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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
//MagicWeaponクラス | |
public class MagicWeapon :MonoBehaviour, IWeapon | |
{ | |
//IWeaponから継承してAttackメソッド | |
public void Attack() | |
{ | |
//魔法攻撃を実行する。 | |
Debug.Log("魔法攻撃を実行した"); | |
} | |
} |
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