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import SwiftUI | |
import CoreMotion | |
import PlaygroundSupport | |
struct ContentView: View { | |
/// モーションマネージャー | |
private let motionManager: CMMotionManager = .init() | |
/// 角度 | |
@State var angle: Angle = .init() | |
/// Body | |
var body: some View { | |
ZStack { | |
Circle() | |
.fill(AngularGradient(gradient: .init(colors: [.gray, .black, .gray]), center: .center, angle: angle)) | |
} | |
.frame(width: 300, height: 300) | |
.onAppear { | |
if motionManager.isDeviceMotionAvailable { | |
motionManager.startDeviceMotionUpdates(to: .current!) { motion, _ in | |
guard let motion else { return } | |
angle = get(angle: motion.attitude) | |
} | |
} | |
} | |
} | |
/// スクリーンの傾き角度を検出 | |
/// - Parameter attitude: 姿勢 | |
/// - Returns: 傾き角度 | |
private func get(angle attitude: CMAttitude) -> Angle { | |
var pitch = attitude.pitch | |
var roll = attitude.roll | |
// pitchとrollの値をデバイスの向きに基づいて変換する | |
switch UIDevice.current.orientation { | |
case .portraitUpsideDown: | |
pitch = -pitch | |
roll = -roll | |
case .landscapeLeft: | |
let tmp = pitch | |
pitch = -roll | |
roll = tmp | |
case .landscapeRight: | |
let tmp = pitch | |
pitch = roll | |
roll = -tmp | |
default: | |
break | |
} | |
return .radians(atan2(pitch, roll)) | |
} | |
} | |
PlaygroundPage.current.needsIndefiniteExecution = true | |
PlaygroundPage.current.setLiveView(ContentView()) |
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