Created
January 3, 2019 00:34
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Celeste Error Log | |
========================================== | |
Ver 1.2.4.2 [Everest: 763-azure-51ab6] | |
01/03/2019 01:32:13 | |
System.NullReferenceException: Object reference not set to an instance of an object. | |
at Celeste.AreaComplete.Update() | |
at Monocle.Engine.Update(GameTime gameTime) | |
at Celeste.Celeste.Update(GameTime gameTime) | |
at Microsoft.Xna.Framework.Game.Tick() | |
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) | |
at Microsoft.Xna.Framework.GameHost.OnIdle() | |
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() | |
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) | |
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) | |
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) | |
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) | |
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) | |
at System.Windows.Forms.Application.Run(Form mainForm) | |
at Microsoft.Xna.Framework.WindowsGameHost.Run() | |
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) | |
at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29 | |
Ver 1.2.4.2 [Everest: 763-azure-51ab6] | |
01/02/2019 23:51:49 | |
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. | |
Parameter name: index | |
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) | |
at Monocle.Calc.Choose[T](Random random, List`1 choices) | |
at Celeste.ClutterAbsorbEffect.<FlyClutterRoutine>d__5.MoveNext() | |
at Monocle.Coroutine.Update() | |
at Monocle.ComponentList.Update() | |
at Monocle.Entity.Update() | |
at Monocle.EntityList.Update() | |
at Monocle.Scene.Update() | |
at Celeste.Level.Update() | |
at Monocle.Engine.Update(GameTime gameTime) | |
at Celeste.Celeste.Update(GameTime gameTime) | |
at Microsoft.Xna.Framework.Game.Tick() | |
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) | |
at Microsoft.Xna.Framework.GameHost.OnIdle() | |
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() | |
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) | |
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) | |
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) | |
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) | |
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) | |
at System.Windows.Forms.Application.Run(Form mainForm) | |
at Microsoft.Xna.Framework.WindowsGameHost.Run() | |
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) | |
at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29 |
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