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March 9, 2017 12:00
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Naive test for drawing trails
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/Rand.h" | |
#include "cinder/Perlin.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
const static int max_trail_size = 10; | |
const static int number_particles = 2; | |
class Particle{ | |
public: | |
Particle(){ | |
} | |
vec2 mPos; | |
uint32_t indexInVbo = 0; | |
std::vector<vec2> previousPositions; | |
}; | |
class TrailTestApp : public App { | |
public: | |
void setup() override; | |
void mouseMove( MouseEvent event ) override; | |
void update() override; | |
void draw() override; | |
std::deque<vec2> mPoints; | |
// std::vector< gl::VboMeshRef > mMeshes; | |
gl::VboRef mVbo; | |
gl::VboMeshRef mVboMesh; | |
gl::BatchRef mBatch; | |
std::vector<vec2> mVboPositions; | |
Perlin mPerlin; | |
std::vector<Particle>mParticles; | |
}; | |
void TrailTestApp::setup() | |
{ | |
// Vbo buffers | |
std::vector<ColorA> colors; | |
std::vector<uint32_t> indices; | |
uint32_t index = 0; | |
for(int i = 0; i < number_particles; i++){ | |
Particle p; | |
p.mPos = vec2 { Rand::randFloat(30,200), Rand::randFloat(300, 400)}; | |
p.indexInVbo = i; | |
auto& pv = p.previousPositions; | |
console() << "begin line ----" << std::endl; | |
for(int k = 0; k < max_trail_size - 1; k++){ | |
auto pp =vec2( p.mPos.x - k*10, p.mPos.y); | |
// add the position to the particle trail and alsopositionsfor the VBO | |
pv.push_back(pp); | |
mVboPositions.push_back(pp); | |
auto c = k / float(max_trail_size); | |
colors.push_back( ColorA(1.0,0.0, c,1.0) ); | |
console() << "index: " << index; | |
indices.push_back( index ); | |
if( k <= max_trail_size - 2){ | |
indices.push_back( index + 1 ); | |
console() << " : " << index + 1; | |
} | |
console() << " < " << pp << std::endl; | |
index++; | |
} | |
index++; | |
mParticles.push_back(p); | |
} | |
vector<gl::VboMesh::Layout> layout = { | |
gl::VboMesh::Layout().usage( GL_STATIC_DRAW ).attrib( geom::Attrib::POSITION, 2 ), | |
gl::VboMesh::Layout().usage( GL_STATIC_DRAW ).attrib( geom::Attrib::COLOR, 4 ) | |
}; | |
auto ibo = gl::Vbo::create(GL_ELEMENT_ARRAY_BUFFER, indices); | |
mVboMesh = gl::VboMesh::create( mVboPositions.size(), GL_LINES, { layout }, indices.size() * sizeof(uint32_t), GL_UNSIGNED_INT, ibo); | |
mVboMesh->bufferAttrib<vec2>( geom::POSITION, mVboPositions ); | |
mVboMesh->bufferAttrib<ColorA>( geom::COLOR, colors ); | |
mBatch = gl::Batch::create( mVboMesh, gl::getStockShader( gl::ShaderDef().color() ) ); | |
} | |
void TrailTestApp::mouseMove( MouseEvent event ) | |
{ | |
} | |
void TrailTestApp::update() | |
{ | |
getWindow()->setTitle( to_string(getAverageFps()) ); | |
auto mappedPosAttrib = mVboMesh->mapAttrib2f( geom::Attrib::POSITION, false ); | |
for(int i = 0; i < mParticles.size(); i++){ | |
mParticles[i].mPos += vec2(1, mPerlin.fBm( mParticles[i].mPos.y*0.001f, getElapsedFrames()*0.01f) * 3 ); | |
auto& pv = mParticles[i].previousPositions; | |
pv[0] = mParticles[i].mPos; | |
// swap positions | |
for(int k = pv.size(); k >= 1; --k){ | |
pv[k] = pv[k - 1]; | |
} | |
// De | |
for(int k = 0; k < pv.size(); ++k){ | |
mappedPosAttrib->x = pv[k].x; | |
mappedPosAttrib->y = pv[k].y; | |
++mappedPosAttrib; | |
} | |
} | |
mappedPosAttrib.unmap(); | |
} | |
void TrailTestApp::draw() | |
{ | |
gl::clear( Color( 0, 0, 0 ) ); | |
// draw the VBO | |
mBatch->draw(); | |
// Draw the trail using immediate mode for debug | |
gl::color(Color::white()); | |
gl::begin(GL_POINTS); | |
gl::pointSize(5); | |
for(auto& p : mParticles){ | |
gl::vertex( p.mPos ); | |
auto& pv = p.previousPositions; | |
for(int k = pv.size() - 1; k > 0; k--){ | |
gl::drawLine(pv[k], pv[k-1]); | |
} | |
} | |
gl::end(); | |
} | |
CINDER_APP( TrailTestApp, RendererGl ) |
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