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@Hironyi
Last active June 16, 2021 16:45
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//MagicWeaponクラス
public class MagicWeapon :MonoBehaviour, IWeapon
{
//IWeaponから継承してAttackメソッド
public void Attack()
{
//魔法攻撃を実行する。
Debug.Log("魔法攻撃を実行した");
}
}
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