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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
//SwordWeaponクラス | |
public class SwordWeapon :MonoBehaviour,IWeapon | |
{ | |
public void Attack() | |
{ | |
//剣の攻撃処理を入れる。 | |
Debug.Log("剣の攻撃を実行した。"); | |
} | |
} | |
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