Skip to content

Instantly share code, notes, and snippets.

@HugsLibRecordKeeper
Created December 12, 2017 15:43
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save HugsLibRecordKeeper/01caf89b4af05c9fb6b8c111ccb8a629 to your computer and use it in GitHub Desktop.
Save HugsLibRecordKeeper/01caf89b4af05c9fb6b8c111ccb8a629 to your computer and use it in GitHub Desktop.
Rimworld output log published using HugsLib
Log uploaded on Tuesday, December 12, 2017, 9:43:45 AM
Loaded mods:
Core: (no assemblies)
HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
RuntimeGC: RuntimeGC(18.0.12.0)
BetterMiniMap: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), BetterMiniMap(1.0.0.0)
Combat Readiness Check: 0Harmony(1.0.9.1), CRC_Revivified(1.0.6499.26927)
[RF] Configurable Maps [b18]: 0Harmony(1.0.9.1), Rainbeau's Configurable Maps(1.0.6555.1176)
ExtendedInspectData [B18]: ZoneInspectData(1.0.0.0)
Hunting Restriction: 0Harmony(1.0.9.1), HuntingRestricted(1.0.6549.7598)
[KV] Impassable Map Maker - B18: 0Harmony(1.0.9.1), ImpassableMapMaker(1.0.0.0)
More Trade Ships: (no assemblies)
MRF (A18): (no assemblies)
NamesGalore: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), NamesGalore(1.0.0.0)
Path Avoid - A18: 0Harmony(1.0.9.1), PathAvoid(1.0.0.0)
Snow Clearance Sanity: 0Harmony(1.0.9.1), SnowClearanceSanity(1.0.6516.38371)
Ugh You Got Me: 0Harmony(1.0.9.1), UghYouGotMe(1.0.6519.41930)
[KV] Trading Spot - B18: TradingSpot(1.0.0.0)
Bulk Craft Everything [v18]: (no assemblies)
[RF] Archipelagos [b18]: 0Harmony(1.0.9.1), Rainbeau's Archipelagos(1.0.6548.37067)
[RF] Basic Bridges [b18]: Rainbeau's Basic Bridges(1.0.6548.33399)
[RF] Basic Bridges - Fishing Add-On [b18]: Rainbeau's Basic Bridges - Fishing(1.0.6546.39702)
Sparkling Worlds - Core Mod [B18]: SparklingWorlds(1.0.0.0)
More Furniture [B18]: (no assemblies)
[KV] RimFridge - B18: 0Harmony(1.0.9.1), RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
Living Battery [A18]: LivingBattery(1.0.0.0)
RT Quantum Storage A18: RT_QuantumStorage(1.0.0.0)
[RF] Smooth Stone Walls [b18]: 0Harmony(1.0.9.1), Smooth Stone Walls(1.0.6547.39430)
Matching Embrasures: (no assemblies)
Security Plus[v18]: (no assemblies)
No Burny (less flammable metals): (no assemblies)
Drug Overhaul A18: (no assemblies)
[RF] Pawns are Capable! [b18]: 0Harmony(1.0.9.1), Pawns are Capable!(1.0.6546.38321)
[B18] Cheap Mortar Shell: (no assemblies)
Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.4.11)
[FSF] Growable Grass: (no assemblies)
Conduit Deconstruct: RimWorldMod(1.0.0.0)
Straw Floor [A18]: (no assemblies)
All The Kibble: (no assemblies)
[FSF] Carpets of the Rainbow: (no assemblies)
[FSF] Improved Ship Reactors: (no assemblies)
[FSF] Craft Drugs at Drug Labs: (no assemblies)
[FSF] No Default Shelf Storage: (no assemblies)
Storage Solutions: (no assemblies)
[FSF] Lightweight Building Polymer: (no assemblies)
[T] MoreFloors: (no assemblies)
Cheaper Components: (no assemblies)
Passable Wind Turbines: (no assemblies)
Shear Those Corpses Vanilla: (no assemblies)
Mechanite Forge: 0Harmony(1.0.9.1), MechaniteForge(1.0.0.0)
No Death Cooties On Armour: (no assemblies)
Larger Solar Panel: LargerSolars(1.0.6450.20454)
Large Animal Beds: (no assemblies)
[T] MiscStuff: ConditionRed(1.0.0.0)
[T] ExpandedCrops: (no assemblies)
Floor Lights - B18: (no assemblies)
[RF] Wild Cultivation [b18]: 0Harmony(1.0.9.1), Rainbeau's Wild Cultivation(1.0.6529.17301)
[RF] Fertile Fields [b18]: 0Harmony(1.0.9.1), Rainbeau's Fertile Fields(1.0.6536.23260)
Body Power Deluxe: (no assemblies)
Anvil Patch: (no assemblies)
Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.1.0)
Enlighten: Enlighten(1.0.6531.28413)
Infused: 0Harmony(1.0.9.1), Infused(34.0.0.0)
A Dog Said...: (no assemblies)
AnimalCollabProj: AnimalVariations(1.0.6508.29519), SpiritWolfEvent(1.0.0.0)
AnimalCollabProj ADS Patch: (no assemblies)
WM Smarter food selection[2.1.1]: WM Smarter Food Selection(2.2.0.0)
Mending: Mending(1.0.6531.27502)
GouRIMet 1.0: (no assemblies)
Skill Overhead: (no assemblies)
Pumps Plus[v18]: (no assemblies)
Harvest Organs Post Mortem - 2.0 [A18]: Autopsy(1.0.0.0)
Fewer Inferno Cannons: (no assemblies)
M-13's Wind Turbines [A18]: M13Turbines(0.0.0.0)
M-13's Solar Panels [A18]: M13Solars(0.0.0.0)
M-13's Geothermal Generators [A18]: (no assemblies)
M-13's Safe Batteries [A18]: M13SafeBattery(0.0.0.0)
M-13's Fuel Generators [A18]: (no assemblies)
Xeo's Genetically Engineered Plants: (no assemblies)
Dubs Skylights: 0Harmony(1.0.9.1), Dubs_Skylight(0.0.0.0)
Dubs Rimkit: 0Harmony(1.0.9.1), Dubs_Rimkit(1.0.0.0)
Animals Logic: 0Harmony(1.0.9.1), AnimalsLogic(1.0.6531.34754)
Copy Allowed Area: CopyAllowedArea(1.0.0.0)
Armor Stuff Expanded: (no assemblies)
Dirt Paths: (no assemblies)
Expanded Roofing: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), ExpandedRoofing(1.0.0.0)
VGP Vegetable Garden: ModFinder(1.0.0.0)
VGP Garden Gourmet: GG(1.0.0.0), ModFinder(1.0.0.0)
VGP Garden Drinks: ModFinder(1.0.0.0), VGDrinks(1.0.0.0)
VGP Garden Fabrics: (no assemblies)
VGP Garden Medicine: ModFinder(1.0.0.0)
VGP Garden Resources: (no assemblies)
VGP More Veggies: (no assemblies)
VGP Xtra Trees and Flowers: (no assemblies)
VGP Soylent Production: (no assemblies)
Small Shelf: (no assemblies)
Hand Me That Brick: Hand Me That Brick(2.8.18.0)
Cooks Can Refuel: Cooks Can Refuel(2.3.18.0)
Bo's Milkable Animals: (no assemblies)
SS Researchable Stat Upgrades: 0Harmony(1.0.9.0), ResearchableStatUpgrades(0.17.0.0)
SS Mass Storage: 0Harmony(1.0.9.0), MassStorage(1.0.0.0)
Fences And Floors: (no assemblies)
SS Damage Indicators: 0Harmony(1.0.9.0), DamageMotes(1.0.0.0)
Reclaim, Reuse, Recycle: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), ReclaimReuseRecycle(1.3.0.170)
ModSwitch: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), ModSwitch(1.4.0.125)
Disinfectant stand.: (no assemblies)
[KV] Refugee Stats - B18: 0Harmony(1.0.9.1), RefugeeStats(1.0.0.0)
B18 Truly Non-Lethal: (no assemblies)
Various Space Ship Chunk [A18]: 0Harmony(1.0.9.1), ShipChunkTranspiler(0.17.0.0)
More Linkables: (no assemblies)
Omni Core Drill B17: 0Harmony(1.0.9.0), OmniCoreDrill(2.2.0.24)
Moody: Moody(2.0.1.0)
Expanded Prosthetics and Organ Engineering: (no assemblies)
Miniaturisation: (no assemblies)
Grenade Fix: Rearmed: Grenade Fix Rearmed(2.3.18.0)
Hardworking animals B18: (no assemblies)
Notifications Archiver: Notifications Archiver(2.2.18.0)
Outfitter 0.18.0: 0Harmony(1.0.9.1), 0KillfaceTools(1.0.0.0), Outfitter(1.0.0.0)
ResearchPal: 0Harmony(1.0.9.1), ResearchPal(1.0.0.0)
Fluffy Breakdowns: 0Harmony(1.0.9.1), Fluffy_Breakdowns(18.2.0.18)
Colony Manager: Fluffy_ColonyManager(18.2.0.38)
MineItAll: MineItAll(1.0.0.0)
More Vanilla Turrets [B18]: (no assemblies)
Weapon Tech B18: (no assemblies)
Training Console A18: (no assemblies)
Wandering Caravans [v2.3.3]: WanderingCaravans(1.0.0.0)
Stronger Penoxycyline - Preporix Plus Edition (B18): (no assemblies)
Detailed Body Textures: (no assemblies)
More Obvious Plague: (no assemblies)
Thrumbo Extension: (no assemblies)
Bulk Components: (no assemblies)
LED Technology [A18]: ppumkin.LEDTechnology(1.0.0.0)
[RF] Concrete [b18]: 0Harmony(1.0.9.1), RFF Concrete(1.0.6537.21589)
Area Unlocker: 0Harmony(1.0.9.1), AreaUnlocker(18.1.0.5)
Animal Tab: 0Harmony(1.0.9.1), AnimalTab(18.2.0.16)
HelpTab: HelpTab(1.0.0.0)
Rimworld Search Agency: 0Harmony(1.0.9.1), RSA.Core(0.1.0.0), RSA(2.1.0.0), _harmonycheck(1.0.0.0)
Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.2.8)
Scaling Roads (B18): (no assemblies)
Tables+: (no assemblies)
Faction Discovery: Faction Discovery(0.6.0.0)
Riot Control: (no assemblies)
Realistic Rooms: (no assemblies)
AllowDeadMansApparel: AllowDeadMansApparel(0.18.1.0)
Dubs Bad Hygiene - BETA: 0Harmony(1.0.9.1), BadHygiene(1.0.0.0)
RT Fuse: 0Harmony(1.0.9.1), RT_Fuse(1.0.0.0)
LT-DoorMat: RimWorld-DoorMat(1.0.0.0)
QualityBuilder: QualityBuilder(0.18.3.0)
ED-Laser Drill: ED-LaserDrill(1.0.0.0)
Steel extraction: (no assemblies)
ProgrammableVents B18: ProgrammableVents(1.17.0.0)
RT Solar Flare Shield: 0Harmony(1.0.9.1), RT_SolarFlareShield(1.0.0.0)
Chemfuel Generator: (no assemblies)
Heat Map: $HugsLibChecker(0.4.0.0), HeatMap(0.18.1.0)
Centralized Climate Control: $HugsLibChecker(0.4.0.0), CentralizedClimateControl(1.4.0.0)
Tech Advancing: 0Harmony(1.0.9.1), TechAdvancing(1.0.0.0)
Deep Ore Identifier: Deep Ore Identifier(1.0.18.0)
Quarry: Quarry(1.0.0.0)
Skilled Stonecutting: (no assemblies)
Ship Parts Refactored: (no assemblies)
PowerSwitch: PowerSwitch(0.18.1.0)
No more sleeping Z's: (no assemblies)
Avoid Friendly Fire: $HugsLibChecker(0.4.0.0), AvoidFriendlyFire(0.18.4.0)
Shear Those Corpses ACP: (no assemblies)
Septic Tank: FecalToCompost(0.0.0.0), ModCheck(1.0.0.0)
The Birds and the Bees: 0Harmony(1.0.9.1), Fluffy_BirdsAndBees(18.1.0.10), _harmonycheck(1.0.0.0)
Birds and Bees (EPOE Patch): (no assemblies)
Plant Cutting is for Growers!: (no assemblies)
Mechanoids Drop Guns!: (no assemblies)
Campfires Can Cremate Corpses: (no assemblies)
[B18] Chemfuel From Hay: (no assemblies)
No Forced Slowdown: 0Harmony(1.0.9.1), No Forced Slowdown(1.1.18.0)
Better Workbench Management: $HugsLibChecker(0.4.0.0), ImprovedWorkbenches(18.1.0.0)
Roof Support B18: (no assemblies)
Work Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), WorkTab(18.1.0.42)
Medieval Times: (no assemblies)
SeedsPlease: LoadOnDemand(1.0.6538.20459), Seeds(1.0.6531.26107)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), UnityEngine(0.0.0.0)
EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
Hospitality[0.18.1]: $HugsLibChecker(0.4.0.0), Hospitality(0.18.5.0)
Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
Misc. Training: TrainingFacility(1.0.0.0)
Jecs Tobacco and Cigarettes: (no assemblies)
Set-Up Camp: Nandonalt_SetUpCamp(1.0.0.0)
Therapy: $HugsLibChecker(0.3.0.0), Therapy(0.18.1.0)
[RF] More Trait Slots [b18]: 0Harmony(1.0.9.1), More Trait Slots(1.0.6525.17126)
[RF] Consolidated Traits [b18]: (no assemblies)
TAG Traits: (no assemblies)
Genetically Engineered Trait: (no assemblies)
Temperature Tolerant: (no assemblies)
Billy's Improved Load Transport Pods[1.0.18]: BillysLoadTransportPod(1.0.0.0)
Armoured Heating Plus Power: (no assemblies)
Bone Mod: 0Harmony(1.0.9.1), BoneMod(1.0.0.0)
Smokeleaf Industry: ModCheck(1.5.0.0)
Area Rugs B18: (no assemblies)
A18 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds): 0Harmony(1.0.9.1), MakePawnsPrisoners(1.0.0.0)
Masturbation: (no assemblies)
More Planning: $HugsLibChecker(0.2.0.0), MorePlanning(3.0.0.0)
Simple sidearms[1.2.2]: $HugsLibChecker(0.2.0.0), SimpleSidearms(1.0.0.0)
CleaningArea: 0Harmony(1.0.9.1), CleaningArea(0.18.2.0)
Camera+: 0Harmony(1.0.9.1), CameraPlus(1.2.0.0)
[T] RawCropThoughts: (no assemblies)
Quantum Cooling: (no assemblies)
Remote Explosives: $HugsLibChecker(0.4.0.0), RemoteExplosives(1.13.0.0)
Medic Addons B18: (no assemblies)
Misc. Robots: AIRobot(1.10.0.0)
Misc. Robots++: (no assemblies)
Misc. MapGenerator: MapGenerator(1.0.0.0)
Misc. MapGen FactionBase: MapGeneratorFactionBase(1.0.0.0)
Less Arbitrary Surgery: LessArbitrarySurgery(17.12.2.0)
QualitySurgeon: 0Harmony(1.0.9.1), QualitySurgeon(0.18.3.0)
Harvest Everything!: (no assemblies)
Death Rattle: DeathRattle(1.0.0.0)
Zen Garden: 0Harmony(1.0.9.1), ZenGarden(1.0.0.0)
Additional Joy Objects: AdditionalJoyObjects(1.0.0.0)
Butchering Spot: (no assemblies)
[B18] Wild Animal Sex V1.2 : WildAnimalSex(1.0.0.0)
Prisoner Ransom: 0Harmony(1.0.9.1), PrisonerRansom(1.0.6550.38219)
Anesthetic Gun Mod[B18]: AnestheticGunMod_Bullets(0.0.0.0), AnestheticGunMod_HediffGiver(0.0.0.0)
BreedLikeRabbits: (no assemblies)
Relations Tab: Fluffy_Relations(18.1.0.6)
[FSF] Improved Vanometric Power Cells: (no assemblies)
Water Power: WaterPower(1.0.6536.1314)
Herbal Boosters: (no assemblies)
[FSF] Ambrosia Bug Fix: (no assemblies)
Billy's Improved Caravan Formation[1.0.18]: 0Harmony(1.0.9.1), BillysCaravanFormation(1.0.0.0)
Haul to Stack: $HugsLibChecker(0.4.0.0), HaulToStack(1.0.0.0)
Improved Anesthetic: (no assemblies)
Furnace: (no assemblies)
Active Harmony patches:
<FindPatientBedFor>c__AnonStorey4.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
<GetVerbsCommands>c__Iterator0.MoveNext: TRANS: CompVehicle.HarmonyCompVehicle.GetVerbsCommandsTranspiler
<MakeNewToils>c__Iterator0.<>m__4: PRE: Fluffy_BirdsAndBees.JobDriver_Lovin_MakeNewToils_FinishAction.Prefix
<TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
<TryTrain>c__AnonStorey6.<>m__0: TRANS: AnimalsLogic.TrainingWildnessFactor+Toils_Interpersonal_TryTrain_Patch.Transpiler
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
AreaManager.CanMakeNewAllowed: PRE: AreaUnlocker.AreaUnlocker.Prefix
AreaManager.ExposeData: PRE: CleaningArea.AreaManager_AddStartingAreas_Patch.Prefix
AttackTargetFinder.BestAttackTarget: PRE: AvoidFriendlyFire.AttackTargetFinder_BestAttackTarget_Patch.Prefix
AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
BaseGenUtility.RandomCheapWallStuff: PRE: RFR_Code.BaseGenUtility_RandomCheapWallStuff.Prefix
Bill.PawnAllowedToStartAnew: post: ImprovedWorkbenches.Bill_PawnAllowedToStartAnew_Detour.Postfix
Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Detour.Prefix
BillStack.DoListing: post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
Bill_Production.DoConfigInterface: post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix, Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Postfix_ApplyPositionToGameObject
CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.LerpCurrentViewRect
CameraDriver.get_CurrentZoom: TRANS: CameraPlus.CameraDriver_CurrentZoom_Patch.LerpCurrentZoom
Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
Caravan.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsCaravanWealthForStoryTeller.Prefix
CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
CaravanExitMapUtility.ExitMapAndJoinOrCreateCaravan: PRE: CompVehicle.HarmonyCompVehicle.ExitMapAndJoinOrCreateCaravan_PreFix
CaravanInventoryUtility.TryGetBestFood: post: WM.SmarterFoodSelection.Detours.CaravanInventoryUtility.TryGetBestFood.Postfix
CaravanPawnsNeedsUtility.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
CaravanPeopleAndItemsTabUtility.DoRow: TRANS: CompVehicle.HarmonyCompVehicle.DoRow_Transpiler
CaravanPeopleAndItemsTabUtility.DoRows: PRE: CompVehicle.HarmonyCompVehicle.DoRows_PreFix
CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
CharacterCardUtility.DrawCharacterCard: TRANS: [700]RMTS_Code.CharacterCardUtility_DrawCharacterCard.Transpiler, PawnsAreCapable.CharacterCardUtility_DrawCharacterCard.Transpiler
Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
CompBreakdownable.CheckForBreakdown: PRE: Fluffy_Breakdowns.HarmonyPatch_CheckForBreakdown.Prefix
CompBreakdownable.CompInspectStringExtra: PRE: Fluffy_Breakdowns.HarmonyPatch_CompInspectStringExtra.Prefix
CompPowerPlantSolar.get_RoofedPowerOutputFactor: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofOutputFactorFix
CompQuality.SetQuality: post: Infused.CompQualityPatch.Postfix
CompRottable.CompTickRare: PRE: RFF_Code.CompRottable_CompTickRare.Prefix post: RFF_Code.CompRottable_CompTickRare.Postfix
CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
CompUseEffect_Artifact.DoEffect: TRANS: ResearchableStatUpgrades.Patch.Transpiler2
CompUseEffect_LearnSkill.DoEffect: TRANS: ResearchableStatUpgrades.Patch.Transpiler2
Corpse.get_SpecialDisplayStats: post: DoctorVanGogh.ReclaimReuseRecycle.Corpse_SpecialDisplayStats.Postfix, BoneMod.CorpseDisplay.Postfix
DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DeepResourceGrid.MarkForDraw: post: Deep_Ore_Identifier.Patch_DeepResourceGrid.Postfix
DefGenerator.GenerateImpliedDefs_PostResolve: post: DoctorVanGogh.ReclaimReuseRecycle.DefGenerator_GenerateImpliedDefs_PostResolve.Postfix
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: DoctorVanGogh.OmniCoreDrill.Patches.DefGenerator_PreResolve.Prefix post: AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, Fluffy_BirdsAndBees.GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix TRANS: DoctorVanGogh.ReclaimReuseRecycle.DefGenerator_GenerateImpliedDefs_PreResolve.Transpiler
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
Designation.DesignationDraw: PRE: MorePlanning.DesignationPlanningDraw.Prefix, MorePlanning.DesignationPlanningDraw.Prefix
Designation.ExposeData: PRE: MorePlanning.DesignatioPlanningExposeData.Prefix, MorePlanning.DesignatioPlanningExposeData.Prefix
Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
Designator_ZoneAdd_Growing.CanDesignateCell: PRE: RWC_Code.Designator_ZoneAdd_Growing_RWC.CanDesignateCellPrefix post: RWC_Code.Designator_ZoneAdd_Growing_RWC.CanDesignateCellPostfix
Dialog_BillConfig.DoWindowContents: PRE: RSA.Dialog_BillConfig_DoWindowContents.Before_DoWindowContents, ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.Prefix post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters
Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
Dialog_FormCaravan.DoWindowContents: PRE: CompVehicle.HarmonyCompVehicle.DoWindowContents_PreFix
Dialog_ManageOutfits.DoWindowContents: PRE: RSA.DialogManageOutfits_DoWindowContents.Before_DoWindowContents
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
ExecutionUtility.DoExecutionByCut: PRE: AnimalsLogic.ExecutionUtility_DoExecutionByCut_Patch.Prefix post: AnimalsLogic.ExecutionUtility_DoExecutionByCut_Patch.Postfix
Faction.AffectGoodwillWith: TRANS: RemoteExplosives.Patches.Faction_AffectGoodwillWith_Patch.CustomNegativeStandingCap
FactionDialogMaker.FactionDialogFor: post: PrisonerRansom.ReplacementCode.FactionDialogForPostFix
FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
FactionGenerator.GenerateFactionsIntoWorld: PRE: RFR_Code.FactionGenerator_GenerateFactionsIntoWorld.Prefix
FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
FertilityGrid.CalculateFertilityAt: post: DubsBadHygiene.HamonyPatches+Patch_CalculateFertilityAt.Postfix
FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders TRANS: PawnsAreCapable.FloatMenuMakerMap_AddHumanlikeOrders.Transpiler
FloatMenuMakerMap.AddUndraftedOrders: TRANS: PawnsAreCapable.FloatMenuMakerMap_AddUndraftedOrders.Transpiler
FloatMenuMakerMap.ChoicesAtFor: PRE: [100]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Prefix post: [700]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Postfix
FloatMenuUtility.GetMeleeAttackAction: TRANS: PawnsAreCapable.FloatMenuUtility_GetMeleeAttackAction.Transpiler, CompVehicle.HarmonyCompVehicle.FightActionTranspiler
FloatMenuUtility.GetRangedAttackAction: TRANS: CompVehicle.HarmonyCompVehicle.FightActionTranspiler
FoodUtility.DebugFoodSearchFromMouse_OnGUI: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Postfix
FoodUtility.DebugFoodSearchFromMouse_Update: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Postfix
FoodUtility.TryFindBestFoodSourceFor: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Postfix
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
GameInitData.PrepForMapGen: post: PawnsAreCapable.GameInitData_PrepForMapGen.Postfix
GenConstruct.BlocksConstruction: PRE: RSSW_Code.GenConstruct_BlocksConstruction.Prefix TRANS: ExpandedRoofing.HarmonyPatches.FixClearBuildingArea
GenConstruct.CanPlaceBlueprintOver: PRE: RSSW_Code.GenConstruct_CanPlaceBlueprintOver.Prefix
GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
GenLeaving.DoLeavingsFor: PRE: RFF_Code.GenLeaving_DoLeavingsFor.Prefix, RFFConcrete_Code.GenLeaving_DoLeavingsFor_Floors.Prefix
GenLeaving.DoLeavingsFor: PRE: RSSW_Code.GenLeaving_DoLeavingsFor.Prefix, RFFConcrete_Code.GenLeaving_DoLeavingsFor_Walls.Prefix
GenMapUI.DrawThingLabel: TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.AdaptedGameFontReplacerPatch
GenPlantReproduction.TryFindReproductionDestination: PRE: RFR_Code.GenPlantReproduction_TryFindReproductionDestination.Prefix
GenRecipe.MakeRecipeProducts: post: DoctorVanGogh.ReclaimReuseRecycle.GenRecipe_MakeRecipeProducts.Postfix, Autopsy.MakeRecipeProductsnPatch.Postfix
GenSpawn.SpawningWipes: PRE: RSSW_Code.GenSpawn_SpawningWipes.Prefix
GenStep_ElevationFertility.Generate: PRE: RFR_Code.GenStep_ElevationFertility_Generate.Prefix post: ImpassableMapMaker.Main+Patch_GenStep_Terrain.Postfix
GenStep_Plants.Generate: PRE: RFR_Code.GenStep_Plants_Generate.Prefix
GenStep_RockChunks.GrowLowRockFormationFrom: PRE: RFR_Code.GenStep_RockChunks_GrowLowRockFormationFrom.Prefix
GenStep_ScatterRuinsSimple.ScatterAt: PRE: RFR_Code.GenStep_ScatterRuinsSimple_ScatterAt.Prefix
GenStep_Scatterer.CountFromPer10kCells: PRE: RFR_Code.GenStep_Scatterer_CountFromPer10kCells.Prefix
GenStep_Terrain.Generate: post: RFF_Code.GenStep_Terrain_Generate.Postfix, [200]RA_Code.GenStep_Terrain_Generate.Postfix
GenStep_Terrain.TerrainFrom: PRE: RA_Code.GenStep_Terrain_TerrainFrom.Prefix
GlowGrid.GameGlowAt: post: Dubs_Skylight.dubUtils+Patch_GameGlowAt.Postfix, Dubs_Skylight.dubUtils+Patch_GameGlowAt.Postfix, Dubs_Skylight.dubUtils+Patch_GameGlowAt.Postfix TRANS: ExpandedRoofing.HarmonyPatches.PlantLightingFix
HaulAIUtility.HaulToStorageJob: TRANS: HaulToStack.Haul_Patch.Transpiler
HealthCardUtility.DrawOverviewTab: PRE: CompVehicle.HarmonyCompVehicle.DisplayOperationalSystems
HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
HealthUtility.GiveInjuriesOperationFailureCatastrophic: TRANS: LessArbitrarySurgery.Harmony.HealthUtilityCatastrophicInjuriesPatch.FailureCatastrophicInjuries
HealthUtility.GiveInjuriesOperationFailureMinor: TRANS: LessArbitrarySurgery.Harmony.HealthUtilityMinorInjuriesPatch.FailureMinorInjuries
HealthUtility.GiveRandomSurgeryInjuries: TRANS: LessArbitrarySurgery.Harmony.HealthUtilitySurgeryPatch.ReplaceDefaultSurgeryConsequences
HediffGiver.TryApply: PRE: Fluffy_BirdsAndBees.HediffGiver_TryApply.Prefix
Hediff_Pregnant.Tick: TRANS: AnimalsLogic.NoMiscarryAfterMissedBreakfast+Hediff_Pregnant_Tick_Patch.Transpiler
ITab_Bills.FillTab: PRE: Outfitter.TabPatch.ITab_Bills_Patch.FillTab_Prefix
ITab_Bills.TabUpdate: PRE: Outfitter.TabPatch.ITab_Bills_Patch.TabUpdate_Prefix, ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
ITab_Storage.FillTab: PRE: RSA.ITab_Storage_FillTab.Before_ITab_Storage_FillTab
IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: RFR_Code.IncidentWorker_RaidEnemy_FactionCanBeGroupSource.Prefix
IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: RefugeeStats.Patch_IncidentWorker_RefugeeChased_TryExecuteWorker.Prefix, Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecuteWorker.Replacement
IncidentWorker_ShipChunkDrop.SpawnChunk: TRANS: ShipChunkDrop_Transpiler.HarmonyPatches.IncidentWorker_ShipChunkDrop_SpawnChunk_Transpiler
IncidentWorker_WandererJoin.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecuteWorker.Replacement
InfestationCellFinder.GetScoreAt: TRANS: ExpandedRoofing.HarmonyPatches.ThickRoofInfestationFix
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
JobDriver_Wait.CheckForAutoAttack: TRANS: CompVehicle.HarmonyCompVehicle.CheckForAutoAttackTranspiler
JobGiver_DoLovin.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Prefix post: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Postfix
JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
JobGiver_Mate.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_Mate_TryGiveJob.Prefix
JobGiver_OptimizeApparel.TryGiveJob: PRE: Outfitter.JobGiver_OutfitterOptimizeApparel.TryGiveJob_Prefix
JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix TRANS: ExpandedRoofing.FixFinishFrameBuildOrder.Transpiler
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LetterStack.ReceiveLetter: post: Notifications_Archiver.Patch_LetterStack.Postfix
ListerBuildings.Add: post: ResearchPal.ListerBuildingsPatch_Add.Postfix
ListerBuildings.Remove: post: ResearchPal.ListerBuildingsPatch_Remove.Postfix
ListerBuildingsRepairable.Notify_BuildingRepaired: post: ExpandedRoofing.HarmonyPatches.BuildingRepairedPostfix
ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
Listing_TreeThingFilter.DoCategoryChildren: PRE: RSA.Core.ThingFilter_InjectFilter.Before_DoCategoryChildren
Listing_TreeThingFilter.DoThingDef: post: ImprovedWorkbenches.Listing_TreeThingFilter_DoThingDef_Detour.Postfix
LoadedLanguage.InjectIntoData: post: Fluffy.LoadedLanguage_InjectIntoData.Postfix
LordJob_FormAndSendCaravan.CreateGraph: post: BillysCaravanFormation.PatchLordJob_FormAndSendCaravan_CreateGraph.Postfix
LordJob_FormAndSendCaravan.Notify_PawnLost: PRE: BillysCaravanFormation.PatchLordJob_FormAndSendCaravan_Notify_PawnLost.Prefix
LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
MainButtonWorker_ToggleWorld.Activate: post: BetterMiniMap.MiniMap_GameComponent.ToggleMiniMap_WorldTab
MainMenuDrawer.DoMainMenuControls: TRANS: DoctorVanGogh.ModSwitch.Patches+MainMenuDrawer_DoMainMenuControls.Transpiler
MainTabWindow_Inspect.DoInspectPaneButtons: PRE: AnimalsLogic.GiveMeName+MainTabWindow_DoInspectPaneButtons_Patch.Prefix post: AnimalsLogic.GiveMeName+MainTabWindow_DoInspectPaneButtons_Patch.Postfix
MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
MainTabWindow_Research.DrawLeftRect: PRE: TechAdvancing.TA_Research_Menu_Patch.Prefix
MainTabsRoot.ToggleTab: post: BetterMiniMap.MiniMap_GameComponent.ToggleMiniMap
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
Map.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsWealthForStoryTeller.Prefix
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapInterface.MapInterfaceUpdate: post: HeatMap.MapInterface_Detour.Postfix
MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MarriageCeremonyUtility.Married: post: DubsBadHygiene.HamonyPatches+Patch_Married.Postfix
MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix
MentalState_SocialFighting.get_ShouldStop: PRE: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.PreFix
Messages.Message: post: Notifications_Archiver.Patch_Messages_PlainMessage.Postfix
Messages.Message: post: Notifications_Archiver.Patch_Messages_TargetedMessage.Postfix
MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
NeedsCardUtility.DrawThoughtGroup: PRE: Therapy.Patches.NeedsCardUtility_Patch+DrawThoughtGroup.DrawTherapyIcon
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
Page_ModsConfig.DoModRow: PRE: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+SupressNonMatchingFilteredRows.Prefix TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectRightClickMenu.Transpiler, DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectCustomContentSourceDraw.Transpiler
Page_ModsConfig.DoWindowContents: post: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+DrawOperationButtons.Postfix TRANS: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+InjectSearchBox.Transpiler
Page_ModsConfig.PostClose: PRE: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PostClose.Prefix
Page_ModsConfig.PreOpen: TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PreOpen.Transpiler
Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix, BoneMod.ButcherProducts.Postfix
Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
Pawn.GetGizmos: post: MechaniteForge.MechaniteForgeHarmonyPatches.Patch_Pawn_GetGizmos_Postfix, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
Pawn.HearClamor: PRE: AnimalsLogic.HushMyPet+Pawn_HearClamor_Patch.Prefix
Pawn.Kill: post: TechAdvancing.TA_OnKill_Event.Postfix, AvoidFriendlyFire.Pawn_Kill_Patch.Postfix
Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
Pawn.PreApplyDamage: PRE: MechaniteForge.MechaniteForgeHarmonyPatches.Patch_Pawn_PreApplyDamage_Prefix
Pawn.SetFaction: PRE: TechAdvancing.TA_OnNewPawn_Event.Prefix post: TechAdvancing.TA_PostOnNewPawn_Event.Postfix
Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
PawnGenerator.GenerateGearFor: post: SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
PawnGenerator.GenerateSkills: post: PawnsAreCapable.PawnGenerator_GenerateSkills.Postfix
PawnGenerator.GenerateTraits: TRANS: [700]RMTS_Code.PawnGenerator_GenerateTraits.Transpiler
PawnGraphicSet.ResolveApparelGraphics: post: HarmonyPatches.ResolveApparelGraphics_Postfix
PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
PawnRenderer.LayingFacing: PRE: Therapy.Patches.PawnRenderer_Patch+LayingFacing.Replacement
PawnRenderer.RenderPawnInternal: PRE: DubsBadHygiene.HamonyPatches+Patch_PawnRenderer.Prefix
PawnUtility.FertileMateTarget: PRE: Fluffy_BirdsAndBees.PawnUtility_FertileMateTarget.Prefix
PawnUtility.GetAvoidGrid: post: PathAvoid.Patch_PawnUtility_GetAvoidGrid.Postfix
PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
PawnUtility.Mated: PRE: Fluffy_BirdsAndBees.PawnUtility_Mated.Prefix
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
Pawn_DraftController.GetGizmos: post: AvoidFriendlyFire.Pawn_DraftController_GetGizmos_Patch.Postfix
Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
Pawn_FilthTracker.TryPickupFilth: post: DubsBadHygiene.HamonyPatches+Patch_TryPickupFilth.Postfix
Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch
Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: TRANS: DeathRattle.Harmony.ShouldBeDeadFromRequiredCapacityPatch.DeathRattleException
Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
Pawn_JobTracker.StartJob: post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
Pawn_MindState.Notify_DamageTaken: PRE: AnimalsLogic.AnimalsFightBack+Pawn_MindState_Notify_DamageTaken_Patch.Prefix post: AnimalsLogic.AnimalsFightBack+Pawn_MindState_Notify_DamageTaken_Patch.Postfix
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
Pawn_Ownership.UnclaimAll: post: DubsBadHygiene.HamonyPatches+Patch_UnclaimAll.Postfix
Pawn_PathFollower.StartPath: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleMove
Pawn_PlayerSettings.set_AreaRestriction: post: AnimalsLogic.Come+Pawn_PlayerSettings_set_AreaRestriction_Patch.Postfix
Pawn_RelationsTracker.Notify_RescuedBy: post: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix
Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
Pawn_StoryTracker.OneOfWorkTypesIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_OneOfWorkTypesIsDisabled.Prefix
Pawn_StoryTracker.WorkTagIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTagIsDisabled.Prefix
Pawn_StoryTracker.WorkTypeIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTypeIsDisabled.Prefix
Pawn_TrainingTracker.Train: TRANS: AnimalsLogic.NoAutoMasterAssignment+Pawn_TrainingTracker_Train_Patch.Transpiler
Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
Pawn_WorkSettings.EnableAndInitialize: post: PawnsAreCapable.Pawn_WorkSettings_EnableAndInitialize.Postfix
Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix, Therapy.Patches.Pawn_WorkSettings_Patch+ExposeData.Postfix
Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
Pawn_WorkSettings.Notify_UseWorkPrioritiesChanged: post: HarmonyPatches.UpdatePriorities
Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix post: HarmonyPatches.UpdatePriorities
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlaySettings.DoPlaySettingsGlobalControls: post: CleaningArea.PlaySettingsPatch.Postfix, HeatMap.PlaySettings_Detour.PostFix
PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
RecipeWorkerCounter.CountProducts: PRE: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Prefix
Recipe_Surgery.CheckSurgeryFail: PRE: LessArbitrarySurgery.Harmony.Recipe_SurgeryFailPatch.CheckSurgeryFail
ResearchManager.DoCompletionDialog: PRE: ResearchPal.ResearchManagerPatch_DoCompletionDialog.Prefix
ResearchManager.ResearchPerformed: PRE: ResearchPal.ResearchManagerPatch_ResearchPerformed.Prefix post: ResearchPal.ResearchManagerPatch_ResearchPerformed.Postfix
ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
ResourceCounter.UpdateResourceCounts: post: StockpileAugmentations.OnStartup.ResourceCounterPostfix
RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
RoofGrid.GetCellExtraColor: TRANS: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridExtraColorDetour
RoofGrid.RoofAt: post: Dubs_Skylight.dubUtils+Patch_RoofAt.Postfix, Dubs_Skylight.dubUtils+Patch_RoofAt.Postfix, Dubs_Skylight.dubUtils+Patch_RoofAt.Postfix
RoofGrid.Roofed: post: Dubs_Skylight.dubUtils+Patch_Roofed.Postfix, Dubs_Skylight.dubUtils+Patch_Roofed.Postfix, Dubs_Skylight.dubUtils+Patch_Roofed.Postfix
RoofGrid.SetRoof: PRE: ExpandedRoofing.HarmonyPatches.RoofLeavings TRANS: ExpandedRoofing.RoofMaintenance_Patches.SetRoofTranspiler
RoofGrid.get_Color: PRE: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridColorDetour
RoomStatWorker_Cleanliness.GetScore: post: DubsBadHygiene.HamonyPatches+Patch_GetScore.Postfix
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
SectionLayer_LightingOverlay.Regenerate: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofLightingOverlayFix
ShieldBelt.CheckPreAbsorbDamage: post: DamageMotes.ShieldBelt_Patch.Postfix
ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
SkillRecord.CalculateTotallyDisabled: PRE: PawnsAreCapable.SkillRecord_CalculateTotallyDisabled.Prefix
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
StorageSettings.ExposeData: post: RSA.StorageSettings_ExposeData.ExposeData
StoreUtility.NoStorageBlockersIn: post: RSA.StoreUtility_NoStorageBlockersIn.FilledEnough
StoreUtility.TryFindBestBetterStoreCellFor: PRE: ImprovedWorkbenches.StoreUtility_TryFindBestBetterStoreCellFor_Patch.Prefix
StorytellerUtility.DefaultParmsNow: PRE: CRC_Reintegrated.MarvsStoryTellerUtility.Prefix
SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix, AvoidFriendlyFire.Targeter_TargeterUpdate_Patch.Postfix
TerrainThreshold.TerrainAtValue: PRE: RFR_Code.TerrainThreshold_TerrainAtValue.Prefix
Thing.SpawnSetup: TRANS: ResearchableStatUpgrades.Patch.Transpiler1
Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix TRANS: DamageMotes.DamageMotes_Patch.Transpiler
Thing.get_DefaultGraphic: (no patches)
ThingFilterUI.DoThingFilterConfigWindow: PRE: StorageSearch.HaulingHysteresis_InjectControls.Before_DoThingFilterConfigWindow TRANS: RSA.Core.FilterSearch_InjectSearchBox.Transpiler
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted, MakePawnsPrisoners.Thing_GetFloatMenuOptions2_Patch.GetFloatMenuOption, MakePawnsPrisoners.Thing_GetFloatMenuOptions_Patch.GetFloatMenuOption
ThingWithComps.GetGizmos: post: DoctorVanGogh.ReclaimReuseRecycle.Patches.InjuryDebug.Postfix
ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
ThoughtWorker_PsychologicallyNude.CurrentStateInternal: post: DubsBadHygiene.HamonyPatches+Patch_ThoughtWorker_PsychologicallyNude.Postfix
TileFinder.IsValidTileForNewSettlement: post: ImpassableMapMaker.Main+Patch_TileFinder_IsValidTileForNewSettlement.Postfix
TileFinder.RandomFactionBaseTileFor: PRE: RFR_Code.TileFinder_RandomFactionBaseTileFor.Prefix
TimeSlower.SignalForceNormalSpeed: PRE: No_Forced_Slowdown.Patch_TimeSlower_SignalForceNormalSpeed.Prefix
TimeSlower.SignalForceNormalSpeedShort: PRE: No_Forced_Slowdown.Patch_TimeSlower_SignalForceNormalSpeedShort.Prefix
Toils_Ingest.TakeMealFromDispenser: PRE: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Prefix post: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Postfix
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: RSSW_Code.TouchPathEndModeUtility_IsCornerTouchAllowed.Prefix
Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
TraderCaravanUtility.GetTraderCaravanRole: PRE: AnimalsLogic.Patch_TraderCaravanUtility_GetTraderCaravanRole.Prefix post: AnimalsLogic.Patch_TraderCaravanUtility_GetTraderCaravanRole.Postfix
TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
UIRoot_Play.Init: post: BetterMiniMap.MiniMap_GameComponent.AddDefaultWindow
Verb.CanHitTargetFrom: post: AvoidFriendlyFire.Verb_CanHitTargetFrom_Patch.Postfix
Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
Verb_MeleeAttack.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
Verb_MeleeAttackBase.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
Verb_MeleeAttackBase.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
Verb_MeleeAttackBase.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
Verb_MeleeAttackBase.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot TRANS: DamageMotes.Verb_MeleeAttack_Patch.Transpiler
Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
WITab_Caravan_Gear.TryEquipDraggedItem: TRANS: PawnsAreCapable.WITab_Caravan_Gear_TryEquipDraggedItem.Transpiler
Widgets.BeginScrollView: PRE: WorkTab.Widgets_BeginScrollView.Prefix
WidgetsWork.DrawWorkBoxBackground: PRE: PawnsAreCapable.WidgetsWork_DrawWorkBoxBackground.Prefix
WidgetsWork.TipForPawnWorker: PRE: PawnsAreCapable.WidgetsWork_TipForPawnWorker.Prefix
WorkGiver_ClearSnow.HasJobOnCell: post: SnowClearanceSanity.ClearanceSanity.PostFix
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_JobOnThing.Prefix
WorkGiver_ConstructDeliverResourcesToBlueprints.NoCostFrameMakeJobFor: PRE: RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_NoCostFrameMakeJobFor.Prefix
WorkGiver_ConstructFinishFrames.JobOnThing: PRE: RFF_Code.WorkGiver_ConstructFinishFrames_JobOnThing.Prefix
WorkGiver_DoBill.JobOnThing: post: QualitySurgeon.QualitySurgeon.Postfix
WorkGiver_HunterHunt.HasJobOnThing: post: HuntingRestricted.MarvsHuntWhenSane.PostFix2
WorkGiver_HunterHunt.ShouldSkip: post: HuntingRestricted.MarvsHuntWhenSane.PostFix
WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Prefix post: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Postfix
WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Prefix post: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Postfix
WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
WorkshopItem.MakeFrom: TRANS: DoctorVanGogh.ModSwitch.Patches+WorkshopItem_MakeFrom.Transpiler
World.CoastDirectionAt: PRE: RA_Code.World_CoastDirectionAt.Prefix
World.NaturalRockTypesIn: PRE: [600]RFR_Code.World_NaturalRockTypesIn.Prefix
WorldGenStep_Lakes.GenerateLakes: PRE: RA_Code.WorldGenStep_Lakes_GenerateLakes.Prefix
WorldGenStep_Terrain.GenerateTileFor: post: RA_Code.WorldGenStep_Terrain_GenerateTileFor.Postfix
WorldPathGrid.CalculatedCostAt: post: ImpassableMapMaker.Main+Patch_CompLaunchable.Postfix
WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
ZoneManager.DeregisterZone: PRE: ImprovedWorkbenches.ZoneManager_DeregisterZone_Patch.Prefix
Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, net.marvinkosh.rimworld.mod.combatreadinesscheck:1.0.9.1, net.rainbeau.rimworld.mod.fewerruins:1.0.9.1, com.impassablemapmaker.rimworld.mod:1.0.9.1, net.marvinkosh.rimworld.mod.huntingrestriction:1.0.9.1, net.marvinkosh.rimworld.mod.snowclearancesanity:1.0.9.1, net.marvinkosh.rimworld.mod.ughyougotme:1.0.9.1, net.rainbeau.rimworld.mod.archipelagos:1.0.9.1, net.rainbeau.rimworld.mod.fertilefields:1.0.9.1, rainbeau.pawnsAreCapable:1.0.9.1, rainbeau.rmts:1.0.9.1, rimworld.jecrell.humanlikeorders:1.0.9.1, HugsLib.SimpleSidearms:1.0.9.1, rimworld.jecrell.comps.vehicle:1.0.9.1, HugsLib.AllowTool:1.0.9.1, rimworld.agentblac.makepawnsprisoners:1.0.9.1, rimworld.infused:1.0.9.1, net.quicksilverfox.rimworld.mod.animalslogic:1.0.9.1, com.rimfridge.rimworld.mod:1.0.9.1, com.rimworld.bonemod:1.0.9.1, HugsLib.Hospitality:1.0.9.1, DoctorVanGogh.ReclaimReuseRecycle:1.0.9.1, DoctorVanGogh.OmniCoreDrill:1.0.9.0, Fluffy.AnimalTab:1.0.9.1, fluffy.medicaltab:1.0.9.1, Fluffy.BirdsAndBees:1.0.9.1, fluffy.worktab:1.0.9.1, HugsLib.Autopsy:1.0.9.1, DoctorVanGogh.ModSwitch:1.0.9.1, rimworld.research_engine:1.0.9.1, fluffy.breakdowns:1.0.9.1, fluffy.areaunlocker:1.0.9.1, RSA:1.0.9.1, RSA.Core:1.0.9.1, HugsLib.ImprovedWorkbenches:1.0.9.1, Dubwise.DubsBadHygiene:1.0.9.1, io.github.ratysz.madskills:1.0.9.1, io.github.ratysz.rt_solarflareshield:1.0.9.1, dingo.rimworld.no_forced_slowdown:1.0.9.1, com.outfitter.rimworld.mod:1.0.9.1, rimworld.jecrell.abilityuser:1.0.9.1, HugsLib.AvoidFriendlyFire:1.0.9.1, net.pardeike.rimworld.mod.camera+:1.0.9.1, rimworld.anarcraft.prisoner_ransom:1.0.9.1, bem.rimworld.mod.billy.smartcaravan:1.0.9.1, rimworld.whyisthat.betterminimap.gamecomponent:1.0.9.1, com.pathavoid.rimworld.mod:1.0.9.1, net.rainbeau.rimworld.mod.smoothstone:1.0.9.1, net.rainbeau.rimworld.mod.rffconcrete:1.0.9.1, rimworld.whyisthat.expandedroofing.main:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, chjees.mechaniteforge:1.0.9.1, rimworld.jecrell.comps.activator:1.0.9.1, rimworld.jecrell.comps.slotloadable:1.0.9.1, net.rainbeau.rimworld.mod.wildcultivation:1.0.9.1, com.Dubwise.Dubs_Skylight.patches:1.0.9.1, rimworld.whyisthat.expandedroofing.fixbuildorder:1.0.9.1, rimworld.whyisthat.expandedroofing.roofmaintenance:1.0.9.1, rimworld.whyisthat.expandedroofing.roofgridcellboolgiver:1.0.9.1, com.spdskatr.rsu.fixes:1.0.9.0, rimworld.jecrell.comps.deflector:1.0.9.1, com.spdskatr.DamageMotes.Patch:1.0.9.0, com.refugeestats.rimworld.mod:1.0.9.1, mehni.rimworld.shipchunks.main:1.0.9.1, com.ghxx.rimworld.techadvancing:1.0.9.1, rimworld.jecrell.caravanjobs:1.0.9.1, rimworld.jecrell.jecstools.main:1.0.9.1, rimworld.jecrell.comps.installedpart:1.0.9.1, rimworld.jecrell.comps.oversized:1.0.9.1, rimworld.jecrell.comps.sounds:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, com.github.alandariva.moreplanning:1.0.9.1, HugsLib.com.github.alandariva.moreplanning:1.0.9.1, de.hatti.rimworld.mod.cleaningarea:1.0.9.1, HugsLib.HeatMap:1.0.9.1, de.hatti.rimworld.mod.qualitysurgeron:1.0.9.1, HugsLib.Smarter_Food_Selection:1.0.9.1, HugsLib.Notifications_Archiver:1.0.9.1, HugsLib.DeepOreIdentifier:1.0.9.1, HugsLib.Therapy:1.0.9.1, HugsLib.RemoteExplosives:1.0.9.1, HugsLib.LessArbitrarySurgery:1.0.9.1, HugsLib.DeathRattle:1.0.9.1, HugsLib.HaulToStack:1.0.9.1, net.spdskatr.factoryframework.patches:1.0.9.0
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.6.3p1 (9c92e827232b)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 59Hz; virtual: 5368x1080 at 0,0
RimWorld 0.18.1722 rev1198
Attempt to use string targetversion to refer to field targetVersion in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>L-Traits</name><author>Leonapp and Stantboard</author><description>Adds some random traits to Rimworld</description><targetversion>0.17.0</targetversion></ModMetaData>
Combat Readiness Check: Trying to patch StorytellerUtility.
Combat Readiness Check: Patched StorytellerUtility.
Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
Hunting Restriction: Trying to patch WorkGiver_HunterHunt.ShouldSkip.
Hunting Restriction: Patched WorkGiver_HunterHunt.ShouldSkip.
Hunting Restriction: Trying to patch WorkGiver_HunterHunt.HasJobOnThing.
Hunting Restriction: Patched WorkGiver_HunterHunt.HasJobOnThing.
Snow Clearance Sanity: Trying to patch WorkGiver_ClearSnow.HasJobOnCell.
Snow Clearance Sanity: Patched WorkGiver_ClearSnow.HasJobOnCell.
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
[R³] Initialized Harmony patches 1.3.0.170
[R³] RimWorld.BillRepeatModeDef
[R³] RimWorld.BillStoreModeDef
[R³] RimWorld.BiomeDef
[R³] RimWorld.ChemicalDef
[R³] RimWorld.DifficultyDef
[R³] RimWorld.FactionDef
[R³] RimWorld.FeatureDef
[R³] RimWorld.FleshTypeDef
[R³] RimWorld.HairDef
[R³] RimWorld.HediffGiverSetDef
[R³] RimWorld.HibernatableStateDef
[R³] RimWorld.HistoryAutoRecorderDef
[R³] RimWorld.HistoryAutoRecorderGroupDef
[R³] RimWorld.IncidentDef
[R³] RimWorld.IncidentTargetTypeDef
[R³] RimWorld.InspirationDef
[R³] RimWorld.InteractionDef
[R³] RimWorld.ItemCollectionGeneratorDef
[R³] RimWorld.JoyGiverDef
[R³] RimWorld.JoyKindDef
[R³] RimWorld.LifeStageDef
[R³] RimWorld.MainButtonDef
[R³] RimWorld.NeedDef
[R³] RimWorld.PawnColumnDef
[R³] RimWorld.PawnGroupKindDef
[R³] RimWorld.PawnRelationDef
[R³] RimWorld.PawnTableDef
[R³] RimWorld.PrisonerInteractionModeDef
[R³] RimWorld.RaidStrategyDef
[R³] RimWorld.RecordDef
[R³] RimWorld.ResearchTabDef
[R³] RimWorld.RiverDef
[R³] RimWorld.RoadDef
[R³] RimWorld.RoadPathingDef
[R³] RimWorld.RoadWorldLayerDef
[R³] RimWorld.RuleDef
[R³] RimWorld.ScenPartDef
[R³] RimWorld.ScenarioDef
[R³] RimWorld.SiteCoreDef
[R³] RimWorld.SiteDefBase
[R³] RimWorld.SitePartDef
[R³] RimWorld.SkillDef
[R³] RimWorld.StatCategoryDef
[R³] RimWorld.StatDef
[R³] RimWorld.StoryEventDef
[R³] RimWorld.StorytellerDef
[R³] RimWorld.StuffCategoryDef
[R³] RimWorld.TaleDef
[R³] RimWorld.ThoughtDef
[R³] RimWorld.TimeAssignmentDef
[R³] RimWorld.TraderKindDef
[R³] RimWorld.TrainableDef
[R³] RimWorld.TraitDef
[R³] RimWorld.TransferableSorterDef
[R³] RimWorld.ConceptDef
[R³] RimWorld.InstructionDef
[R³] RimWorld.WorldObjectDef
[R³] Verse.BodyDef
[R³] Verse.BodyPartDef
[R³] Verse.BodyPartGroupDef
[R³] Verse.BuildableDef
[R³] Verse.DamageArmorCategoryDef
[R³] Verse.DamageDef
[R³] Verse.StuffAppearanceDef
[R³] Verse.DesignationCategoryDef
[R³] Verse.DesignationDef
[R³] Verse.AI.DutyDef
[R³] Verse.EffecterDef
[R³] Verse.GameConditionDef
[R³] Verse.GenStepDef
[R³] Verse.HediffDef
[R³] Verse.Sound.ImpactSoundTypeDef
[R³] Verse.ImplementOwnerTypeDef
[R³] Verse.JobDef
[R³] Verse.KeyBindingCategoryDef
[R³] Verse.KeyBindingDef
[R³] Verse.LetterDef
[R³] Verse.ManeuverDef
[R³] Verse.MapGeneratorDef
[R³] Verse.MentalBreakDef
[R³] Verse.MentalStateDef
[R³] Verse.MessageTypeDef
[R³] Verse.PawnCapacityDef
[R³] Verse.PawnKindDef
[R³] Verse.RecipeDef
[R³] Verse.ResearchProjectDef
[R³] Verse.ReservationLayerDef
[R³] Verse.RoofDef
[R³] Verse.RoomRoleDef
[R³] Verse.RoomStatDef
[R³] Verse.RulePackDef
[R³] Verse.ScatterableDef
[R³] Verse.SongDef
[R³] Verse.SoundDef
[R³] Verse.SubcameraDef
[R³] Verse.TerrainDef
[R³] Verse.ThingCategoryDef
[R³] Verse.ThingDef
[R³] Verse.ThinkTreeDef
[R³] Verse.ToolCapacityDef
[R³] Verse.TrainableIntelligenceDef
[R³] Verse.WeatherDef
[R³] RimWorld.WorkGiverDef
[R³] Verse.WorkTypeDef
[R³] Verse.WorldGenStepDef
[R³] Verse.SpecialThingFilterDef
[R³] HugsLib.UpdateFeatureDef
[R³] PathAvoid.PathAvoidDef
[R³] PathAvoid.PathDesignationCategoryDef
[R³] AllowTool.ReverseDesignatorDef
[R³] AllowTool.ThingDesignatorDef
[R³] Enlighten.Def
[R³] Infused.ChanceDef
[R³] Infused.Def
[R³] WM.SmarterFoodSelection.CompabilityDef
[R³] WM.SmarterFoodSelection.MyDefClass
[R³] WM.SmarterFoodSelection.Policy
[R³] Mending.ChanceDef
[R³] ResearchableStatUpgrades.StatModifierDef
[R³] DoctorVanGogh.ReclaimReuseRecycle.PackedThingDef
[R³] AnimalTab.FilterDef
[R³] HelpTab.HelpCategoryDef
[R³] HelpTab.MainButton_HelpMenuDef
[R³] HelpTab.HelpDef
[R³] Fluffy.PawnColumnDef_Capacity
[R³] DubsBadHygiene.DubsModOptions
[R³] Quarry.QuarryResourcesDef
[R³] WorkTab.PawnColumnDef_WorkGiver
[R³] SeedsPlease.SeedDef
[R³] SeedsPlease.RecipeDef
[R³] JecsTools.CaravanJobDef
[R³] JecsTools.WorldObjectRecipeDef
[R³] JecsTools.DamageDefCleave
[R³] AbilityUser.AbilityDef
[R³] AbilityUser.ProjectileDef_Ability
[R³] AbilityUser.ProjectileDef_AbilityLaser
[R³] AbilityUserAI.AbilityAIDef
[R³] AbilityUserAI.AbilityUserAIProfileDef
[R³] CompSlotLoadable.SlotLoadableDef
[R³] EdB.PrepareCarefully.CarefullyPawnRelationDef
[R³] MorePlanning.PlanningDesignationDef
[R³] RemoteExplosives.SuperEMPDamageDef
[R³] RemoteExplosives.FlameChanceDamageDef
[R³] RemoteExplosives.HediffDef_NonLethal
[R³] RemoteExplosives.SparkweedPlantDef
[R³] RemoteExplosives.TraderStockInjectorDef
[R³] AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation
[R³] AIRobot.X2_ThingDef_AIRobot
[R³] MapGenerator.MapGeneratorBlueprintDef
[R³] MapGenerator.MapGeneratorBaseBlueprintDef
[R³] AdditionalJoyObjects.BookNameDef
[R³] AnestheticGunMod.ThingDef_AnestheticBullet
ModSwitch 1.4.0.125 - initialized patches...
Initialized OmniCoreDrill patches
Moody settings loaded
Fluffy Breakdowns :: Initialized
RSA Core loaded...
RSA Main injected ...
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>Mud</defName><label>mud</label><texturePath>Terrain/Surfaces/Mud</texturePath><edgeType>FadeRough</edgeType><renderPrecedence>330</renderPrecedence><pathCost>12</pathCost><statBases><Beauty>-2</Beauty><Cleanliness>-2</Cleanliness></statBases><terrainFilthDef>FilthDirt</terrainFilthDef><fertility>0</fertility><takeFootprints>True</takeFootprints><acceptFilth>false</acceptFilth><avoidWander>true</avoidWander><driesTo>Soil</driesTo><affordances><li>Light</li><li>Undefined</li></affordances><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>Marsh</defName><label>marsh</label><texturePath>Terrain/Surfaces/Marsh</texturePath><edgeType>FadeRough</edgeType><renderPrecedence>325</renderPrecedence><pathCost>23</pathCost><statBases><Beauty>-2</Beauty><Cleanliness>-2</Cleanliness></statBases><terrainFilthDef>FilthDirt</terrainFilthDef><fertility>0</fertility><takeFootprints>True</takeFootprints><acceptFilth>false</acceptFilth><avoidWander>true</avoidWander><driesTo>Soil</driesTo><affordances><li>Undefined</li><li>Undefined</li></affordances><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterDeep</defName><label>deep water</label><texturePath>Terrain/Surfaces/WaterDeepRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><edgeType>Water</edgeType><renderPrecedence>395</renderPrecedence><passability>Impassable</passability><pathCost>300</pathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><takeSplashes>true</takeSplashes><extinguishesFire>true</extinguishesFire><tags><li>Water</li></tags><affordances><li>Undefined</li><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterOceanDeep</defName><label>deep ocean water</label><texturePath>Terrain/Surfaces/WaterDeepRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><edgeType>Water</edgeType><renderPrecedence>397</renderPrecedence><passability>Impassable</passability><pathCost>300</pathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><takeSplashes>true</takeSplashes><extinguishesFire>true</extinguishesFire><tags><li>Water</li></tags><affordances><li>Undefined</li><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterMovingDeep</defName><label>deep moving water</label><texturePath>Terrain/Surfaces/WaterDeepRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><edgeType>Water</edgeType><renderPrecedence>399</renderPrecedence><passability>Impassable</passability><pathCost>300</pathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><takeSplashes>true</takeSplashes><extinguishesFire>true</extinguishesFire><tags><li>River</li><li>Water</li></tags><affordances><li>Undefined</li><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterShallow</defName><label>shallow water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><edgeType>Water</edgeType><renderPrecedence>394</renderPrecedence><pathCost>12</pathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><driesTo>Gravel</driesTo><takeSplashes>true</takeSplashes><extinguishesFire>true</extinguishesFire><tags><li>Water</li></tags><affordances><li>Undefined</li><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterOceanShallow</defName><label>shallow ocean water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><edgeType>Water</edgeType><renderPrecedence>396</renderPrecedence><pathCost>12</pathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><driesTo>Gravel</driesTo><takeSplashes>true</takeSplashes><extinguishesFire>true</extinguishesFire><tags><li>Water</li></tags><affordances><li>Undefined</li><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterMovingShallow</defName><label>shallow moving water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><edgeType>Water</edgeType><renderPrecedence>398</renderPrecedence><pathCost>12</pathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><takeSplashes>true</takeSplashes><extinguishesFire>true</extinguishesFire><tags><li>River</li><li>Water</li></tags><affordances><li>Undefined</li><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
Z:\Games\SteamLibrary\steamapps\workshop\content\294100\1179718346\Defs\RecipeDefs/Recipes_UberPower2.xml: root element named RecipeDefs; should be named Defs
Z:\Games\SteamLibrary\steamapps\workshop\content\294100\1179718346\Defs\ThingDefs_Buildings/Buildings_UberPower.xml: root element named Buildings; should be named Defs
Z:\Games\SteamLibrary\steamapps\workshop\content\294100\1179718346\Defs\WorkGiverDefs/WorkGivers.xml: root element named WorkGivers; should be named Defs
Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>2500</MaxHitPoints><WorkToMake>2000</WorkToMake><Flammability>1.0</Flammability></statBases><defName>GT2FueledGeneratorTwo</defName><label>Corpse Fueled Generator</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><graphicData><texPath>Things/Building/WhitePower/UberPower</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><tickerType>Normal</tickerType><description>Produces power by consuming dead bodies as fuel. Must be fueled by hand. It has amazing Power Output per corpse.</description><size>(2,2)</size><costList><Steel>150</Steel><Component>25</Component></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-10000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>250.0</fuelCapacity><fuelFilter><categories><li>Corpses</li></categories></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>15</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><recipes><li>MakePowerFromDeadAnimals</li><li>MakePowerFromDeadHumans</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><ignoreNeedsPower>true</ignoreNeedsPower><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><interactionCellOffset>(0,0,-1)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><surfaceType>Item</surfaceType><designationCategory>Power</designationCategory><staticSunShadowHeight>0.5</staticSunShadowHeight><designationHotkey>Misc3</designationHotkey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites></ThingDef>
XML error: <ignoreNeedsPower>true</ignoreNeedsPower> doesn't correspond to any field in type BuildingProperties.
Attempt to use string designationHotkey to refer to field designationHotKey in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>2500</MaxHitPoints><WorkToMake>2000</WorkToMake><Flammability>1.0</Flammability></statBases><defName>GT2FueledGeneratorTwo</defName><label>Corpse Fueled Generator</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><graphicData><texPath>Things/Building/WhitePower/UberPower</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><tickerType>Normal</tickerType><description>Produces power by consuming dead bodies as fuel. Must be fueled by hand. It has amazing Power Output per corpse.</description><size>(2,2)</size><costList><Steel>150</Steel><Component>25</Component></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-10000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>250.0</fuelCapacity><fuelFilter><categories><li>Corpses</li></categories></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>15</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><recipes><li>MakePowerFromDeadAnimals</li><li>MakePowerFromDeadHumans</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><ignoreNeedsPower>true</ignoreNeedsPower><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><interactionCellOffset>(0,0,-1)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><surfaceType>Item</surfaceType><designationCategory>Power</designationCategory><staticSunShadowHeight>0.5</staticSunShadowHeight><designationHotkey>Misc3</designationHotkey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites></ThingDef>
Z:\Games\SteamLibrary\steamapps\workshop\content\294100\937620661\Defs\RecipeDefs/Recipes_Meals.xml: root element named RecipeDefs; should be named Defs
Z:\Games\SteamLibrary\steamapps\workshop\content\294100\937620661\Defs\ThingDefs_Buildings/Buildings_Production.xml: root element named ThingDefs; should be named Defs
Z:\Games\SteamLibrary\steamapps\workshop\content\294100\937620661\Defs\WorkGiverDefs/WorkGivers.xml: root element named WorkGivers; should be named Defs
Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
[Anvil Patch] Patch operation Verse.PatchOperationReplace(*/ThingDef[defName = "Sandbags"]/costStuffCount) failed
file: [Rimworld_dir]\Mods\Anvil Patch\Patches\Buildings_Security.xml
SeedsPlease :: LoadingOnDemand VGPVegetableGarden
SeedsPlease :: LoadingOnDemand VGPGardenGourmet
SeedsPlease :: LoadingOnDemand VGPGardenMedicine
SeedsPlease :: LoadingOnDemand VGPGardenResources
SeedsPlease :: LoadingOnDemand VGPMoreVeggies
SeedsPlease :: LoadingOnDemand VGPXtra
SeedsPlease :: LoadingOnDemand TExpandedCrops
SeedsPlease :: LoadingOnDemand XeosGeneticallyEngineeredPlants
[Water Power] Patch operation Verse.PatchOperationRemove(/Defs/TerrainDef[defName = "WaterDeep"]/changeable) failed
file: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\934418281\Patches\TerrainPatches.xml
[Water Power] Patch operation Verse.PatchOperationRemove(/Defs/TerrainDef[defName = "WaterOceanDeep"]/changeable) failed
file: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\934418281\Patches\TerrainPatches.xml
[Water Power] Patch operation Verse.PatchOperationRemove(/Defs/TerrainDef[defName = "WaterMovingDeep"]/changeable) failed
file: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\934418281\Patches\TerrainPatches.xml
[Water Power] Patch operation Verse.PatchOperationRemove(/Defs/TerrainDef[defName = "WaterShallow"]/changeable) failed
file: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\934418281\Patches\TerrainPatches.xml
[Water Power] Patch operation Verse.PatchOperationRemove(/Defs/TerrainDef[defName = "WaterOceanShallow"]/changeable) failed
file: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\934418281\Patches\TerrainPatches.xml
[Water Power] Patch operation Verse.PatchOperationRemove(/Defs/TerrainDef[defName = "WaterMovingShallow"]/changeable) failed
file: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\934418281\Patches\TerrainPatches.xml
Duplicate def-linked translation key: Miscellaneous.label
Config error in PlantRocketree: CompExplosive requires Normal ticker type
Config error in PlantRocketree: CompExplosive requires Normal ticker type
Key binding conflict: MainTab_Factions and Hide are both bound to F8.
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
Def-linked translation error: Found no Verse.ThingDef named HempCloth to match HempCloth.label
Def-linked translation error: Found no Verse.ThingDef named HempCloth to match HempCloth.description
Def-linked translation error: Found no Verse.ThingDef named HempCloth to match HempCloth.stuffProps.stuffAdjective
Def-linked translation error: Found no Verse.ThingDef named AirVent_Blueprint to match AirVent_Blueprint.label
Def-linked translation error: Found no Verse.ThingDef named AirVent_Frame to match AirVent_Frame.label
Def-linked translation error: Found no Verse.ThingDef named AirVent_Frame to match AirVent_Frame.description
Def-linked translation error: Found no Verse.RecipeDef named MakeHempCloth to match MakeHempCloth.label
Def-linked translation error: Found no Verse.RecipeDef named MakeHempCloth to match MakeHempCloth.description
Def-linked translation error: Found no Verse.RecipeDef named MakeHempCloth to match MakeHempCloth.jobString
Def-linked translation error: Found no Verse.RecipeDef named VG_BulkSmokeleafJoint to match VG_BulkSmokeleafJoint.label
Def-linked translation error: Found no Verse.RecipeDef named VG_BulkSmokeleafJoint to match VG_BulkSmokeleafJoint.description
Def-linked translation error: Found no Verse.RecipeDef named VG_BulkSmokeleafJoint to match VG_BulkSmokeleafJoint.jobString
[RuntimeGC] MainTabWindow inserted.
ImpassableMapMaker: Adding Harmony Postfix to GenStep_ElevationFertility.Generate
ImpassableMapMaker: Adding Harmony Postfix to WorldPathGrid.CalculatedCostAt
ImpassableMapMaker: Adding Harmony Postfix to TileFinder.IsValidTileForNewSettlement
NamesGalore: Injecting Names
Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ExpandedRoofing: generating dynamic defs
Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
SS Damage Indicators initialized.
Patched infix non-destructive: Verse.Thing.TakeDamage
Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
RefugeeStats: Adding Harmony Prefix to IncidentWorker_RefugeeChased.TryExecuteWorker (blocking).
Outfitter successfully completed 203 patches with harmony.
MineItAll injected.
Initialized Faction Discovery.
OnLevelWasLoaded was found on InitializerBehaviour
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
BoneMod called
Type MyInspectPaneUtility probably needs a StaticConstructorOnStartup attribute, because it has a field InspectTabButtonFillTex of type Texture2D. All assets must be loaded in the main thread.
Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
ResearchPal :: redundant prerequisites for Microelectronics basics the following research: Electricity
ResearchPal :: redundant prerequisites for Quantum stockpiles the following research: Electricity
ResearchPal :: redundant prerequisites for Mechanite fabrication the following research: Machining
ResearchPal :: redundant prerequisites for Glitterworld Autopsy the following research: Basic Autopsy
ResearchPal :: redundant prerequisites for Tweaked Solar Panels the following research: Electricity
ResearchPal :: redundant prerequisites for Hyperweave the following research: Complex clothing
ResearchPal :: redundant prerequisites for Productivity II the following research: Productivity I
ResearchPal :: redundant prerequisites for Mechanics cabinet the following research: Machining
ResearchPal :: redundant prerequisites for Preporix production the following research: Drug production
ResearchPal :: redundant prerequisites for Industrial Climate Control the following research: Electricity
ResearchPal :: redundant prerequisites for Smokeleaf pharmacology the following research: Advanced smokeleaf cultivation
ResearchPal :: redundant prerequisites for Tidal Power the following research: Microelectronics basics
switched Vulcan cannon(9) and Advanced
Hauler(2)
switched Blast turrets(9) and Intermediate
Hauler(2)
switched Precision turrets(9) and Basic
Hauler(2)
switched Ground-penetrating scanner(7) and Ship cryptosleep caskets(8)
switched Shredder turrets(24) and Simple
Hauler(2)
switched Deep drilling(2) and Charged shot(8)
switched Industrial medical care(3) and Ultimate Wind Turbines(17)
switched Component assembly(4) and Ultimate Fuel Generators(19)
switched Cryptosleep casket(5) and Shield belt(7)
switched Advanced biology(10) and Advanced multi-analyzer(12)
switched Thick stone roof removal(11) and Tidal Power(14)
switched Military grade turrets(22) and Charged shot(2)
switched Tube television(4) and Tissue printer(15)
switched Mechanics cabinet(5) and Advanced Wind Turbines(17)
switched Geothermal power(8) and Advanced Fuel Generators(18)
switched Hospital bed(9) and Mechanics cabinet(17)
switched Long-range mineral scanner(11) and Advanced Fuel Generators(8)
switched Upgraded Solar Panels(13) and Automated gun turrets(16)
switched Simple prosthetics workbench(14) and Circuit breakers(21)
switched Automated gun turrets(13) and Rocketree(2)
switched Advanced Wind Turbines(5) and Rocket complex(3)
switched Advanced Fuel Generators(11) and Tissue printer(4)
switched Multibarrel weapons(19) and Automated gun turrets(2)
switched Microelectronics basics(4) and Mortars(2)
switched Tweaked Solar Panels(6) and Scalable solar roofs(16)
switched Advanced Grenades(10) and Advanced Soylent Production(20)
switched Basic fuses(12) and Bone refining(14)
switched Upgraded Wind Turbines(17) and Smokepop belts(3)
switched Upgraded Fuel Generators(18) and Mortars(4)
switched Mortars(18) and Lightweight Building Polymer(5)
switched Solar panels(10) and IEDs(6)
switched Air conditioning(11) and Powered Heating(23)
switched Explosives manufacturing(14) and Living Battery(15)
switched Simple Animal Prosthetics(16) and Colored lights(12)
switched Tweaked Wind Turbines(17) and Autodoors(3)
switched Tweaked Fuel Generators(18) and Hydroponics(4)
switched Soylent Production(20) and IEDs(10)
switched Gun complex(21) and Machining(5)
switched Basic Climate Control(27) and Incendiary IEDs(13)
switched Machining(21) and Refining(2)
switched Refining(21) and Autodoors(17)
switched Wake-up production(56) and Go-juice production(57)
switched Go-juice production(56) and Penoxycyline production(58)
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight, sd_medicaddons_industrial_surg_instruments, sd_medicaddons_industrial_surg_lamp, sd_medicaddons_medieval_surg_washpan, sd_medicaddons_medieval_surg_instruments, sd_medicaddons_medieval_surg_lamp, sd_medicaddons_spacer_surg_vitalsmonitor, sd_medicaddons_spacer_surg_instruments, sd_medicaddons_spacer_surg_lamp
Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, MedTimes_Cot, MedTimes_CotDouble
[HugsLib] v4.0.1 initialized AllowTool, Smarter_Food_Selection, Autopsy, HandMeThatBrick, Notifications_Archiver, HeatMap, CentralizedClimateControl, DeepOreIdentifier, AvoidFriendlyFire, ImprovedWorkbenches, Hospitality, Therapy, com.github.alandariva.moreplanning, SimpleSidearms, RemoteExplosives, LessArbitrarySurgery, DeathRattle, HaulToStack
[Smarter_Food_Selection] Loaded - 606 food categorized - 1130 pawn diets - 2 compatibility patches (3 fixes) - 17 policies.
[RemoteExplosives] Injected stock generators for 7 traders
[RemoteExplosives] Injected 5 alternate explosives recipes.
Faction Discovery injected.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 16531.
Total: 106.521156 ms (FindLiveObjects: 0.850118 ms CreateObjectMapping: 2.057059 ms MarkObjects: 103.543266 ms DeleteObjects: 0.069844 ms)
Loading game from file Homicide with mods Core, HugsLib, RuntimeGC, BetterMiniMap, Combat Readiness Check, [RF] Configurable Maps [b18], ExtendedInspectData [B18], Hunting Restriction, [KV] Impassable Map Maker - B18, More Trade Ships, MRF (A18), NamesGalore, Path Avoid - A18, Snow Clearance Sanity, Ugh You Got Me, [KV] Trading Spot - B18, Bulk Craft Everything [v18], [RF] Archipelagos [b18], [RF] Basic Bridges [b18], [RF] Basic Bridges - Fishing Add-On [b18], Sparkling Worlds - Core Mod [B18], More Furniture [B18], [KV] RimFridge - B18, Living Battery [A18], RT Quantum Storage A18, [RF] Smooth Stone Walls [b18], Matching Embrasures, Security Plus[v18], No Burny (less flammable metals), Drug Overhaul A18, [RF] Pawns are Capable! [b18], [B18] Cheap Mortar Shell, Stack Merger, [FSF] Growable Grass, Conduit Deconstruct, Straw Floor [A18], All The Kibble, [FSF] Carpets of the Rainbow, [FSF] Improved Ship Reactors, [FSF] Craft Drugs at Drug Labs, [FSF] No Default Shelf Storage, Storage Solutions, [FSF] Lightweight Building Polymer, [T] MoreFloors, Cheaper Components, Passable Wind Turbines, Shear Those Corpses Vanilla, Mechanite Forge, No Death Cooties On Armour, Larger Solar Panel, Large Animal Beds, [T] MiscStuff, [T] ExpandedCrops, Floor Lights - B18, [RF] Wild Cultivation [b18], [RF] Fertile Fields [b18], Body Power Deluxe, Anvil Patch, Allow Tool, Enlighten, Infused, A Dog Said..., AnimalCollabProj, AnimalCollabProj ADS Patch, WM Smarter food selection, Mending, GouRIMet 1.0, Skill Overhead, Pumps Plus[v18], Harvest Organs Post Mortem - 2.0 [A18], Fewer Inferno Cannons, M-13's Wind Turbines [A18], M-13's Solar Panels [A18], M-13's Geothermal Generators [A18], M-13's Safe Batteries [A18], M-13's Fuel Generators [A18], Xeo's Genetically Engineered Plants, Dubs Skylights, Dubs Rimkit, Animals Logic, Copy Allowed Area, Armor Stuff Expanded, Dirt Paths, Expanded Roofing, VGP Vegetable Garden, VGP Garden Gourmet, VGP Garden Drinks, VGP Garden Fabrics, VGP Garden Medicine, VGP Garden Resources, VGP More Veggies, VGP Xtra Trees and Flowers, VGP Soylent Production, Small Shelf, Hand Me That Brick, Cooks Can Refuel, Bo's Milkable Animals, SS Researchable Stat Upgrades, SS Mass Storage, Fences And Floors, SS Damage Indicators, Reclaim, Reuse, Recycle, ModSwitch, Disinfectant stand., [KV] Refugee Stats - B18, B18 Truly Non-Lethal, Various Space Ship Chunk [A18], More Linkables, Omni Core Drill B17, Moody, Expanded Prosthetics and Organ Engineering, Miniaturisation, Grenade Fix: Rearmed, I Can Fix It!, Hardworking animals B18, Notifications Archiver, Outfitter 0.18.0, ResearchPal, Fluffy Breakdowns, Colony Manager, MineItAll, More Vanilla Turrets [B18], Weapon Tech B18, Training Console A18, Wandering Caravans [v2.3.3], Stronger Penoxycyline - Preporix Plus Edition (B18), Detailed Body Textures, More Obvious Plague, Thrumbo Extension, Bulk Components, LED Technology [A18], [RF] Concrete [b18], Area Unlocker, Animal Tab, HelpTab, Rimworld Search Agency, Medical Tab, Scaling Roads (B18), Tables+, Faction Discovery, Riot Control, Realistic Rooms, AllowDeadMansApparel, Dubs Bad Hygiene - BETA, RT Fuse, LT-DoorMat, QualityBuilder, ED-Laser Drill, Steel extraction, ProgrammableVents B18, RT Solar Flare Shield, Chemfuel Generator, Heat Map, Centralized Climate Control, Tech Advancing, Deep Ore Identifier, Quarry, Skilled Stonecutting, Ship Parts Refactored, PowerSwitch, No more sleeping Z's, Avoid Friendly Fire, Shear Those Corpses ACP, Septic Tank, The Birds and the Bees, Birds and Bees (EPOE Patch), Plant Cutting is for Growers!, Mechanoids Drop Guns!, Campfires Can Cremate Corpses, [B18] Chemfuel From Hay, No Forced Slowdown, Better Workbench Management, Roof Support B18, Work Tab, Medieval Times, SeedsPlease, JecsTools, EdB Prepare Carefully, Hospitality, Miscellaneous 'CORE', Misc. Training, Jecs Tobacco and Cigarettes, Set-Up Camp, Therapy, [RF] More Trait Slots [b18], [RF] Consolidated Traits [b18], TAG Traits, Genetically Engineered Trait, Temperature Tolerant, Billy's Improved Load Transport Pods, Armoured Heating Plus Power, Bone Mod, Smokeleaf Industry, Area Rugs B18, A18 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds), Masturbation, More Planning, Simple sidearms, CleaningArea, Camera+, [T] RawCropThoughts, Quantum Cooling, Remote Explosives, Medic Addons B18, Misc. Robots, Misc. Robots++, Misc. MapGenerator, Misc. MapGen FactionBase, Less Arbitrary Surgery, QualitySurgeon, Harvest Everything!, Death Rattle, Zen Garden, Additional Joy Objects, Butchering Spot, [B18] Wild Animal Sex V1.2 , Prisoner Ransom, Anesthetic Gun Mod[B18], BreedLikeRabbits, Relations Tab, [FSF] Improved Vanometric Power Cells, Water Power, Herbal Boosters, [FSF] Ambrosia Bug Fix, Billy's Improved Caravan Formation, Haul to Stack, Improved Anesthetic, and Furnace
QualityBuilder added property to '270' things
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
WallAirVent801263 - Air Priority Loaded: Hot
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
WallAirVent801263 - Air Priority Loaded: Hot
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
[Smarter_Food_Selection][warn] Big Red had a wrong assigned policy. Reseting. Did you remove its policy from Defs ?
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
WallAirVent801263 - Air Priority Loaded: Hot
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
Two power nets on the same cell (63, 21). First transmitters: Power conduit and Power conduit.
Two power nets on the same cell (64, 21). First transmitters: Power conduit and Power conduit.
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
Exception spawning loaded thing PassiveCooler821694: System.Exception: Buildings made from Stuff not supported for auto-replacement
at RemoteExplosives.CompAutoReplaceable.PostSpawnSetup (Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Building.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building building, Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
Exception spawning loaded thing PassiveCooler821724: System.Exception: Buildings made from Stuff not supported for auto-replacement
at RemoteExplosives.CompAutoReplaceable.PostSpawnSetup (Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Building.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building building, Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
Exception spawning loaded thing PassiveCooler825704: System.Exception: Buildings made from Stuff not supported for auto-replacement
at RemoteExplosives.CompAutoReplaceable.PostSpawnSetup (Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Building.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building building, Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
Exception spawning loaded thing PassiveCooler825709: System.Exception: Buildings made from Stuff not supported for auto-replacement
at RemoteExplosives.CompAutoReplaceable.PostSpawnSetup (Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Building.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building building, Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
Exception spawning loaded thing PassiveCooler825698: System.Exception: Buildings made from Stuff not supported for auto-replacement
at RemoteExplosives.CompAutoReplaceable.PostSpawnSetup (Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Building.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building building, Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
StatRequest for null thing.
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.StatWorker_MarketValue.GetValueUnfinalized (RimWorld.StatRequest,bool) <0x000d4>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x000be>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00042>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00034>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0006f>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00042>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00034>
at Verse.Thing.get_MarketValue () <0x00019>
at RimWorld.WealthWatcher.ForceRecount (bool) <0x0014a>
at (wrapper dynamic-method) Verse.Map.FinalizeInit_Patch1 (object) <0x00160>
at Verse.Map.FinalizeLoading () <0x006d2>
at Verse.Game.LoadGame () <0x002ec>
at Verse.SavedGameLoader.LoadGameFromSaveFile (string) <0x00178>
at Verse.Root_Play.<Start>m__0 () <0x00016>
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23693.
Total: 176.009109 ms (FindLiveObjects: 1.248730 ms CreateObjectMapping: 2.773626 ms MarkObjects: 171.942627 ms DeleteObjects: 0.043543 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6557 unused Assets to reduce memory usage. Loaded Objects now: 17157.
Total: 130.233902 ms (FindLiveObjects: 0.958246 ms CreateObjectMapping: 3.349626 ms MarkObjects: 112.955650 ms DeleteObjects: 12.969792 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
QualityBuilder added property to '0' things
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17131.
Total: 117.244240 ms (FindLiveObjects: 0.658118 ms CreateObjectMapping: 1.738813 ms MarkObjects: 114.801422 ms DeleteObjects: 0.045296 ms)
Loading game from file Homicide with mods Core, HugsLib, RuntimeGC, BetterMiniMap, Combat Readiness Check, [RF] Configurable Maps [b18], ExtendedInspectData [B18], Hunting Restriction, [KV] Impassable Map Maker - B18, More Trade Ships, MRF (A18), NamesGalore, Path Avoid - A18, Snow Clearance Sanity, Ugh You Got Me, [KV] Trading Spot - B18, Bulk Craft Everything [v18], [RF] Archipelagos [b18], [RF] Basic Bridges [b18], [RF] Basic Bridges - Fishing Add-On [b18], Sparkling Worlds - Core Mod [B18], More Furniture [B18], [KV] RimFridge - B18, Living Battery [A18], RT Quantum Storage A18, [RF] Smooth Stone Walls [b18], Matching Embrasures, Security Plus[v18], No Burny (less flammable metals), Drug Overhaul A18, [RF] Pawns are Capable! [b18], [B18] Cheap Mortar Shell, Stack Merger, [FSF] Growable Grass, Conduit Deconstruct, Straw Floor [A18], All The Kibble, [FSF] Carpets of the Rainbow, [FSF] Improved Ship Reactors, [FSF] Craft Drugs at Drug Labs, [FSF] No Default Shelf Storage, Storage Solutions, [FSF] Lightweight Building Polymer, [T] MoreFloors, Cheaper Components, Passable Wind Turbines, Shear Those Corpses Vanilla, Mechanite Forge, No Death Cooties On Armour, Larger Solar Panel, Large Animal Beds, [T] MiscStuff, [T] ExpandedCrops, Floor Lights - B18, [RF] Wild Cultivation [b18], [RF] Fertile Fields [b18], Body Power Deluxe, Anvil Patch, Allow Tool, Enlighten, Infused, A Dog Said..., AnimalCollabProj, AnimalCollabProj ADS Patch, WM Smarter food selection, Mending, GouRIMet 1.0, Skill Overhead, Pumps Plus[v18], Harvest Organs Post Mortem - 2.0 [A18], Fewer Inferno Cannons, M-13's Wind Turbines [A18], M-13's Solar Panels [A18], M-13's Geothermal Generators [A18], M-13's Safe Batteries [A18], M-13's Fuel Generators [A18], Xeo's Genetically Engineered Plants, Dubs Skylights, Dubs Rimkit, Animals Logic, Copy Allowed Area, Armor Stuff Expanded, Dirt Paths, Expanded Roofing, VGP Vegetable Garden, VGP Garden Gourmet, VGP Garden Drinks, VGP Garden Fabrics, VGP Garden Medicine, VGP Garden Resources, VGP More Veggies, VGP Xtra Trees and Flowers, VGP Soylent Production, Small Shelf, Hand Me That Brick, Cooks Can Refuel, Bo's Milkable Animals, SS Researchable Stat Upgrades, SS Mass Storage, Fences And Floors, SS Damage Indicators, Reclaim, Reuse, Recycle, ModSwitch, Disinfectant stand., [KV] Refugee Stats - B18, B18 Truly Non-Lethal, Various Space Ship Chunk [A18], More Linkables, Omni Core Drill B17, Moody, Expanded Prosthetics and Organ Engineering, Miniaturisation, Grenade Fix: Rearmed, I Can Fix It!, Hardworking animals B18, Notifications Archiver, Outfitter 0.18.0, ResearchPal, Fluffy Breakdowns, Colony Manager, MineItAll, More Vanilla Turrets [B18], Weapon Tech B18, Training Console A18, Wandering Caravans [v2.3.3], Stronger Penoxycyline - Preporix Plus Edition (B18), Detailed Body Textures, More Obvious Plague, Thrumbo Extension, Bulk Components, LED Technology [A18], [RF] Concrete [b18], Area Unlocker, Animal Tab, HelpTab, Rimworld Search Agency, Medical Tab, Scaling Roads (B18), Tables+, Faction Discovery, Riot Control, Realistic Rooms, AllowDeadMansApparel, Dubs Bad Hygiene - BETA, RT Fuse, LT-DoorMat, QualityBuilder, ED-Laser Drill, Steel extraction, ProgrammableVents B18, RT Solar Flare Shield, Chemfuel Generator, Heat Map, Centralized Climate Control, Tech Advancing, Deep Ore Identifier, Quarry, Skilled Stonecutting, Ship Parts Refactored, PowerSwitch, No more sleeping Z's, Avoid Friendly Fire, Shear Those Corpses ACP, Septic Tank, The Birds and the Bees, Birds and Bees (EPOE Patch), Plant Cutting is for Growers!, Mechanoids Drop Guns!, Campfires Can Cremate Corpses, [B18] Chemfuel From Hay, No Forced Slowdown, Better Workbench Management, Roof Support B18, Work Tab, Medieval Times, SeedsPlease, JecsTools, EdB Prepare Carefully, Hospitality, Miscellaneous 'CORE', Misc. Training, Jecs Tobacco and Cigarettes, Set-Up Camp, Therapy, [RF] More Trait Slots [b18], [RF] Consolidated Traits [b18], TAG Traits, Genetically Engineered Trait, Temperature Tolerant, Billy's Improved Load Transport Pods, Armoured Heating Plus Power, Bone Mod, Smokeleaf Industry, Area Rugs B18, A18 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds), Masturbation, More Planning, Simple sidearms, CleaningArea, Camera+, [T] RawCropThoughts, Quantum Cooling, Remote Explosives, Medic Addons B18, Misc. Robots, Misc. Robots++, Misc. MapGenerator, Misc. MapGen FactionBase, Less Arbitrary Surgery, QualitySurgeon, Harvest Everything!, Death Rattle, Zen Garden, Additional Joy Objects, Butchering Spot, [B18] Wild Animal Sex V1.2 , Prisoner Ransom, Anesthetic Gun Mod[B18], BreedLikeRabbits, Relations Tab, [FSF] Improved Vanometric Power Cells, Water Power, Herbal Boosters, [FSF] Ambrosia Bug Fix, Billy's Improved Caravan Formation, Haul to Stack, Improved Anesthetic, and Furnace
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
WallAirVent801263 - Air Priority Loaded: Hot
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
WallAirVent801263 - Air Priority Loaded: Hot
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
[Smarter_Food_Selection][warn] Big Red had a wrong assigned policy. Reseting. Did you remove its policy from Defs ?
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
WallAirVent801263 - Air Priority Loaded: Hot
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
Two power nets on the same cell (63, 21). First transmitters: Power conduit and Power conduit.
Two power nets on the same cell (64, 21). First transmitters: Power conduit and Power conduit.
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
Exception spawning loaded thing PassiveCooler821694: System.Exception: Buildings made from Stuff not supported for auto-replacement
at RemoteExplosives.CompAutoReplaceable.PostSpawnSetup (Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Building.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building building, Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
Exception spawning loaded thing PassiveCooler821724: System.Exception: Buildings made from Stuff not supported for auto-replacement
at RemoteExplosives.CompAutoReplaceable.PostSpawnSetup (Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Building.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building building, Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
Exception spawning loaded thing PassiveCooler825704: System.Exception: Buildings made from Stuff not supported for auto-replacement
at RemoteExplosives.CompAutoReplaceable.PostSpawnSetup (Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Building.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building building, Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
Exception spawning loaded thing PassiveCooler825709: System.Exception: Buildings made from Stuff not supported for auto-replacement
at RemoteExplosives.CompAutoReplaceable.PostSpawnSetup (Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Building.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building building, Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
Exception spawning loaded thing PassiveCooler825698: System.Exception: Buildings made from Stuff not supported for auto-replacement
at RemoteExplosives.CompAutoReplaceable.PostSpawnSetup (Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Building.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building building, Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
StatRequest for null thing.
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.StatWorker_MarketValue.GetValueUnfinalized (RimWorld.StatRequest,bool) <0x000d4>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x000be>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00042>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00034>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0006f>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00042>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00034>
at Verse.Thing.get_MarketValue () <0x00019>
at RimWorld.WealthWatcher.ForceRecount (bool) <0x0014a>
at (wrapper dynamic-method) Verse.Map.FinalizeInit_Patch1 (object) <0x00160>
at Verse.Map.FinalizeLoading () <0x006d2>
at Verse.Game.LoadGame () <0x002ec>
at Verse.SavedGameLoader.LoadGameFromSaveFile (string) <0x00178>
at Verse.Root_Play.<Start>m__0 () <0x00016>
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23695.
Total: 193.100616 ms (FindLiveObjects: 1.455927 ms CreateObjectMapping: 2.381151 ms MarkObjects: 189.218536 ms DeleteObjects: 0.044127 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6553 unused Assets to reduce memory usage. Loaded Objects now: 17161.
Total: 159.964676 ms (FindLiveObjects: 1.142064 ms CreateObjectMapping: 3.967124 ms MarkObjects: 142.751602 ms DeleteObjects: 12.103309 ms)
Setting up 2 worker threads for Enlighten.
Thread -> id: 3490 -> priority: 1
Thread -> id: 3008 -> priority: 1
Initialize engine version: 5.6.3p1 (9c92e827232b)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumd.dll 23.21.13.8831]
Renderer: NVIDIA GeForce GTX 970
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 59Hz; virtual: 5368x1080 at 0,0
RimWorld 0.18.1722 rev1198
Attempt to use string targetversion to refer to field targetVersion in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>L-Traits</name><author>Leonapp and Stantboard</author><description>Adds some random traits to Rimworld</description><targetversion>0.17.0</targetversion></ModMetaData>
Combat Readiness Check: Trying to patch StorytellerUtility.
Combat Readiness Check: Patched StorytellerUtility.
Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
Hunting Restriction: Trying to patch WorkGiver_HunterHunt.ShouldSkip.
Hunting Restriction: Patched WorkGiver_HunterHunt.ShouldSkip.
Hunting Restriction: Trying to patch WorkGiver_HunterHunt.HasJobOnThing.
Hunting Restriction: Patched WorkGiver_HunterHunt.HasJobOnThing.
Snow Clearance Sanity: Trying to patch WorkGiver_ClearSnow.HasJobOnCell.
Snow Clearance Sanity: Patched WorkGiver_ClearSnow.HasJobOnCell.
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
[R³] Initialized Harmony patches 1.3.0.170
[R³] RimWorld.BillRepeatModeDef
[R³] RimWorld.BillStoreModeDef
[R³] RimWorld.BiomeDef
[R³] RimWorld.ChemicalDef
[R³] RimWorld.DifficultyDef
[R³] RimWorld.FactionDef
[R³] RimWorld.FeatureDef
[R³] RimWorld.FleshTypeDef
[R³] RimWorld.HairDef
[R³] RimWorld.HediffGiverSetDef
[R³] RimWorld.HibernatableStateDef
[R³] RimWorld.HistoryAutoRecorderDef
[R³] RimWorld.HistoryAutoRecorderGroupDef
[R³] RimWorld.IncidentDef
[R³] RimWorld.IncidentTargetTypeDef
[R³] RimWorld.InspirationDef
[R³] RimWorld.InteractionDef
[R³] RimWorld.ItemCollectionGeneratorDef
[R³] RimWorld.JoyGiverDef
[R³] RimWorld.JoyKindDef
[R³] RimWorld.LifeStageDef
[R³] RimWorld.MainButtonDef
[R³] RimWorld.NeedDef
[R³] RimWorld.PawnColumnDef
[R³] RimWorld.PawnGroupKindDef
[R³] RimWorld.PawnRelationDef
[R³] RimWorld.PawnTableDef
[R³] RimWorld.PrisonerInteractionModeDef
[R³] RimWorld.RaidStrategyDef
[R³] RimWorld.RecordDef
[R³] RimWorld.ResearchTabDef
[R³] RimWorld.RiverDef
[R³] RimWorld.RoadDef
[R³] RimWorld.RoadPathingDef
[R³] RimWorld.RoadWorldLayerDef
[R³] RimWorld.RuleDef
[R³] RimWorld.ScenPartDef
[R³] RimWorld.ScenarioDef
[R³] RimWorld.SiteCoreDef
[R³] RimWorld.SiteDefBase
[R³] RimWorld.SitePartDef
[R³] RimWorld.SkillDef
[R³] RimWorld.StatCategoryDef
[R³] RimWorld.StatDef
[R³] RimWorld.StoryEventDef
[R³] RimWorld.StorytellerDef
[R³] RimWorld.StuffCategoryDef
[R³] RimWorld.TaleDef
[R³] RimWorld.ThoughtDef
[R³] RimWorld.TimeAssignmentDef
[R³] RimWorld.TraderKindDef
[R³] RimWorld.TrainableDef
[R³] RimWorld.TraitDef
[R³] RimWorld.TransferableSorterDef
[R³] RimWorld.ConceptDef
[R³] RimWorld.InstructionDef
[R³] RimWorld.WorldObjectDef
[R³] Verse.BodyDef
[R³] Verse.BodyPartDef
[R³] Verse.BodyPartGroupDef
[R³] Verse.BuildableDef
[R³] Verse.DamageArmorCategoryDef
[R³] Verse.DamageDef
[R³] Verse.StuffAppearanceDef
[R³] Verse.DesignationCategoryDef
[R³] Verse.DesignationDef
[R³] Verse.AI.DutyDef
[R³] Verse.EffecterDef
[R³] Verse.GameConditionDef
[R³] Verse.GenStepDef
[R³] Verse.HediffDef
[R³] Verse.Sound.ImpactSoundTypeDef
[R³] Verse.ImplementOwnerTypeDef
[R³] Verse.JobDef
[R³] Verse.KeyBindingCategoryDef
[R³] Verse.KeyBindingDef
[R³] Verse.LetterDef
[R³] Verse.ManeuverDef
[R³] Verse.MapGeneratorDef
[R³] Verse.MentalBreakDef
[R³] Verse.MentalStateDef
[R³] Verse.MessageTypeDef
[R³] Verse.PawnCapacityDef
[R³] Verse.PawnKindDef
[R³] Verse.RecipeDef
[R³] Verse.ResearchProjectDef
[R³] Verse.ReservationLayerDef
[R³] Verse.RoofDef
[R³] Verse.RoomRoleDef
[R³] Verse.RoomStatDef
[R³] Verse.RulePackDef
[R³] Verse.ScatterableDef
[R³] Verse.SongDef
[R³] Verse.SoundDef
[R³] Verse.SubcameraDef
[R³] Verse.TerrainDef
[R³] Verse.ThingCategoryDef
[R³] Verse.ThingDef
[R³] Verse.ThinkTreeDef
[R³] Verse.ToolCapacityDef
[R³] Verse.TrainableIntelligenceDef
[R³] Verse.WeatherDef
[R³] RimWorld.WorkGiverDef
[R³] Verse.WorkTypeDef
[R³] Verse.WorldGenStepDef
[R³] Verse.SpecialThingFilterDef
[R³] HugsLib.UpdateFeatureDef
[R³] PathAvoid.PathAvoidDef
[R³] PathAvoid.PathDesignationCategoryDef
[R³] AllowTool.ReverseDesignatorDef
[R³] AllowTool.ThingDesignatorDef
[R³] Enlighten.Def
[R³] Infused.ChanceDef
[R³] Infused.Def
[R³] WM.SmarterFoodSelection.CompabilityDef
[R³] WM.SmarterFoodSelection.MyDefClass
[R³] WM.SmarterFoodSelection.Policy
[R³] Mending.ChanceDef
[R³] ResearchableStatUpgrades.StatModifierDef
[R³] DoctorVanGogh.ReclaimReuseRecycle.PackedThingDef
[R³] AnimalTab.FilterDef
[R³] HelpTab.HelpCategoryDef
[R³] HelpTab.MainButton_HelpMenuDef
[R³] HelpTab.HelpDef
[R³] Fluffy.PawnColumnDef_Capacity
[R³] DubsBadHygiene.DubsModOptions
[R³] Quarry.QuarryResourcesDef
[R³] WorkTab.PawnColumnDef_WorkGiver
[R³] SeedsPlease.SeedDef
[R³] SeedsPlease.RecipeDef
[R³] JecsTools.CaravanJobDef
[R³] JecsTools.WorldObjectRecipeDef
[R³] JecsTools.DamageDefCleave
[R³] AbilityUser.AbilityDef
[R³] AbilityUser.ProjectileDef_Ability
[R³] AbilityUser.ProjectileDef_AbilityLaser
[R³] AbilityUserAI.AbilityAIDef
[R³] AbilityUserAI.AbilityUserAIProfileDef
[R³] CompSlotLoadable.SlotLoadableDef
[R³] EdB.PrepareCarefully.CarefullyPawnRelationDef
[R³] MorePlanning.PlanningDesignationDef
[R³] RemoteExplosives.SuperEMPDamageDef
[R³] RemoteExplosives.FlameChanceDamageDef
[R³] RemoteExplosives.HediffDef_NonLethal
[R³] RemoteExplosives.SparkweedPlantDef
[R³] RemoteExplosives.TraderStockInjectorDef
[R³] AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation
[R³] AIRobot.X2_ThingDef_AIRobot
[R³] MapGenerator.MapGeneratorBlueprintDef
[R³] MapGenerator.MapGeneratorBaseBlueprintDef
[R³] AdditionalJoyObjects.BookNameDef
[R³] AnestheticGunMod.ThingDef_AnestheticBullet
ModSwitch 1.4.0.125 - initialized patches...
Initialized OmniCoreDrill patches
Moody settings loaded
Fluffy Breakdowns :: Initialized
RSA Core loaded...
RSA Main injected ...
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>Mud</defName><label>mud</label><texturePath>Terrain/Surfaces/Mud</texturePath><edgeType>FadeRough</edgeType><renderPrecedence>330</renderPrecedence><pathCost>12</pathCost><statBases><Beauty>-2</Beauty><Cleanliness>-2</Cleanliness></statBases><terrainFilthDef>FilthDirt</terrainFilthDef><fertility>0</fertility><takeFootprints>True</takeFootprints><acceptFilth>false</acceptFilth><avoidWander>true</avoidWander><driesTo>Soil</driesTo><affordances><li>Light</li><li>Undefined</li></affordances><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>Marsh</defName><label>marsh</label><texturePath>Terrain/Surfaces/Marsh</texturePath><edgeType>FadeRough</edgeType><renderPrecedence>325</renderPrecedence><pathCost>23</pathCost><statBases><Beauty>-2</Beauty><Cleanliness>-2</Cleanliness></statBases><terrainFilthDef>FilthDirt</terrainFilthDef><fertility>0</fertility><takeFootprints>True</takeFootprints><acceptFilth>false</acceptFilth><avoidWander>true</avoidWander><driesTo>Soil</driesTo><affordances><li>Undefined</li><li>Undefined</li></affordances><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterDeep</defName><label>deep water</label><texturePath>Terrain/Surfaces/WaterDeepRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><edgeType>Water</edgeType><renderPrecedence>395</renderPrecedence><passability>Impassable</passability><pathCost>300</pathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><takeSplashes>true</takeSplashes><extinguishesFire>true</extinguishesFire><tags><li>Water</li></tags><affordances><li>Undefined</li><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterOceanDeep</defName><label>deep ocean water</label><texturePath>Terrain/Surfaces/WaterDeepRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><edgeType>Water</edgeType><renderPrecedence>397</renderPrecedence><passability>Impassable</passability><pathCost>300</pathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><takeSplashes>true</takeSplashes><extinguishesFire>true</extinguishesFire><tags><li>Water</li></tags><affordances><li>Undefined</li><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterMovingDeep</defName><label>deep moving water</label><texturePath>Terrain/Surfaces/WaterDeepRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><edgeType>Water</edgeType><renderPrecedence>399</renderPrecedence><passability>Impassable</passability><pathCost>300</pathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><takeSplashes>true</takeSplashes><extinguishesFire>true</extinguishesFire><tags><li>River</li><li>Water</li></tags><affordances><li>Undefined</li><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterShallow</defName><label>shallow water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><edgeType>Water</edgeType><renderPrecedence>394</renderPrecedence><pathCost>12</pathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><driesTo>Gravel</driesTo><takeSplashes>true</takeSplashes><extinguishesFire>true</extinguishesFire><tags><li>Water</li></tags><affordances><li>Undefined</li><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterOceanShallow</defName><label>shallow ocean water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><edgeType>Water</edgeType><renderPrecedence>396</renderPrecedence><pathCost>12</pathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><driesTo>Gravel</driesTo><takeSplashes>true</takeSplashes><extinguishesFire>true</extinguishesFire><tags><li>Water</li></tags><affordances><li>Undefined</li><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterMovingShallow</defName><label>shallow moving water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><waterDepthShaderParameters><_UseWaterOffset>1</_UseWaterOffset></waterDepthShaderParameters><edgeType>Water</edgeType><renderPrecedence>398</renderPrecedence><pathCost>12</pathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><takeSplashes>true</takeSplashes><extinguishesFire>true</extinguishesFire><tags><li>River</li><li>Water</li></tags><affordances><li>Undefined</li><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
Z:\Games\SteamLibrary\steamapps\workshop\content\294100\1179718346\Defs\RecipeDefs/Recipes_UberPower2.xml: root element named RecipeDefs; should be named Defs
Z:\Games\SteamLibrary\steamapps\workshop\content\294100\1179718346\Defs\ThingDefs_Buildings/Buildings_UberPower.xml: root element named Buildings; should be named Defs
Z:\Games\SteamLibrary\steamapps\workshop\content\294100\1179718346\Defs\WorkGiverDefs/WorkGivers.xml: root element named WorkGivers; should be named Defs
Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>2500</MaxHitPoints><WorkToMake>2000</WorkToMake><Flammability>1.0</Flammability></statBases><defName>GT2FueledGeneratorTwo</defName><label>Corpse Fueled Generator</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><graphicData><texPath>Things/Building/WhitePower/UberPower</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><tickerType>Normal</tickerType><description>Produces power by consuming dead bodies as fuel. Must be fueled by hand. It has amazing Power Output per corpse.</description><size>(2,2)</size><costList><Steel>150</Steel><Component>25</Component></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-10000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>250.0</fuelCapacity><fuelFilter><categories><li>Corpses</li></categories></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>15</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><recipes><li>MakePowerFromDeadAnimals</li><li>MakePowerFromDeadHumans</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><ignoreNeedsPower>true</ignoreNeedsPower><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><interactionCellOffset>(0,0,-1)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><surfaceType>Item</surfaceType><designationCategory>Power</designationCategory><staticSunShadowHeight>0.5</staticSunShadowHeight><designationHotkey>Misc3</designationHotkey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites></ThingDef>
XML error: <ignoreNeedsPower>true</ignoreNeedsPower> doesn't correspond to any field in type BuildingProperties.
Attempt to use string designationHotkey to refer to field designationHotKey in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>2500</MaxHitPoints><WorkToMake>2000</WorkToMake><Flammability>1.0</Flammability></statBases><defName>GT2FueledGeneratorTwo</defName><label>Corpse Fueled Generator</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><graphicData><texPath>Things/Building/WhitePower/UberPower</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><tickerType>Normal</tickerType><description>Produces power by consuming dead bodies as fuel. Must be fueled by hand. It has amazing Power Output per corpse.</description><size>(2,2)</size><costList><Steel>150</Steel><Component>25</Component></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-10000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>250.0</fuelCapacity><fuelFilter><categories><li>Corpses</li></categories></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>15</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><recipes><li>MakePowerFromDeadAnimals</li><li>MakePowerFromDeadHumans</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><ignoreNeedsPower>true</ignoreNeedsPower><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><interactionCellOffset>(0,0,-1)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><surfaceType>Item</surfaceType><designationCategory>Power</designationCategory><staticSunShadowHeight>0.5</staticSunShadowHeight><designationHotkey>Misc3</designationHotkey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites></ThingDef>
Z:\Games\SteamLibrary\steamapps\workshop\content\294100\937620661\Defs\RecipeDefs/Recipes_Meals.xml: root element named RecipeDefs; should be named Defs
Z:\Games\SteamLibrary\steamapps\workshop\content\294100\937620661\Defs\ThingDefs_Buildings/Buildings_Production.xml: root element named ThingDefs; should be named Defs
Z:\Games\SteamLibrary\steamapps\workshop\content\294100\937620661\Defs\WorkGiverDefs/WorkGivers.xml: root element named WorkGivers; should be named Defs
Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
[Anvil Patch] Patch operation Verse.PatchOperationReplace(*/ThingDef[defName = "Sandbags"]/costStuffCount) failed
file: [Rimworld_dir]\Mods\Anvil Patch\Patches\Buildings_Security.xml
SeedsPlease :: LoadingOnDemand VGPVegetableGarden
SeedsPlease :: LoadingOnDemand VGPGardenGourmet
SeedsPlease :: LoadingOnDemand VGPGardenMedicine
SeedsPlease :: LoadingOnDemand VGPGardenResources
SeedsPlease :: LoadingOnDemand VGPMoreVeggies
SeedsPlease :: LoadingOnDemand VGPXtra
SeedsPlease :: LoadingOnDemand TExpandedCrops
SeedsPlease :: LoadingOnDemand XeosGeneticallyEngineeredPlants
[Water Power] Patch operation Verse.PatchOperationRemove(/Defs/TerrainDef[defName = "WaterDeep"]/changeable) failed
file: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\934418281\Patches\TerrainPatches.xml
[Water Power] Patch operation Verse.PatchOperationRemove(/Defs/TerrainDef[defName = "WaterOceanDeep"]/changeable) failed
file: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\934418281\Patches\TerrainPatches.xml
[Water Power] Patch operation Verse.PatchOperationRemove(/Defs/TerrainDef[defName = "WaterMovingDeep"]/changeable) failed
file: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\934418281\Patches\TerrainPatches.xml
[Water Power] Patch operation Verse.PatchOperationRemove(/Defs/TerrainDef[defName = "WaterShallow"]/changeable) failed
file: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\934418281\Patches\TerrainPatches.xml
[Water Power] Patch operation Verse.PatchOperationRemove(/Defs/TerrainDef[defName = "WaterOceanShallow"]/changeable) failed
file: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\934418281\Patches\TerrainPatches.xml
[Water Power] Patch operation Verse.PatchOperationRemove(/Defs/TerrainDef[defName = "WaterMovingShallow"]/changeable) failed
file: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\934418281\Patches\TerrainPatches.xml
Duplicate def-linked translation key: Miscellaneous.label
Config error in PlantRocketree: CompExplosive requires Normal ticker type
Config error in PlantRocketree: CompExplosive requires Normal ticker type
Key binding conflict: MainTab_Factions and Hide are both bound to F8.
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
Def-linked translation error: Found no Verse.ThingDef named HempCloth to match HempCloth.label
Def-linked translation error: Found no Verse.ThingDef named HempCloth to match HempCloth.description
Def-linked translation error: Found no Verse.ThingDef named HempCloth to match HempCloth.stuffProps.stuffAdjective
Def-linked translation error: Found no Verse.ThingDef named AirVent_Blueprint to match AirVent_Blueprint.label
Def-linked translation error: Found no Verse.ThingDef named AirVent_Frame to match AirVent_Frame.label
Def-linked translation error: Found no Verse.ThingDef named AirVent_Frame to match AirVent_Frame.description
Def-linked translation error: Found no Verse.RecipeDef named MakeHempCloth to match MakeHempCloth.label
Def-linked translation error: Found no Verse.RecipeDef named MakeHempCloth to match MakeHempCloth.description
Def-linked translation error: Found no Verse.RecipeDef named MakeHempCloth to match MakeHempCloth.jobString
Def-linked translation error: Found no Verse.RecipeDef named VG_BulkSmokeleafJoint to match VG_BulkSmokeleafJoint.label
Def-linked translation error: Found no Verse.RecipeDef named VG_BulkSmokeleafJoint to match VG_BulkSmokeleafJoint.description
Def-linked translation error: Found no Verse.RecipeDef named VG_BulkSmokeleafJoint to match VG_BulkSmokeleafJoint.jobString
[RuntimeGC] MainTabWindow inserted.
ImpassableMapMaker: Adding Harmony Postfix to GenStep_ElevationFertility.Generate
ImpassableMapMaker: Adding Harmony Postfix to WorldPathGrid.CalculatedCostAt
ImpassableMapMaker: Adding Harmony Postfix to TileFinder.IsValidTileForNewSettlement
NamesGalore: Injecting Names
Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ExpandedRoofing: generating dynamic defs
Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
SS Damage Indicators initialized.
Patched infix non-destructive: Verse.Thing.TakeDamage
Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
RefugeeStats: Adding Harmony Prefix to IncidentWorker_RefugeeChased.TryExecuteWorker (blocking).
Outfitter successfully completed 202 patches with harmony.
MineItAll injected.
Initialized Faction Discovery.
OnLevelWasLoaded was found on InitializerBehaviour
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
BoneMod called
Type MyInspectPaneUtility probably needs a StaticConstructorOnStartup attribute, because it has a field InspectTabButtonFillTex of type Texture2D. All assets must be loaded in the main thread.
Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
ResearchPal :: redundant prerequisites for Microelectronics basics the following research: Electricity
ResearchPal :: redundant prerequisites for Quantum stockpiles the following research: Electricity
ResearchPal :: redundant prerequisites for Mechanite fabrication the following research: Machining
ResearchPal :: redundant prerequisites for Glitterworld Autopsy the following research: Basic Autopsy
ResearchPal :: redundant prerequisites for Tweaked Solar Panels the following research: Electricity
ResearchPal :: redundant prerequisites for Hyperweave the following research: Complex clothing
ResearchPal :: redundant prerequisites for Productivity II the following research: Productivity I
ResearchPal :: redundant prerequisites for Mechanics cabinet the following research: Machining
ResearchPal :: redundant prerequisites for Preporix production the following research: Drug production
ResearchPal :: redundant prerequisites for Industrial Climate Control the following research: Electricity
ResearchPal :: redundant prerequisites for Smokeleaf pharmacology the following research: Advanced smokeleaf cultivation
ResearchPal :: redundant prerequisites for Tidal Power the following research: Microelectronics basics
switched Vulcan cannon(9) and Advanced
Hauler(2)
switched Blast turrets(9) and Intermediate
Hauler(2)
switched Precision turrets(9) and Basic
Hauler(2)
switched Ground-penetrating scanner(7) and Ship cryptosleep caskets(8)
switched Shredder turrets(24) and Simple
Hauler(2)
switched Deep drilling(2) and Charged shot(8)
switched Industrial medical care(3) and Ultimate Wind Turbines(17)
switched Component assembly(4) and Ultimate Fuel Generators(19)
switched Cryptosleep casket(5) and Shield belt(7)
switched Advanced biology(10) and Advanced multi-analyzer(12)
switched Thick stone roof removal(11) and Tidal Power(14)
switched Military grade turrets(22) and Charged shot(2)
switched Tube television(4) and Tissue printer(15)
switched Mechanics cabinet(5) and Advanced Wind Turbines(17)
switched Geothermal power(8) and Advanced Fuel Generators(18)
switched Hospital bed(9) and Mechanics cabinet(17)
switched Long-range mineral scanner(11) and Advanced Fuel Generators(8)
switched Upgraded Solar Panels(13) and Automated gun turrets(16)
switched Simple prosthetics workbench(14) and Circuit breakers(21)
switched Automated gun turrets(13) and Rocketree(2)
switched Advanced Wind Turbines(5) and Rocket complex(3)
switched Advanced Fuel Generators(11) and Tissue printer(4)
switched Multibarrel weapons(19) and Automated gun turrets(2)
switched Microelectronics basics(4) and Mortars(2)
switched Tweaked Solar Panels(6) and Scalable solar roofs(16)
switched Advanced Grenades(10) and Advanced Soylent Production(20)
switched Basic fuses(12) and Bone refining(14)
switched Upgraded Wind Turbines(17) and Smokepop belts(3)
switched Upgraded Fuel Generators(18) and Mortars(4)
switched Mortars(18) and Lightweight Building Polymer(5)
switched Solar panels(10) and IEDs(6)
switched Air conditioning(11) and Powered Heating(23)
switched Explosives manufacturing(14) and Living Battery(15)
switched Simple Animal Prosthetics(16) and Colored lights(12)
switched Tweaked Wind Turbines(17) and Autodoors(3)
switched Tweaked Fuel Generators(18) and Hydroponics(4)
switched Soylent Production(20) and IEDs(10)
switched Gun complex(21) and Machining(5)
switched Basic Climate Control(27) and Incendiary IEDs(13)
switched Machining(21) and Refining(2)
switched Refining(21) and Autodoors(17)
switched Wake-up production(56) and Go-juice production(57)
switched Go-juice production(56) and Penoxycyline production(58)
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight, sd_medicaddons_industrial_surg_instruments, sd_medicaddons_industrial_surg_lamp, sd_medicaddons_medieval_surg_washpan, sd_medicaddons_medieval_surg_instruments, sd_medicaddons_medieval_surg_lamp, sd_medicaddons_spacer_surg_vitalsmonitor, sd_medicaddons_spacer_surg_instruments, sd_medicaddons_spacer_surg_lamp
Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, MedTimes_Cot, MedTimes_CotDouble
[HugsLib] v4.0.1 initialized AllowTool, Smarter_Food_Selection, Autopsy, HandMeThatBrick, Notifications_Archiver, HeatMap, CentralizedClimateControl, DeepOreIdentifier, AvoidFriendlyFire, ImprovedWorkbenches, Hospitality, Therapy, com.github.alandariva.moreplanning, SimpleSidearms, RemoteExplosives, LessArbitrarySurgery, DeathRattle, HaulToStack
[Smarter_Food_Selection] Loaded - 606 food categorized - 1130 pawn diets - 2 compatibility patches (3 fixes) - 17 policies.
[RemoteExplosives] Injected stock generators for 7 traders
[RemoteExplosives] Injected 5 alternate explosives recipes.
Faction Discovery injected.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
QualityBuilder added property to '270' things
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 16531.
Total: 92.080246 ms (FindLiveObjects: 0.548529 ms CreateObjectMapping: 1.992475 ms MarkObjects: 89.463257 ms DeleteObjects: 0.075397 ms)
Loading game from file Homicide with mods Core, HugsLib, RuntimeGC, BetterMiniMap, Combat Readiness Check, [RF] Configurable Maps [b18], ExtendedInspectData [B18], Hunting Restriction, [KV] Impassable Map Maker - B18, More Trade Ships, MRF (A18), NamesGalore, Path Avoid - A18, Snow Clearance Sanity, Ugh You Got Me, [KV] Trading Spot - B18, Bulk Craft Everything [v18], [RF] Archipelagos [b18], [RF] Basic Bridges [b18], [RF] Basic Bridges - Fishing Add-On [b18], Sparkling Worlds - Core Mod [B18], More Furniture [B18], [KV] RimFridge - B18, Living Battery [A18], RT Quantum Storage A18, [RF] Smooth Stone Walls [b18], Matching Embrasures, Security Plus[v18], No Burny (less flammable metals), Drug Overhaul A18, [RF] Pawns are Capable! [b18], [B18] Cheap Mortar Shell, Stack Merger, [FSF] Growable Grass, Conduit Deconstruct, Straw Floor [A18], All The Kibble, [FSF] Carpets of the Rainbow, [FSF] Improved Ship Reactors, [FSF] Craft Drugs at Drug Labs, [FSF] No Default Shelf Storage, Storage Solutions, [FSF] Lightweight Building Polymer, [T] MoreFloors, Cheaper Components, Passable Wind Turbines, Shear Those Corpses Vanilla, Mechanite Forge, No Death Cooties On Armour, Larger Solar Panel, Large Animal Beds, [T] MiscStuff, [T] ExpandedCrops, Floor Lights - B18, [RF] Wild Cultivation [b18], [RF] Fertile Fields [b18], Body Power Deluxe, Anvil Patch, Allow Tool, Enlighten, Infused, A Dog Said..., AnimalCollabProj, AnimalCollabProj ADS Patch, WM Smarter food selection, Mending, GouRIMet 1.0, Skill Overhead, Pumps Plus[v18], Harvest Organs Post Mortem - 2.0 [A18], Fewer Inferno Cannons, M-13's Wind Turbines [A18], M-13's Solar Panels [A18], M-13's Geothermal Generators [A18], M-13's Safe Batteries [A18], M-13's Fuel Generators [A18], Xeo's Genetically Engineered Plants, Dubs Skylights, Dubs Rimkit, Animals Logic, Copy Allowed Area, Armor Stuff Expanded, Dirt Paths, Expanded Roofing, VGP Vegetable Garden, VGP Garden Gourmet, VGP Garden Drinks, VGP Garden Fabrics, VGP Garden Medicine, VGP Garden Resources, VGP More Veggies, VGP Xtra Trees and Flowers, VGP Soylent Production, Small Shelf, Hand Me That Brick, Cooks Can Refuel, Bo's Milkable Animals, SS Researchable Stat Upgrades, SS Mass Storage, Fences And Floors, SS Damage Indicators, Reclaim, Reuse, Recycle, ModSwitch, Disinfectant stand., [KV] Refugee Stats - B18, B18 Truly Non-Lethal, Various Space Ship Chunk [A18], More Linkables, Omni Core Drill B17, Moody, Expanded Prosthetics and Organ Engineering, Miniaturisation, Grenade Fix: Rearmed, Hardworking animals B18, Notifications Archiver, Outfitter 0.18.0, ResearchPal, Fluffy Breakdowns, Colony Manager, MineItAll, More Vanilla Turrets [B18], Weapon Tech B18, Training Console A18, Wandering Caravans [v2.3.3], Stronger Penoxycyline - Preporix Plus Edition (B18), Detailed Body Textures, More Obvious Plague, Thrumbo Extension, Bulk Components, LED Technology [A18], [RF] Concrete [b18], Area Unlocker, Animal Tab, HelpTab, Rimworld Search Agency, Medical Tab, Scaling Roads (B18), Tables+, Faction Discovery, Riot Control, Realistic Rooms, AllowDeadMansApparel, Dubs Bad Hygiene - BETA, RT Fuse, LT-DoorMat, QualityBuilder, ED-Laser Drill, Steel extraction, ProgrammableVents B18, RT Solar Flare Shield, Chemfuel Generator, Heat Map, Centralized Climate Control, Tech Advancing, Deep Ore Identifier, Quarry, Skilled Stonecutting, Ship Parts Refactored, PowerSwitch, No more sleeping Z's, Avoid Friendly Fire, Shear Those Corpses ACP, Septic Tank, The Birds and the Bees, Birds and Bees (EPOE Patch), Plant Cutting is for Growers!, Mechanoids Drop Guns!, Campfires Can Cremate Corpses, [B18] Chemfuel From Hay, No Forced Slowdown, Better Workbench Management, Roof Support B18, Work Tab, Medieval Times, SeedsPlease, JecsTools, EdB Prepare Carefully, Hospitality, Miscellaneous 'CORE', Misc. Training, Jecs Tobacco and Cigarettes, Set-Up Camp, Therapy, [RF] More Trait Slots [b18], [RF] Consolidated Traits [b18], TAG Traits, Genetically Engineered Trait, Temperature Tolerant, Billy's Improved Load Transport Pods, Armoured Heating Plus Power, Bone Mod, Smokeleaf Industry, Area Rugs B18, A18 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds), Masturbation, More Planning, Simple sidearms, CleaningArea, Camera+, [T] RawCropThoughts, Quantum Cooling, Remote Explosives, Medic Addons B18, Misc. Robots, Misc. Robots++, Misc. MapGenerator, Misc. MapGen FactionBase, Less Arbitrary Surgery, QualitySurgeon, Harvest Everything!, Death Rattle, Zen Garden, Additional Joy Objects, Butchering Spot, [B18] Wild Animal Sex V1.2 , Prisoner Ransom, Anesthetic Gun Mod[B18], BreedLikeRabbits, Relations Tab, [FSF] Improved Vanometric Power Cells, Water Power, Herbal Boosters, [FSF] Ambrosia Bug Fix, Billy's Improved Caravan Formation, Haul to Stack, Improved Anesthetic, and Furnace
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
WallAirVent801263 - Air Priority Loaded: Hot
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy.
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
WallAirVent801263 - Air Priority Loaded: Hot
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
[Smarter_Food_Selection][warn] Big Red had a wrong assigned policy. Reseting. Did you remove its policy from Defs ?
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
WallAirVent801263 - Air Priority Loaded: Hot
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] val:1
[Tech Advancing] [Information] Read TA_ExposePeople
[Tech Advancing] [Information] Loading
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
Two power nets on the same cell (63, 21). First transmitters: Power conduit and Power conduit.
Two power nets on the same cell (64, 21). First transmitters: Power conduit and Power conduit.
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
Exception spawning loaded thing PassiveCooler821694: System.Exception: Buildings made from Stuff not supported for auto-replacement
at RemoteExplosives.CompAutoReplaceable.PostSpawnSetup (Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Building.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building building, Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
Exception spawning loaded thing PassiveCooler821724: System.Exception: Buildings made from Stuff not supported for auto-replacement
at RemoteExplosives.CompAutoReplaceable.PostSpawnSetup (Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Building.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building building, Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
Exception spawning loaded thing PassiveCooler825704: System.Exception: Buildings made from Stuff not supported for auto-replacement
at RemoteExplosives.CompAutoReplaceable.PostSpawnSetup (Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Building.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building building, Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
Exception spawning loaded thing PassiveCooler825709: System.Exception: Buildings made from Stuff not supported for auto-replacement
at RemoteExplosives.CompAutoReplaceable.PostSpawnSetup (Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Building.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building building, Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
Exception spawning loaded thing PassiveCooler825698: System.Exception: Buildings made from Stuff not supported for auto-replacement
at RemoteExplosives.CompAutoReplaceable.PostSpawnSetup (Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Building.SpawnSetup (Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building building, Verse.Map map, Boolean respawningAfterLoad) [0x00000] in <filename unknown>:0
at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
StatRequest for null thing.
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.StatWorker_MarketValue.GetValueUnfinalized (RimWorld.StatRequest,bool) <0x000d4>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x000be>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00042>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00034>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0006f>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00042>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00034>
at Verse.Thing.get_MarketValue () <0x00019>
at RimWorld.WealthWatcher.ForceRecount (bool) <0x0014a>
at (wrapper dynamic-method) Verse.Map.FinalizeInit_Patch1 (object) <0x00160>
at Verse.Map.FinalizeLoading () <0x006d2>
at Verse.Game.LoadGame () <0x002ec>
at Verse.SavedGameLoader.LoadGameFromSaveFile (string) <0x00178>
at Verse.Root_Play.<Start>m__0 () <0x00016>
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
[AnimalVariations] Loading XML data from: Z:\Games\SteamLibrary\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23693.
Total: 176.975540 ms (FindLiveObjects: 1.901005 ms CreateObjectMapping: 2.642703 ms MarkObjects: 172.389740 ms DeleteObjects: 0.041497 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6557 unused Assets to reduce memory usage. Loaded Objects now: 17155.
Total: 131.045731 ms (FindLiveObjects: 1.019908 ms CreateObjectMapping: 3.723106 ms MarkObjects: 112.952431 ms DeleteObjects: 13.349702 ms)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment