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@HolyMonkey
HolyMonkey / GravityScale.cs
Last active August 7, 2021 04:22 — forked from Priler/CubeController.cs
JumpManager.cs
using UnityEngine;
//Внезапно хауди списывая код с уроков забыл послушать что он означал
//В конечном итоге у него получился просто постоянный скейлинг гравитации
[RequireComponent(typeof(Rigidbody))]
class GravityScale : MonoBehaviour
{
[SerializeField] private float _scale = 10f;
private Rigidbody _self;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OOP6._2
{
class Program
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace _12_Builder
{
class Program
{
static void Main(string[] args)
class Scenario
{
private string[] _pages;
public Scenario(string[] pages)
{
_pages = pages;
}
public void Show(int delayPerPage)
class Player
{
public string Name { get; private set; }
public float WeaponCooldown { get; private set; }
public float MovementDirectionX { get; private set; }
public float MovementDirectionY { get; private set; }
public int Age { get; private set; }
public int WeaponDamage { get; private set; }
public float MovementSpeed { get; private set; }
class Bag
{
public List<Item> Items;
public int MaxWeidth;
public void AddItem(string name, int count)
{
int currentWeidth = Items.Sum(item => item.Count);
Item targetItem = Items.FirstOrDefault(item => item.Name == name);
using System;
using System.Collections.Generic;
namespace Task
{
class Program
{
public static void Main(string[] args)
{
int obj1x = 5;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Threading.Tasks;
namespace DmitryCherstvyi
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PhysicsMovement : MonoBehaviour
{
public float MinGroundNormalY = .65f;
public float GravityModifier = 1f;
public Vector2 Velocity;
using System;
using System.Collections.Generic;
using System.Linq;
namespace IMJunior
{
class Program
{
static void Main(string[] args)