Created
November 14, 2018 16:48
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Rimworld output log published using HugsLib
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Log uploaded on Wednesday, November 14, 2018, 11:48:31 AM | |
Loaded mods: | |
Core: (no assemblies) | |
HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1) | |
Mod Manager: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), ModManager(av:1.0.0.0,fv:1.15.748) | |
[KV] Adjustable Trade Ships - 1.0: 0Harmony(1.2.0.1), AdjustableTradeShips(1.0.0.0) | |
[KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0) | |
VGP Garden Tools: VGTools(1.0.0.0) | |
Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0) | |
VGP Vegetable Garden: (no assemblies) | |
VGP Xtra Trees and Flowers: (no assemblies) | |
VGP Garden Resources: (no assemblies) | |
[SYR] Blueberries: 0Harmony(1.2.0.1), Bluciferum(1.0.0.0), UniversalFermenter(1.0.0.0) | |
VGP Garden Medicine: ModFinder(1.0.0.0) | |
[SYR] Metallic Batteries: 0Harmony(1.2.0.1), MetallicBatteries(1.0.0.0) | |
[KV] Trading Spot - 1.0: TradingSpot(1.0.0.0) | |
Misc. Robots: AIRobot(1.0.0.0) | |
GouRIMet: (no assemblies) | |
VGP Garden Gourmet: (no assemblies) | |
VGP Garden Canning: Canning(1.0.0.0) | |
Stuffed Floors: 0Harmony(1.2.0.1), _harmonycheck(1.0.0.0), StuffedFloors(1.1.59.0) | |
VGP Garden Fabrics: (no assemblies) | |
VGP Garden Drinks: Drinks(1.0.0.0) | |
Tech Advancing: 0Harmony(1.0.9.1), TechAdvancing(1.0.0.0) | |
Smokeleaf Industry: 0Harmony(1.2.0.1), HealRandomOldWound(1.0.0.0), ModCheck(1.8.0.0) | |
Misc. Training: TrainingFacility(1.0.0.0) | |
RimHUD: 0Harmony(1.2.0.1), RimHUD(1.3.0.0) | |
Skilled Stonecutting: (no assemblies) | |
Research Tree: 0Harmony(1.2.0.1), ResearchTree(av:3.0.0.0,fv:3.3.491) | |
Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0) | |
QualityBuilder: 0Harmony(1.1.0.0), QualityBuilder(1.0.6.0) | |
OgreStack: OgreStack(1.0.0.0) | |
Prison Labor: 0Harmony(1.2.0.1), PrisonLabor(0.8.0.0) | |
Pick Up And Haul: 0Harmony(1.2.0.1), PickUpAndHaul(av:0.1.0.5,fv:0.1.0.714) | |
Pharmacist: 0Harmony(1.2.0.1), Pharmacist(av:2.0.0.0,fv:2.3.133) | |
No A Dog Said Rewards: (no assemblies) | |
More Vanilla Turrets [1.0]: (no assemblies) | |
More Components: (no assemblies) | |
More Vanilla Turrets - Turret Extensions Patch: (no assemblies) | |
More Faction Interaction: 0Harmony(1.2.0.1), MoreFactionInteraction(0.1.0.8) | |
Miscellaneous 'CORE': ColonistKeys(1.0.0.0), CommonMisc(1.0.0.0) | |
MineItAll - 1.0: $HugsLibChecker(0.5.0.0), 0Harmony(1.1.0.0), MineItAll(1.0.0.0) | |
MineItAll - unofficial[ov:1.0.0]: $HugsLibChecker(0.5.0.0), MineItAll(1.0.0.0) | |
[SYR] Set Up Camp: 0Harmony(1.2.0.1), SetUpCamp(1.0.0.0) | |
Large Animal Beds: (no assemblies) | |
Meal Radius 80 Tiles: (no assemblies) | |
Medical Training: (no assemblies) | |
Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(av:2.0.0.0,fv:2.3.68) | |
Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0) | |
Let's Trade! [1.0]: (no assemblies) | |
Labels on Floor: $HugsLibChecker(0.5.0.0), LabelsOnFloor(1.0.1.0) | |
Just Ignore Me Passing: 0Harmony(1.2.0.1), JustIgnoreMePassing(1.1.3.0) | |
Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.3.0) | |
Haul to Stack: $HugsLibChecker(0.5.0.0), 0Harmony(1.2.0.2), HaulToStack(1.0.0.0) | |
InventoryTab: InventoryTab(1.0.0.0) | |
Incident Person Stat: 0Harmony(1.2.0.1), IncidentPersonStat(1.0.0.0) | |
Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1) | |
Door Mat R1.0: RimWorld-DoorMat(1.0.0.0) | |
Higher Power: HP(1.0.0.0) | |
EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.10.0) | |
Field Medic [1.0]: 0Harmony(1.0.9.1), FieldMedic(1.0.0.0) | |
Delsin53's HD Terrain Texture Pack: (no assemblies) | |
[XND] Turret Extensions: 0Harmony(1.2.0.1), TurretExtensions(1.2.4.0) | |
Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0) | |
Black Labs: (no assemblies) | |
[SYR] Scar Removal: SyrScarRemoval(1.0.0.0) | |
AI Uplifting Assistant [1.0]: (no assemblies) | |
A Dog Said... Animal Prosthetics: (no assemblies) | |
[RF] Fishing [1.0]: Rainbeau's Fishing(1.0.6889.26440) | |
[SYR] Individuality: 0Harmony(1.2.0.1), SyrTraits(1.0.0.0) | |
[SYR] Harvest Yield Patch: 0Harmony(1.2.0.1), HarvestYieldPatch(1.0.0.0) | |
[1.0] Drugs are not Food: (no assemblies) | |
[Cab's]Beat The Meat 3.0: (no assemblies) | |
[SYR] Doormats: SyrDoorMats(1.0.0.0) | |
Deep Ore Identifier: 0Harmony(1.2.0.1), DeepOreIdentifier(1.0.2059.1) | |
Expanded Prosthetics and Organ Engineering: (no assemblies) | |
Mercer's Backpacks + Nano Suit (B19): (no assemblies) | |
Misc. Robots++: (no assemblies) | |
ResearchPal: 0Harmony(1.2.0.1), ResearchTree(1.0.0.0) | |
Rimworld Search Agency: 0Harmony(1.2.0.1), RSA.Core(0.1.0.0), RSA(2.3.0.0), _harmonycheck(1.0.0.0) | |
SF [v1.0] Rain Removes All Filth: (no assemblies) | |
Quarry: Quarry(0.19.0.0) | |
Silts LEDs: (no assemblies) | |
[1.0] No Infestation : (no assemblies) | |
Snap Out!: 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0) | |
Wealthy Traders 1.0: (no assemblies) | |
WM Smarter food selection[ov:2.3.0.5]: 0Harmony(1.2.0.1), WM Smarter Food Selection(2.3.0.3) | |
Where is my weapon?: 0Harmony(1.1.0.0), WhereIsMyWeapon(1.0.0.0) | |
Additional Joy Objects: AdditionalJoyObjects(1.0.0.0) | |
Active Harmony patches: | |
<GizmoOnGUI>c__AnonStorey0.<>m__0: TRANS: TurretExtensions.HarmonyPatches.TranspileGizmoOnGUIDelegate | |
<JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler | |
<MakeNewToils>c__AnonStorey1.<>m__1: TRANS: HarvestYieldPatch.HarvestYieldPatch.Transpiler | |
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix | |
AreaManager.AddStartingAreas: post: PrisonLabor.Harmony.AddLaborAreaPatch.Postfix | |
AreaManager.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveLaborAreaIfDisabled.Prefix | |
Bill.ExposeData: post: PrisonLabor.HarmonyPatches.Patch_ExposeBillGroup.Postfix | |
BillStack.Delete: post: PrisonLabor.HarmonyPatches.Patch_RemoveBillFromUtility.Postfix | |
Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler | |
Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix | |
Building_Battery.Draw: TRANS: MetallicBatteries.Building_BatteryPatch.Transpiler | |
Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix | |
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix | |
Building_Bed.set_Medical: post: LabelsOnFloor.Building_Bed_Medical_Patch.ChangeMedicalStatus | |
Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler | |
Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix | |
Building_TurretGun.BurstCooldownTime: post: TurretExtensions.HarmonyPatches.PostfixBurstCooldownTime | |
Building_TurretGun.GetInspectString: TRANS: TurretExtensions.HarmonyPatches.TranspileGetInspectString | |
Building_TurretGun.SpawnSetup: post: TurretExtensions.HarmonyPatches.PostfixSpawnSetup | |
Building_TurretGun.Tick: PRE: TurretExtensions.HarmonyPatches.PrefixTick | |
Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix post: TurretExtensions.HarmonyPatches.PostfixTryStartShootSomething | |
Building_TurretGun.get_CanSetForcedTarget: post: TurretExtensions.HarmonyPatches.PostfixCanSetForcedTarget | |
Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix | |
Caravan.GetGizmos: post: Syrchalis_SetUpCamp.SetUpCamp.GetGizmosPostfix | |
CaravanInventoryUtility.TryGetBestFood: post: WM.SmarterFoodSelection.Detours.CaravanInventoryUtility.TryGetBestFood.Postfix | |
CharacterCardUtility.DrawCharacterCard: TRANS: SyrTraits.CharacterCardUtilityPatch.Transpiler, PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+EnableRenamingPrisoners.Transpiler | |
ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix | |
Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon | |
CompHasGatherableBodyResource.Gathered: TRANS: HarvestYieldPatch.AnimalYieldPatch.AnimalYieldPatch_Prefix | |
CompPowerTrader.SetUpPowerVars: post: TurretExtensions.HarmonyPatches.PostfixSetUpPowerVars | |
CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreasePreFix | |
CompRefuelable.CompInspectStringExtra: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler | |
CompRefuelable.GetFuelCountToFullyRefuel: TRANS: TurretExtensions.HarmonyPatches.TranspileGetFuelCountToFullyRefuel | |
CompRefuelable.Refuel: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler | |
CompRefuelable.get_TargetFuelLevel: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler | |
CompRefuelable.set_TargetFuelLevel: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler | |
CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix | |
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow | |
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons | |
DebugWindowsOpener.ToggleDebugActionsMenu: TRANS: MoreFactionInteraction.HarmonyPatches.DebugWindowsOpener_ToggleDebugActionsMenu_Patch | |
DeepResourceGrid.MarkForDraw: post: DeepOreIdentifier.HarmonyPatches+Patch_DeepResourceGrid.Postfix | |
DefGenerator.GenerateImpliedDefs_PostResolve: post: RTMadSkills.ModSettingsDefJockey.Postfix | |
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: StuffedFloors.HarmonyPatch_GenerateImpliedDefs_PreResolve.Prefix post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix | |
DefOfHelper.EnsureInitializedInCtor: PRE: Replace_Stuff.Mod.EnsureInitializedInCtorPrefix | |
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration | |
DesignationCategoryDef.get_ResolvedAllowedDesignators: post: LabelsOnFloor.DesignationCategoryDef_ResolvedAllowedDesignators_Patch.Postfix | |
Designator_Build.CanDesignateCell: PRE: Replace_Stuff.Designator_Build_Stuff.Prefix post: Replace_Stuff.Designator_Build_Stuff.Postfix | |
Designator_Build.get_Visible: PRE: Replace_Stuff.DontWipeBridgeBlueprints.Prefix | |
Designator_Cancel.DesignateThing: PRE: TurretExtensions.HarmonyPatches.PrefixDesignateThing | |
Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix | |
Designator_Install.CanDesignateCell: TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler | |
Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon | |
Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel | |
Dialog_BillConfig.DoWindowContents: PRE: RSA.Dialog_BillConfig_DoWindowContents.Before_DoWindowContents TRANS: PrisonLabor.HarmonyPatches.Patch_BillCheckbox.Transpiler | |
Dialog_ManageOutfits.DoWindowContents: PRE: RSA.DialogManageOutfits_DoWindowContents.Before_DoWindowContents | |
Dialog_NamePawn.DoWindowContents: PRE: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+StoreOldName.Prefix | |
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton | |
Dialog_RenameZone.SetName: post: LabelsOnFloor.Dialog_RenameZone_SetName_Patch.Postfix | |
DynamicDrawManager.DrawDynamicThings: PRE: LabelsOnFloor.DynamicDrawManager_DrawDynamicThings_Patch.Prefix | |
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons | |
ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix | |
FactionDialogMaker.FactionDialogFor: post: Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix | |
FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix | |
FloatMenuMakerMap.AddHumanlikeOrders: post: FieldMedic.Harmony.FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems TRANS: PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler | |
FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix | |
FoodUtility.DebugFoodSearchFromMouse_OnGUI: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Postfix | |
FoodUtility.DebugFoodSearchFromMouse_Update: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Postfix | |
FoodUtility.TryFindBestFoodSourceFor: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Postfix | |
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement | |
ForbidUtility.IsForbidden: TRANS: PrisonLabor.HarmonyPatches.Patch_ItemIsForbidden.Transpiler | |
ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix | |
Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix | |
Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix | |
Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix | |
Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix | |
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook | |
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook | |
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, RimHUD.Patch.Verse_Game_FinalizeInit.Postfix, JustIgnoreMePassing.Game_FinalizeInit_Patch.Postfix | |
Game.InitNewGame: PRE: AdjustableTradeShips.Patch_Game_InitNewGame.Prefix post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix | |
GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix | |
GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix | |
GatherSpotLister.RegisterActivated: post: LabelsOnFloor.GatherSpotLister_RegisterActivated_Patch.Postfix | |
GatherSpotLister.RegisterDeactivated: post: LabelsOnFloor.GatherSpotLister_RegisterDeactivated_Patch.Postfix | |
GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, JustIgnoreMePassing.GenConstruct_BlocksConstruction_Patch.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler | |
GenConstruct.CanBuildOnTerrain: PRE: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Prefix | |
GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler | |
GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler | |
GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler | |
GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix | |
GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix | |
GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix | |
GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix | |
GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler | |
GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix | |
GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix | |
GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix | |
GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler | |
HaulAIUtility.PawnCanAutomaticallyHaulFast: TRANS: PrisonLabor.Harmony.ReservedByPrisonerPatch.Transpiler | |
HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix | |
HealthAIUtility.FindBestMedicine: PRE: Pharmacist.HealthAIUtility_FindBestMedicine.Prefix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff_Injury.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff_MissingPart.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
ITab.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_ITab_PaneTopY.Prefix | |
ITab_Pawn_Gear.DrawThingRow: TRANS: PickUpAndHaul.DrawThingRow_Patch.Transpiler | |
ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix | |
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix | |
ITab_Pawn_Visitor.FillTab: TRANS: PrisonLabor.HarmonyPatches.Patch_AddScrollToPrisonerTab.Transpiler, PrisonLabor.HarmonyPatches.Patch_ExtendVistorRect.Transpiler | |
ITab_Storage.FillTab: PRE: RSA.ITab_Storage_FillTab.Before_ITab_Storage_FillTab | |
IncidentWorker_QuestDownedRefugee.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestDownedRefugee_Patch.Prefix | |
IncidentWorker_QuestPrisonerRescue.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestPrisonerRescue_Patch.Prefix | |
IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_RefugeeChased_Patch.Prefix | |
IncidentWorker_WandererJoin.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_WandererJoin_Patch.Prefix | |
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair | |
InspectPaneFiller.DoPaneContentsFor: PRE: RimHUD.Patch.RimWorld_InspectPaneFiller_DoPaneContentsFor.Prefix | |
InspectPaneUtility.DoTabs: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix | |
InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix | |
InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix | |
InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix | |
InspirationHandler.InspirationHandlerTick: post: SyrTraits.RandomInspirationMtb.RandomInspirationMtb_Postfix | |
InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [100]SyrTraits.InteractionWorker_RomanceAttemptPatch.RandomSelectionWeight_Postfix | |
JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix | |
JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix | |
JobDriver_HaulToCell.TryMakePreToilReservations: PRE: HaulToStack.PreToilReservations_Patch.Prefix post: HaulToStack.PreToilReservations_Patch.Postfix | |
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix | |
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting | |
JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix | |
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix | |
JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler | |
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix | |
JobGiver_PrisonerEscape.TryGiveJob: TRANS: PrisonLabor.HarmonyPatches.Patch_EscapingPrisoner.Transpiler | |
JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix | |
JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix TRANS: PrisonLabor.HarmonyPatches.Patch_LaborForbid.Transpiler | |
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix | |
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange | |
LetterStack.LettersOnGUI: PRE: RimHUD.Patch.Verse_LetterStack_LettersOnGUI.Prefix | |
ListerBuildings.Add: post: LabelsOnFloor.ListerBuildings_Add_Patch.Postfix | |
ListerBuildings.Remove: post: LabelsOnFloor.ListerBuildings_Remove_Patch.Postfix | |
Listing_TreeThingFilter.DoCategoryChildren: PRE: RSA.Core.ThingFilter_InjectFilter.Before_DoCategoryChildren | |
LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler | |
LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]SyrTraits.LovePartnerRelationUtilityPatch.LovePartnerRelationGenerationChance_Postfix | |
MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler | |
MainMenuDrawer.Init: post: CameraPlus.CrossPromotion.MainMenuDrawer_Init_Postfix | |
MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix | |
MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix | |
MainTabWindow_Research.DrawLeftRect: PRE: TechAdvancing.TA_Research_Menu_Patch.Prefix | |
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook | |
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PrisonLabor.HarmonyPatches.Patch_ShowNews.Postfix | |
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook | |
MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix | |
MapInterface.Notify_SwitchedMap: post: RimHUD.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix | |
MemoryUtility.ClearAllMapsAndWorld: PRE: RimHUD.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix | |
MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix | |
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement | |
ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix | |
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode | |
Need_Joy.NeedInterval: TRANS: SyrTraits.Need_JoyPatch.Transpiler | |
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix | |
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix | |
Page_ModsConfig.DoWindowContents: TRANS: CameraPlus.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler | |
Page_ModsConfig.PostClose: post: CameraPlus.CrossPromotion.Page_ModsConfig_PostClose_Postfix | |
Pawn.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveHediffIfDisabled.Prefix post: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+SaveOldName.Postfix | |
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo | |
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix | |
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix | |
Pawn.Kill: post: TechAdvancing.TA_OnKill_Event.Postfix | |
Pawn.SetFaction: PRE: TechAdvancing.TA_OnNewPawn_Event.Prefix, Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix post: TechAdvancing.TA_PostOnNewPawn_Event.Postfix | |
Pawn.TicksPerMove: TRANS: PrisonLabor.HarmonyPatches.Patch_RestrainsPatch.Transpiler | |
Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix | |
PawnColumnWorker_AllowedArea.DoCell: TRANS: PrisonLabor.Harmony.DisableAreaRestrictionsForPrisoners.Transpiler | |
PawnColumnWorker_Label.DoCell: PRE: PrisonLabor.Harmony.ChangeWorkTabPrisonerLabelColor.Prefix | |
PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: SyrTraits.TraitsPawnDeath.AppendThoughts_ForHumanlike_Postfix | |
PawnGenerator.GenerateSkills: post: SyrTraits.PawnGenerator_GenerateSkillsPatch.PawnGenerator_GenerateSkills_Postfix | |
PawnGenerator.GenerateTraits: TRANS: SyrTraits.PawnGenerator_GenerateTraitsPatch.Transpiler | |
PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix | |
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix | |
Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement | |
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix2 | |
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix | |
Pawn_DraftController.set_Drafted: post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted | |
Pawn_EquipmentTracker.DropAllEquipment: PRE: WhereIsMyWeapon.Patch_Pawn_EquipmentTracker_DropAllEquipment.Prefix | |
Pawn_GuestTracker.SetGuestStatus: PRE: PrisonLabor.HarmonyPatches.Patch_RenamePrisoners+RestoreOldName.Prefix, Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix post: PrisonLabor.HarmonyPatches.Patch_DefaultInteractionMode.Postfix | |
Pawn_HealthTracker.MakeDowned: PRE: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Prefix post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Postfix | |
Pawn_HealthTracker.MakeUndowned: post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeUndowned.Postfix | |
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement | |
Pawn_InventoryTracker.DropAllNearPawn: PRE: WhereIsMyWeapon.Patch_Pawn_InventoryTracker_DropAllNearPawn.Prefix | |
Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix | |
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix TRANS: PrisonLabor.HarmonyPatches.Patch_NeedOnlyByPrisoners.Transpiler | |
Pawn_TimetableTracker.get_CurrentAssignment: TRANS: PrisonLabor.HarmonyPatches.Patch_TimetableFix.Transpiler | |
Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_JailorTypeSaveCompatibility.Transpiler | |
PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler | |
PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix | |
PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler | |
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook | |
PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, RimHUD.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix | |
ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix | |
ResearchManager.FinishProject: PRE: FluffyResearchTree.HarmonyPatches_Queue+DoCompletionDialog.Prefix, ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix | |
ResearchManager.ResearchPerformed: PRE: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Prefix, ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Postfix, ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix | |
ReservationManager.CanReserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix, Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix | |
ReservationManager.Release: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.Reserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix | |
ReservationManager.RespectsReservationsOf: TRANS: PrisonLabor.HarmonyPatches.Patch_RespectReservation.Transpiler | |
RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix | |
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, TurretExtensions.HarmonyPatches.PostfixInitDesignators | |
Room.MakeNew: post: LabelsOnFloor.Room_MakeNew_Patch.Postfix | |
Room.Notify_BedTypeChanged: post: LabelsOnFloor.Room_Notify_BedTypeChanged_Patch.Postfix | |
Room.Notify_RoomShapeOrContainedBedsChanged: post: LabelsOnFloor.Room_Notify_RoomShapeOrContainedBedsChanged_Patch.Postfix | |
Room.RemoveRegion: post: LabelsOnFloor.Room_RemoveRegion_Patch.Postfix | |
Root.Start: post: RimHUD.Patch.Verse_PlayDataLoader_DoPlayLoad.Postfix | |
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook | |
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings | |
SettlementBase.GetCaravanGizmos: post: MoreFactionInteraction.HarmonyPatches.SettlementBase_CaravanGizmos_Postfix | |
SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix | |
SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix | |
SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix | |
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement | |
SocialProperness.IsSociallyProper: TRANS: PrisonLabor.HarmonyPatches.Patch_SocialPropernessFix.Transpiler | |
StatWorker.GetExplanationUnfinalized: post: TurretExtensions.HarmonyPatches.PostfixGetExplanationUnfinalized | |
StatWorker.GetValueUnfinalized: post: TurretExtensions.HarmonyPatches.PostfixGetValueUnfinalized | |
StatsReportUtility.DescriptionEntry: post: TurretExtensions.HarmonyPatches.PostfixDescriptionEntry | |
StatsReportUtility.StatsToDraw: post: TurretExtensions.HarmonyPatches.PostfixStatsToDraw_Thing | |
StatsReportUtility.StatsToDraw: post: TurretExtensions.HarmonyPatches.PostfixStatsToDraw_ThingDef | |
StorageSettings.ExposeData: post: RSA.StorageSettings_ExposeData.ExposeData | |
StoreUtility.NoStorageBlockersIn: post: RSA.StoreUtility_NoStorageBlockersIn.FilledEnough | |
StoryState.Notify_IncidentFired: post: MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix | |
Storyteller.Notify_DefChanged: post: AdjustableTradeShips.Patch_Storyteller_Notify_DefChanged.Postfix | |
Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix | |
Thing.get_DefaultGraphic: TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler | |
Thing.get_Graphic: post: TurretExtensions.HarmonyPatches.PostfixGraphic | |
ThingDef.SpecialDisplayStats: post: TurretExtensions.HarmonyPatches.ThingDef_PostfixSpecialDisplayStats | |
ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix | |
ThingFilterUI.DoThingFilterConfigWindow: PRE: StorageSearch.HaulingHysteresis_InjectControls.Before_DoThingFilterConfigWindow TRANS: RSA.Core.FilterSearch_InjectSearchBox.Transpiler | |
ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix | |
ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix | |
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted | |
ThoughtWorker_DeadMansApparel.CurrentStateInternal: post: SyrTraits.ThoughtWorker_DeadMansApparelPatch.ThoughtWorker_DeadMansApparel_Postfix | |
ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: SyrTraits.ThoughtWorker_DisfiguredPatch.ThoughtWorker_Disfigured_Postfix | |
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal | |
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal | |
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently | |
Toils_Ingest.TakeMealFromDispenser: PRE: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Prefix post: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Postfix | |
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement | |
TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix | |
TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.ConrnerMineableOkay.Prefix | |
TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix | |
Tradeable.InitPriceDataIfNeeded: TRANS: MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh | |
TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix | |
TraitSet.GainTrait: post: SyrTraits.TraitSet_GainTraitPatch.TraitSet_GainTrait_Postfix | |
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix | |
TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix | |
TurretTop.DrawTurret: TRANS: TurretExtensions.HarmonyPatches.TranspileDrawTurret | |
Tutor.TutorOnGUI: PRE: RimHUD.Patch.RimWorld_Tutor_TutorOnGUI.Prefix | |
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook | |
WealthWatcher.CalculateWealthFloors: PRE: StuffedFloors.HarmonyPatch_WealthWatcher_CalculateWealthFloors.Prefix | |
WidgetsWork.DrawWorkBoxFor: TRANS: PrisonLabor.HarmonyPatches.Patch_WorkDisable.Transpiler | |
WidgetsWork.TipForPawnWorker: TRANS: PrisonLabor.Harmony.WorkDisablePatch2.Transpiler | |
WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler | |
WorkGiver_DoBill.GetMedicalCareCategory: PRE: Pharmacist.Properties.WorkGiver_DoBill_GetMedicalCareCategory.Prefix | |
WorkGiver_DoBill.StartOrResumeBillJob: TRANS: PrisonLabor.HarmonyPatches.Patch_BillPrevention.Transpiler | |
WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Prefix post: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Postfix | |
WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Prefix post: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Postfix | |
Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix | |
WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix | |
WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix post: CameraPlus.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix | |
WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix | |
WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix | |
Zone.AddCell: post: LabelsOnFloor.Zone_AddCell_Patch.Postfix | |
Zone.RemoveCell: post: LabelsOnFloor.Zone_RemoveCell_Patch.Postfix | |
ZoneManager.DeregisterZone: post: LabelsOnFloor.ZoneManager_DeregisterZone_Patch.Postfix | |
ZoneManager.RegisterZone: post: LabelsOnFloor.ZoneManager_RegisterZone_Patch.Postfix | |
Zone_Growing.SetPlantDefToGrow: post: LabelsOnFloor.Zone_Growing_SetPlantDefToGrow_Patch.Postfix | |
Harmony versions present: 1.2.0.2: com.jkluch.HaulToStack; 1.2.0.1: UnlimitedHugs.HugsLib, RimHUD, net.pardeike.rimworld.mod.just-ignore-me-passing, Harmony_PrisonLabor, fluffy.modmanager, brrainz-crosspromotion, Fluffy.StuffedFloors, fluffy.medicaltab, com.rimworld.modcheck, Fluffy.ResearchTree, rimworld.ResearchPal, Uuugggg.rimworld.Replace_Stuff.main, XeoNovaDan.TurretExtensions, fluffy.rimworld.pharmacist, Syrchalis.Rimworld.SetUpCamp, io.github.ratysz.madskills, HugsLib.AllowTool, Syrchalis.Rimworld.Traits, dingo.deeporeidentifier, RSA, RSA.Core, com.modifyresearchtime.rimworld.mod, com.rimfridge.rimworld.mod, Syrchalis.Rimworld.MetallicBatteries, HugsLib.Hospitality, mehni.rimworld.pickupandhaul.main, Mehni.RimWorld.MFI.main, multiversionmodfix, RimWorld.Vanya.IncidentPersonStat, com.github.restive2k12.rimworld.mod.moodbar, syrchalis.rimworld.harvestYieldPatch, com.tammybee.whereismyweapon, HugsLib.LabelsOnFloor, HugsLib.Smarter_Food_Selection; 1.1.0.0: EdB.PrepareCarefully; 1.0.9.1: com.ghxx.rimworld.techadvancing, FieldMedic | |
Platform information: | |
CPU: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz | |
OS: Windows 10 (10.0.0) 64bit | |
Memory: 32691 MB | |
Log file contents: | |
Initialize engine version: 5.6.5f1 (2cac56bf7bb6) | |
GfxDevice: [Renderer information redacted] | |
Begin MonoManager ReloadAssembly | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain | |
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader | |
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader. | |
desktop: 1920x1080 144Hz; virtual: 4480x1080 at 0,0 | |
RimWorld 1.0.2059 rev1005 | |
[HugsLib] version 6.1.1 | |
RSA Core loaded... | |
RSA Main injected ... | |
Could not resolve cross-reference: No Verse.SoundDef named TickHigh found to give to MineItAll.MinerDesignatorDef MineBrush (using undefined sound instead) | |
Could not resolve cross-reference: No Verse.SoundDef named TickHigh found to give to MineItAll.MinerDesignatorDef VeinMiner (using undefined sound instead) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress. | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress. | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
[MadSkills]: changed behavior of Great Memory trait. | |
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress. | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
MineBrush already has short hash. | |
StripMiner already has short hash. | |
VeinMiner already has short hash. | |
Translation data for language English has 71 errors. Generate translation report for more info. | |
AdjustableTradeShips Harmony Patches: | |
Prefix: | |
Game.InitNewGame | |
Postfix: | |
Storyteller.Notify_DefChanged | |
RimFridge Harmony Patches: | |
Prefix: | |
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge | |
ReachabilityUtility.CanReach | |
Postfix: | |
GameComponentUtility.StartedNewGame | |
GameComponentUtility.LoadedGame | |
[RimHUD v1.3.0] Integrated with HugsLib | |
[RimHUD v1.3.0] Initialized | |
Dynamic patching Boolean <>m__0(Verse.Thing) | |
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress. | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs) | |
Enabled Prison Labor v0.9.11 | |
PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam. | |
[IncidentPersonStat] injected. | |
FieldMedic inited | |
Turret Extensions successfully completed 23 patches with harmony. | |
[ColorCodedMoodBar] initialized | |
[HarvestYieldPatch] loaded... | |
OnLevelWasLoaded was found on ModInitializerComponent | |
This message has been deprecated and will be removed in a later version of Unity. | |
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed | |
(Filename: Line: 376) | |
[OgreStack]: Modify Stack Sizes Complete | |
ResearchPal :: Preparing research nodes | |
ResearchPal :: redundant prerequisites for Hyperweave: Complex clothing | |
ResearchPal :: redundant prerequisites for Smokeleaf pharmacology: Advanced smokeleaf cultivation | |
ResearchPal :: redundant prerequisites for Arcade construction: Electricity | |
ResearchPal :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites | |
ResearchPal :: BlastTurret has a lower techlevel than (one of) it's prerequisites | |
ResearchPal :: VulcanCannon has a lower techlevel than (one of) it's prerequisites | |
ResearchPal :: Reducing crossings | |
ResearchPal :: Finalizing layout | |
ResearchPal :: Restoring queue | |
[HugsLib] initializing MURWallLight, MineItAll, LabelsOnFloor, Hospitality, com.jkluch.HaulToStack, AllowTool, Smarter_Food_Selection | |
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor | |
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble | |
[AllowTool] Applied compatibility patch for "Pick Up And Haul" | |
[Smarter_Food_Selection] Loaded - 460 food categorized - 607 pawn diets - 1 compatibility patches (1 fixes) - 21 policies. | |
Unloading 5 Unused Serialized files (Serialized files now loaded: 0) | |
[RimHUD v1.3.0] Loaded config version (1.2.9.6) is different from the current mod version | |
[RimHUD v1.3.0] Updating to version 1.3.0 required your RimHUD config to be reset to default. | |
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 12112. | |
Total: 73.551239 ms (FindLiveObjects: 1.005671 ms CreateObjectMapping: 1.891221 ms MarkObjects: 70.464066 ms DeleteObjects: 0.189649 ms) | |
Loading game from file New Arrivals1 with mods Core, HugsLib, Mod Manager, [KV] Adjustable Trade Ships - 1.0, [KV] RimFridge - 1.0, VGP Garden Tools, Wall Light, VGP Vegetable Garden, VGP Xtra Trees and Flowers, VGP Garden Resources, [SYR] Blueberries, VGP Garden Medicine, [SYR] Metallic Batteries, [KV] Trading Spot - 1.0, Misc. Robots, GouRIMet, VGP Garden Gourmet, VGP Garden Canning, Stuffed Floors, VGP Garden Fabrics, VGP Garden Drinks, Tech Advancing, Smokeleaf Industry, Misc. Training, RimHUD, Skilled Stonecutting, Research Tree, Replace Stuff, QualityBuilder, OgreStack, Prison Labor, Pick Up And Haul, Pharmacist, No A Dog Said Rewards, More Vanilla Turrets [1.0], More Components, More Vanilla Turrets - Turret Extensions Patch, More Faction Interaction, Miscellaneous 'CORE', MineItAll - 1.0, MineItAll - unofficial, [SYR] Set Up Camp, Large Animal Beds, Meal Radius 80 Tiles, Medical Training, Medical Tab, Mad Skills, Let's Trade! [1.0], Labels on Floor, Just Ignore Me Passing, Hospitality, Haul to Stack, InventoryTab, Incident Person Stat, Allow Tool, Door Mat R1.0, Higher Power, EdB Prepare Carefully, Field Medic [1.0], Delsin53's HD Terrain Texture Pack, [XND] Turret Extensions, Color Coded Mood Bar, Black Labs, [SYR] Scar Removal, AI Uplifting Assistant [1.0], A Dog Said... Animal Prosthetics, [RF] Fishing [1.0], [SYR] Individuality, [SYR] Harvest Yield Patch, [1.0] Drugs are not Food, [Cab's]Beat The Meat 3.0, [SYR] Doormats, Deep Ore Identifier, Expanded Prosthetics and Organ Engineering, Mercer's Backpacks + Nano Suit (B19), Misc. Robots++, ResearchPal, Rimworld Search Agency, SF [v1.0] Rain Removes All Filth, Quarry, Silts LEDs, [1.0] No Infestation , Snap Out!, Wealthy Traders 1.0, WM Smarter food selection, Where is my weapon?, Additional Joy Objects | |
QualityBuilder added property to '154' things | |
[Tech Advancing] [Information] Loading finished. | |
[Tech Advancing] [Information] Loading finished. | |
Could not resolve reference to object with loadID Thing_MineableComponentsIndustrial1843217 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.LookTargets curPathRelToParent=/targets/0 | |
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy. label=WMSFS_PawnFoodPolicies | |
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy. label=WMSFS_PawnFoodPolicies | |
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy. label=WMSFS_PawnFoodPolicies | |
Null key while loading dictionary of Verse.Pawn and WM.SmarterFoodSelection.Policy. label=WMSFS_PawnFoodPolicies | |
Null key while loading dictionary of Verse.Pawn and RimWorld.Faction. label=TA_Expose_People | |
Null key while loading dictionary of Verse.Pawn and RimWorld.Faction. label=TA_Expose_People | |
[Tech Advancing] [Information] Loading finished. | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Exception in LookDictionary(label=TA_Expose_People): System.ArgumentException: An element with the same key already exists in the dictionary. | |
at System.Collections.Generic.Dictionary`2[Verse.Pawn,RimWorld.Faction].Add (Verse.Pawn key, RimWorld.Faction value) [0x00000] in <filename unknown>:0 | |
at Verse.Scribe_Collections.Look[Pawn,Faction] (System.Collections.Generic.Dictionary`2& dict, System.String label, LookMode keyLookMode, LookMode valueLookMode, System.Collections.Generic.List`1& keysWorkingList, System.Collections.Generic.List`1& valuesWorkingList) [0x00000] in <filename unknown>:0 | |
Null key while loading dictionary of Verse.Pawn and RimWorld.Faction. label=TA_Expose_People | |
Null key while loading dictionary of Verse.Pawn and RimWorld.Faction. label=TA_Expose_People | |
[Tech Advancing] [Information] Loading finished. | |
[Smarter_Food_Selection][warn] Chicken1208134 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Chicken1674321 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] CCPBlackLab1481978 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] CCPBlackLab1662498 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Husky1524507 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Chicken1205044 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] CCPBlackLab914863 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] CCPBlackLab1655845 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] CCPBlackLab1481977 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] CCPBlackLab642140 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] CCPBlackLab1660399 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] CCPBlackLab1481976 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] CCPBlackLab1728407 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Husky1796823 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Cow1864085 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Muffalo1870068 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Muffalo1874232 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Muffalo1875254 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Dromedary1877691 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Chicken1881081 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Muffalo1879815 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Dromedary1878435 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Chicken1886260 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Muffalo1885617 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Dromedary1894181 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Chicken1897761 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Muffalo1900317 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Smarter_Food_Selection][warn] Chicken1902782 had a wrong assigned policy. Reseting. Did you remove its policy from Defs ? | |
[Tech Advancing] [Information] Loading finished. | |
[Tech Advancing] [Information] Loading finished. | |
QualityBuilder added to orders category. | |
Unloading 0 Unused Serialized files (Serialized files now loaded: 0) | |
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 29737. | |
Total: 292.224640 ms (FindLiveObjects: 2.180817 ms CreateObjectMapping: 3.548407 ms MarkObjects: 286.441101 ms DeleteObjects: 0.053387 ms) | |
Exception translating 'Interaction spot is blocked by {1_labelShort}.': System.FormatException: Input string was not in a correct format. | |
at System.String.ParseFormatSpecifier (System.String str, System.Int32& ptr, System.Int32& n, System.Int32& width, System.Boolean& left_align, System.String& format) [0x00000] in <filename unknown>:0 | |
at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0 | |
at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0 | |
at System.String.Format (System.String format, System.Object[] args) [0x00000] in <filename unknown>:0 | |
at Verse.Translator.Translate (System.String key, System.Object[] args) [0x00000] in <filename unknown>:0 | |
[Tech Advancing] [Information] Loading finished. | |
[Tech Advancing] [Information] Loading finished. | |
[Tech Advancing] [Information] Loading finished. | |
[Tech Advancing] [Information] Loading finished. | |
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