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@HugsLibRecordKeeper
Created July 3, 2020 03:49
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Rimworld output log published using HugsLib
Log uploaded on Thursday, July 2, 2020, 10:49:23 PM
Loaded mods:
Harmony(brrainz.harmony): 0Harmony(2.0.1), HarmonyMod(1.0.2)
Core(Ludeon.RimWorld): (no assemblies)
HugsLib(UnlimitedHugs.HugsLib)[ov:7.2.1]: 0Harmony(av:2.0.1,fv:1.2.0.1), HugsLib(av:1.0.0,fv:7.2.1)
[JPT] Human Resources(JPT.HumanResources)[mv:0.13]: HumanResources(av:1.0.0,fv:0.13.0)
Z-Levels Beta(ZLevels1.1): 0MultiplayerAPI(av:0.2.0,fv:0.1.0), ZLevels(1.0.0)
Research Tree(fluffy.researchtree)[mv:3.17.533]: ResearchTree(av:3.0.0,fv:3.17.534)
Active Harmony patches:
Bill.IsFixedOrAllowedIngredient: PRE: HumanResources.Bill_IsFixedOrAllowedIngredient.Prefix, HumanResources.Bill_IsFixedOrAllowedIngredient.Prefix
Bill.PawnAllowedToStartAnew: PRE: HumanResources.Bill_PawnAllowedToStartAnew.Prefix, HumanResources.Bill_PawnAllowedToStartAnew.Prefix
ColonistBar.CheckRecacheEntries: post: ZLevels.ColonistBarPatch.Listener
DamageWorker.ExplosionDamageTerrain: PRE: ZLevels.RoofAndFloorPatches+Patch_ExplosionDamageTerrain.Prefix
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
Designator_Build.ProcessInput: TRANS: ZLevels.ResourceCounterPatches+ProcessInput_Patch.Transpiler
Dialog_BillConfig.DoWindowContents: PRE: HumanResources.Dialog_BillConfig_DoWindowContents.Prefix, HumanResources.Dialog_BillConfig_DoWindowContents.Prefix post: HumanResources.Dialog_BillConfig_DoWindowContents.Postfix, HumanResources.Dialog_BillConfig_DoWindowContents.Postfix
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
DynamicDrawManager.DrawDynamicThings: post: ZLevels.GenerateGraphics.DynamicDrawManagerPostfix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
EquipmentUtility.CanEquip: PRE: HumanResources.EquipmentUtility_CanEquip.Prefix, HumanResources.EquipmentUtility_CanEquip.Prefix
ExitMapGrid.get_MapUsesExitGrid: PRE: ZLevels.MapPatches+ExitCells_Patch.Prefix
FloatMenuMakerMap.AddHumanlikeOrders: post: ZLevels.FloatMenuPatches+AddHumanlikeOrders_Patch.Postfix
FloatMenuOption.Chosen: post: ZLevels.FloatMenuPatches+Patch_FloatMenuOption.Postfix
FloatMenuOption.get_Disabled: PRE: ZLevels.FloatMenuPatches+Patch_FloatDisabled.Prefix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
IncidentWorker_Infestation.TryExecuteWorker: PRE: ZLevels.AnimalPatches+Patch_Infestation_TryExecuteWorker.PreFix
JobDriver_Ingest.PrepareToIngestToils_ToolUser: post: ZLevels.JobManagerPatches+Patch_PrepareToIngestToils_ToolUser_Postfix.Postfix
JobGiver_GetFood.TryGiveJob: PRE: ZLevels.JobManagerPatches+JobGiver_GetFoodPatch.JobGiver_GetFoodPrefix
JobGiver_GetJoy.TryGiveJob: PRE: ZLevels.JobManagerPatches+JobGiver_GetJoyPatch.JobGiver_GetJoyPrefix
JobGiver_GetRest.TryGiveJob: PRE: ZLevels.JobManagerPatches+JobGiver_GetRestPatch.JobGiver_GetRestPrefix
JobGiver_PickUpOpportunisticWeapon.ShouldEquip: PRE: HumanResources.JobGiver_PickUpOpportunisticWeapon_ShouldEquip.Prefix, HumanResources.JobGiver_PickUpOpportunisticWeapon_ShouldEquip.Prefix
JobGiver_Work.TryIssueJobPackage: PRE: ZLevels.JobManagerPatches+TryIssueJobPackagePatch.Prefix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
Listing_TreeThingFilter.Visible: post: HumanResources.Listing_TreeThingFilter_Visible.Postfix, HumanResources.Listing_TreeThingFilter_Visible.Postfix
Log.Error: PRE: ZLevels.HarmonyInit+Log_Error_Patch.Prefix
MainTabWindow_ResearchTree.DoWindowContents: post: HumanResources.ResearchTree_Patches.DoWindowContents_Postfix
MainTabWindow_ResearchTree.Notify_TreeInitialized: post: HumanResources.ResearchTree_Patches.TreeInitialized_Postfix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
Map.get_Biome: post: ZLevels.MapPatches+GetBiomePatch.MapBiomePostfix
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
Pawn.ClearAllReservations: PRE: ZLevels.PawnPatches+Pawn_ClearAllReservations_Patch.Prefix
Pawn.VerifyReservations: PRE: ZLevels.PawnPatches+Patch_VerifyReservations.Prefix
Pawn_JobTracker.StopAll: PRE: ZLevels.PawnPatches+Pawn_JobTracker_Patch.Prefix
Pawn_JobTracker.TryTakeOrderedJob: PRE: HumanResources.Pawn_JobTracker_TryTakeOrderedJob.Prefix, HumanResources.Pawn_JobTracker_TryTakeOrderedJob.Prefix
Pawn_PathFollower.StopDead: PRE: ZLevels.PawnPatches+Pawn_PathFollower_Patch.Prefix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PowerNetManager.PowerNetsTick: PRE: ZLevels.PowerPatches+PowerNetsTick_Patch.Prefix
ResearchManager.DebugSetAllProjectsFinished: post: HumanResources.ResearchManager_Patches.DebugSetAllProjectsFinished_Postfix, HumanResources.ResearchManager_Patches.DebugSetAllProjectsFinished_Postfix
ResearchManager.FinishProject: PRE: FluffyResearchTree.HarmonyPatches_Queue+DoCompletionDialog.Prefix post: HumanResources.ResearchManager_Patches.FinishProject_Postfix, HumanResources.ResearchManager_Patches.FinishProject_Postfix
ResearchManager.ResearchPerformed: PRE: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Prefix post: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Postfix
ResearchNode..ctor: post: HumanResources.ResearchTree_Patches.ResearchNode_Postfix
ResearchNode.BuildingPresent: post: HumanResources.ResearchTree_Patches.BuildingPresent_Postfix
ResearchNode.MissingFacilities: post: HumanResources.ResearchTree_Patches.MissingFacilities_Postfix
ResearchProjectDef.get_PlayerHasAnyAppropriateResearchBench: post: HumanResources.ResearchProjectDef_PlayerHasAnyAppropriateResearchBench.Postfix, HumanResources.ResearchProjectDef_PlayerHasAnyAppropriateResearchBench.Postfix
ResourceCounter.UpdateResourceCounts: PRE: ZLevels.ResourceCounterPatches+UpdateResourceCounts_Patch.Prefix
RoofGrid.SetRoof: PRE: ZLevels.RoofAndFloorPatches+Patch_SetRoof.Prefix
Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
SkyfallerMaker.SpawnSkyfaller: post: ZLevels.SkyfallerPatches+Patch_SpawnSkyfaller4.Postfix
SkyfallerMaker.SpawnSkyfaller: post: ZLevels.SkyfallerPatches+Patch_SpawnSkyfaller3.Postfix
SkyfallerMaker.SpawnSkyfaller: post: ZLevels.SkyfallerPatches+Patch_SpawnSkyfaller2.Postfix
SkyfallerMaker.SpawnSkyfaller: post: ZLevels.SkyfallerPatches+Patch_SpawnSkyfaller1.Postfix
TerrainGrid.RemoveTopLayer: PRE: ZLevels.RoofAndFloorPatches+DestroyedTerrain.Prefix
TerrainGrid.SetTerrain: post: ZLevels.RoofAndFloorPatches+Patch_SetTerrain.Postfix
Thing.SpawnSetup: post: ZLevels.RoofAndFloorPatches+Patch_SpawnSetup.Postfix
ThingFilterUI.DoThingFilterConfigWindow: PRE: HumanResources.ThingFilterUI_DoThingFilterConfigWindow.Prefix, HumanResources.ThingFilterUI_DoThingFilterConfigWindow.Prefix post: HumanResources.ThingFilterUI_DoThingFilterConfigWindow.Postfix, HumanResources.ThingFilterUI_DoThingFilterConfigWindow.Postfix
ThingOwner.NotifyAdded: post: HumanResources.ThingOwner_NotifyAdded.Postfix, HumanResources.ThingOwner_NotifyAdded.Postfix
Tree.PopulateNodes: PRE: HumanResources.ResearchTree_Patches.PopulateNodes_Prefix post: HumanResources.ResearchTree_Patches.PopulateNodes_Postfix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook
VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix
WeatherDecider.ChooseNextWeather: post: ZLevels.WeatherPatches+Patch_ChooseNextWeather.Postfix
WeatherDecider.StartInitialWeather: PRE: ZLevels.WeatherPatches+Patch_WeatherManager.Prefix
WeatherEvent_LightningStrike.FireEvent: PRE: ZLevels.WeatherPatches+Patch_FireEvent.Prefix
WeatherManager.TransitionTo: post: ZLevels.WeatherPatches+Patch_TransitionTo.Postfix
WildAnimalSpawner.SpawnRandomWildAnimalAt: PRE: ZLevels.AnimalPatches+AnimalPatch2.SpawnAnimalPrefix
WorkGiver_ConstructFinishFrames.JobOnThing: PRE: HumanResources.WorkGiver_ConstructFinishFrames_JobOnThing.Prefix, HumanResources.WorkGiver_ConstructFinishFrames_JobOnThing.Prefix
WorkGiver_DoBill.TryFindBestBillIngredients: PRE: HumanResources.WorkGiver_DoBill_TryFindBestBillIngredients.Prefix, HumanResources.WorkGiver_DoBill_TryFindBestBillIngredients.Prefix post: HumanResources.WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, HumanResources.WorkGiver_DoBill_TryFindBestBillIngredients.Postfix
WorkGiver_GrowerSow.JobOnCell: post: HumanResources.WorkGiver_GrowerSow_JobOnCell.Postfix, HumanResources.WorkGiver_GrowerSow_JobOnCell.Postfix
Harmony versions present: 2.0.1.0: net.pardeike.rimworld.lib.harmony, JPT.HumanResources; 2.0.0.8: UnlimitedHugs.HugsLib, Fluffy.ResearchTree, ZLevels.Mod
Platform information: (hidden, use publishing options to include)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
<RI> Touch support initialization failed: Call not implemented.
.
RimWorld 1.1.2654 rev672
[HugsLib] version 7.2.1
[HumanResources] Deriving from ResearchTree.
Type ResearchTree_Assets probably needs a StaticConstructorOnStartup attribute, because it has a field Button of type Texture2D. All assets must be loaded in the main thread.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[HugsLib] initializing JPT_HumanResources
[HumanResources] This is what we know: 75 technologies processed, 13 basic crops, 10 basic weapons + 5 that require training.
[HugsLib] Quickstarter generating map with scenario: Crashlanded
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 10224.
Total: 69.402700 ms (FindLiveObjects: 0.582700 ms CreateObjectMapping: 0.247200 ms MarkObjects: 68.445700 ms DeleteObjects: 0.126600 ms)
Initializing new game with mods:
- brrainz.harmony
- Ludeon.RimWorld
- UnlimitedHugs.HugsLib
- JPT.HumanResources
- ZLevels1.1
- fluffy.researchtree
[HumanResources] Found 2 weapons and 0 techs on the starting scenario.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16134.
Total: 120.084800 ms (FindLiveObjects: 0.760500 ms CreateObjectMapping: 1.060600 ms MarkObjects: 118.225800 ms DeleteObjects: 0.037300 ms)
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