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Hugo4IT / DebugCamera.cs
Created December 23, 2022 12:19
Debug Camera for Godot 4 using .NET 6
using Godot;
using System;
public partial class DebugCamera : Camera3D
{
bool _left,
_right,
_up,
_down,
_forward,
@Hugo4IT
Hugo4IT / Camera.gd
Created September 30, 2022 08:28
Tiny debug camera for viewing 3d scenes
extends Camera3D
var left: bool = false
var right: bool = false
var up: bool = false
var down: bool = false
var forward: bool = false
var backward: bool = false
@Hugo4IT
Hugo4IT / title_screen_button.md
Last active April 23, 2022 11:16
How to add a title screen button in 1.18.2

(I'm not sure if this is the ideal solution but it works)

Create the file src/main/resources/{MOD_ID}.accesswidener (replace {MOD_ID} with your mod id) containing this:

accessWidener   v1      named

accessible method net/minecraft/client/gui/screen/Screen addDrawableChild (Lnet/minecraft/client/gui/Element;)Lnet/minecraft/client/gui/Element;
[basic]
project_name=Project Naam
ready=Klaar...
saving=Bezig met opslaan...
saved=Opgeslagen.
settings=Instellingen
language=Taal
save_settings=Sla de instellingen op.
cancel=Annuleren
<div class="container">
<h1>Some blog post</h1>
<p>Lorem, ipsum dolor sit amet consectetur adipisicing elit. Iste minima quia dignissimos molestias reiciendis magni, facere voluptas amet aliquam, consequatur excepturi enim nemo ipsum id culpa necessitatibus. Nisi, officiis quis!</p>
<p>Lorem ipsum, dolor sit amet consectetur adipisicing elit. Quidem ipsum temporibus sequi praesentium nam. Commodi eveniet nemo veritatis ipsum omnis distinctio, quasi minus quibusdam molestias delectus error voluptate perspiciatis ratione.</p>
<p>Lorem, ipsum dolor sit amet consectetur adipisicing elit. Error, eveniet ipsa ea tempora officia esse provident, minima eligendi totam porro aspernatur hic dolores rerum perspiciatis neque. Quis labore illum velit!</p>
<p>Lorem ipsum dolor sit amet consectetur adipisicing elit. Fugiat, placeat. Atque consectetur obcaecati veritatis, distinctio fuga officia nihil dolor quas nulla rem. Tenetur, consequatur laudantium? Doloribus velit rem voluptates eaque!</p>
</div>
from PygameAnimationLib import *
animations = []
NoEasingValue = AnimatableValue(0)
NoEasing = Animation(NoEasingValue, From = 0, To = 100, Duration = 2, Ease = EaseTypes.NONE, Loop = True, LoopReverse = True)
animations.append(NoEasing)
EaseInValue = AnimatableValue(0)
EaseIn = Animation(EaseInValue, From = 0, To = 100, Duration = 2, Ease = EaseTypes.EaseIn, Loop = True, LoopReverse = True)
animations.append(EaseIn)
EaseOutValue = AnimatableValue(0)