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// Unlit texture shader which casts shadow on Forward/Defered | |
Shader "Unlit/Texture CastShadow" { | |
Properties { | |
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} | |
} | |
SubShader { | |
Tags {"Queue"="Geometry" } | |
LOD 100 |
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// add child view | |
UIViewController* controller = [self.storyboard instantiateViewControllerWithIdentifier:@"test"]; | |
[self addChildViewController:controller]; | |
controller.view.frame = CGRectMake(0, 44, 320, 320); | |
[self.view addSubview:controller.view]; | |
[controller didMoveToParentViewController:self]; | |
// remove child view | |
UIViewController *vc = [self.childViewControllers lastObject]; | |
[vc.view removeFromSuperview]; |
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[self.webView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"about:blank"]]]; | |
[self.webView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:url]]]; |