
fOutpostSnapPreviewWaitForPreviewTime:Workshop, 0.250000, 0.250000, 0.250000, INI
fOutpostSnapPreviewHoldSnappedTime:Workshop, 1.500000, 1.500000, 1.500000, INI
fOutpostSnapWaitForPostSnapCycleTime:Workshop, 0.100000, 0.100000, 0.100000, INI
bRevertOnKillSDM:Workshop, True, True, True, INI
aHighlightDefaultFillColor:Workshop, "15,230,230,230", "15,230,230,230", "15,230,230,230", INI
aHighlightDefaultOutlineColor:Workshop, "255,230,230,230", "255,230,230,230", "255,230,230,230", INI
fHighlightDefaultOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI
fHighlightDefaultOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI
aHighlightFillColor:Workshop, "0,230,230,230", "0,230,230,230", "0,230,230,230", INI
aHighlightOutlineColor:Workshop, "255,230,230,230", "255,230,230,230", "255,230,230,230", INI
fHighlightOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI
fHighlightOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI
aHighlightGeneratorFillColor:Workshop, "15,33,152,176", "15,33,152,176", "15,33,152,176", INI
aHighlightGeneratorOutlineColor:Workshop, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI
fHighlightGeneratorOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI
fHighlightGeneratorOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI
aHighlightBadPlacementFillColor:Workshop, "64,170,15,15", "64,170,15,15", "64,170,15,15", INI
aHighlightBadPlacementOutlineColor:Workshop, "255,170,15,15", "255,170,15,15", "255,170,15,15", INI
fHighlightBadPlacementOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI
fHighlightBadPlacementOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI
aHighlightWireFillColor:Workshop, "36,178,178,204", "36,178,178,204", "36,178,178,204", INI
aHighlightWireOutlineColor:Workshop, "255,178,178,204", "255,178,178,204", "255,178,178,204", INI
fHighlightWireOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI
fHighlightWireOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI
aHighlightScrapFillColor:Workshop, "36,255,165,0", "36,255,165,0", "36,255,165,0", INI
aHighlightScrapOutlineColor:Workshop, "255,255,165,0", "255,255,165,0", "255,255,165,0", INI
fHighlightScrapOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI
fHighlightScrapOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI
aHighlightChangeSnapBehaviorFillColor:Workshop, "64,200,185,70", "64,200,185,70", "64,200,185,70", INI
aHighlightChangeSnapBehaviorOutlineColor:Workshop, "255,200,185,70", "255,200,185,70", "255,200,185,70", INI
fHighlightChangeSnapBehaviorOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI
fHighlightChangeSnapBehaviorOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI
aHighlightDestructedFillColor:Workshop, "0,170,15,15", "0,170,15,15", "0,170,15,15", INI
aHighlightDestructedOutlineColor:Workshop, "255,170,15,15", "255,170,15,15", "255,170,15,15", INI
fHighlightDestructedOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI
fHighlightDestructedOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI
aHighlightDisabledFillColor:Workshop, "18,76,76,76", "18,76,76,76", "18,76,76,76", INI
aHighlightDisabledOutlineColor:Workshop, "255,76,76,76", "255,76,76,76", "255,76,76,76", INI
fHighlightDisabledOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI
fHighlightDisabledOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI
aHighlightEditItemFillColor:Workshop, "64,200,185,70", "64,200,185,70", "64,200,185,70", INI
aHighlightEditItemOutlineColor:Workshop, "255,200,185,70", "255,200,185,70", "255,200,185,70", INI
fHighlightEditItemOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI
fHighlightEditItemOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI
aHighlightBlockFillColor:Workshop, "36,237,86,55", "36,237,86,55", "36,237,86,55", INI
aHighlightBlockOutlineColor:Workshop, "255,237,86,55", "255,237,86,55", "255,237,86,55", INI
fHighlightBlockOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI
fHighlightBlockOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI
aHighlightSnapBehaviorPreviewFillColor:Workshop, "32,200,185,70", "32,200,185,70", "32,200,185,70", INI
aHighlightSnapBehaviorPreviewOutlineColor:Workshop, "255,200,185,70", "255,200,185,70", "255,200,185,70", INI
fHighlightSnapBehaviorPreviewOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI
fHighlightSnapBehaviorPreviewOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI
aHighlightDebugRedFillColor:Workshop, "36,255,0,0", "36,255,0,0", "36,255,0,0", INI
aHighlightDebugRedOutlineColor:Workshop, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI
fHighlightDebugRedColorOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI
fHighlightDebugRedColorOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI
aHighlightMarkedForDeleteFillColor:Workshop, "64,170,15,15", "64,170,15,15", "64,170,15,15", INI
aHighlightMarkedForDeleteOutlineColor:Workshop, "255,170,15,15", "255,170,15,15", "255,170,15,15", INI
fHighlightMarkedForDeleteOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI
fHighlightMarkedForDeleteOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI
aHighlightWorkshopItemFillColor:Workshop, "0,230,230,230", "0,230,230,230", "0,230,230,230", INI
aHighlightWorkshopItemOutlineColor:Workshop, "255,230,230,230", "255,230,230,230", "255,230,230,230", INI
fHighlightWorkshopItemOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI
fHighlightWorkshopItemOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI
fItemHoldDistantSpeed:Workshop, 0.142000, 0.142000, 0.142000, INI
fWorkshopDestructedItemAlpha:Workshop, 0.500000, 0.500000, 0.500000, INI
fWorkshopDestructedItemOutline:Workshop, 0.000000, 0.000000, 0.000000, INI
bWorkshopTempItemFollowGround:Workshop, True, True, True, INI
fWorkshopTempItemDefaultFollowCameraCastLength:Workshop, 8.000000, 8.000000, 8.000000, INI
fWorkshopTempItemDefaultCastLengthMin:Workshop, 50.000000, 50.000000, 50.000000, INI
fWorkshopTempItemDefaultCastLengthMax:Workshop, 100.000000, 100.000000, 100.000000, INI
fWorkshopInteriorCastLength:Workshop, 100.000000, 100.000000, 100.000000, INI
bWorkshopPersistAll:Workshop, True, True, True, INI
fWorkshopUpdateLandResourceDistanceThreshold:Workshop, 10.000000, 10.000000, 10.000000, INI
bWorkshopUseGrabOffset:Workshop, False, False, False, INI
fPointInFrustumRadius:Workshop, 0.457000, 0.457000, 0.457000, INI
bEnableWorkshopStats:Workshop, True, True, True, INI
bDebugShipRampNavmesh:DynamicNavmesh, True, True, True, INI
bMultiThreadTransitionExteriorToSpace:General, True, True, True, INI
bMultiThreadExteriorPlanetsideAttach:General, True, True, True, INI
bMultiThreadShipReferenceSet3D:General, True, True, True, INI
fLODLoadInteriorRadius:Space, 100000000.000000, 100000000.000000, 100000000.000000, INI
fLODUnloadInteriorLinkedCellRadius:Space, 225000000.000000, 225000000.000000, 225000000.000000, INI
uHttpDefaultTimeout:Platform, 30000, 30000, 30000, INI
uHttpDefaultConnectionTimeout:Platform, 10000, 10000, 10000, INI
bClientLatencyEnabled:Platform, False, False, False, INI
uClientLatencyMin:Platform, 500, 500, 500, INI
uClientLantencyMax:Platform, 2000, 2000, 2000, INI
bPlatformEnabled:Platform, True, True, True, INI
fAPIFailureRate:Platform, 0.000000, 0.000000, 0.000000, INI
uDefaultRetries:Platform, 3, 3, 3, INI
uDefaultBIRetries:Platform, 0, 0, 0, INI
uInterpolationMode:Animation, 1, 1, 1, INI
fInterpolationRate:Animation, 2.000000, 2.000000, 2.000000, INI
bDisablePathingMoveStartAnimations:Animation, False, False, False, INI
bDisablePathingMoveStopAnimations:Animation, False, False, False, INI
bAllowMoveStartCancelling:Animation, False, False, False, INI
bAllowTurnsInPlaceAsMoveStart:Animation, True, True, True, INI
bExtrapolateMoveStartsToDesiredSpeed:Animation, True, True, True, INI
fTranslationScalingForEvaluatingTurnsInPlace:Animation, 0.500000, 0.500000, 0.500000, INI
fTranslationScalingForInterpolatingTurnsInPlace:Animation, 0.500000, 0.500000, 0.500000, INI
bDisableCurvedPathBlending:Animation, False, False, False, INI
bEnableFootIK:Animation, True, True, True, INI
bUseLockOverrides:FootIK, True, True, True, INI
fLockXAxisTolerance:FootIK, 0.150000, 0.150000, 0.150000, INI
fLockYForwardTolerance:FootIK, 0.100000, 0.100000, 0.100000, INI
fLockYBackwardTolerance:FootIK, -0.350000, -0.350000, -0.350000, INI
fLockIdleStateSqTolerance:FootIK, 0.010000, 0.010000, 0.010000, INI
fUnlockedBlendTime:FootIK, 0.999000, 0.999000, 0.999000, INI
fLockedBlendTime:FootIK, 1.000000, 1.000000, 1.000000, INI
fInclineZAdjustment:FootIK, 0.000000, 0.000000, 0.000000, INI
fDeclineZAdjustment:FootIK, 0.050000, 0.050000, 0.050000, INI
bAlwaysHitSomething:FootIK, False, False, False, INI
bUseMovementSpeedToGatePlantCast:FootIK, True, True, True, INI
fMovementSpeedToGatePlantCast:FootIK, 0.000000, 0.000000, 0.000000, INI
bDirectAtSkipMinAngleCheck:Animation, True, True, True, INI
bDirectAtSupportsBoneRetargeting:Animation, False, False, False, INI
f3DHorizontalRotationSpeed:Interface, 85.943665, 85.943665, 85.943665, INI
f3DVerticalRotationSpeed:Interface, 85.943665, 85.943665, 85.943665, INI
f3DMinRotationSpeedMultiplier:Interface, 0.350000, 0.350000, 0.350000, INI
f3DMouseHorizontalRotationSpeed:Interface, 7.161972, 7.161972, 7.161972, INI
f3DMouseVerticalRotationSpeed:Interface, 7.161972, 7.161972, 7.161972, INI
fCenterDeadzone:Interface, 0.050000, 0.050000, 0.050000, INI
fBowtieDeadzone:Interface, 0.250000, 0.250000, 0.250000, INI
f3DZoomSpeed:Interface, 2.000000, 2.000000, 2.000000, INI
f3DMouseZoomSpeed:Interface, 6.000000, 6.000000, 6.000000, INI
f3DMinZoomSpeedPercent:Interface, 0.300000, 0.300000, 0.300000, INI
bUseDebugGamepad:General, False, False, False, INI
uiPowerArmorLightR:GamepadLight, 255, 255, 255, INI
uiPowerArmorLightG:GamepadLight, 255, 255, 255, INI
uiPowerArmorLightB:GamepadLight, 255, 255, 255, INI
uiPowerArmorR:GamepadLight, 255, 255, 255, INI
uiPowerArmorG:GamepadLight, 173, 173, 173, INI
uiPowerArmorB:GamepadLight, 0, 0, 0, INI
uiFlashlightR:GamepadLight, 0, 0, 0, INI
uiFlashlightG:GamepadLight, 255, 255, 255, INI
uiFlashlightB:GamepadLight, 0, 0, 0, INI
fButton_ChordDelay:Controls, 0.400000, 0.400000, 0.400000, INI
fSmallVibrationFactor:Controls, 1.000000, 1.000000, 1.000000, INI
fBigVibrationFactor:Controls, 1.000000, 1.000000, 1.000000, INI
fLThumbDeadzone:Controls, 0.200000, 0.200000, 0.200000, INI
fRThumbDeadzone:Controls, 0.200000, 0.200000, 0.200000, INI
fTriggerDeadzone:Controls, 0.050000, 0.050000, 0.050000, INI
fLThumbDeadzoneMax:Controls, 0.940000, 0.940000, 0.940000, INI
fRThumbDeadzoneMax:Controls, 0.940000, 0.940000, 0.940000, INI
fDirectionalDeadzone:Controls, 0.500000, 0.500000, 0.500000, INI
fThumbstickRepeatShort:Controls, 0.100000, 0.100000, 0.100000, INI
fThumbstickRepeatLong:Controls, 0.500000, 0.500000, 0.500000, INI
uRepeatsUntilShort:Controls, 1, 1, 1, INI
bBackgroundMouse:Controls, False, False, False, INI
bEnableCrashUploads:Debug, True, True, True, INI
uDeferredCrashUploadsSizeThresholdBytes:Debug, 0, 0, 0, INI
bEnableMinidumpFailureUploads:Debug, True, True, True, INI
bGenerateDumpForAssert:Debug, False, False, False, INI
bGenerateDumpOnShutdownCrash:General, False, False, False, INI
bGenerateFullDumpOnCrash:Debug, False, False, False, INI
bForceExceptionHandlerWithDebugger:Debug, False, False, False, INI
iMaxHixUploadSizeMB:Debug, 200, 200, 200, INI
bUseBreakpadForExceptions:Debug, True, True, True, INI
iMiniDumpFlags:Debug, 2097216, 2097216, 2097216, INI
iMedDumpFlags:Debug, 2396517, 2396517, 2396517, INI
iFullDumpFlags:Debug, 2396519, 2396519, 2396519, INI
bUseEventBoardForExceptions:Debug, True, True, True, INI
uiMaxStackRecursion:Debug, 50, 50, 50, INI
uiMaxCoreDumps:Debug, 4, 4, 4, INI
bGenerateFullDumpOnStall:Debug, False, False, False, INI
bPromptUserForCrashInfo:Debug, True, True, True, INI
bWin32KeepUploadedCrashAttachments:Debug, False, False, False, INI
bEnableCrashCache:Debug, True, True, True, INI
uMultithreadDynamicStateObjectThreshold:Havok, 1024, 1024, 1024, INI
bGiveDynamicBodiesRandomVel:Space, True, True, True, INI
fMaxBodyVelocity:Space, 200.000000, 200.000000, 200.000000, INI
fMaxBodyAngularVelocity:Space, 100.000000, 100.000000, 100.000000, INI
fMoveLimitMass:Space, 500.000000, 500.000000, 500.000000, INI
bDeactivationEnabled:Space, False, False, False, INI
bSimpleProxyForStaticCompoundShip:Space, True, True, True, INI
bUseFirstBiomePosition:Biomes, False, False, False, INI
bStarfieldWellDebugGeometryEnabled:Display, False, False, False, INI
bStarfieldBodyXYAxisDebugGeometryEnabled:Display, True, True, True, INI
iStarfieldBodyXAxisColorR:Display, 255, 255, 255, INI
iStarfieldBodyXAxisColorG:Display, 0, 0, 0, INI
iStarfieldBodyXAxisColorB:Display, 0, 0, 0, INI
iStarfieldBodyYAxisColorR:Display, 0, 0, 0, INI
iStarfieldBodyYAxisColorG:Display, 255, 255, 255, INI
iStarfieldBodyYAxisColorB:Display, 0, 0, 0, INI
iStarfieldBodyZAxisColorR:Display, 0, 0, 0, INI
iStarfieldBodyZAxisColorG:Display, 0, 0, 0, INI
iStarfieldBodyZAxisColorB:Display, 255, 255, 255, INI
fStarIntensity:Display, 6000.000000, 6000.000000, 6000.000000, INI
fLensGlareGlobint:Display, 0.070000, 0.070000, 0.070000, INI
fStarfieldBackgroundScale:Display, 200.000000, 200.000000, 200.000000, INI
fStarfieldStarBrightnessScale:Display, 110.000000, 110.000000, 110.000000, INI
fSpaceGlowBackgroundScale:Display, 40.000000, 40.000000, 40.000000, INI
fSpaceDirectionalShadowCascade0Scale:Display, 1.000000, 1.000000, 1.000000, INI
fSpaceDirectionalShadowCascade1Scale:Display, 2.500000, 2.500000, 2.500000, INI
fSpaceDirectionalShadowCascade2Scale:Display, 5.000000, 5.000000, 5.000000, INI
fSpaceDirectionalShadowCascade3Scale:Display, 10.000000, 10.000000, 10.000000, INI
fSpaceDirectionalShadowFrustumScale:Display, 3.000000, 3.000000, 3.000000, INI
bAutoLoadGalaxyCSVFile:Galaxy, True, True, True, INI
uBodyNameFilterDelay:Galaxy, 500, 500, 500, INI
fHighDetailRadius:Galaxy, 10000000000.000000, 10000000000.000000, 10000000000.000000, INI
fHighDetailRadiusDynamics:Galaxy, 100000.000000, 100000.000000, 100000.000000, INI
fDynamicReparentingHysteresisControl:Galaxy, 1000.000000, 1000.000000, 1000.000000, INI
uTerrainShiftThresholdInCells:Terrain, 2, 2, 2, INI
bDisableTerrainShift:Terrain, False, False, False, INI
uWorldShiftThresholdInCellsZ:Terrain, 5, 5, 5, INI
bDisableWorldShift:Terrain, False, False, False, INI
bPlanetRegionsEnabled:General, True, True, True, INI
uOverlayMergeZoneSize:Overlays, 1, 1, 1, INI
bStarMapSystemLoadTestStar:StarMap, False, False, False, INI
bStarMapSystemLoadTestPlanet:StarMap, False, False, False, INI
fGravityWellExaggerateSizeScalar:GravityWellMap, 5.000000, 5.000000, 5.000000, INI
fGravityWellOrbitGeometryArrowsSizeMult:GravityWellMap, 0.010000, 0.010000, 0.010000, INI
uDenseGravityWellNumPlanetsThreshold:GravityWellMap, 8, 8, 8, INI
bEnableCellFadeToEdge:Stitching, True, True, True, INI
bDisableBlockAlignment:Alignment, True, True, True, INI
bDisableContinentalLayer:ContinentalLayer, True, True, True, INI
bEnable:OceanTerrainModifier, True, True, True, INI
bDebugProcGen:ProcGen, False, False, False, INI
fProcGenFootprintDitheringScale:ProcGen, 0.139000, 0.139000, 0.139000, INI
bDisableProcGen:ProcGen, False, False, False, INI
bEnableSpaceScattering:Display, True, True, True, INI
fPlanetRadius:SpaceScattering, 8500.000000, 8500.000000, 8500.000000, INI
fAtmosphereTopAltitude:SpaceScattering, 10000.000000, 10000.000000, 10000.000000, INI
fScatteringScale:SpaceScattering, 0.450000, 0.450000, 0.450000, INI
fAerosolDensityScale:SpaceScattering, 0.100000, 0.100000, 0.100000, INI
fAerosolAbsorbtionScale:SpaceScattering, 1.000000, 1.000000, 1.000000, INI
fDistanceScalar:SpaceScattering, 1.000000, 1.000000, 1.000000, INI
fRefractiveIndex:SpaceScattering, 1.000300, 1.000300, 1.000300, INI
fNumMolecules:SpaceScattering, 25449999732747180185747456.000000, 25449999732747180185747456.000000, 25449999732747180185747456.000000, INI
fDepolarizationFactor:SpaceScattering, 0.035000, 0.035000, 0.035000, INI
fMieColorScale:SpaceScattering, 0.000005, 0.000005, 0.000005, INI
fAerosolPhaseFuncG:SpaceScattering, 0.700000, 0.700000, 0.700000, INI
fRayleighColor R:SpaceScattering, 0.000000, 0.000000, 0.000000, INI
fRayleighColor G:SpaceScattering, 0.000000, 0.000000, 0.000000, INI
fRayleighColor B:SpaceScattering, 0.000000, 0.000000, 0.000000, INI
fMieColor R:SpaceScattering, 0.086270, 0.086270, 0.086270, INI
fMieColor G:SpaceScattering, 0.149000, 0.149000, 0.149000, INI
fMieColor B:SpaceScattering, 0.211800, 0.211800, 0.211800, INI
fTransmittanceReconstructionDepth:SpaceScattering, 100.000000, 100.000000, 100.000000, INI
bUseMinMaxShadowMap:SpaceScattering, True, True, True, INI
fNearScatteringScale:SpaceScattering, 0.700000, 0.700000, 0.700000, INI
fNearScatteringPenumbraDistance:SpaceScattering, 0.100000, 0.100000, 0.100000, INI
fFarScatteringScale:SpaceScattering, 0.300000, 0.300000, 0.300000, INI
fMinFarScatteringDistance:SpaceScattering, 20000000.000000, 20000000.000000, 20000000.000000, INI
fStarfieldStarCoordScale:Display, 30.000000, 30.000000, 30.000000, INI
bShowBiomeColorInScan:ResourceVeins, False, False, False, INI
fHavokWindMultiplier:HAVOK, 37.500000, 37.500000, 37.500000, INI
bEnableThreadSafetyChecks:HAVOK, False, False, False, INI
bSingleParticleStep:HAVOK, False, False, False, INI
bMultithreadParticleStep:HAVOK, True, True, True, INI
iMaxNbParticlesColliders:HAVOK, 64, 64, 64, INI
bUseBodiesDeferredAdd:HAVOK, True, True, True, INI
bUserBodyShapeMutations:HAVOK, True, True, True, INI
bDebugMultithreaded:HAVOK, False, False, False, INI
bEnableContactCaching:HAVOK, True, True, True, INI
uNumSimSettleSteps:Cloth, 10, 10, 10, INI
bFindContactPointsOnAdd:HAVOK, False, False, False, INI
fMaxWindActionTimingDifference:HAVOK, 0.800000, 0.800000, 0.800000, INI
bEnableClothRecentering:Cloth, True, True, True, INI
fMaxClothDistance:havok, 450.000000, 450.000000, 450.000000, INI
fSoundEffectThreshold:Cloth, 5.000000, 5.000000, 5.000000, INI
fSoundEffectPlayDelay:Cloth, 1.000000, 1.000000, 1.000000, INI
fSoundEffectCheckDelay:Cloth, 0.100000, 0.100000, 0.100000, INI
bLoadLocalSetupData:Cloth, False, False, False, INI
bDrawClothDeformedBones:Cloth, False, False, False, INI
bDrawParticleStepPositions:Cloth, False, False, False, INI
bAnimClothLOD:Cloth, True, True, True, INI
bEnablePrediction:Cloth, True, True, True, INI
bEnableScaling:Cloth, True, True, True, INI
fMaxRootDistanceBeforeTeleport:Cloth, 1.429000, 1.429000, 1.429000, INI
fMaxRootAngleBeforeTeleport:Cloth, 0.392699, 0.392699, 0.392699, INI
fMaxBoneSpeedBeforeDefaultStiffness:Cloth, 50.000000, 50.000000, 50.000000, INI
bDrawVDBRaycastResults:CollisionQuery, True, True, True, INI
bDrawVDBContactResults:CollisionQuery, False, False, False, INI
bDrawVDBClosestResults:CollisionQuery, False, False, False, INI
bEnableInPlaceLoading:Havok, True, True, True, INI
fQuadrupedTiltMult:HAVOK, 5.700000, 5.700000, 5.700000, INI
fBipedTiltMult:HAVOK, 0.850000, 0.850000, 0.850000, INI
fMoveLimitMass:HAVOK, 95.000000, 95.000000, 95.000000, INI
fCharControllerWarpDistSqr:HAVOK, 1224.796021, 1224.796021, 1224.796021, INI
bAllowCharacterBumper:HAVOK, True, True, True, INI
fCharacterMaxSlope:HAVOK, 45.000000, 45.000000, 45.000000, INI
bUseCharacterRB:HAVOK, True, True, True, INI
fGoodPosCheckDepth:HAVOK, 0.100000, 0.100000, 0.100000, INI
fGoodPosCastCheckDepth:HAVOK, 0.100000, 0.100000, 0.100000, INI
fStepHeightModifier:HAVOK, 0.500000, 0.500000, 0.500000, INI
bCheckAboveStep:HAVOK, True, True, True, INI
fScaleChanceToReleaseStuckHead:HAVOK, 0.020000, 0.020000, 0.020000, INI
fNormalZOfCPToPossiblyIgnore:HAVOK, -0.950000, -0.950000, -0.950000, INI
fNormalZOfCPToPossiblyIgnoreSide:HAVOK, 0.100000, 0.100000, 0.100000, INI
fNormalZOfCPToPossiblyIgnoreTopSide:HAVOK, -0.300000, -0.300000, -0.300000, INI
fAirWalkMaxDist:HAVOK, 0.100000, 0.100000, 0.100000, INI
fAirWalkMinHeight:HAVOK, 0.300000, 0.300000, 0.300000, INI
fAirWalkMantleDelay:HAVOK, 1.000000, 1.000000, 1.000000, INI
bPrecheckAirWalk:HAVOK, True, True, True, INI
bAirWalkStepHeight:HAVOK, True, True, True, INI
fAirWalkWallPlaneVelocity:HAVOK, 2.000000, 2.000000, 2.000000, INI
bEnableOppositeDetection:HAVOK, True, True, True, INI
fDesiredVel:RagdollAnim, 1.500000, 1.500000, 1.500000, INI
fImpulseLimit:RagdollAnim, 15.000000, 15.000000, 15.000000, INI
fDetectionUpdateTimeSec:RagdollAnim, 5.000000, 5.000000, 5.000000, INI
bEnableSelectiveVDBDisplay:Havok, True, True, True, INI
bInitVDB:HAVOK, True, True, True, INI
bHavokDebug:HAVOK, True, True, True, INI
bshowDisabledAsserts:HAVOK, False, False, False, INI
bEnable:ProxyPenetrationRecovery, True, True, True, INI
bEnableVDBStats:ProxyPenetrationRecovery, True, True, True, INI
fElapsedStateTimeSec:ProxyPenetrationRecovery, 3.000000, 3.000000, 3.000000, INI
bUseIntegrateTimer:ProxyPenetrationRecovery, False, False, False, INI
fIntegrationTimingMax:ProxyPenetrationRecovery, 2.000000, 2.000000, 2.000000, INI
bLimitAttempts:ProxyPenetrationRecovery, False, False, False, INI
uMaxAttempts:ProxyPenetrationRecovery, 10, 10, 10, INI
bDisableHavokAsserts:HAVOK, False, False, False, INI
bUpFloat:Havok, True, True, True, INI
fUpFloatSpeed:Havok, 1.000000, 1.000000, 1.000000, INI
fPlayerWaterSurface:Havok, 1.200000, 1.200000, 1.200000, INI
bDownFloat:Havok, True, True, True, INI
fDownFloatSpeed:Havok, 0.100000, 0.100000, 0.100000, INI
bUseSimpleRBCCPrediction:Havok, False, False, False, INI
fMaxRBProxyDistance:Havok, 0.020000, 0.020000, 0.020000, INI
fRBStepHeightStaggeredCoef:Havok, 0.500000, 0.500000, 0.500000, INI
bBreakOnThreadingWarning:HAVOK, False, False, False, INI
fPenetrationUtilMaxActiveTime:Havok, 5.000000, 5.000000, 5.000000, INI
bEnableRagdollPenetrationTesting:Havok, False, False, False, INI
bDistributeRagdollMassAtRuntime:Havok, True, True, True, INI
fMaxResolutionSpeedForPenetration:Havok, 7.500000, 7.500000, 7.500000, INI
bUseUnsupportedCast:HAVOK, True, True, True, INI
fUnsupportedGravMult:HAVOK, 4.000000, 4.000000, 4.000000, INI
fUnsupportCastLength:HAVOK, 1.000000, 1.000000, 1.000000, INI
fCastStartPointShift:HAVOK, 0.050000, 0.050000, 0.050000, INI
fSlipperyMaterialFriction:HAVOK, 0.200000, 0.200000, 0.200000, INI
bUseCastFromOffset:Havok, True, True, True, INI
bMeshLODApplyScale:LOD, True, True, True, INI
bMeshLODAllowDistanceOverride:LOD, True, True, True, INI
bMeshLODForceDistanceTransition:LOD, False, False, False, INI
fMeshLODOverrideDistance:LOD, 40.000000, 40.000000, 40.000000, INI
bMeshLODVolumeRangeFactorEnabled:LOD, True, True, True, INI
fLODFactorLogBase:LOD, 13.600000, 13.600000, 13.600000, INI
fLODFactorMaxClamp:LOD, 6.900000, 6.900000, 6.900000, INI
fLODFactorMinClamp:LOD, 0.230000, 0.230000, 0.230000, INI
bSanitizeFlattenedGeometryArray:Debug, False, False, False, INI
bMaterialLODEnabled:LOD, True, True, True, INI
bDebugLODMaterialApplicationEnabled:LOD, True, True, True, INI
bInstanceSharing:Materials, True, True, True, INI
iPostProcessMilliseconds:BackgroundLoad, 5, 5, 5, INI
iPostProcessMillisecondsLoadingQueuedPriority:BackgroundLoad, 20, 20, 20, INI
iPostProcessMillisecondsEditor:BackgroundLoad, 50, 50, 50, INI
iPostProcessTaskWarningMilliseconds:BackgroundLoad, 20, 20, 20, INI
bMaximizeAsyncReads:Streaming, True, True, True, INI
bPostProcessBoundedByTimer:BackgroundLoad, True, True, True, INI
fBSTaskTime:General, 2.000000, 2.000000, 2.000000, INI
bShowMaterialWarnings:Models, False, False, False, INI
bDisableMorphs:FaceGen, False, False, False, INI
bQueueModelTextures:General, False, False, False, INI
bInitializeMeshLOD:LOD, True, True, True, INI
bForbidNifErrorMarkers:General, False, False, False, INI
bAllowFixedAndAutoExposureBlend:Display, True, True, True, INI
bAllowDiffuseProbeDynamicLights:Display, False, False, False, INI
bAllowReflectionProbeDynamicLights:Display, False, False, False, INI
uEffectSequenceGameTickRate:General, 900, 900, 900, INI
bDenserProbes:Display, True, True, True, INI
bFastProbeUpdate:Display, False, False, False, INI
fIrradianceStaticGridSingleBias:Display, 0.750000, 0.750000, 0.750000, INI
fIrradianceStaticGridNormalBias:Display, 0.125000, 0.125000, 0.125000, INI
fIrradianceStaticGridViewBias:Display, 0.500000, 0.500000, 0.500000, INI
fDesiredDiffuseProbeGridDensity:Display, 1.100000, 1.100000, 1.100000, INI
fDiffuseProbeGridDensityMultiplier:Display, 1.000000, 1.000000, 1.000000, INI
bUseSerializedBLAS:Display, False, False, False, INI
uiDefaultDegradeLevel:Textures, 3, 3, 3, INI
fAtmosphericScatteringHeightLookupExponent:Weather, 0.500000, 0.500000, 0.500000, INI
fReflectionProbeNearClip:General, 0.050000, 0.050000, 0.050000, INI
fReflectionProbeExteriorGridNearClip:General, 1.000000, 1.000000, 1.000000, INI
fReflectionProbeGlobalFarClip:General, 100.000000, 100.000000, 100.000000, INI
fReflectionProbeGlobalFarClipTerrain:General, 1000.000000, 1000.000000, 1000.000000, INI
fReflectionProbeGlobalFarEnabledFarClip:General, 353.000000, 353.000000, 353.000000, INI
fReflectionProbeGlobalFarEnabledFarClipInSpace:General, 1000000000.000000, 1000000000.000000, 1000000000.000000, INI
bAllowUseReflectionProbeIntensity:General, True, True, True, INI
fStarSystemFarViewDistance:Display, 10000000000.000000, 10000000000.000000, 10000000000.000000, INI
fDefaultWorldFOV:Display, 70.000000, 70.000000, 70.000000, INI
fDefault1stPersonFOV:Display, 85.000000, 85.000000, 85.000000, INI
fDefaultFOV:Display, 90.000000, 90.000000, 90.000000, INI
bVolumetricLightingEnable:Display, True, True, True, INI
bTemporalAA_idTech7:Display, True, True, True, INI
bCloudsEnable:Display, True, True, True, INI
bCloudCardsEnable:Display, True, True, True, INI
bHeightfield:Display, True, True, True, INI
bSkyOcclusion:Display, True, True, True, INI
bCelestialBodiesEnable:Display, True, True, True, INI
uOccludersRenderMode:Display, 1, 1, 1, INI
fBendableSplineSagPct:General, 1.400000, 1.400000, 1.400000, INI
fNavMeshSplineAlpha:General, 0.500000, 0.500000, 0.500000, INI
fBendableSplineSegmentLengthPct:General, 0.040000, 0.040000, 0.040000, INI
fHelmetLightRadiusThreshold:Shadows, 0.200000, 0.200000, 0.200000, INI
fWideAspectLimit:Display, 2.388889, 2.388889, 2.388889, INI
fNarrowAspectLimit:Display, 1.600000, 1.600000, 1.600000, INI
uPlatformDynamicResolutionAutoScaleWidth:Display, 2560, 2560, 2560, INI
uPlatformDynamicResolutionAutoScaleHeight:Display, 1440, 1440, 1440, INI
uDiffuseProbeProbeGridFrameUpdateCount_LowSpec:Display, 3, 3, 3, INI
uDiffuseProbeProbeGridFrameUpdateCount_MidSpec:Display, 4, 4, 4, INI
uDiffuseProbeProbeGridFrameUpdateCount_HighSpec:Display, 6, 6, 6, INI
uDiffuseProbeGridFastConvergeFrameUpdateCount_LowSpec:Display, 1, 1, 1, INI
uDiffuseProbeGridFastConvergeFrameUpdateCount_MidSpec:Display, 2, 2, 2, INI
uDiffuseProbeGridFastConvergeFrameUpdateCount_HighSpec:Display, 3, 3, 3, INI
bDiffuseProbeUseConvergence:Display, True, True, True, INI
uDiffuseProbeConvergencePulseFrequency_LowSpec:Display, 150, 150, 150, INI
uDiffuseProbeConvergencePulseFrequency_MidSpec:Display, 75, 75, 75, INI
uDiffuseProbeConvergencePulseFrequency_HighSpec:Display, 5, 5, 5, INI
uDiffuseProbeCullingQualityLevel:Display, 2, 2, 2, INI
uDiffuseProbeMaxLightsPerProbe_LowSpec:Display, 64, 64, 64, INI
uDiffuseProbeMaxLightsPerProbe_MidSpec:Display, 128, 128, 128, INI
bDiffuseProbeUseLightCulling:Display, True, True, True, INI
uDiffuseProbeProbeCascadeQuality:Display, 2, 2, 2, INI
uDiffuseProbeProbeCascade0_XY_MidSpec:Display, 19, 19, 19, INI
uDiffuseProbeProbeCascade0_Z_MidSpec:Display, 12, 12, 12, INI
fDiffuseProbeProbeCascade0_Spacing_MidSpec:Display, 2.500000, 2.500000, 2.500000, INI
uDiffuseProbeProbeCascade1_XY_MidSpec:Display, 19, 19, 19, INI
uDiffuseProbeProbeCascade1_Z_MidSpec:Display, 12, 12, 12, INI
fDiffuseProbeProbeCascade1_Spacing_MidSpec:Display, 6.000000, 6.000000, 6.000000, INI
uDiffuseProbeProbeCascade2_XY_MidSpec:Display, 19, 19, 19, INI
uDiffuseProbeProbeCascade2_Z_MidSpec:Display, 12, 12, 12, INI
fDiffuseProbeProbeCascade2_Spacing_MidSpec:Display, 12.000000, 12.000000, 12.000000, INI
uDiffuseProbeProbeCascade0_XY_HighSpec:Display, 23, 23, 23, INI
uDiffuseProbeProbeCascade0_Z_HighSpec:Display, 15, 15, 15, INI
fDiffuseProbeProbeCascade0_Spacing_HighSpec:Display, 2.000000, 2.000000, 2.000000, INI
uDiffuseProbeProbeCascade1_XY_HighSpec:Display, 23, 23, 23, INI
uDiffuseProbeProbeCascade1_Z_HighSpec:Display, 15, 15, 15, INI
fDiffuseProbeProbeCascade1_Spacing_HighSpec:Display, 5.000000, 5.000000, 5.000000, INI
uDiffuseProbeProbeCascade2_XY_HighSpec:Display, 23, 23, 23, INI
uDiffuseProbeProbeCascade2_Z_HighSpec:Display, 15, 15, 15, INI
fDiffuseProbeProbeCascade2_Spacing_HighSpec:Display, 10.000000, 10.000000, 10.000000, INI
uDiffuseProbeProbeCascade0_XY_UltraSpec:Display, 27, 27, 27, INI
uDiffuseProbeProbeCascade0_Z_UltraSpec:Display, 18, 18, 18, INI
fDiffuseProbeProbeCascade0_Spacing_UltraSpec:Display, 2.500000, 2.500000, 2.500000, INI
uDiffuseProbeProbeCascade1_XY_UltraSpec:Display, 27, 27, 27, INI
uDiffuseProbeProbeCascade1_Z_UltraSpec:Display, 18, 18, 18, INI
fDiffuseProbeProbeCascade1_Spacing_UltraSpec:Display, 8.000000, 8.000000, 8.000000, INI
uDiffuseProbeProbeCascade2_XY_UltraSpec:Display, 27, 27, 27, INI
uDiffuseProbeProbeCascade2_Z_UltraSpec:Display, 18, 18, 18, INI
fDiffuseProbeProbeCascade2_Spacing_UltraSpec:Display, 20.000000, 20.000000, 20.000000, INI
fCascadeBlendDistanceFactor:Display, 4.500000, 4.500000, 4.500000, INI
fCascadeGridLevel0BlendWeightOffsetFactor:Display, 2.000000, 2.000000, 2.000000, INI
fCascadeGridLevel1BlendWeightOffsetFactor:Display, 2.000000, 2.000000, 2.000000, INI
fCascadeGridLevel2BlendWeightOffsetFactor:Display, 1.000000, 1.000000, 1.000000, INI
fCascadeGridLevel0SingleBiasDistanceMultiplier:Display, 10.000000, 10.000000, 10.000000, INI
fCascadeGridLevel1SingleBiasDistanceMultiplier:Display, 12.000000, 12.000000, 12.000000, INI
fCascadeGridLevel2SingleBiasDistanceMultiplier:Display, 15.000000, 15.000000, 15.000000, INI
fDiffuseGridFastConvergeBoundsInflate:Display, 2.000000, 2.000000, 2.000000, INI
bEnableLogTimestamps:General, False, False, False, INI
fReflectionProbeExteriorPixelThreshold:Display, 0.020000, 0.020000, 0.020000, INI
fInteriorExteriorOccludedIndirectSpecularAttenuation:Display, 0.500000, 0.500000, 0.500000, INI
fReflectionProbeGPUCullingMinPercentageOnScreen:Display, 0.050000, 0.050000, 0.050000, INI
bReflectionProbeManagerFreezeUpdate:Display, False, False, False, INI
bReflectionProbesAlwaysUpdateGBuffer:Display, True, True, True, INI
bSkipSHAtlas:Display, False, False, False, INI
bReflectionProbeIncludesSmallObjects:Display, True, True, True, INI
fReflectionProbeGalaxyGlobalToLocalBlendDistance:Reflections, 1000.000000, 1000.000000, 1000.000000, INI
fReflectionProbeFadeInHysteresis:Display, 0.980000, 0.980000, 0.980000, INI
fReflectionProbeFadeOutHysteresis:Display, 0.850000, 0.850000, 0.850000, INI
uNbPriorityRendersOnActive:Display, 4, 4, 4, INI
uReflectionProbeMinFastUpdateFrames:Display, 8, 8, 8, INI
uReflectionProbeCaptureCountRequirement:Display, 2, 2, 2, INI
bAllowResourceReloading:General, True, True, True, INI
fResourceReloadUpdateSInverval:General, 0.100000, 0.100000, 0.100000, INI
bUseJobsForNoiseGen:Noise, True, True, True, INI
uPerfBudgetResultsDelay:Performance, 30, 30, 30, INI
fPerfBudgetFrameDurCpuC:Performance, 30.000000, 30.000000, 30.000000, INI
fPerfBudgetFrameDurGpu:Performance, 30.000000, 30.000000, 30.000000, INI
fPerfBudgetUtilPctHigh:Performance, 1.050000, 1.050000, 1.050000, INI
fPerfBudgetUtilPctLow:Performance, 0.950000, 0.950000, 0.950000, INI
fDirectionalShadowFocusBias:Shadows, 3.000000, 3.000000, 3.000000, INI
fDirectionShadowFocusNormalBias:Shadows, 10.000000, 10.000000, 10.000000, INI
fSpotShadowFocusBias:Shadows, 5.000000, 5.000000, 5.000000, INI
fSpotShadowFocusNormalBias:Shadows, 0.500000, 0.500000, 0.500000, INI
fMenuFocusBias:Shadows, 200.000000, 200.000000, 200.000000, INI
fMenuNormalBias:Shadows, 2.500000, 2.500000, 2.500000, INI
bLimitStreamer:Textures, False, False, False, INI
uiStreamMaximumSize:Textures, 4194304, 4194304, 4194304, INI
iMaxMaterialInheritanceDepth:Materials, 4, 4, 4, INI
bLoadLooseFiles:Materials, True, True, True, INI
bRequireMaterialObjects:Materials, True, True, True, INI
bUseCompiledDB:Materials, True, True, True, INI
bForceOptimizedCDB:Materials, False, False, False, INI
bAnimateMaterials:Materials, True, True, True, INI
fSafeZoneX:Interface, 15.000000, 15.000000, 15.000000, INI
fSafeZoneY:Interface, 15.000000, 15.000000, 15.000000, INI
fSafeZoneXWide:Interface, 64.000000, 64.000000, 64.000000, INI
fSafeZoneYWide:Interface, 36.000000, 36.000000, 36.000000, INI
fSafeZoneXWide16x10:Interface, 64.000000, 64.000000, 64.000000, INI
fSafeZoneYWide16x10:Interface, 36.000000, 36.000000, 36.000000, INI
fUICameraNearDistance:Interface, 0.214000, 0.214000, 0.214000, INI
fUICameraFarDistance:Interface, 214.312500, 214.312500, 214.312500, INI
bAllowMenuDepthTesting:Interface, False, False, False, INI
fKeyboardRepeatDelay:Controls, 0.300000, 0.300000, 0.300000, INI
fKeyboardRepeatRate:Controls, 0.050000, 0.050000, 0.050000, INI
bUseBackgroundCoeff:Interface, True, True, True, INI
fBackgroundCoeffR:Interface, 2.660000, 2.660000, 2.660000, INI
fBackgroundCoeffG:Interface, 3.150000, 3.150000, 3.150000, INI
fBackgroundCoeffB:Interface, 2.380000, 2.380000, 2.380000, INI
fUserGamepadCursorAccelerateThreshold:Interface, 0.850000, 0.850000, 0.850000, INI
fUserGamepadCursorStartSpeed:Interface, 0.100000, 0.100000, 0.100000, INI
fUserGamepadCursorTopSpeed:Interface, 0.650000, 0.650000, 0.650000, INI
fUserGamepadCursorTimeToTop:Interface, 1.500000, 1.500000, 1.500000, INI
iGamepadCursorMouseOverride:Interface, 1, 1, 1, INI
fGamepadCursorDeadzone:Interface, 0.070000, 0.070000, 0.070000, INI
bUseGFXArchives:Interface, True, True, True, INI
bRunAmpServer:Interface, False, False, False, INI
bDebugPrintTraceStatements:Interface, False, False, False, INI
bFileUncacheOnMenuOpen:Interface, False, False, False, INI
iDebugTextTopBottomOffset:Display, 20, 20, 20, INI
iDebugTextLeftRightOffset:Display, 10, 10, 10, INI
rDebugTextColor:Menu, "255,255,251,233", "255,255,251,233", "255,255,251,233", INI
bPreloadIntroSequence:General, True, True, True, INI
iPreloadSizeLimit:General, 419430400, 419430400, 419430400, INI
iPreloadSizeLimitDefault:General, 26214400, 26214400, 26214400, INI
iIntroSequencePriority:General, 3, 3, 3, INI
bDetailedBinkLogs:General, False, False, False, INI
bEnablePerformanceTracking:Particles, False, False, False, INI
fAutoRespawnDelay:Particles, 0.500000, 0.500000, 0.500000, INI
bVerboseOutput:Particles, False, False, False, INI
bParticleDebugInfo:Particles, False, False, False, INI
bParticleCreationTab:Particles, True, True, True, INI
bForceAutoComputeMaxParticles:Particles, False, False, False, INI
bShareComponentDB:Particles, True, True, True, INI
bEnableParameterVisualization:Particles, False, False, False, INI
bAssertOnSystemSpawnFailure:Particles, False, False, False, INI
bUseMinimalPSFXDB:Particles, True, True, True, INI
iMaxParticleSystemToSpawn:Particles, 15000, 15000, 15000, INI
uPrewarmMaxMicroSecondsPerFrame:Particles, 1000, 1000, 1000, INI
uPrewarmLoadingMaxMicroSecondsPerFrame:Particles, 5000, 5000, 5000, INI
bUseResourceArchiveParticlesTestData:Archive, False, False, False, INI
bDisableSimulation:Particles, False, False, False, INI
bLeanAndMean:Particles, True, True, True, INI
iWaterSplashMaxRequestPerFrame:Particles, 30, 30, 30, INI
iMaxEmittersStartedPerFrame:Particles, 20, 20, 20, INI
fWaterSplashMinimalSplashDistanceSqrd:Particles, 0.010000, 0.010000, 0.010000, INI
fWaterSplashMinimalTimeBetweenSplashesInSeconds:Particles, 0.100000, 0.100000, 0.100000, INI
uConformToHeightMapMaxRequestPerFrame:Particles, 2, 2, 2, INI
uConformToHeightMinimumNumberOfParticles:Particles, 10, 10, 10, INI
fConformToHeightMinimumDistanceSqrdBetweenCasts:Particles, 1.000000, 1.000000, 1.000000, INI
fConformToHeightHeightToleranceForFloor:Particles, 0.500000, 0.500000, 0.500000, INI
fConformToHeightStartOffsetAbove:Particles, 10.000000, 10.000000, 10.000000, INI
fConformToHeightCastLength:Particles, 40.000000, 40.000000, 40.000000, INI
uConformToHeightMaximumResults:Particles, 10, 10, 10, INI
bEnableVisibilityMaterialAnimPausing:Particles, True, True, True, INI
uPauseOffscreenMaterialAnimAfterMS:Particles, 1000, 1000, 1000, INI
bShowLODSettings:Particles, True, True, True, INI
fDefaultLODKillDistanceOverride:Particles, -1.000000, -1.000000, -1.000000, INI
iMaxNumParticlesPerEmitter:Particles, 10000, 10000, 10000, INI
fPhysicsParticleCPUCostMultiplier:Particles, 2.110000, 2.110000, 2.110000, INI
bAllowDebugComponents:Particles, False, False, False, INI
uMaxLocationDisplayedNavmeshCount:Debug, 20, 20, 20, INI
fFindClosestEdgesRadius:BSPathing, 7.315200, 7.315200, 7.315200, INI
fPathTangentSmoothingAngleThreshold:Pathfinding, 45.000000, 45.000000, 45.000000, INI
fPathTangentSmoothingAngleMult:Pathfinding, 0.330000, 0.330000, 0.330000, INI
fPathTangentSmoothingMinLength:Pathfinding, 2.500000, 2.500000, 2.500000, INI
fPathTangentSmoothingLongitudinalProjectionThreshold:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fPathTangentSmoothingPerpendicularProjectionThreshold:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fPathTangentSmoothingIntermediateProjectionThreshold:Pathfinding, 0.200000, 0.200000, 0.200000, INI
bPathTangentSmoothingValidateWidthAtStart:Pathfinding, True, True, True, INI
bPathTangentSmoothingValidateWidthAtGoal:Pathfinding, True, True, True, INI
bPathTangentSmoothingValidateWidthForLockedTangents:Pathfinding, True, True, True, INI
bPathTangentSmoothingValidateWidthForOtherNodes:Pathfinding, False, False, False, INI
bEnableFloodFillAvailableSpace:Pathfinding, True, True, True, INI
fMinSwimDepthMultiplier:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fStaticPathTangentSmoothingFactor:Pathfinding, 0.500000, 0.500000, 0.500000, INI
bBackgroundPathing:Pathfinding, True, True, True, INI
bDisableUnloadedPaths:Pathfinding, False, False, False, INI
uMaxQueuedPathingRequests:Pathfinding, 1000, 1000, 1000, INI
uMaxPathingRequestSolutionDebugSize:Pathfinding, 4194304, 4194304, 4194304, INI
fPathManagerDebugInfoWindow:Pathfinding, 1.000000, 1.000000, 1.000000, INI
bIgnoreExpiredPathingRequests:Pathfinding, True, True, True, INI
iPathBuildingPriorityQueuedTimeMult:Pathfinding, 100, 100, 100, INI
iMaximumActiveHavokTasks:Pathfinding, 10, 10, 10, INI
iFindMaxSpeedMinIterationCount:Pathfinding, 10, 10, 10, INI
fFindMaxSpeedMinParamIncrementPercent:Pathfinding, 0.100000, 0.100000, 0.100000, INI
fMaximumDriftingDistanceFromPath:Pathfinding, 0.050000, 0.050000, 0.050000, INI
bUseLegacyHeuristics:Pathfinding, False, False, False, INI
fMaximumDistanceOfAvoidNodesFromTrianglePathBounds:Pathfinding, 100.000000, 100.000000, 100.000000, INI
fMaximumDistanceOfAvoidNodesFromTrianglePathNodes:Pathfinding, 0.000000, 0.000000, 0.000000, INI
bAvoidNodesMustBeIncludedInNavmeshBounds:Pathfinding, False, False, False, INI
fPOVSmootherValidAngleThreshold:Pathfinding, 170.000000, 170.000000, 170.000000, INI
fPOVSmootherLargeCreaturePOVCostSmall:Pathfinding, 2.500000, 2.500000, 2.500000, INI
fPOVSmootherLargeCreaturePOVCostMedium:Pathfinding, 1.750000, 1.750000, 1.750000, INI
fPOVSmootherLargeCreaturePOVCostLarge:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fPOVSmootherLargeCreaturePOVRadiusMultMedium:Pathfinding, 1.500000, 1.500000, 1.500000, INI
fPOVSmootherLargeCreaturePOVRadiusMultLarge:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fPOVSmootherEdgeHelperNearDistance:Pathfinding, 0.050000, 0.050000, 0.050000, INI
fPOVSmootherEdgeHelperFarDistance:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fPOVSmootherEdgeHelperNearCostFactor:Pathfinding, 10.000000, 10.000000, 10.000000, INI
fPOVSmootherEdgeHelperFarCostFactor:Pathfinding, 1000.000000, 1000.000000, 1000.000000, INI
bWarnIfPathSmoothingNavmeshCheckFails:Pathfinding, False, False, False, INI
uPausableItemWaitingTimeoutMS:Pathfinding, 60000, 60000, 60000, INI
bEnableArcSpline:Pathfinding, True, True, True, INI
bAvoidActors:Pathfinding, True, True, True, INI
bAvoidStaticObstacles:Pathfinding, True, True, True, INI
fAvoidanceTimeWindowForMovingActors:Pathfinding, 5.000000, 5.000000, 5.000000, INI
fAvoidanceTimeWindowForImmobileActors:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fAvoidanceTimeWindowForStaticObstacles:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fAvoidanceDistanceForActors:Pathfinding, 0.000000, 0.000000, 0.000000, INI
fAvoidanceDistanceForStaticObstacles:Pathfinding, 0.000000, 0.000000, 0.000000, INI
fTimeThresholdForUpdatingPathAfterAvoidingObstacles:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fTimeThresholdForFailingPathIfBeingBlockedByObstacles:Pathfinding, 5.000000, 5.000000, 5.000000, INI
fAvoidanceSpeedRatioToBeConsideredBlocked:Pathfinding, 0.400000, 0.400000, 0.400000, INI
bUseTweenedAnimations:Pathfinding, True, True, True, INI
bInterpretTurnInPlaceRotationAsMovementMomentum:Movement, False, False, False, INI
fShortPathRadiusMult:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fRotateTowardsPathThreshold:Pathfinding, 5.000000, 5.000000, 5.000000, INI
fMaxDistFromPathRadiusMult:Pathfinding, 5.000000, 5.000000, 5.000000, INI
fTeleportNodeAngleTolerance:Pathfinding, 5.000000, 5.000000, 5.000000, INI
uiMaxFailedUpdatesWaitingForPath:Pathfinding, 60, 60, 60, INI
fDistanceThresholdToBeConsideredAsFollowingPath:Pathfinding, 0.050000, 0.050000, 0.050000, INI
fDistanceThresholdToBeConsideredLinearPath:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fDistanceThresholdToBeConsideredAwayFromPath:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fAngleThresholdToBeConsideredAwayFromPath:Pathfinding, 45.000000, 45.000000, 45.000000, INI
fTimeWhileBeingAwayFromPathBeforeTryingPathUpdate:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fDistanceThresholdForTryingPathUpdate:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fAngleThresholdForTryingPathUpdate:Pathfinding, 5.000000, 5.000000, 5.000000, INI
fMinimumDistanceAlongPathWhenTryingPathUpdate:Pathfinding, 4.000000, 4.000000, 4.000000, INI
fMaximumDistanceAlongPathWhenTryingPathUpdate:Pathfinding, 10.000000, 10.000000, 10.000000, INI
uMaximumAttemptsAtTryingPathUpdates:Pathfinding, 5, 5, 5, INI
fAnticipationTimeForHeadingBackTowardPath:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fVelocityPercentageUsedToHeadBackToPath:Pathfinding, 0.100000, 0.100000, 0.100000, INI
fAnticipationDistanceToHeadBackToPath:Pathfinding, 0.300000, 0.300000, 0.300000, INI
bSlopesShouldImpactGroundVelocity:Pathfinding, False, False, False, INI
fAvoidanceVelocityEaseInSmoothingFactor:Pathfinding, 0.800000, 0.800000, 0.800000, INI
fAvoidanceVelocityEasOutSmoothingFactor:Pathfinding, 0.200000, 0.200000, 0.200000, INI
fDirectionAlignmentWeightingFactor:Pathfinding, 6.000000, 6.000000, 6.000000, INI
fAvoidanceDistanceRadiusMult:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fPathEndIdlePickLocationDistanceMult:Pathfinding, 2.000000, 2.000000, 2.000000, INI
bShouldTurnBackToPathDuringFollow:Pathfinding, True, True, True, INI
bShouldTryPathEndIdles:Pathfinding, True, True, True, INI
fBackPedalAngle:Pathfinding, 160.000000, 160.000000, 160.000000, INI
bDrawFlightAvoidanceDebug:Pathfinding, True, True, True, INI
bDrawFlightGoalDebug:Pathfinding, True, True, True, INI
fNavmeshBoundsMinTimeOfImpact:Pathfinding, 0.033300, 0.033300, 0.033300, INI
fNavmeshBoundsActorRadiusMultiplier:Pathfinding, 1.000000, 1.000000, 1.000000, INI
bStaticAvoidanceTriggerMovementBlocked:Pathfinding, False, False, False, INI
fTotalTimeThreshold:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fTotalTimePadding:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fTotalDisplacementThresholdRadiusMult:Pathfinding, 0.660000, 0.660000, 0.660000, INI
fAcceptableErrorRatio:Pathfinding, 0.900000, 0.900000, 0.900000, INI
fDefaultAvoidNodeCost:Pathfinding, 1.500000, 1.500000, 1.500000, INI
fDefaultStaticAvoidNodeRadius:Pathfinding, 0.457200, 0.457200, 0.457200, INI
bUseActorAvoidance:Pathfinding, True, True, True, INI
iMaxActorsToAvoid:Pathfinding, 10, 10, 10, INI
fAvoidNodeRadiusAdd:Pathfinding, 0.157000, 0.157000, 0.157000, INI
fAvoidNodeCost:Pathfinding, 1.000000, 1.000000, 1.000000, INI
f3DBoundsAvoidNodeCost:Pathfinding, 100.000000, 100.000000, 100.000000, INI
fMinAvoidanceRadius:Pathfinding, 3.658000, 3.658000, 3.658000, INI
fAdditionalNormalizedSpeedAllowedForAvoidance:Pathfinding, 0.000000, 0.000000, 0.000000, INI
fNormalizedSpeedMultiplierForAvoidance:Pathfinding, 1.100000, 1.100000, 1.100000, INI
uMaximumSuccessivePathRebuildingAttemptsBeforeAddingDelay:Pathfinding, 20, 20, 20, INI
fDelayBetweenSuccessivePathRebuildingAttempts:Pathfinding, 5.000000, 5.000000, 5.000000, INI
bUseActorAvoidBox:Pathfinding, True, True, True, INI
fDefaultAvoidBoxAvoidNodeRadius:Pathfinding, 0.457200, 0.457200, 0.457200, INI
bAvoidBoxTriggersFailure:Pathfinding, False, False, False, INI
fMaxDistanceToOpenDoor:Pathfinding, 2.143000, 2.143000, 2.143000, INI
fDesiredWaitingDistanceFromDoors:Pathfinding, 1.750000, 1.750000, 1.750000, INI
fDesiredWaitingDistanceFromDoorsStationary:Pathfinding, 3.500000, 3.500000, 3.500000, INI
bContinueTweeingAfterTweenerEnd:Pathfinding, True, True, True, INI
bDisableVectorDampening:Pathfinding, False, False, False, INI
fMaxAngleToConsiderVectorsAlignedS:Pathfinding, 0.750000, 0.750000, 0.750000, INI
fMaxAngleToConsiderFacingAndDirectionAligned:Pathfinding, 15.000000, 15.000000, 15.000000, INI
fMaxAngleToCrossBlend:Pathfinding, 45.000000, 45.000000, 45.000000, INI
bTweenToFullRotationSpeed:Pathfinding, False, False, False, INI
bAttemptTurnToRunAnimations:Pathfinding, True, True, True, INI
bAttemptMovementTransitionAnimations:Pathfinding, True, True, True, INI
fDetachedFlightPathingStartDelay:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fDetachedFlightPathingDelay:Pathfinding, 4.000000, 4.000000, 4.000000, INI
fPathToAnimLengthMaxMultiplier:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fMaxOffsetFromPathToIgnoreSqr:Pathfinding, 5.715000, 5.715000, 5.715000, INI
fMaxPercentDesiredOrientationAngleToTween:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fMaxAcceptablePercentDesiredSpeed:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fMaxAcceptablePercentStartSpeed:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fWeightOfOrientationPercentageToTies:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fWeightOfMovementAnglePercentageToTies:Pathfinding, 0.300000, 0.300000, 0.300000, INI
fWeightOfSpeedPercentageToTies:Pathfinding, 0.200000, 0.200000, 0.200000, INI
fWrongRotationalDirectionAdditiveToTies:Pathfinding, 0.200000, 0.200000, 0.200000, INI
fNavigationGridObstacleUpdateTime:Pathfinding, 0.250000, 0.250000, 0.250000, INI
bDebugNavigationGridObstacles:Pathfinding, True, True, True, INI
bWarnIfHighLevelSearchFails:Pathfinding, False, False, False, INI
fMinimalUsePathingCost:Pathfinding, 409600.000000, 409600.000000, 409600.000000, INI
fSameSpaceConnectionQuestTargetMultSC:Pathfinding, 1.250000, 1.250000, 1.250000, INI
fSameSpaceConnectionMultSC:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fNonPreferredConnectionMultSC:Pathfinding, 3.000000, 3.000000, 3.000000, INI
fPathingFaceTargetLenToSourcePadScale:Pathfinding, 1.250000, 1.250000, 1.250000, INI
uMinimumNumberOfNavmeshesInTheExtendedSearchSpace:Pathfinding, 5, 5, 5, INI
uMaximumNumberOfNavmeshesInTheExtendedSearchSpace:Pathfinding, 1000, 1000, 1000, INI
uPathWidthValidationMethodology:Pathfinding, 1, 1, 1, INI
bUseBorderVertexEdgeValidation:Pathfinding, True, True, True, INI
fBorderVertexPOVMinValidationSqrDistance:Pathfinding, 3600.000000, 3600.000000, 3600.000000, INI
bUseTangentSmoothing:Pathfinding, True, True, True, INI
fCostForEnteringExtendedSearchSpaceMultiplier:Pathfinding, 10.000000, 10.000000, 10.000000, INI
fCostForAdjacentNavmeshToSearchSpaceMultiplier:Pathfinding, 0.100000, 0.100000, 0.100000, INI
bUseStraightLineCheckFirst:Pathfinding, True, True, True, INI
bCreateDebugInfo:Pathfinding, False, False, False, INI
bUseRayCasts:Pathfinding, True, True, True, INI
uiSmallNavmeshInfoPathSC:Pathfinding, 3, 3, 3, INI
bUsePathSmoothing:Pathfinding, True, True, True, INI
fMaxFitnessMultiplier:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fPathingLargeActorRadius:Pathfinding, 1.143000, 1.143000, 1.143000, INI
fPreferredTriangleMultiplier:Pathfinding, 0.010000, 0.010000, 0.010000, INI
fAvoidPreferredTriangleMultiplier:Pathfinding, 3.000000, 3.000000, 3.000000, INI
fAvoidPreferredTriangleCrossingMultiplier:Pathfinding, 10.000000, 10.000000, 10.000000, INI
fWaterTriangleCostMultiplier:Pathfinding, 4.000000, 4.000000, 4.000000, INI
fWaterTriangleCrossingCostMultiplier:Pathfinding, 5.000000, 5.000000, 5.000000, INI
fHighCostTriangleMultiplierSC:Pathfinding, 100.000000, 100.000000, 100.000000, INI
fNavmeshTriangleLocationCenterOffsetMult:Pathfinding, 0.020000, 0.020000, 0.020000, INI
fMinimumLengthToConsiderPartOfPathAsPreferred:Pathfinding, 0.000000, 0.000000, 0.000000, INI
fMinimumLengthToConsiderPartOfPathAsHighCost:Pathfinding, 0.000000, 0.000000, 0.000000, INI
fNavigationGridFindSectorHeightOffsetMin:Pathfinding, 1.500000, 1.500000, 1.500000, INI
fNavigationGridFindSectorHeightOffsetMax:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fNavigationGridSectorHeight:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fNavigationGridDebugGeometrySectorHeight:Pathfinding, 0.250000, 0.250000, 0.250000, INI
bDebugNavigationGridSectors:Pathfinding, True, True, True, INI
bDebugNavigationGridText:Pathfinding, False, False, False, INI
fTweeningMaxPercentSpeedDelta:Pathfinding, 0.200000, 0.200000, 0.200000, INI
iMaxAvoidBoxCheckPerFrame:Pathfinding, 2, 2, 2, INI
iMaxObstacleBuildPerFrame:Pathfinding, 1, 1, 1, INI
fDropDownLedgeMaxXYJumpDistance:Pathfinding, 2.143000, 2.143000, 2.143000, INI
fFlightPathFaceTargetDistScale:Pathfinding, 1.500000, 1.500000, 1.500000, INI
fFlightSpeedGain:Pathfinding, 0.030000, 0.030000, 0.030000, INI
fFlightTweenGain:Pathfinding, 0.100000, 0.100000, 0.100000, INI
fFlightDistToStopGoalForEaseIn:Pathfinding, 5.715000, 5.715000, 5.715000, INI
fFlightStopGoalEaseInScale:Pathfinding, 0.100000, 0.100000, 0.100000, INI
fFlightStopGoalEaseInGain:Pathfinding, 0.100000, 0.100000, 0.100000, INI
fFlightBankScale:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fAngleGainSpeedMinScale:Pathfinding, 0.750000, 0.750000, 0.750000, INI
fAngleGainRotationSpeedMinScale:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fMaxDistanceFromNavmeshMult:Pathfinding, 0.250000, 0.250000, 0.250000, INI
fSmoothingStepHeight:Pathfinding, 0.357000, 0.357000, 0.357000, INI
bValidateChanges:NavMesh, False, False, False, INI
iDefaultRetryCount:Pathfinding, 3, 3, 3, INI
fDefaultPreferredFactor:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fDefaultHighCostPathFactorC:Pathfinding, 100.000000, 100.000000, 100.000000, INI
fDefaultTangentSmoothingFactor:Pathfinding, 1.000000, 1.000000, 1.000000, INI
uPathingRestrictionsMaxDisplayedAvoidNodes:Debug, 100, 100, 100, INI
fHopDesiredJumpHeightMultMin:Pathfinding, 0.500000, 0.500000, 0.500000, INI
fHopDesiredJumpHeightMultMax:Pathfinding, 1.000000, 1.000000, 1.000000, INI
fHopMinimumJumpHeightMult:Pathfinding, 0.330000, 0.330000, 0.330000, INI
fHopNextSegmentMaxAngle:Pathfinding, 15.000000, 15.000000, 15.000000, INI
fHopMaxJumpHeightSpeedMult:Pathfinding, 2.000000, 2.000000, 2.000000, INI
fHopJumpDelayTimeMin:Pathfinding, 0.150000, 0.150000, 0.150000, INI
fHopJumpDelayTimeMax:Pathfinding, 0.330000, 0.330000, 0.330000, INI
fMovementAlignmentWeightForMoveStarts:Animation, 1.000000, 1.000000, 1.000000, INI
fHeadingAlignmentWeightForMoveStarts:Animation, 1.000000, 1.000000, 1.000000, INI
fMotionScalingWeightForMoveStarts:Animation, 0.500000, 0.500000, 0.500000, INI
fAngleThresholdForAcceptableFootSliding:Animation, 45.000000, 45.000000, 45.000000, INI
bRampOutOfTurnInPlaceMoveStartAfterRotation:Animation, True, True, True, INI
bValidateAddResourceDependency:General, False, False, False, INI
bEnableMatlockScreenShot:Debug, False, False, False, INI
bUseLowCompressionCATScan:General, True, True, True, INI
uiNumFlushReleaseFrames:Textures, 5, 5, 5, INI
bEnableDirectTextureLoading:Textures, True, True, True, INI
bUsePRTIfSupported:Textures, True, True, True, INI
bRejectTextureUpgrades:Textures, False, False, False, INI
fTextureProcessTime:Textures, 2.000000, 2.000000, 2.000000, INI
bDebugLayerWarningsCauseCrash:General, True, True, True, INI
fShadowSamplerBiasSpotMin:Display, 0.000100, 0.000100, 0.000100, INI
fShadowSamplerBiasSpotMax:Display, 0.000300, 0.000300, 0.000300, INI
fShadowBiasSpotMaxHypotenuse:Display, 100.000000, 100.000000, 100.000000, INI
bIgnoreGPUBudget:Textures, False, False, False, INI
uiMinimumFreeBudget:Textures, 128, 128, 128, INI
uiUnderBudgetThresholdV2:Textures, 512, 512, 512, INI
bEnableMeshLODStreaming:LOD, True, True, True, INI
bEnableTextureLODStreaming:LOD, True, True, True, INI
bEnableMemoryPosturing:LOD, False, False, False, INI
uiMinimumFreeBudgetLowC:LOD, 32, 32, 32, INI
uiMinimumFreeBudgetMediumC:LOD, 64, 64, 64, INI
uiMinimumFreeBudgetHighC:LOD, 128, 128, 128, INI
uiEstimatedCellMemoryCostC:LOD, 100, 100, 100, INI
uiEstimatedLoadingScreenMemoryCostC:LOD, 100, 100, 100, INI
fLODDegradeDistance3:LOD, 100.000000, 100.000000, 100.000000, INI
fLODDegradeDistance2:LOD, 50.000000, 50.000000, 50.000000, INI
fLODDegradeDistance1:LOD, 25.000000, 25.000000, 25.000000, INI
fLODDegradeDistance0:LOD, 12.500000, 12.500000, 12.500000, INI
fMeshLODScreenSizePercentStreamingBias:LOD, 0.050000, 0.050000, 0.050000, INI
bStarfieldEnabled:Display, True, True, True, INI
bAllowAsyncSceneSetup:Display, True, True, True, INI
fBendResponseLumberyard:Vegetation, 0.250000, 0.250000, 0.250000, INI
fMaxBendingLumberyard:Vegetation, 2.000000, 2.000000, 2.000000, INI
fWaveParallelLumberyard:Vegetation, 0.008000, 0.008000, 0.008000, INI
fWaveTransverseLumberyard:Vegetation, 0.002000, 0.002000, 0.002000, INI
fUnitsAdjustLumberyard:Vegetation, 0.300000, 0.300000, 0.300000, INI
fGlobalHeightInverseLumberyard:Vegetation, 0.075000, 0.075000, 0.075000, INI
bUseReflectionLODFilter:Display, True, True, True, INI
bEnableCloudShadows:Display, True, True, True, INI
fGlobalDirtLayerSkyOcclusionFilteringRadius:Display, 0.450000, 0.450000, 0.450000, INI
fVegetationAnimationFadeDistance:Display, 50.000000, 50.000000, 50.000000, INI
fWetnessOcclusionFilterRadius:Display, 1.500000, 1.500000, 1.500000, INI
fTerrainNormalAmpMult:Display, 1.000000, 1.000000, 1.000000, INI
aLightInfluenceVisualizationColor:Display, "25,255,0,0", "25,255,0,0", "25,255,0,0", INI
fMaxEmissiveEV100Offset:Display, 9.000000, 9.000000, 9.000000, INI
bVertexBuffersAlwaysHostWriteable:Display, False, False, False, INI
bRebuildMeshletCullingData:Debug, False, False, False, INI
bInitializeMissingCullingData:Debug, False, False, False, INI
uMaxMeshInitializationPerFrame:Display, 1048576, 1048576, 1048576, INI
bReducedLatencyStorageSync:General, True, True, True, INI
fMinRenderResolutionScaleFactor:Display, 0.500000, 0.500000, 0.500000, INI
fMinDynamicResolutionScale:Display, 0.750000, 0.750000, 0.750000, INI
uDynamicResolutionSteps:Display, 8, 8, 8, INI
uDynamicResolutionDropFrames:Display, 5, 5, 5, INI
uDynamicResolutionRaiseFrames:Display, 15, 15, 15, INI
fThresholdBeforeVRRBracketRefresh:Display, 0.750000, 0.750000, 0.750000, INI
fDynamicResolutionCpuGpuTimeSimilarityThresholdMilliseconds:Display, 1.000000, 1.000000, 1.000000, INI
bEnableVariableRateShading:Display, True, True, True, INI
bEnableTiledLightingVariableRateShading:Display, True, True, True, INI
bCapBLASUpdatesPerFrame:Display, True, True, True, INI
iMaxBLASUpdateSize:Display, 250, 250, 250, INI
fAccelerationStructureMinModelRadius:Display, 1.000000, 1.000000, 1.000000, INI
bAccelerationStructureIgnoreExclusionFlag:Display, False, False, False, INI
bUseMeshDecalsInRaytracing:Display, True, True, True, INI
bCompactBLAS:Display, True, True, True, INI
bClampDirectionalShadowsPitch:Shadows, False, False, False, INI
fDirectionalShadowsMaxPitchAngleDegrees:Shadows, -20.000000, -20.000000, -20.000000, INI
uParallelShadowDataUpdateThreshold:Shadows, 300, 300, 300, INI
bTerrainEnableMIMBlocks1:Terrain, True, True, True, INI
iTerrainDrawCallEnabled:Terrain, -1, -1, -1, INI
bTerrainVRSEnabled:Performance, True, True, True, INI
bPushTessellationForward:Terrain, True, True, True, INI
fPushTessellationDistance:Terrain, 6.500000, 6.500000, 6.500000, INI
fTerrainShadowBlendRange:Terrain, 1.000000, 1.000000, 1.000000, INI
fTerrainShadowBias:Terrain, 0.200000, 0.200000, 0.200000, INI
fTerrainShadowOccluderBias:Terrain, 5.000000, 5.000000, 5.000000, INI
fTerrainShadowCrossfadeBegin:Terrain, 0.850000, 0.850000, 0.850000, INI
fTerrainShadowCrossfadeEnd:Terrain, 0.900000, 0.900000, 0.900000, INI
bAlignTerrainShadowClipmapWithLight:Terrain, True, True, True, INI
uTerrainShadowClipmapMask:Terrain, 21, 21, 21, INI
uTextureRatioDensityTarget:Debug, 1024, 1024, 1024, INI
fTextureRatioDensityOffsetMultiplier:Debug, 2.000000, 2.000000, 2.000000, INI
bShowLightingHeatmap:Display, False, False, False, INI
fCharacterAlbedoMultiplier:Display, 1.000000, 1.000000, 1.000000, INI
bUseIdTechTileBinning:Display, True, True, True, INI
bUseClusteredProbes:Display, True, True, True, INI
bUseIdTechCoarseShadowTesting:Display, True, True, True, INI
bUseIdTechFineShadowTesting:Display, True, True, True, INI
bUseIdTechFineClusterIntersection:Display, True, True, True, INI
fClusteredLightingNearZ:Display, 2.000000, 2.000000, 2.000000, INI
fClusteredLightingFarZ:Display, 512.000000, 512.000000, 512.000000, INI
fGlobalReflectionProbeHeight:Display, 100.000000, 100.000000, 100.000000, INI
fWaterReflectionProbeHeight:Display, 2.000000, 2.000000, 2.000000, INI
fWaterReflectionTransitionSpeed:Display, 50.000000, 50.000000, 50.000000, INI
fWaterReflectionProbeDistance:Display, 10.000000, 10.000000, 10.000000, INI
fExteriorReflectionProbesHeight:Display, 15.000000, 15.000000, 15.000000, INI
fWaterExteriorReflectionProbesHeight:Display, 0.500000, 0.500000, 0.500000, INI
fFallbackDiffuseIntensityScale:Display, 1.000000, 1.000000, 1.000000, INI
fFallbackSpecularIntensityScale:Display, 1.000000, 1.000000, 1.000000, INI
fIndirectLightCullingInflateFactor:Display, 1.200000, 1.200000, 1.200000, INI
bIndirectLightCullingInflateFactor:Display, False, False, False, INI
fIndirectSpecularOcclusionAmbientOcclusionContribution:Display, 0.960000, 0.960000, 0.960000, INI
fIndirectSpecularOcclusionSkyOcclusionContribution:Display, 0.750000, 0.750000, 0.750000, INI
fIndirectSpecularOcclusionSkyOcclusionWaterContribution:Display, 0.750000, 0.750000, 0.750000, INI
bUseGlobalReflectionAtCameraPosition:Display, False, False, False, INI
bEnableExteriorReflectionProbes:Display, True, True, True, INI
bEnableIndirectVegetationHack:Display, True, True, True, INI
bForceUseRPISVolumeCriteriaInExterior:Display, False, False, False, INI
fReflectionProbeImageSpaceBorderFadeDistance:Display, 0.020000, 0.020000, 0.020000, INI
bOverrideReflectionProbeImageSpaceBorderFadeDistance:Display, False, False, False, INI
bDebugDisplayInteriors:Display, False, False, False, INI
fFallbackDiffuseInteriorSkyOcclusionIntensity:Display, 0.400000, 0.400000, 0.400000, INI
fFallbackDiffuseInteriorSkyOcclusionShoulder:Display, 0.950000, 0.950000, 0.950000, INI
fFallbackDiffuseInteriorSkyOcclusionDirectionalStrength:Display, 0.020000, 0.020000, 0.020000, INI
fFallbackDiffuseInteriorSkyOcclusionAverageStrength:Display, 0.300000, 0.300000, 0.300000, INI
fFallbackDiffuseInteriorSkyOcclusionDirectionality:Display, 0.100000, 0.100000, 0.100000, INI
bSkyOcclusionOverhangEnabled:Display, True, True, True, INI
fSkyOcclusionOverhangRadius:Display, 10.000000, 10.000000, 10.000000, INI
fSkyOcclusionIndirectDiffuseIntensity:Display, 0.900000, 0.900000, 0.900000, INI
fSkyOcclusionOverhangDepthLimit:Display, 30.000000, 30.000000, 30.000000, INI
fSkyOcclusionOverhangDepthLimitIntensity:Display, 0.200000, 0.200000, 0.200000, INI
fSkyOcclusionOverhangSoftness:Display, 0.002000, 0.002000, 0.002000, INI
fSkyOcclusionOverhangBias:Display, 0.002000, 0.002000, 0.002000, INI
fIndirectEncodingEV100:Display, 3.000000, 3.000000, 3.000000, INI
fSkyHistogramMinEV100:Display, -10.000000, -10.000000, -10.000000, INI
fSkyHistogramMaxEV100:Display, 10.000000, 10.000000, 10.000000, INI
bUseISVolumesForInteriorCriteria:Display, True, True, True, INI
bForceEnableISVolumeInteriorCriteriaInSpace:Display, False, False, False, INI
bForceDisableISVolumeInteriorCriteriaInSpace:Display, False, False, False, INI
fBaseRayLength:ContactShadows, 0.070000, 0.070000, 0.070000, INI
fRayBias:ContactShadows, 0.010000, 0.010000, 0.010000, INI
fTerrainNormalRayBias:ContactShadows, 0.030000, 0.030000, 0.030000, INI
fThicknessScale:ContactShadows, 2.000000, 2.000000, 2.000000, INI
fBackfaceShadowIntensity:ContactShadows, 0.800000, 0.800000, 0.800000, INI
fThickness:ContactShadows, 0.009000, 0.009000, 0.009000, INI
fProximityLimit:ContactShadows, 0.060000, 0.060000, 0.060000, INI
fDistanceFadeStart:ContactShadows, 5000.000000, 5000.000000, 5000.000000, INI
fDistanceFadeLength:ContactShadows, 50.000000, 50.000000, 50.000000, INI
fMinLightRadius:ContactShadows, 1.500000, 1.500000, 1.500000, INI
fContactShadowsOffsetNoiseScale:ContactShadows, 0.125000, 0.125000, 0.125000, INI
fBlurDepthCutoff:ContactShadows, 0.100000, 0.100000, 0.100000, INI
bBlurGaussian:ContactShadows, False, False, False, INI
fBorderPercent:ContactShadows, 0.000000, 0.000000, 0.000000, INI
fBorderFadePercent:ContactShadows, 1.250000, 1.250000, 1.250000, INI
fHairContactShadowsBaseRayLength:Display, 0.191000, 0.191000, 0.191000, INI
fHairContactShadowsRayBias:Display, 0.053000, 0.053000, 0.053000, INI
fHairContactShadowsThicknessScale:Display, 2.000000, 2.000000, 2.000000, INI
fHairContactShadowsOffsetNoiseScale:Display, 0.100000, 0.100000, 0.100000, INI
uMeshLODDBBias:LOD, 0, 0, 0, INI
uMeshLODInitialLoadLevel:LOD, 3, 3, 3, INI
bVerboseChargenMorphsCreation:Morph, False, False, False, INI
bChargenMorphLODsEnabled:Morph, True, True, True, INI
bEnableWaterDisplacement:Display, True, True, True, INI
fWaterDisplacementSimulationScale:Water, 36.000000, 36.000000, 36.000000, INI
fWaterDisplacementBlendStrength:Water, 7.500000, 7.500000, 7.500000, INI
fRegularRippleSize:Water, 0.330000, 0.330000, 0.330000, INI
fRegularRippleMaxScale:Water, 1.000000, 1.000000, 1.000000, INI
fRegularRippleMinHeight:Water, 0.750000, 0.750000, 0.750000, INI
fRegularRippleMaxHeight:Water, 1.000000, 1.000000, 1.000000, INI
fProjectileRippleMinHeight:Water, 0.500000, 0.500000, 0.500000, INI
fProjectileRippleMaxHeight:Water, 1.000000, 1.000000, 1.000000, INI
fWadingRippleSize:Water, 0.320000, 0.320000, 0.320000, INI
fTreadRippleDelay:Water, 0.400000, 0.400000, 0.400000, INI
fTreadRippleDelayDeviation:Water, 0.100000, 0.100000, 0.100000, INI
fNormalsDampeningExponent:Water, 1.200000, 1.200000, 1.200000, INI
fRippleNormalsScale:Water, 0.400000, 0.400000, 0.400000, INI
fRippleMaxNormalsDistance:Water, 0.250000, 0.250000, 0.250000, INI
fRippleOffsetScale:Water, 0.200000, 0.200000, 0.200000, INI
fTreadingWaterRippleOffsetScale:Water, 0.500000, 0.500000, 0.500000, INI
fRippleHeightMin:Water, 0.750000, 0.750000, 0.750000, INI
fRippleHeightMax:Water, 1.000000, 1.000000, 1.000000, INI
iMovementRippleCount:Water, 2, 2, 2, INI
fMovementRippleOffsetSizeX:Water, 0.300000, 0.300000, 0.300000, INI
fMovementRippleOffsetSizeY:Water, 0.300000, 0.300000, 0.300000, INI
fMovementRippleOffsetCenterX:Water, 0.300000, 0.300000, 0.300000, INI
fMovementRippleOffsetCenterY:Water, 0.000000, 0.000000, 0.000000, INI
fMovementRippleMinHeight:Water, 0.485000, 0.485000, 0.485000, INI
fMovementRippleMaxHeight:Water, 0.600000, 0.600000, 0.600000, INI
fHairColorAOSaturation:SAO, 0.250000, 0.250000, 0.250000, INI
fSkinColorAOSaturation:SAO, 0.800000, 0.800000, 0.800000, INI
fSAOMovementScale:SAO, 100.000000, 100.000000, 100.000000, INI
bSAOTemporalFiltering:SAO, True, True, True, INI
fTemporalCoeffValueMinValue:SAO, 0.000000, 0.000000, 0.000000, INI
fSAOTemporalScale:SAO, 50.000000, 50.000000, 50.000000, INI
fTemporalLifespanResetThreshold:SAO, 0.100000, 0.100000, 0.100000, INI
fGTAOMinValue:SAO, 0.100000, 0.100000, 0.100000, INI
fGTAOTemporalBlend:SAO, 0.100000, 0.100000, 0.100000, INI
fGTAODepthBias:SAO, 0.000005, 0.000005, 0.000005, INI
fGTAOSliceBlueNoiseScale:SAO, 1.000000, 1.000000, 1.000000, INI
fGTAOStepNoiseScale:SAO, 1.000000, 1.000000, 1.000000, INI
fGTAOBetaThicknessCorrection:SAO, 0.050000, 0.050000, 0.050000, INI
fGTAOMinAttenuationDistance:SAO, 0.000000, 0.000000, 0.000000, INI
iHairOcclusionStepCount:SAO, 4, 4, 4, INI
fHairOcclusionStepSize:SAO, 0.020000, 0.020000, 0.020000, INI
fHairOcclusionScale:SAO, 0.500000, 0.500000, 0.500000, INI
fHairOcclusionTemporalBlend:SAO, 0.100000, 0.100000, 0.100000, INI
fGTAODenoiseDiagWeight:SAO, 0.425000, 0.425000, 0.425000, INI
fGTAODenoiseBaseBlurAmount:SAO, 0.500000, 0.500000, 0.500000, INI
fGTAODenoiseLeaksThreshold:SAO, 2.500000, 2.500000, 2.500000, INI
fGTAODenoiseLeakStrength:SAO, 0.500000, 0.500000, 0.500000, INI
fDistantAOMidDistanceMeters:SAO, 30.000000, 30.000000, 30.000000, INI
fDistantAOMidBlendDistanceMeters:SAO, 25.000000, 25.000000, 25.000000, INI
fDistantAOFarDistanceMeters:SAO, 110.000000, 110.000000, 110.000000, INI
fDistantAOFarBlendDistanceMeters:SAO, 80.000000, 80.000000, 80.000000, INI
iReflectionProbesMaxCapturesPerFrame:Display, 1, 1, 1, INI
uReflectionProbesMaxSkyCapturesPerFrame:Display, 1, 1, 1, INI
bReflectionProbesUseFrustumCulling:Display, True, True, True, INI
bReflectionProbesUseGPUOcclusionCulling:Display, True, True, True, INI
iReflectionProbeGPUOcclusionCullingRecentFramesThreshold:Display, 3, 3, 3, INI
fReflectionProbesMaxDistanceForScore:Display, 30000.000000, 30000.000000, 30000.000000, INI
fReflectionProbesOcclusionCulledPenaltyNormalized:Display, 0.500000, 0.500000, 0.500000, INI
fReflectionProbesIgnoredPenaltyNormalized:Display, 0.250000, 0.250000, 0.250000, INI
uReflectionProbesShadowMapResolution:Shadows, 128, 128, 128, INI
uNbFadeOutReflectionProbes:Display, 8, 8, 8, INI
uMinNbCapturesBeforeFadeOut:Display, 1, 1, 1, INI
uParticleLightingMaxParticleCountLevel1_Low:Display, 1000, 1000, 1000, INI
uParticleLightingMaxParticleCountLevel1_Med:Display, 2000, 2000, 2000, INI
uParticleLightingMaxParticleCountLevel1_High:Display, 3000, 3000, 3000, INI
uParticleLightingMaxParticleCountLevel2_Low:Display, 200, 200, 200, INI
uParticleLightingMaxParticleCountLevel2_Med:Display, 2000, 2000, 2000, INI
uParticleLightingMaxParticleCountLevel2_High:Display, 3000, 3000, 3000, INI
uParticleLightingMaxParticleCountLevel3_Low:Display, 0, 0, 0, INI
uParticleLightingMaxParticleCountLevel3_Med:Display, 200, 200, 200, INI
uParticleLightingMaxParticleCountLevel3_High:Display, 300, 300, 300, INI
bUseParticleLightingAtlas:Display, True, True, True, INI
bParticleLightingAtlasForceLevel:Display, False, False, False, INI
bParticleLightingClearAtlas:Display, False, False, False, INI
iParticleLightingAtlasLevelToUse:Display, 0, 0, 0, INI
uParticleLightingAtlasSamplingMethod:Display, 1, 1, 1, INI
bVolumetricLightingUseWeatherSettings:Display, True, True, True, INI
fVolumetricLightingSampleRepartitionPower:Display, 2.000000, 2.000000, 2.000000, INI
fVolumetricLightingIntensity:Display, 1.000000, 1.000000, 1.000000, INI
bVolumetricLightingEnableNearSpatialFiltering:Display, True, True, True, INI
fVolumetricLightingNearSpatialFilteringBlurSpread:Display, 1.000000, 1.000000, 1.000000, INI
uVolumetricLightingTargetExtensionSize:Display, 2, 2, 2, INI
bVolumetricLightingEnableScatteringVolume:Display, True, True, True, INI
bVolumetricLightingUseAreaLights:Display, False, False, False, INI
bVolumetricLigthingUseLightGobos:Display, True, True, True, INI
bVolumetricLightingUseDistanceCulling:Display, True, True, True, INI
bVolumetricLightingUseOcclusionCulling:Display, True, True, True, INI
iVolumetricLightingDistantScatteringSampleCount:Display, 40, 40, 40, INI
fVolumetricLightingDistantTemporalBlendFactor:Display, 0.800000, 0.800000, 0.800000, INI
bVolumetricLightingEnableDistantScattering:Display, True, True, True, INI
fVolumetricLightingRaymarchingStep:Display, 8.000000, 8.000000, 8.000000, INI
fVolumetricLightingRaymarchingStepIncrement:Display, 1.060000, 1.060000, 1.060000, INI
fVolumetricLightingRaymarchingLongraysStepIncrement:Display, 1.250000, 1.250000, 1.250000, INI
fVolumetricLightingRaymarchingBlueNoiseStrength:Display, 0.400000, 0.400000, 0.400000, INI
fVolumetricLightingDistantScatteringInversionRatio:Display, 0.640000, 0.640000, 0.640000, INI
fVolumetricLightingFallbackInteriorSkyOcclusion:Display, 1.000000, 1.000000, 1.000000, INI
fVolumetricLightingFallbackExteriorSkyOcclusion:Display, 1.000000, 1.000000, 1.000000, INI
bVolumetricLigthingInLiteBrite:Display, False, False, False, INI
uraVolumetricLightingTemporalFrameCount:Display, 7, 7, 7, INI
fVolumetricLightingNearTemporalBlendFactor:Display, 0.950000, 0.950000, 0.950000, INI
fStaticSpotDepthBias:Shadows, 35.000000, 35.000000, 35.000000, INI
fDynamicSpotDepthBias:Shadows, 20.000000, 20.000000, 20.000000, INI
fSpotNormalBias:Shadows, 2.000000, 2.000000, 2.000000, INI
fSmallSpotLightNormalBias:Shadows, 0.200000, 0.200000, 0.200000, INI
uShadowMaskTileResolution:Shadows, 32, 32, 32, INI
bUseDynamicShadowMask:Shadows, True, True, True, INI
bShadowKernelUseFixedRadius:Shadows, False, False, False, INI
uShadowKernelResolution:Shadows, 512, 512, 512, INI
fMaxShadowDistance:Shadows, 120000.000000, 120000.000000, 120000.000000, INI
fDirShadowFrustumZDistance:Shadows, 800.000000, 800.000000, 800.000000, INI
bStarMapGravityWavesEnableNoise:StarMap, False, False, False, INI
bScaleformEnabled:Interface, True, True, True, INI
fDebugFontSize:Interface, 13.000000, 13.000000, 13.000000, INI
bRenderDistantAtmospheres:Display, True, True, True, INI
uDistantAtmosphereRaymarchSteps:Display, 15, 15, 15, INI
uDistantAtmosphereDensitySize:Display, 128, 128, 128, INI
uDistantAtmosphereMultiscatteringUDim:Display, 16, 16, 16, INI
uDistantAtmosphereMultiscatteringVDim:Display, 32, 32, 32, INI
uDistantAtmosphereMultiscatteringWDim:Display, 4, 4, 4, INI
uDistantAtmosphereMultiscatteringQDim:Display, 4, 4, 4, INI
fSunScale:Display, 1.000000, 1.000000, 1.000000, INI
fDistantAtmosphereMiePhaseExponentScale:Display, 0.430000, 0.430000, 0.430000, INI
fDistantAtmosphereOITSampleDepthBias:Display, -0.050000, -0.050000, -0.050000, INI
bLayeredMaterialAllSamplersForceUseAnisotropic:Display, False, False, False, INI
fMeshLODFadeScreenSizePercent:LOD, 0.200000, 0.200000, 0.200000, INI
fMeshLODScreenSize0:LOD, 0.200000, 0.200000, 0.200000, INI
fMeshLODScreenSize1:LOD, 0.100000, 0.100000, 0.100000, INI
fMeshLODScreenSize2:LOD, 0.050000, 0.050000, 0.050000, INI
fMeshLODScreenSize3:LOD, 0.025000, 0.025000, 0.025000, INI
fLuminanceHistogramMinEV100:Display, -4.000000, -4.000000, -4.000000, INI
fLuminanceHistogramMaxEV100:Display, 17.000000, 17.000000, 17.000000, INI
fLuminanceHistogramVisualizeViewportProportion:Display, 0.500000, 0.500000, 0.500000, INI
fGlobalMiddleGray:Display, 0.180000, 0.180000, 0.180000, INI
bClampAutoExposure:Display, True, True, True, INI
bDisplayHistogramVisualization:Display, False, False, False, INI
bDisplayHistogramVisualizationIgnored:Display, False, False, False, INI
bAlwaysInstantEyeAdapt:Display, False, False, False, INI
fDefaultExposureValue:Display, 0.000000, 0.000000, 0.000000, INI
bHDRColorGradingLUT:Display, False, False, False, INI
fBrightPassThreshold:Display, 0.000000, 0.000000, 0.000000, INI
bEnableNewBloom:Display, True, True, True, INI
fNewBloomAmountScale:Display, 0.280000, 0.280000, 0.280000, INI
fBloomUpsampleBlendFactor:Display, 0.480000, 0.480000, 0.480000, INI
iBloomDebugMaxMips:Display, 10, 10, 10, INI
fBloomGaussianKernelPower:Display, 1.600000, 1.600000, 1.600000, INI
fBloomGaussianKernelMinScale:Display, 0.400000, 0.400000, 0.400000, INI
fLegacyBloomAmountScale:Display, 1.000000, 1.000000, 1.000000, INI
fMipBiasOffset:Display, 0.000000, 0.000000, 0.000000, INI
bMipBiasEnabled:Display, True, True, True, INI
fDiffuseProbeMaxLightDistance_LowSpec:Display, 12.000000, 12.000000, 12.000000, INI
fDiffuseProbeMaxLightDistance_MidSpec:Display, 24.000000, 24.000000, 24.000000, INI
bDiffuseProbeSampleEmissive:Display, True, True, True, INI
bDiffuseProbeVolumeBlendWeight:Display, False, False, False, INI
bDiffuseProbeUseLayerTint:Display, True, True, True, INI
fDiffuseProbeLightCullingScale:Display, 1.050000, 1.050000, 1.050000, INI
bEnableMomentBasedOIT:Display, True, True, True, INI
fConstantMomentBias:MomentBasedOIT, 0.000000, 0.000000, 0.000000, INI
fDepthMomentBias:MomentBasedOIT, 0.000000, 0.000000, 0.000000, INI
fOverestimation:MomentBasedOIT, 0.020000, 0.020000, 0.020000, INI
fParticlesOverestimation:MomentBasedOIT, 0.050000, 0.050000, 0.050000, INI
fCompositeOverestimation:MomentBasedOIT, 0.200000, 0.200000, 0.200000, INI
fCompositeTransmittanceThreshold:MomentBasedOIT, 0.368000, 0.368000, 0.368000, INI
fMaxDepth:MomentBasedOIT, 5000.000000, 5000.000000, 5000.000000, INI
fDepthSplitPoint:MomentBasedOIT, 4500.000000, 4500.000000, 4500.000000, INI
fLocalTransmittanceThreshold:MomentBasedOIT, 0.007843, 0.007843, 0.007843, INI
fTotalTransmittanceThreshold:MomentBasedOIT, 0.501961, 0.501961, 0.501961, INI
bEnableRenderdoc:General, False, False, False, INI
bCREnableGPUValidation:General, False, False, False, INI
bDynamicResidency:Textures, False, False, False, INI
uiDynResMinimumSize:Textures, 65536, 65536, 65536, INI
uiMinimumTextureGPUSize:Textures, 65536, 65536, 65536, INI
bCacheStagingBuffer:Textures, False, False, False, INI
iMaxCBVSRVUAVPersistentDescriptors:Display, 32768, 32768, 32768, INI
iMaxCBVSRVUAVTransientDescriptors:Display, 49152, 49152, 49152, INI
iCBVSRVUAVTransientDescriptorPageSize:Display, 64, 64, 64, INI
iMaxSamplerPersistentDescriptors:Display, 128, 128, 128, INI
iMaxSamplerTransientDescriptors:Display, 1920, 1920, 1920, INI
iSamplerTransientDescriptorPageSize:Display, 16, 16, 16, INI
iMaxCBVSRVUAVCpuDescriptors:Display, 81920, 81920, 81920, INI
iMaxSamplerCpuDescriptors:Display, 64, 64, 64, INI
iMaxRTVCpuDescriptors:Display, 16384, 16384, 16384, INI
iMaxDSVCpuDescriptors:Display, 2048, 2048, 2048, INI
bEnableLiveShaderDebug:Display, False, False, False, INI
bEnablePipelineSerialization:Display, True, True, True, INI
uFrameHz:Display, 30, 30, 30, INI
bEnable40PlusHzOnLockhart:Display, False, False, False, INI
uTransientBufferAllocatorSizeInBytes:Display, 100663296, 100663296, 100663296, INI
bEnableDebugLayer:Display, False, False, False, INI
bEnableDRED:Display, False, False, False, INI
bCheckpointIncludeVerboseOutput:Display, False, False, False, INI
bEnableMultiFrameAsyncCompute:Display, False, False, False, INI
bSkipDriverOutOfDateCheck:Display, False, False, False, INI
iDriverOutOfDateCheckDaysCount:Display, 180, 180, 180, INI
bEnableSynchronizedCommandQueueValidation:General, False, False, False, INI
bEnableMultithreadedPipelineGeneration:Display, True, True, True, INI
uNumPipelineGenerationThreads:Display, 16, 16, 16, INI
bDisableCRMorphSystem:General, False, False, False, INI
uPrepareDecalRenderingParallelStepSize:Display, 512, 512, 512, INI
fDistantViewBlendStart:Terrain, 150.000000, 150.000000, 150.000000, INI
fDistantViewBlendRange:Terrain, 100.000000, 100.000000, 100.000000, INI
uSkinnedMorphVertexBudget:Skinning, 2796202, 2796202, 2796202, INI
bPerformanceMorphsEnabled:Skinning, True, True, True, INI
uMaxPerformanceMorphPerFrame:Skinning, 256, 256, 256, INI
fTLASBuildEventMinDistance:Display, 200.000000, 200.000000, 200.000000, INI
fGridPercentageConvergence:Display, 0.950000, 0.950000, 0.950000, INI
bAlwaysCaptureGpuStats:Display, False, False, False, INI
bDumpResourcePool:RenderGraph, False, False, False, INI
bDumpExecutionQueue:RenderGraph, False, False, False, INI
bDumpResourceUsage:RenderGraph, False, False, False, INI
iGPUDebugMaxLines:Display, 4096, 4096, 4096, INI
iGPUDebugMaxPrintfCommands:Display, 2048, 2048, 2048, INI
iGPUDebugPrintfQueueSize:Display, 4096, 4096, 4096, INI
iGPUDebugPrintfFontSize:Display, 12, 12, 12, INI
bFSR2AliasRGMemory:FSR2, True, True, True, INI
bFSR2MinimizeDoubleBuffers:FSR2, True, True, True, INI
bOutputRaytracingShaderStats:Display, False, False, False, INI
bMTREnabled:Display, True, True, True, INI
uLodListSplitCount:Display, 1024, 1024, 1024, INI
iMaxTextPerFrame:Display, 32, 32, 32, INI
bTrackFrameAllocations:Display, False, False, False, INI
fSkinningBufferHeadRoom:Skinning, 0.200000, 0.200000, 0.200000, INI
uMaxSkinningPageCount:Skinning, 16, 16, 16, INI
bUseShaderBuilder:Display, False, False, False, INI
uShaderBuilderPort:Display, 6728, 6728, 6728, INI
bShaderBuilderDebug:Display, False, False, False, INI
bShaderBuilderDebugOpt:Display, False, False, False, INI
bShaderBuilderEmbedDebug:Display, True, True, True, INI
bShaderBuilderKeepReflection:Display, True, True, True, INI
bShaderBuilderGeneratePDBFiles:Display, False, False, False, INI
fShaderBuilderConnectionTimeoutSecs:Display, 0.005000, 0.005000, 0.005000, INI
bPreloadAllShaders:IconGenerator, False, False, False, INI
bShowShaderProgressOverlay:Display, False, False, False, INI
fSkyCubemapAtmosphericScatteringIntensity:Display, 1.000000, 1.000000, 1.000000, INI
bEnableSkyCubemapCelestialBodies:Display, True, True, True, INI
uLensGlareBlurRuns:Display, 5, 5, 5, INI
fLensGlareBlurBoost:Display, 1.500000, 1.500000, 1.500000, INI
fLensGlareSobelSlope:Display, 0.500000, 0.500000, 0.500000, INI
fLensGlareSunDirectionWeight:Display, 1.500000, 1.500000, 1.500000, INI
uFrameAllocatorSizeInBytes:Display, 536870912, 536870912, 536870912, INI
fLODScreenSizeTimeSlice:LOD, 10.000000, 10.000000, 10.000000, INI
fTextureDegradeScreenSize3:LOD, 0.012500, 0.012500, 0.012500, INI
fTextureDegradeScreenSize2:LOD, 0.025000, 0.025000, 0.025000, INI
fTextureDegradeScreenSize1:LOD, 0.050000, 0.050000, 0.050000, INI
fTextureDegradeScreenSize0:LOD, 0.100000, 0.100000, 0.100000, INI
uiMaximumIncreasePerIterationScreenSize:Textures, 34, 34, 34, INI
uiMinimumDecreasePerIterationScreenSize:Textures, 34, 34, 34, INI
fTextureLODScreenSizeStatsInterval:Textures, 5000.000000, 5000.000000, 5000.000000, INI
fTextureLODScreenSizeUpgradeTargetPercent:Textures, 0.650000, 0.650000, 0.650000, INI
bNoMeshesUpgradeLimits:LOD, True, True, True, INI
bAutoCancelTextureBatch:LOD, False, False, False, INI
fCloudParticlesScreenSizeBias:LOD, 3.000000, 3.000000, 3.000000, INI
bCustomMeshInstancePatchScreenSizeCalculation:LOD, True, True, True, INI
bUseMeshLOD:General, True, True, True, INI
iForcedMeshLODIndex:General, -1, -1, -1, INI
bForceComputeOnGraphicsPipe:RenderGraph, True, True, True, INI
bForceSequencialQueueExecution:RenderGraph, False, False, False, INI
bBuildExecutionQueue:RenderGraph, False, False, False, INI
bDumpAllocationSequence:RenderGraph, False, False, False, INI
bNanValidationEnable:Debug, False, False, False, INI
bNanValidationEnableForceCrash:Debug, False, False, False, INI
bNanValidationEnablePixCapture:Debug, True, True, True, INI
bAlwaysRecompile:RenderGraph, False, False, False, INI
uHeightfieldBlurScale:Display, 5, 5, 5, INI
iSkyOcclusionDebugVisualizationMode:Display, 0, 0, 0, INI
bSkyOcclusionUseSH:Display, False, False, False, INI
fSkyOcclusionDiffuseScale:Display, 3.000000, 3.000000, 3.000000, INI
fSkyOcclusionDiffuseMin:Display, 0.000000, 0.000000, 0.000000, INI
fSkyOcclusionNormalOffset:Display, 150.000000, 150.000000, 150.000000, INI
fSkyOcclusionFilteringRadius:Display, 4.000000, 4.000000, 4.000000, INI
fSkyOcclusionFadeRange:Display, 30.000000, 30.000000, 30.000000, INI
fSkyOcclusionFallbackIntensity:Display, 0.600000, 0.600000, 0.600000, INI
fSkyOcclusionFallbackNormalShift:Display, 0.400000, 0.400000, 0.400000, INI
fSkyOcclusionHeightFadeBias:Display, 0.004500, 0.004500, 0.004500, INI
fSkyOcclusionHeightFadeSoftness:Display, 0.006500, 0.006500, 0.006500, INI
fSkyOcclusionHeightFadeMin:Display, 0.650000, 0.650000, 0.650000, INI
fHeightfieldHeightOffset:Display, 450.000000, 450.000000, 450.000000, INI
fHeightfieldScrollDistance:Display, 8.000000, 8.000000, 8.000000, INI
fHeightfieldFreezeScrollDistance:Display, 100.000000, 100.000000, 100.000000, INI
fHeightfieldFrustumBoxOffset:Display, 8.000000, 8.000000, 8.000000, INI
fHeightfieldNearPlane:Display, 1.000000, 1.000000, 1.000000, INI
fHeightfieldFarPlane:Display, 4350.000000, 4350.000000, 4350.000000, INI
uHeightfieldQuality:Display, 1, 1, 1, INI
uHeightfieldSectorSetup:Display, 2, 2, 2, INI
bGPULodEvaluation:Display, True, True, True, INI
bUseGPUCulling:Display, True, True, True, INI
bUseMeshletCulling:Display, True, True, True, INI
bDisableGPUCullingWhenCapturing:Display, True, True, True, INI
fReflectionProbeGeoMinPercentageOnScreen:Display, 0.117000, 0.117000, 0.117000, INI
bEnableMeshletCullingForReflectionProbes:Display, True, True, True, INI
bEnableMeshletCullingForShadows:Display, True, True, True, INI
bEnableShadowVolumeCulling:Shadows, True, True, True, INI
fShadowReflectionProbeGeoMinPercentageOnScreen:Shadows, 0.015000, 0.015000, 0.015000, INI
fShadowMapGeoMinPercentageOnScreen:Display, 0.005859, 0.005859, 0.005859, INI
fShadowCascade0MinScreenFootprintPercent:Shadows, 0.004000, 0.004000, 0.004000, INI
fShadowCascade1MinScreenFootprintPercent:Shadows, 0.004000, 0.004000, 0.004000, INI
fShadowCascade2MinScreenFootprintPercent:Shadows, 0.006000, 0.006000, 0.006000, INI
fShadowCascade3MinScreenFootprintPercent:Shadows, 0.004000, 0.004000, 0.004000, INI
uDynamicShadowCullingMode:Shadows, 2, 2, 2, INI
bEnableDynamicShadowsMeshlets:Shadows, True, True, True, INI
bUseMeshletCullingForSubsceneNodeFocusShadow:Shadows, True, True, True, INI
uInitialMainViewMeshletIndexBufferSize:Display, 4194304, 4194304, 4194304, INI
uInitialMainViewMeshletListSize:Display, 100000, 100000, 100000, INI
uInitialDynamicShadowMeshletIndexBufferSize:Display, 524288, 524288, 524288, INI
uInitialDynamicShadowMeshletListSize:Display, 20000, 20000, 20000, INI
iParallelCascadePyramidMipBias:Display, 2, 2, 2, INI
bFitViewFocus:Shadows, True, True, True, INI
bFitViewFocusDirectionalSpace:Shadows, False, False, False, INI
bGroupCascadeShadows:Shadows, False, False, False, INI
bFocusShadowUsePerGeometryBounds:Shadows, False, False, False, INI
bDirectionalShadowmapsUseLODFade:Shadows, False, False, False, INI
uDynamicShadowSelectMethod:Shadows, 2, 2, 2, INI
uDynamicShadowSelectMethodOnCameraCut:Shadows, 0, 0, 0, INI
uDynamicShadowCameraCutTimeoutFrames:Shadows, 2, 2, 2, INI
fShadowLightSunShadowBlend:Display, 3.000000, 3.000000, 3.000000, INI
bShadowCSMSplitsForceRender:Display, False, False, False, INI
fDirectionalLightShadowsQuantizeSteps:Shadows, 2048.000000, 2048.000000, 2048.000000, INI
bUseCSMFrequencyOverride:Display, False, False, False, INI
uCSMSplit0Frequency:Display, 0, 0, 0, INI
uCSMSplit0Offset:Display, 0, 0, 0, INI
uCSMSplit1Frequency:Display, 2, 2, 2, INI
uCSMSplit1Offset:Display, 0, 0, 0, INI
uCSMSplit2Frequency:Display, 4, 4, 4, INI
uCSMSplit2Offset:Display, 1, 1, 1, INI
uCSMSplit3Frequency:Display, 4, 4, 4, INI
uCSMSplit3Offset:Display, 3, 3, 3, INI
uMaxReflectionProbeShadowsRendered:Display, 1, 1, 1, INI
fShadowReflectionProbeDirectional:Display, 0.005000, 0.005000, 0.005000, INI
fNearShadowLightRange:Display, 8.000000, 8.000000, 8.000000, INI
uStaticShadowMapCount:Shadows, 250, 250, 250, INI
uStaticShadowMapRenderCount:Shadows, 2, 2, 2, INI
bStaticShadowMapRefreshEnabled:Shadows, True, True, True, INI
bDynamicShadowmapsUseMainViewLOD:Shadows, True, True, True, INI
uDynamicDirectionalLightCost:Shadows, 3, 3, 3, INI
bShowFocusBounds:Shadows, False, False, False, INI
bDrawMeshInstancePatches:Shadows, True, True, True, INI
uCascadesGrassDistance:Shadows, 0, 0, 0, INI
uCascadesRocksDistance:Shadows, 0, 0, 0, INI
bDrawDistantTreesShadows:Shadows, True, True, True, INI
bDrawDistantRocksShadows:Shadows, False, False, False, INI
uShadowCascadesLODMethod:Shadows, 1, 1, 1, INI
uShadowCascadeLOD0:Shadows, 0, 0, 0, INI
uShadowCascadeLOD1:Shadows, 1, 1, 1, INI
uShadowCascadeLOD2:Shadows, 3, 3, 3, INI
uShadowCascadeLOD3:Shadows, 3, 3, 3, INI
uSpotShadowLODMethod:Shadows, 1, 1, 1, INI
fSpotShadowLOD0Distance:Shadows, 36.000000, 36.000000, 36.000000, INI
fSpotShadowLOD1Distance:Shadows, 48.000000, 48.000000, 48.000000, INI
fSpotShadowLOD2Distance:Shadows, 72.000000, 72.000000, 72.000000, INI
uFocusShadowLODMethod:Shadows, 1, 1, 1, INI
uStaticLightShadowThreshold:Shadows, 1024, 1024, 1024, INI
fPrecomputedTransmittanceWorldSpanXY:Display, 8000.000000, 8000.000000, 8000.000000, INI
fPrecomputedTransmittanceWorldSpanZ:Display, 2000.000000, 2000.000000, 2000.000000, INI
fAtmosphericScatteringTransmittanceContribution:Display, 1.000000, 1.000000, 1.000000, INI
bDynamicShadowUpdateVisualization:Shadows, False, False, False, INI
fSmallLightRadiusThreshold:Shadows, 0.200000, 0.200000, 0.200000, INI
bTreatAreaLightsAsSpotLights:Display, False, False, False, INI
bEnableAtmosphericScattering:Display, True, True, True, INI
bEnableTransparencyAwareShadowedScattering:Display, True, True, True, INI
bEnableSuballocBuffers:Display, True, True, True, INI
bEnableTinyTexturesPool:Display, False, False, False, INI
bUseSparseResourceForMeshletCulingDataBuffer:Display, True, True, True, INI
uSparseMeshletCullingBufferSizeInBytes:Display, 536870912, 536870912, 536870912, INI
iMeshletIndexBufferSizeLimitMB:Display, 300, 300, 300, INI
uMainViewMeshletCountLimit:Display, 1048576, 1048576, 1048576, INI
uDynamicShadowMeshletCountLimit:Display, 131072, 131072, 131072, INI
fCullingResourcesResizeFactor:Display, 1.200000, 1.200000, 1.200000, INI
fProbeGridsGPUOcclusionCullingScaleFactor:Display, 1.050000, 1.050000, 1.050000, INI
bProbeGridsUseGPUOcclusionCulling:Display, True, True, True, INI
bHalfResolutionBlendedPasses:Display, False, False, False, INI
bHalfResolutionCorrection:Display, True, True, True, INI
bVolumetricLightingFogMapUseWeatherSettings:Display, True, True, True, INI
fVolumetricLightingFogMapSpan:Display, 10000.000000, 10000.000000, 10000.000000, INI
fVolumetricLightingFogWaterFalloffPercent:Display, 0.000000, 0.000000, 0.000000, INI
iVolumetricLightingTerrainSliceIndex:Display, 4, 4, 4, INI
fVolumetricLightingTerrainBlurScale:Display, 12.000000, 12.000000, 12.000000, INI
fVolumetricLightingDiscontinuityThreshold:Display, 200.000000, 200.000000, 200.000000, INI
uHeightfieldCullingSSFootprint:Display, 4, 4, 4, INI
bRenderGlassInHeightfield:Display, True, True, True, INI
fMaxAnisotropy:Display, 4.000000, 4.000000, 4.000000, INI
bEnableVolumetricLightingOnParticles:Display, True, True, True, INI
bParticlesEnableOctreeCulling:Display, True, True, True, INI
bParticlesShowRendererStats:Display, True, True, True, INI
bDCCEnabled:Display, True, True, True, INI
bTrackGPUFrameAllocations:Display, False, False, False, INI
uRefractionMaskDilationRadius:Display, 11, 11, 11, INI
fPlanetaryRingBacklightingScale:Display, 0.500000, 0.500000, 0.500000, INI
fCelestialBodiesDepthRangeMax:Display, 0.010000, 0.010000, 0.010000, INI
bHalfResClouds:Display, True, True, True, INI
bCloudsPerVertexScattering:Display, True, True, True, INI
bFSR2DeDitherExpandedMask:FSR2, False, False, False, INI
bApplyAOToDirectLighting:Display, True, True, True, INI
fIndirectHairTintAmount:Display, 0.500000, 0.500000, 0.500000, INI
bDeferredVRSEnabled:Performance, True, True, True, INI
bEnableOccluderDepthPrepass:Display, False, False, False, INI
bDistortionMirroring:Display, True, True, True, INI
fDistortionEdgeDampening:Display, 0.150000, 0.150000, 0.150000, INI
fDistortionMaxDampening:Display, 0.000000, 0.000000, 0.000000, INI
bPauseGpuDebugLines:Display, False, False, False, INI
bPauseGpuDebugText:Display, False, False, False, INI
fFullscreenScanlineSpeed:Scanlines, 0.650000, 0.650000, 0.650000, INI
fFullscreenScanlineUVMultiplier:Scanlines, 6.000000, 6.000000, 6.000000, INI
fFullscreenScanlineVisibilitySpeed:Scanlines, 1.000000, 1.000000, 1.000000, INI
bFullscreenScanlineUseVisiblitySpeed:Scanlines, True, True, True, INI
fFullscreenScanlineColorR:Scanlines, 0.300000, 0.300000, 0.300000, INI
fFullscreenScanlineColorG:Scanlines, 0.400000, 0.400000, 0.400000, INI
fFullscreenScanlineColorB:Scanlines, 0.700000, 0.700000, 0.700000, INI
fFullscreenScanlineIntensity:Scanlines, 0.300000, 0.300000, 0.300000, INI
bEnableGlobalLayer:Display, True, True, True, INI
uDebugGlobalLayerVisualization:Display, 0, 0, 0, INI
iDepthPyramidMipBias:Display, 1, 1, 1, INI
bDisableFarPlaneGPUCulling:Culling, True, True, True, INI
fOpticalDepthThreshold:Highlight, 0.700000, 0.700000, 0.700000, INI
fLensFlareFalloffRange:ImageSpace, 256.000000, 256.000000, 256.000000, INI
bLensFlareLightBasedDistanceFalloff:ImageSpace, True, True, True, INI
fBackGlaresRatio:Display, -0.300000, -0.300000, -0.300000, INI
fLensFlareVisibilityRadius:Display, 0.002000, 0.002000, 0.002000, INI
fLensFlareAtmosphericScatteringContribution:Display, 0.850000, 0.850000, 0.850000, INI
uMaxChargenMorphDispatchesPerFrame:General, 16, 16, 16, INI
bEnableProjectedDecalRenderPass:Display, True, True, True, INI
uDecalRenderingParallelThreshold:Display, 2048, 2048, 2048, INI
uDecalRenderingParallelStepSize:Display, 512, 512, 512, INI
fReflectionProbeMetalnessLimit:Display, 1.000000, 1.000000, 1.000000, INI
bEnableMetalnessInReflections:Display, False, False, False, INI
bSampleOtherProbesInReflectionProbes:Display, True, True, True, INI
fMinimumShadowBiasForUnfilteredShadowMapping:Display, 0.005000, 0.005000, 0.005000, INI
bEnableTerrainShadowsInReflections:Display, True, True, True, INI
bEnableNewReflectionProbeBlending:Display, True, True, True, INI
fDirectionalLightThickness:Display, 0.900000, 0.900000, 0.900000, INI
bSSSVRSEnabled:Performance, True, True, True, INI
fIndirectSkinTintAmount:Display, 0.500000, 0.500000, 0.500000, INI
bUseShadowMask:Shadows, True, True, True, INI
bUseShadowMaskConservativeRaster:Shadows, True, True, True, INI
bUseSkyLighting:Display, False, False, False, INI
bCullDistantLights:Display, True, True, True, INI
uCullDistantLightDistanceSquare:Display, 180000, 180000, 180000, INI
bCloudShadowsEnabledTiledLighting:Display, True, True, True, INI
bCloudShadowsVolumetricEnabled:Display, True, True, True, INI
bVolumetricLightingVRSEnabled:Performance, True, True, True, INI
bWaterSystemEnableDebugDisplay:Display, False, False, False, INI
bWaterSystemForceUpdate:Display, False, False, False, INI
fWaterParallaxBoxHeight:Water, 500.000000, 500.000000, 500.000000, INI
fWaterParallaxBoxSize:Water, 5000.000000, 5000.000000, 5000.000000, INI
fWetnessPorosity:Water, 0.750000, 0.750000, 0.750000, INI
fMaxWetnessDepth:Water, 0.050000, 0.050000, 0.050000, INI
fRainDistance:Water, 500.000000, 500.000000, 500.000000, INI
fRainScale:Water, 30.000000, 30.000000, 30.000000, INI
uRainBaseIntensity:Water, 3, 3, 3, INI
fRainRippleScale:Water, 1.300000, 1.300000, 1.300000, INI
fRainRippleExpansionSpeed:Water, 0.500000, 0.500000, 0.500000, INI
fRainRippleRingWidth:Water, 0.040000, 0.040000, 0.040000, INI
fRainRippleRingSpreadPower:Water, 1.000000, 1.000000, 1.000000, INI
fRainRippleHeightStrength:Water, 2.500000, 2.500000, 2.500000, INI
fRainRippleFadeStrength:Water, 3.500000, 3.500000, 3.500000, INI
fWaterLODFadeDist:Water, 50.000000, 50.000000, 50.000000, INI
fWaterLODFadeEndDist:Water, 200.000000, 200.000000, 200.000000, INI
fMotionBlurFactor:Display, 0.600000, 0.600000, 0.600000, INI
bUseCustomHeapAllocator:RenderGraph, True, True, True, INI
bUseVirtualRange:RenderGraph, True, True, True, INI
bAllowIndexBufferAliasing:RenderGraph, True, True, True, INI
bAllowIndirectBufferAliasing:RenderGraph, False, False, False, INI
uAllocatorPageSizeMB:RenderGraph, 128, 128, 128, INI
uMinAliasedBufferAlignment:RenderGraph, 0, 0, 0, INI
uMinAliasedRenderTargetAlignment:RenderGraph, 65536, 65536, 65536, INI
fDecalDepthScaleFactor:Display, 0.000010, 0.000010, 0.000010, INI
bBlendedDecalVRSEnabled:Performance, True, True, True, INI
fPerlinNoiseScale:Display, 20.000000, 20.000000, 20.000000, INI
fPerlinLowFrequencyNoiseScale:Display, 4.000000, 4.000000, 4.000000, INI
uForceRenderGraphResetFrequency:RenderGraph, 0, 0, 0, INI
uDynamicSpotLightCost:Shadows, 2, 2, 2, INI
uDynamicLightShadowTileCountThreshold:Shadows, 128, 128, 128, INI
fDynamicLightShadowDistanceCull:Shadows, 80.000000, 80.000000, 80.000000, INI
uDynamicShadowFadeInEaseMethod:Shadows, 0, 0, 0, INI
uDynamicShadowFadeOutEaseMethod:Shadows, 0, 0, 0, INI
fDynamicShadowFadeSeconds:Shadows, 0.750000, 0.750000, 0.750000, INI
uDynamicShadowFadeSkipTilesCount:Shadows, 5000, 5000, 5000, INI
uDynamicShadowFadeSkipFramesDelta:Shadows, 4, 4, 4, INI
bGroupDynamicOnlyShadows:Shadows, True, True, True, INI
bGroupRenderAllShadows:Shadows, False, False, False, INI
fReflectionProbesOcclusionCulledInflateFactor:Display, 1.100000, 1.100000, 1.100000, INI
bDoubleVisionAnimateAmplitude:Imagespace, False, False, False, INI
uFilmGrainMinThresholdScreenWidth:Imagespace, 1280, 1280, 1280, INI
uFilmGrainMaxThresholdScreenWidth:Imagespace, 1680, 1680, 1680, INI
fFilmGrainAmountMin:Imagespace, 0.015000, 0.015000, 0.015000, INI
fFilmGrainAmountMax:Imagespace, 0.030000, 0.030000, 0.030000, INI
fFullScreenBlurHighTapThreshold:Display, 0.800000, 0.800000, 0.800000, INI
fFullScreenBlurLerpEnd:Display, 0.500000, 0.500000, 0.500000, INI
fSharpenAmount:Imagespace, 1.500000, 1.500000, 1.500000, INI
bAllowGamebryoTransformControllers:Animation, True, True, True, INI
bAlwaysGenerateCpuGeometry:Debug, False, False, False, INI
bGeometryUseMeshDB:Display, True, True, True, INI
uMeshLODInitBias:LOD, 0, 0, 0, INI
bKeepChargenMorphHandle:Morph, False, False, False, INI
bKeepPerformanceMorphHandle:Morph, False, False, False, INI
bEnableFaceAnimPerformanceMorphs:FaceGen, True, True, True, INI
bHighlightMeshLODFailures:LOD, False, False, False, INI
uMaxMeshLODLevel:LOD, 3, 3, 3, INI
bForceGenerateMeshFilePaths:Debug, False, False, False, INI
bGeometryDynamicTintingSupported:General, True, True, True, INI
uBaseGarbageCleanCount:General, 3, 3, 3, INI
uMedCleanCount:General, 10, 10, 10, INI
uLargeCleanCount:General, 50, 50, 50, INI
uClearAllGarbageThreshold:General, 10000, 10000, 10000, INI
uMedThreshold:General, 1000, 1000, 1000, INI
uLargeThreshold:General, 5000, 5000, 5000, INI
bPrecacheMorphData:Morph, True, True, True, INI
fCameraCutTranslationDistanceSq:Display, 25.000000, 25.000000, 25.000000, INI
fCameraCutRotationThreshold:Display, 0.900000, 0.900000, 0.900000, INI
fCameraCutFovThresholdDegrees:Display, 10.000000, 10.000000, 10.000000, INI
bSyncAllSGNode:ModelNode, True, True, True, INI
bEnableSGSync:ModelNode, True, True, True, INI
bSkinToPoseBuffer:ModelNode, False, False, False, INI
bUpdateSGWorldBounds:ModelNode, True, True, True, INI
bReplaceStubbedObjectsWithMarker:General, True, True, True, INI
bUseBNET:Platform, True, True, True, INI
sEnvironment:Bethesda.net, <unimplemented>, <unimplemented>, <unimplemented>, INI
sTitleType:Bethesda.net, <unimplemented>, <unimplemented>, <unimplemented>, INI
sBNetKey:Bethesda.net, <unimplemented>, <unimplemented>, <unimplemented>, INI
sPresenceProductId:Bethesda.net, <unimplemented>, <unimplemented>, <unimplemented>, INI
bEnableBNetDebugOutput:Bethesda.net, False, False, False, INI
iEntitlementsProductId:Bethesda.net, 0, 0, 0, INI
iEntitlementsPlatformId:Bethesda.net, 0, 0, 0, INI
uTitleStorageBufferSize:Bethesda.net, 1048576, 1048576, 1048576, INI
iWarningMinimumDiskSpaceSize:SaveGame, 26214400, 26214400, 26214400, INI
sMagicEffectItemFor, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectItemOn, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectItemIn, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectItemSecondsSingular, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectItemPercent, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectItemPointsSingular, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectItemSecondsPlural, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectItemFeet, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectItemLock, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectItemCreateLock, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectItemUpToLevel, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectItemFortify, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectItemRestore, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectItemDrain, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectItemDamage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectItemAbsorb, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicDeliveryStrike, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicSchoolAlteration, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicSchoolConjuration, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicSchoolDestruction, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicSchoolIllusion, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicSchoolRestoration, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicTypeSpell, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicTypeAbility, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicTypeDisease, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicTypeLesserPower, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicTypePower, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicTypePoison, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicTypeEnchantment, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicTypePotion, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicTypeWortcraft, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicTypeLevelled, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicTypeAddiction, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicTypeVoicePower, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicTypeStaffEnchantment, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicTypeScroll, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicConstantEffect, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicFireAndForget, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicConcentration, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicDeliverySelf, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicDeliveryTouch, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicDeliveryAimed, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicDeliveryTargetActor, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicDeliveryTargetLocation, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicProjectileTypeBall, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicProjectileTypeBolt, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicProjectileTypeSpray, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicProjectileTypeFog, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicCastOKText, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMagicCastInsufficientMagicka, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicCastStarPowerTimer, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMagicCastPowerUsed, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMagicCastRangedUnderwater, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMagicCastMultiCast, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMagicCastShoutWhileCasting, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMagicCastCastWhileShouting, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMagicCastInsufficientItemCharge, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMonthJanuary, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMonthFebruary, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMonthMarch, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMonthApril, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMonthMay, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMonthJune, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMonthJuly, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMonthAugust, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMonthSeptember, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMonthOctober, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMonthNovember, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMonthDecember, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SDaySunday, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SDayMonday, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SDayTuesday, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SDayWednesday, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SDayThursday, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SDayFriday, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SDaySaturday, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHolidayNewLifeFestival, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHolidaySouthWindsPrayer, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHolidayFirstPlanting, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHolidayJestersDay, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHolidaySecondPlanting, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHolidayMidYearCelebration, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHolidayMerchantsFestival, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHolidaySunsRest, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHolidayHarvestsEnd, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHolidayTalesAndTallows, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHolidayWitchesFestival, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHolidayEmperorsBirthday, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHolidayWarriorsFestival, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHolidayNorthWindsPrayer, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHolidayOldLifeFestival, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSeasonSpring, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSeasonSummer, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSeasonFall, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSeasonWinter, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sTimeSpanSunrise, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sTimeSpanMorning, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sTimeSpanAfternoon, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sTimeSpanEvening, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sTimeSpanSunset, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sTimeSpanNight, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sTimeSpanMidnight, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSkinToneDisplayName, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SChargenBrowColor, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sChargenEyeColor, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sChargenHair, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sChargenHairColor, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sChargenFacialHair, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sChargenFacialHairColor, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sChargenTeeth, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sChargenJewelry, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sChargenJewelryColor, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sChargenMakeup, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sChargenMarkings, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRankSuffix00, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRankSuffix01, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRankSuffix02, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRankSuffix03, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRankSuffix04, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRankSuffix05, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRankSuffix06, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRankSuffix07, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRankSuffix08, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRankSuffix09, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRankSuffix10, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRankSuffixXX, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRandomDoorTeleportFailureMessage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sLandingBayDoorActivateText, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sReverbClassNames, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPronounMale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPronounFemale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPronounObjMale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPronounObjFemale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPronounPosMale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPronounPosFemale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPronounPosObjMale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPronounPosObjFemale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPronounRefMale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPronounRefFemale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPronounIntMale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPronounIntFemale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sGenderMale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sGenderFemale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sDefaultPlayerAddressDisplayMr, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sDefaultPlayerAddressFileMr, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sDefaultPlayerAddressDisplayMiss, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sDefaultPlayerAddressFileMiss, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCrimeTypeSteal, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCrimeTypePickpocket, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCrimeTypeTrespass, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCrimeTypeAttack, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCrimeTypeMurder, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCrimeTypeEscape, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCrimeTypePiracy, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCrimeTypeSmuggling, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fRangingSearchDistanceSC, 10.860000, 10.860000, 10.860000, GameSetting
fRangingearchHeightSC, 0.900000, 0.900000, 0.900000, GameSetting
fRangingGoalRadiusSC, 0.450000, 0.450000, 0.450000, GameSetting
fRangingStickyHScaleSC, 2.000000, 2.000000, 2.000000, GameSetting
fRangingComfortZoneNearHScaleSC, 5.000000, 5.000000, 5.000000, GameSetting
fRangingComfortZoneFarHScaleSC, 2.000000, 2.000000, 2.000000, GameSetting
fRangingLeaderLOSHScaleSC, 1.500000, 1.500000, 1.500000, GameSetting
fRangingTargetInCameraFrustumHScaleSC, 2.500000, 2.500000, 2.500000, GameSetting
fRangingTargetDirDoesNotCrossLeaderHScaleSC, 4.000000, 4.000000, 4.000000, GameSetting
fRangingComfortZoneStartSC, 3.660000, 3.660000, 3.660000, GameSetting
fRangingComfortZoneEndSC, 9.140000, 9.140000, 9.140000, GameSetting
fRangingComfortZoneFalloffDistanceSC, 0.900000, 0.900000, 0.900000, GameSetting
fRangingCompanionFailsAtDistanceRatio, 5.000000, 5.000000, 5.000000, GameSetting
fRangingRetainCurrentWaypointTimeoutSC, 1.500000, 1.500000, 1.500000, GameSetting
fPlanetPreviewPlanetScale:DataMenu, 2.000000, 2.000000, 2.000000, GameSetting
fPlanetPreviewPlanetEulerXDegrees:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting
fPlanetPreviewPlanetEulerYDegrees:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting
fPlanetPreviewPlanetEulerZDegrees:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting
fPlanetPreviewPlanetLocationX:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting
fPlanetPreviewPlanetLocationY:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting
fPlanetPreviewPlanetLocationZ:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting
fPlanetPreviewCameraLocationX:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting
fPlanetPreviewCameraLocationY:DataMenu, -10.000000, -10.000000, -10.000000, GameSetting
fPlanetPreviewCameraLocationZ:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting
aPlanetPreviewLightColor:DataMenu, "255,255,255,255", "255,255,255,255", "255,255,255,255", GameSetting
fPlanetPreviewLightIntensity:DataMenu, 0.025000, 0.100000, 0.100000, GameSetting
fPlanetPreviewLightEulerXDegrees:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting
fPlanetPreviewLightEulerYDegrees:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting
fPlanetPreviewLightEulerZDegrees:DataMenu, -135.000000, -135.000000, -135.000000, GameSetting
fPlanetPreviewLightAtmosphereScale:DataMenu, 7500.000000, 7500.000000, 7500.000000, GameSetting
fFaceFXMouthAdjust, -0.010000, -0.050000, -0.050000, GameSetting
fFaceFXSpeechBlendInTime, 0.260000, 0.260000, 0.260000, GameSetting
fFaceFXSpeechBlendOutTime, -0.260000, -0.260000, -0.260000, GameSetting
fFaceFXEmotionBlendInTime, 0.750000, 0.750000, 0.750000, GameSetting
fFaceFXEmotionBlendOutTime, -0.750000, -0.750000, -0.750000, GameSetting
fFaceFXEmotionCubicSpeechFadeInTime, 0.300000, 0.300000, 0.300000, GameSetting
fFaceFXEmotionCubicSpeechFadeOutTime, -0.300000, -0.300000, -0.300000, GameSetting
iFaceFXBlendOutType, 2, 2, 2, GameSetting
uDefaultMaxDisplaySlotItemLimit, 30, 30, 30, GameSetting
iLootJoyEpicCollectionLevelsAllowedBelow, 5, 8, 8, GameSetting
fCrowdPlayerBecomeFarAwayDist:Crowd, 110.000000, 110.000000, 110.000000, GameSetting
fCrowdPlayerBecomeNearDist:Crowd, 100.000000, 100.000000, 100.000000, GameSetting
fCrowdExtraTargetDensity:Crowd, 0.005000, 0.005000, 0.005000, GameSetting
fCrowdMaxExtraTargetsPerCell:Crowd, 120.000000, 120.000000, 120.000000, GameSetting
fCrowdMinStandingWaitSeconds:Crowd, 3.000000, 3.000000, 3.000000, GameSetting
fCrowdMaxStandingWaitSeconds:Crowd, 5.000000, 5.000000, 5.000000, GameSetting
fCrowdMinRepathWaitSeconds:Crowd, 0.250000, 0.250000, 0.250000, GameSetting
fCrowdMaxRepathWaitSeconds:Crowd, 0.750000, 0.750000, 0.750000, GameSetting
fCrowdMinFurnitureWaitSeconds:Crowd, 20.000000, 20.000000, 20.000000, GameSetting
fCrowdMaxFurnitureWaitSeconds:Crowd, 120.000000, 120.000000, 120.000000, GameSetting
fCrowdMinDependencyParentWaitSeconds:Crowd, 60.000000, 60.000000, 60.000000, GameSetting
fCrowdMaxDependencyParentWaitSeconds:Crowd, 120.000000, 120.000000, 120.000000, GameSetting
fCrowdMinDependencyExitWaitSeconds:Crowd, 0.250000, 0.250000, 0.250000, GameSetting
fCrowdMaxDependencyExitWaitSeconds:Crowd, 5.000000, 5.000000, 5.000000, GameSetting
fCrowdMinConversationWaitSeconds:Crowd, 20.000000, 20.000000, 20.000000, GameSetting
fCrowdStayNearPlayerDist:Crowd, 50.000000, 50.000000, 50.000000, GameSetting
fCrowdTargetTooCloseDistance:Crowd, 10.000000, 10.000000, 10.000000, GameSetting
fCrowdTargetTooFarWhileMovingDistance:Crowd, 30.000000, 30.000000, 30.000000, GameSetting
fCrowdTargetDesiredAngleWhileMoving:Crowd, 60.000000, 60.000000, 60.000000, GameSetting
fCrowdTargetTooFarWithDependenciesDistance:Crowd, 50.000000, 50.000000, 50.000000, GameSetting
fCrowdDependentTargetDistanceOffset:Crowd, 10.000000, 10.000000, 10.000000, GameSetting
fCrowdFractionOfFurnitureToUse:Crowd, 0.450000, 0.450000, 0.450000, GameSetting
iCrowdDoorMaxToDespawnBeforeSpawning:Crowd, 20, 20, 20, GameSetting
fCrowdDoorSideOffset:Crowd, 0.600000, 0.600000, 0.600000, GameSetting
fCrowdDoorDespawnerBlocksSpawningDist:Crowd, 5.000000, 5.000000, 5.000000, GameSetting
fCrowdDoorSecondsBetweenUses:Crowd, 2.000000, 2.000000, 2.000000, GameSetting
fCrowdDoorLocRadius:Crowd, 2.000000, 2.000000, 2.000000, GameSetting
fCrowdDoorFleeDespawnRadius:Crowd, 2.000000, 2.000000, 2.000000, GameSetting
fCrowdPickDoorProbability:Crowd, 0.250000, 0.250000, 0.250000, GameSetting
fCrowdPickLoopProbability:Crowd, 0.350000, 0.350000, 0.350000, GameSetting
fCrowdLeaveLoopProbability:Crowd, 0.250000, 0.250000, 0.250000, GameSetting
fCrowdFleePickDoorProbability:Crowd, 0.750000, 0.750000, 0.750000, GameSetting
fCrowdFleeJogProbability:Crowd, 0.250000, 0.250000, 0.250000, GameSetting
fCrowdFleeFastRunProbability:Crowd, 0.250000, 0.250000, 0.250000, GameSetting
fCrowdCloseEnoughToDestination:Crowd, 0.500000, 0.500000, 0.500000, GameSetting
fCrowdDefaultPathGoalRadius:Crowd, 1.000000, 0.100000, 0.100000, GameSetting
fCrowdWillRepathGoalRadius:Crowd, 2.000000, 2.000000, 2.000000, GameSetting
bCrowdStopForPlayerConversations:Crowd, False, False, False, GameSetting
fCrowdPlayerConverseDistance:Crowd, 3.000000, 3.000000, 3.000000, GameSetting
fCrowdAngleTolerance:Crowd, 3.000000, 3.000000, 3.000000, GameSetting
fCrowdFleeWarnDistance:Crowd, 15.000000, 15.000000, 15.000000, GameSetting
fCrowdFleeWarnMinTime:Crowd, 0.250000, 0.250000, 0.250000, GameSetting
fCrowdFleeWarnMaxTime:Crowd, 1.000000, 1.000000, 1.000000, GameSetting
fCrowdFleeThreatTooCloseToDoorDistance:Crowd, 20.000000, 20.000000, 20.000000, GameSetting
fCrowdFleeCloseEnoughToDoorDistance:Crowd, 10.000000, 10.000000, 10.000000, GameSetting
uCrowdFleeDoorsToConsider:Crowd, 3, 3, 3, GameSetting
fCrowdFleePreferredDoorDistance:Crowd, 25.000000, 25.000000, 25.000000, GameSetting
fCrowdFleeDoorObstructedRepathTime:Crowd, 0.200000, 0.200000, 0.200000, GameSetting
fCrowdFleeAudioCooldownMin:Crowd, 3.000000, 3.000000, 3.000000, GameSetting
fCrowdFleeAudioCooldownMax:Crowd, 5.000000, 5.000000, 5.000000, GameSetting
fCrowdThreatAvoidNodeLargeBufferRadius:Crowd, 12.000000, 12.000000, 12.000000, GameSetting
fCrowdThreatAvoidNodeSmallBufferRadius:Crowd, 4.000000, 4.000000, 4.000000, GameSetting
fCrowdThreatAvoidNodeCost:Crowd, 10.000000, 10.000000, 10.000000, GameSetting
fCrowdThreatAvoidNodeHighCost:Crowd, 50.000000, 50.000000, 50.000000, GameSetting
fCrowdHighPriorityPathingDistance:Crowd, 30.000000, 30.000000, 30.000000, GameSetting
fCrowdVeryHighPriorityFleePathingDistance:Crowd, 10.000000, 10.000000, 10.000000, GameSetting
fCrowdRegionConditionRecheckTime:Crowd, 5.000000, 5.000000, 5.000000, GameSetting
fCrowdSpawnMaxDistFromPlayerForFrustumCheck:Crowd, 125.000000, 125.000000, 125.000000, GameSetting
fCrowdSpawnFrustumCheckRadius:Crowd, 1.250000, 1.250000, 1.250000, GameSetting
fCrowdSpawnFrustumCheckHeight:Crowd, 1.000000, 1.000000, 1.000000, GameSetting
fCrowdDetectionUpdateTimeMin:Crowd, 1.000000, 1.000000, 1.000000, GameSetting
fCrowdDetectionUpdateTimeMax:Crowd, 2.000000, 2.000000, 2.000000, GameSetting
fCrowdDetectionPlayerProximity:Crowd, 10.000000, 10.000000, 10.000000, GameSetting
fCrowdPopulationGoalAllowedOverage:Crowd, 0.050000, 0.050000, 0.050000, GameSetting
fCrowdDespawnMaxDistFromPlayerForNotVisibleCheck:Crowd, 125.000000, 125.000000, 125.000000, GameSetting
fCrowdDespawnNotVisibleSeconds:Crowd, 20.000000, 20.000000, 20.000000, GameSetting
fCrowdLoopNodeRadius:Crowd, 5.000000, 5.000000, 5.000000, GameSetting
fBaseCritChance:ResearchProject, 0.100000, 0.050000, 0.050000, GameSetting
fBonusCritChance:ResearchProject, 0.500000, 0.500000, 0.500000, GameSetting
fBonusCritMultiplier:ResearchProject, 2.500000, 2.500000, 2.500000, GameSetting
sUICellCubemap, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fDesiredRadius, 0.260000, 0.260000, 0.260000, GameSetting
fNonWeaponDesiredRadius, 0.160000, 0.160000, 0.160000, GameSetting
bCellRendererAdjustForBound, True, True, True, GameSetting
fMinRotateRads, 0.010000, 0.010000, 0.010000, GameSetting
bInventoryCellRendererApplyInitialTransform, True, True, True, GameSetting
uSpaceshipBuilderDuplicationLimit, 25, 25, 25, GameSetting
fShipBuilderPanMaxDistance, 135.000000, 135.000000, 135.000000, GameSetting
fShipBuilderSelectionMaxDistanceSqr:Spaceship, 55000.000000, 55000.000000, 55000.000000, GameSetting
fStarMapGalaxyStarScaleRange:StarMap, 20.000000, 20.000000, 20.000000, GameSetting
fStarMapGalaxyPanSpeed:StarMap, 32.000000, 32.000000, 32.000000, GameSetting
fStarMapGalaxyZoomSpeed:StarMap, 5.000000, 5.000000, 5.000000, GameSetting
fStarMapSystemPanSpeed:StarMap, 5.000000, 5.000000, 5.000000, GameSetting
fStarMapInspectCameraDistanceScaleZoomMin:StarMap, 0.400000, 0.400000, 0.400000, GameSetting
fStarMapInspectCameraDistanceScaleZoomMinMoon:StarMap, 0.250000, 0.250000, 0.250000, GameSetting
fStarMapInspectCameraDistanceScaleZoomMax:StarMap, 1.040000, 1.040000, 1.040000, GameSetting
fStarMapInspectCameraDistanceScaleDefault:StarMap, 4.500000, 4.500000, 4.500000, GameSetting
fStarMapInspectCameraDistanceScaleMoonDefault:StarMap, 7.000000, 7.000000, 7.000000, GameSetting
fStarMapSystemAutoZoomInThresholdDefault:StarMap, 35.000000, 35.000000, 35.000000, GameSetting
fStarMapSystemAutoZoomInThresholdMoon:StarMap, 120.000000, 120.000000, 120.000000, GameSetting
fStarMapInspectAutoZoomOutThresholdDefault:StarMap, 12.000000, 12.000000, 12.000000, GameSetting
fStarMapInspectAutoZoomOutThresholdMoon:StarMap, 9.000000, 9.000000, 9.000000, GameSetting
fStarMapSystemAtmosphereHeightScale:StarMap, 20.000000, 20.000000, 20.000000, GameSetting
fStarMapSystemAtmosphereSunScale:StarMap, 7.000000, 7.000000, 7.000000, GameSetting
fStarMapSystemUIMinPlanetSize:StarMap, 0.200000, 0.200000, 0.200000, GameSetting
fStarMapSystemUIMaxPlanetSize:StarMap, 0.400000, 0.400000, 0.400000, GameSetting
fStarMapSystemUIMinMoonSize:StarMap, 0.020000, 0.020000, 0.020000, GameSetting
fStarMapSystemUIMaxMoonSize:StarMap, 0.060000, 0.060000, 0.060000, GameSetting
fStarMapSystemInfoPlanetScale:StarMap, 1.000000, 1.000000, 1.000000, GameSetting
iLevelChallengeThresholdEasy:StarMap, 11, 11, 11, GameSetting
iLevelChallengeThresholdAverage:StarMap, 21, 21, 21, GameSetting
iLevelChallengeThresholdChallenging:StarMap, 31, 31, 31, GameSetting
iLevelChallengeThresholdDeadly:StarMap, 51, 51, 51, GameSetting
fStarMapSystemFirstBodyDistFromStarScale:StarMap, 22.000000, 22.000000, 22.000000, GameSetting
fStarMapSystemBodySpacing:StarMap, 5.000000, 5.000000, 5.000000, GameSetting
fStarMapMobileStarRenderRadius:StarMap, 100.000000, 100.000000, 100.000000, GameSetting
fStarMapMobilePlanetMinRenderRadius:StarMap, 20.000000, 20.000000, 20.000000, GameSetting
fStarMapMobilePlanetMaxRenderRadius:StarMap, 40.000000, 40.000000, 40.000000, GameSetting
fStarMapMobileMoonMinRenderRadius:StarMap, 4.000000, 4.000000, 4.000000, GameSetting
fStarMapMobileMoonMaxRenderRadius:StarMap, 7.000000, 7.000000, 7.000000, GameSetting
uiStarMapHighPriorityMarkerType, 0, 0, 0, GameSetting
fMaxQuestMarkerSnapLonLatDistance, 0.001000, 0.001000, 0.001000, GameSetting
fSurfaceMapGamepadMaxCursorSpeed:StarMap, 50.000000, 50.000000, 50.000000, GameSetting
fSurfaceMapGamepadMinCursorSpeed:StarMap, 10.000000, 10.000000, 10.000000, GameSetting
fStarMapSurfaceMapPanDeltaX:StarMap, 20.000000, 20.000000, 20.000000, GameSetting
fStarMapSurfaceMapPanDeltaY:StarMap, 20.000000, 20.000000, 20.000000, GameSetting
fStarMapSurfaceMapPanSpeedGamepadMax:StarMap, 3.000000, 3.000000, 3.000000, GameSetting
fStarMapSurfaceMapPanSpeedGamepadMin:StarMap, 0.650000, 0.650000, 0.650000, GameSetting
fStarMapSurfaceMapPanSpeedMouseMax:StarMap, 5200.000000, 5200.000000, 5200.000000, GameSetting
fStarMapSurfaceMapPanSpeedMouseMin:StarMap, 750.000000, 750.000000, 750.000000, GameSetting
fStarMapSurfaceMapZoomDelta:StarMap, 0.100000, 0.100000, 0.100000, GameSetting
fStarMapSurfaceMapInitialZoomPercent:StarMap, 0.320000, 0.320000, 0.320000, GameSetting
fStarMapSurfaceMapMinZoomLevel:StarMap, 0.300000, 0.300000, 0.300000, GameSetting
fStarMapSurfaceMapMaxZoomLevel:StarMap, 2.500000, 2.500000, 2.500000, GameSetting
sMagicEffectItemPointsPlural, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectItemSecondsAbbrev, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectItemMinutesAbbrev, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
iIngredientUseEffectThreshold, 50, 25, 25, GameSetting
iIngredientAlchemyUses, 0, 0, 0, GameSetting
iIngredientWortcraftUses, 0, 0, 0, GameSetting
fDefaultIngredientSkillUseModifier, 1.000000, 0.050000, 0.050000, GameSetting
fMagicBallOptimalDistance, 1000.000000, 14.287500, 14.287500, GameSetting
fMagicBallMaximumDistance, 2000.000000, 28.575001, 28.575001, GameSetting
fMagicBoltOptimalDistance, 1000.000000, 14.287500, 14.287500, GameSetting
fMagicBoltMaximumDistance, 2000.000000, 28.575001, 28.575001, GameSetting
fMagicSprayOptimalDistance, 500.000000, 7.143750, 7.143750, GameSetting
fMagicSprayMaximumDistance, 1000.000000, 14.287500, 14.287500, GameSetting
fMagicFogOptimalDistance, 300.000000, 4.286250, 4.286250, GameSetting
fMagicFogMaximumDistance, 500.000000, 7.143750, 7.143750, GameSetting
iWortcraftMaxEffectsNovice, 1, 1, 1, GameSetting
iWortcraftMaxEffectsApprentice, 2, 2, 2, GameSetting
iWortcraftMaxEffectsJourneyman, 3, 3, 3, GameSetting
iWortcraftMaxEffectsExpert, 4, 4, 4, GameSetting
iWortcraftMaxEffectsMaster, 5, 5, 5, GameSetting
fInvisibilityMaxRefraction, 1.000000, 0.950000, 0.950000, GameSetting
fInvisibilityMinRefraction, 0.010000, 0.400000, 0.400000, GameSetting
fMagicCasterTargetUpdateInterval, 0.250000, 0.250000, 0.250000, GameSetting
fMagicDefaultCEBarterFactor, 1.000000, 1.000000, 1.000000, GameSetting
iMaxAttachedArrows, 3, 3, 3, GameSetting
fRefTranslationAlmostDonePercent, 0.900000, 0.900000, 0.900000, GameSetting
fLeveledLockMult, 1.500000, 1.500000, 1.500000, GameSetting
SLockLevelNameEasy, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SLockLevelNameAverage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SLockLevelNameHard, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SLockLevelNameVeryHard, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SLockLevelNameTerminal, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sLockLevelNameinaccessible, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sLockLevelNameImpossible, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sLockLevelNameBarred, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sLockLevelNameChained, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
iLockLevelMaxEasy, 25, 25, 25, GameSetting
iLockLevelMaxAverage, 50, 50, 50, GameSetting
iLockLevelMaxHard, 75, 75, 75, GameSetting
iLockLevelMaxVeryHard, 100, 100, 100, GameSetting
iLockLevelMaxBarred, 251, 251, 251, GameSetting
iLockLevelMaxChained, 252, 252, 252, GameSetting
iLockLevelMaxTerminal, 253, 253, 253, GameSetting
iLockLevelMaxInaccessible, 254, 254, 254, GameSetting
iLockLevelMaxImpossible, 255, 255, 255, GameSetting
fHealthDataValue1, 1.100000, 1.100000, 1.100000, GameSetting
sHealthDataPrefixWeap1, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHealthDataPrefixArmo1, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fHealthDataValue2, 1.200000, 1.200000, 1.200000, GameSetting
SHealthDataPrefixWeap2, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SHealthDataPrefixArmo2, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fHealthDataValue3, 1.300000, 1.300000, 1.300000, GameSetting
SHealthDataPrefixWeap3, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SHealthDataPrefixArmo3, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fHealthDataValue4, 1.400000, 1.400000, 1.400000, GameSetting
SHealthDataPrefixWeap4, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SHealthDataPrefixArmo4, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fHealthDataValue5, 1.500000, 1.500000, 1.500000, GameSetting
SHealthDataPrefixWeap5, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SHealthDataPrefixArmo5, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fHealthDataValue6, 1.600000, 1.600000, 1.600000, GameSetting
SHealthDataPrefixWeap6, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SHealthDataPrefixArmo6, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fLeveledActorMultEasy, 0.250000, 0.400000, 0.400000, GameSetting
fLeveledActorMultMedium, 0.500000, 0.700000, 0.700000, GameSetting
fLeveledActorMultHard, 0.750000, 1.000000, 1.000000, GameSetting
fLeveledActorMultVeryHard, 1.000000, 1.250000, 1.250000, GameSetting
fAttachedArrowAgeMax, 30.000000, 10.000000, 10.000000, GameSetting
fDestructionMassHealthMult, 4.000000, 0.500000, 0.500000, GameSetting
fDebrisMinExtent, 2.000000, 2.000000, 2.000000, GameSetting
fDebrisMaxVelocity, 25.000000, 25.000000, 25.000000, GameSetting
fCharacterControllerMultipleStepSpeed, 25.000000, 0.357188, 0.357188, GameSetting
fGetMaterialPickHeightOffset, 64.000000, 0.914400, 0.914400, GameSetting
iBaseDisposition, 35, 35, 35, GameSetting
fAlignEvilMaxKarma, -250.000000, -250.000000, -250.000000, GameSetting
fAlignGoodMinKarma, 250.000000, 250.000000, 250.000000, GameSetting
fAlignVeryEvilMaxKarma, -750.000000, -750.000000, -750.000000, GameSetting
fAlignVeryGoodMinKarma, 750.000000, 750.000000, 750.000000, GameSetting
uLegendaryRarity, 200, 6, 6, GameSetting
iLegendaryEnemyMinLevel:Legendary, 5, 0, 0, GameSetting
fAlignMinKarma, -1000.000000, -1000.000000, -1000.000000, GameSetting
fAlignMaxKarma, 1000.000000, 1000.000000, 1000.000000, GameSetting
fConfidenceFoolhardy, 0.000000, 0.000000, 0.000000, GameSetting
fConfidenceBrave, 0.500000, 0.075000, 0.075000, GameSetting
fConfidenceAverage, 1.000000, 0.333000, 0.333000, GameSetting
fConfidenceCautious, 2.000000, 0.750000, 0.750000, GameSetting
fConfidenceCowardly, 1000.000000, 1000.000000, 1000.000000, GameSetting
fEpicLootMinPCLevelBase, 0.000000, 0.000000, 0.000000, GameSetting
fEpicLootMinPCLevelMult, 0.500000, 0.500000, 0.500000, GameSetting
fEpicLootMinZoneLevelBase, 0.000000, 0.000000, 0.000000, GameSetting
fEpicLootMinZoneLevelMult, 0.500000, 0.500000, 0.500000, GameSetting
fEpicLootMaxPCLevelBase, 0.000000, 0.000000, 0.000000, GameSetting
fEpicLootMaxPCLevelMult, 1.000000, 1.000000, 1.000000, GameSetting
fEpicLootMaxZoneLevelBase, 0.000000, 0.000000, 0.000000, GameSetting
fEpicLootMaxZoneLevelMult, 1.500000, 1.000000, 1.000000, GameSetting
fEpicLootWeighting, 4.000000, 4.000000, 4.000000, GameSetting
iEpicLootEpicKeywordChance, 20, 100, 100, GameSetting
iDefaultLLKeywordChance, 50, 50, 50, GameSetting
iFloraEmptyAlpha, 160, 160, 160, GameSetting
iFloraFullAlpha, 128, 128, 128, GameSetting
fSprayDecalsDistance, 1.000000, 0.914400, 0.914400, GameSetting
fSprayDecalsGravity, 2.000000, 1.828800, 1.828800, GameSetting
iSprayDecalsDebug, 0, 0, 0, GameSetting
fFurnitureUprightAngle, 10.000000, 10.000000, 10.000000, GameSetting
fFurnitureCurbHeightPerc, 0.100000, 0.100000, 0.100000, GameSetting
fInteractionSphereCastDiameterMultiplier, 1.000000, 0.500000, 0.500000, GameSetting
fBoostpackThrustInitial:BoostPack, 375.000000, 375.000000, 375.000000, GameSetting
fBoostpackThrustSustained:BoostPack, 85.000000, 85.000000, 85.000000, GameSetting
fBoostpackDrainInitial:BoostPack, 100.000000, 100.000000, 100.000000, GameSetting
fBoostpackDrainSustained:BoostPack, 20.000000, 20.000000, 20.000000, GameSetting
fBoostpackTimeToSustained:BoostPack, 0.250000, 0.250000, 0.250000, GameSetting
fBoostpackMinFuelRequired:BoostPack, 25.000000, 25.000000, 25.000000, GameSetting
fBoostpackHorizontalPercentage:BoostPack, 0.600000, 0.600000, 0.600000, GameSetting
fBoostpackHorizontalDragCoefficient:BoostPack, 0.250000, 0.250000, 0.250000, GameSetting
fBoostpackHorizontalInputTrigger:BoostPack, 0.500000, 0.500000, 0.500000, GameSetting
fBoostpackHorizontalVelocityTrigger:BoostPack, 1.000000, 1.000000, 1.000000, GameSetting
fBoostpackLowGravityDampeningMult:BoostPack, 0.900000, 0.900000, 0.900000, GameSetting
fBoostpackHighGravityDampeningMult:BoostPack, 0.300000, 0.300000, 0.300000, GameSetting
fBoostpackFallingThrustMult:BoostPack, 80.000000, 40.000000, 40.000000, GameSetting
bBoostpackInitialThrustOnlyOnTakeoff:BoostPack, False, False, False, GameSetting
fBoostpackMaximumHeight:BoostPack, 850.000000, 850.000000, 850.000000, GameSetting
fBoostPackMinVelocityMultForFallingInWater:BoostPack, 3.000000, 3.000000, 3.000000, GameSetting
fBoostpackHoverDelaySeconds:BoostPack, 1.000000, 1.000000, 1.000000, GameSetting
fPowerArmorWorkbenchMaxPowerArmorDistance, 500.000000, 7.143750, 7.143750, GameSetting
fWorkshopWireMaxLength, 15.700000, 15.716250, 15.716250, GameSetting
sTimeAM, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sTimePM, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sTimeHours, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sTimeMinutes, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sFirstOrdSuffix, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSecondOrdSuffix, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sThirdOrdSuffix, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sDefaultOrdSuffix, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fTimeSpanSunriseStart, 6.000000, 6.000000, 6.000000, GameSetting
fTimeSpanSunriseEnd, 9.000000, 9.000000, 9.000000, GameSetting
fTimeSpanMorningStart, 9.000000, 9.000000, 9.000000, GameSetting
fTimeSpanMorningEnd, 12.000000, 12.000000, 12.000000, GameSetting
fTimeSpanAfternoonStart, 12.000000, 12.000000, 12.000000, GameSetting
fTimeSpanAfternoonEnd, 16.000000, 16.000000, 16.000000, GameSetting
fTimeSpanEveningStart, 16.000000, 16.000000, 16.000000, GameSetting
fTimeSpanEveningEnd, 18.500000, 18.000000, 18.000000, GameSetting
fTimeSpanSunsetStart, 18.000000, 18.000000, 18.000000, GameSetting
fTimeSpanSunsetEnd, 21.000000, 21.000000, 21.000000, GameSetting
fTimeSpanNightStart, 21.000000, 21.000000, 21.000000, GameSetting
fTimeSpanNightEnd, 0.000000, 6.000000, 6.000000, GameSetting
fTimeSpanMidnightStart, 0.000000, 0.000000, 0.000000, GameSetting
fTimeSpanMidnightEnd, 6.000000, 6.000000, 6.000000, GameSetting
sMiscStatLocationsDiscovered, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatLocationsExplored, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatDaysPassed, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatHoursSlept, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMiscStatHoursWaiting, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatCreditsFound, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatMostCreditsCarried, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMiscStatChestsLooted, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatSkillBooksRead, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatDataSlatesRead, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatFoodEaten, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatChemsTaken, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatSpeechSuccesses, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatAfflictionsSuffered, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatTimesThroughUnity, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatPowersLearned, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMiscStatSkillChallengesComplete, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatSnowGlobesCollected, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatQuestsCompleted, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatActivitiesCompleted, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatMainQuestsCompleted, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatSideQuestsCompleted, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatsCrimsonFleetQuestsComplete, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatsFreestarCollectiveQuestsComplete, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatsRyujinIndustriesQuestsComplete, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatsUnitedColoniesQuestsComplete, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatPeopleKilled, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatCreaturesKilled, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatRobotsKilled, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatTurretsKilled, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMiscStatLegendaryEnemiesKilled, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatCriticalStrikes, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatSneakAttacks, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatWeaponsDisarmed, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMiscStatJetPacksExploded, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatZeroGKills, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatPowersUsed, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatScopedKills, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatMaxDamageShot, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatMeleeKills, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatLaserKills, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatBallisticKills, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatHeadShots, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatExplosiveKills, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatStarbornKilled, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatShipsDestroyed, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatFavoriteWeapon, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatFavoritePower, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatFavoritePowerUseCount, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMiscStatWeaponsImproved, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMiscStatArmorImproved, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatOrganicResourcesGathered, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatInorganicResourcesGathered, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatChemsCrafted, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatFoodCooked, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatWorkshopsUnlocked, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatItemsScrapped, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatObjectsBuilt, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatCargoLinksEstablished, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatsOutpostsBuilt, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatLocksPicked, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatPocketsPicked, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatComputersHacked, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatItemsStolen, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatAssaults, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatMurders, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatTrespasses, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatTimesArrested, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatMostContrabandCarried, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatTimesCaughtWithContraband, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatActsOfPiracy, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatTotalLifetimeBounty, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatLargestBounty, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatGravJumps, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatFarthestGravJump, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatShipsRegistered, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatMaxShipsOwned, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatMostExpensiveShipOwned, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatLargestShipOwned, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatLargestCrewSize, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatShipsCustomized, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatShipBuilderCreditsSpent, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatShipsSold, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatShipsPainted, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatShipModulesBuilt, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatSystemsVisited, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatPlanetsScanned, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatPlanetsFullySurveyed, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatPlanetsLandedOn, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatFloraFullyScanned, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatFaunaFullyScanned, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatStationsDockedWith, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatShipsDockedWith, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatUniqueCreaturesScanned, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatDistanceTraveled, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatTemplesFound, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatPeople, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatBuildings, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatPower, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatFood, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatWater, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscStatHappiness, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fTraversalJumpStartSpeedMult, 1.000000, 1.600000, 1.600000, GameSetting
fTraversalJumpEndSpeedMult, 1.000000, 1.750000, 1.750000, GameSetting
fTraversalJumpApexSpeedMult, 1.000000, 0.900000, 0.900000, GameSetting
fTraversalJumpLandAnticipateTime, 0.300000, 0.200000, 0.200000, GameSetting
fTraversalJumpLandInPlaceAngle, 60.000000, 60.000000, 60.000000, GameSetting
fTraversalJumpLandInPlaceDistance, 1.000000, 1.000000, 1.000000, GameSetting
fTraversalLadderPathUpdateRadius, 1.330000, 1.330000, 1.330000, GameSetting
fTraversalLadderCrossHeightDelta, 0.500000, 0.500000, 0.500000, GameSetting
fTraversalLadderDistanceBetweenEachRung, 0.250000, 0.250000, 0.250000, GameSetting
fTraversalMaxXYAngle, 15.000000, 15.000000, 15.000000, GameSetting
fTraversalLadderEndLocationOffset, 0.100000, 0.100000, 0.100000, GameSetting
fTraversalNavmeshHeightThreshold, 0.500000, 0.500000, 0.500000, GameSetting
fTraversalActorRadiusOffset, 0.100000, 0.100000, 0.100000, GameSetting
fTraversalFindApexOffsetDistance1, 0.100000, 0.100000, 0.100000, GameSetting
fTraversalFindApexOffsetDistance2, 0.010000, 0.010000, 0.010000, GameSetting
fTraversalFindApexHeightOffset, 1.000000, 1.000000, 1.000000, GameSetting
fTraversalFindApexHeightVariance, 0.050000, 0.050000, 0.050000, GameSetting
fTraversalStartLocationMaxClearance, 2.000000, 2.000000, 2.000000, GameSetting
fTraversalEndLocationMaxClearance, 2.000000, 2.000000, 2.000000, GameSetting
fTraversalReservationCostCheckDistance, 6.000000, 6.000000, 6.000000, GameSetting
fTraversalReservationCostMult, 5.000000, 5.000000, 5.000000, GameSetting
fTraversalJumpLengthCostMult, 0.500000, 0.500000, 0.500000, GameSetting
fTraversalJumpLengthUnconnectedCostMult, 0.500000, 0.500000, 0.500000, GameSetting
fTraversalJumpHeightCostMult, 0.500000, 0.500000, 0.500000, GameSetting
fTraversalJumpHeightUnconnectedCostMult, 0.000000, 0.000000, 0.000000, GameSetting
fTraversalJumpFallCostMult, 0.000000, 0.000000, 0.000000, GameSetting
fTraversalJumpFallUnconnectedCostMult, 0.000000, 0.000000, 0.000000, GameSetting
fTraversalJumpUpCost, 0.000000, 0.000000, 0.000000, GameSetting
fTraversalJumpOverCost, 2.500000, 2.500000, 2.500000, GameSetting
fTraversalJumpDownCost, 0.000000, 0.000000, 0.000000, GameSetting
fTraversalJumpCostHeightThreshold, 1.000000, 1.000000, 1.000000, GameSetting
fTraversalJumpCost, 5.000000, 5.000000, 5.000000, GameSetting
fTraversalBoostJumpCost, 10.000000, 10.000000, 10.000000, GameSetting
fTraversalFollowerAdvancedTraversalCost, 10.000000, 10.000000, 10.000000, GameSetting
fTraversalFollowerAdvancedTraversalCostMult, 3.000000, 3.000000, 3.000000, GameSetting
fTraversalPlatformAdvancedTraversalCost, 10000.000000, 10000.000000, 10000.000000, GameSetting
fTraversalPlatformAdvancedTraversalCostMult, 10.000000, 10.000000, 10.000000, GameSetting
fTraversalFleeAdvancedTraversalCost, 20.000000, 20.000000, 20.000000, GameSetting
fTraversalFleeAdvancedTraversalCostMult, 10.000000, 10.000000, 10.000000, GameSetting
uPlanetContentMinRequestsPerCell:PlanetContent, 1, 1, 1, GameSetting
uPlanetContentMaxRequestsPerCell:PlanetContent, 3, 3, 3, GameSetting
iPlanetContentCellContentSafeZoneBufferSize:PlanetContent, 1, 1, 1, GameSetting
uPlanetContentMinRequestsPerBlock:PlanetContent, 2, 4, 4, GameSetting
uPlanetContentMaxRequestsPerBlock:PlanetContent, 3, 5, 5, GameSetting
iPlanetContentBlockOverlaySafeZoneBufferSize:PlanetContent, 10, 10, 10, GameSetting
uPlanetContentVirtualLandingBlockMinSize:PlanetContent, 3, 3, 3, GameSetting
uPlanetContentVirtualLandingBlockMaxSize:PlanetContent, 4, 4, 4, GameSetting
bPlanetContentVirtualLandingBlockReduceBlockRequests:PlanetContent, True, True, True, GameSetting
uPlanetContentVirtualLandingBlockMinRequests:PlanetContent, 1, 1, 1, GameSetting
uPlanetContentVirtualLandingBlockMaxRequests:PlanetContent, 2, 2, 2, GameSetting
uPlanetContentMinWorldspaceRequestsPoints:PlanetContent, 10, 0, 0, GameSetting
uPlanetContentMaxWorldspaceRequestsPoints:PlanetContent, 30, 15, 15, GameSetting
fPlanetContentMaxNewWorldspacesPerScan:PlanetContent, 5.000000, 4.000000, 4.000000, GameSetting
uPlanetContentPlanetScanResolution:PlanetContent, 64, 64, 64, GameSetting
iPlanetContentRemotePlanetOverlaySafeZoneBufferSize:PlanetContent, 15, 15, 15, GameSetting
uPlanetContentQuestWorldspaceRequestsPoints:PlanetContent, 30, 30, 30, GameSetting
uPlanetContentMaxSavedOverlays:PlanetContent, 100, 100, 100, GameSetting
fPlanetContentOverlayWaterDepthTreshold:PlanetContent, 0.300000, 2.800000, 2.800000, GameSetting
uLandingOverlaySearchRange, 15, 15, 15, GameSetting
uLandingOverlayCoastSearchRange, 25, 25, 25, GameSetting
fLandingOverlayWaterDepthTreshold, 0.300000, 0.300000, 0.300000, GameSetting
fPlanetOxygenLevelLow, 2.000000, 18.000000, 18.000000, GameSetting
fPlanetOxygenLevelMedium, 8.000000, 21.000000, 21.000000, GameSetting
fPlanetOxygenLevelHigh, 21.000000, 24.000000, 24.000000, GameSetting
fHabitableTempDefaultDisplay, 22.000000, 22.000000, 22.000000, GameSetting
fPlanetDefaultMaxHeight, 800.000000, 800.000000, 800.000000, GameSetting
fPlanetOceanHeight:Planet, -35.000000, -15.000000, -15.000000, GameSetting
fResourceVeinOutlineThickness:ResourceVeins, 1.000000, 1.000000, 1.000000, GameSetting
fResourceVeinUpdateRadius:ResourceVeins, 100.000000, 100.000000, 100.000000, GameSetting
fResourceVeinMoveRadius:ResourceVeins, 50.000000, 50.000000, 50.000000, GameSetting
fResourceVeinAlpha:ResourceVeins, 0.500000, 0.500000, 0.500000, GameSetting
fInactiveResourceChanceMultCommon, 0.300000, 0.300000, 0.300000, GameSetting
fInactiveResourceChanceMultUncommon, 0.200000, 0.200000, 0.200000, GameSetting
fInactiveResourceChanceMultRare, 0.100000, 0.100000, 0.100000, GameSetting
fInactiveResourceChanceMultExotic, 0.010000, 0.050000, 0.050000, GameSetting
fInactiveResourceChanceMultUnique, 0.000000, 0.000000, 0.000000, GameSetting
fInactiveResourceChanceMultSpecial, 0.300000, 0.300000, 0.300000, GameSetting
fAllowedFloraUnderwaterDepth, 0.500000, 0.500000, 0.500000, GameSetting
uBiomePlacementPositionsMaxCount:PlanetContent, 10, 10, 10, GameSetting
fBiomePlacementPositionsMinDistanceFromOverlays:PlanetContent, 5000.000000, 5000.000000, 5000.000000, GameSetting
fBiomePlacementPositionsMinDistanceBetweenPositions:PlanetContent, 5000.000000, 5000.000000, 5000.000000, GameSetting
fRangedAimAssistFrictionAnyInputScaling, 0.000000, 0.000000, 0.000000, GameSetting
fRangedAimAssistFrictionDisabledByMovement, 0.250000, 0.250000, 0.250000, GameSetting
SCameraShotRigName:CameraShot, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCameraShotGraphName:CameraShot, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCameraShotDynamicEvent:CameraShot, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fAmbienceSetDefaultInterval, 5.000000, 5.000000, 5.000000, GameSetting
fTriggerThresholdPrimaryTrigger, 0.330000, 0.330000, 0.330000, GameSetting
fTriggerThresholdSecondStage, 0.330000, 0.330000, 0.330000, GameSetting
fCloudForwardScatter:Clouds, 0.700000, 0.700000, 0.700000, GameSetting
fCloudBackScatter:Clouds, 0.300000, 0.300000, 0.300000, GameSetting
fCloudScatterBlend:Clouds, 0.300000, 0.300000, 0.300000, GameSetting
fCloudShadowFadeStartAngle:Clouds, 80.000000, 80.000000, 80.000000, GameSetting
fMaxCloudContrast:Clouds, 5.000000, 5.000000, 5.000000, GameSetting
fCloudCardMaxPivotAngle:Clouds, 45.000000, 30.000000, 30.000000, GameSetting
fBaseCloudCardPivotStartAngle:Clouds, 0.000000, 30.000000, 30.000000, GameSetting
fBaseCloudCardPivotEndAngle:Clouds, 45.000000, 70.000000, 70.000000, GameSetting
fCloudCardForwardScatter:Clouds, 0.600000, 0.600000, 0.600000, GameSetting
fCloudCardBackScatter:Clouds, 0.300000, 0.300000, 0.300000, GameSetting
fCloudCardScatterBlend:Clouds, 0.400000, 0.400000, 0.400000, GameSetting
fCloudCardPhaseInfluence:Clouds, 0.000000, 0.950000, 0.950000, GameSetting
fVerticalCloudBlendRange:Clouds, 0.100000, 0.100000, 0.100000, GameSetting
fVerticalCloudBlendBegin:Clouds, 0.050000, 0.050000, 0.050000, GameSetting
fCelestialBodyMinOrbitOffsetKM, 10.000000, 10.000000, 10.000000, GameSetting
fSpaceshipMaxDockingDistance, 1000.000000, 500.000000, 500.000000, GameSetting
fSpaceshipLootingDistanceDefault, 500.000000, 500.000000, 500.000000, GameSetting
fSpaceshipLootingDistanceDistant, 1000.000000, 1000.000000, 1000.000000, GameSetting
fSpaceshipLootingDistanceMaximum, 2000.000000, 2000.000000, 2000.000000, GameSetting
fSpaceshipMaxActivationDistance, 500.000000, 500.000000, 500.000000, GameSetting
fMaxLootingCosine, 0.870000, 0.870000, 0.870000, GameSetting
fMaxCloseRangeLootingCosine, 0.000000, 0.000000, 0.000000, GameSetting
fCloseRangeLootingRadius, 30.000000, 30.000000, 30.000000, GameSetting
fSpaceshipMinTargetTangent, 0.060000, 0.060000, 0.060000, GameSetting
fSpaceshipMinAngularAccel, 0.300000, 0.250000, 0.250000, GameSetting
fSpaceshipMaxAngularAccel, 3.141593, 0.780000, 0.780000, GameSetting
fSpaceshipBoostAccelerationMult, 2.000000, 2.000000, 2.000000, GameSetting
fSpaceshipBackwardAccelerationScale, 0.333000, 0.600000, 0.600000, GameSetting
fSpaceshipMinStopAcceleration, 5.000000, 5.000000, 5.000000, GameSetting
fSpaceshipMinUnpoweredStopAcceleration, 32.000000, 32.000000, 32.000000, GameSetting
fSpaceshipMaxAngularVelocityScale, 1.500000, 1.500000, 1.500000, GameSetting
fRotationalThrusterOffsetFactor, 0.500000, 0.500000, 0.500000, GameSetting
fRotationalThrusterShipRadiusOverride, 0.000000, 10.000000, 10.000000, GameSetting
fRotationalThrusterShipLengthOverride, 0.000000, 40.000000, 40.000000, GameSetting
fSpaceshipMinThrottleInputForMaxTurnScale, 0.500000, 0.300000, 0.300000, GameSetting
fSpaceshipMaxThrottleInputForMaxTurnScale, 0.750000, 0.700000, 0.700000, GameSetting
bSpaceshipNormalizeThrottleSweetSpot, False, False, False, GameSetting
fSpaceshipMaximizedSpeedThrottleAdjustmentRange, 0.250000, 0.050000, 0.050000, GameSetting
fSpaceshipTurnScaleAtMinThrottle, 0.500000, 0.500000, 0.500000, GameSetting
fSpaceshipTurnScaleAtMaxThrottle, 0.800000, 0.500000, 0.500000, GameSetting
fSpaceshipMaxForwardSpeedScale, 1.000000, 1.000000, 1.000000, GameSetting
fSpaceshipAngularAccelScale, 1.000000, 2.000000, 2.000000, GameSetting
fSpaceshipClassAMinMass, 200.000000, 200.000000, 200.000000, GameSetting
fSpaceshipClassAMaxMass, 500.000000, 500.000000, 500.000000, GameSetting
fSpaceshipClassBMinMass, 750.000000, 750.000000, 750.000000, GameSetting
fSpaceshipClassBMaxMass, 1100.000000, 1100.000000, 1100.000000, GameSetting
fSpaceshipClassCMinMass, 1200.000000, 1200.000000, 1200.000000, GameSetting
fSpaceshipClassCMaxMass, 2500.000000, 2500.000000, 2500.000000, GameSetting
fSpaceshipOrientationSkillAngularVelocityScale, 0.500000, 0.500000, 0.500000, GameSetting
fSpaceshipRequiredActiveBoostFuel, 0.000000, 0.000000, 0.000000, GameSetting
fSpaceshipRequiredInitialBoostFuel, 0.000000, 1.500000, 1.500000, GameSetting
bSpaceshipDispellBoostSpellsOnBoostEnd, True, False, False, GameSetting
fSpaceshipDispelBoostSpellsOnHitDelay, 2.000000, 2.000000, 2.000000, GameSetting
fShipEMResistanceFromShieldMultiplier, 0.050000, 0.900000, 0.900000, GameSetting
fSpaceshipAimAssistMaxDistance:Spaceship, 1500.000000, 10000.000000, 10000.000000, GameSetting
fSpaceshipAimAssistAccuracyThreshold:Spaceship, 1000.000000, 1000.000000, 1000.000000, GameSetting
fSpaceshipAimAssistFireSpreadAngleDegrees:Spaceship, 2.000000, 0.000000, 0.000000, GameSetting
fSpaceshipAimAssistTargetSize:Spaceship, 11.000000, 11.000000, 11.000000, GameSetting
bSpaceshipAimAssistOuterCircleIsCenteredOnAimCursor, True, False, False, GameSetting
fSpaceshipInnerConeAngleDegrees:Spaceship, 4.000000, 16.000000, 16.000000, GameSetting
fSpaceshipOuterConeAngleDegrees:Spaceship, 8.000000, 25.200001, 25.200001, GameSetting
fSpaceshipAimAssistReticleTracePushDistance, 5.000000, 5.000000, 5.000000, GameSetting
fPlayerTargetReticleMovementScale:Spaceship, 1.000000, 1.000000, 1.000000, GameSetting
fTargetLockTargetAngle:Spaceship, 30.000000, 30.000000, 30.000000, GameSetting
fTargetingModeTargetLockTargetAngle, 90.000000, 180.000000, 180.000000, GameSetting
fTargetLockFalloffTime:Spaceship, 3.000000, 6.000000, 6.000000, GameSetting
fTargetLockTargetSwitchStartingValue, 0.000000, 0.000000, 0.000000, GameSetting
fMaxTrackingTargetDistance:Spaceship, 20143.125000, 20143.125000, 20143.125000, GameSetting
fMinimumMapMarkerTargetDistance:Spaceship, 10000.000000, 18000.000000, 18000.000000, GameSetting
fSpaceshipMinimumWeaponMaxRange:Spaceship, 1500.000000, 1500.000000, 1500.000000, GameSetting
fSpaceshipMinFireSpreadWhenTargetIsBoosting, 0.000000, 1.000000, 1.000000, GameSetting
fSpaceshipMaxFireSpreadWhenTargetIsBoosting, 3.000000, 3.000000, 3.000000, GameSetting
fSpaceshipPlayerMinFireSpreadWhenTargetIsBoosting, 0.000000, 0.000000, 0.000000, GameSetting
fSpaceshipPlayerMaxFireSpreadWhenTargetIsBoosting, 1.500000, 1.500000, 1.500000, GameSetting
fSpaceshipIncreasedAccuracyMaxTargetSpeed, 16.000000, 16.000000, 16.000000, GameSetting
fSweepingBeamImpactDistance:Spaceship, 500.000000, 500.000000, 500.000000, GameSetting
fSpaceshipEssentialDeathTime, 30.000000, 15.000000, 15.000000, GameSetting
fDefaultSpaceshipRepairRate, 0.000000, 0.050000, 0.050000, GameSetting
fSpaceshipPartRepairDelay, 5.000000, 30.000000, 30.000000, GameSetting
fSpaceshipPlayerPartRepairDelay, 5.000000, 5.000000, 5.000000, GameSetting
fSpaceshipPartRepairRateMin, 1.000000, 1.000000, 1.000000, GameSetting
fSpaceshipPartRepairRateMax, 15.000000, 15.000000, 15.000000, GameSetting
fSpaceshipPartRepairRatePerPower, 1.500000, 1.000000, 1.000000, GameSetting
fSpaceshipPartNonCombatRepairRate, 1.000000, 1.000000, 1.000000, GameSetting
fSpaceshipPartFullRepairChance, 1.000000, 1.000000, 1.000000, GameSetting
fSpaceArrivalToLandDistance, 2000.000000, -100.000000, -100.000000, GameSetting
fShipSystemDamageChanceMultTargetedWeapon, 100000.000000, 100000.000000, 100000.000000, GameSetting
fShipSystemDamageChanceMultTargetedEngine, 100000.000000, 100000.000000, 100000.000000, GameSetting
fShipSystemDamageChanceMultTargetedShield, 100000.000000, 100000.000000, 100000.000000, GameSetting
fShipSystemDamageChanceMultTargetedGravDrive, 100000.000000, 100000.000000, 100000.000000, GameSetting
fShipSystemDamageChanceMultUntargetedWeapon, 1.000000, 0.500000, 0.500000, GameSetting
fShipSystemDamageChanceMultUntargetedEngine, 1.000000, 3.000000, 3.000000, GameSetting
fShipSystemDamageChanceMultUntargetedShield, 1.000000, 3.000000, 3.000000, GameSetting
fShipSystemDamageChanceMultUntargetedGravDrive, 1.000000, 4.000000, 4.000000, GameSetting
fShipSystemDamageAmountMultWeapon, 1.000000, 1.000000, 1.000000, GameSetting
fShipSystemDamageAmountMultEngine, 1.000000, 1.000000, 1.000000, GameSetting
fShipSystemDamageAmountMultShield, 1.000000, 1.000000, 1.000000, GameSetting
fShipSystemDamageAmountMultGravDrive, 1.000000, 1.000000, 1.000000, GameSetting
fShipSystemDamageChance, 1.000000, 1.000000, 1.000000, GameSetting
fShipSystemDamageMultiplier, 0.750000, 0.500000, 0.500000, GameSetting
fShipSystemDefaultPowerPercent, 1.000000, 1.000000, 1.000000, GameSetting
fShipCriticalHitIncPerHitPerSec, 1.000000, 1.000000, 1.000000, GameSetting
fShipCriticalHitBaseValue, -1.000000, -40.000000, -40.000000, GameSetting
iSpaceshipShieldsDamagePriority, 0, 3, 3, GameSetting
iSpaceshipWeaponDamagePriority, 1, 2, 2, GameSetting
iSpaceshipEngineDamagePriority, 2, 4, 4, GameSetting
iSpaceshipGravDriveDamagePriority, 3, 0, 0, GameSetting
fShipShieldRegenDelayDamaged, 2.000000, 8.000000, 8.000000, GameSetting
fShipShieldRegenDelayDestroyed, 10.000000, 15.000000, 15.000000, GameSetting
fShipShieldRegenRateNonCombat, 0.200000, 0.200000, 0.200000, GameSetting
fShipShieldRaiseRate, 0.350000, 0.350000, 0.350000, GameSetting
fShipShieldLowerRate, 0.350000, 0.350000, 0.350000, GameSetting
fSpaceshipImpactDamagePercentLight, 0.010000, 0.010000, 0.010000, GameSetting
fSpaceshipImpactFXChanceLight, 0.300000, 0.030000, 0.030000, GameSetting
fSpaceshipImpactFXChanceHeavy, 0.300000, 0.010000, 0.010000, GameSetting
fSpaceshipDamageFXThresholdLight, 0.300000, 0.600000, 0.600000, GameSetting
fSpaceshipDamageFXThresholdHeavy, 0.150000, 0.300000, 0.300000, GameSetting
uSpaceshipDamageFXDecalMax, 20, 20, 20, GameSetting
fPlayerSpaceshipDustFXMaxAlpha1st, 0.400000, 0.400000, 0.400000, GameSetting
fPlayerSpaceshipDustFXMaxAlpha3rd, 0.250000, 0.000000, 0.000000, GameSetting
fPlayerSpaceshipDustFXMinSpeed, 3.000000, 50.000000, 50.000000, GameSetting
fPlayerSpaceshipDustFXMaxSpeed, 40.000000, 100.000000, 100.000000, GameSetting
fSpaceshipFarTravelDepartureDuration, 4.000000, 8.000000, 8.000000, GameSetting
fSpaceshipFarTravelCruiseSegmentDuration, 4.000000, 4.000000, 4.000000, GameSetting
fSpaceshipFarTravelDestSlowdownRange, 100000.000000, 10000.000000, 10000.000000, GameSetting
fSpaceshipFarTravelOriginSpeedupRange, 10000.000000, 10000.000000, 10000.000000, GameSetting
fSpaceshipFarTravelOriginForwardLeap, 10000.000000, 10000.000000, 10000.000000, GameSetting
fSpaceshipFarTravelTimePassedScale, 6000.000000, 300000000.000000, 300000000.000000, GameSetting
fSpaceshipFarTravelEndFadeOutDuration, 1.000000, 4.500000, 4.500000, GameSetting
fSpaceshipFarTravelArrivalOrientationDegree, 60.000000, 60.000000, 60.000000, GameSetting
uSpaceshipFarTravelMaxSegments, 0, 0, 0, GameSetting
fSpaceshipFarTravelMaxSegmentsDistance, 3999999983616.000000, 3999999983616.000000, 3999999983616.000000, GameSetting
fSpaceshipFarTravelMinSegmentsDistance, 600000000.000000, 600000000.000000, 600000000.000000, GameSetting
uSpaceshipFarTravelMinNumSegmentsForExtendedTravelSound, 2, 2, 2, GameSetting
fSpaceshipCameraShipSizeSmallMaxRadius, 40.000000, 40.000000, 40.000000, GameSetting
fSpaceshipCameraShipSizeMediumMaxRadius, 60.000000, 60.000000, 60.000000, GameSetting
fSpaceshipPilotFirstPersonFreeLookLimitSides, 40.000000, 40.000000, 40.000000, GameSetting
fSpaceshipPilotFirstPersonFreeLookLimitUp, 60.000000, 60.000000, 60.000000, GameSetting
fSpaceshipPilotFirstPersonFreeLookLimitDown, 20.000000, 20.000000, 20.000000, GameSetting
fSpaceshipDestructionVaporizeMaxPct, 0.350000, 0.350000, 0.350000, GameSetting
fSpaceshipDestructionVaporizeChanceMultiplier, 1.500000, 0.250000, 0.250000, GameSetting
fSpaceshipDestructionVaporizeDisableDelay, 0.500000, 0.500000, 0.500000, GameSetting
fSpaceshipDestructionMaxPiecesMult, 0.700000, 0.040000, 0.040000, GameSetting
uSpaceshipDestructionMaxPieces, 20, 30, 30, GameSetting
fSpaceshipDestructionMinPiecesBase, -400.000000, -100.000000, -100.000000, GameSetting
fSpaceshipDestructionMinPiecesMult, 0.005000, 0.020000, 0.020000, GameSetting
uSpaceshipDestructionMinPiecesCap, 5, 15, 15, GameSetting
fSpaceshipDestructionPieceSizeMin, 0.000000, 0.025000, 0.025000, GameSetting
fSpaceshipDestructionPieceSizeMax, 0.300000, 0.150000, 0.150000, GameSetting
uSpaceshipDestructionMaxModulesInChunkMaxHardCap, 10, 5, 5, GameSetting
fSpaceshipDestructionSecondaryExplosionMassMin, 50.000000, 25.000000, 25.000000, GameSetting
fSpaceshipDestructionSecondaryDetachChanceBase, 0.250000, 0.300000, 0.300000, GameSetting
fSpaceshipDestructionSecondaryDetachChanceMultiplier, 0.400000, 3.000000, 3.000000, GameSetting
fSpaceshipDestructionModuleDetachTimeMin, 0.500000, 0.050000, 0.050000, GameSetting
fSpaceshipDestructionModuleDetachTimeMax, 1.500000, 0.250000, 0.250000, GameSetting
fSpaceshipDestructionModuleVaporizeTimeMin, 0.030000, 0.030000, 0.030000, GameSetting
fSpaceshipDestructionModuleVaporizeTimeMax, 0.300000, 0.300000, 0.300000, GameSetting
uSpaceshipDestructionModuleTimeDelayModifierLowerSize, 20, 20, 20, GameSetting
uSpaceshipDestructionModuleTimeDelayModifierUpperSize, 50, 50, 50, GameSetting
fSpaceshipDestructionModuleTimeDelayModifierUpperSizeModifier, 0.300000, 0.300000, 0.300000, GameSetting
fSpaceshipDestructionSpreadLinearVelocity, 50.000000, 20.000000, 20.000000, GameSetting
fSpaceshipDestructionSpreadAngularVelocity, 10.000000, 3.000000, 3.000000, GameSetting
fSpaceshipDestructionCollisionDefaultMass, 1.000000, 1.000000, 1.000000, GameSetting
fSpaceshipDestructionPhysicsScale, 0.900000, 0.900000, 0.900000, GameSetting
bSpaceshipDestructionSequentialDetach, True, True, True, GameSetting
fSpaceshipDestructionChunkCleanupBaseTime, 20.000000, 20.000000, 20.000000, GameSetting
fSpaceshipDestructionChunkCleanupMassTimeFactor, 3.000000, 3.000000, 3.000000, GameSetting
uSpaceshipDestructionChunkCleanupLowerThreshold, 25, 25, 25, GameSetting
uSpaceshipDestructionChunkCleanupUpperThreshold, 45, 45, 45, GameSetting
uSpaceshipDestructionChunkCleanupMaximumThreshold, 90, 90, 90, GameSetting
fSpaceshipDestructionVelocityInheritanceMult, 1.000000, 1.000000, 1.000000, GameSetting
fSpaceshipDestructionProjectileSpeedMult, 2.500000, 2.500000, 2.500000, GameSetting
fSpaceshipDestructionProjectilePntImpulseMult, 250.000000, 250.000000, 250.000000, GameSetting
bSpaceshipDestructionDetachImpulseEnabled, True, True, True, GameSetting
fSpaceshipDestructionDetachImpulseMin, 500.000000, 1700.000000, 1700.000000, GameSetting
fSpaceshipDestructionDetachImpulseMax, 600.000000, 2000.000000, 2000.000000, GameSetting
fSpaceshipDestructionDetachAngularImpulseMin, 500.000000, 700.000000, 700.000000, GameSetting
fSpaceshipDestructionDetachAngularImpulseMax, 600.000000, 1000.000000, 1000.000000, GameSetting
bSpaceshipDestructionDetachAngularImpulseUseDelay, True, True, True, GameSetting
fSpaceshipDestructionDetachDetachAngularMinDelay, 0.500000, 0.500000, 0.500000, GameSetting
fSpaceshipDestructionDetachDetachAngularMaxDelay, 3.000000, 3.000000, 3.000000, GameSetting
fSpaceshipFlybySoundOuterDistance, 500.000000, 600.000000, 600.000000, GameSetting
fSpaceshipFlybySoundInnerDistance, 100.000000, 200.000000, 200.000000, GameSetting
fSpaceshipFlybySoundReenterTime, 10.000000, 2.000000, 2.000000, GameSetting
fSpaceshipFlybySoundConeAngle, 60.000000, 100.000000, 100.000000, GameSetting
fSpaceshipFlybySoundVelocityThreshold, 20.000000, 15.000000, 15.000000, GameSetting
fSpaceshipFlybySoundNPCVelocityThreshold, 20.000000, 20.000000, 20.000000, GameSetting
fSpaceshipSoundLinearAccelerationWeight, 0.120000, 0.120000, 0.120000, GameSetting
fSpaceshipSoundAngularAccelerationWeight, 0.120000, 0.120000, 0.120000, GameSetting
fSpaceshipThrusterSpeedSoundThreshold, 5.000000, 5.000000, 5.000000, GameSetting
fSpaceshipHardTurnDesiredAngleWeight, 0.120000, 0.120000, 0.120000, GameSetting
fSpaceshipHardTurnDesiredAngleThreshold, 0.002000, 0.002000, 0.002000, GameSetting
fSpaceshipHardTurnPitchThreshold, 0.002000, 0.002000, 0.002000, GameSetting
fSpaceshipHardTurnYawThreshold, 0.002000, 0.002000, 0.002000, GameSetting
fSpaceshipHardTurnTriggerDuration, 0.500000, 0.500000, 0.500000, GameSetting
fSpaceshipHardTurnResetDuration, 0.500000, 0.500000, 0.500000, GameSetting
fSpaceshipReverseThrottleRTPCMult:MAIN, -0.200000, -0.200000, -0.200000, GameSetting
fSpaceshipPhysicsLinDamping, 0.150000, 0.125000, 0.125000, GameSetting
fSpaceshipPhysicsAngDamping, 0.050000, 0.025000, 0.025000, GameSetting
fSpaceshipDestructionPhysicsLinMaxVelocity, 500.000000, 300.000000, 300.000000, GameSetting
fSpaceshipDestructionPhysicsAngMaxVelocity, 10.000000, 10.000000, 10.000000, GameSetting
bSpaceshipTargetTrackingLagEnabled, False, False, False, GameSetting
fSpaceshipTargetNewPositionWeight, 0.120000, 0.120000, 0.120000, GameSetting
fGravJumpAbortTime, 20.000000, 1200.000000, 1200.000000, GameSetting
fGravJumpTimeToJumpMinimum, 0.500000, 0.500000, 0.500000, GameSetting
fSpaceshipGravJumpMinDistance, 4.500000, 4.600000, 4.600000, GameSetting
fSpaceshipGravJumpMaxDistance, 9.000000, 9.199000, 9.199000, GameSetting
fSpaceshipFuelMult, 1.000000, 0.400000, 0.400000, GameSetting
fSpaceshipJumpDistanceMultiplier, 8.000000, 2.700000, 2.700000, GameSetting
fSpaceshipJumpCalculationMultiplier, 0.005000, 0.125000, 0.125000, GameSetting
fSpaceshipBodyCollisionImpulseMinMass, 10.000000, 10.000000, 10.000000, GameSetting
fSpaceshipBodyCollisionImpulseMaxMass, 1000.000000, 1000.000000, 1000.000000, GameSetting
fSpaceshipBodyCollisionImpulseMin, 0.500000, 0.050000, 0.050000, GameSetting
fSpaceshipBodyCollisionImpulseMax, 1.000000, 0.100000, 0.100000, GameSetting
fSpaceshipCollisionImpulse, 0.500000, 0.000500, 0.000500, GameSetting
fSpaceshipCollisionDuration, 0.800000, 1.000000, 1.000000, GameSetting
fSpaceshipCollisionRot, 0.600000, 0.100000, 0.100000, GameSetting
fSpaceshipBodyCollisionMinDamage, 1.000000, 1.000000, 1.000000, GameSetting
fSpaceshipBodyCollisionMaxDamage, 20.000000, 20.000000, 20.000000, GameSetting
fSpaceshipBodyCollisionMinDamageImpulse, 500.000000, 500.000000, 500.000000, GameSetting
fSpaceshipBodyCollisionMaxDamageImpulse, 50000.000000, 50000.000000, 50000.000000, GameSetting
fShipCollDamageMin, 10.000000, 10.000000, 10.000000, GameSetting
fShipCollDamageMax, 100.000000, 100.000000, 100.000000, GameSetting
fShipCollDamageMinMassDelta, 200.000000, 200.000000, 200.000000, GameSetting
fShipCollDamageMaxMassDelta, 1000.000000, 1000.000000, 1000.000000, GameSetting
fShipCollDamageDefaultMass, 400.000000, 400.000000, 400.000000, GameSetting
fShipCollDamageEnemyScale, 1.500000, 1.500000, 1.500000, GameSetting
fShipCollDamageSpeedScale, 1.500000, 1.500000, 1.500000, GameSetting
fShipCollDamageMinumumSpeed, 50.000000, 50.000000, 50.000000, GameSetting
fShipCollDamageMaximumSpeed, 300.000000, 300.000000, 300.000000, GameSetting
fShipCollDamagePlayerClamp, 0.400000, 0.200000, 0.200000, GameSetting
fSpaceshipBodyCollisionDelay, 1.000000, 1.000000, 1.000000, GameSetting
fSpaceshipTurretAimHeadingSpeed, 3.000000, 3.000000, 3.000000, GameSetting
fSpaceshipTurretAimPitchSpeed, 3.000000, 3.000000, 3.000000, GameSetting
fSpaceshipLandableMaxSizeX, 80.000000, 80.000000, 80.000000, GameSetting
fSpaceshipLandableMaxSizeY, 80.000000, 80.000000, 80.000000, GameSetting
fSpaceshipLandableMaxSizeZ, 80.000000, 80.000000, 80.000000, GameSetting
fSpaceshipLandableSmallSize, 40.000000, 45.000000, 45.000000, GameSetting
fSpaceshipLandableMediumSize, 60.000000, 60.000000, 60.000000, GameSetting
fSpaceshipReverseMaxDotProduct, -0.050000, -0.050000, -0.050000, GameSetting
uSpaceshipBuilderModuleHardLimit, 125, 130, 130, GameSetting
uSpaceshipBuilderMaxModules, 200, 130, 130, GameSetting
fspaceshipBuilderMinMobilityClassA, 0.800000, 0.700000, 0.700000, GameSetting
fspaceshipBuilderMinMobilityClassB, 0.600000, 0.600000, 0.600000, GameSetting
fspaceshipBuilderMinMobilityClassC, 0.450000, 0.450000, 0.450000, GameSetting
fspaceshipBuilderMinMobilityClassM, 0.350000, 0.350000, 0.350000, GameSetting
fSpaceshipBuilderLanderRatingMassMult, 0.005000, 0.005000, 0.005000, GameSetting
fSpaceshipBuilderMaxSizeZ, 40.000000, 40.000000, 40.000000, GameSetting
fSpaceshipModelViewerZoomSpeedGamepad:Spaceship, 2.500000, 2.500000, 2.500000, GameSetting
fSpaceshipModelViewerZoomSpeedMouse:Spaceship, 10.000000, 10.000000, 10.000000, GameSetting
fSpaceshipModelViewerStartZoomFactor:Spaceship, 2.000000, 2.000000, 2.000000, GameSetting
fSpaceshipModelViewerMinZoomFactor:Spaceship, 0.000000, 0.000000, 0.000000, GameSetting
fSpaceshipModelViewerMaxZoomFactor:Spaceship, 75.000000, 75.000000, 75.000000, GameSetting
fSpaceshipModelViewerStartPitch:Spaceship, 15.000000, 15.000000, 15.000000, GameSetting
fSpaceshipModelViewerMinPitch:Spaceship, 0.000000, 0.000000, 0.000000, GameSetting
fSpaceshipModelViewerMaxPitch:Spaceship, 60.000000, 60.000000, 60.000000, GameSetting
fSpaceshipModelViewerStartYaw:Spaceship, 140.000000, 140.000000, 140.000000, GameSetting
fSpaceshipModelViewerXOffsetPercentage, 0.800000, 0.800000, 0.800000, GameSetting
fSpaceshipModelViewerYOffsetPercentage, 0.575000, 0.575000, 0.575000, GameSetting
fShipDetectionShieldMult, 2.000000, 2.000000, 2.000000, GameSetting
fShipDetectionEngineMult, 1.000000, 1.000000, 1.000000, GameSetting
fShipDetectionGravDriveMult, 2.000000, 2.000000, 2.000000, GameSetting
fShipDetectionWeaponMult, 0.500000, 0.500000, 0.500000, GameSetting
fShipDetectionWeaponFiringMult, 4.000000, 25.000000, 25.000000, GameSetting
fShipDetectionWeaponFiringDetectionTime, 4.000000, 4.000000, 4.000000, GameSetting
fShipDetectionReactorMult, 0.000000, 0.000000, 0.000000, GameSetting
fShipDetectionClassBmult, 1.500000, 1.200000, 1.200000, GameSetting
fShipDetectionClassCmult, 2.000000, 1.500000, 1.500000, GameSetting
fShipDetectionClassMmult, 2.500000, 2.000000, 2.000000, GameSetting
fShipDetectionMassMult, 0.500000, 0.500000, 0.500000, GameSetting
fShipDetectionMassExp, 0.330000, 0.330000, 0.330000, GameSetting
fShipDetectionFinalMult, 0.350000, 0.200000, 0.200000, GameSetting
fShipDetectionBaseValue, 0.500000, 0.000000, 0.000000, GameSetting
fShipDetectionMinValue, 1.000000, 1.000000, 1.000000, GameSetting
fShipDetectionMaxValue, 3.000000, 3.000000, 3.000000, GameSetting
fSpaceshipWorkshopPowerCapacity, 1000.000000, 1000.000000, 1000.000000, GameSetting
sSpaceshipAsteroidsVFX, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fNPCSpaceshipLandingSpeedMult, 6.000000, 6.000000, 6.000000, GameSetting
fNPCLandingAccelerationMult, 6.000000, 6.000000, 6.000000, GameSetting
fNPCSpaceshipLandingWarmUpDistance, 4000.000000, 4000.000000, 4000.000000, GameSetting
fNPCSpaceshipLandingApproachDistance, 20000.000000, 20000.000000, 20000.000000, GameSetting
fNPCSpaceshipLaunchGravJumpDistance, 1000000.000000, 1000000.000000, 1000000.000000, GameSetting
fNPCSpaceshipLaunchJumpWarmUpDistance, 500.000000, 500.000000, 500.000000, GameSetting
fNPCSpaceshipLaunchStagingPointOffset, 1000.000000, 1000.000000, 1000.000000, GameSetting
fSpaceshipRegisterValueMult, 1.100000, 0.841000, 0.841000, GameSetting
uSpaceshipMaximumOwnedSpaceships, 15, 10, 10, GameSetting
fTargetingModeTimeScale:Interface, 0.250000, 0.650000, 0.650000, GameSetting
fTargetingModeWatchDeathTime, 6.000000, 6.000000, 6.000000, GameSetting
fTargetingModeWatchLastDeathTime, 12.000000, 12.000000, 12.000000, GameSetting
fTargetingModeDestructionTimeModifier, 0.010000, 0.350000, 0.350000, GameSetting
fTargetingModeDestructionTimeHoldTime, 0.015000, 0.015000, 0.015000, GameSetting
fTargetingModeDestructionLerpToNormalTime, 2.000000, 2.000000, 2.000000, GameSetting
bTargetingModeTriggerCamAfterDeathTime, False, False, False, GameSetting
bTargetingModeWeaponsFireUntilEmpty, False, False, False, GameSetting
fTargetingModeAutopilotMaintainDistanceRampScale, 0.250000, 0.250000, 0.250000, GameSetting
fTargetingModeAutopilotMinRangeScale, 0.500000, 0.500000, 0.500000, GameSetting
fTargetingModeAutopilotPathUpdateTime, 0.031250, 0.031250, 0.031250, GameSetting
fTargetingModeAutopilotMinTargetMovementToRepath, 10.000000, 10.000000, 10.000000, GameSetting
fTargetingModeBeginActionPointMin, 1.000000, 1.000000, 1.000000, GameSetting
fTargetingModeContinueActionPointMin, 1.000000, 1.000000, 1.000000, GameSetting
fTargetingModeActionPointCostPerSecond, 0.000000, 0.000000, 0.000000, GameSetting
fTargetingModeActionPointCostPerSecondWhenTargetIsBoosting, 400.000000, 400.000000, 400.000000, GameSetting
fTargetingModeActionPointRecoveryPerSecond, 66.666656, 66.666656, 66.666656, GameSetting
fTargetingModeActionPointSpendScale, 0.000000, 2.000000, 2.000000, GameSetting
fTargetingModeMaxDistance:Spaceship, 3000.000000, 2000.000000, 2000.000000, GameSetting
fTargetingModeMinDistance:Spaceship, 60.000000, -1.000000, -1.000000, GameSetting
fTargetingModeLookAdjustmentVelocityGain, 30.000000, 15.000000, 15.000000, GameSetting
fTargetingModeLookAdjustmentMaxAngle, 15.000000, 15.000000, 15.000000, GameSetting
fTargetingModeLookAdjustmentMaxSpeed, 2.000000, 0.500000, 0.500000, GameSetting
fTargetingModeLookAdjustmentRecenterDelay, 0.500000, 0.500000, 0.500000, GameSetting
fTargetingModeLookAdjustmentRecenterKs, 10.000000, 10.000000, 10.000000, GameSetting
fTargetingModeLookAdjustmentRecenterKd, 5.000000, 5.000000, 5.000000, GameSetting
fTargetingModeLookAdjustmentFadeStartPercent, 0.800000, 0.800000, 0.800000, GameSetting
fTargetingModeLookAdjustmentFadePercent, 0.750000, 0.750000, 0.750000, GameSetting
bTargetingModeUseCamera, True, True, True, GameSetting
fTargetingModeRotationalPD_Kp, 30.000000, 30.000000, 30.000000, GameSetting
fTargetingModeRotationalPD_Kd, 3.000000, 3.000000, 3.000000, GameSetting
fDefaultTargetLockTime, 5.000000, 5.000000, 5.000000, GameSetting
fTargetLockDistanceExponent, 1.200000, 1.200000, 1.200000, GameSetting
fTargetLockRangeMult, 2.000000, 2.000000, 2.000000, GameSetting
fPilotCameraShakerStartBoostShake, 1.000000, 1.000000, 1.000000, GameSetting
fPilotCameraShakerBoostingShake, 0.030000, 0.030000, 0.030000, GameSetting
fPilotCameraShakerShieldHitShake, 0.300000, 0.100000, 0.100000, GameSetting
fPilotCameraShakerHullHitShake, 0.500000, 0.200000, 0.200000, GameSetting
fPilotCameraShakerShieldWeaponFireShake, 0.300000, 0.100000, 0.100000, GameSetting
fPilotCameraShakerBallisticWeaponFireShake, 0.500000, 0.150000, 0.150000, GameSetting
fPilotCameraShakerEMWeaponFireShake, 0.300000, 0.300000, 0.300000, GameSetting
fMissileWeaponFireShake, 0.150000, 0.600000, 0.600000, GameSetting
fPilotCameraShakerStartBoostForce, 0.666000, 0.666000, 0.666000, GameSetting
fPilotCameraShakerBoostingForce, 0.067000, 0.067000, 0.067000, GameSetting
fPilotCameraShakerShieldHitForce, 0.666000, 0.000000, 0.000000, GameSetting
fPilotCameraShakerHullHitForce, 0.830000, 0.200000, 0.200000, GameSetting
fPilotCameraShakerShieldWeaponFireForce, 0.333000, 0.333000, 0.333000, GameSetting
fPilotCameraShakerBallisticWeaponFireForce, 0.500000, 0.500000, 0.500000, GameSetting
fPilotCameraShakerEMWeaponFireForce, 0.160000, 0.160000, 0.160000, GameSetting
fMissileWeaponFireForce, 0.500000, 0.700000, 0.700000, GameSetting
fPilotCameraShakerSpeedNoiseMinFrequency, 0.500000, 0.500000, 0.500000, GameSetting
fPilotCameraShakerSpeedNoiseMaxFrequency, 5.000000, 5.000000, 5.000000, GameSetting
fPilotCameraShakerSpeedNoiseMinScale, 0.080000, 0.000000, 0.000000, GameSetting
fPilotCameraShakerSpeedNoiseMaxScale, 0.660000, 0.660000, 0.660000, GameSetting
fPilotCameraShakerSpeedNoiseMaxSpeed, 150.000000, 150.000000, 150.000000, GameSetting
fPilotCameraShakerBoostNoiseFrequency, 20.000000, 20.000000, 20.000000, GameSetting
fPilotCameraShakerBoostNoiseScale, 13.000000, 13.000000, 13.000000, GameSetting
fPilotCameraShakerFlightCameraTranslationScale, 50.000000, 50.000000, 50.000000, GameSetting
fPilotCameraShakerPilotShakerMass, 5.000000, 5.000000, 5.000000, GameSetting
fPilotCameraShakerTranslationLimitRadius, 0.125000, 0.125000, 0.125000, GameSetting
fPilotCameraShakerVelocityLimit, 100.000000, 100.000000, 100.000000, GameSetting
fPilotCameraShakerRestitution, 0.500000, 0.500000, 0.500000, GameSetting
fPilotCameraShakerLinearSpringKs, 5.000000, 10.000000, 10.000000, GameSetting
fPilotCameraShakerLinearSpringKd, 0.950000, 5.000000, 5.000000, GameSetting
fPilotCameraShakerAngularSpringKs, 5.000000, 5.000000, 5.000000, GameSetting
fPilotCameraShakerAngularSpringKd, 0.950000, 0.950000, 0.950000, GameSetting
fPilotCameraShakerAngularLimit, 45.000000, 45.000000, 45.000000, GameSetting
fPilotCameraShakerAngularFadeOff, 5.000000, 5.000000, 5.000000, GameSetting
fPilotCameraShakerNoiseDecay, 0.750000, 0.750000, 0.750000, GameSetting
fBeamProjectileForceScale, 0.250000, 0.250000, 0.250000, GameSetting
fBeamProjectileShakeScale, 0.050000, 0.050000, 0.050000, GameSetting
fForceScale, 30.000000, 30.000000, 30.000000, GameSetting
fSpaceshipHullHitISModStrength, 4.000000, 1.000000, 1.000000, GameSetting
fSpaceshipShieldHitISModStrength, 2.000000, 1.000000, 1.000000, GameSetting
fSpaceshipShieldLostISModStrength, 5.000000, 5.000000, 5.000000, GameSetting
fSpaceshipShieldLostExplosionScale, 25.000000, 25.000000, 25.000000, GameSetting
fSpaceshipLowHealthISModThreshold, 0.500000, 0.500000, 0.500000, GameSetting
fSpaceshipLowHealthISModMinStrength, 0.250000, 0.250000, 0.250000, GameSetting
fSpaceshipLowHealthISModMaxStrength, 1.000000, 1.000000, 1.000000, GameSetting
fSpaceshipLowHealthISModTime, 2.000000, 2.000000, 2.000000, GameSetting
bSpaceshipPowerAllocSlowsTime, False, False, False, GameSetting
fSpaceshipPowerAllocationISModEaseInTime, 0.500000, 0.500000, 0.500000, GameSetting
fSpaceshipPowerAllocationISModEaseOutTime, 0.500000, 0.500000, 0.500000, GameSetting
fSpaceshipPowerAllocTimeSlowDuration, 1.500000, 1.500000, 1.500000, GameSetting
fPlanetaryRingMultiplier, 2.500000, 2.500000, 2.500000, GameSetting
fMoveToPlanetDirToStarAngleOffset, 80.000000, 80.000000, 80.000000, GameSetting
fMoveToPlanetInitialViewRotationXMin, 30.000000, -30.000000, -30.000000, GameSetting
fMoveToPlanetInitialViewRotationYMin, 0.000000, -180.000000, -180.000000, GameSetting
fMoveToPlanetInitialViewRotationZMin, 45.000000, -30.000000, -30.000000, GameSetting
fMoveToPlanetInitialViewRotationXMax, 30.000000, 30.000000, 30.000000, GameSetting
fMoveToPlanetInitialViewRotationYMax, 0.000000, 180.000000, 180.000000, GameSetting
fMoveToPlanetInitialViewRotationZMax, 45.000000, 30.000000, 30.000000, GameSetting
fMoveToPlanetNoVarianceRadiusKM, 7484.000000, 7484.000000, 7484.000000, GameSetting
fMoveToPlanetRadiusVarianceMultiplier, 0.100000, 0.100000, 0.100000, GameSetting
fMoveToSatelliteOffset, 2500.000000, 2500.000000, 2500.000000, GameSetting
fPlayerGravJumpArrivalPlanetRadiusDivisor, 0.366466, 0.366466, 0.366466, GameSetting
fMoveToPlanetRadiusMult, 0.400000, 0.700000, 0.700000, GameSetting
fCalendarTimeScaleGround, 30.000000, 15.000000, 15.000000, GameSetting
fCalendarTimeScaleSpace, 10.000000, 5.000000, 5.000000, GameSetting
fMinimumCelestialOrbitRadiusMultiplier, 1.050000, 1.050000, 1.050000, GameSetting
fDisplacement:OceanTerrain, -150.000000, -200.000000, -200.000000, GameSetting
iCellBlendCount:OceanTerrain, 5, 15, 15, GameSetting
iCellBlendStart:OceanTerrain, 0, 2, 2, GameSetting
sBiomeDefaultNoiseTexture, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fResourceDefaultProductionIntervalHours, 24.000000, 24.000000, 24.000000, GameSetting
iCraftingAptitudeComponentPrimary, 50, 50, 50, GameSetting
iCraftingAptitudeComponentSecondary, 30, 30, 30, GameSetting
iCraftingAptitudeComponentTertiary, 20, 20, 20, GameSetting
fHazardDefaultTargetInterval, 0.250000, 0.250000, 0.250000, GameSetting
fHazardMinimumSpawnInterval, 0.100000, 0.100000, 0.100000, GameSetting
iLootJoyLevelsPerTier, 5, 4, 4, GameSetting
iLootJoyLvlsPerTierScaledOffset, 0, 0, 0, GameSetting
iLootJoyStandardTiersAllowedBelow, 10, 10, 10, GameSetting
iLootJoyEpicTiersAllowedBelow, 0, 2, 2, GameSetting
iLootJoyMaxRankDefault, 4, 1, 1, GameSetting
iDefaultObjectModKeywordChance, 50, 50, 50, GameSetting
fDefaultRelaunchInterval, 0.250000, 0.250000, 0.250000, GameSetting
fHackLevelMult, 0.250000, 0.250000, 0.250000, GameSetting
STerminalHeader, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHackIneligible, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sTerminalActivateText, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
bPlayerCanActivateTerminalsInUse, True, True, True, GameSetting
iMaxArrowsInQuiver, 20, 20, 20, GameSetting
fEffectShaderFillEdgeMinFadeRate, 0.050000, 0.050000, 0.050000, GameSetting
iLevCharLevelDifferenceMax, 0, 0, 0, GameSetting
iLevItemLevelDifferenceMax, 0, 0, 0, GameSetting
sWaterName, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPropModNameArmoEnchantment:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SPropModNameArmofWeight:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleArmofWeight:Mods, 1.000000, 1.000000, 1.000000, GameSetting
SPropModNameArmouiValue:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleArmouiValue:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameArmouiHealth:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleArmouiHealth:Mods, 1.000000, 1.000000, 1.000000, GameSetting
SPropModNameArmousRating:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleArmousRating:Mods, 1.000000, 1.000000, 1.000000, GameSetting
SPropModNameArmousIndex:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleArmousIndex:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameArmofColorRemappingIndex:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleArmofColorRemappingIndex:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameArmoTransientModCount:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleArmoTransientModCount:Mods, 1.000000, 1.000000, 1.000000, GameSetting
fRandomDoorDistance, 2.140000, 2.143125, 2.143125, GameSetting
fAutoDoorActivateDistance, 5.000000, 3.000000, 3.000000, GameSetting
fAutoDoorDisplayDistance, 7.858100, 12.000000, 12.000000, GameSetting
sPropModNameWeapAimHasScope:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimHasScope:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimSightedTransitionSeconds:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimSightedTransitionSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAccuracyBonus:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAccuracyBonus:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimEnableMarkingTargets:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimEnableMarkingTargets:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimReticleType:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimReticleType:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimDownSightTemplate:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimDownSightTemplate:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimModelTemplate:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimModelTemplate:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistTemplate:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistTemplate:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimOpticalSightModel:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimOpticalSightModel:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimDownSightDataImageSpaceMod:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimDownSightDataImageSpaceMod:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimDownSightDataFPGeometryFOVOffset:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimDownSightDataFPGeometryFOVOffset:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimDownSightDataWorldFOVMult:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimDownSightDataWorldFOVMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimDownSightDataOverlay:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimDownSightDataOverlay:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimDownSightDataFPGeometryOffsetX:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimDownSightDataFPGeometryOffsetX:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimDownSightDataFPGeometryOffsetY:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimDownSightDataFPGeometryOffsetY:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimDownSightDataFPGeometryOffsetZ:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimDownSightDataFPGeometryOffsetZ:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimModelDataConeMinDegrees:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimModelDataConeMinDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimModelDataConeMaxDegrees:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimModelDataConeMaxDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimModelDataConeIncreasePerShot:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimModelDataConeIncreasePerShot:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimModelDataConeDecreasePerSec:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimModelDataConeDecreasePerSec:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimModelDataConeDecreaseDelay:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimModelDataConeDecreaseDelay:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimModelDataConeSneakMultiplier:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimModelDataConeSneakMultiplier:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimModelDataRecoilDiminishSpringForce:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimModelDataRecoilDiminishSpringForce:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimModelDataRecoilDiminishSightsMult:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimModelDataRecoilDiminishSightsMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimModelDataRecoilMinDegPerShot:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimModelDataRecoilMinDegPerShot:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimModelDataRecoilMaxDegPerShot:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimModelDataRecoilMaxDegPerShot:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimModelDataRecoilHipMult:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimModelDataRecoilHipMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimModelDataRecoilShotsForRunaway:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimModelDataRecoilShotsForRunaway:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimModelDataRecoilArcDeg:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimModelDataRecoilArcDeg:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimModelDataRecoilArcRotateDeg:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimModelDataRecoilArcRotateDeg:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimModelDataConeIronSightsMultiplier:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimModelDataConeIronSightsMultiplier:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimModelDataBaseStability:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimModelDataBaseStability:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataInnerConeAngleDegrees:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataInnerConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataOuterConeAngleDegrees:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataOuterConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataSteeringDegPerSec:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataSteeringDegPerSec:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataPitchScale:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataPitchScale:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataInnerSteeringRing:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataInnerSteeringRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataOuterSteeringRing:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataOuterSteeringRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataFriction:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataFriction:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataMoveFollowDegPerSec:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataMoveFollowDegPerSec:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataADSSnapSteeringMultiplier:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataADSSnapSteeringMultiplier:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataADSSnapSeconds:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataADSSnapSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataADSSnapConeAngleDegrees:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataADSSnapConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataNoSteering:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataNoSteering:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataBulletBendingConeAngleDegrees:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataBulletBendingConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataADSSnapSteeringMultiplierInnerRing:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataADSSnapSteeringMultiplierInnerRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataADSSnapSteeringMultiplierOuterRing:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataADSSnapSteeringMultiplierOuterRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataADSMultiplierInnerConeAngleDegrees:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataADSMultiplierInnerConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataADSMultiplierOuterConeAngleDegrees:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataADSMultiplierOuterConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataADSMultiplierInnerSteeringRing:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataADSMultiplierInnerSteeringRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataADSMultiplierOuterSteeringRing:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataADSMultiplierOuterSteeringRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataADSMultiplierFriction:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataADSMultiplierFriction:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataADSMultiplierSteeringDegPerSec:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataADSMultiplierSteeringDegPerSec:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAimAimAssistDataEnabled:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAimAimAssistDataEnabled:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAmmunitionAmmoCapacity:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAmmunitionAmmoCapacity:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAmmunitionNumProjectiles:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAmmunitionNumProjectiles:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAmmunitionNPCsUseAmmo:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAmmunitionNPCsUseAmmo:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAmmunitionAddAmmoList:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAmmunitionAddAmmoList:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAmmunitionAmmo:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAmmunitionAmmo:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAmmunitionOverrideProjectile:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAmmunitionOverrideProjectile:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAmmunitionOverrideShellCasing:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAmmunitionOverrideShellCasing:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAudioSoundLevel:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAudioSoundLevel:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapAudioSoundLevelMult:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapAudioSoundLevelMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapChargeEnabled:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapChargeEnabled:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapChargeFullPowerSeconds:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapChargeFullPowerSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapChargeMinPowerPerShot:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapChargeMinPowerPerShot:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapChargeHoldInput:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapChargeHoldInput:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapChargeCriticalChargeBonus:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapChargeCriticalChargeBonus:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapDamageMinRange:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapDamageMinRange:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapDamageMaxRange:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapDamageMaxRange:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapDamageAttackDamage:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapDamageAttackDamage:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapDamageOutOfRangeDamageMult:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapDamageOutOfRangeDamageMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapDamageCriticalDamageMult:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapDamageCriticalDamageMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapDamageCriticalEffect:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapDamageCriticalEffect:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapDamageCriticalEffectOnDeathOnly:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapDamageCriticalEffectOnDeathOnly:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapDamageCriticalChanceIncMult:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapDamageCriticalChanceIncMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapDamageHitBehavior:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapDamageHitBehavior:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapEnchantment:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPropModNameWeapDamageResistance:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapDamageResistance:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapDamageSkill:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapDamageSkill:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFlagsNonPlayable:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFlagsNonPlayable:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFlagsPlayerOnly:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFlagsPlayerOnly:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFlagsPreventUseInNormalCombat:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFlagsPreventUseInNormalCombat:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFlagsIsSecondary:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFlagsIsSecondary:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFlagsCantDrop:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFlagsCantDrop:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFlagsMinorCrime:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFlagsMinorCrime:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFlagsNonHostile:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFlagsNonHostile:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFlagsBound:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFlagsBound:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFiringFiringType:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFiringFiringType:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFiringBurstShots:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFiringBurstShots:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFiringAttackSeconds:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFiringAttackSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFiringFireSeconds:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFiringFireSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFiringAttackDelaySeconds:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFiringAttackDelaySeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFiringBoltChargeSeconds:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFiringBoltChargeSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFiringBoltAction:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFiringBoltAction:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFiringDisableShellCaseEject:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFiringDisableShellCaseEject:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFiringRepeatableFire:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFiringRepeatableFire:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFiringHasStagedTrigger:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFiringHasStagedTrigger:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFiringHasDualTrigger:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFiringHasDualTrigger:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFiringBurstDelaySeconds:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFiringBurstDelaySeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFiringOverrideRateOfFire:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFiringOverrideRateOfFire:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapFiringShotsPerSecond:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapFiringShotsPerSecond:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapGeneralType:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapGeneralType:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapGeneralWeight:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapGeneralWeight:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapGeneralItemValue:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapGeneralItemValue:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapGeneralEquipSlot:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapGeneralEquipSlot:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapGeneralRank:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapGeneralRank:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapGeneralSpeed:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapGeneralSpeed:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapGeneralAttackActionPointCost:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapGeneralAttackActionPointCost:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapMeleeAttackSpeed:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapMeleeAttackSpeed:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapMeleeReach:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapMeleeReach:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapMeleeBashDamage:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapMeleeBashDamage:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapMeleeStaggerValue:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapMeleeStaggerValue:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapPowerEnabled:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapPowerEnabled:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapPowerPowerAVIF:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapPowerPowerAVIF:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapPowerPowerBonusAVIF:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapPowerPowerBonusAVIF:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapPowerFullRechargeTime:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapPowerFullRechargeTime:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapPowerRechargeDelay:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapPowerRechargeDelay:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapPowerConsumeAmmo:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapPowerConsumeAmmo:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapReloadReloadSpeed:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapReloadReloadSpeed:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapReloadChargingReload:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapReloadChargingReload:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapReloadReloadSingle:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapReloadReloadSingle:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapVariableRangeEnabled:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapVariableRangeEnabled:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapVariableRangeApertureValueRangeMin:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapVariableRangeApertureValueRangeMin:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapVariableRangeApertureValueRangeMax:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapVariableRangeApertureValueRangeMax:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapVariableRangeApertureInputRangeMin:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapVariableRangeApertureInputRangeMin:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapVariableRangeApertureInputRangeMax:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapVariableRangeApertureInputRangeMax:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapVariableRangeApertureAcceleration:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapVariableRangeApertureAcceleration:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapVariableRangeApertureDeceleration:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapVariableRangeApertureDeceleration:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapVariableRangeDistanceValueRangeMin:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapVariableRangeDistanceValueRangeMin:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapVariableRangeDistanceValueRangeMax:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapVariableRangeDistanceValueRangeMax:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapVariableRangeDistanceInputRangeMin:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapVariableRangeDistanceInputRangeMin:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapVariableRangeDistanceInputRangeMax:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapVariableRangeDistanceInputRangeMax:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapVariableRangeDistanceAcceleration:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapVariableRangeDistanceAcceleration:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapVariableRangeDistanceDeceleration:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapVariableRangeDistanceDeceleration:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapVisualsImpactDataSet:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapVisualsImpactDataSet:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapVisualsColorRemappingIndex:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapVisualsColorRemappingIndex:Mods, 1.000000, 1.000000, 1.000000, GameSetting
sPropModNameWeapTransientModCount:Mods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPropModScaleWeapTransientModCount:Mods, 1.000000, 1.000000, 1.000000, GameSetting
fCombatSneakHandMult, 1.000000, 3.000000, 3.000000, GameSetting
fCombatSneak1HSwordMult, 2.000000, 3.000000, 3.000000, GameSetting
fCombatSneak1HDaggerMult, 2.000000, 3.000000, 3.000000, GameSetting
fCombatSneak1HAxeMult, 2.000000, 3.000000, 3.000000, GameSetting
fCombatSneak1HMaceMult, 2.000000, 3.000000, 3.000000, GameSetting
fCombatSneak2HSwordMult, 1.000000, 3.000000, 3.000000, GameSetting
fCombatSneak2HAxeMult, 1.000000, 3.000000, 3.000000, GameSetting
fCombatSneakBowMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatSneakStaffMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatSneakGunMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatSneakGrenadeMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatSneakMineMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatSneakMountedMult, 1.000000, 1.000000, 1.000000, GameSetting
fStaggerDaggerAR, 5.000000, 5.000000, 5.000000, GameSetting
fStagger1WeapAR, 10.000000, 10.000000, 10.000000, GameSetting
fStagger2WeapAR, 15.000000, 15.000000, 15.000000, GameSetting
fStaggerBowAR, 5.000000, 5.000000, 5.000000, GameSetting
sSoulLevelNameNone, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSoulLevelNamePetty, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSoulLevelNameLesser, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSoulLevelNameCommon, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSoulLevelNameGreater, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSoulLevelNameGrand, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
iSoulLevelValuePetty, 250, 250, 250, GameSetting
iSoulLevelValueLesser, 500, 500, 500, GameSetting
iSoulLevelValueCommon, 1000, 1000, 1000, GameSetting
iSoulLevelValueGreater, 2000, 2000, 2000, GameSetting
iSoulLevelValueGrand, 3000, 3000, 3000, GameSetting
fLevelScalingMult, 0.600000, 1.000000, 1.000000, GameSetting
fLargeRefMinSize, 1024.000000, 14.630400, 14.630400, GameSetting
fImageSpaceMaxBrightness:ImageSpace, 4.000000, 4.000000, 4.000000, GameSetting
fImageSpaceMaxContrast:ImageSpace, 4.000000, 4.000000, 4.000000, GameSetting
fImageSpaceMaxSaturation:ImageSpace, 4.000000, 4.000000, 4.000000, GameSetting
sLightLayer0, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SLightLayer1, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SLightLayer2, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SLightLayer3, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SLightLayer4, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fDensityMaskNavmeshOfflineGenerationMin, 0.000000, 0.000000, 0.000000, GameSetting
fDensityMaskNavmeshOfflineGenerationMax, 1.000000, 0.020000, 0.020000, GameSetting
bNoDensityMaskNavmeshOfflineGeneration, True, True, True, GameSetting
SDefaultCellName, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fSeenDataUpdateRadius, 1024.000000, 0.357188, 0.357188, GameSetting
iHoursToClearCorpses, 24, 24, 24, GameSetting
iHoursToRespawnCell, 72, 168, 168, GameSetting
iHoursToRespawnCellCleared, 144, 480, 480, GameSetting
fSkyCellRefProcessDistanceMult, 10.000000, 10.000000, 10.000000, GameSetting
SDefaultCubeMap, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sDefaultShipCubeMap, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fDogmeatAttachWEAPRotX, 0.000000, 0.000000, 0.000000, GameSetting
fDogmeatAttachWEAPRotY, 90.000000, 90.000000, 90.000000, GameSetting
fDogmeatAttachWEAPRotZ, 90.000000, 90.000000, 90.000000, GameSetting
bDogmeatDropNonCarryItem, True, True, True, GameSetting
iCalcLevelAdjustDown, 1, 0, 0, GameSetting
iCalcLevelAdjustUp, 1, 0, 0, GameSetting
fDragonLandingZoneClearRadius, 256.000000, 3.657600, 3.657600, GameSetting
fDefaultWorldSpaceWaterHeight, -200.000000, -200.000000, -200.000000, GameSetting
uDefaultLevelZone01min, 1, 1, 1, GameSetting
uDefaultLevelZone01max, 9, 5, 5, GameSetting
uDefaultLevelZone02min, 10, 6, 6, GameSetting
uDefaultLevelZone02max, 14, 14, 14, GameSetting
uDefaultLevelZone03min, 15, 15, 15, GameSetting
uDefaultLevelZone03max, 19, 25, 25, GameSetting
uDefaultLevelZone04min, 20, 20, 20, GameSetting
uDefaultLevelZone04max, 24, 999, 999, GameSetting
uDefaultLevelZone05min, 25, 25, 25, GameSetting
uDefaultLevelZone05max, 29, 999, 999, GameSetting
uDefaultLevelZone06min, 30, 30, 30, GameSetting
uDefaultLevelZone06max, 34, 999, 999, GameSetting
uDefaultLevelZone07min, 35, 35, 35, GameSetting
uDefaultLevelZone07max, 39, 999, 999, GameSetting
uDefaultLevelZone08min, 40, 40, 40, GameSetting
uDefaultLevelZone08max, 44, 999, 999, GameSetting
uDefaultLevelZone09min, 45, 45, 45, GameSetting
uDefaultLevelZone09max, 999, 999, 999, GameSetting
bCameraShotAllowDeadzone, True, True, True, GameSetting
fCameraShotActorRadiusStrength, 0.800000, 1.000000, 1.000000, GameSetting
fCameraShotBaseActorRadiusSpring, 1.000000, 2.000000, 2.000000, GameSetting
fCameraShotPitchAdjustSpring, 1.000000, 1.500000, 1.500000, GameSetting
fCameraShotPitchAdjustDist, 300.000000, 5.715000, 5.715000, GameSetting
fCameraShotTargetReferencePosSpring, 10.000000, 10.000000, 10.000000, GameSetting
fCameraShotRotationOffsetSpring, 10.000000, 10.000000, 10.000000, GameSetting
sValidMidairFootsteps, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fDefaultFootstepParticleMaxDist, 11.500000, 100.000000, 100.000000, GameSetting
uMaxProjectedDecalsPerImpactData, 8, 8, 8, GameSetting
uMessageBoxMaxItems, 10, 10, 10, GameSetting
uiReverbClassCount, 6, 6, 6, GameSetting
fUnderCoverRaycastDistUp, 16.000000, 16.000000, 16.000000, GameSetting
fUnderCoverRaycastDistSide, 2.000000, 2.000000, 2.000000, GameSetting
fShoutRumbleBigMotorFrequencyV1, 0.000000, 0.100000, 0.100000, GameSetting
fShoutRumbleBigMotorDurationV1, 0.000000, 0.400000, 0.400000, GameSetting
fShoutRumbleBigMotorFrequencyV2, 0.000000, 0.200000, 0.200000, GameSetting
fShoutRumbleBigMotorDurationV2, 0.000000, 0.800000, 0.800000, GameSetting
fShoutRumbleBigMotorFrequencyV3, 0.000000, 0.500000, 0.500000, GameSetting
fShoutRumbleBigMotorDurationV3, 0.000000, 1.000000, 1.000000, GameSetting
fShoutRumbleSmallMotorFrequencyV1, 0.000000, 0.100000, 0.100000, GameSetting
fShoutRumbleSmallMotorDurationV1, 0.000000, 0.400000, 0.400000, GameSetting
fShoutRumbleSmallMotorFrequencyV2, 0.000000, 0.200000, 0.200000, GameSetting
fShoutRumbleSmallMotorDurationV2, 0.000000, 0.800000, 0.800000, GameSetting
fShoutRumbleSmallMotorFrequencyV3, 0.000000, 0.500000, 0.500000, GameSetting
fShoutRumbleSmallMotorDurationV3, 0.000000, 1.000000, 1.000000, GameSetting
iPerkSkillGroupUnlockTargetNumber, 6, 4, 4, GameSetting
uQuestTargetRepathInterval, 5, 5, 5, GameSetting
iDaysToRespawnVendor, 1, 2, 2, GameSetting
fNPCGeneticVariation, 0.500000, 0.500000, 0.500000, GameSetting
fAttributeClassPrimaryBonus, 5.000000, 5.000000, 5.000000, GameSetting
fAttributeClassSecondaryBonus, 5.000000, 5.000000, 5.000000, GameSetting
iAVDAutoCalcSkillMax, 100, 100, 100, GameSetting
iAVDSkillsLevelUp, 10, 8, 8, GameSetting
iAVDhmsLevelUp, 10, 5, 5, GameSetting
iAVDSkillStart, 15, 15, 15, GameSetting
sInvalidTagString, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fIdleChatterDefaultMin, 3.000000, 3.000000, 3.000000, GameSetting
fIdleChatterDefaultMax, 12.000000, 12.000000, 12.000000, GameSetting
fDefaultHealth, 50.000000, 50.000000, 50.000000, GameSetting
fDefaultOxygen, 50.000000, 50.000000, 50.000000, GameSetting
fDefaultStamina, 50.000000, 50.000000, 50.000000, GameSetting
fDefaultMass, 1.000000, 1.000000, 1.000000, GameSetting
iStandardEmotionValue, 0, 0, 0, GameSetting
sDefaultPlayerAddressDisplayMale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sDefaultPlayerAddressFileMale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sDefaultPlayerAddressDisplayFemale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sDefaultPlayerAddressFileFemale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sDefaultPlayerAddressDisplayNonbinary, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sDefaultPlayerAddressFileNonbinary, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fHitCasterSizeSmall, 0.170000, 0.170000, 0.170000, GameSetting
fHitCasterSizeLarge, 0.340000, 0.340000, 0.340000, GameSetting
fCloudPrewarmTime:Clouds, 350.000000, 180.000000, 180.000000, GameSetting
fPrecipWindMult, 500.000000, 500.000000, 500.000000, GameSetting
fSpaceDustVelocityMultiplier, 10.000000, 42.000000, 42.000000, GameSetting
bDoWetnessOcclusion, True, True, True, GameSetting
fWeatherTransMax, 1.000000, 3.000000, 3.000000, GameSetting
fWeatherTransMin, 0.010000, 0.010000, 0.010000, GameSetting
fWeatherTransAccel, 4.000000, 16.000000, 16.000000, GameSetting
fWeatherFlashDuration, 0.250000, 0.250000, 0.250000, GameSetting
fWeatherFlashDirectional, 1.000000, 1.000000, 1.000000, GameSetting
fWeatherFlashAmbient, 0.300000, 0.300000, 0.300000, GameSetting
fDaytimeColorExtension, 0.500000, 2.000000, 2.000000, GameSetting
fRoomLightingTransitionDuration, 1.500000, 1.500000, 1.500000, GameSetting
fExternalEmittanceMaxLinkedLightLuminance:General, 300.000000, 1000.000000, 1000.000000, GameSetting
fSecondarySunTimeOfDayPosition:Weather, 14.000000, 9.500000, 9.500000, GameSetting
fWeatherDurationMin, 1.000000, 1.000000, 1.000000, GameSetting
fWeatherDurationMax, 23.000000, 23.000000, 23.000000, GameSetting
fSunAlphaTransTime, 2.000000, 0.150000, 0.150000, GameSetting
fSunXExtreme, 400.000000, 8.572500, 8.572500, GameSetting
fSunYExtreme, 25.000000, -4.643438, -4.643438, GameSetting
fSunShadowMinAngle, 30.000000, 0.000000, 0.000000, GameSetting
fSunShadowScale, 0.000000, 0.000000, 0.000000, GameSetting
fSneakAmbushTargetMod, 0.500000, 0.500000, 0.500000, GameSetting
fSneakVisualRatingMult, 0.025000, 0.025000, 0.025000, GameSetting
fSneakSkillMovementMult, 0.250000, 0.250000, 0.250000, GameSetting
fSneakSoundRatingMult, 0.025000, 0.025000, 0.025000, GameSetting
fSneakVisualMinDistanceMin, 2.000000, 1.875000, 1.875000, GameSetting
fSneakVisualMinDistanceMax, 4.000000, 3.750000, 3.750000, GameSetting
fSneakVisualMinAngle, 45.000000, 45.000000, 45.000000, GameSetting
fSneakVisualMinValue, 25.000000, 25.000000, 25.000000, GameSetting
fPlayerDetectionSkillMult, 0.400000, 0.400000, 0.400000, GameSetting
fPlayerBaseSneakPerkMult, 10.000000, 10.000000, 10.000000, GameSetting
fSneakAgilitySkillMin, 0.000000, 15.000000, 15.000000, GameSetting
fSneakAgilitySkillMax, 50.000000, 50.000000, 50.000000, GameSetting
fSneakExteriorDistanceMult, 1.250000, 1.250000, 1.250000, GameSetting
fSneakMaxDistanceVisualMult, 1.500000, 1.500000, 1.500000, GameSetting
fSneakVisualBaseValue, -20.000000, -20.000000, -20.000000, GameSetting
fSneakSoundBaseValue, -20.000000, -20.000000, -20.000000, GameSetting
fSneakMaxDistance, 64.000000, 60.000000, 60.000000, GameSetting
fSneakTargetObservedDistanceMult, 1.250000, 1.250000, 1.250000, GameSetting
fSneakEquippedWeightBase, 12.000000, -4.000000, -4.000000, GameSetting
fSneakEquippedWeightMult, 0.500000, 1.000000, 1.000000, GameSetting
fSneakSkillMult, 0.500000, 0.500000, 0.500000, GameSetting
fSneakSoundLosMult, 0.300000, 0.400000, 0.400000, GameSetting
fSneakRunningMult, 2.000000, 2.000000, 2.000000, GameSetting
fSneakLightMult, 0.330000, 1.000000, 1.000000, GameSetting
fSneakLightExteriorMult, 0.500000, 1.000000, 1.000000, GameSetting
fSneakSoundsMult, 1.000000, 1.000000, 1.000000, GameSetting
fSneakAmbientSoundMult, 1.000000, 0.100000, 0.100000, GameSetting
fLightLevelExteriorDefault, 0.400000, 0.400000, 0.400000, GameSetting
fLightLevelExteriorMin, 10.000000, 28.000000, 28.000000, GameSetting
fLightLevelInteriorDefault, 0.400000, 0.400000, 0.400000, GameSetting
iLightLevelMax, 150, 150, 150, GameSetting
fSkyLightMax, 3000.000000, 3000.000000, 3000.000000, GameSetting
fSkyLightShadowModifier, 0.700000, 0.700000, 0.700000, GameSetting
fLightLevelMuzzleFlashTimeThreshold, 1.500000, 1.500000, 1.500000, GameSetting
fLightLevelMuzzleFlashRadiusMin, 0.000000, 0.000000, 0.000000, GameSetting
fLightLevelMuzzleFlashRadiusMax, 8.000000, 8.000000, 8.000000, GameSetting
fLightLevelMuzzleFlashRadiusMultMin, 0.000000, 0.000000, 0.000000, GameSetting
fLightLevelMuzzleFlashRadiusMultMax, 1.000000, 1.000000, 1.000000, GameSetting
fSneakSizeBase, 20.000000, 20.000000, 20.000000, GameSetting
fSneakActionMult, 1.000000, 1.000000, 1.000000, GameSetting
fDetectionSneakLightMod, 15.000000, 15.000000, 15.000000, GameSetting
fSneakLightMoveMult, 0.200000, 0.100000, 0.100000, GameSetting
fSneakLightRunMult, 0.400000, 0.200000, 0.200000, GameSetting
fLightRecalcTimer, 2.000000, 2.000000, 2.000000, GameSetting
fLightRecalcTimerPlayer, 0.500000, 0.500000, 0.500000, GameSetting
fLightDetectionRadius, 30.000000, 30.000000, 30.000000, GameSetting
fSneakSleepMod, 0.000000, 0.000000, 0.000000, GameSetting
fSneakAlertMod, 0.000000, 0.000000, 0.000000, GameSetting
fSneakPerceptionSkillMin, 10.000000, 5.000000, 5.000000, GameSetting
fSneakPerceptionSkillMax, 90.000000, 90.000000, 90.000000, GameSetting
fSneakFlyingDistanceMult, 3.000000, 3.000000, 3.000000, GameSetting
fSneakDistanceAttenuationExponent, 2.000000, 2.000000, 2.000000, GameSetting
fSneakStealthBoyMult, 0.000000, 0.000000, 0.000000, GameSetting
fSneakVisualCoverMod, 0.500000, 0.500000, 0.500000, GameSetting
fSneakSleepBonus, 0.000000, -0.000000, -0.000000, GameSetting
fSneakLargeActorDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting
fDetectionViewCone, 190.000000, 190.000000, 190.000000, GameSetting
fSneakDetectionSizeSmall, 0.500000, 0.500000, 0.500000, GameSetting
fSneakDetectionSizeNormal, 1.000000, 1.000000, 1.000000, GameSetting
fSneakDetectionSizeLarge, 1.500000, 1.500000, 1.500000, GameSetting
fSneakDetectionSizeVeryLarge, 2.000000, 2.000000, 2.000000, GameSetting
fSneakObserverPerception, 5.000000, 6.000000, 6.000000, GameSetting
fSneakObserverLOS, 1.000000, 1.000000, 1.000000, GameSetting
fSneakObserverDistanceMult, 0.300000, 0.100000, 0.100000, GameSetting
fSneakObserverAngle, 0.000000, 0.000000, 0.000000, GameSetting
fMaxStealthinessRating, 200.000000, 200.000000, 200.000000, GameSetting
fSneakStealthinessVisualBase, 70.000000, 0.000000, 0.000000, GameSetting
fSneakStealthinessVisualMult, 0.400000, 0.700000, 0.700000, GameSetting
fSneakStealthinessSoundBase, 20.000000, 20.000000, 20.000000, GameSetting
fSneakStealthinessSoundMult, 0.670000, 0.600000, 0.600000, GameSetting
iSneakHostileActorHUDMarkerVisualThreshold, -10, -10, -10, GameSetting
iSneakHostileActorHUDMarkerSoundThreshold, -10, -10, -10, GameSetting
fAvoidPlayerDistance, 100.000000, 1.428750, 1.428750, GameSetting
fTriggerAvoidPlayerDistance, 400.000000, 5.715000, 5.715000, GameSetting
fActorAlertSoundTimer, 2.000000, 2.000000, 2.000000, GameSetting
iSoundLevelSilent, 10, 10, 10, GameSetting
iSoundLevelQuiet, 25, 35, 35, GameSetting
iSoundLevelNormal, 50, 70, 70, GameSetting
iSoundLevelLoud, 100, 100, 100, GameSetting
iSoundLevelVeryLoud, 200, 200, 200, GameSetting
fBigBumpSpeed, 600.000000, 4.286250, 4.286250, GameSetting
fDetectEventDistancePlayer, 32.000000, 32.000000, 32.000000, GameSetting
fDetectEventDistanceNPC, 8.000000, 8.000000, 8.000000, GameSetting
fDetectEventDistanceVeryLoudMult, 2.000000, 2.000000, 2.000000, GameSetting
fDetectEventMaxDistanceMult, 2.000000, 2.000000, 2.000000, GameSetting
iDetectEventLightLevelExterior, 100, 100, 100, GameSetting
iDetectEventLightLevelInterior, 100, 100, 100, GameSetting
fDetectEventProjectileDistanceLOS, 4.000000, 4.000000, 4.000000, GameSetting
fDetectEventProjectileDistance, 2.000000, 2.000000, 2.000000, GameSetting
fDetectProjectileDistancePlayer, 8.000000, 8.000000, 8.000000, GameSetting
fDetectProjectileDistanceNPC, 4.000000, 4.000000, 4.000000, GameSetting
fDetectProjectileTime, 0.330000, 0.330000, 0.330000, GameSetting
fDetectionMaxDistance, 64.000000, 64.000000, 64.000000, GameSetting
fDetectionMaxDistancePlayer, 128.000000, 128.000000, 128.000000, GameSetting
fDetectionMaxDistanceVisible, 96.000000, 300.000000, 300.000000, GameSetting
fDetectionMaxDistanceVisiblePlayer, 256.000000, 300.000000, 300.000000, GameSetting
fDetectionUpdateTimeMin, 1.000000, 1.000000, 1.000000, GameSetting
fDetectionUpdateTimeMax, 2.000000, 2.000000, 2.000000, GameSetting
fDetectionStateExpireTime, 30.000000, 30.000000, 30.000000, GameSetting
fDetectionCheckShouldHelpTargetDistance, 150.000000, 150.000000, 150.000000, GameSetting
fDetectionCheckShouldHelpTargetDistanceSpace, 10000.000000, 10000.000000, 10000.000000, GameSetting
fDetectionCheckShouldHelpDeadAllyTime, 5.000000, 5.000000, 5.000000, GameSetting
fDetectionVisualDistanceAngleMin, 30.000000, 30.000000, 30.000000, GameSetting
fDetectionVisualDistanceAngleMax, 70.000000, 70.000000, 70.000000, GameSetting
fDetectionVisualDistanceMultExterior, 0.200000, 0.200000, 0.200000, GameSetting
fDetectionVisualDistanceMultInterior, 0.200000, 0.200000, 0.200000, GameSetting
fDetectionVisualDistanceAngleUpMin, 5.000000, 10.000000, 10.000000, GameSetting
fDetectionVisualDistanceAngleUpMax, 30.000000, 50.000000, 50.000000, GameSetting
fDetectionVisualDistanceAngleDownMin, 10.000000, 20.000000, 20.000000, GameSetting
fDetectionVisualDistanceAngleDownMax, 45.000000, 75.000000, 75.000000, GameSetting
fDetectionVisualDistanceUpMult, 0.100000, 0.100000, 0.100000, GameSetting
fDetectionVisualDistanceDownMult, 0.100000, 0.100000, 0.100000, GameSetting
fDetectionVisualDistanceAngleMinCombat, 30.000000, 30.000000, 30.000000, GameSetting
fDetectionVisualDistanceAngleMaxCombat, 90.000000, 90.000000, 90.000000, GameSetting
fDetectionVisualDistanceMultExteriorCombat, 0.330000, 0.330000, 0.330000, GameSetting
fDetectionVisualDistanceMultInteriorCombat, 0.330000, 0.330000, 0.330000, GameSetting
fDetectionVisualDistanceAngleUpMinCombat, 15.000000, 40.000000, 40.000000, GameSetting
fDetectionVisualDistanceAngleUpMaxCombat, 45.000000, 75.000000, 75.000000, GameSetting
fDetectionVisualDistanceAngleDownMinCombat, 15.000000, 60.000000, 60.000000, GameSetting
fDetectionVisualDistanceAngleDownMaxCombat, 60.000000, 90.000000, 90.000000, GameSetting
fDetectionVisualDistanceUpMultCombat, 0.100000, 0.100000, 0.100000, GameSetting
fDetectionVisualDistanceDownMultCombat, 0.100000, 0.100000, 0.100000, GameSetting
fDetectionLOSDistanceAngle, 45.000000, 45.000000, 45.000000, GameSetting
fDetectionLOSDistanceMultExterior, 0.500000, 0.500000, 0.500000, GameSetting
fDetectionLOSDistanceMultInterior, 0.500000, 0.500000, 0.500000, GameSetting
fDetectionCoverOffset, 0.150000, 0.150000, 0.150000, GameSetting
fDetectionCoverVerticalOffset, 0.250000, 0.250000, 0.250000, GameSetting
fDetectionCoverDistance, 3.000000, 3.000000, 3.000000, GameSetting
fDetectionCoverVerticalHeight, 4.000000, 4.000000, 4.000000, GameSetting
fDetectionCoverVerticalDistanceMult, 2.000000, 2.000000, 2.000000, GameSetting
fDetectionForceDetectTime, 1.000000, 1.000000, 1.000000, GameSetting
fDetectionCombatNonTargetDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting
fDetectionDistanceHeightMult, 0.250000, 0.250000, 0.250000, GameSetting
fDetectionObjectVisibilityMult, 0.400000, 0.400000, 0.400000, GameSetting
fDetectionObjectVisibilityMultOffset, 0.150000, 0.150000, 0.150000, GameSetting
fDetectionObjectVisibilityMultMin, 0.150000, 0.150000, 0.150000, GameSetting
iDetectionObjectVisibilityMax, 3, 3, 3, GameSetting
fCheckLOSLocationDistanceThreshold, 0.075000, 0.075000, 0.075000, GameSetting
fObjectVisibilityExtentsOffset, 0.250000, 0.250000, 0.250000, GameSetting
fMotionBlurIntensity, 50.000000, 50.000000, 50.000000, GameSetting
fMotionBlurMaxBlur, 0.100000, 0.010000, 0.010000, GameSetting
fStarfieldMotionBlurMaxBlur, 0.100000, 0.100000, 0.100000, GameSetting
fDirectionalFogPower, 8.000000, 8.000000, 8.000000, GameSetting
fTimeBetweenIdleChatter, 4.000000, 4.000000, 4.000000, GameSetting
fWaterKnockdownVelocity, 0.071000, 5.000000, 5.000000, GameSetting
fWaterKnockdownSizeSmall, 0.250000, 0.600000, 0.600000, GameSetting
fWaterKnockdownSizeNormal, 0.500000, 0.900000, 0.900000, GameSetting
fWaterKnockdownSizeLarge, 0.750000, 1.250000, 1.250000, GameSetting
fWaterKnockdownSizeVeryLarge, 1.000000, 100.000000, 100.000000, GameSetting
fCrimeSoundBase, 1.000000, 1.000000, 1.000000, GameSetting
fCrimeSoundMult, 1.000000, 1.000000, 1.000000, GameSetting
iCrimeCommentNumber, 2, 2, 2, GameSetting
iCrimeStealDontCareValue, 3, 20, 20, GameSetting
iBoneLODDistMult, 1000, 1000, 1000, GameSetting
fActorTeleportFadeSeconds, 0.500000, 0.400000, 0.400000, GameSetting
fPlayerTeleportFadeSeconds, 0.001000, 0.001000, 0.001000, GameSetting
fActorAlphaFadeSeconds, 1.000000, 1.000000, 1.000000, GameSetting
fSummonedCreatureFadeOutSeconds, 3.000000, 1.500000, 1.500000, GameSetting
fDrinkRepeatRate, 1.000000, 1.000000, 1.000000, GameSetting
fRelationshipMult, 0.050000, 0.050000, 0.050000, GameSetting
fRelationshipBase, 15.000000, 15.000000, 15.000000, GameSetting
iRelationshipLoverValue, 400, 400, 400, GameSetting
iRelationshipAllyValue, 300, 300, 300, GameSetting
iRelationshipConfidantValue, 200, 200, 200, GameSetting
iRelationshipFriendValue, 100, 100, 100, GameSetting
iRelationshipAcquaintanceValue, 0, 0, 0, GameSetting
iRelationshipRivalValue, -100, -100, -100, GameSetting
iRelationshipFoeValue, -200, -200, -200, GameSetting
iRelationshipEnemyValue, -300, -300, -300, GameSetting
iRelationshipArchnemesisValue, -400, -400, -400, GameSetting
fPlayerLoiteringCooldownSeconds, 12.000000, 12.000000, 12.000000, GameSetting
fPlayerLoiteringIntervalSeconds, 37.000000, 3.000000, 3.000000, GameSetting
fPlayerLoiteringFillDelaySeconds, 1.000000, 1.000000, 1.000000, GameSetting
fPlayerLoiteringRadius, 15.000000, 15.000000, 15.000000, GameSetting
iPlayerLoiteringPosCount, 10, 10, 10, GameSetting
iFavorLoverValue, 400, 500, 500, GameSetting
iFavorAllyValue, 300, 100, 100, GameSetting
iFavorConfidantValue, 200, 50, 50, GameSetting
iFavorFriendValue, 100, 25, 25, GameSetting
iFavorAcquaintanceValue, 0, 0, 0, GameSetting
iFavorRivalValue, 0, 0, 0, GameSetting
iFavorFoeValue, 0, 0, 0, GameSetting
iFavorEnemyValue, 0, 0, 0, GameSetting
iFavorArchnemesisValue, 0, 0, 0, GameSetting
iCrimeFavorBaseValue, 0, 0, 0, GameSetting
fCrimeFavorMult, 1.000000, 1.000000, 1.000000, GameSetting
fCrimeRegardMult, 0.250000, 0.250000, 0.250000, GameSetting
iCrimeRegardBaseValue, 0, 0, 0, GameSetting
fCrimePersonalRegardMult, 1.000000, 1.000000, 1.000000, GameSetting
fCrimeWitnessRegardMult, 0.250000, 0.250000, 0.250000, GameSetting
iFavorPointsRestore, 4, 0, 0, GameSetting
fFavorCostTakeObject, 5.000000, 5.000000, 5.000000, GameSetting
fFavorCostStealObjectMult, 1.000000, 1.000000, 1.000000, GameSetting
fFavorCostUnlockDoor, 25.000000, 25.000000, 25.000000, GameSetting
fFavorCostOwnedDoorMult, 2.000000, 2.000000, 2.000000, GameSetting
fFavorCostUnlockContainer, 25.000000, 25.000000, 25.000000, GameSetting
fFavorCostStealContainerMult, 1.000000, 1.000000, 1.000000, GameSetting
fFavorCostLoadDoor, 10.000000, 10.000000, 10.000000, GameSetting
fFavorCostNonLoadDoor, 0.000000, 0.000000, 0.000000, GameSetting
fFavorCostActivator, 5.000000, 5.000000, 5.000000, GameSetting
fFavorCostAttack, 50.000000, 50.000000, 50.000000, GameSetting
fFavorCostStealContainerCrime, 25.000000, 25.000000, 25.000000, GameSetting
fFavorCostAttackCrimeMult, 3.000000, 3.000000, 3.000000, GameSetting
fFavorRequestWaitTimer, 20.000000, 40.000000, 40.000000, GameSetting
fCommandRequestPickDistance, 57.150002, 55.000000, 55.000000, GameSetting
fCommandRunDistance, 500.000000, 7.143750, 7.143750, GameSetting
fTeammateAggroOnDistancefromPlayer, 4000.000000, 57.150002, 57.150002, GameSetting
fBribeNPCLevelMult, 0.100000, 0.100000, 0.100000, GameSetting
fBribeScale, 1.000000, 0.500000, 0.500000, GameSetting
fBribeCostCurve, 1.500000, 1.400000, 1.400000, GameSetting
fBribeSpeechcraftMult, 0.030000, 0.100000, 0.100000, GameSetting
fBribeMoralityMult, 1.000000, 1.000000, 1.000000, GameSetting
fIntimidateSpeechcraftCurve, 1.500000, 1.500000, 1.500000, GameSetting
fIntimidateConfidenceMultCowardly, 0.000000, 0.000000, 0.000000, GameSetting
fIntimidateConfidenceMultCautious, 0.500000, 0.500000, 0.500000, GameSetting
fIntimidateConfidenceMultAverage, 1.000000, 1.000000, 1.000000, GameSetting
fIntimidateConfidenceMultBrave, 1.500000, 1.500000, 1.500000, GameSetting
fIntimidateConfidenceMultFoolhardy, 100.000000, 100.000000, 100.000000, GameSetting
fAVDCharismaBaseEasy, 50.000000, -35.000000, -35.000000, GameSetting
fAVDCharismaBaseMedium, 25.000000, -50.000000, -50.000000, GameSetting
fAVDCharismaBaseHard, 0.000000, -65.000000, -65.000000, GameSetting
fAVDCharismaMultEasy, 5.000000, 15.000000, 15.000000, GameSetting
fAVDCharismaMultMedium, 4.000000, 15.000000, 15.000000, GameSetting
fAVDCharismaMultHard, 3.000000, 15.000000, 15.000000, GameSetting
fAVDCharismaMin, 5.000000, 5.000000, 5.000000, GameSetting
fAVDCharismaMax, 95.000000, 100.000000, 100.000000, GameSetting
fAVDCharismaXPEasy, 5.000000, 15.000000, 15.000000, GameSetting
fAVDCharismaXPMedium, 10.000000, 20.000000, 20.000000, GameSetting
fAVDCharismaXPHard, 15.000000, 25.000000, 25.000000, GameSetting
iSpeechChallengeObjectEasy, 0, 0, 0, GameSetting
iSpeechChallengeObjectMedium, 2, 2, 2, GameSetting
iSpeechChallengeObjectHard, 4, 4, 4, GameSetting
fAiAcquireStealBase, 0.000000, 0.000000, 0.000000, GameSetting
fAiAcquireStealMult, -1.000000, -1.000000, -1.000000, GameSetting
fAiAcquirePickBase, 0.000000, 0.000000, 0.000000, GameSetting
fAiAcquirePickMult, -1.000000, -1.000000, -1.000000, GameSetting
fAiAcquireKillBase, 50.000000, 50.000000, 50.000000, GameSetting
fAiAcquireKillMult, -1.000000, -1.000000, -1.000000, GameSetting
fFriendHitTimer, 10.000000, 10.000000, 10.000000, GameSetting
fFriendMinimumLastHitTime, 0.500000, 0.500000, 0.500000, GameSetting
iFriendHitCombatAllowed, 4, 4, 4, GameSetting
iFriendHitNonCombatAllowed, 0, 0, 0, GameSetting
iAllyHitCombatAllowed, 1000, 1000, 1000, GameSetting
iAllyHitNonCombatAllowed, 3, 3, 3, GameSetting
fAIAcquireObjectDistance, 4000.000000, 57.150002, 57.150002, GameSetting
fAIFindBedChairsDistance, 8000.000000, 114.300003, 114.300003, GameSetting
fAISocialRadiusToTriggerConversation, 21.428499, 21.428499, 21.428499, GameSetting
fAISocialRadiusToTriggerConversationInterior, 21.428499, 21.428499, 21.428499, GameSetting
fAISocialchanceForConversation, 60.000000, 100.000000, 100.000000, GameSetting
fAISocialchanceForConversationInterior, 25.000000, 100.000000, 100.000000, GameSetting
fAISocialTimerForConversationsMax, 30.000000, 90.000000, 90.000000, GameSetting
fAISocialTimerForConversationsMin, 5.000000, 45.000000, 45.000000, GameSetting
iAISocialDistanceToTriggerEvent, 90, 200, 200, GameSetting
iAIMaxSocialDistanceToTriggerEvent, 7, 7, 7, GameSetting
fAISocialTimerToWaitForEvent, 20.000000, 20.000000, 20.000000, GameSetting
fAIWalkAwayTimerForConversation, 2.000000, 2.000000, 2.000000, GameSetting
fRandomSceneAgainMinTime, 5.000000, 10.000000, 10.000000, GameSetting
fRandomSceneAgainMaxTime, 10.000000, 30.000000, 30.000000, GameSetting
fAIActivateReach, 300.000000, 4.286250, 4.286250, GameSetting
fAIActivateHeight, 200.000000, 2.857500, 2.857500, GameSetting
fAISwitchHeadtrackTargetTimerMax, 10.000000, 10.000000, 10.000000, GameSetting
fAISwitchHeadtrackTargetTimerMin, 2.000000, 2.000000, 2.000000, GameSetting
fAIReturnFaceTimer, 20.000000, 8.000000, 8.000000, GameSetting
fAIWaitForRotationTimer, 10.000000, 10.000000, 10.000000, GameSetting
fAIFurnitureDestinationRadius, 25.000000, 2.143125, 2.143125, GameSetting
fAIMarkerDestinationRadius, 25.000000, 0.214313, 0.214313, GameSetting
fAIMarkerDestinationRadiusSpace, 100.000000, 100.000000, 100.000000, GameSetting
fAISpectatorCommentTimer, 20.000000, 20.000000, 20.000000, GameSetting
fAISpectatorRememberThreatTimer, 20.000000, 120.000000, 120.000000, GameSetting
fAISpectatorRepathDelay, 2.000000, 2.000000, 2.000000, GameSetting
fAISpectatorForgetUndetectedThreatTimer, 40.000000, 40.000000, 40.000000, GameSetting
fAISpectatorShutdownDistance, 1000.000000, 14.287500, 14.287500, GameSetting
fDetectionCommentTimer, 20.000000, 20.000000, 20.000000, GameSetting
fDistancetoPlayerforConversations, 3000.000000, 42.862503, 42.862503, GameSetting
fDistanceforAttractionObject, 600.000000, 14.287500, 14.287500, GameSetting
fAttractionObjectRememberVisible, 10.000000, 10.000000, 10.000000, GameSetting
fAttractionObjectRememberOccluded, 1.000000, 1.000000, 1.000000, GameSetting
iDistancetoAttackedTarget, 384, 384, 384, GameSetting
fSneakCombatMod, -0.400000, -0.400000, -0.400000, GameSetting
fSneakAmbushNonTargetMod, -0.250000, 0.000000, 0.000000, GameSetting
fAICommentTimeWindow, 1.000000, 1.000000, 1.000000, GameSetting
fAIPercentSpokenRunEndResult, 0.300000, 0.300000, 0.300000, GameSetting
fAIPercentPCapSpokenRunEndResult, 0.300000, 0.750000, 0.750000, GameSetting
fAIPercentSpokenRunStartSceneEnd, 0.500000, 0.300000, 0.300000, GameSetting
fAIMinRangeOverrideMod, 0.500000, 0.500000, 0.500000, GameSetting
fAIMaxRangeOverrideMod, 2.000000, 2.000000, 2.000000, GameSetting
fAIMoveCommandTimer, 20.000000, 20.000000, 20.000000, GameSetting
fAIInspectCommandTimer, 5.000000, 5.000000, 5.000000, GameSetting
fAIEnergyLevelBase, 0.000000, 0.000000, 0.000000, GameSetting
fAIEngergyLevelMult, 1.000000, 1.000000, 1.000000, GameSetting
fAIMaxWanderTime, 100.000000, 100.000000, 100.000000, GameSetting
fAIWanderDefaultMinDist, 2.857500, 2.857500, 2.857500, GameSetting
fAIIdleWaitTime, 1.000000, 0.100000, 0.100000, GameSetting
fAIIdleWaitTimeComplexScene, 3.000000, 3.000000, 3.000000, GameSetting
fPickNumBase, 1.000000, 1.000000, 1.000000, GameSetting
fPickNumMult, 0.100000, 0.100000, 0.100000, GameSetting
fPickSpring1, 5.000000, 5.000000, 5.000000, GameSetting
fPickSpring2, 4.000000, 4.000000, 4.000000, GameSetting
fPickSpring3, 3.000000, 3.000000, 3.000000, GameSetting
fPickSpring4, 2.000000, 2.000000, 2.000000, GameSetting
fPickSpring5, 1.000000, 1.000000, 1.000000, GameSetting
fPickLevelBase, 0.000000, 0.000000, 0.000000, GameSetting
fPickLevelMult, 0.000000, 0.000000, 0.000000, GameSetting
fLockLevelBase, 0.000000, 0.000000, 0.000000, GameSetting
fLockLevelMult, -1.000000, -1.000000, -1.000000, GameSetting
fLockPickQualityBase, 1.000000, 2.000000, 2.000000, GameSetting
fLockPickQualityMult, 0.020000, 0.020000, 0.020000, GameSetting
fLockPickBreakBase, 0.050000, 0.050000, 0.050000, GameSetting
fLockPickBreakMult, -0.001000, -0.001000, -0.001000, GameSetting
fLockTrapGoOffBase, 0.020000, 0.020000, 0.020000, GameSetting
fLockTrapGoOffMult, -0.002000, -0.002000, -0.002000, GameSetting
iAlertAgressionMin, 50, 50, 50, GameSetting
iCrimeAlarmRecDistance, 57, 57, 57, GameSetting
iCrimeShipAlarmRecDistance, 40000, 40000, 40000, GameSetting
iCrimeAlarmLowRecDistance, 29, 28, 28, GameSetting
fCrimeAlarmRespMult, 1.700000, 1.700000, 1.700000, GameSetting
iNumberGuardsCrimeResponse, 4, 4, 4, GameSetting
iNumberActorsInCombatPlayer, 20, 20, 20, GameSetting
iNumberActorsAllowedToFollowPlayer, 6, 6, 6, GameSetting
fAIDistanceTeammateDrawWeapon, 20.000000, 28.575001, 28.575001, GameSetting
fAITeammateKeepWeaponDrawnAfterCombatTimer, 20.000000, 20.000000, 20.000000, GameSetting
fPathAvoidTargetAvoidNodeBufferRadiusMult, 1.000000, 1.000000, 1.000000, GameSetting
fPathAvoidTargetAvoidNodeBufferRadiusMax, 10.000000, 10.000000, 10.000000, GameSetting
fPathAvoidTargetAvoidNodeCost, 1.000000, 1.000000, 1.000000, GameSetting
fPathEssentialDownAvoidNodeBufferRadius, 0.500000, 0.500000, 0.500000, GameSetting
fPathEssentialDownAvoidNodeCost, 1.000000, 1.000000, 1.000000, GameSetting
fPathDeadActorAvoidNodeBufferRadius, 0.500000, 0.500000, 0.500000, GameSetting
fPathDeadActorAvoidNodeCost, 1.000000, 1.000000, 1.000000, GameSetting
fAIMoveDistanceToRecalcTravelToActor, 1.000000, 1.428750, 1.428750, GameSetting
fAIMoveDistanceToRecalcTravelPath, 10.000000, 4.286250, 4.286250, GameSetting
fAIRandomizeInitialLocationMinRadius, 5.000000, 2.857500, 2.857500, GameSetting
fAIMoveDistanceToRecalcFollowPath, 10.000000, 4.286250, 4.286250, GameSetting
fAIPursueDistanceLineOfSight, 20.000000, 35.718750, 35.718750, GameSetting
fAIEscortDefaultWaitDistance, 10.000000, 3.657100, 3.657100, GameSetting
fAIEscortHysteresisWidth, 2.000000, 2.000000, 2.000000, GameSetting
fAIEscortStartStopDelayTime, 1.000000, 0.500000, 0.500000, GameSetting
fAIEscortFastTravelMaxDistFromPath, 50.000000, 71.437500, 71.437500, GameSetting
fAIEscortMatchSpeedTimer, 0.500000, 0.500000, 0.500000, GameSetting
fMoveToSafePointMaxRadius, 70.000000, 70.000000, 70.000000, GameSetting
fMoveToSafePointMinRadius, 0.010000, 0.010000, 0.010000, GameSetting
fPackageRandomizedLocationMaxRadius, 70.000000, 70.000000, 70.000000, GameSetting
fAItalktosameNPCtimer, 120.000000, 120.000000, 120.000000, GameSetting
fAItalktoNPCtimer, 60.000000, 60.000000, 60.000000, GameSetting
fAIMaxHeadTrackDistanceFromPC, 20.000000, 30.000000, 30.000000, GameSetting
fAIMaxHeadTrackDistanceFromPCCombat, 100.000000, 100.000000, 100.000000, GameSetting
fAIMaxHeadTrackDistance, 40.000000, 6.000000, 6.000000, GameSetting
fAIMaxHeadTrackDistanceFar, 30.000000, 50.000000, 50.000000, GameSetting
fAIBestHeadTrackDistance, 50.000000, 7.143750, 7.143750, GameSetting
fAIMaxLargeCreatureHeadTrackDistance, 120.000000, 150.000000, 150.000000, GameSetting
fAIMaxAngleRangeToStartSceneDialogue, 10.000000, 10.000000, 10.000000, GameSetting
fAIMaxAngleRangeToStartSceneDialogueDirectAt, 90.000000, 90.000000, 90.000000, GameSetting
fAIMaxAngleRangeMovingToStartSceneDialogue, 80.000000, 80.000000, 80.000000, GameSetting
fAIActorPackTargetHeadTrackMod, 2.000000, 2.000000, 2.000000, GameSetting
fAIMaxHeadTrackDistanceWhileMoving, 10.000000, 10.000000, 10.000000, GameSetting
fAIMaxSceneHeadTrackDistance, 20.000000, 5.000000, 5.000000, GameSetting
fAIMaxSceneHeadTrackDistanceFar, 40.000000, 37.500000, 37.500000, GameSetting
fAIBestSceneHeadTrackDistance, 10.000000, 6.250000, 6.250000, GameSetting
fAIActorSceneTargetHeadTrackMod, 5.000000, 5.000000, 5.000000, GameSetting
fAIReachDistanceFromActor, 0.400000, 0.400000, 0.400000, GameSetting
fAIMaxHeadSceneTrackDistanceWhileMoving, 5.000000, 10.000000, 10.000000, GameSetting
fAIInteriorHeadTrackMult, 0.500000, 0.500000, 0.500000, GameSetting
fAIMinGreetingDistance, 2.500000, 2.500000, 2.500000, GameSetting
fAIIdleChatterDistance, 14.285700, 14.285700, 14.285700, GameSetting
fAIIdleChatterSpaceShipDistance, 10000.000000, 10000.000000, 10000.000000, GameSetting
fAIGreetingTimer, 20.000000, 15.000000, 15.000000, GameSetting
fAIForceGreetingTimer, 3.000000, 3.000000, 3.000000, GameSetting
fAIExclusiveGreetingTimer, 2.000000, 2.500000, 2.500000, GameSetting
fAIDefaultSpeechMult, 0.050000, 0.150000, 0.150000, GameSetting
fAIHoldDefaultHeadTrackTimer, 5.000000, 5.000000, 5.000000, GameSetting
fAIHoldSpeakerDefaultHeadTrackTimer, 1.500000, 1.500000, 1.500000, GameSetting
fAIHeadTrackPickNewOffsetTimer, 2.000000, 2.000000, 2.000000, GameSetting
fAIHeadTrackResetPositionTimer, 10.000000, 4.000000, 4.000000, GameSetting
fAIHeadTrackStayInOffsetMin, 3.000000, 1.000000, 1.000000, GameSetting
fAIHeadTrackStayInOffsetMax, 6.000000, 2.000000, 2.000000, GameSetting
fAIHeadTrackOffsetRandomValueMin, 30.000000, 0.000000, 0.000000, GameSetting
fAIHeadTrackOffsetRandomValueMax, 60.000000, 0.000000, 0.000000, GameSetting
fAIHeadTrackDialoguePickNewOffsetTimer, 5.000000, 2.000000, 2.000000, GameSetting
fAIHeadTrackDialogueResetPositionTimer, 10.000000, 4.000000, 4.000000, GameSetting
fAIHeadTrackDialogueStayInOffsetMin, 1.000000, 1.000000, 1.000000, GameSetting
fAIHeadTrackDialogueStayInOffsetMax, 4.000000, 2.000000, 2.000000, GameSetting
fAIHeadTrackDialogueOffsetRandomValue, 30.000000, 0.000000, 0.000000, GameSetting
fAISpectatorThreatDistMelee, 512.000000, 7.315200, 7.315200, GameSetting
fAISpectatorThreatDistRanged, 256.000000, 3.657600, 3.657600, GameSetting
fAISpectatorThreatDistExplosion, 512.000000, 7.315200, 7.315200, GameSetting
fAISpectatorThreatDistMine, 256.000000, 3.657600, 3.657600, GameSetting
fAIDistanceRadiusMinLocation, 1.428500, 1.428500, 1.428500, GameSetting
fAIDistanceRadiusForceToMinLocation, 0.357100, 0.357100, 0.357100, GameSetting
fAIMinLocationHeight, 100.000000, 1.428750, 1.428750, GameSetting
fAILockDoorsSeenRecentlySeconds, 5.000000, 5.000000, 5.000000, GameSetting
fAITrespassWarningTimer, 10.000000, 5.000000, 5.000000, GameSetting
fAIWaitingforScriptCallback, 5.000000, 5.000000, 5.000000, GameSetting
fAIAwareofPlayerTimer, 5.000000, 5.000000, 5.000000, GameSetting
fAIHelloTimer, 5.000000, 30.000000, 30.000000, GameSetting
fAISpeechChallengeRewardDelay, 1.000000, 1.000000, 1.000000, GameSetting
fAICommentWaitingForPlayerInput, 10.000000, 45.000000, 45.000000, GameSetting
fAIInDialogueModewithPlayerTimer, 30.000000, 30.000000, 30.000000, GameSetting
fAIInDialogueModeWithPlayerDistance, 250.000000, 3.571875, 3.571875, GameSetting
fAIInDialogueCameraPlayerDistanceEntry, 250.000000, 3.571875, 3.571875, GameSetting
fAIInDialogueCameraPlayerDistanceExit, 300.000000, 4.286250, 4.286250, GameSetting
fAIInDialogueModeSlowDownPlayerDistance, 190.000000, 4.286250, 4.286250, GameSetting
fAIConversationExploreTime, 0.250000, 0.250000, 0.250000, GameSetting
fAIDialogueDistance, 2.428500, 2.428500, 2.428500, GameSetting
iAIVoicefileFadeOut, 1000, 250, 250, GameSetting
fAIRandomChancePlayerInterrupt, 100.000000, 25.000000, 25.000000, GameSetting
fAIButtonDelayOnInterrupt, 0.080000, 0.250000, 0.250000, GameSetting
fAIDialogueGunDownTimer, 0.500000, 0.500000, 0.500000, GameSetting
fAICanInterruptGreetingTimer, 1.000000, 1.000000, 1.000000, GameSetting
fAIDelayShowDialogueMenuonFocus, 1.000000, 1.000000, 1.000000, GameSetting
iSpeechChallengeActionPoints, 3, 3, 3, GameSetting
iSpeechChallengePersuasionSuccess, 10, 4, 4, GameSetting
iSpeechChallengeSuccessAlwaysChance, 100, 100, 100, GameSetting
iSpeechChallengeSuccessEasyChance, 70, 60, 60, GameSetting
iSpeechChallengeSuccessMediumChance, 50, 45, 45, GameSetting
iSpeechChallengeSuccessHardChance, 20, 30, 30, GameSetting
fSpeechChallengeAutoSuccessMult, 3.000000, 1.000000, 1.000000, GameSetting
fSpeechChallengeAutoSuccessAmount, 10.000000, 10.000000, 10.000000, GameSetting
iSpeechChallengeCriticalSuccessPer, 10, 3, 3, GameSetting
fSpeechChallengeSuccessXP, 10.000000, 10.000000, 10.000000, GameSetting
iSpeechChallengeDefaultMin, 1, 1, 1, GameSetting
iSpeechChallengeDefaultMax, 3, 4, 4, GameSetting
iSpeechChallengeSpecialMin, 2, 2, 2, GameSetting
iSpeechChallengeSpecialMax, 4, 4, 4, GameSetting
iSpeechChallengeTotalMin, 3, 3, 3, GameSetting
iSpeechChallengeTotalMax, 5, 5, 5, GameSetting
fTeleportDoorActivateDelayTimer, 0.000000, 0.600000, 0.600000, GameSetting
fFlyingActorDefaultTurningSpeed, 1.570796, 1.570800, 1.570800, GameSetting
fActorDefaultTurningSpeed, 6.283185, 6.283200, 6.283200, GameSetting
iActorTorsoMaxRotation, 45, 45, 45, GameSetting
iActorKeepTurnDegree, 10, 10, 10, GameSetting
fTeleportDoorActivatePlayerBusyTimer, 7.000000, 7.000000, 7.000000, GameSetting
fMountedMaxLookingDown, 40.000000, 40.000000, 40.000000, GameSetting
fSittingMaxLookingDown, 40.000000, 40.000000, 40.000000, GameSetting
fFleeIsSafeTimer, 30.000000, 240.000000, 240.000000, GameSetting
fBowHoldTimer, 0.800000, 0.800000, 0.800000, GameSetting
fPlayerMobilityOneLegCrippledSpeedMult, 0.500000, 0.500000, 0.500000, GameSetting
fPlayerMobilityBothLegsCrippledSpeedMult, 0.400000, 0.400000, 0.400000, GameSetting
fNoRunningSpeedMultMaximum, 0.500000, 0.500000, 0.500000, GameSetting
fFirstPersonLookAtVertOffset, -0.150000, -0.150000, -0.150000, GameSetting
fMaxTurnOnSpotRotationPerFrame, 12.566371, 12.566371, 12.566371, GameSetting
fAngleNeededForMaxTurnOnSpotRotationPerFrame, 1.047198, 1.047198, 1.047198, GameSetting
fSpeedNeededForMaxTurnOnSpotRotationPerFrame, 1.500000, 1.500000, 1.500000, GameSetting
fCombatRoundAmount, 3.000000, 3.000000, 3.000000, GameSetting
iCurrentTargetBonus, 50, 50, 50, GameSetting
fRemoteCombatMissedAttack, 4.000000, 4.000000, 4.000000, GameSetting
fDyingTimer, 3.000000, 3.000000, 3.000000, GameSetting
fReEquipArmorTime, 1.000000, 1.000000, 1.000000, GameSetting
fPlayerDeathReloadTime, 5.000000, 3.000000, 3.000000, GameSetting
fObjectWeightPickupDetectionMult, 1.000000, 1.000000, 1.000000, GameSetting
fSpellCastingDetectionMod, 10.000000, 10.000000, 10.000000, GameSetting
fSpellCastingDetectionHitActorMod, 40.000000, 40.000000, 40.000000, GameSetting
fDetectionActionTimer, 1.200000, 1.200000, 1.200000, GameSetting
fCheckDeadBodyTimer, 20.000000, 20.000000, 20.000000, GameSetting
fDeadReactionDistance, 5.600000, 5.715000, 5.715000, GameSetting
fAISceneAnimationActionFailTimer, 20.000000, 20.000000, 20.000000, GameSetting
fAIIdleAnimationDistance, 30.000000, 28.575001, 28.575001, GameSetting
fAIIdleAnimationLargeCreatureDistanceMult, 3.000000, 3.000000, 3.000000, GameSetting
fAIUseWeaponAnimationTimeoutSeconds, 10.000000, 10.000000, 10.000000, GameSetting
fAIUseWeaponDistance, 70.000000, 214.312515, 214.312515, GameSetting
fAIUseWeaponToleranceDegrees, 20.000000, 20.000000, 20.000000, GameSetting
fAIUseMagicToleranceDegrees, 5.000000, 5.000000, 5.000000, GameSetting
fAIShoutToleranceDegrees, 5.000000, 5.000000, 5.000000, GameSetting
fAIShoutMinAimSeconds, 2.000000, 2.000000, 2.000000, GameSetting
fAIShoutRetryDelaySeconds, 4.000000, 4.000000, 4.000000, GameSetting
fAIAimBlockedToleranceDegrees, 10.000000, 10.000000, 10.000000, GameSetting
fAIAimBlockedHalfCircleRadius, 3.500000, 3.571875, 3.571875, GameSetting
iAINumberActorsComplexScene, 20, 20, 20, GameSetting
fClosetoPlayerDistance, 11.250000, 11.430000, 11.430000, GameSetting
fSortActorDistanceListTimer, 3.000000, 0.000000, 0.000000, GameSetting
bPlayerInstantlyStopsContinuousWeapons, False, False, False, GameSetting
iDispKaramMax, 20, 20, 20, GameSetting
iStealWarnings, 2, 2, 2, GameSetting
iPickPocketWarnings, 2, 2, 2, GameSetting
iGuardWarnings, 2, 2, 2, GameSetting
iTrespassWarnings, 2, 2, 2, GameSetting
fWarningWarnTimer, 1.000000, 1.000000, 1.000000, GameSetting
fWarningTimer, 5.000000, 5.000000, 5.000000, GameSetting
fTakeBackTimerSetting, 20.000000, 10.000000, 10.000000, GameSetting
fKillWitnessesTimerSetting, 30.000000, 30.000000, 30.000000, GameSetting
iArrestOnSightNonViolent, 1000, 1000, 1000, GameSetting
iArrestOnSightViolent, 999, 999, 999, GameSetting
iAttackOnSightNonViolent, 0, 0, 0, GameSetting
iAttackOnSightViolent, 2999, 149999, 149999, GameSetting
fResistArrestTimer, 300.000000, 300.000000, 300.000000, GameSetting
iCrimeEnemyCoolDownTimer, 24, 24, 24, GameSetting
fGuardWarnApproachDistance, 6.400000, 6.429375, 6.429375, GameSetting
fGuardWarnStartApproachDistance, 13.400000, 13.573126, 13.573126, GameSetting
fGuardTravelMinTargetRadius, 0.200000, 0.200000, 0.200000, GameSetting
fAggroRadiusViolatedCheckProjectileTime, 0.100000, 0.100000, 0.100000, GameSetting
fAggroRadiusViolatedCheckProjectileDistance, 9.600000, 5.486400, 5.486400, GameSetting
fAggroRadiusViolatedWarnAttackRadiusMult, 0.330000, 0.330000, 0.330000, GameSetting
fAggroRadiusViolatedAttackRadiusMult, 0.670000, 0.670000, 0.670000, GameSetting
fGuardPackageAttackRadiusMult, 0.250000, 0.500000, 0.500000, GameSetting
fAmbushOverRideRadiusforPlayerDetection, 14.000000, 14.287500, 14.287500, GameSetting
fReservationExpirationSeconds, 5.000000, 5.000000, 5.000000, GameSetting
fSandBoxSearchRadius, 6000.000000, 85.725006, 85.725006, GameSetting
fSandboxCylinderTop, 2.150000, 2.150000, 2.150000, GameSetting
fSandboxCylinderBottom, -1.428800, -1.428750, -1.428750, GameSetting
fSandBoxExtraDialogueRange, 384.000000, 5.486400, 5.486400, GameSetting
fSandBoxRadiusHysteresis, 250.000000, 3.571875, 3.571875, GameSetting
fMinSandboxRescanSeconds, 3.000000, 3.000000, 3.000000, GameSetting
fMaxSandboxRescanSeconds, 6.000000, 6.000000, 6.000000, GameSetting
fSandBoxDelayEvalSeconds, 5.000000, 5.000000, 5.000000, GameSetting
fSandBoxInterMarkerMinDist, 100.000000, 1.428750, 1.428750, GameSetting
fSandboxGoalTooCloseToPlayer, 50.000000, 0.714375, 0.714375, GameSetting
fSandboxTargetAvoidTargetBufferRadiusMult, 1.000000, 1.000000, 1.000000, GameSetting
fSandboxTargetAvoidTargetBufferRadiusMax, 10.000000, 10.000000, 10.000000, GameSetting
fSandboxSleepStartMin, 19.000000, 19.000000, 19.000000, GameSetting
fSandboxSleepStartMax, 1.000000, 1.000000, 1.000000, GameSetting
fSandboxSleepDurationMin, 6.000000, 6.000000, 6.000000, GameSetting
fSandboxSleepDurationMax, 10.000000, 10.000000, 10.000000, GameSetting
fSandboxBreakfastMin, 6.000000, 6.000000, 6.000000, GameSetting
fSandboxBreakfastMax, 9.000000, 9.000000, 9.000000, GameSetting
fSandboxLunchMin, 11.500000, 11.500000, 11.500000, GameSetting
fSandboxLunchMax, 12.500000, 12.500000, 12.500000, GameSetting
fSandboxDinnerMin, 18.000000, 18.000000, 18.000000, GameSetting
fSandboxDinnerMax, 19.000000, 19.000000, 19.000000, GameSetting
fSandboxMealDurationMin, 0.100000, 0.100000, 0.100000, GameSetting
fSandboxMealDurationMax, 0.250000, 0.250000, 0.250000, GameSetting
fSandboxDurationBase, 0.020000, 0.250000, 0.250000, GameSetting
fSandboxDurationMultSitting, 2.000000, 2.000000, 2.000000, GameSetting
fSandboxDurationMultSleeping, 2.000000, 2.000000, 2.000000, GameSetting
fSandboxDurationMultFurniture, 2.000000, 3.000000, 3.000000, GameSetting
fSandboxDurationMultIdleMarker, 1.000000, 1.500000, 1.500000, GameSetting
fSandboxDurationMultEatSitting, 0.750000, 1.500000, 1.500000, GameSetting
fSandboxDurationMultEatStanding, 0.750000, 1.500000, 1.500000, GameSetting
fSandboxDurationMultWandering, 0.500000, 2.000000, 2.000000, GameSetting
fSandboxEnergyMult, 0.050000, 0.050000, 0.050000, GameSetting
fSandboxEnergyMultSitting, -0.100000, -0.100000, -0.100000, GameSetting
fSandboxEnergyMultSleeping, -0.100000, -0.100000, -0.100000, GameSetting
fSandboxEnergyMultFurniture, -0.100000, -0.100000, -0.100000, GameSetting
fSandboxEnergyMultIdleMarker, 0.050000, -0.050000, -0.050000, GameSetting
fSandboxEnergyMultEatSitting, -0.050000, -0.050000, -0.050000, GameSetting
fSandboxEnergyMultEatStanding, -0.050000, -0.050000, -0.050000, GameSetting
fSandboxEnergyMultWandering, 0.200000, -0.100000, -0.100000, GameSetting
fSandboxDurationRangeMult, 0.250000, 0.250000, 0.250000, GameSetting
fSceneFillerTimeOffscreenBeforeReposition, 4.000000, 4.000000, 4.000000, GameSetting
fSceneFillerSecondsAfterRepositionBeforeNextReposition, 2.000000, 2.000000, 2.000000, GameSetting
fSceneFillerMinDistFromPlayer, 100.000000, 1.428750, 1.428750, GameSetting
fSceneFillerMaxDistFromPlayer, 1000.000000, 14.287500, 14.287500, GameSetting
fAIStayAwayHysteresis, 25.000000, 25.000000, 25.000000, GameSetting
iSkillPointsTagSkillMult, 1, 1, 1, GameSetting
fFollowSlowdownZoneWidth, 2.143100, 2.143125, 2.143125, GameSetting
fFollowStopZoneMinMult, 0.500000, 0.500000, 0.500000, GameSetting
fFollowWalkZoneMult, 2.000000, 2.000000, 2.000000, GameSetting
fFollowMatchSpeedZoneWidth, 2.828800, 1.828800, 1.828800, GameSetting
fFollowExtraCatchUpSpeedMult, 0.400000, 0.400000, 0.400000, GameSetting
fFollowSpaceBetweenFollowers, 2.743200, 2.743200, 2.743200, GameSetting
fFollowerSpacingAtDoors, 0.100000, 0.100000, 0.100000, GameSetting
fFollowerTeleportOffsetFudge:Pathfinding, 0.429000, 0.429000, 0.429000, GameSetting
fFollowStartSprintDistance, 15.500000, 7.143750, 7.143750, GameSetting
fFollowPlayerStartSprintDistance, 11.000000, 11.000000, 11.000000, GameSetting
fFollowPlayerAlwaysSprintDistance, 30.000000, 30.000000, 30.000000, GameSetting
fFollowPlayerPathFailureWarpDistance, 30.000000, 30.000000, 30.000000, GameSetting
fFollowMPreferredRadiusPadding, 0.714400, 0.714400, 0.714400, GameSetting
fFollowLeaderAnticipatedPathTime, 5.000000, 5.000000, 5.000000, GameSetting
fFollowformationMinDistance, 1.000000, 1.000000, 1.000000, GameSetting
fFollowformationMaxDistance, 8.000000, 8.000000, 8.000000, GameSetting
fFollowPlayerformationMinDistance, 5.000000, 5.000000, 5.000000, GameSetting
fFollowPlayerformationMaxDistance, 15.000000, 15.000000, 15.000000, GameSetting
fFollowformationDistPointMult, 2.000000, 2.000000, 2.000000, GameSetting
fFollowformationWalkMinSpeedMult, 0.050000, 0.750000, 0.750000, GameSetting
fSummonedCreatureMinFollowDist, 3.571900, 3.571875, 3.571875, GameSetting
fSummonedCreatureMaxFollowDist, 5.715000, 5.715000, 5.715000, GameSetting
fFollowformationStartTimer, 1.500000, 1.500000, 1.500000, GameSetting
fFollowClampRecalcRadiusPathDistance, 1.500000, 1.500000, 1.500000, GameSetting
fFollowPlayerformationStartTimer, 0.500000, 0.500000, 0.500000, GameSetting
fFollowPlayerClampRecalcRadiusPathDistance, 0.500000, 0.500000, 0.500000, GameSetting
fFollowformationLeaderMoveDistReForm, 3.500000, 3.500000, 3.500000, GameSetting
fFollowPlayerformationLeaderMoveDistReForm, 10.000000, 10.000000, 10.000000, GameSetting
fFollowPlayerformationStopNewPathPoint, 8.000000, 8.000000, 8.000000, GameSetting
fFollowPlayerformationDistToCloseActor, 3.000000, 3.000000, 3.000000, GameSetting
fFollowPlayerformationActorRadiusMod, 1.000000, 1.000000, 1.000000, GameSetting
fFollowZHeightDifference, 2.000000, 2.000000, 2.000000, GameSetting
fFurnitureMarkerAngleTolerance, 1.000000, 10.000000, 10.000000, GameSetting
fHeadingMarkerAngleTolerance, 5.000000, 5.000000, 5.000000, GameSetting
fIdleMarkerAngleTolerance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAngleTolerance, 1.000000, 1.000000, 1.000000, GameSetting
fDefaultAngleTolerance, 5.000000, 5.000000, 5.000000, GameSetting
fDialogueCameraPlayerAngleTolerance, 10.000000, 10.000000, 10.000000, GameSetting
fFurnitureEntryHolsterDistance, 3.929100, 3.929063, 3.929063, GameSetting
fFurnitureEntryDrawDistance, 6.000000, 6.000000, 6.000000, GameSetting
fNormalizedSpeedForPlayerToPathToFurniture, 1.500000, 1.500000, 1.500000, GameSetting
fEvaluatePackageTimer, 15.000000, 15.000000, 15.000000, GameSetting
fEvaluateProcedureTimer, 3.000000, 0.500000, 0.500000, GameSetting
iSecondsToSleepPerUpdate, 900, 1800, 1800, GameSetting
fBumpReactionMinMoveDist, 50.000000, 1.071563, 1.071563, GameSetting
fBumpReactionIdealMoveDist, 150.000000, 1.828800, 1.828800, GameSetting
fBumpReactionMaxMoveDist, 500.000000, 7.143750, 7.143750, GameSetting
fBumpReactionSmallDelayTime, 5.000000, 0.000000, 0.000000, GameSetting
fBumpReactionSmallWaitTimer, 5.000000, 1.000000, 1.000000, GameSetting
fPlayerGreetingSameActorTimer, 2.000000, 15.000000, 15.000000, GameSetting
iMoodFaceValue, 50, 50, 50, GameSetting
fAIPatrolHysteresisWidth, 0.400000, 0.400000, 0.400000, GameSetting
fAIPatrolMinSecondsAtNormalFurniture, 0.000000, 20.000000, 20.000000, GameSetting
fAIHorseSearchDistance, 3000.000000, 42.862503, 42.862503, GameSetting
iAINumberDaysToStayIntimidated, 1, 1, 1, GameSetting
iAINumberDaysToStayBribed, 1, 1, 1, GameSetting
iAINumberDaysToStayAngryforCrime, 1, 3, 3, GameSetting
fEssentialNPCMinimumHealth, -30.000000, -30.000000, -30.000000, GameSetting
fAIRevertToScriptTracking, -3.000000, -3.000000, -3.000000, GameSetting
fAIStayonScriptHeadtrack, 20.000000, 20.000000, 20.000000, GameSetting
fFurnitureScaleAnimDurationNPC, 0.500000, 0.500000, 0.500000, GameSetting
fFurnitureScaleAnimDurationPlayer, 0.010000, 0.010000, 0.010000, GameSetting
fMaxFurnitureApproachAngleToMaintainSpeed, 0.180000, 0.180000, 0.180000, GameSetting
fMaxFurnitureExitAngleToConsiderSmooth, 0.700000, 0.700000, 0.700000, GameSetting
fAIWalkingEnterTestDist, 0.250000, 0.250000, 0.250000, GameSetting
fAIRangeSideSwitchCooldown, 5.000000, 5.000000, 5.000000, GameSetting
fAIRangeStartIdlingCooldown, 15.000000, 15.000000, 15.000000, GameSetting
fAIRangeMinOffScreenRangingSpeed, 2.500000, 2.500000, 2.500000, GameSetting
fAIRangeLineFormationSpacing, 50.000000, 2.857500, 2.857500, GameSetting
fAIRangeWaypointVelocityFactor, 2.000000, 2.000000, 2.000000, GameSetting
fAIAddTargetCombatTimerValue, 600.000000, 600.000000, 600.000000, GameSetting
fActorLookingHeightMult, 0.750000, 0.750000, 0.750000, GameSetting
fActorHeadHeightMult, 0.900000, 0.900000, 0.900000, GameSetting
fActorTorsoHeightMult, 0.650000, 0.650000, 0.650000, GameSetting
fAIPursueDistanceMin, 7.000000, 2.500000, 2.500000, GameSetting
iDuckActorSceneAudioVolume, 200, 200, 200, GameSetting
iDuckActorSceneAudioFadeTime, 1000, 1000, 1000, GameSetting
fHerdMinHerdOnMaxMod, 0.500000, 0.500000, 0.500000, GameSetting
fObserveCombatFleeDistance, 1.800000, 1.800000, 1.800000, GameSetting
fObserveCombatFleeTargetRadius, 0.900000, 0.900000, 0.900000, GameSetting
fFleeTeleportDoorSearchRadius, 56.000000, 56.000000, 56.000000, GameSetting
fFleeGuardSearchRadius, 112.000000, 112.000000, 112.000000, GameSetting
fFleeFallbackNavmeshSearchRadius, 2.800000, 2.800000, 2.800000, GameSetting
fFleeMinTargetDistanceFromDoor, 11.250000, 11.250000, 11.250000, GameSetting
fFleeMinTargetDistanceFromDoorInterior, 1.800000, 1.800000, 1.800000, GameSetting
fFindDoorsToLockSearchRadius, 71.400002, 71.400002, 71.400002, GameSetting
fFindDoorsToUnlockSearchRadius, 71.400002, 71.400002, 71.400002, GameSetting
fAVDUnarmedDamageMult, 0.500000, 0.000000, 0.000000, GameSetting
fAVDMeleeDamageMult, 0.010000, 0.000000, 0.000000, GameSetting
fHealthRegenDelayMax, 5.000000, 5.000000, 5.000000, GameSetting
fConditionRegenDelayMax, 15.000000, 60.000000, 60.000000, GameSetting
fStaminaRegenDelayMax, 5.000000, 5.000000, 5.000000, GameSetting
fOxygenRegenDelayMax, 5.000000, 5.000000, 5.000000, GameSetting
fCarbonDioxideRegenDelayMax, 5.000000, 5.000000, 5.000000, GameSetting
fRadsRegenDelayMax, 5.000000, 5.000000, 5.000000, GameSetting
fCombatHealthRegenRateMult, 0.750000, 0.000000, 0.000000, GameSetting
fCombatConditionRegenRateMult, 0.200000, 0.200000, 0.200000, GameSetting
fCombatOxygenRegenRateMult, 0.750000, 0.750000, 0.750000, GameSetting
fElectromagneticRegenRateMult, 0.750000, 0.750000, 0.750000, GameSetting
fEssentialNonCombatRadsRate, 10.000000, 10.000000, 10.000000, GameSetting
fEssentialNonCombatCarbonDioxideRate, 10.000000, 10.000000, 10.000000, GameSetting
fDefaultBowSpeedBonus, 0.500000, 1.000000, 1.000000, GameSetting
fSpeechcraftFavorMin, 0.500000, 0.500000, 0.500000, GameSetting
fSpeechcraftFavorMax, 1.000000, 1.000000, 1.000000, GameSetting
fAVDCarryWeightMult, 25.000000, 5.000000, 5.000000, GameSetting
fAVDCarryWeightBase, 150.000000, 130.000000, 130.000000, GameSetting
fCarbonDioxideOxygenMin, 0.000000, 0.000000, 0.000000, GameSetting
fCarbonDioxideOxygenCurve, 1.000000, 1.000000, 1.000000, GameSetting
fEnvDmgHealthMin, 0.000000, 0.000000, 0.000000, GameSetting
fEnvDmgHealthCurve, 1.000000, 1.000000, 1.000000, GameSetting
fAVDEngDamageSoakBase, 0.000000, 0.000000, 0.000000, GameSetting
fAVDEnvDamageSoakMult, 1.000000, 1.000000, 1.000000, GameSetting
fAVDOxygenBase, 0.000000, 100.000000, 100.000000, GameSetting
fAVDOxygenMult, 1.000000, 1.000000, 1.000000, GameSetting
fAVDHealthStartEndMult, 10.000000, 0.000000, 0.000000, GameSetting
fHealthEnduranceMult, 0.500000, 0.000000, 0.000000, GameSetting
fHealthEnduranceOffset, 5.000000, 20.000000, 20.000000, GameSetting
uiHealthEnduranceLevelCap, 100, 100, 100, GameSetting
fXPModBase, 0.500000, 1.000000, 1.000000, GameSetting
fXPModMult, 0.100000, 0.000000, 0.000000, GameSetting
iActorIntelligenceNone, 0, 0, 0, GameSetting
iActorIntelligenceModerate, 3, 3, 3, GameSetting
iActorIntelligenceNormal, 5, 5, 5, GameSetting
iActorIntelligenceHigh, 7, 7, 7, GameSetting
fCombatGroupOffensiveMultMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatGroupOffensiveMultMinimumAngle, 20.000000, 20.000000, 20.000000, GameSetting
fCombatAnticipateTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAnticipateTimeSpace, 1.000000, 1.000000, 1.000000, GameSetting
fCombatMaximumProjectileRange, 200.000000, 200.000000, 200.000000, GameSetting
fCombatMaximumSpaceProjectileRange, 10000.000000, 10000.000000, 10000.000000, GameSetting
fCombatMaximumRange, 200.000000, 200.000000, 200.000000, GameSetting
fCombatMaximumRangeSpace, 10000.000000, 10000.000000, 10000.000000, GameSetting
fCombatMaximumOptimalRange, 150.000000, 150.000000, 150.000000, GameSetting
fCombatMaximumOptimalRangeSpace, 5000.000000, 5000.000000, 5000.000000, GameSetting
fCombatMaximumOptimalRangeMultMin, 0.670000, 0.670000, 0.670000, GameSetting
fCombatMaximumOptimalRangeMultMid, 1.000000, 1.000000, 1.000000, GameSetting
fCombatMaximumOptimalRangeMultMax, 1.330000, 1.330000, 1.330000, GameSetting
fCombatOptimalRangeMultMin, 0.100000, 0.100000, 0.100000, GameSetting
fCombatOptimalRangeMultMid, 1.000000, 1.000000, 1.000000, GameSetting
fCombatOptimalRangeMultMax, 1.500000, 1.500000, 1.500000, GameSetting
fCombatOptimalRangeTargetVisibilityThresholdMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatOptimalRangeTargetVisibilityThresholdMax, 0.500000, 0.500000, 0.500000, GameSetting
fCombatOptimalRangeTargetVisibilityMultMin, 0.330000, 0.330000, 0.330000, GameSetting
fCombatOptimalRangeTargetVisibilityMultMax, 1.000000, 1.000000, 1.000000, GameSetting
iCombatOptimalRangeTargetVisibilityGroupCount, 2, 2, 2, GameSetting
fCombatRangeSize, 4.000000, 4.000000, 4.000000, GameSetting
fCombatProjectileMinRangeDistanceMin, 75.000000, 75.000000, 75.000000, GameSetting
fCombatProjectileMinRangeDistanceMax, 150.000000, 150.000000, 150.000000, GameSetting
fCombatProjectileMinRangeMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatProjectileMinRangeMax, 8.000000, 8.000000, 8.000000, GameSetting
fCombatProjectileMaxRangeMult, 0.900000, 0.900000, 0.900000, GameSetting
fCombatProjectileGrenadeMaxRangeMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFlightMinimumRange, 24.000000, 24.000000, 24.000000, GameSetting
fCombatFlightEffectiveDistance, 8.000000, 8.000000, 8.000000, GameSetting
fCombatTargetEngagedLastSeenTimeMin, 3.000000, 3.000000, 3.000000, GameSetting
fCombatTargetEngagedLastSeenTimeMax, 8.000000, 8.000000, 8.000000, GameSetting
fCombatTargetEngagedLastSeenDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatTargetRecentlySeenTime, 15.000000, 15.000000, 15.000000, GameSetting
fCombatTargetValidLastSeenTime, 60.000000, 60.000000, 60.000000, GameSetting
fCombatTargetThreatenedAimConeAngle, 30.000000, 30.000000, 30.000000, GameSetting
fCombatTargetThreatenedDistanceThreshold, 8.000000, 8.000000, 8.000000, GameSetting
fCombatTargetVisibilityGrowthRate, 0.150000, 0.150000, 0.150000, GameSetting
fCombatTargetVisibilityDecayRate, 0.100000, 0.100000, 0.100000, GameSetting
fCombatEffectiveDistanceAnticipateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAnticipatedLocationMinTime, 0.016700, 0.016700, 0.016700, GameSetting
fCombatAnticipatedLocationCheckDistance, 0.500000, 0.500000, 0.500000, GameSetting
fCombatHideAttackedTimeThreshold, 1.000000, 1.000000, 1.000000, GameSetting
fCombatHideUnreachableLocationDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatHideUnreachableLocationDistancePlayer, 24.000000, 24.000000, 24.000000, GameSetting
fCombatHideUnreachableLocationTargetDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatHideCheckViewConeDistanceMin, 16.000000, 16.000000, 16.000000, GameSetting
fCombatHideCheckViewConeDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting
iCombatUnloadedActorLastSeenTimeLimit, 6, 6, 6, GameSetting
fCombatChangeProcessFaceTargetDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatInitialMovementDelayTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatContinousAttackTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatContinousDamageTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatReturnToCombatAreaRetryTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatReturnToCombatAreaSearchDistance, 100.000000, 100.000000, 100.000000, GameSetting
fCombatReturnToCombatAreaHighSearchDistance, 200.000000, 200.000000, 200.000000, GameSetting
fCombatReturnToCombatAreaVeryHighSearchDistance, 500.000000, 500.000000, 500.000000, GameSetting
fCombatReturnToCombatAreaCriticalSearchDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatFindValidLocationMinDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatAcquireTargetRange, 2.000000, 2.000000, 2.000000, GameSetting
fCombatAnticipateAttackStrikeAngleMult, 1.250000, 1.250000, 1.250000, GameSetting
fCombatAnticipateAttackReachMult, 1.500000, 1.500000, 1.500000, GameSetting
fCombatDetectionRangeOffset, 1.500000, 1.500000, 1.500000, GameSetting
fCombatDetectionRangeMax, 128.000000, 128.000000, 128.000000, GameSetting
fCombatDetectionRangeMaxSpace, 10000.000000, 10000.000000, 10000.000000, GameSetting
fCombatTargetRefValidMinDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatLowCombatUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatQuestActorOffNavmeshTimeThreshold, 10.000000, 10.000000, 10.000000, GameSetting
fCombatSpaceDistanceMult, 100.000000, 100.000000, 100.000000, GameSetting
fCombatProjectedPointForTargetMinDistance, 0.010000, 0.010000, 0.010000, GameSetting
fCombatProjectedPointForTargetMaxDistance, 200.000000, 200.000000, 200.000000, GameSetting
fCombatFaceAngleBehaviorDistance, 10.000000, 10.000000, 10.000000, GameSetting
fCombatGroupUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatGroupUpdateInitialTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatGroupMemberKilledCommentDistance, 16.000000, 16.000000, 16.000000, GameSetting
fCombatGroupMemberKilledGlanceDistance, 10.000000, 10.000000, 10.000000, GameSetting
iCombatGroupMemberKilledGlanceCount, 2, 2, 2, GameSetting
fCombatGroupMemberKilledGlanceStartTimeMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatGroupMemberKilledGlanceStartTimeMax, 0.330000, 0.330000, 0.330000, GameSetting
fCombatGroupMemberKilledGlanceTimeMin, 0.750000, 0.750000, 0.750000, GameSetting
fCombatGroupMemberKilledGlanceTimeMax, 1.500000, 1.500000, 1.500000, GameSetting
fCombatGroupPotentialMemberDistance, 75.000000, 75.000000, 75.000000, GameSetting
fCombatGroupPotentialMemberDistanceSpace, 5000.000000, 5000.000000, 5000.000000, GameSetting
fCombatClusterDistanceMin, 6.000000, 6.000000, 6.000000, GameSetting
fCombatClusterDistanceMax, 12.000000, 12.000000, 12.000000, GameSetting
fCombatClusterDistanceMultSharedCluster, 0.500000, 0.500000, 0.500000, GameSetting
fCombatClusterDistanceMultDoubleCluster, 1.330000, 1.330000, 1.330000, GameSetting
fCombatClusterDistanceMultSingleCluster, 0.750000, 0.750000, 0.750000, GameSetting
fCombatClusterDistanceMultDefault, 1.000000, 1.000000, 1.000000, GameSetting
fCombatClusterHeadingLookAtTargetWeight, 4.000000, 4.000000, 4.000000, GameSetting
fCombatClusterBoundingBoxOffset, 1.500000, 1.500000, 1.500000, GameSetting
fCombatClusterChooseDirectionThreshold, 0.500000, 0.500000, 0.500000, GameSetting
fCombatClusterPreferredAreaOffset, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAttackChanceMin, 0.025000, 0.025000, 0.025000, GameSetting
fCombatAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatBashChanceMin, 0.025000, 0.025000, 0.025000, GameSetting
fCombatBashChanceMax, 0.200000, 0.200000, 0.200000, GameSetting
fCombatBashMultMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatBashMultMax, 0.000000, 0.000000, 0.000000, GameSetting
fCombatBashTargetBlockingMult, 0.000000, 0.000000, 0.000000, GameSetting
fCombatOffensiveBashChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatOffensiveBashChanceMax, 0.050000, 0.050000, 0.050000, GameSetting
fCombatAttackChanceLastAttackBonus, 1.500000, 1.500000, 1.500000, GameSetting
fCombatAttackChanceLastAttackBonusTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatAttackAllowedOverrunDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatAttackCheckTargetRangeDistance, 8.000000, 8.000000, 8.000000, GameSetting
fCombatAttackHitConeMult, 0.670000, 0.670000, 0.670000, GameSetting
fCombatAttackDirectionalHitConeMult, 0.750000, 0.750000, 0.750000, GameSetting
fCombatAttackDirectionalRotatingHitConeMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAttackDirectionalRotatingOrientThreshold, 45.000000, 45.000000, 45.000000, GameSetting
fCombatAttackMovingHitConeMult, 1.500000, 1.500000, 1.500000, GameSetting
fCombatAttackMovingAttackDistance, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAttackMovingAttackReachMult, 0.900000, 0.900000, 0.900000, GameSetting
fCombatAttackStationaryAttackDistance, 0.100000, 0.100000, 0.100000, GameSetting
fCombatAttackPlayerAnticipateMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAttackPlayerAnticipateMinSpeed, 0.250000, 0.250000, 0.250000, GameSetting
fCombatAttackPlayerAnticipateMinAngle, 60.000000, 60.000000, 60.000000, GameSetting
fCombatAttackChanceBlockingMultMin, 0.200000, 0.200000, 0.200000, GameSetting
fCombatAttackChanceBlockingMultMax, 0.670000, 0.670000, 0.670000, GameSetting
fCombatAttackChanceBlockingSwingMult, 0.000000, 0.000000, 0.000000, GameSetting
fCombatAttackChanceCrippledSingleMult, 0.250000, 0.250000, 0.250000, GameSetting
fCombatAttackChanceCrippledMultipleMult, 0.125000, 0.125000, 0.125000, GameSetting
fCombatAttackWhenIncapacitatedTimeLimit, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAttackRangedMeleeDamageMult, 0.250000, 0.250000, 0.250000, GameSetting
fCombatAttackAnimationDrivenDelayTime, 1.500000, 1.500000, 1.500000, GameSetting
fCombatChargeAttackMinDistance, 3.000000, 3.000000, 3.000000, GameSetting
fCombatChargeAttackInitialUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatChargeAttackUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting
fCombatContinuousAttackTime, 1.500000, 1.500000, 1.500000, GameSetting
fCombatContinuousAttackInitialUpdateTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatContinuousAttackUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRetargetAttackChanceMin, 0.025000, 0.025000, 0.025000, GameSetting
fCombatRetargetAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
iCombatRetargetAttackMinimumTargetCount, 2, 2, 2, GameSetting
fCombatSpecialAttackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatSpecialAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatSpecialAttackDelayTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatMeleeTrackTargetDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatMeleeTrackTargetDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting
fCombatMeleeIdleTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatMeleeIdleQuickTime, 0.050000, 0.050000, 0.050000, GameSetting
fCombatMeleeMinimumDodgingTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatBlockAttackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatBlockAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatBlockThreatChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatBlockThreatChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatBlockThreatUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatBlockThreatCooldownTimeMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatBlockThreatCooldownTimeMax, 4.000000, 4.000000, 4.000000, GameSetting
fCombatBlockChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatBlockChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatBlockChanceWeaponMult, 0.250000, 0.250000, 0.250000, GameSetting
fCombatBlockMaxTargetRetreatVelocity, 2.000000, 2.000000, 2.000000, GameSetting
fCombatBlockTimeMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatBlockTimeMid, 8.000000, 8.000000, 8.000000, GameSetting
fCombatBlockTimeMax, 16.000000, 16.000000, 16.000000, GameSetting
fCombatBlockStartDistanceMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatBlockStartDistanceMax, 3.000000, 3.000000, 3.000000, GameSetting
fCombatBlockStopDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatBlockStopDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting
fCombatBlockStrikeAngleMult, 0.900000, 0.900000, 0.900000, GameSetting
fCombatBlockWhenIncapacitatedTimeLimit, 1.000000, 1.000000, 1.000000, GameSetting
fCombatParryChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatParryChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedTargetCloseOffsensiveMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedTargetCloseRangeMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatRangedTargetCloseRangeMax, 8.000000, 8.000000, 8.000000, GameSetting
fCombatRangedTargetCloseRangeSpaceMin, 250.000000, 0.000000, 0.000000, GameSetting
fCombatRangedTargetCloseRangeSpaceMax, 500.000000, 100.000000, 100.000000, GameSetting
fCombatRangedGunShotTime, 0.100000, 0.100000, 0.100000, GameSetting
fCombatRangedGunUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting
fCombatSpaceshipWeaponUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatRangedGunAttackChanceMin, 0.100000, 0.100000, 0.100000, GameSetting
fCombatRangedGunAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatSpaceRangedGunAttackChanceMin, 0.000000, 0.100000, 0.100000, GameSetting
fCombatSpaceRangedGunAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGunAttackChanceCoverBonus, 0.500000, 0.500000, 0.500000, GameSetting
fCombatRangedGunBlindFireAttackChanceMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGunBlindFireAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGunFireWaitTimeThresholdPriorityLow:Combat, 3.000000, 3.000000, 3.000000, GameSetting
fCombatSpaceshipWeaponFireWaitTimeThresholdPriorityLow, 3.000000, 3.000000, 3.000000, GameSetting
fCombatSpaceshipWeaponTurretTargetUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatSpaceshipWeaponTurretTargetLOSCheckTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatSpaceshipWeaponTargetBoostingFireRateReduction, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRangedGunProjectileFiringArc, 30.000000, 30.000000, 30.000000, GameSetting
fCombatRangedGunSuppressionFiringArc, 45.000000, 45.000000, 45.000000, GameSetting
fCombatRangedGunBlindFireFiringArc, 150.000000, 150.000000, 150.000000, GameSetting
fCombatSpaceshipRangedGunProjectileFiringArc, 60.000000, 30.000000, 30.000000, GameSetting
fCombatRangedGunAimVariance, 0.900000, 0.900000, 0.900000, GameSetting
fCombatSpaceshipWeaponAimVariance, 0.900000, 0.900000, 0.900000, GameSetting
fCombatRangedGunTargetVisibleReactionTimeMin, 0.330000, 0.330000, 0.330000, GameSetting
fCombatRangedGunTargetVisibleReactionTimeMax, 0.670000, 0.670000, 0.670000, GameSetting
fCombatRangedGunTargetVisibleAttackThreshold, 0.500000, 0.500000, 0.500000, GameSetting
fCombatRangedGunAnimationDrivenDelayTime, 2.500000, 2.500000, 2.500000, GameSetting
fCombatRangedGunInitialDelayTime, 0.100000, 0.100000, 0.100000, GameSetting
fCombatRangedGunSemiAutoRecoilMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGunSemiAutoRecoilMax, 10.000000, 10.000000, 10.000000, GameSetting
fCombatRangedGunAutomaticRecoilMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRangedGunAutomaticRecoilMid, 3.000000, 3.000000, 3.000000, GameSetting
fCombatRangedGunAutomaticRecoilMax, 6.000000, 6.000000, 6.000000, GameSetting
fCombatRangedGunChargeFireTimeMult, 8.000000, 3.000000, 3.000000, GameSetting
fCombatRangedGunChargeCooldownTimeMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGunMovementSpeedThreshold, 0.500000, 0.500000, 0.500000, GameSetting
fCombatRangedGunMovementSpeedMin, 1.500000, 1.500000, 1.500000, GameSetting
fCombatRangedGunMovementSpeedMax, 3.500000, 3.500000, 3.500000, GameSetting
fCombatRangedGunFireWaitTimeMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRangedGunFireWaitTimeMax, 2.000000, 2.000000, 2.000000, GameSetting
fCombatRangedGunFireWaitCrippledSingleTimeMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGunFireWaitCrippledSingleTimeMax, 2.000000, 2.000000, 2.000000, GameSetting
fCombatRangedGunFireWaitCrippledMultipleTimeMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatRangedGunFireWaitCrippledMultipleTimeMax, 4.000000, 4.000000, 4.000000, GameSetting
fCombatRangedGunFireWaitRecoilTimeMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRangedGunFireWaitRecoilTimeMax, 1.500000, 1.500000, 1.500000, GameSetting
fCombatRangedGunFireWaitMovementSpeedMultMin, 1.500000, 1.500000, 1.500000, GameSetting
fCombatRangedGunFireWaitMovementSpeedMultMax, 2.500000, 2.500000, 2.500000, GameSetting
fCombatRangedGunFireWaitRepeatableFireMultMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRangedGunFireWaitRepeatableFireMultMax, 0.330000, 0.330000, 0.330000, GameSetting
fCombatRangedGunSuppressionFireWaitTimeMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRangedGunSuppressionFireWaitTimeMax, 0.500000, 0.500000, 0.500000, GameSetting
fCombatRangedGunSuppressionFireWaitRecoilTimeMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRangedGunSuppressionFireWaitRecoilTimeMax, 0.750000, 0.750000, 0.750000, GameSetting
fCombatRangedGunBurstFireTimeMin, 0.670000, 0.670000, 0.670000, GameSetting
fCombatRangedGunBurstFireTimeMid, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGunBurstFireTimeMax, 10.000000, 10.000000, 10.000000, GameSetting
fCombatRangedGunBurstFireTimeLongMin, 5.000000, 5.000000, 5.000000, GameSetting
fCombatRangedGunBurstFireTimeLongMax, 8.000000, 8.000000, 8.000000, GameSetting
fCombatRangedGunBurstFireTimeContinuous, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatRangedGunBurstFireTimeVarianceMult, 0.150000, 0.150000, 0.150000, GameSetting
fCombatRangedGunBurstFireTimeDistanceMult, 0.200000, 0.200000, 0.200000, GameSetting
fCombatRangedGunBurstFireTimeMinDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatRangedGunBurstFireTimeMaxDistanceMult, 1.500000, 1.500000, 1.500000, GameSetting
fCombatRangedGunBurstFireTimeMinDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatRangedGunBurstFireTimeMaxDistance, 24.000000, 24.000000, 24.000000, GameSetting
fCombatRangedGunBurstFireTimeMinSpaceDistance, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRangedGunBurstFireTimeMaxSpaceDistance, 1500.000000, 1500.000000, 1500.000000, GameSetting
fCombatRangedGunBurstFireCrippledSingleMultMin, -0.160000, -0.160000, -0.160000, GameSetting
fCombatRangedGunBurstFireCrippledSingleMultMax, -0.330000, -0.330000, -0.330000, GameSetting
fCombatRangedGunBurstFireCrippledMultipleMultMin, -0.250000, -0.250000, -0.250000, GameSetting
fCombatRangedGunBurstFireCrippledMultipleMultMax, -0.670000, -0.670000, -0.670000, GameSetting
fCombatRangedGunSuppressionBurstFireTimeMin, 1.500000, 1.500000, 1.500000, GameSetting
fCombatRangedGunSuppressionBurstFireTimeMid, 2.000000, 2.000000, 2.000000, GameSetting
fCombatRangedGunSuppressionBurstFireTimeMax, 3.000000, 3.000000, 3.000000, GameSetting
fCombatRangedGunSuppressionBurstFireTimeContinuousMin, 3.000000, 3.000000, 3.000000, GameSetting
fCombatRangedGunSuppressionBurstFireTimeContinuousMax, 6.000000, 6.000000, 6.000000, GameSetting
fCombatRangedGunSuppressionBurstFireTimeDistanceMult, 0.250000, 0.250000, 0.250000, GameSetting
fCombatRangedGunSuppressionBurstFireTimeVarianceMult, 0.250000, 0.250000, 0.250000, GameSetting
fCombatRangedGunCooldownTimeMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRangedGunCooldownTimeMax, 0.500000, 0.500000, 0.500000, GameSetting
fCombatRangedGunCooldownRecoilTimeMin, 0.400000, 0.400000, 0.400000, GameSetting
fCombatRangedGunCooldownRecoilTimeMid, 0.750000, 0.750000, 0.750000, GameSetting
fCombatRangedGunCooldownRecoilTimeMax, 1.500000, 1.500000, 1.500000, GameSetting
fCombatRangedGunCooldownBurstDelayTimeMin, 0.100000, 0.100000, 0.100000, GameSetting
fCombatRangedGunCooldownBurstDelayTimeMax, 0.400000, 0.400000, 0.400000, GameSetting
fCombatRangedGunCooldownTimeVarianceMult, 0.330000, 0.330000, 0.330000, GameSetting
fCombatRangedGunCooldownCrippledSingleTimeMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGunCooldownCrippledSingleTimeMax, 2.000000, 2.000000, 2.000000, GameSetting
fCombatRangedGunCooldownCrippledMultipleTimeMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatRangedGunCooldownCrippledMultipleTimeMax, 4.000000, 4.000000, 4.000000, GameSetting
fCombatRangedGunCooldownMovementSpeedMultMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatRangedGunCooldownMovementSpeedMultMax, 1.500000, 1.500000, 1.500000, GameSetting
fCombatRangedGunFireChargeMultMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatRangedGunFireChargeMultMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGunFireChargeSuppressionMultMin, 0.100000, 0.100000, 0.100000, GameSetting
fCombatRangedGunFireChargeSuppressionMultMax, 0.250000, 0.250000, 0.250000, GameSetting
fcombatRangedGunFireChargeUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting
fCombatRangedGunSuppressiveFireLastSeenTime, 4.000000, 4.000000, 4.000000, GameSetting
fCombatRangedGunSuppressiveFireLastAttackedTime, 15.000000, 15.000000, 15.000000, GameSetting
fCombatRangedGunSuppressiveFireBurstTimeVariance, 0.500000, 0.500000, 0.500000, GameSetting
fCombatRangedGunSuppressiveFireBurstTimeMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGunReadyHeadingAngleMin, 30.000000, 30.000000, 30.000000, GameSetting
fCombatRangedGunReadyHeadingAngleMax, 45.000000, 45.000000, 45.000000, GameSetting
fCombatRangedGunSightedLastSeenTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatRangedGunSightedDistanceMin, 512.000000, 7.315200, 7.315200, GameSetting
fCombatRangedGunSightedDistanceMax, 768.000000, 10.972800, 10.972800, GameSetting
fCombatRangedGunUpdateGunStateTime, 0.100000, 0.100000, 0.100000, GameSetting
fCombatRangedGunReloadClipPercent, 0.670000, 0.670000, 0.670000, GameSetting
fCombatRangedGunReloadChargingClipPercent, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGunReloadChargingChance, 0.750000, 0.750000, 0.750000, GameSetting
fCombatRangedGunReloadTargetLastSeenTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGunReloadBehindCoverChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRangedGunReloadBehindCoverChanceMid, 0.750000, 0.750000, 0.750000, GameSetting
fCombatRangedGunReloadBehindCoverChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGunReloadBehindCoverWidthMultMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGunReloadBehindCoverWidthMultMax, 3.000000, 3.000000, 3.000000, GameSetting
fCombatRangedGunReloadBehindCoverShuffleChance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGunReloadBehindCoverMinDistance, 10.000000, 10.000000, 10.000000, GameSetting
fCombatRangedGunReloadBehindCoverRotateAngleMin, -60.000000, -60.000000, -60.000000, GameSetting
fCombatRangedGunReloadBehindCoverRotateAngleMax, 60.000000, 60.000000, 60.000000, GameSetting
fCombatRangedGunAccurateAccuracy, 0.250000, 0.250000, 0.250000, GameSetting
fCombatRangedGunEffectiveAccuracy, 0.100000, 0.100000, 0.100000, GameSetting
fCombatRangedGunAccuracyMinRange, 8.000000, 8.000000, 8.000000, GameSetting
fCombatRangedGunAccuracyMinAccuracy, 0.400000, 0.400000, 0.400000, GameSetting
fCombatRangedGunAccuracyExplosionRadiusMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatRangedGunAccuracyTargetDefaultSize, 0.500000, 0.500000, 0.500000, GameSetting
fCombatRangedGunAccuracyRoFThreshold, 20.000000, 20.000000, 20.000000, GameSetting
fCombatRangedGunAccuracyRoFCapacityThreshold, 100.000000, 100.000000, 100.000000, GameSetting
fCombatRangedGunAccuracyRoFMult, 3.000000, 3.000000, 3.000000, GameSetting
fCombatRangedGunAccuracyMinFireConeSize, 0.100000, 0.100000, 0.100000, GameSetting
bCombatFurnitureShouldReload, False, False, False, GameSetting
fCombatRangedBowAttackChanceMin, 0.050000, 0.050000, 0.050000, GameSetting
fCombatRangedBowAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedBowAttackChanceLastAttackBonusTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatRangedBowAttackChanceLastAttackBonus, 0.500000, 0.500000, 0.500000, GameSetting
fCombatRangedBowAttackHoldTimeMin, 0.250000, 0.250000, 0.250000, GameSetting
fCombatRangedBowAttackHoldTimeMax, 1.500000, 1.500000, 1.500000, GameSetting
fCombatRangedBowAttackHoldTimeAbsoluteMin, 0.100000, 0.100000, 0.100000, GameSetting
fCombatRangedBowAttackHoldTimeMinDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatRangedBowAttackMaximumHoldTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatRangedBowProjectileFiringArc, 30.000000, 30.000000, 30.000000, GameSetting
fCombatRangedBowAimVariance, 0.900000, 0.900000, 0.900000, GameSetting
fCombatRangedThrowProjectileFiringArc, 90.000000, 90.000000, 90.000000, GameSetting
fCombatRangedThrowMinimumRange, 6.000000, 6.000000, 6.000000, GameSetting
fCombatRangedThrowChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRangedThrowChanceMax, 0.100000, 0.100000, 0.100000, GameSetting
fCombatRangedThrowChanceMultMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedThrowChanceMultMax, 10.000000, 10.000000, 10.000000, GameSetting
fCombatRangedThrowChanceMultInitial, 8.000000, 8.000000, 8.000000, GameSetting
fCombatRangedThrowChanceMultTimeMin, 2.500000, 2.500000, 2.500000, GameSetting
fCombatRangedThrowChanceMultTimeMax, 15.000000, 15.000000, 15.000000, GameSetting
fCombatRangedThrowChanceMultLimited, 0.500000, 0.500000, 0.500000, GameSetting
fCombatRangedThrowDelay, 5.000000, 5.000000, 5.000000, GameSetting
fCombatRangedThrowUnreachableDelay, 2.500000, 2.500000, 2.500000, GameSetting
fCombatRangedGrenadeProjectileFiringArc, 30.000000, 30.000000, 30.000000, GameSetting
fCombatRangedGrenadeProjectileDelay, 0.500000, 0.500000, 0.500000, GameSetting
fCombatRangedGrenadeExplosionRadiusPower, 0.250000, 0.250000, 0.250000, GameSetting
fCombatRangedGrenadeThrowChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRangedGrenadeThrowChanceMax, 0.250000, 0.250000, 0.250000, GameSetting
fCombatRangedGrenadeThrowChanceMultMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGrenadeThrowChanceMultMax, 5.000000, 5.000000, 5.000000, GameSetting
fCombatRangedGrenadeThrowChanceMultInitial, 2.000000, 2.000000, 2.000000, GameSetting
fCombatRangedGrenadeThrowChanceMultTimeMin, 10.000000, 10.000000, 10.000000, GameSetting
fCombatRangedGrenadeThrowChanceMultTimeMax, 60.000000, 60.000000, 60.000000, GameSetting
fCombatRangedGrenadeThrowChanceMultCover, 0.500000, 0.500000, 0.500000, GameSetting
fCombatRangedGrenadeThrowChanceMultSuppressing, 10.000000, 10.000000, 10.000000, GameSetting
fCombatRangedGrenadeThrowChanceMultLimited, 0.250000, 0.250000, 0.250000, GameSetting
fCombatRangedGrenadeThrowChanceGroupTimeMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatRangedGrenadeAdvancingThrowChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRangedGrenadeAdvancingThrowChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGrenadeFlushTargetChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRangedGrenadeFlushTargetChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGrenadeThrowAtGroupChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRangedGrenadeThrowAtGroupChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRangedGrenadeFlushTargetLastSeenTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatRangedGrenadeFlushTargetDelay, 15.000000, 15.000000, 15.000000, GameSetting
fCombatRangedGrenadeFlushTargetGroupDelay, 5.000000, 5.000000, 5.000000, GameSetting
fCombatRangedGrenadeThrowDelay, 10.000000, 10.000000, 10.000000, GameSetting
fCombatRangedGrenadeThrowGroupDelay, 10.000000, 10.000000, 10.000000, GameSetting
fCombatRangedGrenadeThrowUnreachableDelay, 5.000000, 5.000000, 5.000000, GameSetting
fCombatRangedGrenadeThrowMinimumRange, 8.000000, 8.000000, 8.000000, GameSetting
iCombatRangedGrenadeThrowAtGroupTargetCountMin, 2, 2, 2, GameSetting
iCombatRangedGrenadeThrowAtGroupTargetCountMax, 3, 3, 3, GameSetting
fCombatRangedGrenadeThrowAtGroupMinExplosionRadius, 3.000000, 3.000000, 3.000000, GameSetting
fCombatRangedGrenadeSuppressChance, 0.750000, 0.750000, 0.750000, GameSetting
fCombatRangedGrenadeSuppressChanceSelf, 0.500000, 0.500000, 0.500000, GameSetting
fCombatRangedGrenadeSuppressScoreMult, 0.250000, 0.250000, 0.250000, GameSetting
fCombatRangedGrenadeIdleTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAdvanceInnerRadiusMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatAdvanceInnerRadiusMid, 0.000000, 0.000000, 0.000000, GameSetting
fCombatAdvanceInnerRadiusMax, 6.000000, 6.000000, 6.000000, GameSetting
fCombatAdvanceOuterRadiusMin, 3.000000, 3.000000, 3.000000, GameSetting
fCombatAdvanceOuterRadiusMid, 6.000000, 6.000000, 6.000000, GameSetting
fCombatAdvanceOuterRadiusMax, 12.000000, 12.000000, 12.000000, GameSetting
fCombatAdvanceRadiusStaggerMult, 0.000000, 0.000000, 0.000000, GameSetting
fCombatAdvanceLastAttackedThreshold, 10.000000, 10.000000, 10.000000, GameSetting
fCombatAdvancePathRetryTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFallbackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatFallbackChanceMax, 0.500000, 0.500000, 0.500000, GameSetting
fCombatFallbackDistanceMin, 1.500000, 1.500000, 1.500000, GameSetting
fCombatFallbackDistanceMax, 4.000000, 4.000000, 4.000000, GameSetting
fCombatFallbackMinMovementDistance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFallbackMaxAngle, 20.000000, 20.000000, 20.000000, GameSetting
fCombatFallbackWaitTimeMin, 0.750000, 0.750000, 0.750000, GameSetting
fCombatFallbackWaitTimeMax, 1.500000, 1.500000, 1.500000, GameSetting
fCombatCircleChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatCircleChanceMax, 0.750000, 0.750000, 0.750000, GameSetting
fCombatCircleAngleMin, 30.000000, 30.000000, 30.000000, GameSetting
fCombatCircleAngleMax, 90.000000, 90.000000, 90.000000, GameSetting
fCombatCircleAnglePlayerMult, 0.750000, 0.750000, 0.750000, GameSetting
fCombatCircleDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting
fCombatCircleViewConeAngle, 150.000000, 150.000000, 150.000000, GameSetting
fCombatCircleMinDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCircleMinMovementDistance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCircleMinDistance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCircleMinDistanceWidthMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCircleDistantChanceMin, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCircleDistantChanceMax, 0.750000, 0.750000, 0.750000, GameSetting
fCombatBackoffChance, 0.250000, 0.250000, 0.250000, GameSetting
fCombatBackoffMinDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting
fCombatCloseRangeTrackTargetDistance, 12.000000, 12.000000, 12.000000, GameSetting
fCombatSurroundDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatSurroundDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting
fCombatSurroundTargetMovementThreshold, 10.000000, 10.000000, 10.000000, GameSetting
fCombatRangedDistance, 16.000000, 16.000000, 16.000000, GameSetting
fCombatRangedMinimumRange, 4.000000, 4.000000, 4.000000, GameSetting
fCombatRangedMovementMinWaitTimeMin, 0.250000, 0.250000, 0.250000, GameSetting
fCombatRangedMovementMinWaitTimeMax, 2.500000, 2.500000, 2.500000, GameSetting
fCombatRangedMovementMaxWaitTimeMin, 0.750000, 0.750000, 0.750000, GameSetting
fCombatRangedMovementMaxWaitTimeMax, 5.000000, 5.000000, 5.000000, GameSetting
fCombatRangedMovementInitialDelayTime, 0.010000, 0.010000, 0.010000, GameSetting
fCombatRangedMovementWalkAngleDefault, 135.000000, 135.000000, 135.000000, GameSetting
fCombatRangedMovementWalkAngleStrafe, 60.000000, 60.000000, 60.000000, GameSetting
fCombatOptimalMinRangeOffsetMultMin, 0.330000, 0.330000, 0.330000, GameSetting
fCombatOptimalMinRangeOffsetMultMid, 0.100000, 0.100000, 0.100000, GameSetting
fCombatOptimalMinRangeOffsetMultMax, 0.100000, 0.100000, 0.100000, GameSetting
fCombatOptimalMaxRangeOffsetMultMin, 0.100000, 0.100000, 0.100000, GameSetting
fCombatOptimalMaxRangeOffsetMultMid, 0.100000, 0.100000, 0.100000, GameSetting
fCombatOptimalMaxRangeOffsetMultMax, 0.250000, 0.250000, 0.250000, GameSetting
fCombatOptimalMinRangeOffsetMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatOptimalMaxRangeOffsetMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatOptimalActiveMinimumRangeMin, 6.000000, 6.000000, 6.000000, GameSetting
fCombatOptimalActiveMinimumRangeMid, 2.000000, 2.000000, 2.000000, GameSetting
fCombatOptimalActiveMinimumRangeMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatOptimalActiveRangeActorOffset, 2.000000, 2.000000, 2.000000, GameSetting
fCombatOptimalActiveMinRangeOffset, 16.000000, 16.000000, 16.000000, GameSetting
fCombatOptimalActiveMaxRangeOffset, 0.000000, 0.000000, 0.000000, GameSetting
fCombatOptimalActiveMinRangeMult, 0.330000, 0.330000, 0.330000, GameSetting
fCombatOptimalActiveMaxRangeMax, 150.000000, 150.000000, 150.000000, GameSetting
fCombatActiveOptimalRangeTargetHeightMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatActiveOptimalRangeMaxRangeOffset, 2.000000, 2.000000, 2.000000, GameSetting
fCombatStrafeDistanceMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatStrafeDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting
fCombatStrafeMaxAngle, 45.000000, 45.000000, 45.000000, GameSetting
fCombatStrafeRotateAngleMin, -90.000000, -90.000000, -90.000000, GameSetting
fCombatStrafeRotateAngleMax, 90.000000, 90.000000, 90.000000, GameSetting
fCombatStrafeOffsetMult, 0.250000, 0.250000, 0.250000, GameSetting
fCombatStrafeChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatStrafeChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatStrafeChanceTargetAimBonus, 0.250000, 0.250000, 0.250000, GameSetting
fCombatStrafeChanceTargetAimCone, 2.500000, 2.500000, 2.500000, GameSetting
fCombatStrafeChanceTargetIncapacitatedMult, 0.100000, 0.100000, 0.100000, GameSetting
fCombatStrafeChanceImproveSpacingDistance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatStrafeChanceImproveSpacingBonus, 0.670000, 0.670000, 0.670000, GameSetting
fCombatStrafeCrouchChance, 0.750000, 0.750000, 0.750000, GameSetting
fCombatStrafeCrouchDistanceMax, 3.000000, 3.000000, 3.000000, GameSetting
fCombatStrafeMinDistanceRadiusMult, 3.000000, 3.000000, 3.000000, GameSetting
fCombatStrafeDelayTimeMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatStrafeDelayTimeMax, 5.000000, 5.000000, 5.000000, GameSetting
fCombatStrafeShuffleChance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatStrafeShuffleDistanceOffset, 3.000000, 3.000000, 3.000000, GameSetting
fCombatStrafeShuffleDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting
fCombatCrouchChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatCrouchChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCrouchSneakBonus, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCrouchTimeMin, 3.000000, 3.000000, 3.000000, GameSetting
fCombatCrouchTimeMax, 6.000000, 6.000000, 6.000000, GameSetting
fCombatCrouchMinTargetDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatCrouchDelayTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatCheckRangedTargetInitialUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCheckRangedTargetUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCheckRangedTargetLastSeenTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatCheckRangedTargetLostLOSDistance, 8.000000, 8.000000, 8.000000, GameSetting
fCombatMaintainOptimalRangeMaxForwardAngle, 30.000000, 30.000000, 30.000000, GameSetting
fCombatMaintainOptimalRangeMaxBackwardAngle, 60.000000, 60.000000, 60.000000, GameSetting
fCombatMaintainOptimalRangeMaxNoStrafeAngle, 15.000000, 15.000000, 15.000000, GameSetting
fCombatMaintainOptimalRangeInitialMaxAngleMult, 0.750000, 0.750000, 0.750000, GameSetting
fCombatMaintainOptimalRangeMinForwardDistance, 8.000000, 8.000000, 8.000000, GameSetting
fCombatMaintainOptimalRangeMinBackwardDistance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatMaintainOptimalRangeBufferDistance, 0.500000, 0.500000, 0.500000, GameSetting
iCombatMaintainOptimalRangeLocationCount, 5, 5, 5, GameSetting
fCombatMaintainOptimalRangeLocationWidthMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatMaintainOptimalRangeRepathForwardDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatMaintainOptimalRangeRepathBackwardDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatMaintainOptimalRangeRepathMinDistance, 3.000000, 3.000000, 3.000000, GameSetting
fCombatMaintainOptimalRangeRepathTime, 2.500000, 2.500000, 2.500000, GameSetting
fCombatMaintainOptimalRangeOffsetAngle, 8.000000, 8.000000, 8.000000, GameSetting
fCombatMaintainOptimalRangeOffsetMaxRotateMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatMaintainOptimalRangeLateralAimAngleMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatMaintainOptimalRangeLateralAimAngleMax, 12.000000, 12.000000, 12.000000, GameSetting
fCombatMaintainOptimalRangeLateralRotateMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatMaintainOptimalRangeLateralHeadingAngle, 1.000000, 1.000000, 1.000000, GameSetting
fCombatMaintainOptimalRangeSwitchDirectionAimAngle, 1.000000, 1.000000, 1.000000, GameSetting
fCombatMaintainOptimalRangeSwitchDirectionAngle, 2.000000, 2.000000, 2.000000, GameSetting
fCombatMaintainOptimalRangeSwitchDirectionThresholdAngle, 1.000000, 1.000000, 1.000000, GameSetting
fCombatMaintainOptimalRangeFullSpeedRadius, 24.000000, 24.000000, 24.000000, GameSetting
fCombatMaintainOptimalRangeCheckPathTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatMaintainOptimalRangeDistanceMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatMaintainOptimalRangeDelayTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatMaintainOptimalRangeStopMultForward, 0.750000, 0.750000, 0.750000, GameSetting
fCombatMaintainOptimalRangeStopMultBackward, 0.250000, 0.250000, 0.250000, GameSetting
fCombatAcquireOptimalRangeMinMovementDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatAcquireOptimalRangeFindPartnerDistance, 12.000000, 12.000000, 12.000000, GameSetting
fCombatAcquireOptimalRangeInitialUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAcquireOptimalRangeUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAcquireOptimalRangeAvoidTargetDistance, 3.000000, 3.000000, 3.000000, GameSetting
fCombatAcquireOptimalRangeAvoidTargetOffset, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAdjustRangeChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatAdjustRangeChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAdjustRangeChanceTargetIncapacitatedMult, 0.100000, 0.100000, 0.100000, GameSetting
fCombatAdjustRangeChanceImproveSpacingDistance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAdjustRangeChanceImproveSpacingBonus, 0.670000, 0.670000, 0.670000, GameSetting
fCombatAdjustRangeDistanceMultMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatAdjustRangeDistanceMultMax, 8.000000, 8.000000, 8.000000, GameSetting
fCombatAdjustRangeBufferDistance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAdjustRangeDirectionDistanceMultMin, 0.250000, 0.250000, 0.250000, GameSetting
fCombatAdjustRangeDirectionDistanceMultMax, 0.750000, 0.750000, 0.750000, GameSetting
fCombatAdjustRangeDirectionChanceMin, 0.100000, 0.100000, 0.100000, GameSetting
fCombatAdjustRangeDirectionChanceMid, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAdjustRangeDirectionChanceMax, 0.900000, 0.900000, 0.900000, GameSetting
fCombatAdjustRangeAngleMin, 30.000000, 30.000000, 30.000000, GameSetting
fCombatAdjustRangeAngleMax, 45.000000, 45.000000, 45.000000, GameSetting
fCombatAdjustRangeAngleChanceMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAdjustRangeAngleChanceMax, 0.750000, 0.750000, 0.750000, GameSetting
fCombatAdjustRangeAngleTargetAimCone, 2.500000, 2.500000, 2.500000, GameSetting
fCombatAdjustRangeCrouchChance, 0.750000, 0.750000, 0.750000, GameSetting
fCombatAdjustRangeCrouchDistanceMax, 3.000000, 3.000000, 3.000000, GameSetting
fCombatAdjustRangeDelayTimeMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAdjustRangeDelayTimeMax, 5.000000, 5.000000, 5.000000, GameSetting
fCombatAdjustRangeShuffleChance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAdjustRangeShuffleDistanceOffset, 3.000000, 3.000000, 3.000000, GameSetting
fCombatAdjustRangeShuffleDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting
fCombatProvideSuppressiveFireUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatProvideSuppressiveFireMaximumTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting
fCombatProvideSuppressiveFireBlockedTimeLimit, 2.500000, 2.500000, 2.500000, GameSetting
fCombatProvideSuppressiveFireSuppressingScoreMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatProvideSuppressiveFireCoverScoreMult, 0.250000, 0.250000, 0.250000, GameSetting
iCombatProvideSuppressiveFireGroupMemberThreshold, 3, 3, 3, GameSetting
fCombatProvideSuppressiveFireGroupPercentMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatProvideSuppressiveFireGroupPercentMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFlankingDistanceMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFlankingDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting
fCombatFlankingVarianceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatFlankingVarianceMax, 0.500000, 0.500000, 0.500000, GameSetting
fCombatFlankingDirectionOffsetCostMult, 5.000000, 5.000000, 5.000000, GameSetting
fCombatFlankingAngleOffsetCostMult, 10.000000, 10.000000, 10.000000, GameSetting
fCombatFlankingLocationGridSize, 0.500000, 0.500000, 0.500000, GameSetting
fCombatFlankingDirectionDistanceMult, 0.200000, 0.200000, 0.200000, GameSetting
fCombatFlankingAngleOffset, 22.500000, 22.500000, 22.500000, GameSetting
fCombatFlankingAngleOffsetMax, 30.000000, 30.000000, 30.000000, GameSetting
iCombatFlankingAngleOffsetCount, 2, 2, 2, GameSetting
iCombatFlankingAngleOffsetGoalCount, 2, 2, 2, GameSetting
iCombatFlankingDirectionOffsetCount, 2, 2, 2, GameSetting
fCombatFlankingDirectionGoalAngleOffset, 15.000000, 15.000000, 15.000000, GameSetting
fCombatFlankingDirectionRotateAngleOffset, 15.000000, 15.000000, 15.000000, GameSetting
fCombatFlankingDirectionMult, 10.000000, 10.000000, 10.000000, GameSetting
fCombatFlankingDirectionDistancePercentRange, 0.500000, 0.500000, 0.500000, GameSetting
fCombatFlankingDirectionDistancePercentMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFlankingDirectionStartAngleMin, 15.000000, 15.000000, 15.000000, GameSetting
fCombatFlankingDirectionStartAngleMax, 30.000000, 30.000000, 30.000000, GameSetting
fCombatFlankingDirectionStartAngleCost, 4.000000, 4.000000, 4.000000, GameSetting
fCombatFlankingGoalAngleFarMin, 10.000000, 10.000000, 10.000000, GameSetting
fCombatFlankingGoalAngleFarMax, 30.000000, 30.000000, 30.000000, GameSetting
fCombatFlankingGoalAngleFarMinDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatFlankingGoalAngleFarMaxDistance, 16.000000, 16.000000, 16.000000, GameSetting
fCombatFlankingGoalAngleNear, 180.000000, 180.000000, 180.000000, GameSetting
fCombatFlankingNearDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatFlankingStepDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting
fCombatFlankingStepDistanceGoalMultMin, 0.100000, 0.100000, 0.100000, GameSetting
fCombatFlankingStepDistanceGoalMultMax, 0.250000, 0.250000, 0.250000, GameSetting
fCombatFlankingStepDistanceMin, 2.850000, 2.850000, 2.850000, GameSetting
fCombatFlankingStepDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting
fCombatFlankingGoalCheckDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting
fCombatFlankingGoalCheckDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatFlankingGoalCheckDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting
fCombatFlankingRotateAngle, 135.000000, 135.000000, 135.000000, GameSetting
fCombatFlankingMaxTurnAngleRange, 180.000000, 180.000000, 180.000000, GameSetting
fCombatFlankingMaxTurnAngleStart, 15.000000, 15.000000, 15.000000, GameSetting
fCombatFlankingMaxTurnAngleMin, 45.000000, 45.000000, 45.000000, GameSetting
fCombatFlankingMaxTurnAngleMax, 60.000000, 60.000000, 60.000000, GameSetting
fCombatFlankingMaxTurnAngleGoal, 75.000000, 75.000000, 75.000000, GameSetting
fCombatFlankingDisableAttackTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFlankingStalkRange, 4.000000, 4.000000, 4.000000, GameSetting
fCombatFlankingStalkTimeMin, 0.010000, 0.010000, 0.010000, GameSetting
fCombatFlankingStalkTimeMax, 10.000000, 10.000000, 10.000000, GameSetting
fCombatFlankingDistractChanceMin, 0.330000, 0.330000, 0.330000, GameSetting
fCombatFlankingDistractChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFlankingDistractTargetLifeTimeMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatFlankingDistractTargetLifeTimeMax, 20.000000, 20.000000, 20.000000, GameSetting
fCombatFlankingDistractDistanceMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFlankingDistractDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting
fCombatFlankingDistractUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatFlankingDistractUpdateTimeMax, 5.000000, 5.000000, 5.000000, GameSetting
fCombatFlankingDistractUpdateDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatFlankingDistractSwitchDirectionChance, 0.500000, 0.500000, 0.500000, GameSetting
fCombatChargingDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatChargingDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting
fCombatChargingDirectionOffsetCostMult, 5.000000, 5.000000, 5.000000, GameSetting
fCombatChargingAngleOffsetCostMult, 10.000000, 10.000000, 10.000000, GameSetting
fCombatChargingLocationGridSize, 0.500000, 0.500000, 0.500000, GameSetting
fCombatChargingDirectionDistanceMult, 0.200000, 0.200000, 0.200000, GameSetting
fCombatChargingAngleOffset, 22.500000, 22.500000, 22.500000, GameSetting
fCombatChargingAngleOffsetMax, 30.000000, 30.000000, 30.000000, GameSetting
iCombatChargingAngleOffsetCount, 2, 2, 2, GameSetting
iCombatChargingAngleOffsetGoalCount, 2, 2, 2, GameSetting
iCombatChargingDirectionOffsetCount, 2, 2, 2, GameSetting
fCombatChargingDirectionGoalAngleOffset, 15.000000, 15.000000, 15.000000, GameSetting
fCombatChargingDirectionRotateAngleOffset, 15.000000, 15.000000, 15.000000, GameSetting
fCombatChargingGoalAngleFarMin, 10.000000, 10.000000, 10.000000, GameSetting
fCombatChargingGoalAngleFarMax, 30.000000, 30.000000, 30.000000, GameSetting
fCombatChargingGoalAngleFarMinDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatChargingGoalAngleFarMaxDistance, 16.000000, 16.000000, 16.000000, GameSetting
fCombatChargingGoalAngleNear, 180.000000, 180.000000, 180.000000, GameSetting
fCombatChargingNearDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatChargingStepDistanceMult, 0.330000, 0.660000, 0.660000, GameSetting
fCombatChargingStepDistanceMin, 1.500000, 1.500000, 1.500000, GameSetting
fCombatChargingStepDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting
fCombatChargingGoalCheckDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting
fCombatChargingGoalCheckDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatChargingGoalCheckDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting
fCombatChargingRotateAngle, 135.000000, 135.000000, 135.000000, GameSetting
fCombatChargingMaxTurnAngle, 45.000000, 45.000000, 45.000000, GameSetting
fCombatChargingMaxTurnAngleGoal, 75.000000, 75.000000, 75.000000, GameSetting
uiCombatChargingRepathThresholdGoDirect, 3, 3, 3, GameSetting
uiCombatChargingRepathThresholdFail, 6, 6, 6, GameSetting
bCombatChargingAimPowerAttacks, True, True, True, GameSetting
fCombatChargingAOEAttackRange, 4.000000, 4.000000, 4.000000, GameSetting
fCombatChargingAOEAttackZRange, 1.500000, 1.500000, 1.500000, GameSetting
fCombatChargingAOEAttackCloseEnoughRatio, 0.750000, 0.750000, 0.750000, GameSetting
fCombatChargingAOEAttackRechargeTime, 20.000000, 20.000000, 20.000000, GameSetting
fCombatChargingChargePastRoarChance, 0.250000, 0.250000, 0.250000, GameSetting
fCombatChargingChargePastRoarDelay, 15.000000, 15.000000, 15.000000, GameSetting
fCombatChargingSideswipePosAngleSpread, 15.000000, 15.000000, 15.000000, GameSetting
fCombatChargingSideswipeRechargeTime, 1.500000, 1.500000, 1.500000, GameSetting
fCombatChargingSideswipeRechargeRadius, 4.000000, 4.000000, 4.000000, GameSetting
fCombatChargingSprintAlwaysRange, 17.000000, 17.000000, 17.000000, GameSetting
fCombatChargingSprintAwayDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatChargingSprintGoalRadiusMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatChargingRelentTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatChargingRelentDistancePadding, 1.000000, 1.000000, 1.000000, GameSetting
fCombatChargingSideswipeRelentTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatChargingGoCloseIfNotHittingTime, 6.000000, 6.000000, 6.000000, GameSetting
fCombatChargingGoCloseIfNotHittingDistance, 5.000000, 5.000000, 5.000000, GameSetting
fCombatChargingWithdrawMinDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatChargingWithdrawTurnTolerance, 30.000000, 30.000000, 30.000000, GameSetting
fCombatChargingWithdrawTurnCostMult, 4.000000, 4.000000, 4.000000, GameSetting
fCombatChargingResolveContactMinSampleTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatChargingResolveContactMaxXYErrorPerSecond, 25.000000, 25.000000, 25.000000, GameSetting
fCombatChargingFlipThrowCheckRadius, 70.000000, 70.000000, 70.000000, GameSetting
fCombatChargingFlipThrowCheckVeryNearRadius, 10.000000, 10.000000, 10.000000, GameSetting
fCombatChargingFlipThrowCheckTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatChargingFlipThrowMaxAngle, 90.000000, 90.000000, 90.000000, GameSetting
fCombatChargingFlipThrowMinUpSpeed, 1.500000, 1.500000, 1.500000, GameSetting
fCombatChargingFlipThrowQuickRechargeTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatChargingFlipThrowRadiusPadding, 75.000000, 1.071563, 1.071563, GameSetting
fCombatChargingFlipThrowRechargeMinTime, 30.000000, 30.000000, 30.000000, GameSetting
fCombatChargingFlipThrowRechargeMaxTime, 60.000000, 60.000000, 60.000000, GameSetting
fCombatChargingFlipThrowRecheckPathTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatChargingFlipThrowSpeed, 10.000000, 10.000000, 10.000000, GameSetting
fCombatChargingFlipThrowDamageToThrownRef, 1.000000, 1.000000, 1.000000, GameSetting
fCombatChargingFlipThrowPopUpTime, 0.100000, 0.100000, 0.100000, GameSetting
fCombatChargingFlipThrowPopUpSpeed, 5.000000, 5.000000, 5.000000, GameSetting
fCombatChargingProblematicTargetIgnoreSeconds, 5.000000, 5.000000, 5.000000, GameSetting
fCombatChargingHealthLow, 0.500000, 0.500000, 0.500000, GameSetting
fCombatChargingTargetMovedRepathScale, 1.000000, 1.000000, 1.000000, GameSetting
fCombatChargingChargePastRunRangeMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatChargingChargePastSprintRangeMult, 3.000000, 3.000000, 3.000000, GameSetting
fCombatChargingAllowDisengageDelay, 5.000000, 5.000000, 5.000000, GameSetting
fCombatShipManeuverSurroundDistance, 400.000000, 400.000000, 400.000000, GameSetting
fCombatShipManeuverSurroundVelocityMult, 0.010000, 0.010000, 0.010000, GameSetting
bCombatShipManeuverSurroundEnabled, False, False, False, GameSetting
fCombatShipManeuverAcquireOffset, 100.000000, 100.000000, 100.000000, GameSetting
fCombatShipManeuverRetryTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatShipAttackReservationCountMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatShipAttackReservationCountMid, 1.500000, 1.500000, 1.500000, GameSetting
fCombatShipAttackReservationCountMax, 2.000000, 2.000000, 2.000000, GameSetting
fCombatShipAttackReservationLastAttackTimeMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatShipAttackReservationLastAttackTimeMax, 240.000000, 240.000000, 240.000000, GameSetting
fCombatShipAttackReservationLastAttackTimeBonusMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatShipAttackReservationLastAttackTimeBonusMax, 5.000000, 5.000000, 5.000000, GameSetting
fCombatShipPassChance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatShipPassTargetTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatShipPassDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatShipPassRadius, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatShipPassTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatShipPassTargetAcquireAngle, 30.000000, 30.000000, 30.000000, GameSetting
fCombatShipLeadTurnChance, 1.000000, 0.000000, 0.000000, GameSetting
fCombatShipLeadTurnUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting
fCombatShipLeadTurnDistanceExtentMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatShipLeadTurnTargetTurnTimeMult, 1.250000, 1.250000, 1.250000, GameSetting
fCombatShipLeadTurnTargetTurnMult, 0.100000, 0.100000, 0.100000, GameSetting
fCombatShipLeadTurnDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatShipLeadTurnAimDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatShipLeadTurnApproachTargetAngle, 90.000000, 90.000000, 90.000000, GameSetting
fCombatShipLeadTurnTargetFacingAngle, 90.000000, 90.000000, 90.000000, GameSetting
fCombatShipLeadTurnApproachRadiusMin, 100.000000, 100.000000, 100.000000, GameSetting
fCombatShipLeadTurnApproachRadiusMax, 400.000000, 400.000000, 400.000000, GameSetting
fCombatShipLeadTurnMinSpeedMult, 0.100000, 0.100000, 0.100000, GameSetting
fCombatShipLeadTurnExtentsMult, 0.750000, 0.750000, 0.750000, GameSetting
fCombatShipLeadTurnLoseTargetAngle, 120.000000, 120.000000, 120.000000, GameSetting
fCombatShipLeadTurnTargetViewAngle, 20.000000, 20.000000, 20.000000, GameSetting
fCombatShipLeadTurnPursueAngle, 45.000000, 45.000000, 45.000000, GameSetting
fCombatShipLeadTurnTargetPursueAngle, 30.000000, 30.000000, 30.000000, GameSetting
fCombatShipLeadTurnTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting
fCombatShipSlideTurnChance, 0.100000, 0.000000, 0.000000, GameSetting
fCombatShipSlideTurnDistance, 200.000000, 200.000000, 200.000000, GameSetting
fCombatShipSlideTurnTurnAngle, 30.000000, 30.000000, 30.000000, GameSetting
fCombatShipSlideTurnAnticipateTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatShipSlideTurnTargetFacingAngle, 90.000000, 90.000000, 90.000000, GameSetting
fCombatShipSlideTurnCheckTargetAngle, 120.000000, 120.000000, 120.000000, GameSetting
fCombatShipSlideTurnTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting
fCombatShipBarrelRollChance, 1.000000, 0.000000, 0.000000, GameSetting
fCombatShipBarrelRollRadius, 500.000000, 500.000000, 500.000000, GameSetting
fCombatShipBarrelRollForwardDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatShipbarrelRollAngle, 10.000000, 10.000000, 10.000000, GameSetting
fCombatShipBarrelRollPassTargetTime, 1.500000, 1.500000, 1.500000, GameSetting
fCombatShipBarrelRollPassDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatShipBarrelRollPassRadius, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatShipBarrelRollPassTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatShipBarrelRollTargetAcquireAngle, 60.000000, 60.000000, 60.000000, GameSetting
fCombatShipBarrelRollTargetFacingAngle, 90.000000, 90.000000, 90.000000, GameSetting
fCombatShipBarrelRollMinimumDistance, 200.000000, 200.000000, 200.000000, GameSetting
fCombatShipBarrelRollMaxRollTime, 30.000000, 30.000000, 30.000000, GameSetting
fCombatShipBarrelRollHeightMult, 0.250000, 0.250000, 0.250000, GameSetting
fCombatShipEvadeTargetRelativeFacingAngle, 15.000000, 15.000000, 15.000000, GameSetting
fCombatShipEvadeTargetRotationSpeed, 10.000000, 10.000000, 10.000000, GameSetting
fCombatShipEvadeTargetFacingAngle, 2.500000, 2.500000, 2.500000, GameSetting
fCombatShipEvadeTargetOffsetDistance, 100.000000, 100.000000, 100.000000, GameSetting
fCombatShipEvadeTargetPathDistance, 2000.000000, 2000.000000, 2000.000000, GameSetting
fCombatShipBreakChance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatShipBreakStrafeToSpeedRatio, 0.150000, 0.150000, 0.150000, GameSetting
fCombatShipBreakTargetFacingEvadeAngle, 90.000000, 90.000000, 90.000000, GameSetting
fCombatShipBreakTimeLimit, 6.000000, 6.000000, 6.000000, GameSetting
fCombatShipBreakJinkChance, 0.500000, 0.500000, 0.500000, GameSetting
fCombatShipBreakJinkTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatShipBreakJinkDistance, 5000.000000, 5000.000000, 5000.000000, GameSetting
fCombatShipBreakJinkVectorForwardMult, 0.330000, 0.330000, 0.330000, GameSetting
fCombatShipBreakJinkTargetFacingAngle, 20.000000, 20.000000, 20.000000, GameSetting
fCombatShipBreakMaxDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatShipBreakArcLookAheadDistance, 256.000000, 256.000000, 256.000000, GameSetting
fCombatShipCutChance, 1.000000, 0.000000, 0.000000, GameSetting
fCombatShipCutStrafeToSpeedRatio, 0.150000, 0.150000, 0.150000, GameSetting
fCombatShipCutDistance, 10000.000000, 10000.000000, 10000.000000, GameSetting
fCombatShipCutAngle, 15.000000, 15.000000, 15.000000, GameSetting
fCombatShipCutTargetFacingEvadeAngle, 90.000000, 90.000000, 90.000000, GameSetting
fCombatShipCutTimeLimit, 7.500000, 7.500000, 7.500000, GameSetting
fCombatShipCutJinkChance, 0.500000, 0.500000, 0.500000, GameSetting
fCombatShipDisengageDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatShipBoostChance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatShipSlideDodgeChance, 0.100000, 0.000000, 0.000000, GameSetting
fCombatShipBoostTargetEvadeDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatShipBoostRemainingBoostTime, 2.500000, 2.500000, 2.500000, GameSetting
fCombatShipBoostWaitForBoostTime, 2.000000, 5.000000, 5.000000, GameSetting
fCombatShipBoostManeuverEnterMinBoost, 1.000000, 1.000000, 1.000000, GameSetting
fCombatShipSlicebackChance, 1.000000, 0.000000, 0.000000, GameSetting
fCombatShipSlicebackTimeLimit, 2.000000, 2.000000, 2.000000, GameSetting
fCombatShipStrafeTurnChance, 1.000000, 0.000000, 0.000000, GameSetting
fCombatShipStrafeTurnDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatShipStrafeTurnDestinationAngle, 15.000000, 15.000000, 15.000000, GameSetting
fCombatShipStrafeTurnStrafeTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatShipAcquireChance, 1.000000, 0.000000, 0.000000, GameSetting
fCombatShipAcquireTimeLimit, 15.000000, 15.000000, 15.000000, GameSetting
fCombatShipAcquireRadius, 100.000000, 100.000000, 100.000000, GameSetting
fCombatShipAcquirePathDistance, 2000.000000, 2000.000000, 2000.000000, GameSetting
fCombatShipAcquirePathAnticipateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatShipTurnChance, 0.010000, 0.010000, 0.010000, GameSetting
fCombatShipPursueChance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatShipDisengageChance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatShipPursueRadiusMin, 500.000000, 100.000000, 100.000000, GameSetting
fCombatShipPursueRadiusMax, 1000.000000, 750.000000, 750.000000, GameSetting
fCombatShipPursuePathAnticipateTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatShipPursueCheckTargetFacingAngle, 60.000000, 60.000000, 60.000000, GameSetting
fCombatShipPursueTargetMinSpeed, 20.000000, 20.000000, 20.000000, GameSetting
fCombatShipPursueMinChaseAngle, 135.000000, 135.000000, 135.000000, GameSetting
fCombatShipMinTimeBetweenPursuits, 5.000000, 5.000000, 5.000000, GameSetting
fCombatShipStrafeChance, 1.000000, 0.000000, 0.000000, GameSetting
fCombatShipStrafeDistanceRadiusMult, 8.000000, 8.000000, 8.000000, GameSetting
fCombatShipOrbitChance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatShipOrbitDistance, 1500.000000, 1500.000000, 1500.000000, GameSetting
fCombatShipOrbitCombatAreaStartDistanceFactor, 0.750000, 0.750000, 0.750000, GameSetting
fCombatShipOrbitCombatAreaRadiusDistanceFactor, 0.500000, 0.500000, 0.500000, GameSetting
fCombatShipOrbitPathAnticipateTime, 2.500000, 2.500000, 2.500000, GameSetting
fCombatShipOrbitUpdateTime, 2.500000, 2.500000, 2.500000, GameSetting
fCombatShipOrbitCombatAreaMinTime, 6.000000, 6.000000, 6.000000, GameSetting
fCombatShipOrbitCombatAreaMaxTime, 8.000000, 8.000000, 8.000000, GameSetting
fCombatShipFleeBaseDistance, 10000.000000, 10000.000000, 10000.000000, GameSetting
fCombatShipFleeBufferDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatShipFleeTargetFacingAngle, 75.000000, 75.000000, 75.000000, GameSetting
fCombatShipBreakMinRetryTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatShipMinFuelPercentToBoost, 0.750000, 0.750000, 0.750000, GameSetting
fCombatShipScissorsChance, 1.000000, 0.000000, 0.000000, GameSetting
fCombatShipScissorsEnterMinSpeed, 25.000000, 25.000000, 25.000000, GameSetting
fCombatShipScissorsLegAngle, 30.000000, 30.000000, 30.000000, GameSetting
fCombatShipScissorsLegLength, 768.000000, 768.000000, 768.000000, GameSetting
fCombatShipScissorsMinDistance, 200.000000, 200.000000, 200.000000, GameSetting
fCombatShipScissorsMaxDistance, 1500.000000, 1500.000000, 1500.000000, GameSetting
uiCombatShipScissorsMinReverseCount, 3, 3, 3, GameSetting
uiCombatShipScissorsMaxReverseCount, 6, 6, 6, GameSetting
fCombatShipCutEnterMinSpeed, 50.000000, 50.000000, 50.000000, GameSetting
fCombatShipCutMaxTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatShipCutMinSpeed, 25.000000, 25.000000, 25.000000, GameSetting
fCombatShipCutAnticipationTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatShipNoThreatAngle, 45.000000, 45.000000, 45.000000, GameSetting
fCombatShipLowThreatAngle, 15.000000, 15.000000, 15.000000, GameSetting
fCombatShipMidThreatAngle, 10.000000, 10.000000, 10.000000, GameSetting
fCombatShipHighThreatAngle, 5.000000, 5.000000, 5.000000, GameSetting
fCombatShipBoostStartAlignAngle, 8.000000, 8.000000, 8.000000, GameSetting
fCombatShipBreakBoostMinAngle, 30.000000, 30.000000, 30.000000, GameSetting
fCombatShipDirectAttackChance, 1.000000, 0.000000, 0.000000, GameSetting
fCombatShipDirectAttackMinDistance, 256.000000, 256.000000, 256.000000, GameSetting
fCombatShipEvadeMaxDistance, 2000.000000, 2000.000000, 2000.000000, GameSetting
fCombatShipManeuverUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatShipDisengageMinHPPercentage, 0.500000, 0.500000, 0.500000, GameSetting
fCombatShipDisengageMaxHPPercentage, 0.666000, 0.666000, 0.666000, GameSetting
fCombatShipDisengageMaxDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatShipDetectionUpdateTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatShipTargetDestinationCheckRadius, 256.000000, 256.000000, 256.000000, GameSetting
fCombatStationaryTrackingChance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatShipStationaryTrackingMaxTime, 8.000000, 8.000000, 8.000000, GameSetting
fCombatShipMinimumStalemateTime, 4.000000, 4.000000, 4.000000, GameSetting
fCombatShipMaximumStalemateTime, 6.000000, 6.000000, 6.000000, GameSetting
fCombatShipMaximumStalemateAngle, 60.000000, 60.000000, 60.000000, GameSetting
fCombatShipBreakStalemateChance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatShipBreakStalemateMaxTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatShipBreakAngle, 90.000000, 90.000000, 90.000000, GameSetting
fCombatShipBreakStalemateMaxDistance, 1024.000000, 1024.000000, 1024.000000, GameSetting
fCombatShipMinimumStalemateTargetTurnRate, 10.000000, 10.000000, 10.000000, GameSetting
fCombatShipLargeGoalRadius, 384.000000, 384.000000, 384.000000, GameSetting
fCombatShipMinAcquiredByTargetTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatShipMaxAcquiredByTargetTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatShipMinPilotSkillScale, 0.500000, 0.500000, 0.500000, GameSetting
fCombatShipMaxPilotSkillScale, 1.000000, 1.000000, 1.000000, GameSetting
fCombatShipNegativePilotSkillGain, 0.500000, 0.500000, 0.500000, GameSetting
fCombatShipPositivePilotSkillGain, 0.250000, 0.250000, 0.250000, GameSetting
fCombatShipSlideDodgeMinDist, 64.000000, 64.000000, 64.000000, GameSetting
fCombatShipSlideDodgeMaxTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatShipEvadeMaxShieldPercentage, 0.750000, 0.750000, 0.750000, GameSetting
fCombatShipPathingRefLocationUpdateTimeMin, 0.031250, 0.031250, 0.031250, GameSetting
fCombatShipHighShieldThreshold, 0.750000, 0.750000, 0.750000, GameSetting
fCombatShipMidShieldThreshold, 0.500000, 0.500000, 0.500000, GameSetting
fCombatShipLowShieldThreshold, 0.250000, 0.250000, 0.250000, GameSetting
fCombatShipMinBreakStandoffRadius, 200.000000, 200.000000, 200.000000, GameSetting
fCombatShipMaxHorizontalDeltaAngle, 10.000000, 10.000000, 10.000000, GameSetting
fCombatShipPassPeelOffChance, 0.750000, 0.750000, 0.750000, GameSetting
fCombatShipPassPeelOffMinTargetFacingAngle, 90.000000, 90.000000, 90.000000, GameSetting
fCombatShipThreatGainDefensive, 1.000000, 1.000000, 1.000000, GameSetting
fCombatShipThreatGainOffensive, 1.750000, 1.750000, 1.750000, GameSetting
fCombatShipThreatDecayDefensive, 0.750000, 0.750000, 0.750000, GameSetting
fCombatShipThreatDecayOffensive, 0.250000, 0.250000, 0.250000, GameSetting
fCombatShipThreatTargetHasHighAngleGain, 0.250000, 0.250000, 0.250000, GameSetting
fCombatShipThreatTargetHasMidAngleGain, 0.125000, 0.125000, 0.125000, GameSetting
fCombatShipThreatTargetHasLowAngleGain, 0.062500, 0.062500, 0.062500, GameSetting
fCombatShipThreatAttackerHasNoShieldGain, 2.000000, 2.000000, 2.000000, GameSetting
fCombatShipThreatAttackerHasLowShieldGain, 1.000000, 1.000000, 1.000000, GameSetting
fCombatShipThreatAttackerHasMidShieldGain, 0.500000, 0.500000, 0.500000, GameSetting
fCombatShipThreatAttackerHasHighShieldGain, 0.250000, 0.250000, 0.250000, GameSetting
fCombatShipThreatNearDistanceGain, 0.062500, 0.062500, 0.062500, GameSetting
fCombatShipThreatCollisionDistanceGain, 1.000000, 1.000000, 1.000000, GameSetting
fCombatShipThreatAttackerHasHighAngleGain, -0.250000, -0.250000, -0.250000, GameSetting
fCombatShipThreatAttackerHasMidAngleGain, -0.125000, -0.125000, -0.125000, GameSetting
fCombatShipThreatAttackerHasLowAngleGain, -0.062500, -0.062500, -0.062500, GameSetting
fCombatShipThreatTargetHasNoShieldGain, -1.000000, -1.000000, -1.000000, GameSetting
fCombatShipThreatTargetHasLowShieldGain, -0.500000, -0.500000, -0.500000, GameSetting
fCombatShipThreatTargetHasMidShieldGain, -0.250000, -0.250000, -0.250000, GameSetting
fCombatShipThreatTargetHasHighShieldGain, -0.125000, -0.125000, -0.125000, GameSetting
fCombatShipThreatEvadeThreshold, 0.750000, 0.750000, 0.750000, GameSetting
fCombatShipThreatDisengageThreshold, 1.000000, 1.000000, 1.000000, GameSetting
fCombatShipThreatFarDistanceGain, -0.250000, -0.250000, -0.250000, GameSetting
fCombatShipThreatToleranceGain, 0.031250, 0.031250, 0.031250, GameSetting
fCombatShipThreatToleranceDecay, 0.125000, 0.125000, 0.125000, GameSetting
fCombatShipThreatNearDistance, 250.000000, 250.000000, 250.000000, GameSetting
fCombatShipThreatFarDistance, 750.000000, 750.000000, 750.000000, GameSetting
fCombatShipMinAttackDistance, 150.000000, 150.000000, 150.000000, GameSetting
fCombatShipThreatInsideTurnRadiusGain, 1.000000, 1.000000, 1.000000, GameSetting
fCombatBehaviorShipTurnPhaseTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatTargetLocationRadiusSizeMult, 1.250000, 1.250000, 1.250000, GameSetting
fCombatTargetLocationArcWidthSizeMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatTargetLocationArcWidthMin, 10.000000, 10.000000, 10.000000, GameSetting
fCombatTargetLocationArcWidthMax, 180.000000, 180.000000, 180.000000, GameSetting
iCombatTargetLocationCount, 24, 24, 24, GameSetting
fCombatTargetLocationMinDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting
fCombatTargetLocationRepositionAngleMult, 0.670000, 0.670000, 0.670000, GameSetting
fCombatTargetLocationMaxDistance, 32.000000, 32.000000, 32.000000, GameSetting
fCombatTargetLocationCurrentReservationDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting
fCombatTargetLocationAvoidNodeRadiusOffset, -16.000000, -0.228600, -0.228600, GameSetting
fCombatTargetLocationGoalDistanceOffsetAngle, 120.000000, 120.000000, 120.000000, GameSetting
fCombatPositionRadiusBuffer, 0.100000, 0.100000, 0.100000, GameSetting
fCombatPositionAngleBuffer, 0.250000, 0.250000, 0.250000, GameSetting
fCombatPositionLOFMinimumRange, 6.000000, 6.000000, 6.000000, GameSetting
fCombatCoverLocationKeyOffsetMult, 100.000000, 100.000000, 100.000000, GameSetting
fCombatCoverReservationRadius, 0.150000, 0.150000, 0.150000, GameSetting
fCombatCoverReservationFreeSegmentWidthMin, 0.005000, 0.005000, 0.005000, GameSetting
fCombatCoverEdgeOffsetDistance, 0.050000, 0.050000, 0.050000, GameSetting
fCombatCoverCrouchEdgeOffsetDistance, 0.050000, 0.050000, 0.050000, GameSetting
fCombatCoverLedgeOffsetDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverLedgePartialHeightMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverLedgePartialCheckHeightMult, 0.800000, 0.800000, 0.800000, GameSetting
fCombatCoverAttackOffsetOuterAngleMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverAttackOffsetInnerAngleMult, 0.670000, 0.670000, 0.670000, GameSetting
fCombatCoverAttackOffsetRadiusMult, 1.500000, 1.500000, 1.500000, GameSetting
fCombatCoverExtendEdgeDistance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverCheckCoverHeightOffset, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverCheckCoverHeightMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverCheckCoverAngleOffset, -10.000000, -10.000000, -10.000000, GameSetting
fCombatCoverCheckCoverPartialNarrowCoverAngleOffset, -5.000000, -5.000000, -5.000000, GameSetting
fCombatCoverCheckEdgeBlockedDistance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverCheckGroundHeightOffset, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverCheckCoverMaxRangeBuffer, 6.000000, 6.000000, 6.000000, GameSetting
fCombatCoverMidPointMaxRangeBuffer, 4.000000, 4.000000, 4.000000, GameSetting
fCombatCoverMidPointMaxThreatAngle, 75.000000, 75.000000, 75.000000, GameSetting
fCombatCoverObstacleMovedTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverThreatLOSMaxDistance, 32.000000, 32.000000, 32.000000, GameSetting
fCombatCoverThreatLOSActorHeightMult, 0.670000, 0.670000, 0.670000, GameSetting
fCombatCoverSecondaryThreatMinDistance, 8.000000, 8.000000, 8.000000, GameSetting
fCombatCoverSecondaryThreatLastSeenTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatCoverSearchCheckAngleOffset, 5.000000, 5.000000, 5.000000, GameSetting
fCombatCoverLastVisibleLocationTime, 7.500000, 7.500000, 7.500000, GameSetting
fCombatCoverLastVisibleLocationDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverMinHeightMult, 0.450000, 0.450000, 0.450000, GameSetting
fCombatCoverMidNarrowCoverHeightMult, 0.875000, 0.875000, 0.875000, GameSetting
fCombatCoverActorPartialCoverWidthMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverActorCoverWidthOffset, 0.025000, 0.025000, 0.025000, GameSetting
fCombatCoverEdgeAimHeadingInnerAngleMin, -30.000000, -30.000000, -30.000000, GameSetting
fCombatCoverEdgeAimHeadingInnerAngleMid, 10.000000, 10.000000, 10.000000, GameSetting
fCombatCoverEdgeAimHeadingInnerAngleMax, 30.000000, 30.000000, 30.000000, GameSetting
fCombatCoverEdgeAimHeadingOuterAngle, 60.000000, 60.000000, 60.000000, GameSetting
fCombatCoverAimHeadingAngle, 65.000000, 65.000000, 65.000000, GameSetting
fCombatCoverGoalHeuristicOutsideRangeMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverGoalHeuristicOutsideRangePenalty, 16.000000, 16.000000, 16.000000, GameSetting
fCombatCoverGoalHeuristicCoverRankMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverCheckCoverEdgeVertexThreshold, 0.050000, 0.050000, 0.050000, GameSetting
fCombatCoverLocationUpdateActorCoverWidthMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverMantleHeightDeltaAbove, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverMantleHeightDeltaBelow, 0.500000, 0.500000, 0.500000, GameSetting
iCombatMantleCollisionQueryCount, 6, 6, 6, GameSetting
fCombatMantleCollisionQueryForwardOffsetCover, 0.520000, 0.514350, 0.514350, GameSetting
fCombatMantleCollisionQueryForwardOffsetCrouch, 0.750000, 0.757238, 0.757238, GameSetting
fCombatMantleCollisionQueryHorizontalOffsetCover, 0.210000, 0.214313, 0.214313, GameSetting
fCombatMantleCollisionQueryHorizontalOffsetCrouch, -0.090000, -0.085725, -0.085725, GameSetting
fCombatMantleCollisionQueryHeight, 1.500000, 1.500000, 1.500000, GameSetting
fCombatMantleCollisionQueryDistance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatMantleCollisionQueryTestOffset, 0.050000, 0.050000, 0.050000, GameSetting
fCombatMantleCollisionQueryResultOffset, 0.060000, 0.060000, 0.060000, GameSetting
fCombatMantleCollisionQueryHeightThreshold, 0.030000, 0.030000, 0.030000, GameSetting
fCombatCoverStandardCheckObstructionDistance, 1.500000, 1.500000, 1.500000, GameSetting
fCombatCoverStandardAttackLocationOffset, 1.500000, 1.500000, 1.500000, GameSetting
fCombatCoverStandardUseEdgesRadiusMult, 4.000000, 4.000000, 4.000000, GameSetting
fCombatCoverStandardEdgeOffsetDistance, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverStandardCheckObstructionLowOffset, 0.150000, 0.150000, 0.150000, GameSetting
fCombatCoverStandardCheckObstructionHighOffset, 0.150000, 0.150000, 0.150000, GameSetting
fCombatCoverStandardCheckMovementRadiusMult, 8.000000, 8.000000, 8.000000, GameSetting
fCombatCoverStandardCheckCoverSafeDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverStandardCheckCoverSafeRadiusOffset, 0.100000, 0.100000, 0.100000, GameSetting
fCombatCoverStandardCheckCoverSafeLowOffset, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverStandardCheckCoverSafeHighOffset, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverRangeMultMin, 0.670000, 0.670000, 0.670000, GameSetting
fCombatCoverRangeMultMax, 1.250000, 1.250000, 1.250000, GameSetting
fCombatCoverRangeOffsetMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatCoverRangeOffsetMax, 8.000000, 8.000000, 8.000000, GameSetting
fCombatCoverActiveRangeMultMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverActiveRangeMultMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverActiveRangeOffsetMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatCoverActiveRangeOffsetMax, 32.000000, 32.000000, 32.000000, GameSetting
fCombatCoverMinimumRange, 8.000000, 8.000000, 8.000000, GameSetting
fCombatCoverMinimumActiveRange, 3.000000, 3.000000, 3.000000, GameSetting
fCombatCoverMinimumRangeSize, 0.000000, 0.000000, 0.000000, GameSetting
fCombatCoverSearchDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverSearchDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting
fCombatCoverSearchDistanceMult, 1.500000, 1.500000, 1.500000, GameSetting
fCombatCoverCheckCoverLocationInitialTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverCheckCoverLocationUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverEnterDistance, 1.500000, 1.500000, 1.500000, GameSetting
fCombatCoverEnterDistanceSpeedMultMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverEnterDistanceSpeedMultMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverEnterDistanceMin, 0.750000, 0.750000, 0.750000, GameSetting
fCombatCoverEnterDirectDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting
fCombatCoverEnterTweenTime, 0.100000, 0.100000, 0.100000, GameSetting
fCombatCoverEnterUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverEnterSprintDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatCoverEnterSprintDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting
fCombatCoverEnteredCoverRecentlyTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverEnterSprintAttackedTimeMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverEnterSprintAttackedTimeMax, 5.000000, 5.000000, 5.000000, GameSetting
fCombatCoverEnterSprintAttackedTimeReloadMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatCoverEnterSprintAttackedTimeReloadMax, 2.500000, 2.500000, 2.500000, GameSetting
fCombatCoverEnterSprintAttackedTimeVariance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverEnterSneakAngleThreshold, 30.000000, 30.000000, 30.000000, GameSetting
fCombatCoverWaitTimeMin, 2.500000, 2.500000, 2.500000, GameSetting
fCombatCoverWaitTimeMid, 3.500000, 3.500000, 3.500000, GameSetting
fCombatCoverWaitTimeMax, 6.000000, 6.000000, 6.000000, GameSetting
fCombatCoverWaitTimeVariance, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverWaitRetryTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverWaitTimeAttackFailed, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverWaitTimeTargetLostMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverWaitTimeShort, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverWaitReloadClipPercentage, 0.750000, 0.750000, 0.750000, GameSetting
fCombatCoverWaitReloadTimeThreshold, 2.500000, 2.500000, 2.500000, GameSetting
fCombatCoverWaitCheckLOSTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverWaitLookOffsetDistance, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverWaitAttackerSuppressedExtendChance, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverWaitUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverAttackChance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverAttackChanceAttackerSuppressedPenalty, 0.500000, 0.900000, 0.900000, GameSetting
fCombatCoverAttackTimeMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverAttackTimeMid, 4.000000, 4.000000, 4.000000, GameSetting
fCombatCoverAttackTimeMax, 8.000000, 8.000000, 8.000000, GameSetting
fCombatCoverAttackTimeVariance, 0.330000, 0.330000, 0.330000, GameSetting
fCombatCoverAttackMaxWaitTime, 4.000000, 4.000000, 4.000000, GameSetting
fCombatCoverAttackFailedMaxWaitTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatCoverAttackSearchMaxWaitTime, 8.000000, 8.000000, 8.000000, GameSetting
fCombatCoverAttackTimeAttackerSuppressedMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverAttackUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverAttackCheckAimTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverAttackStopTargetMinDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatCoverAttackStopAttackedTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverAttackStopWaitTimePercent, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverAttackStopHealthPercentageMin, 0.050000, 0.050000, 0.050000, GameSetting
fCombatCoverAttackStopHealthPercentageMax, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverAttackStopChanceMin, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverAttackStopChanceMax, 0.750000, 0.750000, 0.750000, GameSetting
fCombatCoverAttackStopBlindFireChanceMin, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverAttackStopBlindFireChanceMax, 0.750000, 0.750000, 0.750000, GameSetting
fCombatCoverAttackStopBlindFireTimeMin, 2.500000, 2.500000, 2.500000, GameSetting
fCombatCoverAttackStopBlindFireTimeMax, 5.000000, 5.000000, 5.000000, GameSetting
fCombatCoverAttackMaintainAttackTargetUnobstructedTime, 4.000000, 4.000000, 4.000000, GameSetting
fCombatCoverBlindFireChanceMin, 0.050000, 0.050000, 0.050000, GameSetting
fCombatCoverBlindFireChanceMid, 0.200000, 0.200000, 0.200000, GameSetting
fCombatCoverBlindFireChanceMax, 0.330000, 0.330000, 0.330000, GameSetting
fCombatCoverBlindFireChanceBonusLastAttackedTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatCoverBlindFireChanceBonus, 3.000000, 3.000000, 3.000000, GameSetting
fCombatCoverBlindFireThreatenedBonus, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverBlindFireAttackerSuppressedBonus, 0.670000, 0.670000, 0.670000, GameSetting
iCombatCoverBlindFireMinClipCount, 5, 5, 5, GameSetting
fCombatCoverBlindFireMinRateOfFire, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverBlindFireTimeMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverBlindFireTimeMax, 4.000000, 4.000000, 4.000000, GameSetting
fCombatCoverBlindFireMaxWaitTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverBlindFireSuppressUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverSearchFailedDelayMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverSearchFailedDelayMax, 2.500000, 2.500000, 2.500000, GameSetting
fCombatCoverSearchTargetNearDelayChance, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverSearchTargetNearDelayDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatCoverSearchTargetNearDelay, 10.000000, 10.000000, 10.000000, GameSetting
fCombatCoverAvoidTargetRefRadius, 4.000000, 4.000000, 4.000000, GameSetting
fCombatCoverAvoidTargetRadius, 8.000000, 8.000000, 8.000000, GameSetting
fCombatCoverAvoidTargetUnknownRadius, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverCheckTargetDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatCoverCheckTargetAngle, 60.000000, 60.000000, 60.000000, GameSetting
fCombatCoverChangeStanceChance, 0.330000, 0.330000, 0.330000, GameSetting
fCombatCoverRangeTargetDistanceMin, 16.000000, 16.000000, 16.000000, GameSetting
fCombatCoverRangeTargetDistanceMax, 32.000000, 32.000000, 32.000000, GameSetting
fCombatCoverRangeMinimumRangeOffset, 10.000000, 10.000000, 10.000000, GameSetting
fCombatCoverRangeFixedCombatAreaRange, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatCoverChangeStanceThreatenedInvalidBonus, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverChangeDirectionAngle, 10.000000, 10.000000, 10.000000, GameSetting
fCombatCoverChangeDirectionWaitTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverChangePositionChance, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverChangePositionInvalidAttackFailedBonus, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverChangePositionThreatenedBonus, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverChangePositionThreatDirectionBonus, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverChangePositionRadius, 8.000000, 8.000000, 8.000000, GameSetting
fCombatCoverChangePositionSearchDistanceMult, 1.500000, 1.500000, 1.500000, GameSetting
fCombatCoverChangePositionSearchDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverChangePositionWaitTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverChangePositionEnterDistance, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverChangePositionNarrowEnterDistance, 1.000000, 0.914400, 0.914400, GameSetting
fCombatCoverChangePositionTurnSpeed, 180.000000, 180.000000, 180.000000, GameSetting
fCombatCoverChangePositionEnterTime, 0.330000, 0.330000, 0.330000, GameSetting
fCombatCoverAdvanceChanceMin, 0.100000, 0.100000, 0.100000, GameSetting
fCombatCoverAdvanceChanceMid, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverAdvanceChanceMax, 0.750000, 0.750000, 0.750000, GameSetting
fCombatCoverAdvanceOptimalRangeMultMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverAdvanceOptimalRangeMultMax, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverAdvanceOptimalRangeChanceMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverAdvanceOptimalRangeChanceMax, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverAdvanceInvalidAttackFailedBonus, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverAdvanceThreatenedBonus, 0.330000, 0.330000, 0.330000, GameSetting
fCombatCoverAdvanceUnthreatenedBonus, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverAdvanceTargetUnknownBonus, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverAdvanceAttackerSuppressedPenalty, 0.500000, 0.750000, 0.750000, GameSetting
fCombatCoverAdvanceOptimalRangeMult, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverAdvanceMinAdvanceDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverAdvanceMinAdvanceDistanceMax, 4.000000, 4.000000, 4.000000, GameSetting
fCombatCoverAdvanceSearchRadiusOffset, 4.000000, 4.000000, 4.000000, GameSetting
fCombatCoverAdvanceSearchDistanceOffset, 16.000000, 16.000000, 16.000000, GameSetting
fCombatCoverAdvanceSearchCenterOffset, 8.000000, 8.000000, 8.000000, GameSetting
fCombatCoverAdvanceTargetAimAngle, 30.000000, 30.000000, 30.000000, GameSetting
fCombatCoverRushOptimalRangeMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverRushMinAdvanceDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatCoverRushSearchDistance, 16.000000, 16.000000, 16.000000, GameSetting
fCombatCoverRushInitialUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverRushUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverRushCoverSearchDelayTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatCoverFlankChanceMin, 0.050000, 0.050000, 0.050000, GameSetting
fCombatCoverFlankChanceMid, 0.200000, 0.200000, 0.200000, GameSetting
fCombatCoverFlankChanceMax, 0.330000, 0.330000, 0.330000, GameSetting
fCombatCoverFlankInvalidAttackFailedBonus, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverFlankThreatenedBonus, 0.330000, 0.330000, 0.330000, GameSetting
fCombatCoverFlankAttackerSuppressedPenalty, 0.500000, 0.750000, 0.750000, GameSetting
fCombatCoverFlankTargetAimAngle, 30.000000, 30.000000, 30.000000, GameSetting
fCombatCoverFlankTargetAimCone, 30.000000, 30.000000, 30.000000, GameSetting
fCombatCoverFlankTargetAimConeOffset, 10.000000, 10.000000, 10.000000, GameSetting
fCombatCoverFlankTargetAimDelta, 3.000000, 3.000000, 3.000000, GameSetting
iCombatCoverFlankMemberCount, 2, 2, 2, GameSetting
fCombatCoverFlankRestrictionTime, 15.000000, 15.000000, 15.000000, GameSetting
fCombatCoverFlankSearchRadius, 96.000000, 96.000000, 96.000000, GameSetting
fCombatCoverFlankSearchDistance, 128.000000, 128.000000, 128.000000, GameSetting
fCombatCoverChangeCoverChance, 0.010000, 0.010000, 0.010000, GameSetting
fCombatCoverChangeCoverInvalidAttackFailedBonus, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverChangeCoverAttackerSuppressedPenalty, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverChangeCoverDistance, 16.000000, 16.000000, 16.000000, GameSetting
fCombatCoverPairedRushChanceMin, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverPairedRushChanceMid, 0.750000, 0.750000, 0.750000, GameSetting
fCombatCoverPairedRushChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverPairedRushAttackerSuppressedPenalty, 0.500000, 1.000000, 1.000000, GameSetting
fCombatCoverPairedRushVisibilityMin, 0.100000, 0.100000, 0.100000, GameSetting
fCombatCoverPairedRushVisibilityMax, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverPairedRushVisibilityMultMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatCoverPairedRushVisibilityMultMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverPairedRushFindPartnerDistance, 12.000000, 12.000000, 12.000000, GameSetting
fCombatCoverPairedRushCoverSearchDelayTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatCoverPairedRushInitialUpdateTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverPairedRushUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverPairedRushDestinationRadius, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverAttackLocationInvalidAngleOffset, 10.000000, 10.000000, 10.000000, GameSetting
fCombatCoverAttackLocationThreatenedLastAttackTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatCoverAttackLocationThreatenedAimAngle, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverSuppressiveFireMinTravelDistance, 3.000000, 3.000000, 3.000000, GameSetting
fCombatCoverSuppressiveFireSuppressorDistance, 40.000000, 40.000000, 40.000000, GameSetting
fCombatCoverSuppressiveFireSuppressorAngle, 75.000000, 75.000000, 75.000000, GameSetting
fCombatCoverSuppressiveFireCoverScoreMult, 10.000000, 10.000000, 10.000000, GameSetting
fCombatCoverSuppressiveFireSuppressingScoreMult, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoverSuppressiveFireAttackTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverSuppressiveFireSuppressorWaitTimeMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverSuppressiveFireSuppressorWaitTimeMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverCoordinateAttackThreatDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverShuffleDistanceMin, 0.030000, 0.030000, 0.030000, GameSetting
fCombatCoverShuffleDistanceMax, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverShuffleDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting
fCombatCoverAttackerSuppressedAttackedTimeMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverAttackerSuppressedAttackedTimeMax, 6.000000, 6.000000, 6.000000, GameSetting
fCombatCoverAttackerSuppressedTimeMin, 5.000000, 5.000000, 5.000000, GameSetting
fCombatCoverAttackerSuppressedTimeMax, 15.000000, 10.000000, 10.000000, GameSetting
fCombatCoverAttackerBlockedByCoverCheckInterval, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoverAttackerBlockedByCoverStartTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoverAttackerBlockedByCoverDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatCoverUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoverFloorCheckUp, 0.200000, 0.200000, 0.200000, GameSetting
fCombatCoverFloorCheckDown, 0.700000, 0.700000, 0.700000, GameSetting
fCombatCoveredPathCoverSearchRadius, 8.000000, 8.000000, 8.000000, GameSetting
fCombatCoveredPathCoverSearchRadiusStartMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoveredPathCoverSearchRadiusStartMax, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoveredPathCoverSearchRadiusEnd, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoveredPathCoverSearchRadiusTaperDistance, 12.000000, 12.000000, 12.000000, GameSetting
fCombatCoveredPathPathSearchRadiusOffset, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoveredPathInitialAdvanceDistance, 3.000000, 3.000000, 3.000000, GameSetting
fCombatCoveredPathAdvanceDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatCoveredPathStopDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatCoveredPathStopUnknownDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoveredPathLocationEndDistance, 1.500000, 1.500000, 1.500000, GameSetting
fCombatCoveredPathSearchStartDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoveredPathSearchEndDistance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoveredPathSearchMinDistance, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoveredPathSearchAreaOverlapDistance, 0.100000, 0.100000, 0.100000, GameSetting
fCombatCoveredPathMinRange, 8.000000, 8.000000, 8.000000, GameSetting
fCombatCoveredPathThreatLocationOffsetMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoveredPathThreatLocationOffsetMax, 16.000000, 16.000000, 16.000000, GameSetting
fCombatCoveredPathThreatLocationOffsetMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoveredPathThreatLocationAngleThreshold, 30.000000, 30.000000, 30.000000, GameSetting
fCombatCoveredPathAdvanceCheckDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoveredPathAdvancePathCheckDistance, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoveredPathInvestigateInitialAdvanceDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatCoveredPathInvestigateAdvanceDistance, 8.000000, 8.000000, 8.000000, GameSetting
fCombatCoveredPathInvestigateStopDistance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoveredPathAdvancePathLengthMult, 0.330000, 0.330000, 0.330000, GameSetting
fCombatCoveredPathBacktrackDistance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoveredPathBacktrackAngle, 120.000000, 120.000000, 120.000000, GameSetting
fCombatCoveredPathUpdatePathDistanceThreshold, 24.000000, 24.000000, 24.000000, GameSetting
fCombatCoveredPathUpdateStartDistanceThreshold, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCoveredPathSuppressiveFireThreatDistance, 16.000000, 16.000000, 16.000000, GameSetting
fCombatCoveredPathSuppressiveFireSuppressorDistance, 16.000000, 16.000000, 16.000000, GameSetting
fCombatCoveredPathSuppressiveFireSuppressorTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting
fCombatCoveredPathSuppressiveFireSuppressorHeadingAngle, 45.000000, 45.000000, 45.000000, GameSetting
fCombatCoveredPathSuppressiveFireSuppressorAimAngle, 30.000000, 30.000000, 30.000000, GameSetting
fCombatCoveredPathSuppressiveFireScoreThreatDistance, 128.000000, 128.000000, 128.000000, GameSetting
fCombatCoveredPathWaitTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCoveredPathPeekWaitTime, 0.000000, 0.000000, 0.000000, GameSetting
fCombatCoveredPathPeekTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatCoveredPathUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoveredPathCheckCoverLocationTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCoveredPathCheckCoverLocationMinRange, 6.000000, 6.000000, 6.000000, GameSetting
fCombatCoveredPathAimDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatSharedPathPartnerScoreUsingCoverMult, 0.100000, 0.100000, 0.100000, GameSetting
fCombatSharedPathPartnerScorePathingMult, 0.250000, 0.250000, 0.250000, GameSetting
fCombatSharedPathPartnerFollowDistance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatSharedPathPartnerFollowSearchDistanceMult, 1.500000, 1.500000, 1.500000, GameSetting
fCombatSharedPathPartnerSearchDistanceMult, 1.500000, 1.500000, 1.500000, GameSetting
fCombatSharedPathStartPathPartnerDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatSharedPathStartPartnerPathDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatSharedPathUpdatePartnerTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatSharedPathMeetPartnerFollowPathMinimumLength, 4.000000, 4.000000, 4.000000, GameSetting
fCombatSharedPathMeetPartnerStartPathDistance, 1.500000, 1.500000, 1.500000, GameSetting
fCombatDiveBombSlowDownDistance, 16.000000, 16.000000, 16.000000, GameSetting
fCombatDiveBombOffsetPercent, 0.100000, 0.100000, 0.100000, GameSetting
fCombatOrbitDistance, 64.000000, 64.000000, 64.000000, GameSetting
fCombatOrbitTimeMin, 3.000000, 3.000000, 3.000000, GameSetting
fCombatOrbitTimeMax, 12.000000, 12.000000, 12.000000, GameSetting
fCombatDiveBombChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatDiveBombChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatHoverTimeMin, 10.000000, 10.000000, 10.000000, GameSetting
fCombatHoverTimeMax, 120.000000, 120.000000, 120.000000, GameSetting
fCombatHoverChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatHoverChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatHoverOptimalRangeBufferDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatHoverHeightMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatHoverHeightMax, 24.000000, 24.000000, 24.000000, GameSetting
iCombatHoverLocationCheckCount, 8, 8, 8, GameSetting
fCombatHoverLOSLostTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting
fCombatHoverStrafeTimeMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatHoverStrafeTimeMax, 0.000000, 0.000000, 0.000000, GameSetting
fCombatHoverStrafeMinHoverTime, 0.000000, 0.000000, 0.000000, GameSetting
fCombatHoverStrafeDistanceMin, 12.000000, 12.000000, 12.000000, GameSetting
fCombatGroundAttackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatGroundAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatGroundAttackTimeMin, 7.500000, 8.000000, 8.000000, GameSetting
fCombatGroundAttackTimeMax, 15.000000, 15.000000, 15.000000, GameSetting
fCombatPerchAttackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatPerchAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatPerchAttackTimeMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatPerchAttackTimeMax, 15.000000, 15.000000, 15.000000, GameSetting
fCombatPerchMaxTargetAngle, 75.000000, 75.000000, 75.000000, GameSetting
fCombatLandingZoneDistance, 96.000000, 96.000000, 96.000000, GameSetting
fCombatLandingSearchDistance, 96.000000, 96.000000, 96.000000, GameSetting
fCombatLandingAvoidActorRadius, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFlyingAttackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatFlyingAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFlyingAttackTargetDistanceThreshold, 4.000000, 4.000000, 4.000000, GameSetting
fCombatMagicDefaultMinCastTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatMagicDefaultLongDuration, 30.000000, 30.000000, 30.000000, GameSetting
fCombatMagicDefaultShortDuration, 15.000000, 15.000000, 15.000000, GameSetting
fCombatMagicConcentrationMinCastTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatMagicProjectileFiringArc, 30.000000, 30.000000, 30.000000, GameSetting
fCombatMagicTacticalDuration, 30.000000, 30.000000, 30.000000, GameSetting
fCombatMagicBuffDuration, 30.000000, 30.000000, 30.000000, GameSetting
fCombatMagicDualCastInterruptTime, 2.500000, 2.500000, 2.500000, GameSetting
fCombatMagicDualCastChance, 0.330000, 0.330000, 0.330000, GameSetting
fCombatMagicConcentrationScoreDuration, 3.000000, 3.000000, 3.000000, GameSetting
fCombatMagicImmediateAimVariance, 0.500000, 0.500000, 0.500000, GameSetting
fCombatMagicConcentrationAimVariance, 0.000000, 0.000000, 0.000000, GameSetting
fCombatMagicConcentrationFiringArcMult, 1.500000, 1.500000, 1.500000, GameSetting
fCombatMagicIdleTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCastImmediateOffensiveMagicChanceMin, 0.050000, 0.050000, 0.050000, GameSetting
fCombatCastImmediateOffensiveMagicChanceMax, 0.750000, 0.750000, 0.750000, GameSetting
fCombatCastImmediateOffensiveMagicHoldTimeMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCastImmediateOffensiveMagicHoldTimeMax, 1.500000, 1.500000, 1.500000, GameSetting
fCombatCastImmediateOffensiveMagicHoldTimeAbsoluteMin, 0.100000, 0.100000, 0.100000, GameSetting
fCombatCastImmediateOffensiveMagicHoldTimeMinDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatCastConcentrationOffensiveMagicChanceMin, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCastConcentrationOffensiveMagicChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatCastConcentrationOffensiveMagicCastTimeMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatCastConcentrationOffensiveMagicCastTimeMax, 10.000000, 10.000000, 10.000000, GameSetting
fCombatCastConcentrationOffensiveMagicWaitTimeMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatCastConcentrationOffensiveMagicWaitTimeMax, 2.500000, 2.500000, 2.500000, GameSetting
fCombatMagicOffensiveMinCastTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatMagicWardMinCastTime, 1.500000, 1.500000, 1.500000, GameSetting
fCombatMagicWardCooldownTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatMagicWardMagickaEquipLimit, 0.500000, 0.500000, 0.500000, GameSetting
fCombatMagicWardMagickaCastLimit, 0.250000, 0.250000, 0.250000, GameSetting
fCombatMagicWardAttackRangeDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatMagicWardAttackReachMult, 1.500000, 1.500000, 1.500000, GameSetting
fCombatMagicSummonMinCastTime, 15.000000, 15.000000, 15.000000, GameSetting
fCombatMagicSummonRestrictTime, 30.000000, 30.000000, 30.000000, GameSetting
fCombatRestoreStopCastThreshold, 0.250000, 0.250000, 0.250000, GameSetting
fCombatRestoreHealthPercentMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRestoreHealthPercentMax, 0.500000, 0.500000, 0.500000, GameSetting
fCombatRestoreHealthRestrictTime, 15.000000, 15.000000, 15.000000, GameSetting
fCombatMagicStaggerDistance, 8.000000, 8.000000, 8.000000, GameSetting
fCombatMagicStaggerRestrictTimeMin, 7.500000, 7.500000, 7.500000, GameSetting
fCombatMagicStaggerRestrictTimeMax, 15.000000, 15.000000, 15.000000, GameSetting
fCombatMagicDisarmDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatMagicDisarmRestrictTime, 30.000000, 30.000000, 30.000000, GameSetting
fCombatMagicCloakMinCastTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatMagicCloakDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatMagicCloakDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting
fCombatMagicLightMinCastTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatMagicInvisibilityMinCastTime, 15.000000, 15.000000, 15.000000, GameSetting
fCombatMagicInvisibilityDistance, 16.000000, 16.000000, 16.000000, GameSetting
fCombatMagicChameleonMinCastTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatMagicBoundItemDistance, 16.000000, 16.000000, 16.000000, GameSetting
fCombatMagicArmorMinCastTime, 15.000000, 15.000000, 15.000000, GameSetting
fCombatMagicArmorDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatMagicArmorDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting
fCombatMagicTargetEffectMinCastTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatMagicReanimateMinCastTime, 15.000000, 15.000000, 15.000000, GameSetting
fCombatMagicReanimateDistance, 16.000000, 16.000000, 16.000000, GameSetting
fCombatMagicReanimateRestrictTime, 30.000000, 30.000000, 30.000000, GameSetting
fCombatMagicParalyzeMinCastTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatMagicParalyzeDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatMagicParalyzeRestrictTime, 30.000000, 30.000000, 30.000000, GameSetting
fCombatParalyzeTacticalDuration, 10.000000, 10.000000, 10.000000, GameSetting
fCombatMagicDashRestrictTime, 2.500000, 2.500000, 2.500000, GameSetting
fCombatMagicDashDistance, 2.500000, 10.000000, 10.000000, GameSetting
fCombatMagicDashHeadingAngle, 5.000000, 5.000000, 5.000000, GameSetting
fCombatMagicUsePotionWaitTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatShoutHeadTrackingAngleMult, 0.900000, 0.900000, 0.900000, GameSetting
fCombatShoutHeadTrackingAngleMovingMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatShoutMaxHeadTrackingAngle, 180.000000, 180.000000, 180.000000, GameSetting
fCombatShoutReleaseTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatShoutShortRecoveryTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatShoutLongRecoveryTime, 60.000000, 60.000000, 60.000000, GameSetting
fCombatMagicMovementRestrictionSpeedMultThreshold, 90.000000, 90.000000, 90.000000, GameSetting
fCombatMagicMovementRestrictionTargetAimAngle, 30.000000, 30.000000, 30.000000, GameSetting
fCombatMagicMovementRestrictionAttackRangeOffset, -10.000000, -10.000000, -10.000000, GameSetting
iCombatAimMaxIterations, 10, 10, 10, GameSetting
fCombatAimDeltaThreshold, 0.033000, 0.033000, 0.033000, GameSetting
fCombatAimLastSeenLocationTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting
fCombatAimLastAttackLocationTimeLimit, 15.000000, 15.000000, 15.000000, GameSetting
fCombatAimLastKnownLocationTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting
fCombatAimTrackTargetUpdateTime, 0.330000, 0.330000, 0.330000, GameSetting
fCombatAimTrackTargetLastKnownThreshold, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAimMeleeUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatAimMeleeHighPriorityUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting
fCombatAimMeleeHighPriorityPlayerUpdateTime, 0.000000, 0.000000, 0.000000, GameSetting
fCombatAimProjectileBlockedTime, 1.500000, 1.500000, 1.500000, GameSetting
fCombatAimProjectileBlockedPartialTime, 0.750000, 0.750000, 0.750000, GameSetting
fCombatAimProjectileGroundMinRadius, 2.000000, 2.000000, 2.000000, GameSetting
fCombatAimProjectileVarianceHeadMult, 0.330000, 0.330000, 0.330000, GameSetting
fCombatAimProjectileVarianceTorsoMult, 0.750000, 0.750000, 0.750000, GameSetting
fCombatAimProjectileVarianceFeetMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAimProjectileVarianceLocationMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAimProjectileAdjacentLocationDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatAimProjectileSuppressiveFireHitFraction, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAimProjectileSuppressiveFireSeenTime, 1.500000, 1.500000, 1.500000, GameSetting
fCombatAimProjectileSuppressiveFirePullbackDistance, 0.250000, 0.250000, 0.250000, GameSetting
fCombatAimProjectileSuppressiveFireLastVisibleHeightMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAimProjectileDestructibleMinDistance, 8.000000, 8.000000, 8.000000, GameSetting
fCombatAimProjectileDestructibleMaxDamage, 500.000000, 500.000000, 500.000000, GameSetting
fCombatAimProjectileDestructibleExplosionMinDamage, 30.000000, 30.000000, 30.000000, GameSetting
fCombatAimProjectileUpdateDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatAimProjectileUpdateDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting
fCombatAimProjectileUpdateSpaceDistanceMin, 500.000000, 500.000000, 500.000000, GameSetting
fCombatAimProjectileUpdateSpaceDistanceMax, 1500.000000, 1500.000000, 1500.000000, GameSetting
fCombatAimProjectileUpdateTimeMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatAimProjectileUpdateTimeMax, 0.250000, 0.250000, 0.250000, GameSetting
fCombatAimProjectileLOSCheckTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAimMatchTargetUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatAimMatchTargetAimDistance, 32.000000, 32.000000, 32.000000, GameSetting
fCombatViewTargetLastSeenTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting
fCombatViewAngleThresholdMin, 90.000000, 90.000000, 90.000000, GameSetting
fCombatViewAngleThresholdMax, 180.000000, 180.000000, 180.000000, GameSetting
fCombatViewDistanceThreshold, 6.000000, 6.000000, 6.000000, GameSetting
fCombatViewGlanceTimeMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatViewGlanceTimeMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatViewPathWaitTimeMin, 2.500000, 2.500000, 2.500000, GameSetting
fCombatViewPathWaitTimeMax, 5.000000, 5.000000, 5.000000, GameSetting
fCombatViewPathDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatViewPathDistanceMax, 4.000000, 4.000000, 4.000000, GameSetting
fCombatViewPathLookAheadTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatViewPathUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting
fCombatFindAttackLocationFailedDelayTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatFindAttackLocationNearTargetDistance, 8.000000, 8.000000, 8.000000, GameSetting
fCombatFindLateralAttackLocationDistanceMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFindLateralAttackLocationDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting
fCombatFindAttackLocationHeuristicOutsideRangeMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatFindAttackLocationGoalHeuristicOutsideRangeMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatFindAttackLocationGoalHeuristicOutsideRangePenalty, 16.000000, 16.000000, 16.000000, GameSetting
fCombatFindAttackLocationSearchDistanceMin, 16.000000, 16.000000, 16.000000, GameSetting
fCombatFindAttackLocationSearchDistanceMid, 32.000000, 32.000000, 32.000000, GameSetting
fCombatFindAttackLocationSearchDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting
fCombatFindAttackLocationFindPartnerDistance, 12.000000, 12.000000, 12.000000, GameSetting
fCombatFindAttackLocationAvoidTargetRadius, 4.000000, 4.000000, 4.000000, GameSetting
fCombatFindAttackLocationAvoidTargetCost, 2.000000, 2.000000, 2.000000, GameSetting
fCombatFindAttackLocationLedgeHeight, 2.000000, 2.000000, 2.000000, GameSetting
fCombatFindAttackLocationMinimumDistance, 0.250000, 0.250000, 0.250000, GameSetting
fCombatFindAttackLocationKeyAngle, 5.000000, 5.000000, 5.000000, GameSetting
fCombatFindAttackLocationIntervalAngle, 10.000000, 10.000000, 10.000000, GameSetting
fCombatFindAttackLocationMaxIntervalAngle, 90.000000, 90.000000, 90.000000, GameSetting
fCombatFindAllyAttackLocationDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatFindAllyAttackLocationDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting
fCombatFindAllyAttackLocationAllyRadius, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFindAttackLocationCheckLOSInitialTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFindAttackLocationCheckLOSUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatInventoryMinEquipTimeDefault, 0.000000, 0.000000, 0.000000, GameSetting
fCombatInventoryMinEquipTimeWeapon, 5.000000, 5.000000, 5.000000, GameSetting
fCombatInventoryMinEquipTimeBlock, 5.000000, 5.000000, 5.000000, GameSetting
fCombatInventoryMinEquipTimeMagic, 3.000000, 3.000000, 3.000000, GameSetting
fCombatInventoryMinEquipTimeStaff, 5.000000, 5.000000, 5.000000, GameSetting
fCombatInventoryMinEquipTimeTorch, 5.000000, 5.000000, 5.000000, GameSetting
fCombatInventoryMeleeEquipRange, 4.000000, 4.000000, 4.000000, GameSetting
fCombatInventoryGrenadeEquipRange, 8.000000, 8.000000, 8.000000, GameSetting
fCombatInventoryThrownEquipRange, 8.000000, 8.000000, 8.000000, GameSetting
fCombatInventoryShieldEquipRange, 4.000000, 4.000000, 4.000000, GameSetting
fCombatInventoryTorchEquipRange, 4.000000, 4.000000, 4.000000, GameSetting
fCombatInventoryMinRangeUnequippedBonus, 4.000000, 4.000000, 4.000000, GameSetting
fCombatInventoryMaxRangeEquippedBonus, 6.000000, 6.000000, 6.000000, GameSetting
fCombatInventoryMaxRangeScoreMult, 0.100000, 0.100000, 0.100000, GameSetting
fCombatInventoryMinRangeScoreMult, 0.100000, 0.100000, 0.100000, GameSetting
fCombatInventoryDesiredRangeScoreMultMin, 1.500000, 1.500000, 1.500000, GameSetting
fCombatInventoryDesiredRangeScoreMultMid, 2.000000, 2.000000, 2.000000, GameSetting
fCombatInventoryDesiredRangeScoreMultMax, 10.000000, 10.000000, 10.000000, GameSetting
fCombatInventoryOptimalRangePercent, 0.500000, 0.500000, 0.500000, GameSetting
fCombatInventoryOptimalRangeMultMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatInventoryOptimalRangeCollisionOffset, 0.015000, 0.015000, 0.015000, GameSetting
fCombatInventoryOptimalWeaponRangeDamagePercent, 0.750000, 0.750000, 0.750000, GameSetting
fCombatInventoryOptimalWeaponRangeMax, 100.000000, 100.000000, 100.000000, GameSetting
fCombatInventoryOptimalWeaponRangeMaxSpace, 4000.000000, 4000.000000, 4000.000000, GameSetting
fCombatInventoryOptimalWeaponRangeScopeMax, 150.000000, 150.000000, 150.000000, GameSetting
fCombatInventoryEquipmentMinScoreMult, 0.100000, 0.100000, 0.100000, GameSetting
fCombatInventoryAttackRangeModifier, 8.000000, 8.000000, 8.000000, GameSetting
fCombatInventoryResourceDesiredRequiredMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatInventoryResourceCurrentRequiredMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatInventoryResourceRegenTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatInventoryRangedScoreMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatInventoryEquippedScoreBonus, 0.100000, 0.100000, 0.100000, GameSetting
fCombatInventoryDualWieldScorePenalty, 0.010000, 0.010000, 0.010000, GameSetting
fCombatThreatRatioUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatThreatRatioRetryTime, 0.100000, 0.100000, 0.100000, GameSetting
fCombatThreatRatioDefault, 100.000000, 100.000000, 100.000000, GameSetting
fCombatGroupCombatStrengthUpdateTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatGroupCombatStrengthUpdateTimeLimit, 0.050000, 0.050000, 0.050000, GameSetting
fCombatConfidenceModifierMin, -0.250000, -0.250000, -0.250000, GameSetting
fCombatConfidenceModifierMax, 1.000000, 1.000000, 1.000000, GameSetting
iCombatConfidenceGroupCohesionCowardly, 1000, 1000, 1000, GameSetting
iCombatConfidenceGroupCohesionCautious, 4, 4, 4, GameSetting
iCombatConfidenceGroupCohesionAverage, 3, 3, 3, GameSetting
iCombatConfidenceGroupCohesionBrave, 2, 2, 2, GameSetting
iCombatConfidenceGroupCohesionFoolhardy, 0, 0, 0, GameSetting
iCombatFleeLastAttackedConfidenceThreshold, 2, 2, 2, GameSetting
fCombatFleeLastAttackedMinimumTime, 120.000000, 120.000000, 120.000000, GameSetting
fCombatFleeWaitForBleedoutTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatFleeSupportTargetThreatDistance, 20.000000, 20.000000, 20.000000, GameSetting
fCombatFleeSupportPartnerTargetDistance, 15.000000, 15.000000, 15.000000, GameSetting
fCombatFleeSupportPartnerUsingCoverScoreMult, 0.250000, 0.250000, 0.250000, GameSetting
fCombatFleeSupportPartnerRetryDelay, 30.000000, 30.000000, 30.000000, GameSetting
fCombatFleeAllyDistanceMinMult, 0.400000, 0.400000, 0.400000, GameSetting
fCombatFleeAllyRadius, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFleeAllyThreatSeenTime, 30.000000, 30.000000, 30.000000, GameSetting
fCombatFleeUseDoorChance, 0.330000, 0.330000, 0.330000, GameSetting
fCombatFleeDoorDistanceMaxMult, 0.250000, 0.250000, 0.250000, GameSetting
fCombatFleeDoorTargetCheckDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatFleeCoverDistanceMinMult, 0.250000, 0.250000, 0.250000, GameSetting
fCombatFleeCoverDistanceMaxMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFleeCoverSearchRadiusMult, 0.750000, 0.750000, 0.750000, GameSetting
fCombatFleeCoverSearchDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFleeCoverPathRetryTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatFleeCoverUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatFleeDistanceInteriorMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatFleeDistanceExterior, 64.000000, 64.000000, 64.000000, GameSetting
fCombatFleeTargetAvoidRadius, 4.000000, 4.000000, 4.000000, GameSetting
fCombatFleeTargetGatherRadius, 48.000000, 48.000000, 48.000000, GameSetting
fCombatFleeLastDoorRestrictTime, 30.000000, 30.000000, 30.000000, GameSetting
fCombatFleeUseDoorRestrictTime, 15.000000, 15.000000, 15.000000, GameSetting
fCombatFleeInitialDoorRestrictChance, 0.750000, 0.750000, 0.750000, GameSetting
fCombatFleeRangedAttackRangeBuffer, 5.000000, 5.000000, 5.000000, GameSetting
fCombatFleeRangedAttackTimeMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatFleeRangedAttackTimeMax, 4.000000, 4.000000, 4.000000, GameSetting
fCombatFleeTargetUnengagedTime, 30.000000, 30.000000, 30.000000, GameSetting
fCombatFleeTargetUnengagedDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatFleeTargetEngagedDistanceThresholdMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatHidePlayerTeammateDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatHidePlayerTeammateDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting
fFleeHideFailedTargetLOSDistanceMult, 0.250000, 0.250000, 0.250000, GameSetting
fFleeHideFailedTargetAttackDistanceOffset, 10.000000, 10.000000, 10.000000, GameSetting
fFleeHideFailedTargetDistanceMult, 0.200000, 0.200000, 0.200000, GameSetting
fFleeHideFailedTargetDistanceMultPlayer, 0.100000, 0.100000, 0.100000, GameSetting
fCombatAvoidThreatChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatAvoidThreatChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAvoidThreatAccelerationMult, 5.000000, 5.000000, 5.000000, GameSetting
fCombatAvoidThreatDecelerationMult, 5.000000, 5.000000, 5.000000, GameSetting
fCombatAvoidThreatThreatScorePercentage, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAvoidThreatPathingTargetDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatAvoidThreatPathingAnticipateTime, 2.500000, 2.500000, 2.500000, GameSetting
fCombatAvoidThreatStraightPathMinimumDistance, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAvoidThreatStraightPathBufferDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatAvoidThreatCalculateThreatScoreTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatAvoidThreatCheckThreatInitialTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAvoidThreatCheckThreatTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatAvoidThreatWaitTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAvoidThreatSearchDistance, 24.000000, 24.000000, 24.000000, GameSetting
fCombatAvoidThreatSprintMinDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatAvoidThreatFleeHealthPercentage, 0.100000, 0.100000, 0.100000, GameSetting
fCombatAvoidThreatFleeChance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAvoidThreatGlanceTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAvoidThreatCoverWaitTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAvoidThreatCoverHideWaitTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatAvoidThreatAvoidAnimationHeadingAngle, 60.000000, 60.000000, 60.000000, GameSetting
fCombatAvoidThreatAvoidAnimationExplosionTime, 0.750000, 0.750000, 0.750000, GameSetting
fCombatDodgeChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatDodgeChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatDodgeAccelerationMult, 10.000000, 10.000000, 10.000000, GameSetting
fCombatDodgeDecelerationMult, 10.000000, 10.000000, 10.000000, GameSetting
fCombatDodgeAnticipateThreatTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatDodgeReactionTime, 0.150000, 0.150000, 0.150000, GameSetting
fCombatDodgeMovingReactionTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatDodgeBufferDistance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatDodgeAcceptableThreatScoreMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatDodgeAnimationDistanceOffset, -0.250000, -0.250000, -0.250000, GameSetting
fCombatDodgeWaitTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatDodgeCheckThreatTime, 0.100000, 0.100000, 0.100000, GameSetting
fCombatDodgeGlanceTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatDodgeRotateAngleMin, -60.000000, -60.000000, -60.000000, GameSetting
fCombatDodgeRotateAngleMax, 60.000000, 60.000000, 60.000000, GameSetting
fCombatEvadeChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatEvadeChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatEvadeReactionTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatEvadeAcceptableThreatScoreMult, 0.750000, 0.750000, 0.750000, GameSetting
fCombatEvadeMinPathDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatEvadeAnticipateThreatTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatEvadeDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatEvadeMinDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatEvadeRestartPathDistance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatEvadeThreatAngle, 20.000000, 20.000000, 20.000000, GameSetting
fCombatEvadeAccelerationMult, 10.000000, 10.000000, 10.000000, GameSetting
fCombatEvadeDecelerationMult, 10.000000, 10.000000, 10.000000, GameSetting
fCombatEvadeAnimationDistanceOffset, -0.250000, -0.250000, -0.250000, GameSetting
fCombatEvadeRotateAngleMin, -60.000000, -60.000000, -60.000000, GameSetting
fCombatEvadeRotateAngleMax, 60.000000, 60.000000, 60.000000, GameSetting
fCombatEvadeJumpChance, 0.500000, 0.500000, 0.500000, GameSetting
fCombatEvadeJumpDirectionThreshold, 15.000000, 15.000000, 15.000000, GameSetting
fCombatThreatViewCone, 120.000000, 120.000000, 120.000000, GameSetting
fCombatThreatCacheVelocityTime, 0.330000, 0.330000, 0.330000, GameSetting
fCombatThreatProjectileCacheVelocityTime, 0.100000, 0.100000, 0.100000, GameSetting
fCombatThreatUpdateTimeMin, 0.100000, 0.100000, 0.100000, GameSetting
fCombatThreatUpdateTimeMax, 0.250000, 0.250000, 0.250000, GameSetting
fCombatThreatAnticipateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatThreatMissedThreatAnticipateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatThreatMissedThreatRadius, 1.000000, 1.000000, 1.000000, GameSetting
fCombatThreatBufferRadius, 0.250000, 0.250000, 0.250000, GameSetting
fCombatThreatCollisionMaximumMoveTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatThreatCheckLocationTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatThreatSetupPathStartTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatThreatSetupPathEndTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatThreatSetupPathAnticipateTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatThreatSetupPathAvoidNodeCost, 1.500000, 1.500000, 1.500000, GameSetting
fCombatThreatTimedExplosionLength, 7.500000, 7.500000, 7.500000, GameSetting
fCombatThreatExplosiveObjectThreatTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatThreatDangerousObjectHealth, 30.000000, 30.000000, 30.000000, GameSetting
fCombatThreatProjectileMaxDistance, 128.000000, 128.000000, 128.000000, GameSetting
fCombatThreatGrenadeStartTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatThreatMineEndTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatThreatExplosionExpireTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatThreatExplosionMinimumDamage, 20.000000, 20.000000, 20.000000, GameSetting
fCombatThreatExplosionMinimumRadius, 0.500000, 0.500000, 0.500000, GameSetting
fCombatThreatExplosionDetectionDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatThreatLOFSpeedThreshold, 36.000000, 36.000000, 36.000000, GameSetting
fCombatThreatLOFMaxLength, 64.000000, 64.000000, 64.000000, GameSetting
fCombatThreatLOFExpireTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatThreatMeleeAttackTimeMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatThreatMeleeExpireTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatStealthPointMax, 100.000000, 100.000000, 100.000000, GameSetting
iCombatStealthPointSneakDetectionVisualThreshold, 70, 70, 70, GameSetting
iCombatStealthPointDetectionVisualThreshold, 25, 25, 25, GameSetting
iCombatStealthPointSneakDetectionSoundThreshold, 40, 40, 40, GameSetting
iCombatStealthPointDetectionSoundThreshold, 30, 30, 30, GameSetting
fCombatStealthPointDetectionSoundThresholdRadius, 8.000000, 8.000000, 8.000000, GameSetting
fCombatStealthPointAttackedMaxValue, 25.000000, 25.000000, 25.000000, GameSetting
fCombatStealthPointKilledMaxValue, 10.000000, 10.000000, 10.000000, GameSetting
fCombatStealthPointDetectedEventMaxValue, 80.000000, 80.000000, 80.000000, GameSetting
fCombatStealthPointRegenAttackedDelayTime, 20.000000, 20.000000, 20.000000, GameSetting
fCombatStealthPointRegenDetectedEventDelayTime, 12.500000, 12.500000, 12.500000, GameSetting
fCombatStealthPointRegenAlertDelayTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatStealthPointRegenLostDelayTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatStealthPointRegenSearchLocationDelayTime, 30.000000, 30.000000, 30.000000, GameSetting
fCombatStealthPointDrainVisualMult, 3.000000, 3.000000, 3.000000, GameSetting
fCombatStealthPointDrainSoundMult, 1.500000, 1.500000, 1.500000, GameSetting
fCombatStealthPointRegenAlertMult, 50.000000, 50.000000, 50.000000, GameSetting
fCombatStealthPointRegenHostileMult, 15.000000, 15.000000, 15.000000, GameSetting
fCombatStealthPointRegenLostMult, 20.000000, 20.000000, 20.000000, GameSetting
fCombatStealthPointRegenMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatStealthPointSoundThreshold, 25.000000, 25.000000, 25.000000, GameSetting
fCombatStealthPointLOSSoundValueThreshold, 50.000000, 50.000000, 50.000000, GameSetting
fCombatDetectionKnownTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting
fCombatDetectionKnownDistanceLimit, 12.000000, 12.000000, 12.000000, GameSetting
fCombatDetectionLostTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting
fCombatDetectionLostCheckKnownDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatDetectionFleeingLostRemoveTime, 30.000000, 30.000000, 30.000000, GameSetting
fCombatDetectionLostRemoveTime, 30.000000, 30.000000, 30.000000, GameSetting
fCombatDetectionLostRemoveDistanceTime, 60.000000, 60.000000, 60.000000, GameSetting
fCombatDetectionLostRemoveDistance, 100.000000, 100.000000, 100.000000, GameSetting
fCombatDetectionSuspectedKnownTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting
fCombatDetectionSuspectedAttackTimeLimit, 15.000000, 15.000000, 15.000000, GameSetting
fCombatDetectionSuspectedDistanceLimit, 3.000000, 3.000000, 3.000000, GameSetting
fCombatDetectionConfirmedAttackTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatDetectionLowDetectionDistance, 64.000000, 64.000000, 64.000000, GameSetting
fCombatDetectionLowPriorityDistance, 32.000000, 32.000000, 32.000000, GameSetting
fCombatDetectionVeryLowPriorityDistance, 64.000000, 64.000000, 64.000000, GameSetting
fCombatDetectionAttackDuplicateTimeThresholdMin, 0.050000, 0.050000, 0.050000, GameSetting
fCombatDetectionAttackDuplicateTimeThresholdMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatDetectionAttackDuplicateDistanceThreshold, 3.000000, 3.000000, 3.000000, GameSetting
fCombatDetectionAttackLocationConfirmedOffsetMin, 0.250000, 0.250000, 0.250000, GameSetting
fCombatDetectionAttackLocationConfirmedOffsetMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatDetectionAttackLocationVisualOffsetMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatDetectionAttackLocationVisualOffsetMax, 2.000000, 2.000000, 2.000000, GameSetting
fCombatDetectionAttackLocationSoundOffsetMin, 1.500000, 1.500000, 1.500000, GameSetting
fCombatDetectionAttackLocationSoundOffsetMax, 3.000000, 3.000000, 3.000000, GameSetting
fCombatDetectionEventDuplicateTimeThresholdMin, 0.100000, 0.100000, 0.100000, GameSetting
fCombatDetectionEventDuplicateTimeThresholdMax, 3.000000, 3.000000, 3.000000, GameSetting
fCombatDetectionEventDuplicateDistanceThreshold, 1.000000, 1.000000, 1.000000, GameSetting
fCombatDetectionMemberSeenDistance, 150.000000, 150.000000, 150.000000, GameSetting
fCombatDetectionMemberSeenViewCone, 90.000000, 90.000000, 90.000000, GameSetting
fCombatSearchUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatSearchAreaUpdateTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatSearchAreaUpdateRadiusOffset, 2.000000, 2.000000, 2.000000, GameSetting
fCombatSearchAreaUpdateCenterOffset, 1.000000, 1.000000, 1.000000, GameSetting
fCombatSearchSightRadius, 24.000000, 24.000000, 24.000000, GameSetting
fCombatSearchExteriorRadiusMin, 30.000000, 30.000000, 30.000000, GameSetting
fCombatSearchExteriorRadiusMax, 60.000000, 60.000000, 60.000000, GameSetting
fCombatSearchInteriorRadiusMin, 20.000000, 20.000000, 20.000000, GameSetting
fCombatSearchInteriorRadiusMax, 40.000000, 40.000000, 40.000000, GameSetting
fCombatSearchRadiusBufferDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatSearchRadiusMemberDistance, 64.000000, 64.000000, 64.000000, GameSetting
fCombatSearchStartWaitDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatSearchStartWaitDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting
fCombatSearchStartWaitTimeMin, 0.250000, 0.250000, 0.250000, GameSetting
fCombatSearchStartWaitTimeMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatSearchCheckInterruptInitialTime, 1.500000, 1.500000, 1.500000, GameSetting
fCombatSearchCheckInterruptUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatSearchCheckInterruptDelayTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatSearchCheckDestinationDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatSearchCheckDestinationDistanceMid, 4.000000, 4.000000, 4.000000, GameSetting
fCombatSearchCheckDestinationDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting
fCombatSearchCheckDestinationCoverDistance, 7.000000, 7.000000, 7.000000, GameSetting
fCombatSearchCheckDestinationTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatSearchIgnoreLocationRadius, 6.000000, 6.000000, 6.000000, GameSetting
fCombatSearchFindPartnerDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatSearchWanderDistance, 8.000000, 8.000000, 8.000000, GameSetting
fCombatSearchWanderFindPartnerDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatSearchLocationCoverDistanceMin, 12.000000, 12.000000, 12.000000, GameSetting
fCombatSearchLocationCoverDistanceMax, 20.000000, 20.000000, 20.000000, GameSetting
fCombatSearchLocationCoverActiveDistance, 20.000000, 20.000000, 20.000000, GameSetting
fCombatSearchLocationLOSDistance, 12.000000, 12.000000, 12.000000, GameSetting
fCombatSearchLocationLOSGoalHeuristic, 24.000000, 24.000000, 24.000000, GameSetting
fCombatSearchLocationCheckTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatSearchLocationCheckDistance, 8.000000, 8.000000, 8.000000, GameSetting
fCombatSearchLocationInitialCheckTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatSearchLocationInvestigateDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatSearchLocationDuplicateDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatSearchLocationRadiusStandard, 1.000000, 1.000000, 1.000000, GameSetting
fCombatSearchLocationAttackHitRadius, 2.000000, 2.000000, 2.000000, GameSetting
fCombatSearchLocationAttackSeenRadius, 4.000000, 4.000000, 4.000000, GameSetting
fCombatSearchLocationAttackHeardRadius, 8.000000, 8.000000, 8.000000, GameSetting
fCombatSearchLocationAttackInitialRadius, 24.000000, 24.000000, 24.000000, GameSetting
fCombatSearchLocationAttackKilledRadius, 4.000000, 4.000000, 4.000000, GameSetting
fCombatSearchLocationEventSeenRadius, 1.000000, 1.000000, 1.000000, GameSetting
fCombatSearchLocationEventHeardRadius, 4.000000, 4.000000, 4.000000, GameSetting
fCombatSearchLocationEventInitialRadius, 4.000000, 4.000000, 4.000000, GameSetting
fCombatSearchLocationFindPartnerDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatSearchLocationAlertTargetScore, 15.000000, 15.000000, 15.000000, GameSetting
fCombatSearchLocationLostTargetScore, 45.000000, 45.000000, 45.000000, GameSetting
fCombatSearchLocationDetectionEventScore, 35.000000, 35.000000, 35.000000, GameSetting
fCombatSearchLocationAttackLocationScore, 60.000000, 60.000000, 60.000000, GameSetting
fCombatSearchLocationSearchCenterScore, 20.000000, 20.000000, 20.000000, GameSetting
fCombatSearchLocationCriticalScore, 40.000000, 40.000000, 40.000000, GameSetting
fCombatSearchLocationImportantScore, 30.000000, 30.000000, 30.000000, GameSetting
fCombatSearchLocationStandardScore, 0.000000, 0.000000, 0.000000, GameSetting
fCombatSearchLocationScoreMaxRadius, 64.000000, 64.000000, 64.000000, GameSetting
fCombatSearchLocationScoreRadius, 8.000000, 8.000000, 8.000000, GameSetting
fCombatSearchLocationRemoveScoreThreshold, -30.000000, -30.000000, -30.000000, GameSetting
fCombatSearchTakeCoverReactionTime, 2.500000, 2.500000, 2.500000, GameSetting
fCombatSearchTakeCoverSearchDistance, 32.000000, 32.000000, 32.000000, GameSetting
fCombatSearchTakeCoverWaitTimeMin, 1.500000, 1.500000, 1.500000, GameSetting
fCombatSearchTakeCoverWaitTimeMax, 3.000000, 3.000000, 3.000000, GameSetting
fCombatSearchTakeCoverPeekTimeMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatSearchTakeCoverPeekTimeMax, 3.000000, 3.000000, 3.000000, GameSetting
fCombatSearchStartAttackLocationTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting
fCombatSearchStartKnownLocationTimeLimit, 30.000000, 30.000000, 30.000000, GameSetting
fCombatSearchStartDetectionEventTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting
fCombatSearchCenterRadius, 2.000000, 2.000000, 2.000000, GameSetting
fCombatSearchInvestigateTime, 2.500000, 2.500000, 2.500000, GameSetting
fCombatSearchLookTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatSearchDoorDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatSearchDoorDistanceLow, 64.000000, 64.000000, 64.000000, GameSetting
fCombatSearchDoorSearchRadius, 8.000000, 8.000000, 8.000000, GameSetting
fCombatSearchDoorSearchDistance, 16.000000, 16.000000, 16.000000, GameSetting
iCombatSearchDoorFailureMax, 3, 3, 3, GameSetting
fCombatSearchNavigationGridFullySeenMult, 0.990000, 0.990000, 0.990000, GameSetting
fCombatSearchNavigationGridFullySeenOffset, 2.000000, 2.000000, 2.000000, GameSetting
fCombatSearchNavigationGridFullySeenPartialMult, 0.850000, 0.850000, 0.850000, GameSetting
fCombatSearchNavigationGridFullySeenPartialOffset, 5.000000, 5.000000, 5.000000, GameSetting
fCombatSearchNavigationGridCheckGridVisibilityDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatSearchNavigationGridLOSHeightOffset, 1.100000, 1.100000, 1.100000, GameSetting
fCombatSearchSpatialGridFullySeenMult, 0.990000, 0.990000, 0.990000, GameSetting
fCombatSearchSpatialGridFullySeenOffset, 4.000000, 4.000000, 4.000000, GameSetting
fCombatSearchSpatialGridCheckGridVisibilityDistance, 4.000000, 4.000000, 4.000000, GameSetting
iCombatSearchSpatialGridFieldCoordSizeXY, 2, 2, 2, GameSetting
iCombatSearchSpatialGridFieldCoordSizeZ, 1, 1, 1, GameSetting
fCombatPathingDefaultTargetHeight, 0.500000, 0.500000, 0.500000, GameSetting
fCombatPathingCheckLocationRadiusOffset, 0.100000, 0.100000, 0.100000, GameSetting
fCombatPathingStraightRayCastPathDistance, 16.000000, 16.000000, 16.000000, GameSetting
fCombatPathingLocationCenterOffsetMult, 0.020000, 0.020000, 0.020000, GameSetting
fCombatPathingAddNodeMaxCost, 1073741824.000000, 1073741824.000000, 1073741824.000000, GameSetting
fCombatPathingCurvedPathSmoothingMult, 0.100000, 0.100000, 0.100000, GameSetting
fCombatPathingTeleportDoorGoalRadius, 1.000000, 1.000000, 1.000000, GameSetting
fCombatPathingUpdatePathCostMult, 0.670000, 0.670000, 0.670000, GameSetting
fCombatPathingIncompletePathMinDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatPathingTeleportNodeHeightOffset, -16.000000, -16.000000, -16.000000, GameSetting
fCombatPathingNormalizedRotationSpeed, 2.250000, 2.250000, 2.250000, GameSetting
fCombatPathingAccelerationMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatPathingDecelerationMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatPathingRotationAccelerationMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatPathingStopDecelerationMult, 4.000000, 4.000000, 4.000000, GameSetting
fCombatPathingStopImmediateDecelerationMult, 100000.000000, 100000.000000, 100000.000000, GameSetting
fCombatPathingRetryWaitTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatPathingGetPathDistanceThresholdMult, 6.000000, 6.000000, 6.000000, GameSetting
fCombatPathingInitialHeadingSpeedThreshold, 1.500000, 1.500000, 1.500000, GameSetting
fCombatPathingRefLocationUpdateTimeMin, 0.250000, 0.250000, 0.250000, GameSetting
fCombatPathingRefLocationUpdateTimeMax, 2.500000, 2.500000, 2.500000, GameSetting
fCombatPathingRefLocationUpdateTimeSpeedMultMin, 1.500000, 1.500000, 1.500000, GameSetting
fCombatPathingRefLocationUpdateTimeSpeedMultMax, 5.000000, 5.000000, 5.000000, GameSetting
fCombatPathingRefLocationUpdateDistance, 0.500000, 0.500000, 0.500000, GameSetting
fCombatPathingStartRayCastPathDistance, 8.000000, 8.000000, 8.000000, GameSetting
fCombatPathingGoalRayCastPathDistance, 8.000000, 8.000000, 8.000000, GameSetting
fCombatPathingHeightOffsetMult, 3.000000, 3.000000, 3.000000, GameSetting
fCombatPathingFloatHeightOffset, 1.000000, 1.000000, 1.000000, GameSetting
iCombatPathingSplineSubSegmentCount, 10, 10, 10, GameSetting
fCombatPathingFindValidNavmeshLocationOffset, 0.000250, 0.000250, 0.000250, GameSetting
fCombatPathingFindValidNavmeshLocationBuffer, 0.250000, 0.250000, 0.250000, GameSetting
fCombatPathingPreferredAreaExitCost, 4.000000, 4.000000, 4.000000, GameSetting
fCombatPathingPreferredAreaCostMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatPathingObstacleAvoidNodeCost, 1.000000, 1.000000, 1.000000, GameSetting
fCombatPathingStraightPathCheckDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatPathingStraightPathSideStartOffsetMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatPathingStraightPathSideEndOffsetMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatPathingStraightPathRadiusMin, 0.100000, 0.100000, 0.100000, GameSetting
fCombatPathingStraightPathIntervalDistance, 0.500000, 0.500000, 0.500000, GameSetting
iCombatPathingStraightPathIntervalMaxCount, 4, 4, 4, GameSetting
fCombatPathingCheckLocationSpacingDistance, 1.500000, 1.500000, 1.500000, GameSetting
fCombatApproachTargetSprintStopRange, 12.000000, 12.000000, 12.000000, GameSetting
fCombatApproachTargetSprintStopMovingRange, 0.000000, 0.000000, 0.000000, GameSetting
fCombatApproachTargetSprintBufferDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatApproachTargetSlowdownDistancePercent, 0.500000, 0.500000, 0.500000, GameSetting
fCombatApproachTargetSlowdownWalkSpeedMultActor, 1.000000, 1.000000, 1.000000, GameSetting
fCombatApproachTargetSlowdownWalkSpeedMultRef, 0.500000, 0.500000, 0.500000, GameSetting
fCombatApproachTargetUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatApproachTargetSlowdownUpdateTime, 0.050000, 0.050000, 0.050000, GameSetting
fCombatApproachTargetSlowdownVelocityAngle, 45.000000, 45.000000, 45.000000, GameSetting
fCombatApproachTargetSlowdownDecelerationMult, 10.000000, 10.000000, 10.000000, GameSetting
iCombatFollowTargetGoalLocationCount, 24, 24, 24, GameSetting
fCombatFollowTargetDesiredGoalAngle, 135.000000, 135.000000, 135.000000, GameSetting
fCombatFollowTargetAimConeAngle, 120.000000, 120.000000, 120.000000, GameSetting
fCombatFollowTargetAvoidAimConeAngle, 90.000000, 90.000000, 90.000000, GameSetting
fCombatFollowTargetAvoidDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFollowTargetMinDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatFollowTargetRetryTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatFollowTargetUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting
fCombatFollowTargetAccelerationMult, 5.000000, 5.000000, 5.000000, GameSetting
fCombatFollowTargetDecelerationMult, 5.000000, 5.000000, 5.000000, GameSetting
fCombatFollowTargetMatchSpeedTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatFollowTargetLeaderMatchSpeedTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatFollowTargetMatchStanceDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting
fCombatFollowTargetMatchStanceDistanceMax, 4.000000, 4.000000, 4.000000, GameSetting
fCombatFollowTargetMatchAimDistanceMin, 12.000000, 12.000000, 12.000000, GameSetting
fCombatFollowTargetMatchAimDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting
fCombatFollowTargetCheckNearPathDistance, 1.500000, 1.500000, 1.500000, GameSetting
fCombatFollowTargetCheckNearPathDistanceThreshold, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFollowTargetStationarySpeedThreshold, 1.000000, 1.000000, 1.000000, GameSetting
fCombatFollowTargetStationaryDistanceOffset, 3.000000, 3.000000, 3.000000, GameSetting
fCombatMovementRequestActivateTargetOffset, 0.100000, 0.100000, 0.100000, GameSetting
fCombatMovementRequestActivateTargetDisableAimDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatMovementRequestActivateTargetPathFinishedDistance, 0.250000, 0.250000, 0.250000, GameSetting
fCombatMovementRequestActivateTargetPathFinishedAngle, 15.000000, 15.000000, 15.000000, GameSetting
fCombatAnimationDirectionTweenSpeed, 180.000000, 180.000000, 180.000000, GameSetting
fCombatPathingTunnelSearchCostMin, 6.000000, 6.000000, 6.000000, GameSetting
fCombatPathingTunnelSearchCostMax, 16.000000, 16.000000, 16.000000, GameSetting
fCombatPathingTunnelSearchCostDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatPathingTunnelSearchCostDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting
fCombatPathingTunnelRestrictedSearchCost, 24.000000, 24.000000, 24.000000, GameSetting
fCombatPathingTunnelExitSearchCost, 0.000000, 0.000000, 0.000000, GameSetting
fCombatPathingTunnelSearchCurvedPathDistanceMin, 8.000000, 8.000000, 8.000000, GameSetting
fCombatPathingTunnelControllerUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting
fCombatPathingTunnelHavokSearchDistance, 32.000000, 32.000000, 32.000000, GameSetting
fCombatAcquireObjectMaximumDistance, 1.500000, 1.500000, 1.500000, GameSetting
fCombatAcquireObjectRangedDistanceMin, 8.000000, 8.000000, 8.000000, GameSetting
fCombatAcquireObjectRangedDistanceMax, 32.000000, 32.000000, 32.000000, GameSetting
fCombatAcquireObjectCloseDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatAcquireObjectCloseDistanceMax, 12.000000, 12.000000, 12.000000, GameSetting
fCombatAcquireObjectUnarmedDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting
fCombatAcquireObjectUnarmedDistanceMax, 32.000000, 32.000000, 32.000000, GameSetting
fCombatAcquireObjectDisarmedDistanceMin, 8.000000, 8.000000, 8.000000, GameSetting
fCombatAcquireObjectDisarmedDistanceMax, 32.000000, 32.000000, 32.000000, GameSetting
fCombatAcquireObjectDisarmedTime, 30.000000, 30.000000, 30.000000, GameSetting
fCombatAcquireObjectDisarmedAcquireTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAcquireObjectOptimalRangeOffset, 6.000000, 6.000000, 6.000000, GameSetting
fCombatAcquireObjectScoreCostMult, 64.000000, 64.000000, 64.000000, GameSetting
fCombatAcquireObjectSearchRadiusBuffer, 6.000000, 6.000000, 6.000000, GameSetting
fCombatAcquireObjectSearchDistanceBuffer, 16.000000, 16.000000, 16.000000, GameSetting
fCombatAcquireObjectMinimumOffensiveScoreMult, 3.000000, 3.000000, 3.000000, GameSetting
fCombatAcquireObjectMinimumDefensiveScoreMult, 3.000000, 3.000000, 3.000000, GameSetting
fCombatAcquireObjectPickupSecondaryItemScoreMult, 0.750000, 0.750000, 0.750000, GameSetting
fCombatAcquireObjectMinimumTargetDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatAcquireObjectTargetDistanceCheck, 4.000000, 4.000000, 4.000000, GameSetting
fCombatAcquireObjectScoreRatioMax, 5.000000, 5.000000, 5.000000, GameSetting
fCombatAcquireObjectRetryDelay, 0.250000, 0.250000, 0.250000, GameSetting
fCombatAcquireObjectSearchSuccessDelay, 15.000000, 15.000000, 15.000000, GameSetting
fCombatAcquireObjectSearchFailedDelay, 5.000000, 5.000000, 5.000000, GameSetting
fCombatAcquireObjectSearchDisarmedFailedDelay, 2.000000, 2.000000, 2.000000, GameSetting
fCombatAcquireObjectAvoidTargetRadius, 4.000000, 4.000000, 4.000000, GameSetting
fCombatAcquireObjectTargetSeenRecentlyTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatAcquireWeaponMeleeScoreMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAcquireWeaponFindAmmoDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatAcquireTurretTargetAngleThreshold, 40.000000, 40.000000, 40.000000, GameSetting
fCombatAcquireTurretFindAmmoDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatAcquireArmorFindBatteryDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatAcquireItemReachMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatAcquireItemSecondaryReachMult, 3.000000, 3.000000, 3.000000, GameSetting
fCombatAcquireItemPickupAnimationDelay, 0.000000, 0.000000, 0.000000, GameSetting
fCombatUseTurretTargetAngleThreshold, 50.000000, 50.000000, 50.000000, GameSetting
fCombatUseTurretInitialUpdateTime, 2.000000, 2.000000, 2.000000, GameSetting
fCombatUseTurretUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAreaStandardUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAreaStandardMinimumRadius, 100.000000, 100.000000, 100.000000, GameSetting
fCombatAreaStandardBufferDistance, 12.000000, 12.000000, 12.000000, GameSetting
fCombatAreaStandardAttackedBufferDistance, 50.000000, 50.000000, 50.000000, GameSetting
fCombatAreaStandardFlyingRadiusMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatAreaStandardSpaceRadiusMult, 512.000000, 512.000000, 512.000000, GameSetting
fCombatAreaStandardAttackedUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAreaStandardAttackedTime, 30.000000, 30.000000, 30.000000, GameSetting
fCombatAreaStandardCheckViewConeDistanceMin, 16.000000, 16.000000, 16.000000, GameSetting
fCombatAreaStandardCheckViewConeDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting
fCombatAreaStandardUpdateCenterDistanceThreshold, 8.000000, 8.000000, 8.000000, GameSetting
fCombatAreaStandardUpdateRadiusThreshold, 4.000000, 4.000000, 4.000000, GameSetting
fCombatAreaHoldPositionUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAreaHoldPositionMinimumRadius, 1.500000, 1.500000, 1.500000, GameSetting
fCombatAreaHoldPositionMinimumHeight, 2.000000, 2.000000, 2.000000, GameSetting
fCombatAreaHoldPositionAttackRangeBufferDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatAreaHoldPositionDisgengageTime, 15.000000, 15.000000, 15.000000, GameSetting
fCombatAreaHoldPositionDisgengageDistance, 16.000000, 16.000000, 16.000000, GameSetting
fCombatAreaHoldPositionTargetAttackTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatAreaHoldPositionInvalidateBufferTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatAreaHoldPositionTargetEngagedUnreachableInvalidateTime, 0.000000, 0.000000, 0.000000, GameSetting
fCombatAreaHoldPositionTargetEngagedDistance, 20.000000, 20.000000, 20.000000, GameSetting
fCombatAreaHoldPositionTargetEngagedThreatenedTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatAreaHoldPositionTargetEngagedRangeThreshold, 10.000000, 10.000000, 10.000000, GameSetting
fCombatAreaHoldPositionTargetEngagedAttackTime, 20.000000, 20.000000, 20.000000, GameSetting
fCombatAreaHoldPositionTargetUnreachableInvalidateTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatAreaHoldPreferredLastThreatenedTime, 15.000000, 15.000000, 15.000000, GameSetting
fCombatAreaHoldPreferredTargetLastAttackTime, 30.000000, 30.000000, 30.000000, GameSetting
fCombatAreaHoldPreferredTargetUnobstructedTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatAreaHoldPreferredTargetSearchDistance, 20.000000, 20.000000, 20.000000, GameSetting
fCombatAreaHoldPreferredTargetSearchBufferDistance, 5.000000, 5.000000, 5.000000, GameSetting
fCombatAreaHoldPreferredPositionInvalidateWeaponIneffectiveTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatAreaHoldPreferredPositionInvalidateTargetUnknownTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatAreaHoldPreferredPositionInvalidateSearchForTargetTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatAreaHoldDefendTargetEnteredInvalidateTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAreaHoldUntilEngagedAttackedInvalidateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAreaHoldUntilEngagedTargetCloseInvalidateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAreaHoldUntilEngagedTargetCloseDistance, 5.000000, 5.000000, 5.000000, GameSetting
fCombatAreaHoldUntilEngagedLOSDistance, 50.000000, 50.000000, 50.000000, GameSetting
fCombatAreaHoldUntilEngagedLOSViewConeAngle, 45.000000, 45.000000, 45.000000, GameSetting
fCombatAreaHoldUntilEngagedLOSInvalidateTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatUnreachableTargetCheckTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatUnreachableTargetCurrentScoreMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatUnreachableTargetPlayerScoreMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatTargetSelectorUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatTargetSelectorSwitchedUpdateTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatTargetSelectorOptimalRangeMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatTargetSelectorOptimalRangeOffset, 6.000000, 6.000000, 6.000000, GameSetting
fCombatTargetSelectorDetectionTimeLimit, 2.000000, 2.000000, 2.000000, GameSetting
fCombatTargetSelectorRecentLOSTimeLimit, 2.000000, 2.000000, 2.000000, GameSetting
fCombatTargetSelectorLastSuspectedTimeLimit, 30.000000, 30.000000, 30.000000, GameSetting
fCombatTargetSelectorLastAttackTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting
fCombatTargetSelectorLastKnownTimeLimit, 1.000000, 1.000000, 1.000000, GameSetting
fCombatTargetSelectorLastKnownTimeMax, 120.000000, 120.000000, 120.000000, GameSetting
fCombatTargetSelectorScore360LOS, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatTargetSelectorIgnoreBlockedTargetLOSTime, 2.500000, 2.500000, 2.500000, GameSetting
fCombatTargetSelectorIgnoreBlockedPreviousTargetLOSAttackerDistance, 5.000000, 5.000000, 5.000000, GameSetting
fCombatTargetSelectorIgnoreBlockedPreviousTargetLOSTargetDistance, 5.000000, 5.000000, 5.000000, GameSetting
fCombatTargetSelectorIgnoreBlockedPreviousTargetLOSTime, 30.000000, 30.000000, 30.000000, GameSetting
fCombatTargetSelectorScoreCurrentTarget, 100.000000, 100.000000, 100.000000, GameSetting
fCombatTargetSelectorScoreWeaponType, 100.000000, 100.000000, 100.000000, GameSetting
fCombatTargetSelectorDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting
fCombatTargetSelectorDistanceHeightMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatTargetSelectorScoreDistanceMin, 1250.000000, 1250.000000, 1250.000000, GameSetting
fCombatTargetSelectorScoreDistanceMax, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatTargetSelectorTargetCloseDistanceMin, 8.000000, 8.000000, 8.000000, GameSetting
fCombatTargetSelectorTargetCloseDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting
fCombatTargetSelectorScoreTargetClose, 50.000000, 50.000000, 50.000000, GameSetting
fCombatTargetSelectorScoreTargetEngaged, 100.000000, 100.000000, 100.000000, GameSetting
fCombatTargetSelectorTargetDirectionCone, 120.000000, 120.000000, 120.000000, GameSetting
fCombatTargetSelectorScoreTargetDirection, 100.000000, 100.000000, 100.000000, GameSetting
iCombatTargetSelectorTargetSharedPenaltyThreshold, 2, 2, 2, GameSetting
fCombatTargetSelectorScoreTargetSharedBonus, 50.000000, 50.000000, 50.000000, GameSetting
fCombatTargetSelectorScoreTargetSharedPenalty, -100.000000, -100.000000, -100.000000, GameSetting
fCombatTargetSelectorScorePlayerBehindMin, 100.000000, 100.000000, 100.000000, GameSetting
fCombatTargetSelectorScorePlayerBehindMax, 200.000000, 200.000000, 200.000000, GameSetting
fCombatTargetSelectorTargetBehindLastAttackTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatTargetSelectorScoreTargetBehind, 100.000000, 100.000000, 100.000000, GameSetting
fCombatTargetSelectorPlayerAttackedTimeMin, 7.500000, 7.500000, 7.500000, GameSetting
fCombatTargetSelectorPlayerAttackedTimeMax, 15.000000, 15.000000, 15.000000, GameSetting
fCombatTargetSelectorScorePlayerAttacked, 100.000000, 100.000000, 100.000000, GameSetting
fCombatTargetSelectorThreatPercentMemberHealthMultMin, 0.100000, 0.100000, 0.100000, GameSetting
fCombatTargetSelectorThreatPercentMemberHealthMultMax, 0.330000, 0.330000, 0.330000, GameSetting
fCombatTargetSelectorThreatEngagedDistanceOffset, 12.000000, 12.000000, 12.000000, GameSetting
fCombatTargetSelectorThreatDistanceMin, 24.000000, 24.000000, 24.000000, GameSetting
fCombatTargetSelectorThreatDistanceMax, 48.000000, 48.000000, 48.000000, GameSetting
fCombatTargetSelectorThreatDistanceMultMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatTargetSelectorThreatDistanceMultMax, 0.250000, 0.250000, 0.250000, GameSetting
fCombatTargetSelectorThreatPercent1, 0.010000, 0.010000, 0.010000, GameSetting
fCombatTargetSelectorThreatPercent2, 0.050000, 0.050000, 0.050000, GameSetting
fCombatTargetSelectorThreatPercent3, 0.100000, 0.100000, 0.100000, GameSetting
fCombatTargetSelectorThreatPercent4, 0.250000, 0.250000, 0.250000, GameSetting
fCombatTargetSelectorThreatPercent5, 0.500000, 0.500000, 0.500000, GameSetting
fCombatTargetSelectorScoreThreatPercent1, -500.000000, -500.000000, -500.000000, GameSetting
fCombatTargetSelectorScoreThreatPercent2, -250.000000, -250.000000, -250.000000, GameSetting
fCombatTargetSelectorScoreThreatPercent3, 0.000000, 0.000000, 0.000000, GameSetting
fCombatTargetSelectorScoreThreatPercent4, 150.000000, 150.000000, 150.000000, GameSetting
fCombatTargetSelectorScoreThreatPercent5, 250.000000, 250.000000, 250.000000, GameSetting
iCombatTargetSelectorFocusTargetMinLevel, 25, 25, 25, GameSetting
fCombatTargetSelectorFocusTargetLastAttackTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatTargetSelectorFocusTargetDistance, 8.000000, 8.000000, 8.000000, GameSetting
fCombatTargetSelectorScoreFocusTarget, -500.000000, -500.000000, -500.000000, GameSetting
fCombatTargetSelectorScoreTargetUnreachable, -20000.000000, -20000.000000, -20000.000000, GameSetting
fCombatTargetSelectorAimConeOffset, 15.000000, 15.000000, 15.000000, GameSetting
fCombatTargetSelectorScoreTargetSpaceInvalid, -30000.000000, -30000.000000, -30000.000000, GameSetting
fCombatTargetSelectorScoreTargetDying, -500.000000, -500.000000, -500.000000, GameSetting
fCombatTargetSelectorScoreTargetFleeing, -500.000000, -500.000000, -500.000000, GameSetting
fCombatTargetSelectorScoreTargetMountedMelee, -1000.000000, -1000.000000, -1000.000000, GameSetting
fCombatTargetSelectorScoreUndetected, -100000.000000, -100000.000000, -100000.000000, GameSetting
fCombatTargetSelectorScoreLastKnownTime, -1.000000, -1.000000, -1.000000, GameSetting
fCombatTargetSelectorScoreSimpleBase, 1000.000000, 1000.000000, 1000.000000, GameSetting
fCombatTargetSelectorScoreMax, 10000.000000, 10000.000000, 10000.000000, GameSetting
fCombatTargetSelectorScorePreferredMax, 20000.000000, 20000.000000, 20000.000000, GameSetting
fCombatTargetSelectorScorePreferredTarget, 10000.000000, 10000.000000, 10000.000000, GameSetting
fCombatTargetSelectorScoreWorkshopObjectMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatTargetSelectorScoreWorkshopObjectAngleMultMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatTargetSelectorScoreWorkshopObjectAngleMultMid, 0.250000, 0.250000, 0.250000, GameSetting
fCombatTargetSelectorScoreWorkshopObjectAngleMultMax, 0.100000, 0.100000, 0.100000, GameSetting
fCombatTargetSelectorWorkshopObjectUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatTargetSelectorWorkshopObjectUnreachableTimeLimit, 30.000000, 30.000000, 30.000000, GameSetting
fCombatTargetSelectorSpaceshipDistanceMax, 3000.000000, 3000.000000, 3000.000000, GameSetting
fCombatTargetSelectorSpaceshipDistanceScoreBonusMax, 100.000000, 100.000000, 100.000000, GameSetting
fCombatTargetSelectorSpaceshipDistanceScorePenaltyMax, -250.000000, -250.000000, -250.000000, GameSetting
fCombatTargetSelectorSpaceshipAngleScoreMax, 250.000000, 250.000000, 250.000000, GameSetting
fCombatTargetSelectorDeprioritizeAmount, -1048576.000000, -1048576.000000, -1048576.000000, GameSetting
fCombatTargetSelectorSpaceshipAttackerAngleScoreBonusMax, 200.000000, 200.000000, 200.000000, GameSetting
fCombatTargetSelectorSpaceshipAttackerAngleScorePenaltyMax, -100.000000, -100.000000, -100.000000, GameSetting
fCombatTargetSelectorSpaceshipTargetAngleScoreBonusMax, 200.000000, 200.000000, 200.000000, GameSetting
fCombatTargetSelectorSpaceshipTargetAngleScorePenaltyMax, -100.000000, -100.000000, -100.000000, GameSetting
fCombatTargetSelectorSpaceshipThreatPercent1, 0.010000, 0.010000, 0.010000, GameSetting
fCombatTargetSelectorSpaceshipThreatPercent2, 0.050000, 0.050000, 0.050000, GameSetting
fCombatTargetSelectorSpaceshipThreatPercent3, 0.100000, 0.100000, 0.100000, GameSetting
fCombatTargetSelectorSpaceshipThreatPercent4, 0.250000, 0.250000, 0.250000, GameSetting
fCombatTargetSelectorSpaceshipThreatPercent5, 0.500000, 0.500000, 0.500000, GameSetting
fCombatTargetSelectorSpaceshipScoreThreatPercent1, -100.000000, 0.000000, 0.000000, GameSetting
fCombatTargetSelectorSpaceshipScoreThreatPercent2, -50.000000, 0.000000, 0.000000, GameSetting
fCombatTargetSelectorSpaceshipScoreThreatPercent3, 0.000000, 0.000000, 0.000000, GameSetting
fCombatTargetSelectorSpaceshipScoreThreatPercent4, 50.000000, 0.000000, 0.000000, GameSetting
fCombatTargetSelectorSpaceshipScoreThreatPercent5, 100.000000, 0.000000, 0.000000, GameSetting
fCombatTargetSelectorSpaceshipBoostScorePenalty, 0.000000, 0.000000, 0.000000, GameSetting
fCombatTargetSelectorSpaceshipLastShieldHitBonus, 250.000000, 250.000000, 250.000000, GameSetting
fCombatTargetSelectorSpaceshipLastHullHitBonus, 500.000000, 500.000000, 500.000000, GameSetting
fCombatTurretTargetSelectorScoreCurrentTarget, 25.000000, 25.000000, 25.000000, GameSetting
fCombatTurretTargetSelectorSpaceshipDistanceScoreBonusMax, 75.000000, 75.000000, 75.000000, GameSetting
fCombatTurretTargetSelectorSpaceshipAttackerAngleScoreBonusMax, 100.000000, 100.000000, 100.000000, GameSetting
fCombatTargetProxyMinRadius, 0.250000, 0.250000, 0.250000, GameSetting
fCombatTargetProxyMinHeight, 0.500000, 0.500000, 0.500000, GameSetting
fCombatSuppressiveFireThreatDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatSuppressiveFireScoreDistance, 16.000000, 16.000000, 16.000000, GameSetting
fCombatSuppressiveFireScoreDistanceMax, 0.250000, 0.250000, 0.250000, GameSetting
fCombatSuppressiveFireScoreAngle, 30.000000, 30.000000, 30.000000, GameSetting
fCombatSuppressiveFireScoreAngleMax, 4.000000, 4.000000, 4.000000, GameSetting
fCombatSuppressiveFireReloadCheckTime, 1.500000, 1.500000, 1.500000, GameSetting
fCombatSuppressiveFireReloadCheckCoverTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatSuppressiveFireReloadScoreMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatSuppressiveFireReloadImmediateScoreMult, 0.100000, 0.100000, 0.100000, GameSetting
fCombatSuppressiveFireScoreSelf, 0.050000, 0.050000, 0.050000, GameSetting
fCombatSuppressiveFirePathingWaitTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatSuppressiveFireOrderChance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatSuppressiveFireOrderChanceFallback, 1.000000, 1.000000, 1.000000, GameSetting
fCombatSuppressiveFireAdvanceDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatSuppressiveFireAdvanceCoverDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatSuppressiveFireFallbackDistance, 6.000000, 6.000000, 6.000000, GameSetting
fCombatSuppressiveFireFallbackCoverDistance, 2.000000, 2.000000, 2.000000, GameSetting
fCombatSuppressiveFireFallbackTargetNearDistance, 1.500000, 1.500000, 1.500000, GameSetting
fCombatSuppressiveFireFallbackTargetNearOffset, 4.000000, 4.000000, 4.000000, GameSetting
fCombatAlternateTargetUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAlternateTargetMinimumRange, 8.000000, 8.000000, 8.000000, GameSetting
fCombatAlternateTargetCheckBlockedTime, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAlternateTargetSearchDistance, 8.000000, 8.000000, 8.000000, GameSetting
fCombatAlternateTargetSearchBoundDistance, 4.000000, 4.000000, 4.000000, GameSetting
fCombatAlternateTargetDPSMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAlternateTargetAttackTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatAlternateTargetAttractionMaximumRange, 32.000000, 32.000000, 32.000000, GameSetting
iCombatAlternateTargetAttractionMinGroupCount, 4, 4, 4, GameSetting
fCombatRetreatCloseChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRetreatCloseChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRetreatCloseDistanceMin, 5.000000, 5.000000, 5.000000, GameSetting
fCombatRetreatCloseDistanceMax, 10.000000, 10.000000, 10.000000, GameSetting
fCombatRetreatCloseHideTime, 120.000000, 120.000000, 120.000000, GameSetting
fCombatRetreatRangedChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fCombatRetreatRangedChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatRetreatRangedDistanceMin, 5.000000, 5.000000, 5.000000, GameSetting
fCombatRetreatRangedDistanceMax, 10.000000, 10.000000, 10.000000, GameSetting
fCombatRetreatRangedHideTimeMin, 2.500000, 2.500000, 2.500000, GameSetting
fCombatRetreatRangedHideTimeMax, 7.500000, 7.500000, 7.500000, GameSetting
fCombatRetreatDistanceDesiredMult, 1.500000, 1.500000, 1.500000, GameSetting
fCombatRetreatSearchDistanceMult, 4.000000, 4.000000, 4.000000, GameSetting
fCombatRetreatUpdateTime, 4.000000, 4.000000, 4.000000, GameSetting
fCombatRetreatCheckTargetTime, 2.500000, 2.500000, 2.500000, GameSetting
fCombatRetreatCheckTargetDistance, 3.000000, 3.000000, 3.000000, GameSetting
fCombatRetreatDelayTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatRetreatLastAttackTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatRetreatTargetAvoidNodeRadiusBuffer, 4.000000, 4.000000, 4.000000, GameSetting
fAIMeleeWeaponMult, 2.000000, 2.000000, 2.000000, GameSetting
fAIMeleeArmorMult, 1.000000, 1.000000, 1.000000, GameSetting
fAIMeleeHandMult, 1.300000, 1.300000, 1.300000, GameSetting
fAIRangedWeaponMult, 5.000000, 5.000000, 5.000000, GameSetting
fAIMagicSpellMult, 3.000000, 3.000000, 3.000000, GameSetting
fAIRangMagicSpellMult, 5.000000, 5.000000, 5.000000, GameSetting
fAIFleeHealthMult, 20.000000, 20.000000, 20.000000, GameSetting
fAIFleeConfBase, 40.000000, 40.000000, 40.000000, GameSetting
fAIFleeConfMult, -0.500000, -0.500000, -0.500000, GameSetting
iAIFleeMaxHitCount, 3, 3, 3, GameSetting
fAIFleeSuccessTimeout, 120.000000, 120.000000, 120.000000, GameSetting
fAIDodgeFavorLeftRightMult, 2.000000, 2.000000, 2.000000, GameSetting
fAIDodgeDecisionBase, 10.000000, 10.000000, 10.000000, GameSetting
fAIDodgeWalkChance, 75.000000, 75.000000, 75.000000, GameSetting
fAIDodgeVerticalRangedAttackMult, 0.100000, 0.100000, 0.100000, GameSetting
fDetectionEventDuplicateEventDistance, 2.000000, 2.000000, 2.000000, GameSetting
fDetectionEventExpireTime, 2.500000, 2.500000, 2.500000, GameSetting
iDetectionEventLimit, 3, 3, 3, GameSetting
iDetectionEventLimitPlayer, 6, 6, 6, GameSetting
fAIFaceTargetAnimationAngle, 35.000000, 35.000000, 35.000000, GameSetting
fCombatActiveCombatantLastSeenTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatActiveCombatantAttackRangeDistance, 8.000000, 7.315200, 7.315200, GameSetting
fCombatActiveCombatantAttackRangeDistanceSpace, 2000.000000, 2000.000000, 2000.000000, GameSetting
iCombatTargetPlayerSoftCap, 15, 15, 15, GameSetting
fCombatSplashDamageMinDamage, 20.000000, 20.000000, 20.000000, GameSetting
iAvoidHurtingNonTargetsResponsibility, 50, 50, 50, GameSetting
fDangerousProjectileExplosionDamage, 5.000000, 5.000000, 5.000000, GameSetting
fDangerousProjectileExplosionRadius, 30.000000, 30.000000, 30.000000, GameSetting
fDangerousObjectExplosionDamage, 25.000000, 25.000000, 25.000000, GameSetting
fDangerousObjectExplosionRadius, 100.000000, 1.428750, 1.428750, GameSetting
fCombatAvoidThreatsChance, 0.500000, 0.500000, 0.500000, GameSetting
fExplosiveProjectileBlockedWaitTime, 2.500000, 2.500000, 2.500000, GameSetting
fExplosiveProjectileBlockedResetTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatFindBetterWeaponTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatDisarmedFindBetterWeaponTime, 2.500000, 2.500000, 2.500000, GameSetting
fCombatDisarmedFindBetterWeaponInitialTime, 1.000000, 1.000000, 1.000000, GameSetting
fGrenadeHighArcSpeedPercentage, 0.670000, 0.670000, 0.670000, GameSetting
fCoverEvaluationLastSeenExpireTime, 5.000000, 5.000000, 5.000000, GameSetting
fCoverFiredProjectileExpireTime, 5.000000, 5.000000, 5.000000, GameSetting
fCoverWaitReloadClipPercent, 0.330000, 0.330000, 0.330000, GameSetting
fCoverFiringReloadClipPercent, 0.250000, 0.250000, 0.250000, GameSetting
fEmbeddedWeaponSwitchChance, 0.500000, 0.500000, 0.500000, GameSetting
fEmbeddedWeaponSwitchTime, 5.000000, 5.000000, 5.000000, GameSetting
fMovementTargetAvoidRadiusMult, 1.250000, 1.250000, 1.250000, GameSetting
fMovementTargetAvoidRadius, 512.000000, 7.315200, 7.315200, GameSetting
fMovementTargetAvoidCost, 25.000000, 25.000000, 25.000000, GameSetting
fMovementNearTargetAvoidCost, 25.000000, 25.000000, 25.000000, GameSetting
fCombatIronSightsRangeMult, 5.000000, 5.000000, 5.000000, GameSetting
fProjectileDeflectionTime, 1.000000, 1.000000, 1.000000, GameSetting
iBallisticProjectilePathPickSegments, 4, 4, 4, GameSetting
iBallisticProjectilePathPickSegmentsPlayer, 32, 32, 32, GameSetting
fLargeProjectileSize, 5.000000, 0.071438, 0.071438, GameSetting
iLargeProjectilePickCount, 4, 4, 4, GameSetting
fLargeProjectilePickBufferSize, 4.000000, 0.057150, 0.057150, GameSetting
fProjectileLOSForceMult, 0.750000, 0.750000, 0.750000, GameSetting
fGrenadeThrowHitFractionThreshold, 0.800000, 0.800000, 0.800000, GameSetting
fMeleeMovementRestrictionsUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting
fMeleeSweepViewAngleMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatProjectileMaxRangeOptimalMult, 0.850000, 0.850000, 0.850000, GameSetting
fCombatCoverMaxRangeMult, 1.500000, 1.500000, 1.500000, GameSetting
fCombatMissileStickDepth, 2.000000, 0.000000, 0.000000, GameSetting
fCombatMissileImpaleDepth, -4.000000, -0.057150, -0.057150, GameSetting
fCombatMissileLimbOffset, 4.000000, 0.057150, 0.057150, GameSetting
fCombatFollowRadiusMult, 3.000000, 3.000000, 3.000000, GameSetting
fCombatTeammateFollowRadiusMult, 3.000000, 3.000000, 3.000000, GameSetting
fCombatGuardRadiusMult, 1.500000, 1.500000, 1.500000, GameSetting
fCombatLocationTargetRadiusMin, 10.000000, 10.000000, 10.000000, GameSetting
fCombatItemRestoreTimer, 30.000000, 3.000000, 3.000000, GameSetting
fCombatItemBuffTimer, 45.000000, 45.000000, 45.000000, GameSetting
fCombatInventoryUpdateTimer, 5.000000, 5.000000, 5.000000, GameSetting
fCombatFiringArcStationaryTurnMult, 0.750000, 0.750000, 0.750000, GameSetting
fCombatRadiusMinMult, 0.900000, 0.900000, 0.900000, GameSetting
fCombatDialogueMaximumDistance, 100.000000, 100.000000, 100.000000, GameSetting
fCombatDialogueAttackMinElapsedTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatDialogueAttackMaxElapsedTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatDialogueTauntMinElapsedTime, 15.000000, 15.000000, 15.000000, GameSetting
fCombatDialogueTauntMaxElapsedTime, 30.000000, 45.000000, 45.000000, GameSetting
fCombatDialogueTauntMinRetryTime, 0.250000, 0.250000, 0.250000, GameSetting
fCombatDialogueTauntMaxRetryTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatDialogueBleedOutMinElapsedTime, 1.000000, 15.000000, 15.000000, GameSetting
fCombatDialogueBleedOutMaxElapsedTime, 5.000000, 30.000000, 30.000000, GameSetting
fCombatDialogueAvoidThreatMinElapsedTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatDialogueAvoidThreatMaxElapsedTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatDialogueFleeMinElapsedTime, 3.000000, 15.000000, 15.000000, GameSetting
fCombatDialogueFleeMaxElapsedTime, 5.000000, 30.000000, 30.000000, GameSetting
fCombatDialogueAllyKilledMinElapsedTime, 3.000000, 30.000000, 30.000000, GameSetting
fCombatDialogueAllyKilledMaxElapsedTime, 5.000000, 60.000000, 60.000000, GameSetting
fCombatDialogueStandardMinElapsedTime, 3.000000, 15.000000, 15.000000, GameSetting
fCombatDialogueStandardMaxElapsedTime, 5.000000, 30.000000, 30.000000, GameSetting
fCombatDetectionDialogueMinElapsedTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatDetectionDialogueMaxElapsedTime, 3.000000, 3.000000, 3.000000, GameSetting
fCombatDetectionDialogueIdleMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatDetectionDialogueIdleMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting
fCombatDetectionDialogueGlobalElapsedTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatDetectionDialogueLostAttackMinElapsedTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatDialogueSuppressiveFireMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatDialogueSuppressiveFireMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting
fCombatDialogueSuppressiveFirePercentChance, 50.000000, 1.000000, 1.000000, GameSetting
fCombatDialogueRangedAttackMinElapsedTime, 10.000000, 20.000000, 20.000000, GameSetting
fCombatDialogueRangedAttackMaxElapsedTime, 25.000000, 45.000000, 45.000000, GameSetting
fCombatDialogueRangedAttackPercentChance, 50.000000, 0.100000, 0.100000, GameSetting
fCombatDialogueReloadMinElapsedTime, 10.000000, 20.000000, 20.000000, GameSetting
fCombatDialogueReloadMaxElapsedTime, 25.000000, 45.000000, 45.000000, GameSetting
fCombatDialogueReloadPercentChance, 50.000000, 0.100000, 0.100000, GameSetting
fCombatDialogueSpaceshipEngineDownMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatDialogueSpaceshipEngineDownMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting
fCombatDialogueSpaceshipThrustersDownMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatDialogueSpaceshipThrustersDownMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting
fCombatDialogueSpaceshipShieldsDownMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatDialogueSpaceshipShieldsDownMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting
fCombatDialogueSpaceshipGravJumpDownMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatDialogueSpaceshipGravJumpDownMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting
fCombatDialogueSpaceshipWeaponsDownMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatDialogueSpaceshipWeaponsDownMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting
fCombatDialogueAttackDistanceMult, 0.330000, 0.330000, 0.330000, GameSetting
fCombatDialoguePowerAttackDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatDialogueBashDistanceMult, 0.330000, 0.330000, 0.330000, GameSetting
fCombatDialogueHitDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatDialogueFleeDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatDialogueBleedoutDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting
fCombatDialogueAvoidThreatDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatDialogueDeathDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatDialogueBlockDistanceMult, 0.330000, 0.330000, 0.330000, GameSetting
fCombatDialogueTauntDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting
fCombatDialogueAllyKilledDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting
fCombatDialogueStandardDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatDialogueSpaceshipDistanceMult, 500.000000, 500.000000, 500.000000, GameSetting
fCombatMusicUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatMusicStopTime, 5.000000, 5.000000, 5.000000, GameSetting
fCombatMusicNearCombatInnerRadius, 2500.000000, 35.718750, 35.718750, GameSetting
fCombatMusicNearCombatOuterRadius, 3500.000000, 50.006252, 50.006252, GameSetting
fCombatMusicPlayerTargetedThreatRatio, 15.000000, 15.000000, 15.000000, GameSetting
fCombatMusicGroupThreatRatioTimer, 1.000000, 1.000000, 1.000000, GameSetting
fCombatMusicGroupThreatRatioMin, 0.500000, 0.500000, 0.500000, GameSetting
fCombatMusicGroupThreatRatioMax, 2.000000, 2.000000, 2.000000, GameSetting
fCombatMusicPlayerNearStrengthMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatMusicPlayerCombatStrengthCap, 35000.000000, 35000.000000, 35000.000000, GameSetting
fCombatClusterUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting
fCombatYieldTime, 10.000000, 10.000000, 10.000000, GameSetting
fCombatYieldRetryTime, 600.000000, 600.000000, 600.000000, GameSetting
fCombatLowTargetHitPercent, 0.500000, 0.500000, 0.500000, GameSetting
fCombatLowFleeingTargetHitPercent, 0.250000, 0.250000, 0.250000, GameSetting
fCombatLowMaxAttackDistance, 2048.000000, 29.260801, 29.260801, GameSetting
fAIPowerAttackCreatureChance, 75.000000, 75.000000, 75.000000, GameSetting
fAIPowerAttackNPCChance, 20.000000, 20.000000, 20.000000, GameSetting
fAIPowerAttackRecoilBonus, 10.000000, 10.000000, 10.000000, GameSetting
fAIPowerAttackKnockdownBonus, 15.000000, 15.000000, 15.000000, GameSetting
fPowerAttackCoolDownTime, 2.000000, 0.000000, 0.000000, GameSetting
bAutoAimBasedOnDistance, True, True, True, GameSetting
fAutoAimMaxDistance, 2500.000000, 4000.000000, 4000.000000, GameSetting
fAutoAimSightedMaxDistance, 6000.000000, 85.725006, 85.725006, GameSetting
fAutoAimScreenPercentage, 7.000000, 6.000000, 6.000000, GameSetting
fAutoAimScreenPercentageOverride, 50.000000, 50.000000, 50.000000, GameSetting
fAutoAimMaxDegrees, 1.200000, 1.000000, 1.000000, GameSetting
fAutoAimMaxDegrees3rdPerson, 1.500000, 2.000000, 2.000000, GameSetting
fAutoAimMaxDegreesVATS, 15.000000, 15.000000, 15.000000, GameSetting
fAutoAimMaxDegreesMelee, 90.000000, 90.000000, 90.000000, GameSetting
fHomingTargetExpireSec, 5.000000, 5.000000, 5.000000, GameSetting
fIronSightsDOFMaxDist, 4000.000000, 4000.000000, 4000.000000, GameSetting
fIronSightsDOFStrength, 0.500000, 0.500000, 0.500000, GameSetting
fIronSightsDOFRange, 1200.000000, 400.000000, 400.000000, GameSetting
fIronSightsDOFNearStart, 0.250000, 0.250000, 0.250000, GameSetting
fIronSightsDOFNearEnd, 0.000000, 0.000000, 0.000000, GameSetting
fIronSightsDOFRateOfChange, 7000.000000, 7000.000000, 7000.000000, GameSetting
iIronSightsDOFMode, 1, 0, 0, GameSetting
fIronSightsDOFMinMult, 0.125000, 0.125000, 0.125000, GameSetting
fIronSightsDOFDistOffset, 100.000000, 100.000000, 100.000000, GameSetting
fIronSightsDOFTAABlendRatio, 0.600000, 0.600000, 0.600000, GameSetting
fVATSDOFRange, 300.000000, 7.143750, 7.143750, GameSetting
fIronSightsMotionBlur, 0.150000, 0.000000, 0.000000, GameSetting
fIronSightsGunMotionBlur, 0.100000, 0.000000, 0.000000, GameSetting
fMotionBlur, 0.000000, 0.000000, 0.000000, GameSetting
fObjectMotionBlur, 100.000000, 100.000000, 100.000000, GameSetting
fVATSPlayerMagicTimeSlowdownMult, 0.800000, 0.600000, 0.600000, GameSetting
fVATSCameraHitDist, 1.428570, 1.428570, 1.428570, GameSetting
fVATSCameraMissDist, 300.000000, 4.286250, 4.286250, GameSetting
fVATSSafetyMaxTime, 20.000000, 20.000000, 20.000000, GameSetting
fVATSSafetyMaxTimeRanged, 6.000000, 6.000000, 6.000000, GameSetting
fVATSSafetyMaxAttackTime, 8.000000, 8.000000, 8.000000, GameSetting
fVATSSafetyMaxSyncAttackTime, 20.000000, 20.000000, 20.000000, GameSetting
fVATSSafetyMaxReloadTime, 4.000000, 4.000000, 4.000000, GameSetting
fVATSCameraMinTime, 0.100000, 0.100000, 0.100000, GameSetting
fVATSImageSpaceTransitionTime, 0.150000, 0.050000, 0.050000, GameSetting
fVATSCommandIntroTime, 0.100000, 0.100000, 0.100000, GameSetting
fVATSCameraIntroBoltModMaxSec, 3.000000, 3.000000, 3.000000, GameSetting
fVATSCameraIntroMeleeSec, 0.000000, 0.150000, 0.150000, GameSetting
fVATSCameraIntroShootHitSec, 1.500000, 1.000000, 1.000000, GameSetting
fVATSCameraIntroShootMissSec, 1.000000, 1.000000, 1.000000, GameSetting
fVATSCameraHitSec, 2.000000, 0.200000, 0.200000, GameSetting
fVATSCameraAutoMeleeHitTimeSec, 1.000000, 1.000000, 1.000000, GameSetting
fVATSCamTransRBStrengthCap, 0.500000, 0.500000, 0.500000, GameSetting
fVATSCamTransRBRampup, 2.000000, 2.000000, 2.000000, GameSetting
fVATSCamTransRBStart, 0.000000, 0.500000, 0.500000, GameSetting
fVATSCamTransRBRampDown, 0.000000, 0.000000, 0.000000, GameSetting
fVATSCamTransRBDownStart, 0.000000, 0.000000, 0.000000, GameSetting
fVATSCameraDollyTime, 1.000000, 0.380000, 0.380000, GameSetting
fVATSCameraDollyMin, 256.000000, 2.857500, 2.857500, GameSetting
fVATSCameraCutAwayDistance, 30.000000, 0.285750, 0.285750, GameSetting
fVATSPlayerDamageMult, 0.100000, 0.100000, 0.100000, GameSetting
fVATSPlayerMenuDamageMult, 1.000000, 1.000000, 1.000000, GameSetting
fVATSMeleeReachMult, 2.000000, 2.000000, 2.000000, GameSetting
fVATSStrangerDistance, 256.000000, 3.657600, 3.657600, GameSetting
fVATSStrangerMaxDistance, 1000.000000, 14.287500, 14.287500, GameSetting
iVATSStrangerMaxHP, 50, 150, 150, GameSetting
fVATSStrangerMaxHPPerc, 0.000000, 0.400000, 0.400000, GameSetting
fVATSMeleeChanceToHit, 1.000000, 1.000000, 1.000000, GameSetting
fVATSMeleeChanceToSyncKill, 0.200000, 0.200000, 0.200000, GameSetting
fVATSH2HWarpDistanceMult, 0.500000, 0.800000, 0.800000, GameSetting
fVATSMeleeWarpDistanceMult, 0.500000, 0.685000, 0.685000, GameSetting
fVATSTargetMaxNavmeshZOffsetAbove, 200.000000, 2.857500, 2.857500, GameSetting
fVATSTargetMaxNavmeshZOffsetBelow, 30.000000, 0.428625, 0.428625, GameSetting
fVATSAutomaticMeleeDamageMult, 2.000000, 2.000000, 2.000000, GameSetting
fVATSConeOfFireMult, 0.200000, 0.200000, 0.200000, GameSetting
fVATSConeOfFireMultShotgun, 0.800000, 0.800000, 0.800000, GameSetting
fVATSBoltActionAnimSpeedMult, 1.300000, 1.300000, 1.300000, GameSetting
fPowerAttackDefaultBonus, 3.000000, 1.000000, 1.000000, GameSetting
fCombatBashReach, 128.000000, 2.014538, 2.014538, GameSetting
fEmitterProjectileInputDelay, 0.150000, 0.150000, 0.150000, GameSetting
fWeaponConditionJam1, 0.400000, 0.000000, 0.000000, GameSetting
fWeaponConditionJam2, 0.200000, 0.000000, 0.000000, GameSetting
fWeaponConditionJam3, 0.100000, 0.000000, 0.000000, GameSetting
fWeaponConditionJam4, 0.050000, 0.000000, 0.000000, GameSetting
fWeaponConditionJam5, 0.000000, 0.000000, 0.000000, GameSetting
fWeaponConditionJam6, 0.000000, 0.000000, 0.000000, GameSetting
fWeaponConditionJam7, 0.000000, 0.000000, 0.000000, GameSetting
fWeaponConditionJam8, 0.000000, 0.000000, 0.000000, GameSetting
fWeaponConditionJam9, 0.000000, 0.000000, 0.000000, GameSetting
fWeaponConditionJam10, 0.000000, 0.000000, 0.000000, GameSetting
fWeaponConditionRateOfFire1, 0.500000, 0.820000, 0.820000, GameSetting
fWeaponConditionRateOfFire2, 0.550000, 0.840000, 0.840000, GameSetting
fWeaponConditionRateOfFire3, 0.600000, 0.860000, 0.860000, GameSetting
fWeaponConditionRateOfFire4, 0.650000, 0.880000, 0.880000, GameSetting
fWeaponConditionRateOfFire5, 0.700000, 0.900000, 0.900000, GameSetting
fWeaponConditionRateOfFire6, 0.750000, 0.920000, 0.920000, GameSetting
fWeaponConditionRateOfFire7, 0.800000, 0.940000, 0.940000, GameSetting
fWeaponConditionRateOfFire8, 0.850000, 0.960000, 0.960000, GameSetting
fWeaponConditionRateOfFire9, 0.900000, 0.980000, 0.980000, GameSetting
fWeaponConditionRateOfFire10, 1.000000, 1.000000, 1.000000, GameSetting
fWeaponConditionReloadJam1, 1.000000, 1.000000, 1.000000, GameSetting
fWeaponConditionReloadJam2, 0.750000, 0.750000, 0.750000, GameSetting
fWeaponConditionReloadJam3, 0.500000, 0.500000, 0.500000, GameSetting
fWeaponConditionReloadJam4, 0.250000, 0.250000, 0.250000, GameSetting
fWeaponConditionReloadJam5, 0.100000, 0.100000, 0.100000, GameSetting
fWeaponConditionReloadJam6, 0.000000, 0.000000, 0.000000, GameSetting
fWeaponConditionReloadJam7, 0.000000, 0.000000, 0.000000, GameSetting
fWeaponConditionReloadJam8, 0.000000, 0.000000, 0.000000, GameSetting
fWeaponConditionReloadJam9, 0.000000, 0.000000, 0.000000, GameSetting
fWeaponConditionReloadJam10, 0.000000, 0.000000, 0.000000, GameSetting
fWeaponConditionSpread1, 1.000000, 0.000000, 0.000000, GameSetting
fWeaponConditionSpread2, 0.800000, 0.000000, 0.000000, GameSetting
fWeaponConditionSpread3, 0.700000, 0.000000, 0.000000, GameSetting
fWeaponConditionSpread4, 0.600000, 0.000000, 0.000000, GameSetting
fWeaponConditionSpread5, 0.500000, 0.000000, 0.000000, GameSetting
fWeaponConditionSpread6, 0.400000, 0.000000, 0.000000, GameSetting
fWeaponConditionSpread7, 0.300000, 0.000000, 0.000000, GameSetting
fWeaponConditionSpread8, 0.200000, 0.000000, 0.000000, GameSetting
fWeaponConditionSpread9, 0.100000, 0.000000, 0.000000, GameSetting
fWeaponConditionSpread10, 0.000000, 0.000000, 0.000000, GameSetting
fHandDamageSkillBase, 0.000000, 0.000000, 0.000000, GameSetting
fHandDamageSkillMult, 1.000000, 1.000000, 1.000000, GameSetting
fHandDamageStrengthBase, 0.000000, 0.000000, 0.000000, GameSetting
fHandDamageStrengthMult, 0.750000, 0.000000, 0.000000, GameSetting
fHandHealthMin, 1.000000, 1.000000, 1.000000, GameSetting
fHandHealthMax, 20.000000, 20.000000, 20.000000, GameSetting
fBlockScoreNoShieldMult, 0.500000, 0.500000, 0.500000, GameSetting
fCombatAccuracyGroupMultMin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAccuracyGroupMultMax, 1.000000, 1.000000, 1.000000, GameSetting
fCombatAccuracyBlindFireMult, 0.250000, 0.250000, 0.250000, GameSetting
fCombatAccuracyTargetLostMult, 0.000000, 0.000000, 0.000000, GameSetting
fCombatHitConeAngle, 70.000000, 70.000000, 70.000000, GameSetting
fCombatDodgingActorHitConeMult, 0.330000, 0.330000, 0.330000, GameSetting
fCombatDeadActorHitConeMult, 2.000000, 2.000000, 2.000000, GameSetting
fCombatMeleeStrikeAngleDeadPenalty, 30.000000, 30.000000, 30.000000, GameSetting
fCombatMeleeStrikeAngleNonHostilePenalty, 15.000000, 15.000000, 15.000000, GameSetting
fCombatSpeakAttackChance, 0.100000, 1.000000, 1.000000, GameSetting
fCombatSpeakPowerAttackChance, 1.000000, 1.000000, 1.000000, GameSetting
fCombatSpeakTauntChance, 0.010000, 1.000000, 1.000000, GameSetting
fCombatSpeakHitChance, 0.350000, 0.150000, 0.150000, GameSetting
fCombatSpeakHitThreshold, 0.100000, 0.300000, 0.300000, GameSetting
fCombatForwardAttackChance, 0.250000, 0.250000, 0.250000, GameSetting
fCombatAdvanceNormalAttackChance, 0.000000, 0.000000, 0.000000, GameSetting
fCombatBetweenAdvanceTimer, 2.000000, 2.000000, 2.000000, GameSetting
fCombatStaffTimer, 2.000000, 2.000000, 2.000000, GameSetting
fFleeDoneDistanceMult, 0.558100, 0.558100, 0.558100, GameSetting
fFleeDistanceToHerdLeader, 5.000000, 5.000000, 5.000000, GameSetting
fAICombatFleeScoreThreshold, 10.000000, 10.000000, 10.000000, GameSetting
fShieldBashMin, 0.100000, 0.050000, 0.050000, GameSetting
fShieldBashMax, 0.500000, 0.250000, 0.250000, GameSetting
fShieldBashPCMin, 0.100000, 0.100000, 0.100000, GameSetting
fShieldBashPCMax, 0.500000, 0.250000, 0.250000, GameSetting
fWeaponBashMin, 0.100000, 0.100000, 0.100000, GameSetting
fWeaponBashMax, 0.500000, 0.250000, 0.250000, GameSetting
fWeaponBashPCMin, 0.100000, 0.100000, 0.100000, GameSetting
fWeaponBashPCMax, 0.500000, 0.500000, 0.500000, GameSetting
fCriticalHitBaseValue, -100.000000, -100.000000, -100.000000, GameSetting
fCriticalHitIncPerHitPerSec, 10.000000, 10.000000, 10.000000, GameSetting
fGunShellRotateSpeed, 300.000000, 300.000000, 300.000000, GameSetting
fGunShellEjectSpeed, 100.000000, 2.286000, 2.286000, GameSetting
fGunShellLifetime, 5.000000, 5.000000, 5.000000, GameSetting
fGunShellDirectionRandomize, 0.100000, 0.450000, 0.450000, GameSetting
fGunShellRotateRandomize, 0.100000, 0.100000, 0.100000, GameSetting
fGunShellCameraDistance, 512.000000, 7.315200, 7.315200, GameSetting
fGunDecalCameraDistance, 2048.000000, 29.260801, 29.260801, GameSetting
fGunParticleCameraDistance, 1024.000000, 29.260801, 29.260801, GameSetting
fGunParticleCameraDistanceInSpace, 3000.000000, 3000.000000, 3000.000000, GameSetting
fGunReferenceSkill, 0.000000, 0.000000, 0.000000, GameSetting
fDebrisFadeTime, 1.000000, 1.000000, 1.000000, GameSetting
iDebrisMaxCount, 25, 25, 25, GameSetting
fRicochetMaxChanceMult, 0.250000, 1.000000, 1.000000, GameSetting
fGrenadeAgeMax, 90.000000, 90.000000, 90.000000, GameSetting
fGrenadeAngularVelocityMin, 256.000000, 3.657600, 3.657600, GameSetting
fGrenadeAngularVelocityMax, 1024.000000, 14.630401, 14.630401, GameSetting
fGrenadeInitialLinearDamping, 0.000000, 0.000000, 0.000000, GameSetting
fGrenadeInitialAngularDamping, -1.000000, -1.000000, -1.000000, GameSetting
fGrenadeLinearDamping, 2.000000, 2.000000, 2.000000, GameSetting
fGrenadeLinearDampingMin, 0.100000, 0.100000, 0.100000, GameSetting
fGrenadeLinearDampingMax, 10.000000, 10.000000, 10.000000, GameSetting
fGrenadeAngularDamping, 3.000000, 3.000000, 3.000000, GameSetting
fGrenadeAngularDampingMin, 0.100000, 0.100000, 0.100000, GameSetting
fGrenadeAngularDampingMax, 10.000000, 10.000000, 10.000000, GameSetting
fGrenadePercentVelocityPreservedOnImpact, 0.500000, 0.500000, 0.500000, GameSetting
fMineAgeMax, 0.000000, 0.000000, 0.000000, GameSetting
fMineLinearDamping, 0.750000, 0.750000, 0.750000, GameSetting
fMineLinearDampingMin, 0.100000, 0.100000, 0.100000, GameSetting
fMineLinearDampingMax, 10.000000, 10.000000, 10.000000, GameSetting
fMineAngularDamping, 10.000000, 10.000000, 10.000000, GameSetting
fMineAngularDampingMin, 0.100000, 0.100000, 0.100000, GameSetting
fMineAngularDampingMax, 10.000000, 10.000000, 10.000000, GameSetting
iStaggerAttackChance, 100, 100, 100, GameSetting
iStaggerBlockOffset, 1, 2, 2, GameSetting
iAimingNumIterations, 10, 10, 10, GameSetting
iArrowInventoryChance, 50, 33, 33, GameSetting
iProjectileMaxRefCount, 15, 15, 15, GameSetting
fArrowFakeMass, 0.250000, 0.250000, 0.250000, GameSetting
fProjectileCollisionImpulseScale, 1.000000, 1.000000, 1.000000, GameSetting
fProjectileKnockMultClutter, 0.150000, 0.150000, 0.150000, GameSetting
fProjectileKnockMultProp, 1.000000, 1.000000, 1.000000, GameSetting
fProjectileKnockMultBiped, 1.750000, 0.250000, 0.250000, GameSetting
fProjectileKnockMultTrap, 0.050000, 0.050000, 0.050000, GameSetting
fProjectileKnockMinMass, 5.000000, 5.000000, 5.000000, GameSetting
fProjectileAISpaceshipConeOfFireAngle, 5.000000, 1.000000, 1.000000, GameSetting
fSpaceProjectileDelayBeforeRemoval, 0.500000, 0.500000, 0.500000, GameSetting
fMineExteriorRadiusMult, 1.000000, 1.600000, 1.600000, GameSetting
iMineDisarmExperience, 0, 5, 5, GameSetting
fGrenadeRestitution, 0.000000, 0.010000, 0.010000, GameSetting
fGrenadeFriction, 0.000000, 5.000000, 5.000000, GameSetting
fProjectileInventoryGrenadeTimer, 2.000000, 2.000000, 2.000000, GameSetting
fProjectileInventoryGrenadeFreakoutTime, 0.500000, 0.100000, 0.100000, GameSetting
iProjectileMineShooterCanTrigger, 0, 0, 0, GameSetting
fRockitDamageBonusWeightMult, 0.000000, 0.000000, 0.000000, GameSetting
fRockitDamageBonusWeightMin, 0.000000, 0.000000, 0.000000, GameSetting
fMinesDelayMin, 0.100000, 0.200000, 0.200000, GameSetting
fMinesBlinkMax, 2.000000, 2.000000, 2.000000, GameSetting
fMinesBlinkSlow, 0.250000, 0.250000, 0.250000, GameSetting
fMinesBlinkFast, 0.100000, 0.100000, 0.100000, GameSetting
fEnemyHealthBarTimer, 5.500000, 5.500000, 5.500000, GameSetting
fCombatMaxHoldScore, 30.000000, 30.000000, 30.000000, GameSetting
fWeaponClutterKnockMult, 750.000000, 10.715626, 10.715626, GameSetting
fWeaponClutterKnockMaxWeaponMass, 5.000000, 5.000000, 5.000000, GameSetting
fWeaponClutterKnockMinClutterMass, 15.000000, 15.000000, 15.000000, GameSetting
fWeaponClutterKnockBipedScale, 5.000000, 5.000000, 5.000000, GameSetting
SDismemberParticleDefault, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SDismemberRobotParticleDefault, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SBloodTextureDefault, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SImpactParticleMetalDefault, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SImpactParticleConcreteDefault, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SImpactParticleWoodDefault, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fDecapitateBloodTime, 5.000000, 5.000000, 5.000000, GameSetting
iAINPCRacePowerChance, 5, 5, 5, GameSetting
sNormalWeaponsResisted, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
iCombatHighPriorityModifier, 100, 100, 100, GameSetting
fAICombatUnreachableTargetPriorityMult, 0.900000, 0.900000, 0.900000, GameSetting
fAICombatNoTargetLOSPriorityMult, 1.000000, 1.000000, 1.000000, GameSetting
iPerkAttackDisarmChance, 5, 50, 50, GameSetting
iPerkBlockDisarmChance, 5, 50, 50, GameSetting
iPerkBlockStaggerChance, 5, 5, 5, GameSetting
iPerkMarksmanKnockdownChance, 5, 5, 5, GameSetting
iPerkMarksmanParalyzeChance, 5, 5, 5, GameSetting
iPerkHandToHandBlockRecoilChance, 25, 25, 25, GameSetting
fPerkLightArmorMasterRatingMult, 1.500000, 1.500000, 1.500000, GameSetting
iPerkLightArmorMasterMinSum, 5, 5, 5, GameSetting
fCombatGiantCreatureReachMult, 2.000000, 2.000000, 2.000000, GameSetting
fCreatureDefaultTurningSpeed, 45.000000, 45.000000, 45.000000, GameSetting
iCombatCastDrainMinimumValue, 1, 1, 1, GameSetting
fCombatLineOfSightTimer, 0.250000, 0.250000, 0.250000, GameSetting
fCombatCollectAlliesTimer, 1.000000, 1.000000, 1.000000, GameSetting
fCombatMonitorBuffsTimer, 3.000000, 3.000000, 3.000000, GameSetting
fCombatInTheWayTimer, 1.000000, 1.000000, 1.000000, GameSetting
fCombatBuffStandoffTimer, 3.000000, 3.000000, 3.000000, GameSetting
fCombatBuffMaxTimer, 6.000000, 6.000000, 6.000000, GameSetting
fCombatRangedStandoffTimer, 6.000000, 6.000000, 6.000000, GameSetting
iAICombatMaxAllySummonCount, 3, 3, 3, GameSetting
fAICombatTargetUnreachablePriorityMult, 0.250000, 0.250000, 0.250000, GameSetting
iAICombatRestoreHealthPercentage, 30, 60, 60, GameSetting
iAICombatRestoreMagickaPercentage, 30, 30, 30, GameSetting
fAIMagicTimer, 3.000000, 3.000000, 3.000000, GameSetting
iAICombatMinDetection, -50, -50, -50, GameSetting
sActivateNPCCalmed, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sActivateCreatureCalmed, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fCheckPositionFallDistance, 72.000000, 72.000000, 72.000000, GameSetting
fPhysicsDamage1Mass, 10.000000, 20.000000, 20.000000, GameSetting
fPhysicsDamage2Mass, 50.000000, 50.000000, 50.000000, GameSetting
fPhysicsDamage3Mass, 100.000000, 100.000000, 100.000000, GameSetting
fPhysicsDamage1Damage, 1.000000, 1.000000, 1.000000, GameSetting
fPhysicsDamage2Damage, 5.000000, 5.000000, 5.000000, GameSetting
fPhysicsDamage3Damage, 10.000000, 100.000000, 100.000000, GameSetting
fPhysicsDamageSpeedBase, 1.000000, 1.000000, 1.000000, GameSetting
fPhysicsDamageSpeedMult, 0.000100, 0.000100, 0.000100, GameSetting
fPhysicsDamageSpeedMin, 500.000000, 7.143750, 7.143750, GameSetting
fGetHitPainMult, 1.500000, 1.000000, 1.000000, GameSetting
fBeamVariableIntensityThreshold, 0.700000, 0.700000, 0.700000, GameSetting
fBeamLowVariableIntensityColorR, 0.200000, 0.200000, 0.200000, GameSetting
fBeamLowVariableIntensityColorG, 0.200000, 0.200000, 0.200000, GameSetting
fBeamLowVariableIntensityColorB, 0.800000, 0.200000, 0.200000, GameSetting
fBeamHighVariableIntensityColorR, 0.800000, 0.400000, 0.400000, GameSetting
fBeamHighVariableIntensityColorG, 0.200000, 0.200000, 0.200000, GameSetting
fBeamHighVariableIntensityColorB, 0.200000, 0.200000, 0.200000, GameSetting
fSpaceshipContinuousFireNoiseScale, 0.500000, 0.500000, 0.500000, GameSetting
fExplodeLimbRemovalDelay, 0.250000, 0.030000, 0.030000, GameSetting
fExplodeLimbRemovalDelayVATS, 0.250000, 0.000000, 0.000000, GameSetting
fBloodSplatterDuration, 5.000000, 20.000000, 20.000000, GameSetting
fBloodSplatterFadeStart, 0.800000, 0.400000, 0.400000, GameSetting
fBloodSplatterMinSize, 0.025000, 0.120000, 0.120000, GameSetting
fBloodSplatterMaxSize, 0.125000, 0.180000, 0.180000, GameSetting
fBloodSplatterMinOpacity, 0.100000, 0.500000, 0.500000, GameSetting
fBloodSplatterMaxOpacity, 1.000000, 1.000000, 1.000000, GameSetting
fBloodSplatterMinOpacity2, 0.100000, 0.300000, 0.300000, GameSetting
fBloodSplatterMaxOpacity2, 1.000000, 0.600000, 0.600000, GameSetting
fBloodSplatterOpacityChance, 0.800000, 0.300000, 0.300000, GameSetting
fBloodSplatterFlareOffsetScale, 0.430000, 0.450000, 0.450000, GameSetting
fBloodSplatterFlareSize, 0.065000, 0.065000, 0.065000, GameSetting
fBloodSplatterFlareMult, 1.000000, 0.950000, 0.950000, GameSetting
iBloodSplatterMaxCount, 10, 25, 25, GameSetting
SBloodSplatterAlpha01OPTFilename, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SBloodSplatterColor01OPTFilename, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SBloodSplatterFlare01Filename, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fBloodSplatterCountBase, 2.000000, 2.000000, 2.000000, GameSetting
fBloodSplatterCountDamageBase, 0.000000, 0.000000, 0.000000, GameSetting
fBloodSplatterCountDamageMult, 0.100000, 0.100000, 0.100000, GameSetting
fBloodSplatterCountRandomMargin, 1.000000, 1.000000, 1.000000, GameSetting
fCombatEnvironmentBloodChance, 0.750000, 0.750000, 0.750000, GameSetting
fCombatSneakAttackCombatTimeThreshold, 0.250000, 0.250000, 0.250000, GameSetting
fCombatDamageBonusSneakingMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatDamageBonusMeleeSneakingMult, 3.000000, 3.000000, 3.000000, GameSetting
fCombatDamageMeleeCrippledSingleMult, 0.670000, 0.670000, 0.670000, GameSetting
fCombatDamageMeleeCrippledMultipleMult, 0.330000, 0.330000, 0.330000, GameSetting
fSneakAttackSkillUsageRanged, 2.500000, 2.500000, 2.500000, GameSetting
fSneakAttackSkillUsageMelee, 20.000000, 30.000000, 30.000000, GameSetting
iWeaponCriticalHitDropChance, 100, 100, 100, GameSetting
fCombatPlayerLimbDamageMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatPlayerBodyPartDamageMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatDismemberedLimbVelocity, 150.000000, 2.143125, 2.143125, GameSetting
fCombatDismemberedHomeRunHeadVelocity, 750.000000, 10.715626, 10.715626, GameSetting
fCombatDismemberedHomeRunHeadLift, 0.400000, 0.400000, 0.400000, GameSetting
fCombatKillMoveDamageMult, 10.000000, 10.000000, 10.000000, GameSetting
fKillMoveMaxDuration, 10.000000, 10.000000, 10.000000, GameSetting
fStaggerMaxDuration, 3.000000, 3.000000, 3.000000, GameSetting
fStaggerCooldownTime, 2.000000, 2.000000, 2.000000, GameSetting
fSneakingStartDelay, 1.000000, 1.000000, 1.000000, GameSetting
fSneakingStopDelay, 5.000000, 2.500000, 2.500000, GameSetting
fDamageWeaponMult, 1.000000, 1.000000, 1.000000, GameSetting
fDamageSkillMin, 1.000000, 1.000000, 1.000000, GameSetting
fDamageSkillMax, 3.000000, 3.000000, 3.000000, GameSetting
fDamagePCSkillMin, 1.000000, 1.000000, 1.000000, GameSetting
fDamagePCSkillMax, 3.000000, 1.500000, 1.500000, GameSetting
fDamageGunWeapCondBase, 0.000000, 0.660000, 0.660000, GameSetting
fDamageGunWeapCondMult, 1.000000, 0.340000, 0.340000, GameSetting
fDamageMeleeWeapCondBase, 0.000000, 0.500000, 0.500000, GameSetting
fDamageMeleeWeapCondMult, 1.000000, 0.500000, 0.500000, GameSetting
fDamageStrengthBase, 1.000000, 1.000000, 1.000000, GameSetting
fDamageStrengthMult, 1.000000, 0.100000, 0.100000, GameSetting
fDamageSneakAttackMult, 4.000000, 1.000000, 1.000000, GameSetting
fDamageUnarmedPenalty, 0.200000, 0.200000, 0.200000, GameSetting
fDamageArmConditionMult, 0.800000, 0.800000, 0.800000, GameSetting
fDamageArmConditionBase, 0.200000, 0.200000, 0.200000, GameSetting
fAutomaticWeaponBurstFireTime, 1.000000, 1.000000, 1.000000, GameSetting
fAutomaticWeaponBurstCooldownTime, 1.000000, 1.000000, 1.000000, GameSetting
fScopeSteadyAPDrainPerSec, 10.000000, 15.000000, 15.000000, GameSetting
fScopeSteadyOxygenToZeroGConversion, 2.000000, 2.000000, 2.000000, GameSetting
fCritEffectOnDeathPercent, 10.000000, 25.000000, 25.000000, GameSetting
fBlockSkillBase, 0.000000, 0.000000, 0.000000, GameSetting
fBlockSkillMult, 1.000000, 2.000000, 2.000000, GameSetting
fBlockMax, 0.750000, 0.700000, 0.700000, GameSetting
fBlockAmountWeaponMult, 0.500000, 1.000000, 1.000000, GameSetting
fBlockAmountHandToHandMult, 0.250000, 0.500000, 0.500000, GameSetting
fCombatDistance, 128.000000, 2.000000, 2.000000, GameSetting
fHitReactionTimer, 0.200000, 0.200000, 0.200000, GameSetting
fKnockdownAgilBase, 0.000000, 0.000000, 0.000000, GameSetting
fKnockdownAgilMult, 1.000000, 1.000000, 1.000000, GameSetting
fKnockdownDamageBase, 0.000000, 0.000000, 0.000000, GameSetting
fKnockdownDamageMult, 0.300000, 0.300000, 0.300000, GameSetting
fKnockdownChance, 0.250000, 0.250000, 0.250000, GameSetting
fKnockbackAgilBase, 1.000000, 1.000000, 1.000000, GameSetting
fKnockbackAgilMult, -0.008000, -0.008000, -0.008000, GameSetting
fKnockbackDamageBase, 50.000000, 50.000000, 50.000000, GameSetting
fKnockbackDamageMult, 10.000000, 5.000000, 5.000000, GameSetting
fKnockbackForceMax, 512.000000, 1.828800, 1.828800, GameSetting
fKnockbackTime, 1.000000, 0.300000, 0.300000, GameSetting
iArrowMaxCount, 32, 32, 32, GameSetting
fArrowBounceRotateSpeed, 7.500000, 7.500000, 7.500000, GameSetting
fArrowBounceLinearSpeed, 0.100000, 0.100000, 0.100000, GameSetting
fArrowBounceBlockPercentage, 0.950000, 0.950000, 0.950000, GameSetting
fArrowGravityBase, 0.300000, 0.300000, 0.300000, GameSetting
fArrowGravityMult, 0.002000, 0.002000, 0.002000, GameSetting
fArrowGravityMin, 0.050000, 0.050000, 0.050000, GameSetting
fArrowBowMinTime, 0.800000, 0.800000, 0.800000, GameSetting
fArrowBowFastMult, 1.000000, 1.000000, 1.000000, GameSetting
fArrowBowSlowMult, 0.500000, 0.500000, 0.500000, GameSetting
fBowDrawTime, 1.666700, 1.666700, 1.666700, GameSetting
fArrowMinPower, 0.350000, 0.350000, 0.350000, GameSetting
fArrowMinVelocity, 0.200000, 0.200000, 0.200000, GameSetting
fArrowMinBowVelocity, 0.700000, 0.700000, 0.700000, GameSetting
fArrowWeakGravity, 1.750000, 1.750000, 1.750000, GameSetting
fArrowMinSpeedForTrails, 1500.000000, 21.431252, 21.431252, GameSetting
fArrowMinDistanceForTrails, 300.000000, 4.286250, 4.286250, GameSetting
fMissileSeekStrength, 0.001000, 0.000400, 0.000400, GameSetting
fMissileStopSeekDistance, 1.000000, 1.000000, 1.000000, GameSetting
fMissileIgnoreNearCollisionDist, 300.000000, 4.286250, 4.286250, GameSetting
fMissileDefeatedVelocityScale, 0.600000, 0.600000, 0.600000, GameSetting
fDeathForceForceMin, 35.000000, 4.000000, 4.000000, GameSetting
fDeathForceForceMax, 85.000000, 12.000000, 12.000000, GameSetting
fDeathForceDamageMin, 0.000000, 1.000000, 1.000000, GameSetting
fDeathForceDamageMax, 50.000000, 40.000000, 40.000000, GameSetting
fDeathForceRangedForceMin, 20.000000, 15.000000, 15.000000, GameSetting
fDeathForceRangedForceMax, 40.000000, 24.000000, 24.000000, GameSetting
fDeathForceRangedDamageMin, 0.100000, 1.000000, 1.000000, GameSetting
fDeathForceRangedDamageMax, 10.000000, 50.000000, 50.000000, GameSetting
fDeathForceSpellImpactMult, 2.000000, 2.000000, 2.000000, GameSetting
fDeathForceMassBase, 3.000000, 3.000000, 3.000000, GameSetting
fDeathForceMassMult, 0.150000, 0.150000, 0.150000, GameSetting
fCombatVulnerabilityMod, 0.100000, 0.100000, 0.100000, GameSetting
fCombatRelativeDamageMod, 100.000000, 100.000000, 100.000000, GameSetting
fCombatDamageScale, 0.500000, 0.500000, 0.500000, GameSetting
fCombatDistanceMin, 400.000000, 5.715000, 5.715000, GameSetting
fVATSMeleeMaxDistance, 400.000000, 5.715000, 5.715000, GameSetting
fVATSMeleeValidDistExtension, 200.000000, 2.857500, 2.857500, GameSetting
fVATSMeleeMaxDistancePathMult, 1.500000, 1.500000, 1.500000, GameSetting
fKnockdownBaseHealthThreshold, 75.000000, 75.000000, 75.000000, GameSetting
fKnockdownCurrentHealthThreshold, 25.000000, 50.000000, 50.000000, GameSetting
fVATSThrownWeaponRangeMult, 2.000000, 2.000000, 2.000000, GameSetting
fVATSMaxChance, 95.000000, 95.000000, 95.000000, GameSetting
fVATSRangeSpreadMax, 2.000000, 3.000000, 3.000000, GameSetting
fVATSHitChanceMult, 1.000000, 1.000000, 1.000000, GameSetting
fVATSDistanceFactor, 2.000000, 2.000000, 2.000000, GameSetting
fVATSSpreadMult, 1.000000, 0.500000, 0.500000, GameSetting
fVATSScreenPercentFactor, 1.000000, 1.000000, 1.000000, GameSetting
fVATSMeleeChanceMult, 1.000000, 1.000000, 1.000000, GameSetting
fVATSSkillFactor, 1.000000, 1.000000, 1.000000, GameSetting
fVATSMeleeArmConditionMult, 0.800000, 0.800000, 0.800000, GameSetting
fVATSMeleeArmConditionBase, 0.200000, 0.200000, 0.200000, GameSetting
fVATSStealthMult, 0.500000, 0.500000, 0.500000, GameSetting
fVATSDestructibleMult, 1.250000, 1.250000, 1.250000, GameSetting
fVATSRangeSpreadUncertainty, 0.200000, 0.700000, 0.700000, GameSetting
fOxygenBlockDmgMult, 0.250000, 0.000000, 0.000000, GameSetting
fOxygenBlockStaggerMult, 5.000000, 0.000000, 0.000000, GameSetting
fOxygenBlockBase, 10.000000, 0.000000, 0.000000, GameSetting
fOxygenBashBase, 5.000000, 5.000000, 5.000000, GameSetting
fOxygenPowerBashBase, 10.000000, 10.000000, 10.000000, GameSetting
fCombatWeaponScoreEMDamageMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatWeaponScoreShieldDamageMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatBoundWeaponDPSBonus, 100000.000000, 100000.000000, 100000.000000, GameSetting
fCombatAttacksPerSecondMin, 0.001000, 0.001000, 0.001000, GameSetting
fCombatAttacksDelayMin, 0.016000, 0.016000, 0.016000, GameSetting
fWeaponTwoHandedAnimationSpeedMult, 1.500000, 1.500000, 1.500000, GameSetting
fCombatPlayerBleedoutHealthDamageMult, 1.000000, 0.000000, 0.000000, GameSetting
fAimModelPlayerMovementIronSightsConeMult:AimModel, 0.000000, 2.000000, 2.000000, GameSetting
fAimModelMinConeSingleCrippledLimbMult:AimModel, 2.000000, 1.500000, 1.500000, GameSetting
fAimModelMinConeMultipleCrippledLimbMult:AimModel, 3.000000, 3.000000, 3.000000, GameSetting
fAimModelMaxConeSingleCrippledLimbMult:AimModel, 2.000000, 1.500000, 1.500000, GameSetting
fAimModelMaxConeMultipleCrippledLimbMult:AimModel, 3.000000, 3.000000, 3.000000, GameSetting
fAimModelConeIronSightsSingleCrippledLimbMult:AimModel, 2.000000, 1.000000, 1.000000, GameSetting
fAimModelConeIronsightsMultipleCrippledLimbMult:AimModel, 3.000000, 1.000000, 1.000000, GameSetting
fAimModelRecoilArcDegSingleCrippledLimbMult:AimModel, 2.000000, 1.000000, 1.000000, GameSetting
fAimModelRecoilArcDegMultipleCrippledLimbMult:AimModel, 3.000000, 1.500000, 1.500000, GameSetting
fAimModelRecoilMinDegSingleCrippledLimbMult:AimModel, 2.000000, 1.500000, 1.500000, GameSetting
fAimModelRecoilMinDegMultipleCrippledLimbMult:AimModel, 3.000000, 2.000000, 2.000000, GameSetting
fAimModelRecoilMaxDegSingleCrippledLimbMult:AimModel, 2.000000, 1.500000, 1.500000, GameSetting
fAimModelRecoilMaxDegMultipleCrippledLimbMult:AimModel, 3.000000, 2.000000, 2.000000, GameSetting
fAimModelConePerceptionCrippledLimbMult:AimModel, 1.500000, 1.500000, 1.500000, GameSetting
fAimModelRecoilRunawayExp:AimModel, 3.000000, 3.000000, 3.000000, GameSetting
fAimModelRecoilDecreaseDelaySec:AimModel, 0.200000, 0.200000, 0.200000, GameSetting
fAimModelRecoilMaxYawDeg:AimModel, 5.000000, 5.000000, 5.000000, GameSetting
fAimModelRecoilSpringForce:AimModel, 3000.000000, 3000.000000, 3000.000000, GameSetting
fAimModelContinuousShotBreakSec:AimModel, 0.200000, 0.400000, 0.400000, GameSetting
bAimModelCrippledLimbsAffectPlayer:AimModel, True, True, True, GameSetting
fAimModelAIIronSightsConeMult:AimModel, 0.300000, 0.300000, 0.300000, GameSetting
fAimModelAIWeaponScopeConeMult:AimModel, 0.050000, 0.050000, 0.050000, GameSetting
fAimModelAIAccuracyConeMinExtentOffsetMin:AimModel, 5.000000, 5.000000, 5.000000, GameSetting
fAimModelAIAccuracyConeMinExtentOffsetMax:AimModel, 0.000000, 0.000000, 0.000000, GameSetting
fAimModelAIAccuracyConeMaxExtentOffsetMin:AimModel, 10.000000, 10.000000, 10.000000, GameSetting
fAimModelAIAccuracyConeMaxExtentOffsetMax:AimModel, 0.000000, 0.000000, 0.000000, GameSetting
fAimModelPlayer3rdSightsConeMultMin:AimModel, 0.200000, 0.200000, 0.200000, GameSetting
fAimModelFireConeAngleLimitMin:AimModel, 20.000000, 20.000000, 20.000000, GameSetting
fAimModelFireConeAngleLimitMax:AimModel, 30.000000, 30.000000, 30.000000, GameSetting
fWeaponEfficiencyMinValue, 0.500000, 0.500000, 0.500000, GameSetting
fWeaponEfficiencyAngleForMin, 45.000000, 45.000000, 45.000000, GameSetting
fWeaponEfficiencyAngleForMax, 0.000000, 0.000000, 0.000000, GameSetting
fGunDownCombatUpdateTimeUp, 0.050000, 0.050000, 0.050000, GameSetting
fGunDownCombatUpdateTimeDown, 0.250000, 0.250000, 0.250000, GameSetting
fGunDownUpdateTimeUp, 0.100000, 0.100000, 0.100000, GameSetting
fGunDownUpdateTimeDown, 1.500000, 1.500000, 1.500000, GameSetting
fGunDownCollisionRadiusUp, 2.000000, 0.028575, 0.028575, GameSetting
fGunDownCollisionRadiusDown, 10.000000, 0.142875, 0.142875, GameSetting
fGunDownCollisionVerticalOffset, 4.000000, 0.057150, 0.057150, GameSetting
fGunDownRetryTime, 1.000000, 1.000000, 1.000000, GameSetting
fGunRelaxedWaitTime, 2.500000, 2.500000, 2.500000, GameSetting
fGunPlayerRelaxedWaitTime, 6.000000, 10.000000, 10.000000, GameSetting
fPlayerCoverUpdateGunBlockedTime, 0.100000, 0.100000, 0.100000, GameSetting
fPlayerCoverGunBlockedDistance, 1.500000, 1.500000, 1.500000, GameSetting
fPlayerCoverGunDownDelayTime, 0.300000, 0.100000, 0.100000, GameSetting
fPlayerCoverGunUpDelayTime, 0.200000, 0.100000, 0.100000, GameSetting
fPlayerCoverPeekTime, 0.250000, 0.250000, 0.250000, GameSetting
fPlayerCoverPeekLOFDistance, 4.000000, 4.000000, 4.000000, GameSetting
fPlayerCoverPeekIntervalDistance, 0.100000, 0.100000, 0.100000, GameSetting
fPlayerCoverPeekBufferDistance, 0.050000, 0.050000, 0.050000, GameSetting
iPlayerCoverPeekIntervalCount, 8, 8, 8, GameSetting
iPlayerCoverPeekOverIntervalCount, 2, 2, 2, GameSetting
fPlayerCoverPeekMaxMovementDistance, 0.250000, 0.250000, 0.250000, GameSetting
fPlayerCoverMoveHeightCheck, 0.500000, 0.500000, 0.500000, GameSetting
fPlayerDialogueGunDownAimConeAngle, 90.000000, 90.000000, 90.000000, GameSetting
fPlayerDialogueGunDownDistance, 2.743200, 2.743200, 2.743200, GameSetting
iPartialCrippleAV, 30, 30, 30, GameSetting
fCombatExplosionStaggerPowerThreshold, 0.250000, 0.250000, 0.250000, GameSetting
fCombatPredictDamageExplosionDistance, 64.000000, 0.914400, 0.914400, GameSetting
fCombatPredictDamageExplosionAltDistance, 192.000000, 2.743200, 2.743200, GameSetting
iPerkGrenadeTrajectorySplineColor, 7076989, 16777215, 16777215, GameSetting
iPerkGrenadeTrajectorySplineSliceCount, 12, 12, 12, GameSetting
fPerkGrenadeTrajectorySplineSegmentLength, 1.000000, 1.000000, 1.000000, GameSetting
fPerkGrenadeTrajectorySplineSegmentLengthMult, 1.100000, 1.100000, 1.100000, GameSetting
fPerkGrenadeTrajectorySplineThickness, 2.000000, 0.017700, 0.017700, GameSetting
fPerkGrenadeTrajectoryStartHeightOffset, -65536.000000, -936.000000, -936.000000, GameSetting
fPerkGrenadeTrajectoryAimDistance, 8192.000000, 117.000000, 117.000000, GameSetting
fPerkGrenadeTrajectoryStartOffsetX, -44.000000, -0.600000, -0.600000, GameSetting
fPerkGrenadeTrajectoryStartOffsetY, 12.000000, 0.020000, 0.020000, GameSetting
fPerkGrenadeTrajectoryStartOffsetZ, -16.000000, 0.020000, 0.020000, GameSetting
iPerkGrenadeTrajectoryStartSegmentCount, 10, 10, 10, GameSetting
fPerkGrenadeTrajectoryStartTangentStartLength, 0.429000, 0.000000, 0.000000, GameSetting
fPerkGrenadeTrajectoryStartTangentEndLength, 0.714000, 3.000000, 3.000000, GameSetting
fDispMeleeRoFHitsPerFile, 5.000000, 5.000000, 5.000000, GameSetting
fDispRoFShotsPerFile, 20.000000, 20.000000, 20.000000, GameSetting
fDispRoFMult, 10.000000, 10.000000, 10.000000, GameSetting
fDispRoFMaxShotsPerSecond, 10.000000, 100.000000, 100.000000, GameSetting
fCombatDetectionDialogueAlertLostMinSearchTime, 5.000000, 3.000000, 3.000000, GameSetting
fIronSightsTimeToMarkTargetSeconds, 2.000000, 1.500000, 1.500000, GameSetting
fEquippedArmorChanceToDrop, 1.000000, 0.100000, 0.100000, GameSetting
fAIExplosiveWeaponDamageMult, 1.000000, 1.000000, 1.000000, GameSetting
fAIExplosiveWeaponRangeMult, 1.000000, 1.000000, 1.000000, GameSetting
fCombatGrenadeBounceTimeMin, 0.500000, 500.000000, 500.000000, GameSetting
fCombatGrenadeBounceTimeMax, 5.000000, 5.000000, 5.000000, GameSetting
fWeaponAccuracyConeOfFireNormalizationMin, 0.000000, 0.000000, 0.000000, GameSetting
fWeaponAccuracyConeOfFireNormalizationMax, 20.000000, 20.000000, 20.000000, GameSetting
fWeaponAccuracyRecoilNormalizationMin, 0.000000, 0.000000, 0.000000, GameSetting
fWeaponAccuracyRecoilNormalizationMax, 30.000000, 30.000000, 30.000000, GameSetting
fWeaponAccuracyFOVNormalizationMin, 0.000000, 0.000000, 0.000000, GameSetting
fWeaponAccuracyFOVNormalizationMax, 12.000000, 12.000000, 12.000000, GameSetting
fWeaponAccuracyConeOfFireWeight, 0.600000, 0.600000, 0.600000, GameSetting
fWeaponAccuracyRecoilWeight, 0.200000, 0.200000, 0.200000, GameSetting
fWeaponAccuracyFOVWeight, 0.400000, 0.400000, 0.400000, GameSetting
fPhysicalArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting
fPhysicalArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting
fPhysicalMaxDamageReduction, 0.850000, 0.850000, 0.850000, GameSetting
fPhysicalMinDamageReduction, 0.010000, 0.050000, 0.050000, GameSetting
fFireArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting
fFireArmorRatingBase, 0.000000, 2.000000, 2.000000, GameSetting
fFireMaxDamageReduction, 0.850000, 0.990000, 0.990000, GameSetting
fFireMinDamageReduction, 0.010000, 0.050000, 0.050000, GameSetting
fFrostArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting
fFrostArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting
fFrostMaxDamageReduction, 0.850000, 0.990000, 0.990000, GameSetting
fFrostMinDamageReduction, 0.010000, 0.050000, 0.050000, GameSetting
fEnergyArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting
fEnergyArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting
fEnergyMaxDamageReduction, 0.850000, 0.990000, 0.990000, GameSetting
fEnergyMinDamageReduction, 0.010000, 0.050000, 0.050000, GameSetting
fShockArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting
fShockArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting
fShockMaxDamageReduction, 0.850000, 0.990000, 0.990000, GameSetting
fShockMinDamageReduction, 0.010000, 0.050000, 0.050000, GameSetting
fRadsArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting
fRadsArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting
fRadsMaxDamageReduction, 0.850000, 0.990000, 0.990000, GameSetting
fRadsMinDamageReduction, 0.010000, 0.010000, 0.010000, GameSetting
fPoisonArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting
fPoisonArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting
fPoisonMaxDamageReduction, 0.850000, 0.850000, 0.850000, GameSetting
fPoisonMinDamageReduction, 0.010000, 0.010000, 0.010000, GameSetting
fElectromagneticArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting
fElectromagneticArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting
fElectromagneticMaxDamageReduction, 0.850000, 0.850000, 0.850000, GameSetting
fElectromagneticMinDamageReduction, 0.010000, 0.010000, 0.010000, GameSetting
fShieldBashSkillUseBase, 5.000000, 5.000000, 5.000000, GameSetting
fShieldBashSkillUseMult, 0.000000, 0.000000, 0.000000, GameSetting
fWeaponBashSkillUseBase, 1.000000, 1.000000, 1.000000, GameSetting
fWeaponBashSkillUseMult, 0.000000, 0.000000, 0.000000, GameSetting
fBlockRatingMax, 2.500000, 2.500000, 2.500000, GameSetting
fBlockRatingBase, 1.000000, 1.000000, 1.000000, GameSetting
fShieldScalingFactor, 0.250000, 0.200000, 0.200000, GameSetting
fShieldBaseFactor, 0.080000, 0.450000, 0.450000, GameSetting
fBlockWeaponBase, 0.050000, 0.500000, 0.500000, GameSetting
fBlockWeaponScaling, 0.050000, 0.000000, 0.000000, GameSetting
fBlockPowerAttackMult, 0.750000, 1.000000, 1.000000, GameSetting
fVATSChanceVisibilityMultiplier, 1.000000, 1.000000, 1.000000, GameSetting
fVATSChanceWeaponBaseMultiplier, 0.007000, 0.030000, 0.030000, GameSetting
fVATSChanceBodyPartMultiplier, 0.031000, 0.075000, 0.075000, GameSetting
fVATSChancePerceptionMultiplier, 0.035000, 0.004000, 0.004000, GameSetting
fVATSChanceDistanceMultiplier, 1.000000, 3.000000, 3.000000, GameSetting
fVATSChancePartVisibilityMax, 0.800000, 0.800000, 0.800000, GameSetting
fVATSChanceWeaponPerceptionOffset, 0.000000, 0.050000, 0.050000, GameSetting
fVATSChanceBodyPartOffset, 0.000000, 0.000000, 0.000000, GameSetting
fVATSChanceDistanceOffset, 0.001000, 0.050000, 0.050000, GameSetting
fVATSChanceWeaponDistanceMultiplier, 1.000000, 1.250000, 1.250000, GameSetting
fVATSChanceDistanceTermMin, 0.010000, 0.050000, 0.050000, GameSetting
fVATSChanceConeDistanceBonus, 0.800000, 0.800000, 0.800000, GameSetting
fVATSChanceConeDistanceOffset, 300.000000, 4.286250, 4.286250, GameSetting
fVATSChanceConeDistanceMult, 400.000000, 5.715000, 5.715000, GameSetting
fVATSChanceConeDistanceMaxDegrees, 20.000000, 20.000000, 20.000000, GameSetting
fVATSChanceArmConditionBase, 0.200000, 0.200000, 0.200000, GameSetting
fVATSChanceArmConditionMult, 0.800000, 0.800000, 0.800000, GameSetting
fVATSChanceOffset, 0.000000, 0.000000, 0.000000, GameSetting
fVATSChanceNonActorBodyTerm, 100.000000, 50.000000, 50.000000, GameSetting
fOxygenAttackWeaponBase, 7.000000, 7.000000, 7.000000, GameSetting
fOxygenAttackWeaponMult, 0.100000, 0.100000, 0.100000, GameSetting
fPowerAttackOxygenPenalty, 5.000000, 4.000000, 4.000000, GameSetting
fKillCamBaseOdds, 0.100000, 1.000000, 1.000000, GameSetting
fKillCamLevelBias, 0.010000, 0.010000, 0.010000, GameSetting
fKillCamLevelMaxBias, 0.100000, 0.100000, 0.100000, GameSetting
iKillCamLevelOffset, 4, 4, 4, GameSetting
fKillCamLevelFactor, 0.500000, 0.500000, 0.500000, GameSetting
fAimStabilityCrippledArmPenalty, -0.200000, -0.200000, -0.200000, GameSetting
fAimStabilityCrouchedScopeMult, 1.000000, 1.050000, 1.050000, GameSetting
fAimStabilityHoldBreathSpeed, 1.330000, 1.330000, 1.330000, GameSetting
fAimCrippleWobbleSingleLimb, 0.500000, 0.500000, 0.500000, GameSetting
fAimCrippleWobbleMultipleLimbs, 1.000000, 1.000000, 1.000000, GameSetting
fAimCrippleWobbleHipMult, 1.000000, 1.000000, 1.000000, GameSetting
fAimCrippleWobbleIronSightMult, 1.000000, 0.100000, 0.100000, GameSetting
fAimCrippleWobbleScopeMult, 1.000000, 0.100000, 0.100000, GameSetting
fLimbDamageFactor, 0.250000, 0.150000, 0.150000, GameSetting
fLimbDamageBase, 0.000000, 0.000000, 0.000000, GameSetting
fLimbArmorFactor, 1.000000, 1.000000, 1.000000, GameSetting
fLimbArmorBase, 0.000000, 0.000000, 0.000000, GameSetting
fLimbArmorDmgReductionExp, 0.500000, 0.365000, 0.365000, GameSetting
fLimbMinDamageReduction, 0.010000, 0.010000, 0.010000, GameSetting
fLimbMaxDamageReduction, 0.850000, 0.850000, 0.850000, GameSetting
fDispRangeMinRangeMult, 0.046800, 1.000000, 1.000000, GameSetting
fDispRangeMaxRangeMult, 0.000000, 0.000000, 0.000000, GameSetting
fMinGravityJumping, 0.200000, 0.200000, 0.200000, GameSetting
fMaxGravityJumping, 2.180000, 2.180000, 2.180000, GameSetting
fMaxGravityCarryWeight, 1.000000, 1.000000, 1.000000, GameSetting
fMinGravityCarryWeight, 0.500000, 1.000000, 1.000000, GameSetting
iActorLuckSkillBase, -20, -20, -20, GameSetting
fActorLuckSkillMult, 0.400000, 0.400000, 0.400000, GameSetting
fArmorWeightLightMaxMod, 0.600000, 0.600000, 0.600000, GameSetting
iArmorBaseSkill, 50, 50, 50, GameSetting
fActorWeaponDesirabilityDamageMult, 0.500000, 0.500000, 0.500000, GameSetting
fActorWeaponDesirabilitySkillMult, 10.000000, 10.000000, 10.000000, GameSetting
fActorArmorDesirabilityDamageMult, 0.500000, 0.500000, 0.500000, GameSetting
fActorArmorDesirabilitySkillMult, 10.000000, 10.000000, 10.000000, GameSetting
fValueofItemForNoOwnership, 45.000000, 45.000000, 45.000000, GameSetting
fFeetUnderwaterThreshold, 0.300000, 0.100000, 0.100000, GameSetting
fShouldersUnderwaterThreshold, 0.700000, 0.700000, 0.700000, GameSetting
fShouldersUnderwaterExitThreshold, 0.650000, 0.650000, 0.650000, GameSetting
fNeckUnderwaterThreshold, 0.875000, 0.875000, 0.875000, GameSetting
fStopSneakingInWaterThreshold, 0.550000, 0.550000, 0.550000, GameSetting
fJumpFallHeightMin, 600.000000, 8.572500, 8.572500, GameSetting
fJumpFallDistanceToDamageExponent, 1.450000, 2.000000, 2.000000, GameSetting
fJumpFallDistanceToDamageMult, 7.000000, 0.700000, 0.700000, GameSetting
fJumpFallHeightMinNPC, 300.000000, 6.429375, 6.429375, GameSetting
fJumpFallDistanceToDamageExponentNPC, 1.650000, 2.000000, 2.000000, GameSetting
fJumpFallDistanceToDamageMultNPC, 7.000000, 0.700000, 0.700000, GameSetting
fJumpFallVelocityMin, 600.000000, 10.001250, 10.001250, GameSetting
fJumpFallDamageMult, 0.004440, 0.003300, 0.003300, GameSetting
fJumpHeightMin, 1.285900, 1.285875, 1.285875, GameSetting
fJumpHeightMax, 6.500000, 6.500000, 6.500000, GameSetting
fJumpMinimumOxygenSpend, 0.000000, 5.000000, 5.000000, GameSetting
fAirborneJumpingStandardGravity, 1.000000, 1.000000, 1.000000, GameSetting
fAirborneFallingStandardGravity, 1.850000, 1.850000, 1.850000, GameSetting
fAirborneJumpingLowGravity, 0.280000, 0.420000, 0.420000, GameSetting
fAirborneFallingLowGravity, 0.380000, 0.450000, 0.450000, GameSetting
fAirborneJumpingHighGravity, 2.600000, 1.000000, 1.000000, GameSetting
fAirborneFallingHighGravity, 3.000000, 3.000000, 3.000000, GameSetting
fJumpSwimmingMult, 2.000000, 2.000000, 2.000000, GameSetting
fJumpMoveBase, 0.000000, 0.000000, 0.000000, GameSetting
fJumpMoveMult, 0.300000, 0.300000, 0.300000, GameSetting
fForceGeometryTimeBoostJump, 8.000000, 8.000000, 8.000000, GameSetting
iPerkHeavyArmorJumpSum, 35, 35, 35, GameSetting
iPerkHeavyArmorSinkSum, 35, 35, 35, GameSetting
fPerkHeavyArmorSinkGravityMult, 15.000000, 15.000000, 15.000000, GameSetting
fPerkHeavyArmorExpertSpeedMult, 0.500000, 0.500000, 0.500000, GameSetting
fPerkHeavyArmorMasterSpeedMult, 0.000000, 0.000000, 0.000000, GameSetting
fPerkLightArmorExpertSpeedMult, 0.000000, 0.000000, 0.000000, GameSetting
fPerkLightArmorNoviceDamageMult, 1.500000, 1.500000, 1.500000, GameSetting
fPerkHeavyArmorNoviceDamageMult, 1.500000, 1.500000, 1.500000, GameSetting
fPerkHeavyArmorJourneymanDamageMult, 0.500000, 0.500000, 0.500000, GameSetting
fPerkLightArmorJourneymanDamageMult, 0.500000, 0.500000, 0.500000, GameSetting
iHorseTurnDegreesPerSecond, 45, 45, 45, GameSetting
iHorseTurnDegreesRampUpPerSecond, 80, 80, 80, GameSetting
fFallLegDamageMult, 0.500000, 0.000000, 0.000000, GameSetting
iFallLegDamageChance, 50, 50, 50, GameSetting
fOutOfBreathOxygenRegenDelay, 2.000000, 2.000000, 2.000000, GameSetting
fOutOfOxygenEffectTimer, 4.000000, 4.000000, 4.000000, GameSetting
fOutOfCarbonDioxideEffectTimer, 4.000000, 4.000000, 4.000000, GameSetting
fBowZoomOxygenDrainMult, 15.000000, 15.000000, 15.000000, GameSetting
fBowZoomOxygenRegenDelay, 0.000000, 0.000000, 0.000000, GameSetting
fEncumberedOxygenMult, 1.000000, 1.000000, 1.000000, GameSetting
fMantlingOxygenMult, 25.000000, 5.000000, 5.000000, GameSetting
fActorStrengthEncumbranceMult, 5.000000, 5.000000, 5.000000, GameSetting
fActorSwimBreathTime, 35.000000, 35.000000, 35.000000, GameSetting
fActorSwimBreathDamage, 0.200000, 0.080000, 0.080000, GameSetting
fActorLeaveWaterBreathTimer, 4.000000, 4.000000, 4.000000, GameSetting
iCrimeGoldAttack, 40, 650, 650, GameSetting
iCrimeGoldMurder, 1000, 15000, 15000, GameSetting
fCrimeGoldSteal, 0.500000, 0.500000, 0.500000, GameSetting
iCrimeGoldPickpocket, 25, 500, 500, GameSetting
iCrimeGoldTrespass, 5, 350, 350, GameSetting
iCrimeGoldStealHorse, 25, 1000, 1000, GameSetting
iCrimeGoldMinValue, 10, 20, 20, GameSetting
iCrimeGoldEscape, 100, 1500, 1500, GameSetting
iCrimeGoldPiracy, 100, 1500, 1500, GameSetting
fCrimeGoldSmugglingMult, 0.500000, 0.004500, 0.004500, GameSetting
iCrimeGoldSmuggling, 750, 750, 750, GameSetting
fCrimeGoldSkillPenaltyMult, 0.100000, 0.100000, 0.100000, GameSetting
fCrimeDispAttack, -10.000000, -10.000000, -10.000000, GameSetting
fCrimeDispMurder, -50.000000, -50.000000, -50.000000, GameSetting
fCrimeDispSteal, -0.500000, -0.500000, -0.500000, GameSetting
fCrimeDispPickpocket, -25.000000, -25.000000, -25.000000, GameSetting
fCrimeDispTresspass, -20.000000, -20.000000, -20.000000, GameSetting
fCrimeDispPersonal, 2.000000, 2.000000, 2.000000, GameSetting
iCrimeDaysInPrisonMod, 100, 100, 100, GameSetting
iCrimeMaxNumberofDaysinJail, 7, 7, 7, GameSetting
fCrimeServeTimeXPLossMult, 1.000000, 1.000000, 1.000000, GameSetting
fCrimeServeTimeXPMaxLossMult, 1.000000, 1.000000, 1.000000, GameSetting
iCrimeValueAttackValue, 100, 150000, 150000, GameSetting
fStatsHealthStartMult, 0.500000, 0.500000, 0.500000, GameSetting
fStatsHealthLevelMult, 0.100000, 0.100000, 0.100000, GameSetting
fPCBaseMagickaMult, 0.500000, 0.500000, 0.500000, GameSetting
fNPCBaseMagickaMult, 0.200000, 0.200000, 0.200000, GameSetting
fPCBaseHealthMult, 2.000000, 2.000000, 2.000000, GameSetting
fPCHealthLevelBonus, 5.000000, 0.000000, 0.000000, GameSetting
fNPCHealthLevelBonus, 5.000000, 20.000000, 20.000000, GameSetting
fTorchLightLevelExterior, 15.000000, 15.000000, 15.000000, GameSetting
fTorchLightLevelInterior, 55.000000, 45.000000, 45.000000, GameSetting
fPersAdmireAggr, -5.000000, -5.000000, -5.000000, GameSetting
fPersAdmireConf, 1.000000, 1.000000, 1.000000, GameSetting
fPersAdmireEner, -2.000000, -2.000000, -2.000000, GameSetting
fPersAdmireResp, 2.000000, 2.000000, 2.000000, GameSetting
fPersAdmireStre, 1.000000, 1.000000, 1.000000, GameSetting
fPersAdmireIntel, -1.000000, -1.000000, -1.000000, GameSetting
fPersAdmireWillp, -2.000000, -2.000000, -2.000000, GameSetting
fPersAdmirePers, -1.000000, -1.000000, -1.000000, GameSetting
fPersJokeAggr, 5.000000, 5.000000, 5.000000, GameSetting
fPersJokeConf, -1.000000, -1.000000, -1.000000, GameSetting
fPersJokeEner, 2.000000, 2.000000, 2.000000, GameSetting
fPersJokeResp, -2.000000, -2.000000, -2.000000, GameSetting
fPersJokeStre, 1.000000, 1.000000, 1.000000, GameSetting
fPersJokeIntel, -2.000000, -2.000000, -2.000000, GameSetting
fPersJokeWillp, 2.000000, 2.000000, 2.000000, GameSetting
fPersJokePers, 1.000000, 1.000000, 1.000000, GameSetting
fPersBullyAggr, -10.000000, -10.000000, -10.000000, GameSetting
fPersBullyConf, 2.000000, 2.000000, 2.000000, GameSetting
fPersBullyEner, 1.000000, 1.000000, 1.000000, GameSetting
fPersBullyResp, -1.000000, -1.000000, -1.000000, GameSetting
fPersBullyStre, 2.000000, 2.000000, 2.000000, GameSetting
fPersBullyIntel, -1.000000, -1.000000, -1.000000, GameSetting
fPersBullyWillp, 1.000000, 1.000000, 1.000000, GameSetting
fPersBullyPers, -2.000000, -2.000000, -2.000000, GameSetting
fPersBoastAggr, 10.000000, 10.000000, 10.000000, GameSetting
fPersBoastConf, -2.000000, -2.000000, -2.000000, GameSetting
fPersBoastEner, -1.000000, -1.000000, -1.000000, GameSetting
fPersBoastResp, 1.000000, 1.000000, 1.000000, GameSetting
fPersBoastStre, 1.000000, 1.000000, 1.000000, GameSetting
fPersBoastIntel, 2.000000, 2.000000, 2.000000, GameSetting
fPersBoastWillp, -1.000000, -1.000000, -1.000000, GameSetting
fPersBoastPers, -2.000000, -2.000000, -2.000000, GameSetting
iPersuasionPower1, 5, 5, 5, GameSetting
iPersuasionPower2, 20, 20, 20, GameSetting
iPersuasionPower3, 40, 40, 40, GameSetting
iPersuasionAngleMin, 10, 10, 10, GameSetting
iPersuasionAngleMax, 90, 90, 90, GameSetting
iPersuasionBribeGold, 10, 10, 10, GameSetting
iPersuasionDemandGold, 10, 10, 10, GameSetting
iPersuasionOuter, 50, 50, 50, GameSetting
iPersuasionMiddle, 25, 25, 25, GameSetting
iPersuasionInner, 15, 15, 15, GameSetting
iPersuasionDemandDisposition, -2, -2, -2, GameSetting
fChaseDetectionTimerSetting, 3.000000, 3.000000, 3.000000, GameSetting
iDeathDropWeaponChance, 0, 100, 100, GameSetting
fSpeechCraftBase, 100.000000, 100.000000, 100.000000, GameSetting
fSpeechCraftMult, 1.000000, 1.000000, 1.000000, GameSetting
fBribeBase, 10.000000, 10.000000, 10.000000, GameSetting
fBribeMult, 0.300000, 0.300000, 0.300000, GameSetting
fDemandBase, 10.000000, 10.000000, 10.000000, GameSetting
fDemandMult, 0.300000, 0.300000, 0.300000, GameSetting
fPersuasionShape, 10.000000, 10.000000, 10.000000, GameSetting
fPersuasionMinDispostion, 5.000000, 5.000000, 5.000000, GameSetting
fPersuasionMaxDisposition, 50.000000, 50.000000, 50.000000, GameSetting
fPersuasionBaseValueShape, 14.500000, 14.500000, 14.500000, GameSetting
fPersuasionBaseValueMinDispostion, 0.400000, 0.400000, 0.400000, GameSetting
fPersuasionBaseValueMaxDisposition, 5.000000, 5.000000, 5.000000, GameSetting
fPersuasionAccuracyMinDispostion, 0.050000, 0.050000, 0.050000, GameSetting
fPersuasionAccuracyMaxDisposition, 1.000000, 1.000000, 1.000000, GameSetting
fPersuasionAccuracyMinSelect, 0.000000, 0.000000, 0.000000, GameSetting
fPersuasionAccuracyMaxSelect, 100.000000, 100.000000, 100.000000, GameSetting
fPersuasionBaseValueMinSelect, 0.000000, 0.000000, 0.000000, GameSetting
fPersuasionBaseValueMaxSelect, 100.000000, 100.000000, 100.000000, GameSetting
fPersuasionMinSelect, 0.000000, 0.000000, 0.000000, GameSetting
fPersuasionMaxSelect, 100.000000, 100.000000, 100.000000, GameSetting
iPersuasionBribeScale, 5, 5, 5, GameSetting
iPersuasionBribeRefuse, 60, 60, 60, GameSetting
iPersuasionBribeCrime, 90, 90, 90, GameSetting
iPersuasionDemandScale, 5, 5, 5, GameSetting
iPersuasionDemandRefuse, 75, 75, 75, GameSetting
fPersuasionMaxInput, 100.000000, 100.000000, 100.000000, GameSetting
fPersuasionMinInput, 0.000000, 0.000000, 0.000000, GameSetting
fPersuasionMinPercentCircle, 25.000000, 25.000000, 25.000000, GameSetting
fRepairMin, 0.500000, 0.500000, 0.500000, GameSetting
fRepairMax, 2.000000, 2.000000, 2.000000, GameSetting
fRepairScavengeMult, 0.050000, 0.050000, 0.050000, GameSetting
fRepairSkillBase, 4.000000, 4.000000, 4.000000, GameSetting
fRepairSkillMax, 9.000000, 10.000000, 10.000000, GameSetting
fItemRepairCostMult, 1.000000, 1.000000, 1.000000, GameSetting
fRechargeGoldMult, 2.000000, 2.000000, 2.000000, GameSetting
fPotionMortPestleMult, 0.250000, 0.250000, 0.250000, GameSetting
fPotionT1MagMult, 2.500000, 2.500000, 2.500000, GameSetting
fPotionT1RetMagMult, 0.005000, 0.005000, 0.005000, GameSetting
fPotionT1RetDurMult, 0.003000, 0.003000, 0.003000, GameSetting
fPotionT1CalMagMult, 0.003500, 0.003500, 0.003500, GameSetting
fPotionT1CalDurMult, 0.002500, 0.002500, 0.002500, GameSetting
fPotionT1AleMagMult, -0.010000, -0.010000, -0.010000, GameSetting
fPotionT1AleDurMult, -0.010000, -0.010000, -0.010000, GameSetting
fPotionT2RetDurMult, 0.003500, 0.003500, 0.003500, GameSetting
fPotionT2CalDurMult, 0.002500, 0.002500, 0.002500, GameSetting
fPotionT2AleDurMult, -0.020000, -0.020000, -0.020000, GameSetting
fPotionT3RetMagMult, 0.005000, 0.005000, 0.005000, GameSetting
fPotionT3CalMagMult, 0.003000, 0.003000, 0.003000, GameSetting
fPotionT3AleMagMult, -0.010000, -0.010000, -0.010000, GameSetting
fPotionGoldValueMult, 1.000000, 1.000000, 1.000000, GameSetting
fDetectionNightEyeBonus, 3.000000, 3.000000, 3.000000, GameSetting
fTorchEvaluationTimer, 5.000000, 5.000000, 5.000000, GameSetting
fTorchMoveDistanceToTurnOff, 12.000000, 12.000000, 12.000000, GameSetting
fDisenchantSkillUse, 6.000000, 0.002500, 0.002500, GameSetting
iPCStartSpellSkillLevel, 30, 30, 30, GameSetting
fSubmergedMaxSpeed, 2.000000, 2.000000, 2.000000, GameSetting
fSubmergedLODDistance, 384.000000, 5.486400, 5.486400, GameSetting
fSubmergedMaxWaterDistance, 48.000000, 0.685800, 0.685800, GameSetting
fSubmergedAngularDamping, 0.750000, 0.750000, 0.750000, GameSetting
fSplashSoundHeavy, 50.000000, 35.000000, 35.000000, GameSetting
fSplashSoundMedium, 25.000000, 20.000000, 20.000000, GameSetting
fSplashSoundLight, 5.000000, 5.000000, 5.000000, GameSetting
fSplashSoundTimer, 0.250000, 0.250000, 0.250000, GameSetting
fSplashSoundVelocityMult, 0.050000, 0.050000, 0.050000, GameSetting
fSplashSoundOutMult, 0.500000, 0.500000, 0.500000, GameSetting
fSplashScale1, 1.000000, 1.000000, 1.000000, GameSetting
fSplashScale2, 0.750000, 0.750000, 0.750000, GameSetting
fSplashScale3, 0.400000, 0.400000, 0.400000, GameSetting
fGrabMaxWeightWalking, 100.000000, 100.000000, 100.000000, GameSetting
fGrabRagdollMaxWeightWalking, 200.000000, 200.000000, 200.000000, GameSetting
fGrabMaxWeightRunning, 50.000000, 50.000000, 50.000000, GameSetting
fHostileActorInteriorDistance, 2000.000000, 14.287500, 14.287500, GameSetting
fHostileActorExteriorDistance, 3000.000000, 21.431252, 21.431252, GameSetting
fHostileFlyingActorExteriorDistance, 15000.000000, 107.156258, 107.156258, GameSetting
fDifficultyMinValue, -2.000000, -2.000000, -2.000000, GameSetting
fDifficultyMaxValue, 2.000000, 2.000000, 2.000000, GameSetting
fDifficultyDefaultValue, 0.000000, 0.000000, 0.000000, GameSetting
fClothingJewelryBase, 5.000000, 5.000000, 5.000000, GameSetting
fClothingJewelryScale, 0.050000, 0.050000, 0.050000, GameSetting
fClothingBase, 0.000000, 0.000000, 0.000000, GameSetting
fClothingClassScale, 2.000000, 2.000000, 2.000000, GameSetting
fClothingArmorScale, 0.250000, 1.000000, 1.000000, GameSetting
fClothingArmorBase, 0.000000, 0.000000, 0.000000, GameSetting
fLowLevelNPCBaseHealthMult, 0.250000, 0.250000, 0.250000, GameSetting
iLowLevelNPCMaxLevel, 3, 3, 3, GameSetting
iNPCBasePerLevelHealthMult, 4, 4, 4, GameSetting
fNPCAttributeHealthMult, 0.500000, 0.500000, 0.500000, GameSetting
fPlayerHealthHeartbeatSlow, 0.200000, 0.200000, 0.200000, GameSetting
fPlayerHealthHeartbeatFast, 0.100000, 0.100000, 0.100000, GameSetting
iPlayerHealthHeartbeatFadeMS, 1000, 1000, 1000, GameSetting
fConcussionIModInterval, 40.000000, 40.000000, 40.000000, GameSetting
fPlayerHealthAudioEffectsStateCriticalPercent:PlayerHealthAudio, 0.050000, 0.050000, 0.050000, GameSetting
fPlayerHealthAudioEffectsStateLowPercent:PlayerHealthAudio, 0.100000, 0.100000, 0.100000, GameSetting
fPlayerHealthAudioEffectsStateSustainSeconds:PlayerHealthAudio, 10.000000, 10.000000, 10.000000, GameSetting
fDamagedAVRegenDelay, 1.000000, 1.000000, 1.000000, GameSetting
fDamagedHealthRegenDelay, 1.000000, 0.500000, 0.500000, GameSetting
fDamagedOxygenRegenDelay, 1.000000, 1.000000, 1.000000, GameSetting
fDamagedStaminaRegenDelay, 1.000000, 0.500000, 0.500000, GameSetting
fDamagedConditionRegenDelay, 5.000000, 30.000000, 30.000000, GameSetting
fDamagedRadsRegenDelay, 1.000000, 1.000000, 1.000000, GameSetting
fDamagedCarbonDioxideRegenDelay, 2.000000, 2.000000, 2.000000, GameSetting
fPainDelay, 1.500000, 1.500000, 1.500000, GameSetting
iClassAcrobat, 145320, 145320, 145320, GameSetting
iClassAgent, 145298, 145298, 145298, GameSetting
iClassAssassin, 145299, 145299, 145299, GameSetting
iClassPilgrim, 2098, 2098, 2098, GameSetting
iClassKnight, 2102, 2102, 2102, GameSetting
iClassHealer, 2320, 2320, 2320, GameSetting
iClassMage, 67030, 67030, 67030, GameSetting
iClassBard, 116772, 116772, 116772, GameSetting
iPlayerCustomClass, 141379, 141379, 141379, GameSetting
iClassPriest, 145285, 145285, 145285, GameSetting
iClassWarrior, 145287, 145287, 145287, GameSetting
iClassBarbarian, 145288, 145288, 145288, GameSetting
iClassCrusader, 145289, 145289, 145289, GameSetting
iClassScout, 145290, 145290, 145290, GameSetting
iClassArcher, 145291, 145291, 145291, GameSetting
iClassRogue, 145292, 145292, 145292, GameSetting
iClassThief, 145295, 145295, 145295, GameSetting
iClassMonk, 145321, 145321, 145321, GameSetting
iClassSorcerer, 145324, 145324, 145324, GameSetting
iClassBattlemage, 145815, 145815, 145815, GameSetting
iClassWitchhunter, 145816, 145816, 145816, GameSetting
iClassSpellsword, 146439, 146439, 146439, GameSetting
iClassNightblade, 146440, 146440, 146440, GameSetting
iClassCharactergenClass, 143590, 143590, 143590, GameSetting
fEssentialHostileDeathTimeMult, 2.000000, 2.000000, 2.000000, GameSetting
fEssentialHealthPercentReGain, 0.300000, 0.300000, 0.300000, GameSetting
iNumberActorsGoThroughLoadDoorInCombat, 2, 2, 2, GameSetting
fPlayerMaxBlockResistance, 100.000000, 100.000000, 100.000000, GameSetting
fPlayerDropDistance, 1.428571, 1.428571, 1.428571, GameSetting
fActivatePickLength, 2.142857, 2.142857, 2.142857, GameSetting
fObjectHitWeaponReach, 2.142857, 2.143125, 2.143125, GameSetting
fObjectHitH2HReach, 0.914286, 0.914400, 0.914400, GameSetting
fObjectHitTwoHandReach, 1.600000, 1.600200, 1.600200, GameSetting
iFlyLandingPreferredSpeed, 2, 3, 3, GameSetting
iFlyMountedFastTravelPreferredSpeed, 2, 1, 1, GameSetting
fPlayerFlyingMountMaxPitch, 30.000000, 0.000000, 0.000000, GameSetting
fPlayerFlyingMountMaxRoll, 45.000000, 45.000000, 45.000000, GameSetting
fRemoveExcessDeadTime, 10.000000, 10.000000, 10.000000, GameSetting
iRemoveExcessDeadCount, 15, 15, 15, GameSetting
iRemoveExcessDeadTotalActorCount, 20, 20, 20, GameSetting
fRemoveExcessComplexDeadTime, 2.500000, 2.500000, 2.500000, GameSetting
iRemoveExcessDeadComplexCount, 3, 3, 3, GameSetting
iRemoveExcessDeadComplexTotalActorCount, 20, 20, 20, GameSetting
fActorAnimZAdjust, 1.800000, 1.800000, 1.800000, GameSetting
fDeathSoundMaxDistance, 1000.000000, 14.287500, 14.287500, GameSetting
fAshPileCastToGroundDistUp, 0.450000, 0.450000, 0.450000, GameSetting
fAshPileCastToGroundDistDown, 3.650000, 3.650000, 3.650000, GameSetting
fExplosionKnockStateExplodeDownTime, 15.000000, 15.000000, 15.000000, GameSetting
fTimeBeforeTestingKnockedDownRest, 0.100000, 0.100000, 0.100000, GameSetting
fExplosionForceKnockdownMinimum, 0.150000, 0.150000, 0.150000, GameSetting
fExplosionForceClutterUpBias, 0.500000, 0.500000, 0.500000, GameSetting
fExplosionForceMultLinear, 1.000000, 1.000000, 1.000000, GameSetting
fExplosionForceMultAngular, 1.000000, 1.000000, 1.000000, GameSetting
fExplosionLOSBuffer, 3.000000, 0.042900, 0.042900, GameSetting
fExplosionImageSpaceSwapPower, 0.600000, 0.750000, 0.750000, GameSetting
sExplosionSplashParticles, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fExplosionSplashRadius, 1.000000, 3.571875, 3.571875, GameSetting
fExplosionMaxImpulse, 8000.000000, 8000.000000, 8000.000000, GameSetting
fExplosionLOSBufferDistance, 24.000000, 0.342900, 0.342900, GameSetting
fExplosionWaterRadiusRatio, 0.750000, 0.100000, 0.100000, GameSetting
fExplosionDecalMinObjectSize, 40.000000, 0.600000, 0.600000, GameSetting
fExplosionSourceRefMult, 1.000000, 3.000000, 3.000000, GameSetting
fParalysisKnockdownGetUpWaitTime, 1.000000, 1.000000, 1.000000, GameSetting
fConeProjectileForceBase, 0.500000, 0.500000, 0.500000, GameSetting
fConeProjectileForceMult, 1.000000, 1.000000, 1.000000, GameSetting
fConeProjectileForceMultLinear, 1.000000, 1.000000, 1.000000, GameSetting
fConeProjectileForceMultAngular, 0.500000, 0.500000, 0.500000, GameSetting
fConeProjectileEnvironmentTimer, 0.100000, 0.125000, 0.125000, GameSetting
fConeProjectileEnvironmentDistance, 152.399994, 0.750000, 0.750000, GameSetting
fConeProjectileWaterScaleMult, 100.000000, 100.000000, 100.000000, GameSetting
fConeProjectileMineMass, 10.000000, 10.000000, 10.000000, GameSetting
fHazardDropMaxDistance, 5.000000, 14.630401, 14.630401, GameSetting
fGameplayImpulseScale, 150.000000, 5.000000, 5.000000, GameSetting
fGameplayImpulseMultTrap, 0.150000, 1.000000, 1.000000, GameSetting
fGameplayImpulseMultBiped, 0.200000, 0.600000, 0.600000, GameSetting
fGameplayImpulseMultProp, 0.100000, 1.000000, 1.000000, GameSetting
fGameplayImpulseMultClutter, 1.000000, 0.600000, 0.600000, GameSetting
fGameplayImpulseMinMass, 5.000000, 5.000000, 5.000000, GameSetting
fGameplayImpulseMultDebrisLarge, 1.000000, 1.000000, 1.000000, GameSetting
fGameplayImpulseMultSpaceShip, 30.000000, 30.000000, 30.000000, GameSetting
iGameplayiSpeakingEmotionDeltaChange, 10, 10, 10, GameSetting
iGameplayiSpeakingEmotionListenValue, 50, 50, 50, GameSetting
fGameplayiSpeakingEmotionMinDeltaChange, 30.000000, 100.000000, 100.000000, GameSetting
fGameplayiSpeakingEmotionMaxDeltaChange, 30.000000, 100.000000, 100.000000, GameSetting
fGameplaySpeakingEmotionMaxChangeValue, 1.500000, 1.500000, 1.500000, GameSetting
fGameplaySpeakingEmotionMinChangeValue, 0.000000, 1.500000, 1.500000, GameSetting
fGameOutofDialogueMenuTimer, 25.000000, 0.500000, 0.500000, GameSetting
fGameOutofDialogueCameraMenuTimer, 0.100000, 0.100000, 0.100000, GameSetting
fGameplayVoiceFilePadding, 0.000000, 0.500000, 0.500000, GameSetting
fDialogueMenuFOV, 50.000000, 80.000000, 80.000000, GameSetting
fDialogueFirstMenuFOV, 50.000000, 70.000000, 70.000000, GameSetting
fDialogueChangeRateFOV, 1.000000, 0.200000, 0.200000, GameSetting
fDialogueMenuPlayerSlowDownMult, 0.400000, 1.000000, 1.000000, GameSetting
fReFocusOnDialogueActor, 1.000000, 1.000000, 1.000000, GameSetting
fPlayerFireWeaponEvent, 10.000000, 10.000000, 10.000000, GameSetting
iXPRewardKillOpponent, 20, 20, 20, GameSetting
iXPRewardDiscoverMapMarker, 10, 20, 20, GameSetting
iXPRewardDiscoverSecretArea, 10, 20, 20, GameSetting
iDialogueDispositionFriendValue, 50, 50, 50, GameSetting
fZKeySpringDamping, 0.500000, 0.500000, 0.500000, GameSetting
fZKeySpringElasticity, 0.200000, 0.200000, 0.200000, GameSetting
fZKeyObjectDamping, 0.750000, 0.750000, 0.750000, GameSetting
fZKeyMaxForce, 250.000000, 250.000000, 250.000000, GameSetting
fZKeyMaxContactMassRatio, 4.000000, 4.000000, 4.000000, GameSetting
fZKeyMaxContactDistance, 0.140000, 0.142900, 0.142900, GameSetting
fZKeyComplexHelperWeightMax, 100.000000, 100.000000, 100.000000, GameSetting
fZKeyComplexHelperWeightMin, 0.000000, 0.000000, 0.000000, GameSetting
fZKeyHeavyWeight, 75.000000, 75.000000, 75.000000, GameSetting
fZKeyActorMassTheshold, 6.000000, 6.000000, 6.000000, GameSetting
fZKeyMaxRotationSpeed, 180.000000, 180.000000, 180.000000, GameSetting
fZKeyMaxTranslationSpeed, 2.000000, 2.000000, 2.000000, GameSetting
fCommentOnPlayerActionsTimer, 10.000000, 20.000000, 20.000000, GameSetting
fSayOncePerDayInfoTimer, 12.000000, 12.000000, 12.000000, GameSetting
fCommentOnPlayerKnockingThings, 20.000000, 40.000000, 40.000000, GameSetting
fCameraShakeTime, 1.250000, 1.250000, 1.250000, GameSetting
fCameraShakeFadeTime, 0.250000, 0.250000, 0.250000, GameSetting
fCameraShakeMultMin, 0.000000, 0.000000, 0.000000, GameSetting
fCameraShakeDistMin, 4.000000, 4.286250, 4.286250, GameSetting
fCameraShakeDistFadeStart, 28.000000, 28.575001, 28.575001, GameSetting
fCameraShakeDistFadeDelta, 35.000000, 35.718750, 35.718750, GameSetting
fCameraShakeExplosionMult, 0.070000, 0.070000, 0.070000, GameSetting
fCameraShakeExplosionMultSpace, 0.010000, 0.010000, 0.010000, GameSetting
fCameraShakeExplosionDistMultSpace, 16.000000, 16.000000, 16.000000, GameSetting
fCameraShakePlayerShipBoost, 0.100000, 0.100000, 0.100000, GameSetting
fCameraShakePlayerShipBoostTime, 1.500000, 1.500000, 1.500000, GameSetting
fCameraShakePlayerShipHit, 0.100000, 0.100000, 0.100000, GameSetting
fCameraShakePlayerShipHitTime, 0.500000, 0.500000, 0.500000, GameSetting
fCameraShakePlayerShipHitChance, 0.300000, 1.000000, 1.000000, GameSetting
fCameraShakePlayerShipShieldHit, 0.100000, 0.100000, 0.100000, GameSetting
fCameraShakePlayerShipShieldHitTime, 0.300000, 0.300000, 0.300000, GameSetting
f3rdPersonImodTransitionTime, 0.500000, 0.500000, 0.500000, GameSetting
fVATSSmartCameraCheckStepDistance, 128.000000, 0.585788, 0.585788, GameSetting
fVATSSmartCameraCheckStepCount, 5.000000, 5.000000, 5.000000, GameSetting
fVATSSmartCameraCheckHeightOffset, -30.000000, -0.642938, -0.642938, GameSetting
fVATSSmartCameraCheckHeightMin, 60.000000, 0.642938, 0.642938, GameSetting
fDialogueSmartCameraCheckHeightOffset, -10.000000, -0.085725, -0.085725, GameSetting
fPlayerDetectActorValue, -35.000000, -30.000000, -30.000000, GameSetting
fFastTravelSpeedMult, 1.000000, 1.000000, 1.000000, GameSetting
fDistanceAutomaticallyActivateDoor, 250.000000, 3.571875, 3.571875, GameSetting
fDistanceFadeActorAutoLoadDoor, 150.000000, 2.143125, 2.143125, GameSetting
iTrainingNumAllowedPerLevel, 5, 5, 5, GameSetting
iTrainingJourneymanSkill, 50, 50, 50, GameSetting
iTrainingExpertSkill, 75, 75, 75, GameSetting
iTrainingMasterSkill, 90, 90, 90, GameSetting
iTrainingJourneymanCost, 1, 1, 1, GameSetting
iTrainingExpertCost, 3, 3, 3, GameSetting
iTrainingMasterCost, 5, 5, 5, GameSetting
fTrainingBaseCost, 50.000000, 50.000000, 50.000000, GameSetting
fTrainingMultCost, 2.000000, 10.000000, 10.000000, GameSetting
fTimerForPlayerFurnitureEnter, 3.000000, 3.000000, 3.000000, GameSetting
fLowHealthTutorialPercentage, 0.250000, 0.250000, 0.250000, GameSetting
fLowMagickaTutorialPercentage, 0.250000, 0.250000, 0.250000, GameSetting
fLowStaminaTutorialPercentage, 0.250000, 0.250000, 0.250000, GameSetting
fLethalEnvDmg, 100.000000, 100.000000, 100.000000, GameSetting
fLethalCarbonDyoxide, 1000.000000, 1000.000000, 1000.000000, GameSetting
fOxygenToCarbonDioxideMult, 1.000000, 2.000000, 2.000000, GameSetting
fOxygenToHealthMult, 1.000000, 1.000000, 1.000000, GameSetting
fMinimumHealthPercentageForOxygenUse, 0.100000, 0.100000, 0.100000, GameSetting
fSprintBatteryDrainRate, 15.000000, 15.000000, 15.000000, GameSetting
fTryTalkAnimationTimer, 3.000000, 3.000000, 3.000000, GameSetting
iTryTalkAnimationAmount, 5, 5, 5, GameSetting
fDialogueDefaultInterruptPercent, 0.080000, 0.800000, 0.800000, GameSetting
fDialoguePaddedAudioSubtitlePercent, 0.300000, 0.300000, 0.300000, GameSetting
fDialoguePaddedAudioLengthMin, 2.500000, 2.500000, 2.500000, GameSetting
fActorFadoutMinValue, 0.000000, 0.000000, 0.000000, GameSetting
fReactionRadiusCoolDownDetection, 15.000000, 5.000000, 5.000000, GameSetting
fNewBatteryCapacity, 100.000000, 100.000000, 100.000000, GameSetting
fPowerArmorNPCArmorDamageMultiplier, 2.000000, 3.000000, 3.000000, GameSetting
fPowerArmorPCArmorDamageMultiplier, 1.000000, 1.000000, 1.000000, GameSetting
fAPRestoredOnPowerArmorExit, 30.000000, 30.000000, 30.000000, GameSetting
fPowerArmorPowerDrainPerOxygen, 0.500000, 0.500000, 0.500000, GameSetting
fPowerArmorPowerDrainPerSecondRunning, 0.500000, 0.050000, 0.050000, GameSetting
fPowerArmorPowerDrainPerMeleeAttack, 5.000000, 0.000000, 0.000000, GameSetting
fPowerArmorPowerDrainPerJump, 5.000000, 0.000000, 0.000000, GameSetting
fPowerArmorPowerDrainPerImpactLand, 10.000000, 0.000000, 0.000000, GameSetting
fPowerArmorLowBatterySoundThreshold, 25.000000, 25.000000, 25.000000, GameSetting
fPerkComponentRadarCheckDistance, 192.000000, 2.743200, 2.743200, GameSetting
fPerkComponentRadarDeactivateDistance, 96.000000, 1.371600, 1.371600, GameSetting
fPerkComponentRadarVATSBurstAmount, -1.500000, -1.500000, -1.500000, GameSetting
fPerkComponentRadarVATSBrightness, 0.330000, 0.330000, 0.330000, GameSetting
fCargoValuePiracyScale, 0.000010, 0.001000, 0.001000, GameSetting
fNamePlateRailRadiusMultiplier, 0.460000, 0.460000, 0.460000, GameSetting
iHideEditorDeadTurretGeo, 1, 1, 1, GameSetting
iShowEditorDeadTurretGeo, 2, 2, 2, GameSetting
fMoveWeightMin, 0.000000, 0.000000, 0.000000, GameSetting
fMoveWeightMax, 150.000000, 60.000000, 60.000000, GameSetting
fMoveWeightFactorSpeedPercentageMin, 0.500000, 0.600000, 0.600000, GameSetting
fImpactShaderMaxDistance, 5000.000000, 71.437500, 71.437500, GameSetting
fImpactShaderMinMagnitude, 0.100000, 0.100000, 0.100000, GameSetting
fImpactShaderMaxMagnitude, 5.000000, 5.000000, 5.000000, GameSetting
fXPBase, 75.000000, 75.000000, 75.000000, GameSetting
fXPExpMult, 0.010000, 0.001500, 0.001500, GameSetting
fXPStart, 200.000000, 200.000000, 200.000000, GameSetting
fHackingExperienceBase, 10.000000, 10.000000, 10.000000, GameSetting
fDiffMultHPToPCVE, 0.500000, 0.500000, 0.500000, GameSetting
fDiffMultHPToPCE, 0.750000, 0.750000, 0.750000, GameSetting
fDiffMultHPToPCN, 1.000000, 1.000000, 1.000000, GameSetting
fDiffMultHPToPCH, 1.500000, 1.500000, 1.500000, GameSetting
fDiffMultHPToPCVH, 2.000000, 2.000000, 2.000000, GameSetting
fDiffMultHPToPCSV, 2.000000, 2.000000, 2.000000, GameSetting
fDiffMultHPToPCTSV, 2.000000, 2.000000, 2.000000, GameSetting
fDiffMultHPByPCVE, 2.000000, 2.000000, 2.000000, GameSetting
fDiffMultHPByPCE, 1.500000, 1.500000, 1.500000, GameSetting
fDiffMultHPByPCN, 1.000000, 1.000000, 1.000000, GameSetting
fDiffMultHPByPCH, 0.750000, 0.750000, 0.750000, GameSetting
fDiffMultHPByPCVH, 0.500000, 0.500000, 0.500000, GameSetting
fDiffMultHPByPCSV, 0.500000, 0.500000, 0.500000, GameSetting
fDiffMultHPByPCTSV, 0.500000, 0.500000, 0.500000, GameSetting
fDiffMultXPVE, 0.500000, 1.000000, 1.000000, GameSetting
fDiffMultXPE, 0.750000, 1.000000, 1.000000, GameSetting
fDiffMultXPN, 1.000000, 1.000000, 1.000000, GameSetting
fDiffMultXPH, 1.500000, 1.000000, 1.000000, GameSetting
fDiffMultXPVH, 2.000000, 1.000000, 1.000000, GameSetting
fDiffMultXPSV, 2.000000, 1.000000, 1.000000, GameSetting
fDiffMultXPTSV, 2.000000, 2.000000, 2.000000, GameSetting
fDiffMultLegendaryChance_VE, 0.500000, 0.250000, 0.250000, GameSetting
fDiffMultLegendaryChance_E, 1.000000, 0.500000, 0.500000, GameSetting
fDiffMultLegendaryChance_N, 2.000000, 1.000000, 1.000000, GameSetting
fDiffMultLegendaryChance_H, 5.000000, 1.500000, 1.500000, GameSetting
fDiffMultLegendaryChance_VH, 10.000000, 2.000000, 2.000000, GameSetting
fDiffMultLegendaryChance_SV, 20.000000, 3.000000, 3.000000, GameSetting
fDiffMultLegendaryChance_TSV, 20.000000, 20.000000, 20.000000, GameSetting
fDiffMultLegendaryRarity_VE, 10.000000, 1.000000, 1.000000, GameSetting
fDiffMultLegendaryRarity_E, 5.000000, 1.000000, 1.000000, GameSetting
fDiffMultLegendaryRarity_N, 2.000000, 1.000000, 1.000000, GameSetting
fDiffMultLegendaryRarity_H, 1.000000, 1.000000, 1.000000, GameSetting
fDiffMultLegendaryRarity_VH, 0.500000, 1.000000, 1.000000, GameSetting
fDiffMultLegendaryRarity_SV, 0.100000, 1.000000, 1.000000, GameSetting
fDiffMultLegendaryRarity_TSV, 0.100000, 0.100000, 0.100000, GameSetting
fDiffMultEffectMagnitude_VE, 1.000000, 1.000000, 1.000000, GameSetting
fDiffMultEffectMagnitude_E, 1.000000, 1.000000, 1.000000, GameSetting
fDiffMultEffectMagnitude_N, 1.000000, 1.000000, 1.000000, GameSetting
fDiffMultEffectMagnitude_H, 1.000000, 1.000000, 1.000000, GameSetting
fDiffMultEffectMagnitude_VH, 1.000000, 1.000000, 1.000000, GameSetting
fDiffMultEffectMagnitude_SV, 0.100000, 0.100000, 0.100000, GameSetting
fDiffMultEffectMagnitude_TSV, 0.100000, 0.100000, 0.100000, GameSetting
fDiffMultEffectDuration_VE, 1.000000, 1.000000, 1.000000, GameSetting
fDiffMultEffectDuration_E, 1.000000, 1.000000, 1.000000, GameSetting
fDiffMultEffectDuration_N, 1.000000, 1.000000, 1.000000, GameSetting
fDiffMultEffectDuration_H, 1.000000, 1.000000, 1.000000, GameSetting
fDiffMultEffectDuration_VH, 1.000000, 1.000000, 1.000000, GameSetting
fDiffMultEffectDuration_SV, 0.100000, 10.000000, 10.000000, GameSetting
fDiffMultEffectDuration_TSV, 0.100000, 0.100000, 0.100000, GameSetting
fXPDeathRewardHealthThreshold, 0.750000, 0.250000, 0.250000, GameSetting
fLockSkillBase, 0.000000, 0.000000, 0.000000, GameSetting
fLockSkillMult, 12.000000, 12.000000, 12.000000, GameSetting
fLockMaxChance, 1.000000, 1.000000, 1.000000, GameSetting
fLockMinChance, 0.000000, 0.000000, 0.000000, GameSetting
iHackingMinWords, 6, 6, 6, GameSetting
iHackingMaxWords, 20, 20, 20, GameSetting
fLockpickXPRewardEasy, 30.000000, 5.000000, 5.000000, GameSetting
fLockpickXPRewardAverage, 40.000000, 10.000000, 10.000000, GameSetting
fLockpickXPRewardHard, 50.000000, 15.000000, 15.000000, GameSetting
fLockpickXPRewardVeryHard, 60.000000, 20.000000, 20.000000, GameSetting
fSkillUsageLockPickEasy, 2.000000, 3.000000, 3.000000, GameSetting
fSkillUsageLockPickAverage, 3.000000, 5.000000, 5.000000, GameSetting
fSkillUsageLockPickHard, 4.000000, 8.000000, 8.000000, GameSetting
fSkillUsageLockPickVeryHard, 5.000000, 13.000000, 13.000000, GameSetting
fSkillUsageLockPickBroken, 1.000000, 0.250000, 0.250000, GameSetting
fLockpickBrokenPicksMult, 5.000000, 0.000000, 0.000000, GameSetting
fLockpickSkillSweetSpotBase, 0.820000, 0.200000, 0.200000, GameSetting
fLockpickSkillSweetSpotMult, 0.012000, 0.006000, 0.006000, GameSetting
fSweetSpotEasy, 17.000000, 80.000000, 80.000000, GameSetting
fSweetSpotAverage, 8.000000, 60.000000, 60.000000, GameSetting
fSweetSpotHard, 5.000000, 40.000000, 40.000000, GameSetting
fSweetSpotVeryHard, 3.000000, 20.000000, 20.000000, GameSetting
fLockpickSkillPartialPickBase, 1.000000, 1.000000, 1.000000, GameSetting
fLockpickSkillPartialPickMult, 0.000000, 0.015000, 0.015000, GameSetting
fPartialPickEasy, 26.000000, 45.000000, 45.000000, GameSetting
fPartialPickAverage, 26.000000, 35.000000, 35.000000, GameSetting
fPartialPickHard, 26.000000, 25.000000, 25.000000, GameSetting
fPartialPickVeryHard, 26.000000, 15.000000, 15.000000, GameSetting
fLockpickBreakSkillBase, 1.000000, 1.000000, 1.000000, GameSetting
fLockpickBreakSkillMult, 0.005000, 0.005000, 0.005000, GameSetting
fLockpickBreakApprentice, 1.000000, 2.000000, 2.000000, GameSetting
fLockpickBreakAdept, 0.750000, 2.000000, 2.000000, GameSetting
fLockpickBreakExpert, 0.500000, 2.000000, 2.000000, GameSetting
fLockpickBreakMaster, 0.250000, 2.000000, 2.000000, GameSetting
iSkillUsageSneakMinDetection, -18, -18, -18, GameSetting
iSkillUsageSneakFullDetection, 100, 100, 100, GameSetting
fSkillUsageSneakPerSecond, 0.500000, 0.625000, 0.625000, GameSetting
fSkillUsageSneakHidden, 2.500000, 2.500000, 2.500000, GameSetting
fSkillUsageRechargeMult, 1.000000, 0.000200, 0.000200, GameSetting
fEnchantingSkillFactor, 3.000000, 1.250000, 1.250000, GameSetting
fEnchantingSkillCostBase, 0.005000, 0.005000, 0.005000, GameSetting
fEnchantingSkillCostMult, 3.000000, 3.000000, 3.000000, GameSetting
fEnchantingSkillCostScale, 0.500000, 0.500000, 0.500000, GameSetting
fEnchantingCostExponent, 1.100000, 1.100000, 1.100000, GameSetting
fAlchemyIngredientInitMult, 4.000000, 4.000000, 4.000000, GameSetting
fAlchemySkillFactor, 2.000000, 1.500000, 1.500000, GameSetting
fSmithingWeaponMax, 10.000000, 10.000000, 10.000000, GameSetting
fSmithingArmorMax, 10.000000, 10.000000, 10.000000, GameSetting
fVendorSellPriceMult, 0.500000, 0.125000, 0.125000, GameSetting
fSocialSkillChanceMin, 0.000000, 0.000000, 0.000000, GameSetting
fSocialSkillChanceMax, 1.000000, 1.000000, 1.000000, GameSetting
fSocialSkillChanceLevelMaxDeltaDefault, 10.000000, 0.000000, 0.000000, GameSetting
fSprintOxygenWeightBase, 1.000000, 1.000000, 1.000000, GameSetting
fSprintOxygenWeightMult, 0.000000, 0.000000, 0.000000, GameSetting
fSprintOxygenEndBase, 1.000000, 1.050000, 1.050000, GameSetting
fSprintOxygenEndMult, 0.000000, -0.050000, -0.050000, GameSetting
fSprintOxygenDrainMult, 30.000000, 8.000000, 8.000000, GameSetting
fRunningOxygenEncumberedBase, 0.000000, 0.000000, 0.000000, GameSetting
fRunningOxygenEncumberedMult, 3.000000, 3.000000, 3.000000, GameSetting
fPickpocketSkillUsesCurve, 1.000000, 0.800000, 0.800000, GameSetting
fVATSCriticalChargeMult, 1.500000, 1.500000, 1.500000, GameSetting
fVATSCriticalChargeBase, 5.000000, 5.000000, 5.000000, GameSetting
fVATSCriticalChargeBonusMult, 1.000000, 1.000000, 1.000000, GameSetting
fBuildableScrapCountMultBase, 0.500000, 0.500000, 0.500000, GameSetting
iHandScannerAnimalCountBase, 12, 8, 8, GameSetting
iHandScannerPlantsCountBase, 12, 8, 8, GameSetting
fHandScannerAnimalCountZoologyMult, 2.000000, 1.000000, 1.000000, GameSetting
fHandScannerAnimalCountScanningMult, 1.000000, 0.000000, 0.000000, GameSetting
fHandScannerPlantCountBotanyMult, 2.000000, 1.000000, 1.000000, GameSetting
fHandScannerPlantCountScanningMult, 1.000000, 0.000000, 0.000000, GameSetting
fHandScannerMapMarkerMinRange, 1000.000000, 1000.000000, 1000.000000, GameSetting
fHandScannerMapMarkerSkillMult, 100.000000, 100.000000, 100.000000, GameSetting
fLegendaryChance_Weight_Rank_1, 60.000000, 60.000000, 60.000000, GameSetting
fLegendaryChance_Weight_Rank_2, 30.000000, 30.000000, 30.000000, GameSetting
fLegendaryChance_Weight_Rank_3, 10.000000, 10.000000, 10.000000, GameSetting
fMagicAreaBaseCostMult, 0.150000, 0.000000, 0.000000, GameSetting
fMagicDurMagBaseCostMult, 0.100000, 0.100000, 0.100000, GameSetting
fMagicRangeTargetCostMult, 1.500000, 1.000000, 1.000000, GameSetting
fMagicCasterSkillCostBase, 0.005000, 0.005000, 0.005000, GameSetting
fMagicCasterSkillCostMult, 1.000000, 0.500000, 0.500000, GameSetting
fMagicCasterPCSkillCostBase, 0.005000, 0.002500, 0.002500, GameSetting
fMagicCasterPCSkillCostMult, 1.000000, 1.000000, 1.000000, GameSetting
fMagicEnchantmentChargeBase, 0.000000, 0.000000, 0.000000, GameSetting
fMagicEnchantmentChargeMult, 1.000000, 1.000000, 1.000000, GameSetting
fMagicEnchantmentDrainBase, 0.000000, 0.000000, 0.000000, GameSetting
fMagicEnchantmentDrainMult, 0.250000, 0.250000, 0.250000, GameSetting
fMagicResistActorSkillBase, 0.000000, 0.000000, 0.000000, GameSetting
fMagicResistActorSkillMult, -0.002500, -0.002500, -0.002500, GameSetting
fMagicResistTargetWillpowerBase, 0.000000, 0.000000, 0.000000, GameSetting
fMagicResistTargetWillpowerMult, 0.005000, 0.005000, 0.005000, GameSetting
fMagicAbsorbDistanceReachMult, 3.000000, 3.000000, 3.000000, GameSetting
fMagicBoltDuration, 1.500000, 1.500000, 1.500000, GameSetting
fMagicExplosionPowerMin, 0.000000, 0.000000, 0.000000, GameSetting
fMagicExplosionPowerMax, 100.000000, 100.000000, 100.000000, GameSetting
fMagnitudeToIdleTimeScaler, 0.200000, 0.200000, 0.200000, GameSetting
fMagicExplosionPowerBase, 100.000000, 100.000000, 100.000000, GameSetting
fMagicExplosionPowerMult, 0.400000, 0.400000, 0.400000, GameSetting
fMagicExplosionAgilityMult, 0.000000, 0.000000, 0.000000, GameSetting
fMagicExplosionIncorporealMult, 600.000000, 600.000000, 600.000000, GameSetting
fMagicExplosionIncorporealTime, 1.250000, 1.250000, 1.250000, GameSetting
fMagicChainExplosionEffectivenessDelta, 0.350000, 0.350000, 0.350000, GameSetting
fMagicExplosionClutterMult, 6.500000, 6.500000, 6.500000, GameSetting
fMagicAreaScale, 1.750000, 1.750000, 1.750000, GameSetting
fMagicAreaScaleMax, 100.000000, 100.000000, 100.000000, GameSetting
fMagicAreaScaleMin, 2.500000, 2.500000, 2.500000, GameSetting
fMagickaReturnBase, 0.750000, 0.750000, 0.750000, GameSetting
fMagickaReturnMult, 0.020000, 0.020000, 0.020000, GameSetting
fWortcraftChanceIntDenom, 5.000000, 5.000000, 5.000000, GameSetting
fWortcraftChanceLuckDenom, 10.000000, 10.000000, 10.000000, GameSetting
fWortcraftStrChanceDenom, 4.000000, 4.000000, 4.000000, GameSetting
fWortcraftStrCostDenom, 10.000000, 10.000000, 10.000000, GameSetting
fWortalchmult, 1.000000, 1.000000, 1.000000, GameSetting
fWortStrMult, 0.200000, 0.200000, 0.200000, GameSetting
fWortFailSkillUseMagnitude, 1.000000, 5.000000, 5.000000, GameSetting
fSpellmakingGoldMult, 1.000000, 1.000000, 1.000000, GameSetting
fEnchantmentGoldMult, 1.000000, 1.000000, 1.000000, GameSetting
fAlchemyGoldMult, 1.000000, 1.000000, 1.000000, GameSetting
fItemPointsMult, 1.000000, 1.000000, 1.000000, GameSetting
fMagicPlayerMinimumInvisibility, 0.100000, 0.100000, 0.100000, GameSetting
iMagicLightMaxCount, 4, 4, 4, GameSetting
fMagicTelekinesisMoveBase, 50.000000, 0.714375, 0.714375, GameSetting
fMagicTelekinesisMoveAccelerate, 400.000000, 5.715000, 5.715000, GameSetting
fMagicTelekinesisMoveMax, 1000.000000, 14.287500, 14.287500, GameSetting
fMagicTelekinesisDistanceMin, 48.000000, 0.914400, 0.914400, GameSetting
fMagicTelekinesisThrow, 1000.000000, 14.287500, 14.287500, GameSetting
fMagicTelekinesisSpringDamping, 0.500000, 0.500000, 0.500000, GameSetting
fMagicTelekinesisSpringElasticity, 0.075000, 0.075000, 0.075000, GameSetting
fMagicTelekinesisObjectDamping, 0.950000, 0.950000, 0.950000, GameSetting
fMagicTelekinesisMaxForce, 1000.000000, 14.287500, 14.287500, GameSetting
fMagicTelekinesisComplexSpringDamping, 0.900000, 0.900000, 0.900000, GameSetting
fMagicTelekinesisComplexSpringElasticity, 0.100000, 0.100000, 0.100000, GameSetting
fMagicTelekinesisComplexObjectDamping, 0.700000, 0.700000, 0.700000, GameSetting
fMagicTelekinesisComplexMaxForce, 1000.000000, 14.287500, 14.287500, GameSetting
fMagicTelekinesisLiftPowerMult, 0.500000, 0.500000, 0.500000, GameSetting
fMagicTelekinesiDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting
fMagicTelekinesisThrowMax, 30.000000, 0.428625, 0.428625, GameSetting
fMagicTelekinesisThrowAccelerate, 10.000000, 0.142875, 0.142875, GameSetting
fMagicTelekinesisDualCastThrowMult, 2.000000, 2.000000, 2.000000, GameSetting
fMagicTelekinesisBaseDistance, 15.000000, 30.003752, 30.003752, GameSetting
fMagicTelekinesisDamageMult, 1.000000, 1.000000, 1.000000, GameSetting
fMagicTelekinesisDualCastDamageMult, 2.000000, 2.000000, 2.000000, GameSetting
fMagicTelekinesisDamageBase, 5.000000, 5.000000, 5.000000, GameSetting
sMagicTelekinesisNoRecast, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicSlowTimeNoRecast, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fMagicNightEyeAmbient, 0.750000, 0.750000, 0.750000, GameSetting
fMagicDispelMagnitudeMult, 5.000000, 5.000000, 5.000000, GameSetting
fMagicCEEnchantMagOffset, 5.000000, 5.000000, 5.000000, GameSetting
fMagicDiseaseTransferBase, 0.000000, 0.000000, 0.000000, GameSetting
fMagicDiseaseTransferMult, 1.000000, 1.000000, 1.000000, GameSetting
fMagicTrackingLimit, 3.000000, 3.000000, 3.000000, GameSetting
fMagicTrackingLimitComplex, 1.000000, 1.000000, 1.000000, GameSetting
fMagicTrackingMultBall, 1.000000, 1.000000, 1.000000, GameSetting
fMagicTrackingMultBolt, 0.500000, 0.500000, 0.500000, GameSetting
fMagicTrackingMultFog, 1.000000, 1.000000, 1.000000, GameSetting
fShockCoreColorR, 1.000000, 1.000000, 1.000000, GameSetting
fShockCoreColorG, 1.000000, 1.000000, 1.000000, GameSetting
fShockCoreColorB, 1.000000, 1.000000, 1.000000, GameSetting
fShockGlowColorR, 0.000000, 0.000000, 0.000000, GameSetting
fShockGlowColorG, 0.600000, 0.600000, 0.600000, GameSetting
fShockGlowColorB, 1.000000, 1.000000, 1.000000, GameSetting
iShockSegmentsPerBolt, 25, 25, 25, GameSetting
iShockSubSegments, 1, 1, 1, GameSetting
fShockSubSegmentVariance, 0.000000, 0.000000, 0.000000, GameSetting
iShockBranchNumBolts, 3, 3, 3, GameSetting
fShockBranchBoltsRadius, 24.000000, 24.000000, 24.000000, GameSetting
fShockBranchBoltsRadiusStrength, 3.000000, 3.000000, 3.000000, GameSetting
iShockBranchSegmentsPerBolt, 50, 50, 50, GameSetting
fShockBranchSegmentLength, 32.000000, 32.000000, 32.000000, GameSetting
fShockBranchSegmentVariance, 20.000000, 20.000000, 20.000000, GameSetting
fSubSegmentVariance, 0.000000, 0.000000, 0.000000, GameSetting
fShockBranchLifetime, 1.000000, 1.000000, 1.000000, GameSetting
iShockDebug, 0, 0, 0, GameSetting
fMagicAbsorbVisualTimer, 4.000000, 2.500000, 2.500000, GameSetting
fMagicCostScale, 1.100000, 1.100000, 1.100000, GameSetting
fMagicSkillCostScale, 0.500000, 0.500000, 0.500000, GameSetting
fMagicPCSkillCostScale, 0.500000, 0.650000, 0.650000, GameSetting
fScrollCostMult, 0.500000, 0.500000, 0.500000, GameSetting
iMaxSummonedCreatures, 1, 1, 1, GameSetting
fMagicSummonMaxAppearTime, 0.500000, 0.500000, 0.500000, GameSetting
fSummonedCreatureSearchRadius, 512.000000, 7.315200, 7.315200, GameSetting
fReflectedAbsorbChanceReduction, 0.500000, 0.500000, 0.500000, GameSetting
fActiveEffectConditionUpdateInterval, 1.000000, 1.000000, 1.000000, GameSetting
fConcussionTimer, 15.000000, 40.000000, 40.000000, GameSetting
fMagicVACPartTargetedMult, 0.100000, 0.100000, 0.100000, GameSetting
fMagicVACNoPartTargetedMult, 0.100000, 1.000000, 1.000000, GameSetting
fShoutTime1, 0.200000, 0.200000, 0.200000, GameSetting
fShoutTime2, 0.900000, 0.900000, 0.900000, GameSetting
fShoutTimeout, 8.000000, 8.000000, 8.000000, GameSetting
fMagicBarrierSpacing, 25.000000, 0.357188, 0.357188, GameSetting
fMagicBarrierHeight, 500.000000, 7.143750, 7.143750, GameSetting
fMagicBarrierDepth, 30.000000, 0.428625, 0.428625, GameSetting
fMagicPostDrawCastDelay, 1.500000, 1.500000, 1.500000, GameSetting
fModelReferenceEffectMaxWaitTime, 3.000000, 3.000000, 3.000000, GameSetting
fHazardMaxWaitTime, 3.000000, 3.000000, 3.000000, GameSetting
fHazardSpacingMult, 0.800000, 0.000000, 0.000000, GameSetting
fHazardGravityPointStrengthMin, 9.810000, 9.810000, 9.810000, GameSetting
fSummonDistanceCheckThreshold, 750.000000, 10.715626, 10.715626, GameSetting
iLesserSoulActorLevel, 2, 4, 4, GameSetting
iCommonSoulActorLevel, 8, 16, 16, GameSetting
iGreaterSoulActorLevel, 14, 28, 28, GameSetting
iGrandSoulActorLevel, 19, 38, 38, GameSetting
iMagicGuideWaypoints, 10, 50, 50, GameSetting
fMagicGuideSpacing, 500.000000, 2.250000, 2.250000, GameSetting
SMagicGuideNoMarker, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMagicGuideNoPath, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fMagicGuideUpdateFrequency, 3.000000, 1.500000, 1.500000, GameSetting
fMagicGuideTargetRadius, 3.000000, 3.000000, 3.000000, GameSetting
fMagicGuideAdvancedTraversalCostMult, 8.000000, 8.000000, 8.000000, GameSetting
fMagicGuideEffectPathingRadiusMult, 0.500000, 0.500000, 0.500000, GameSetting
fVANSButtonHeldThreshold, 0.250000, 0.250000, 0.250000, GameSetting
fWardAngleForExplosions, 90.000000, 90.000000, 90.000000, GameSetting
fMagicLesserPowerCooldownTimer, 3.000000, 3.000000, 3.000000, GameSetting
fMagicConcentrationNotCasterMaintainedTimer, 1.000000, 1.000000, 1.000000, GameSetting
sMagicParallelSelfPlayerDuplicateName, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fMagicAccumulatingModifierEffectHoldDuration, 0.500000, 0.500000, 0.500000, GameSetting
fMagicDefaultAccumulatingModifierEffectRate, 1.000000, 1.000000, 1.000000, GameSetting
fMagicWardPowerMaxBase, 0.500000, 1.300000, 1.300000, GameSetting
fMagicWardPowerMaxMult, 0.000000, 0.000000, 0.000000, GameSetting
fMagicDualCastingTimeBase, 0.000000, 0.000000, 0.000000, GameSetting
fMagicDualCastingTimeMult, 1.500000, 1.000000, 1.000000, GameSetting
fMagicDualCastingEffectivenessBase, 2.000000, 2.200000, 2.200000, GameSetting
fMagicDualCastingEffectivenessMult, 0.000000, 0.000000, 0.000000, GameSetting
fMagicDualCastingCostBase, 0.000000, 0.000000, 0.000000, GameSetting
fMagicDualCastingCostMult, 1.500000, 2.800000, 2.800000, GameSetting
iMaxPlayerRunes, 6, 1, 1, GameSetting
sYes:Menu, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNo:Menu, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sYesToAll:Menu, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCancel:Menu, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sBack:Menu, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sAbort:Menu, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRetry:Menu, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sIgnore:Menu, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sOK:Menu, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SContinue:Menu, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SAddItemtoInventory, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SAddItemtoSpellList, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SRemoveItemfromInventory, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sEquipItemOnPlayer, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sUnequipItemOnPlayer, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscQuestName, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMissingName, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sExit, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SFailedActivation, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sObjectInUse, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPADisallowed, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoAmmo, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sEmpty, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sContainerActivate, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPARequred, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCantExitPowerArmor, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fDataMenuPaperDollClearColorR, 0.014000, 0.014000, 0.014000, GameSetting
fDataMenuPaperDollClearColorG, 0.024000, 0.024000, 0.024000, GameSetting
fDataMenuPaperDollClearColorB, 0.039000, 0.039000, 0.039000, GameSetting
fInspectMenuMaxZoomOut, 0.500000, 0.500000, 0.500000, GameSetting
fInspectMenuMaxZoomIn, -0.200000, -0.200000, -0.200000, GameSetting
sItemTooHeavy, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sTakeAll, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sActiveExplosiveDescription, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPickpocketFail, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sTeammateOverencumbered, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fPickpocketEasyThreshold, 66.000000, 66.000000, 66.000000, GameSetting
fPickpocketMediumThreshold, 33.000000, 33.000000, 33.000000, GameSetting
fPickpocketHardThreshold, 10.000000, 10.000000, 10.000000, GameSetting
fPickpocketMaxAngleDegrees, 45.000000, 45.000000, 45.000000, GameSetting
fPickpocketMaxDistance, 2.800000, 2.800000, 2.800000, GameSetting
fPickPocketActorSkillBase, 50.000000, 75.000000, 75.000000, GameSetting
fPickPocketActorSkillMult, 5.000000, 0.000000, 0.000000, GameSetting
fPickPocketTargetSkillBase, 0.000000, 0.000000, 0.000000, GameSetting
fPickPocketTargetSkillMult, -5.000000, -2.000000, -2.000000, GameSetting
fPickPocketAmountBase, 0.000000, 5.000000, 5.000000, GameSetting
fPickPocketAmountMult, -0.250000, -0.240000, -0.240000, GameSetting
fPickpocketAmountExponent, 0.600000, 0.600000, 0.600000, GameSetting
fPickPocketDetected, 25.000000, 25.000000, 25.000000, GameSetting
fPickPocketWeightBase, 0.000000, 0.000000, 0.000000, GameSetting
fPickPocketWeightMult, -0.500000, -0.500000, -0.500000, GameSetting
fPickPocketMinChance, 5.000000, 0.000000, 0.000000, GameSetting
fPickPocketMaxChance, 95.000000, 90.000000, 90.000000, GameSetting
fPickpocketMaxWeightTakeGroup, 1.000000, 1.000000, 1.000000, GameSetting
uPickpocketTakeGroupCount, 5, 5, 5, GameSetting
sCreatedPotionNamePrefix, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCreatedPoisonNamePrefix, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fModelRenderScale, 0.330000, 0.330000, 0.330000, GameSetting
fModdingModelRenderScale, 0.500000, 0.500000, 0.500000, GameSetting
fMaxShipTransferDistance, 500.000000, 250.000000, 250.000000, GameSetting
fShipJettisonContainerOffset, 100.000000, 100.000000, 100.000000, GameSetting
sItemCardMax, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
bAllowCancelInTopLevelSceneSelection, True, True, True, GameSetting
bAllowCancelInSpeechChallenge, True, True, True, GameSetting
SPerkSkillRequired, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
uPopulateCrewDataDelay, 5, 5, 5, GameSetting
fCutterEffectiveRange, 1.500000, 1.500000, 1.500000, GameSetting
fSubtitleSpeechDelay, 1.500000, 8.000000, 8.000000, GameSetting
SBleedingOutMessage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fFloatQuestMarkerMinDistance, 90.000000, 117.000000, 117.000000, GameSetting
fFloatQuestMarkerMaxDistance, 100.000000, 130.000000, 130.000000, GameSetting
fFloatSpaceQuestMarkerMaxDistance, 5000.000000, 5000.000000, 5000.000000, GameSetting
fFloatQuestMarkerFloatHeight, 20.000000, 0.285750, 0.285750, GameSetting
fFloatQuestMarkerMinAlpha, 0.400000, 0.400000, 0.400000, GameSetting
sHarvest, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sUnlock, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sOpen, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sClose, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRead, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sActivate, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHeal, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sTake, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sUse, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sFurnitureSleep, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSit, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sTalk, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSearch, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRide, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sAttack, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sOwned, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SStealFrom, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sDisram, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPlayerDisarmedMessage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPerkAdded, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sBoard, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
iHUDEnemyHealthSkullIconLevelDifference, 10, 10, 10, GameSetting
iObjectivesWaitTime, 250, 250, 250, GameSetting
iQuestWaitTime, 1000, 1000, 1000, GameSetting
sConfirmContainerTakeAll, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sConfirmDeleteContent, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fExplosiveIndicatorRadiusBuffer, 512.000000, 7.000000, 7.000000, GameSetting
fExplosiveIndicatorRadiusBufferSpace, 4000.000000, 500.000000, 500.000000, GameSetting
fExplosiveIndicatorEvalRange, 1024.000000, 1024.000000, 1024.000000, GameSetting
fExplosiveIndicatorMinDamage, 0.000100, 0.000100, 0.000100, GameSetting
fExplosiveIndicatorMinTime, 3.000000, 3.000000, 3.000000, GameSetting
iMaxOutpostNameCharacters, 26, 26, 26, GameSetting
sHudZeroGravCannotActivate, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sShipClassTooHighCannotActivate, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sObstructedCannotActivate, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
uTextInputMenuDefaultMaxCharacter, 26, 26, 26, GameSetting
sConfirmUseQuantumEssence, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCannotUseQuantumEssenceWhilePilotingShip, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sQuantumEssenceDescription, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSocialSpellFailureMsg, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fSocialCommandIconHeadOffset, 0.250000, 0.250000, 0.250000, GameSetting
bEvaluateForCommandTypeAllowRetrieve, True, True, True, GameSetting
fMapMarkerMaxAlpha_Dist, 143.000000, 143.000000, 143.000000, GameSetting
fMapMarkerMinAlpha_Dist, 800.000000, 800.000000, 800.000000, GameSetting
fExtraMaxDistPerHeightDiff, 2.000000, 2.000000, 2.000000, GameSetting
fMapMarkerNearPercent, 0.250000, 0.250000, 0.250000, GameSetting
fMapMarkerRevealDistance, 14.000000, 14.000000, 14.000000, GameSetting
fMapMarkerFarScaleFactor, 0.650000, 0.650000, 0.650000, GameSetting
fPerceptionCompassBase, 768.000000, 10000.000000, 10000.000000, GameSetting
fPerceptionCompassMult, 128.000000, 3.000000, 3.000000, GameSetting
fScannedCompassDistanceMult, 3.000000, 3.000000, 3.000000, GameSetting
fMapMarkerMinFadeAlpha, 0.600000, 0.600000, 0.600000, GameSetting
fMapMarkerMinPercentSize, 0.360000, 0.360000, 0.360000, GameSetting
fMapMarkerMaxPercentSize, 0.600000, 0.600000, 0.600000, GameSetting
fDoorMarkerDisplayHeight, 64.000000, 0.914400, 0.914400, GameSetting
fNPCMarkerDisplayHeight, 0.400000, 0.400000, 0.400000, GameSetting
fQuestMarkerZDiffThreshold, 250.000000, 3.571875, 3.571875, GameSetting
uHUDWatchPlanetInfoAlertTimeMS, 3000, 6000, 6000, GameSetting
uHUDWatchPersonalEffectAlertTimeMS, 3000, 3000, 3000, GameSetting
uHUDWatchEnvEffectAlertTimeMS, 3000, 3000, 3000, GameSetting
uHUDWatchHazardPulseRateMS_Min, 200, 200, 200, GameSetting
uHUDWatchHazardPulseRateMS_Max, 2000, 2000, 2000, GameSetting
fHandScannerBaseRange, 50.000000, 50.000000, 50.000000, GameSetting
fHandScannerSocialRange, 30.000000, 30.000000, 30.000000, GameSetting
fHandScannerSkillMult, 25.000000, 25.000000, 25.000000, GameSetting
fScanCompleteXPReward, 20.000000, 20.000000, 20.000000, GameSetting
fHandScannerScanRange, 30.000000, 10.000000, 10.000000, GameSetting
fHandScannerScanRangeSkillMult, 7.500000, 10.000000, 10.000000, GameSetting
iPlanetResourceInorganicAbundance00:Planet, 0, 0, 0, GameSetting
sPlanetResourceInorganicAbundance00:Planet, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
iPlanetResourceInorganicAbundance01:Planet, 3, 3, 3, GameSetting
sPlanetResourceInorganicAbundance01:Planet, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
iPlanetResourceInorganicAbundance02:Planet, 6, 6, 6, GameSetting
sPlanetResourceInorganicAbundance02:Planet, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
iPlanetResourceInorganicAbundance03:Planet, 99, 99, 99, GameSetting
sPlanetResourceInorganicAbundance03:Planet, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
iPlanetResourceOrganicAbundance00:Planet, 0, 0, 0, GameSetting
sPlanetResourceOrganicAbundance00:Planet, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
iPlanetResourceOrganicAbundance01:Planet, 2, 2, 2, GameSetting
sPlanetResourceOrganicAbundance01:Planet, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
iPlanetResourceOrganicAbundance02:Planet, 4, 4, 4, GameSetting
sPlanetResourceOrganicAbundance02:Planet, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
iPlanetResourceOrganicAbundance03:Planet, 99, 99, 99, GameSetting
sPlanetResourceOrganicAbundance03:Planet, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fShipHudIgnoreEngineInputThreshold, 0.300000, 0.300000, 0.300000, GameSetting
fShipHudTargetCycleRangeLowerBounds, 0.500000, 0.500000, 0.500000, GameSetting
fShipHudTargetCycleRangeUpperBounds, 3.000000, 1.500000, 1.500000, GameSetting
fShipHudLandingMarkerStickyModifier, 1.300000, 1.300000, 1.300000, GameSetting
fShipHudSystemAlertThreshold, 0.000000, 0.000000, 0.000000, GameSetting
fShipHudHullAlertThreshold, 0.250000, 0.250000, 0.250000, GameSetting
sTurretManualFireWarning, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fSurvivalCompassLocationMaxDist, 5000.000000, 1200.000000, 1200.000000, GameSetting
fSurvivalPerceptionCompassBase, 0.000000, 0.000000, 0.000000, GameSetting
fSurvivalPerceptionCompassMult, 0.000000, 0.000000, 0.000000, GameSetting
bEnableConsoleMenuDuringSurvival, False, False, False, GameSetting
SDiscoveredIngredientEffectEating, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRequirementsText, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sLevelAbbrev, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMapMarkerAdded, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SLocationDiscovered, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHairColor00, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHairColor01, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHairColor02, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHairColor03, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHairColor04, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHairColor05, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHairColor06, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHairColor07, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHairColor08, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHairColor09, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHairColor10, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHairColor11, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHairColor12, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHairColor13, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHairColor14, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHairColor15, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
iHairColor00, 8289918, 8289918, 8289918, GameSetting
iHairColor01, 3618617, 3618617, 3618617, GameSetting
iHairColor02, 2039585, 2039585, 2039585, GameSetting
iHairColor03, 4289146, 4289146, 4289146, GameSetting
iHairColor04, 4680837, 4680837, 4680837, GameSetting
iHairColor05, 3557724, 3557724, 3557724, GameSetting
iHairColor06, 3360589, 3360589, 3360589, GameSetting
iHairColor07, 2830157, 2830157, 2830157, GameSetting
iHairColor08, 2965094, 2965094, 2965094, GameSetting
iHairColor09, 4287105, 4287105, 4287105, GameSetting
iHairColor10, 1000298, 1000298, 1000298, GameSetting
iHairColor11, 1974080, 1974080, 1974080, GameSetting
iHairColor12, 2958114, 2958114, 2958114, GameSetting
iHairColor13, 2239537, 2239537, 2239537, GameSetting
iHairColor14, 7237230, 7237230, 7237230, GameSetting
iHairColor15, 5400188, 5400188, 5400188, GameSetting
fCreditsScrollSpeed, 1.000000, 3.000000, 3.000000, GameSetting
sRepair, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoWaitDefault, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoWaitTrespass, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoWaitWarnToLeave, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoWaitHostileActorsNear, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoWaitInAir, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoWaitInCell, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoWaitTakingHealthDamage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoWaitTakingRadDamage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoWaitWhileAlarm, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoSleepDefault, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoSleepTrespass, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoSleepWarnToLeave, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoSleepHostileActorsNear, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoSleepInAir, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoSleepInCell, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoSleepTakingHealthDamage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoSleepTakingRadDamage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoSleepWhileAlarm, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoSleepInOwnedBed, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sServeSentenceQuestion, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCharGenControlsDisabled, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fMaxUTHourPerLocalHour, 100.000000, 100.000000, 100.000000, GameSetting
sAutosaveAbbrev, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sQuicksaveAbbrev, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sExitsaveAbbrev, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SDefaultPlayerName, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sModdedString, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSurvivalString, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPlayTime, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SSpellAdded, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sAlreadyKnown, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMessageLockedDoor, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
uMessageControllerButtonDefaultFontSize, 34, 34, 34, GameSetting
fVATSMaxEngageDistance, 5000.000000, 71.437500, 71.437500, GameSetting
sVATSMsgRemoveMeleeCommand, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sVATSMessageZeroChance, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sVATSFollowerTarget, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fVATSTimeMultTargetSelect, 0.080000, 0.040000, 0.040000, GameSetting
fVATSTimeMultEnter, 1.000000, 1.000000, 1.000000, GameSetting
fVATSTimeMultExit, 1.000000, 1.000000, 1.000000, GameSetting
fVATSCriticalChargeLimit, 100.000000, 100.000000, 100.000000, GameSetting
SDropQuestItemWarning, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRemoveCargoQuestItemWarning, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoKeyDropWarning, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCantEquipGeneric, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCantEquipPA, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCantEquipNonPA, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCantEquipPowerArmor, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SCantEquipBrokenItem, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCantEquipMods, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCantEquipStimpak, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCantUnequipGeneric, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCanNotEquipWornEnchantment, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCantEquipAttackCondition, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCantPlaceItemInContainer, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sContainerAtMaxCapacity, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SOverEncumbered, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sDisableXBoxController, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sImpossibleLock, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sOpenWithKey, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SOutOfLockpicks, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sLockpickRemoved, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SAutoLockPickNoPicks, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SAutoLockPickGateFail, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SAutoLockPickBrokePick, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sAutoLockPickKeyOnly, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sAutoLockPickNoKey, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sAutoLockPickDoor, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sAutoLockPickContainer, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sAutoLockPickInaccessible, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SAutoLockPickTerminal, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SHackingGateFail, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHackingKeyOnly, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
STerminalLockout, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHackingAccepted, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SHackingRejected, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHackingLikeness, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHackingLockout, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sHackingError, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SHackingDudRemoved, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SHackingTriesReset, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fLockLevelAutoattemptPointsNovice, 0.200000, 0.200000, 0.200000, GameSetting
fLockLevelAutoattemptPointsAverage, 0.300000, 0.300000, 0.300000, GameSetting
fLockLevelAutoattemptPointsHard, 0.400000, 0.400000, 0.400000, GameSetting
fLockLevelAutoattemptPointsVeryHard, 0.500000, 0.500000, 0.500000, GameSetting
uSecurityPuzzleShapeCountNovice, 2, 2, 2, GameSetting
uSecurityKeyMinSizeNovice, 2, 2, 2, GameSetting
uSecurityKeyMaxSizeNovice, 4, 3, 3, GameSetting
uSecurityMaxKeysNovice, 6, 4, 4, GameSetting
uSecurityMinKeysPerRingNovice, 2, 2, 2, GameSetting
uSecurityMaxKeysPerRingNovice, 3, 2, 2, GameSetting
uSecurityPuzzleShapeCountAverage, 3, 2, 2, GameSetting
uSecurityKeyMinSizeAverage, 2, 2, 2, GameSetting
uSecurityKeyMaxSizeAverage, 4, 4, 4, GameSetting
uSecurityMaxKeysAverage, 9, 6, 6, GameSetting
uSecurityMinKeysPerRingAverage, 2, 2, 2, GameSetting
uSecurityMaxKeysPerRingAverage, 3, 3, 3, GameSetting
uSecurityPuzzleShapeCountHard, 4, 3, 3, GameSetting
uSecurityKeyMinSizeHard, 2, 1, 1, GameSetting
uSecurityKeyMaxSizeHard, 4, 4, 4, GameSetting
uSecurityMaxKeysHard, 12, 9, 9, GameSetting
uSecurityMinKeysPerRingHard, 2, 2, 2, GameSetting
uSecurityMaxKeysPerRingHard, 3, 3, 3, GameSetting
uSecurityPuzzleShapeCountVeryHard, 4, 4, 4, GameSetting
uSecurityKeyMinSizeVeryHard, 2, 1, 1, GameSetting
uSecurityKeyMaxSizeVeryHard, 4, 4, 4, GameSetting
uSecurityMaxKeysVeryHard, 16, 12, 12, GameSetting
uSecurityMinKeysPerRingVeryHard, 2, 2, 2, GameSetting
uSecurityMaxKeysPerRingVeryHard, 4, 3, 3, GameSetting
uSecurityMenuSolutionTimeoutMS, 500, 500, 500, GameSetting
fSecuritySingleToothedKeyAllowance, 1.500000, 1.500000, 1.500000, GameSetting
sTerminalPasswordRequired, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPlayTape, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sStopTape, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPleaseWaitLogin, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sTerminalLogin, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fTerminalHoldButtonClose, 0.500000, 0.500000, 0.500000, GameSetting
iTerminalDisplayRate, 60, 60, 60, GameSetting
sSaveGameContentIsMissing, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSaveNotAvailable, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMenuDisplayDayAbbreviation, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMenuDisplayHourAbbreviation, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMenuDisplayMinuteAbbreviation, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMenuDisplayDays, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMenuDisplayHours, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMenuDisplayMinutes, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSaveGameCorruptMenuMessage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sOutOfUserDiskSpace, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPoisonNoWeaponMessage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPoisonAlreadyPoisonedMessage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPoisonConfirmMessage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPoisonBowConfirmMessage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPoisonUnableToPoison, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCombatCannotActivate, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSuccessfulSneakAttackMain, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSuccessfulSneakAttackEnd, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCriticalStrike, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscUnknownEffect, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sChemsWornOff, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sChemsAddicted, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoPickPocketAgain, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoEatQuestItem, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoEatItem, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoEatShipPartItem, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSteal, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPickpocket, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoFastTravelDefault, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoFastTravelCombat, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoFastTravelHostileActorsNear, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoFastTravelCell, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoFastTravelFromScriptBlock, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoFastTravelToScriptBlock, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SNoFastTravelOverencumbered, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sFastTravelNoTravelHealthDamage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SNoFastTravelUndiscovered, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoFastTravelAlarm, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SNoFastTravelInAir, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoFastTravelAurora, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoFastTravelDuringDialogue, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPlayerLeavingBorderRegion, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SSceneBlockingActorActivation, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNotAllowedToUseAutoDoorsWhileonHorse, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sGravJumpDisabled, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sFarTravelDisabled, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoFarTravelDuringGravJumpCalc, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sNoFarTravelDocked, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRadioSignalLost, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRadioStationDiscovered, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sRadioStationDefaultName, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMiscPlayerDeadMessage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscPlayerDeadLoadOption, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMiscPlayerDeadMenuOption, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sContractedDisease, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPoisoned, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEffectResisted, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SMagicEffectNotApplied, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEnhanceWeaponNoWeapon, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMagicEnhanceWeaponWeaponEnchanted, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SAddCrimeGold, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWitnessKilled, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SRemoveCrimeGold, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SStealTakeBack, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SStealAttack, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
STrespassing, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fTrespassMessageDelayTime, 5.000000, 30.000000, 30.000000, GameSetting
SLockpickingCaught, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sServeTime, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sTimeJail, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sJailPenalty, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCannotBuildMessage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fRepairPatchConditionPercent, 0.250000, 0.250000, 0.250000, GameSetting
uMaxCustomItemNameCharacters, 26, 26, 26, GameSetting
SWorkshopOutsideBuildableAreaMessage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopLeaveWorkshopModeMessage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopAutoExitCanceledMessage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopRepairItemPrompt, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopCannotRepairItemPrompt, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopCreateBlueprintPrompt, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopBlueprintRemoveInvalidObjectsPrompt, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopDeleteBlueprintPrompt, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopOverwriteBlueprintPrompt, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopBlueprint, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopConnectionTypePrompt, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SWorkshopOutpostPlacementError, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sBlueprint_DELETE_FAIL, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sBlueprint_NOT_FOUND, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SBuildRules_PERK_REQUIREMENT_NOT_MET, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SWorkshop_EXCEEDED_BUDGET, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshop_EXCEEDED_MAX_COUNT, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshop_UNSPECIFIED, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_ATTACHED_SPLINE_INVALID, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_FLOATING, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_IN_WATER, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_INTERSECTING, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_NO_ITEM, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_NO_SNAPPING, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_NO_SNAPPING_FLOOR, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_NOT_IN_WATER, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_OUTSIDE_BUILD_AREA, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_RADIUS_OVERLAP, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_REDUNDANT_SPLINE, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_SPLINE_TOO_LONG, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_TERRAIN_ONLY, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_NAVMESH_ONLY, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_TIMER, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_PLACEMENT_OVERLAPS_WORKSHOP, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_OUTSIDE_PLAYABLE_AREA, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_PLACEMENT_RESTRICTED_AREA, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SWorkshopPlacement_PLACEMENT_MISSING_RESOURCES, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SWorkshopPlacement_PLACEMENT_MISSING_COMPONENTS, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_TOO_CLOSE_TO_PLAYER, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_UNSUPPORTED, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_UNSUPPORTED_FORWARD_CAST, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_UNSUPPORTED_CLAMP_UP, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_VALID, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopTransfer_TargetIsHarvester, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopTransfer_BuilderInputMismatch, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopTransfer_BuilderOutputMismatch, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopTransfer_ContainerFilterMismatch, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopTransfer_AlreadyConnected, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopTransfer_TransferSamePackin, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopTransfer_InvalidTarget, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_FOUNDATION_TOO_TALL, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_ON_ANIMATED_DOOR, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopPlacement_INVALID_SURFACE, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SWorkshopBeaconPlacement_Restricted, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SWorkshopBeaconPlacement_SkillNeeded, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SWorkshopBeaconPlacement_MaxDeployed, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sWorkshopBeaconPlacement_InvalidLocation, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fCookingExpMult, 0.500000, 0.010000, 0.010000, GameSetting
fCookingExpBase, 0.000000, 1.000000, 1.000000, GameSetting
fCookingExpMax, 200.000000, 10.000000, 10.000000, GameSetting
fCookingExpMin, 1.000000, 1.000000, 1.000000, GameSetting
fResearchExpMult, 0.100000, 0.100000, 0.100000, GameSetting
fResearchExpBase, 8.000000, 8.000000, 8.000000, GameSetting
fResearchExpMax, 200.000000, 200.000000, 200.000000, GameSetting
sAffinityEventHates, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sAffinityEventDislikes, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sAffinityEventLikes, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sAffinityEventLoves, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sImmortalModeDeath, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fScopeEnteringFadeInSec, 0.250000, 0.150000, 0.150000, GameSetting
fScopeEnteringFadeOutSec, 0.750000, 0.150000, 0.150000, GameSetting
fScopeExitingFadeOutSec, 0.250000, 0.150000, 0.150000, GameSetting
fScopeScalingXMultiplier, 1.000000, 1.400000, 1.400000, GameSetting
fScopeScalingYMultiplier, 1.000000, 1.400000, 1.400000, GameSetting
fMaxScopeAdjustementAngle, 10.000000, 10.000000, 10.000000, GameSetting
fMaxDeltaScopeAdjustementAngle, 35.000000, 35.000000, 35.000000, GameSetting
fMinDistanceToAdjustAngles, 1.000000, 1.000000, 1.000000, GameSetting
fMaxDeltaAngleToAdjustAngles, 45.000000, 45.000000, 45.000000, GameSetting
sModMenuNone, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SModMenuNoArmorToMod, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sModMenuNoWeaponsToMod, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sModMenuNoPowerArmorToMod, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fWorkbenchExperienceMult, 0.500000, 0.010000, 0.010000, GameSetting
fWorkbenchExperienceBase, 0.000000, 1.000000, 1.000000, GameSetting
fWorkbenchExperienceMax, 200.000000, 20.000000, 20.000000, GameSetting
fWorkbenchExperienceMin, 1.000000, 1.000000, 1.000000, GameSetting
fRepairHealthMaxPercent, 2.000000, 2.000000, 2.000000, GameSetting
sBaseBot, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sSelectBotToMod, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sMaxShipsWarning, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPresenceInMenu, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPresencePlayingLevel, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fRefuelStickDeadzone, 0.400000, 0.400000, 0.400000, GameSetting
fDefaultEyeLevel, 1.680000, 1.680000, 1.680000, GameSetting
fCrewMenuCurrentOutpostMaxDistance, 500.000000, 500.000000, 500.000000, GameSetting
sCannotAssignDueToPlayerCommandSkill, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCannotAssignDueToUnspecifiedError, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
iChargenTraitCountMax, 3, 3, 3, GameSetting
fChargenZoomDistanceNear, -0.500000, -0.750000, -0.750000, GameSetting
fChargenZoomDistanceFar, 0.000000, 0.500000, 0.500000, GameSetting
fChargenCamOffset, 0.500000, -0.010000, -0.010000, GameSetting
fChargenZoomNearTab1, -1.000000, -0.750000, -0.750000, GameSetting
fChargenZoomFarTab1, 1.000000, 0.500000, 0.500000, GameSetting
fChargenCamOffsetTab1, -0.050000, -0.010000, -0.010000, GameSetting
fChargenZoomNearTab2, -5.000000, -5.000000, -5.000000, GameSetting
fChargenZoomFarTab2, 0.000000, 0.000000, 0.000000, GameSetting
fChargenCamOffsetTab2, -0.150000, -0.135000, -0.135000, GameSetting
fChargenZoomNearTab3, -1.000000, -0.650000, -0.650000, GameSetting
fChargenZoomFarTab3, 1.000000, 1.000000, 1.000000, GameSetting
fChargenCamOffsetTab3, -0.050000, -0.010000, -0.010000, GameSetting
fChargenZoomNearTab4, -3.000000, -2.500000, -2.500000, GameSetting
fChargenZoomFarTab4, 0.000000, 0.000000, 0.000000, GameSetting
fChargenCamOffsetTab4, -0.100000, -0.135000, -0.135000, GameSetting
fChargenZoomNearTab5, -2.000000, -2.000000, -2.000000, GameSetting
fChargenZoomFarTab5, 0.000000, 0.000000, 0.000000, GameSetting
fChargenCamOffsetTab5, -0.200000, -0.225000, -0.225000, GameSetting
sChargenVirtualKeyboardDefaultText, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fChargenMenuFadeBackToGameTime, 4.500000, 4.500000, 4.500000, GameSetting
sCannotOpenPhotoModeMessage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCannotOpenPhotoModeAlive, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCannotOpenPhotoModeAnim, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCannotOpenPhotoModeFurniture, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCannotOpenPhotoModeCollision, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPhotoModeOutOfSpaceMessage, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fShipTargetingCamFacingLerp, 0.750000, 0.750000, 0.750000, GameSetting
fShipTargetingCamFOV, 55.000000, 55.000000, 55.000000, GameSetting
fShipTargetingCamDistanceMod, 1.000000, 1.000000, 1.000000, GameSetting
bShipTargetingCamSpringDampening, True, True, True, GameSetting
fShipTargetingCamSpringDampeningConstant, 30.000000, 30.000000, 30.000000, GameSetting
fShipTargetingCamMaxAngleSpringDampeningConstant, 1.000000, 1.000000, 1.000000, GameSetting
fShipTargetingCamMaxSpringDampeningAngle, 20.000000, 20.000000, 20.000000, GameSetting
fTargetingModeMaxCameraDistance:Spaceship, 2300.000000, 2000.000000, 2000.000000, GameSetting
fShipTargetingMinBounds, 20.000000, 20.000000, 20.000000, GameSetting
fShipTargetingMaxBounds, 175.000000, 175.000000, 175.000000, GameSetting
fShipTargetingIdealBounds, 50.000000, 50.000000, 50.000000, GameSetting
fShipTargetingMinBoundsModifier, 2.000000, 2.000000, 2.000000, GameSetting
fShipTargetingMaxBoundsModifier, 0.500000, 0.500000, 0.500000, GameSetting
bShipTargetingConsiderFOVForDistance, True, True, True, GameSetting
bShipTargetingIntroLerpDistance, True, True, True, GameSetting
fShipTargetingIntroLerpStartDistanceMod, 1.200000, 1.200000, 1.200000, GameSetting
fShipTargetingIntroLerpDistanceTime, 0.500000, 0.500000, 0.500000, GameSetting
bShipTargetingIntroLerpFOV, False, False, False, GameSetting
fShipTargetingIntroLerpStartFOV, 80.000000, 80.000000, 80.000000, GameSetting
fShipTargetingIntroLerpFOVTime, 0.500000, 0.500000, 0.500000, GameSetting
bShipTargetingDestructionLerpDistance, True, True, True, GameSetting
fShipTargetingDestructionLerpTargetDistance, 1.500000, 1.500000, 1.500000, GameSetting
bShipTargetingDestructionLerpFOV, False, False, False, GameSetting
fShipTargetingDestructionLerpTargetFOV, 80.000000, 80.000000, 80.000000, GameSetting
bShipTargetingDestructionLerpTimeUseRealTime, False, False, False, GameSetting
fShipTargetingDestructionLerpTime, 2.500000, 2.500000, 2.500000, GameSetting
iShipTargetingCamDOFMode, 0, 0, 0, GameSetting
fShipTargetingCamDOFStrength, 1.000000, 0.500000, 0.500000, GameSetting
fShipTargetingCamDOFNearStart, 0.000000, 0.000000, 0.000000, GameSetting
fShipTargetingCamDOFNearEnd, -7.000000, -7.000000, -7.000000, GameSetting
fShipTargetingCamDOFFarStartOffset, 50.000000, 100.000000, 100.000000, GameSetting
fShipTargetingCamDOFFarPlaneOffset, 200.000000, 500.000000, 500.000000, GameSetting
fShipTargetingCamDOFNearOpacity, 15.000000, 15.000000, 15.000000, GameSetting
fShipTargetingCamDOFFarOpacity, 15.000000, 5.000000, 5.000000, GameSetting
fShipTargetingCamNoiseFrequency, 0.300000, 0.300000, 0.300000, GameSetting
fShipTargetingCamNoiseMaxAngle, 3.000000, 3.000000, 3.000000, GameSetting
fShipTargetingCamDialogNoiseFrequency, 0.100000, 0.100000, 0.100000, GameSetting
fShipTargetingCamDialogNoiseMaxAngle, 1.000000, 1.000000, 1.000000, GameSetting
fShipTargetingCamDefaultFireShakeIntesity, 0.300000, 0.000000, 0.000000, GameSetting
fShipTargetingCamDefaultFireShakeDuration, 0.500000, 0.000000, 0.000000, GameSetting
fEyeUpMaximumAngleDegrees, 20.000000, 8.000000, 8.000000, GameSetting
fEyeDownMaximumAngleDegrees, -24.000000, -30.000000, -30.000000, GameSetting
fEyeUpDownOffsetAtNeutralDegrees, -2.000000, 2.000000, 2.000000, GameSetting
fEyeLeftRightMaximumAngleDegrees, 45.000000, 28.000000, 28.000000, GameSetting
fEyeMaxLeftRightPerSecondDegrees, 5.000000, 5.000000, 5.000000, GameSetting
fEyeMaxUpDownPerSecondDegrees, 4.000000, 4.000000, 4.000000, GameSetting
fEyeMinTimeOnTargetBeforeSaccade, 1.200000, 1.000000, 1.000000, GameSetting
fEyeMaxTimeOnTargetBeforeSaccade, 2.000000, 2.000000, 2.000000, GameSetting
fEyeMinTimeOnSaccadeBeforeTransition, 0.600000, 0.600000, 0.600000, GameSetting
fEyeMaxTimeOnSaccadeBeforeTransition, 0.900000, 0.900000, 0.900000, GameSetting
fEyeUpMaximumSaccadeDegrees, 3.000000, 3.500000, 3.500000, GameSetting
fEyeDownMaximumSaccadeDegrees, -7.000000, -5.000000, -5.000000, GameSetting
fEyeLeftRightMaximumSaccadeDegrees, 12.000000, 3.500000, 3.500000, GameSetting
fEyeSecondarySaccadeMult, 0.250000, 1.000000, 1.000000, GameSetting
fEyeUpReleaseOnExtents, 0.070000, 0.070000, 0.070000, GameSetting
fEyeDownReleaseOnExtents, -0.080000, -0.080000, -0.080000, GameSetting
fEyeLeftRightReleaseOnExtents, 0.160000, 0.160000, 0.160000, GameSetting
fEyeTrackTimeToDiscomfort, 0.250000, 2.500000, 2.500000, GameSetting
fEyeTrackTimeToRestAfterDiscomfort, 0.500000, 7.000000, 7.000000, GameSetting
fEyeCancelSaccadeOnTargetDeltaDeg, 25.000000, 25.000000, 25.000000, GameSetting
fEyeTrackCameraZDeltaMeters, 0.050000, 0.050000, 0.050000, GameSetting
fTimeBetweenHeadtrackSelectAndEyeMove, 0.400000, 0.100000, 0.100000, GameSetting
fEyeHoldTimeDuringSpeaking, 3.500000, 3.500000, 3.500000, GameSetting
fEyeLeftRightInnerEyeMult, 0.800000, 0.900000, 0.900000, GameSetting
fEyeTargetAnimationMult, 100.000000, 100.000000, 100.000000, GameSetting
fEyeAnimUpMult, 0.400000, 0.750000, 0.750000, GameSetting
fEyeAnimDownMult, -0.400000, -0.750000, -0.750000, GameSetting
fEyeAnimLeftRightMult, 0.400000, 0.750000, 0.750000, GameSetting
fEyeForceBlinkMaxTime, 6.000000, 6.000000, 6.000000, GameSetting
fEyeForceBlinkMinAngleOffset, 7.000000, 7.000000, 7.000000, GameSetting
fEyeProjectionDistance, 8.000000, 1.000000, 1.000000, GameSetting
fBlinkDownTime, 0.200000, 0.060000, 0.060000, GameSetting
fBlinkHoldTime, 0.000000, 0.060000, 0.060000, GameSetting
fBlinkUpTime, 0.170000, 0.120000, 0.120000, GameSetting
fBlinkDelayMin, 4.000000, 3.000000, 3.000000, GameSetting
fBlinkDelayMax, 10.000000, 5.000000, 5.000000, GameSetting
fLidsFollowingEyesUpMult, 2.500000, 4.000000, 4.000000, GameSetting
fLidsFollowingEyesDownMult, 2.500000, 2.000000, 2.000000, GameSetting
fLidsFollowingEyesLeftRightMult, 2.500000, 2.000000, 2.000000, GameSetting
fBlinkStopperLidsValue, 0.250000, 0.250000, 0.250000, GameSetting
fBlinkStopperSquintValue, 0.600000, 0.600000, 0.600000, GameSetting
fFGBlinkClosedValue, 1.000000, 1.000000, 1.000000, GameSetting
fBlendInTimeAtStartOfLineGeneratedLips, 0.070000, 0.300000, 0.300000, GameSetting
fBlendInTimeAtStartOfLineGenerated, 0.500000, 0.400000, 0.400000, GameSetting
fBlendInTimeAtStartOfLine, 0.500000, 0.200000, 0.200000, GameSetting
bAllowBlinksDuringSpeech, False, True, True, GameSetting
fVATSEmotionTransitionTime, 0.050000, 0.050000, 0.050000, GameSetting
fDefaultEmotionTransitionTime, 0.100000, 1.300000, 1.300000, GameSetting
fDefaultDialogueEmotionTransitionTime, 0.500000, 0.900000, 0.900000, GameSetting
fAllowedBlendLipMorphOutSpeedPerSecond, 5.000000, 0.200000, 0.200000, GameSetting
fBlendOutTimeAtEndOfLine, 0.500000, 0.600000, 0.600000, GameSetting
fOxygenAttackUnarmed, 1.000000, 22.000000, 22.000000, GameSetting
fOxygenAttackOneHandMelee, 1.000000, 15.000000, 15.000000, GameSetting
fOxygenAttackTwoHandMelee, 1.000000, 30.000000, 30.000000, GameSetting
fOxygenAttackMagic, 1.000000, 1.000000, 1.000000, GameSetting
fOxygenAttackRanged, 20.000000, 30.000000, 30.000000, GameSetting
fOxygenReload, 10.000000, 10.000000, 10.000000, GameSetting
fOxygenSwitchWeapon, 1.000000, 10.000000, 10.000000, GameSetting
fOxygenToggleWeaponDrawn, 1.000000, 10.000000, 10.000000, GameSetting
fOxygenHeal, 1.000000, 10.000000, 10.000000, GameSetting
fOxygenPowerAttackMult, 1.500000, 1.500000, 1.500000, GameSetting
fOxygenRunAndGunMult, 0.500000, 0.000000, 0.000000, GameSetting
fOxygenVATSMeleeMult, 5.000000, 1.000000, 1.000000, GameSetting
fOxygenRestoreRate, 1.000000, 4.000000, 4.000000, GameSetting
fPlayerZeroGAccelerationDampenTimeRank0:Controls, 1.500000, 4.000000, 4.000000, GameSetting
fPlayerZeroGAccelerationDampenTimeRank1:Controls, 2.625000, 5.000000, 5.000000, GameSetting
fPlayerZeroGAccelerationDampenTimeRank2:Controls, 3.750000, 5.000000, 5.000000, GameSetting
fPlayerZeroGAccelerationDampenTimeRank3:Controls, 4.875000, 6.000000, 6.000000, GameSetting
fPlayerZeroGAccelerationDampenTimeRank4:Controls, 6.000000, 6.000000, 6.000000, GameSetting
fPlayerZeroGDecelerationDampenTimeRank0:Controls, 0.500000, 1.250000, 1.250000, GameSetting
fPlayerZeroGDecelerationDampenTimeRank1:Controls, 0.875000, 1.500000, 1.500000, GameSetting
fPlayerZeroGDecelerationDampenTimeRank2:Controls, 1.250000, 1.500000, 1.500000, GameSetting
fPlayerZeroGDecelerationDampenTimeRank3:Controls, 1.625000, 2.000000, 2.000000, GameSetting
fPlayerZeroGDecelerationDampenTimeRank4:Controls, 2.000000, 2.000000, 2.000000, GameSetting
fFollowPlayerWarpAtDistanceRatio, 2.000000, 2.000000, 2.000000, GameSetting
fTargetSearchRadius, 20000.000000, 285.750000, 285.750000, GameSetting
fWeaponBloodLifetime, 10.000000, 10.000000, 10.000000, GameSetting
fWeaponBloodFadeDuration, 2.000000, 60.000000, 60.000000, GameSetting
sCameraShakeFilename_G, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sCameraShakeSpaceshipFilename_G, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
b3rdPersonAimUseWeaponFOV:ThirdPersonCam, True, True, True, GameSetting
f3rdPersonAimFOV:ThirdPersonCam, 50.000000, 50.000000, 50.000000, GameSetting
f3rdPersonAimFOVAnimateSec:ThirdPersonCam, 0.150000, 0.150000, 0.150000, GameSetting
f3rdPersonAimDist:ThirdPersonCam, 0.429000, 0.429000, 0.429000, GameSetting
f3rdPersonAimDollySpeed:ThirdPersonCam, 6.000000, 6.000000, 6.000000, GameSetting
fFlightCameraOffsetBaseX:FlightCamera, 0.000000, 0.000000, 0.000000, GameSetting
fFlightCameraOffsetBaseY:FlightCamera, -5.780000, -5.780000, -5.780000, GameSetting
fFlightCameraOffsetBaseZ:FlightCamera, 5.110000, 5.110000, 5.110000, GameSetting
fFlightCameraOffsetMaxLandedDistance:FlightCamera, 38.000000, 38.000000, 38.000000, GameSetting
fFlightCameraOffsetMaxLandingHeightOffset:FlightCamera, 30.000000, 30.000000, 30.000000, GameSetting
fFlightCameraSpeedOffsetMinX:FlightCamera, -8.000000, -8.000000, -8.000000, GameSetting
fFlightCameraSpeedOffsetMinY:FlightCamera, -16.000000, -16.000000, -16.000000, GameSetting
fFlightCameraSpeedOffsetMinZ:FlightCamera, -8.000000, -8.000000, -8.000000, GameSetting
fFlightCameraSpeedOffsetMaxX:FlightCamera, 8.000000, 8.000000, 8.000000, GameSetting
fFlightCameraSpeedOffsetMaxY:FlightCamera, 2.000000, 2.000000, 2.000000, GameSetting
fFlightCameraSpeedOffsetMaxZ:FlightCamera, 2.000000, 2.000000, 2.000000, GameSetting
fFlightCameraMaxSpeedOffsetInterpolationValue:FlightCamera, 7.000000, 7.000000, 7.000000, GameSetting
fFlightCameraRotSpringsX:FlightCamera, 150.000000, 150.000000, 150.000000, GameSetting
fFlightCameraRotSpringsY:FlightCamera, 15.000000, 15.000000, 15.000000, GameSetting
fFlightCameraRotSpringsZ:FlightCamera, 150.000000, 150.000000, 150.000000, GameSetting
fFlightCameraPosOffsetSpring:FlightCamera, 50.000000, 50.000000, 50.000000, GameSetting
fFlightCameraFreeLookSpring:FlightCamera, 150.000000, 150.000000, 150.000000, GameSetting
fFlightCameraVanityLandedMinAngle:FlightCamera, -0.300000, -0.090000, -0.090000, GameSetting
fFlightCameraVanityLandedMaxAngle:FlightCamera, 0.950000, 0.950000, 0.950000, GameSetting
fFlightCameraVanityDockedMaxHorizontalAngle:FlightCamera, 0.500000, 0.100000, 0.100000, GameSetting
fFlightCameraVanityDockedMaxVerticalAngle:FlightCamera, 0.500000, 0.050000, 0.050000, GameSetting
fFlightCameraFOV:FlightCamera, 90.000000, 90.000000, 90.000000, GameSetting
fFlightCameraPOVDelay:FlightCamera, 0.500000, 0.500000, 0.500000, GameSetting
fFlightCameraFocusDist:FlightCamera, 50000.000000, 50000.000000, 50000.000000, GameSetting
fFlightCameraFreeLookSensitivity:FlightCamera, 2.000000, 2.000000, 2.000000, GameSetting
fFlightCamPadlockMaxDistance:FlightCamera, 3000.000000, 3000.000000, 3000.000000, GameSetting
iShipFlightCameraDOFMode:FlightCamera, 4, 3, 3, GameSetting
fShipFlightCameraDOFStrength:FlightCamera, 1.000000, 1.000000, 1.000000, GameSetting
fShipFlightCameraDOFNearStart:FlightCamera, 42.869999, 42.869999, 42.869999, GameSetting
fShipFlightCameraDOFNearEnd:FlightCamera, -18.171000, -18.171000, -18.171000, GameSetting
fShipFlightCameraDOFFarStart:FlightCamera, 1000000000.000000, 1000000000.000000, 1000000000.000000, GameSetting
fShipFlightCameraDOFFarPlaneOffset:FlightCamera, 100000.000000, 100000.000000, 100000.000000, GameSetting
fShipFlightCameraDOFNearOpacity:FlightCamera, 10.000000, 10.000000, 10.000000, GameSetting
fShipFlightCameraDOFFarOpacity:FlightCamera, 10.000000, 10.000000, 10.000000, GameSetting
fShipFlightCameraFreeLookFOVMinMultiplier:FlightCamera, 0.500000, 0.900000, 0.900000, GameSetting
fShipFlightCameraFreeLookFOVMaxMultiplier:FlightCamera, 1.300000, 1.100000, 1.100000, GameSetting
fShipFlightCameraFreeLookFOVChangeSpeed:FlightCamera, 0.300000, 0.100000, 0.100000, GameSetting
fSpeedOfSoundDefault, 340.290009, 340.290009, 340.290009, GameSetting
fRadioStationFuzzyRange, 0.500000, 0.500000, 0.500000, GameSetting
uiRadioStaticAttackTimeMS, 250, 250, 250, GameSetting
fPipboyRadioMinFrequency, 80.000000, 80.000000, 80.000000, GameSetting
fPipboyRadioMaxFrequency, 110.000000, 110.000000, 110.000000, GameSetting
fWallaBubbleRadius, 10.000000, 40.000000, 40.000000, GameSetting
fEchoDefaultSpeedOfSoundMultiplier, 1.000000, 1.000000, 1.000000, GameSetting
fEchoSpaceSpeedOfSoundMultiplier, 0.500000, 0.500000, 0.500000, GameSetting
sPlayerVoiceStateOverride:Audio, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
uWorkshopMenuMaxRecentItems, 50, 50, 50, GameSetting
uWorkshopNumBlueprints, 50, 50, 50, GameSetting
uWorkshopBlueprintBudget, 50, 50, 50, GameSetting
uWorkshopAutoFoundationMaxHeight, 20, 5, 5, GameSetting
fWorkshopRepairComponentMult, 0.500000, 0.500000, 0.500000, GameSetting
sTerminalLinkKeywordPrefix, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fWorkshopRestrictedBuildSpacing, 0.457000, 0.457000, 0.457000, GameSetting
sWorkshopCrewAssigned, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fBuildAreaPreviewHeight, 80.000000, 80.000000, 80.000000, GameSetting
fWorkshopVisibleBorderHeight, 3.660000, 3.660000, 3.660000, GameSetting
fPlayerOutsideBuildAreaTimerDuration, 5.000000, 5.000000, 5.000000, GameSetting
bWorkshopFixedPackinGrouping, True, True, True, GameSetting
fWorkshopBuildHeight, 14.600000, 100.000000, 100.000000, GameSetting
fWorkshopMinimumSnapReferenceDistance, 6.000000, 0.500000, 0.500000, GameSetting
sDeferDeleteItem_LandingPad, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
SWorkshopContainerContentsTransferred, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fWorkshopBudgetActorCost, 1.000000, 0.000000, 0.000000, GameSetting
fWorkshopBudgetContainerCost, 1.000000, 0.000000, 0.000000, GameSetting
fWorkshopBudgetLightCost, 4.000000, 0.000000, 0.000000, GameSetting
fWorkshopBudgetNavmeshCost, 1.000000, 0.000000, 0.000000, GameSetting
fFollowPlayerMinPathDistanceToWarp, 30.000000, 30.000000, 30.000000, GameSetting
fFollowPlayerMaxPathDistanceToWarp, 60.000000, 60.000000, 60.000000, GameSetting
fFollowPlayerCriticalPathDistanceToWarp, 100.000000, 100.000000, 100.000000, GameSetting
fFollowPlayerWarpDistanceFromPlayer, 20.000000, 20.000000, 20.000000, GameSetting
fFollowPlayerWarpDistanceModForInterior, 0.700000, 0.700000, 0.700000, GameSetting
fFarTravelCamDampeningConstant, 0.100000, 0.100000, 0.100000, GameSetting
fFarTravelCamDampeningLowPassFilterValue, 0.100000, 0.100000, 0.100000, GameSetting
bThrottleDecreasesToMaxTurnRate:Controls, True, True, True, GameSetting
bThrottleIncreasesToMaxTurnRate:Controls, False, False, False, GameSetting
fThrottleResumesManualSettingDelay, 0.600000, 0.600000, 0.600000, GameSetting
fAttackQueueThresholdSec, 0.166700, 0.166700, 0.166700, GameSetting
fHoldEventButtonDelay, 0.400000, 0.400000, 0.400000, GameSetting
fPowerArmorLimbDamageFactor, 0.250000, 0.250000, 0.250000, GameSetting
fPowerArmorLimbDamageBase, 0.000000, 0.000000, 0.000000, GameSetting
fPowerArmorLimbArmorFactor, 1.000000, 1.000000, 1.000000, GameSetting
fPowerArmorLimbArmorBase, 0.000000, 0.000000, 0.000000, GameSetting
fPowerArmorLimbArmorDmgReductionExp, 0.500000, 0.500000, 0.500000, GameSetting
fPowerArmorLimbMinDamageReduction, 0.010000, 0.010000, 0.010000, GameSetting
fPowerArmorLimbMaxDamageReduction, 0.850000, 0.850000, 0.850000, GameSetting
fDataMenuDesiredWeaponBoundSize, 0.200000, 0.200000, 0.200000, GameSetting
fEnemyHealthBarOffset, 0.025000, 0.025000, 0.025000, GameSetting
fEnemyHealthBarPoseBoundOffset, 0.100000, 0.100000, 0.100000, GameSetting
fEnemeyHealthBarLingerTimeSeconds, 0.500000, 0.500000, 0.500000, GameSetting
bInventoryApplyOverrideTransform, True, True, True, GameSetting
sFaceRegionMaskMale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sFaceRegionMaskFemale, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fStarMapGalaxyStarfieldBackgroundRotationYaw:StarMap, -20.000000, -20.000000, -20.000000, GameSetting
fStarMapGalaxyStarfieldBackgroundRotationPitch:StarMap, 0.000000, 0.000000, 0.000000, GameSetting
fStarMapGalaxyStarfieldBackgroundRotationRoll:StarMap, 0.000000, 0.000000, 0.000000, GameSetting
uStarMapGalaxySystemPointRenderMethod:StarMap, 0, 0, 0, GameSetting
bStarMapGalaxySystemAccumulateBackground:StarMap, False, False, False, GameSetting
fStarMapInspectPOIGroupingDistance, 0.100000, 0.100000, 0.100000, GameSetting
iStarMapInspectPOIGroupOutpostMax, 4, 4, 4, GameSetting
bStarMapGalaxyLinearizeDiscoveredColor:StarMap, True, True, True, GameSetting
fStarMapGalaxyStarfieldBackgroundScale:StarMap, 0.000000, 0.000000, 0.000000, GameSetting
fStarMapGalaxyStarfieldStarBrightnessScale:StarMap, 30.000000, 30.000000, 30.000000, GameSetting
fStarMapGalaxyStarfieldSpaceGlowBackgroundScale:StarMap, 20.000000, 20.000000, 20.000000, GameSetting
fStarMapGalaxyStarfieldTransitionBlackDurationAsPercent:StarMap, 0.300000, 0.300000, 0.300000, GameSetting
fStarMapOffscreenMarkerPadding, 30.000000, 30.000000, 30.000000, GameSetting
fStarMapOffscreenMarkerDistanceMult, 10000.000000, 10000.000000, 10000.000000, GameSetting
aStarMapMobileFillLightDefaultColor:StarMap, "255,104,155,249", "255,104,155,249", "255,104,155,249", GameSetting
fStarMapMobileFillLightDefaultIntensity:StarMap, 250.000000, 250.000000, 250.000000, GameSetting
aStarMapMobileStarLightDefaultColor:StarMap, "255,255,255,255", "255,255,255,255", "255,255,255,255", GameSetting
fStarMapMobileStarLightDefaultIntensity:StarMap, 500.000000, 500.000000, 500.000000, GameSetting
fStarMapMobileStarLightDefaultRadius:StarMap, 5000.000000, 5000.000000, 5000.000000, GameSetting
aStarMapClearColor:StarMap, "255,4,6,10", "255,4,6,10", "255,4,6,10", GameSetting
fStarMapSystemMobileStarfieldBackgroundScale:StarMap, 35.000000, 35.000000, 35.000000, GameSetting
fStarMapSystemMobileStarfieldStarBrightnessScale:StarMap, 25.000000, 25.000000, 25.000000, GameSetting
fStarMapSystemMobileStarfieldSpaceGlowBackgroundScale:StarMap, 3.000000, 3.000000, 3.000000, GameSetting
fStarMapSystemMobileStarfieldTransitionBlackDurationAsPercent:StarMap, 0.300000, 0.300000, 0.300000, GameSetting
sPlayerCustomizationMaleColor, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPlayerCustomizationMaleNormal, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPlayerCustomizationMaleRough, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPlayerCustomizationMaleAO, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPlayerCustomizationFemaleColor, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPlayerCustomizationFemaleNormal, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPlayerCustomizationFemaleRough, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
sPlayerCustomizationFemaleAO, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
fHavokTauRatio, 0.500000, 0.500000, 0.500000, GameSetting
fPlayerVelocitySampleTime, 1.000000, 1.000000, 1.000000, GameSetting
fPlayerVelocitySampleInterval, 0.050000, 0.050000, 0.050000, GameSetting
fPlayerVelocityCacheTime, 0.050000, 0.050000, 0.050000, GameSetting
fPlayerTemporaryAlignementToCameraDuration, 0.500000, 0.500000, 0.500000, GameSetting
fFirstPersonDOFNearStart, 0.240000, 0.240000, 0.240000, GameSetting
fFirstPersonDOFNearEnd, 0.000000, 0.000000, 0.000000, GameSetting
fFirstPersonDOFStrength, 1.000000, 1.000000, 1.000000, GameSetting
bPlayerDivingEnabled, False, False, False, GameSetting
fVisibilityMarkerBoxExitHalfExtent, 0.100000, 0.100000, 0.100000, GameSetting
fPathPointZDistanceAllowance, 0.142857, 0.142857, 0.142857, GameSetting
fWarpWithoutPathOffset, 5.700000, 5.700000, 5.700000, GameSetting
sDragonCrashEffectModel, <unimplemented>, <unimplemented>, <unimplemented>, GameSetting
iExplosionDebug, 0, 0, 0, GameSetting
fVATS1stPersonOffset, -2.000000, -2.000000, -2.000000, GameSetting
fOverShoulderRangedMountedPosX, 0.000000, 0.000000, 0.000000, GameSetting
fOverShoulderRangedMountedPosZ, 1.285875, 1.285875, 1.285875, GameSetting
fOverShoulderRangedMountedAddY, -2.143125, -2.143125, -2.143125, GameSetting
fHorseMaxUpwardPitch, 25.000000, 25.000000, 25.000000, GameSetting
fVATSCameraCasterSpringStrength, 10.000000, 10.000000, 10.000000, GameSetting
iHUDElementDisplayTime, 5000, 5000, 5000, GameSetting
iHUDElementDisplayTimeShort, 2500, 2500, 2500, GameSetting
fPlayerShieldImpactRadius, 20.000000, 20.000000, 20.000000, GameSetting
fPlayerShieldImpactTime, 0.500000, 0.500000, 0.500000, GameSetting
bShowShieldImpactInFirstPerson, False, False, False, GameSetting
fEnemyShieldImpactRadius, 15.000000, 15.000000, 15.000000, GameSetting
fEnemyShieldImpactTime, 0.500000, 0.500000, 0.500000, GameSetting
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