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Rimworld output log published using HugsLib
Log uploaded on Tuesday, April 16, 2019, 12:09:10 AM
Loaded mods:
Core: (no assemblies)
HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
RuntimeGC: RuntimeGC(20.0.15.1)
Children and Pregnancy - v0.5a: RimWorldChildren(1.0.6996.40331)
Increased Stack: (no assemblies)
DeadMansClothing: 0Harmony(1.1.0.0), DeadMansClothing(1.0.2.0)
More Vanilla Turrets: (no assemblies)
Active Harmony patches:
<>c__Iterator0.MoveNext: TRANS: RimWorldChildren.Alert_ColonistsIdle_Patch.MoveNext_Transpiler
<MakeNewToils>c__Iterator0.<>m__4: TRANS: RimWorldChildren.Lovin_Override.JobDriver_Lovin_M4_Transpiler
<MakeNewToils>c__Iterator0.MoveNext: TRANS: RimWorldChildren.Wear_Override.JobDriver_Wear_MoveNext_Transpiler
Apparel.Notify_PawnKilled: post: DeadMansClothing.Apparel_Patch.Postfix
Bill_Medical.Notify_DoBillStarted: TRANS: RimWorldChildren.Bill_Medical_NotifyDoBillStarted_Patch.Notify_DoBillStarted_Transpiler
Building_Bed.get_AssigningCandidates: TRANS: RimWorldChildren.BedCandidateOverride.AssigningCandidates_Transpiler
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
JobGiver_DoLovin.TryGiveJob: post: RimWorldChildren.JobGiver_DoLovin_TryGiveJob_Patch.TryGiveJob_Patch
JobGiver_OptimizeApparel.TryGiveJob: post: RimWorldChildren.TranspilerHelper+JobDriver_OptimizeApparel_Patch.TryGiveJob_Patch
JobGiver_SocialFighting.TryGiveJob: post: RimWorldChildren.JobGiver_SocialFighting_TryGiveJob_Patch.TryGiveJob_Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
Need_Joy.GainJoy: post: RimWorldChildren.NeedJoy_GainJoy_Patch.GainJoy_Patch
PawnGenerator.GeneratePawn: post: RimWorldChildren.PawnGenerate_Patch._GeneratePawn
PawnGraphicSet.ResolveAllGraphics: post: RimWorldChildren.PawnGraphicSet_ResolveAllGraphics_Patch.ResolveAllGraphics_Patch
PawnGraphicSet.ResolveApparelGraphics: PRE: RimWorldChildren.PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Patch TRANS: RimWorldChildren.PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Transpiler
PawnRenderer.RenderPawnInternal: TRANS: RimWorldChildren.PawnRenderer_RenderPawnInternal_Patch.RenderPawnInternal_Transpiler
PawnWeaponGenerator.TryGenerateWeaponFor: TRANS: RimWorldChildren.PawnWeaponGenerator_TryGenerateWeaponFor_Patch.TryGenerateWeaponFor_Transpiler
Pawn_ApparelTracker.ApparelChanged: post: RimWorldChildren.Pawn_ApparelTracker_ApparelChanged_Patch.ApparelChanged_Postfix
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: RimWorldChildren.PawnEquipmentracker_NotifyEquipmentAdded_Patch.Notify_EquipmentAdded_Patch
Pawn_HealthTracker.CheckForStateChange: TRANS: RimWorldChildren.Pawn_HealthTracker_CheckForStateChange_Patch.CheckForStateChange_Transpiler
Pawn_HealthTracker.ShouldBeDowned: post: RimWorldChildren.Pawn_HealtherTracker_ShouldBeDowned_Patch.SBD
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
RestUtility.FindBedFor: post: RimWorldChildren.FindBedForOverride.FindBedFor_Patch
RestUtility.WakeThreshold: post: RimWorldChildren.RestUtility_WakeThreshold_Patch.WakeThreshold_Patch
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
ThoughtUtility.CanGetThought: post: RimWorldChildren.ThoughtUtility_CanGetThought_Patch.CanGetThought_Patch
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
Verb_Shoot.TryCastShot: post: RimWorldChildren.VerbShoot_TryCastShot_Patch.TryCastShot_Patch
WorkGiver_Warden_DeliverFood.FoodAvailableInRoomTo: TRANS: RimWorldChildren.WGWDF_FAIRT_Patch._Transpiler
Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib, rimworld.thirite.children_and_pregnancy, HugsLib.Children_and_Pregnancy_testing; 1.1.0.0: de.hatti.rimworld.mod.deadmansclothing
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 1.0.2231 rev1144
[HugsLib] version 6.1.1
[RuntimeGC] Mod settings loaded.
D:\steam\steamapps\workshop\content\294100\730528968\Defs\RecipeDefs/MVT_Recipes_Production.xml: root element named RecipeDefs; should be named Defs
D:\steam\steamapps\workshop\content\294100\730528968\Defs\ResearchProjectDefs/MVT_ResearchProjects.xml: root element named ResearchProjectDefs; should be named Defs
D:\steam\steamapps\workshop\content\294100\730528968\Defs\ThingDefs_Buildings/MVT_Buildings_Production.xml: root element named ThingDefs; should be named Defs
D:\steam\steamapps\workshop\content\294100\730528968\Defs\ThingDefs_Buildings/MVT_Buildings_Security.xml: root element named ThingDefs; should be named Defs
D:\steam\steamapps\workshop\content\294100\730528968\Defs\WorkGiverDefs/MVT_WorkGivers.xml: root element named WorkGivers; should be named Defs
Exception in custom XML loader for Verse.SkillRequirement. Node is:
<li><skill>Crafting</skill><minLevel>10</minLevel></li>
Exception is:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: Exception parsing System.Int32 from "" ---> System.ArgumentNullException: Argument cannot be null.
Parameter name: s
at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
at System.Single.Parse (System.String s, IFormatProvider provider) [0x00000] in <filename unknown>:0
at Verse.ParseHelper.ParseIntPermissive (System.String str) [0x00000] in <filename unknown>:0
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
at Verse.SkillRequirement.LoadDataFromXmlCustom (System.Xml.XmlNode xmlRoot) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[SkillRequirement] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
Exception while executing PostLoad on null: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.DirectXmlToObject.TryDoPostLoad (System.Object obj) [0x00000] in <filename unknown>:0
XML error: <startElectricalFires>true</startElectricalFires> doesn't correspond to any field in type CompProperties_Power. Context: <li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li>
Attempt to use string DefName to refer to field defName in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef ParentName="BenchBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><Mass>20</Mass><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><canOverlapZones>false</canOverlapZones><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsProduction</li></thingCategories><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><interactionCellIcon>DiningChair</interactionCellIcon><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef ParentName="BenchBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><Mass>20</Mass><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><canOverlapZones>false</canOverlapZones><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsProduction</li></thingCategories><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><interactionCellIcon>DiningChair</interactionCellIcon><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef ParentName="BenchBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><Mass>20</Mass><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><canOverlapZones>false</canOverlapZones><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsProduction</li></thingCategories><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><interactionCellIcon>DiningChair</interactionCellIcon><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
Attempt to use string CostList to refer to field costList in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef ParentName="BenchBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><Mass>20</Mass><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><canOverlapZones>false</canOverlapZones><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsProduction</li></thingCategories><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><interactionCellIcon>DiningChair</interactionCellIcon><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef ParentName="BenchBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><Mass>20</Mass><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><canOverlapZones>false</canOverlapZones><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsProduction</li></thingCategories><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><interactionCellIcon>DiningChair</interactionCellIcon><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef ParentName="BenchBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><Mass>20</Mass><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><canOverlapZones>false</canOverlapZones><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsProduction</li></thingCategories><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><interactionCellIcon>DiningChair</interactionCellIcon><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef ParentName="BenchBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><Mass>20</Mass><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><canOverlapZones>false</canOverlapZones><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsProduction</li></thingCategories><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><interactionCellIcon>DiningChair</interactionCellIcon><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef ParentName="BenchBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><Mass>20</Mass><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><canOverlapZones>false</canOverlapZones><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsProduction</li></thingCategories><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><interactionCellIcon>DiningChair</interactionCellIcon><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>5000</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(73,140,150,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><DefName>CellFabricator</DefName><label>cell fabricator</label><ThingClass>Building_WorkTable</ThingClass><Description>A very power hungry station designed for assembling devastator power cells.</Description><graphicData><texPath>Things/Building/Security/CellFabricator</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Plasteel>100</Plasteel><Component>10</Component><Gold>100</Gold></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>MakeParticleCell</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites></ThingDef>
Attempt to use string Description to refer to field description in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef ParentName="FloorBase"><layerable>true</layerable><affordances><li>Light</li><li>Medium</li><li>Heavy</li></affordances><designationCategory>Security</designationCategory><fertility>0</fertility><constructEffect>ConstructDirt</constructEffect><acceptTerrainSourceFilth>True</acceptTerrainSourceFilth><terrainAffordanceNeeded>Diggable</terrainAffordanceNeeded><defName>Mudmoat</defName><label>mud moat</label><Description>A light perimeter defense to slow down your enemy. Can be dug on diggable terrain, and could be removed with "remove floor" tool.</Description><texturePath>Terrain/Surfaces/Mud</texturePath><uiIconPath>Things/Building/Security/MenuMoatIcon</uiIconPath><EdgeType>FadeRough</EdgeType><RenderPrecedence>393</RenderPrecedence><pathCost>40</pathCost><avoidWander>true</avoidWander><acceptFilth>false</acceptFilth><changeable>false</changeable><holdSnow>false</holdSnow><statBases><WorkToBuild>1000</WorkToBuild><Beauty>-1</Beauty></statBases></TerrainDef>
Attempt to use string EdgeType to refer to field edgeType in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef ParentName="FloorBase"><layerable>true</layerable><affordances><li>Light</li><li>Medium</li><li>Heavy</li></affordances><designationCategory>Security</designationCategory><fertility>0</fertility><constructEffect>ConstructDirt</constructEffect><acceptTerrainSourceFilth>True</acceptTerrainSourceFilth><terrainAffordanceNeeded>Diggable</terrainAffordanceNeeded><defName>Mudmoat</defName><label>mud moat</label><Description>A light perimeter defense to slow down your enemy. Can be dug on diggable terrain, and could be removed with "remove floor" tool.</Description><texturePath>Terrain/Surfaces/Mud</texturePath><uiIconPath>Things/Building/Security/MenuMoatIcon</uiIconPath><EdgeType>FadeRough</EdgeType><RenderPrecedence>393</RenderPrecedence><pathCost>40</pathCost><avoidWander>true</avoidWander><acceptFilth>false</acceptFilth><changeable>false</changeable><holdSnow>false</holdSnow><statBases><WorkToBuild>1000</WorkToBuild><Beauty>-1</Beauty></statBases></TerrainDef>
Attempt to use string RenderPrecedence to refer to field renderPrecedence in type Verse.TerrainDef; xml tags are now case-sensitive. XML: <TerrainDef ParentName="FloorBase"><layerable>true</layerable><affordances><li>Light</li><li>Medium</li><li>Heavy</li></affordances><designationCategory>Security</designationCategory><fertility>0</fertility><constructEffect>ConstructDirt</constructEffect><acceptTerrainSourceFilth>True</acceptTerrainSourceFilth><terrainAffordanceNeeded>Diggable</terrainAffordanceNeeded><defName>Mudmoat</defName><label>mud moat</label><Description>A light perimeter defense to slow down your enemy. Can be dug on diggable terrain, and could be removed with "remove floor" tool.</Description><texturePath>Terrain/Surfaces/Mud</texturePath><uiIconPath>Things/Building/Security/MenuMoatIcon</uiIconPath><EdgeType>FadeRough</EdgeType><RenderPrecedence>393</RenderPrecedence><pathCost>40</pathCost><avoidWander>true</avoidWander><acceptFilth>false</acceptFilth><changeable>false</changeable><holdSnow>false</holdSnow><statBases><WorkToBuild>1000</WorkToBuild><Beauty>-1</Beauty></statBases></TerrainDef>
Attempt to use string DrawGUIOverlay to refer to field drawGUIOverlay in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef ParentName="BuildingBase"><category>Building</category><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>GunComplex</defName><label>gun complex</label><thingClass>Building_TurretGun</thingClass><graphicData><texPath>Things/Building/Security/GunComplex</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,1)</drawSize></graphicData><minifiedDef>MinifiedFurniture</minifiedDef><altitudeLayer>Building</altitudeLayer><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><statBases><MaxHitPoints>225</MaxHitPoints><Flammability>1.0</Flammability><WorkToBuild>3000</WorkToBuild><Mass>200</Mass><Beauty>-40</Beauty></statBases><tickerType>Normal</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Mannable"><manWorkType>Violent</manWorkType></li></comps><description>A perimeter mounted gun is designed to work regardless if you have power or not as long as somebody is manning it. Never explodes.</description><size>(3,1)</size><DrawGUIOverlay>True</DrawGUIOverlay><passability>PassThroughOnly</passability><pathCost>50</pathCost><castEdgeShadows>true</castEdgeShadows><fillPercent>0.85</fillPercent><stuffCategories><li>Metallic</li><li>Stony</li></stuffCategories><costStuffCount>130</costStuffCount><costList><Steel>150</Steel><Component>4</Component></costList><designationCategory>Security</designationCategory><specialDisplayRadius>32</specialDisplayRadius><building><turretGunDef>Gun_GunComplex</turretGunDef><turretBurstCooldownTime>0.5</turretBurstCooldownTime><turretTopgraphicPath>Things/Building/Security/GunComplexGun</turretTopgraphicPath></building><staticSunShadowHeight>0.40</staticSunShadowHeight><researchPrerequisites><li>GunComplex</li></researchPrerequisites></ThingDef>
Attempt to use string turretTopgraphicPath to refer to field turretTopGraphicPath in type RimWorld.BuildingProperties; xml tags are now case-sensitive. XML: <building><turretGunDef>Gun_GunComplex</turretGunDef><turretBurstCooldownTime>0.5</turretBurstCooldownTime><turretTopgraphicPath>Things/Building/Security/GunComplexGun</turretTopgraphicPath></building>
XML error: <canBeSpawningInventory>false</canBeSpawningInventory> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseHumanGun"><thingClass>ThingWithComps</thingClass><category>Item</category><drawGUIOverlay>true</drawGUIOverlay><altitudeLayer>Item</altitudeLayer><alwaysHaulable>true</alwaysHaulable><tickerType>Never</tickerType><equipmentType>Primary</equipmentType><useHitPoints>true</useHitPoints><pathCost>10</pathCost><selectable>true</selectable><statBases><MaxHitPoints>100</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>2</DeteriorationRate><Beauty>-3</Beauty><SellPriceFactor>0.20</SellPriceFactor><AccuracyTouch>0.6</AccuracyTouch><AccuracyShort>0.45</AccuracyShort><AccuracyMedium>0.35</AccuracyMedium><AccuracyLong>0.30</AccuracyLong><RangedWeapon_Cooldown>0.66</RangedWeapon_Cooldown></statBases><comps><li Class="CompProperties_Forbiddable" /><li><compClass>CompEquippable</compClass></li><li Class="CompProperties_Art"><nameMaker>NamerArtWeaponGun</nameMaker><descriptionMaker>ArtDescription_WeaponGun</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li><compClass>CompQuality</compClass></li></comps><graphicData><onGroundRandomRotateAngle>35</onGroundRandomRotateAngle><texPath>Things/Building/Security/GunComplexGun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><smeltable>true</smeltable><thingCategories><li>WeaponsRanged</li></thingCategories><inspectorTabs><li>ITab_Art</li></inspectorTabs><weaponTags><li>Gun</li><li>TurretGun</li></weaponTags><defName>Gun_GunComplex</defName><label>gun complex gun</label><menuHidden>true</menuHidden><description>Heavy machine gun.</description><soundInteract>InteractRifle</soundInteract><canBeSpawningInventory>false</canBeSpawningInventory><tradeability>Never</tradeability><destroyOnDrop>true</destroyOnDrop><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><projectileDef>Bullet_GunComplex</projectileDef><warmupTime>1.5</warmupTime><range>32</range><ticksBetweenBurstShots>5</ticksBetweenBurstShots><burstShotCount>1</burstShotCount><soundCast>ShotMinigun</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>18</muzzleFlashScale></li></verbs></ThingDef>
Exception parsing <tradeability>Never</tradeability> to type RimWorld.Tradeability: System.ArgumentException: Exception parsing RimWorld.Tradeability from "Never" ---> System.ArgumentException: 'Never' is not a valid value for RimWorld.Tradeability. Valid values are:
• None
• Sellable
• Buyable
• All
---> System.ArgumentException: The requested value 'Never' was not found.
at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0
at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[Tradeability] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
XML error: <projectileDef>Bullet_GunComplex</projectileDef> doesn't correspond to any field in type VerbProperties. Context: <li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><projectileDef>Bullet_GunComplex</projectileDef><warmupTime>1.5</warmupTime><range>32</range><ticksBetweenBurstShots>5</ticksBetweenBurstShots><burstShotCount>1</burstShotCount><soundCast>ShotMinigun</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>18</muzzleFlashScale></li>
XML error: <turretShellDef>MortarShell</turretShellDef> doesn't correspond to any field in type BuildingProperties. Context: <building><turretGunDef>Gun_RocketComplex</turretGunDef><turretShellDef>MortarShell</turretShellDef><turretBurstCooldownTime>8.3</turretBurstCooldownTime><turretTopgraphicPath>Things/Building/Security/RocketComplexGun</turretTopgraphicPath></building>
XML error: <canBeSpawningInventory>false</canBeSpawningInventory> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseHumanGun"><thingClass>ThingWithComps</thingClass><category>Item</category><drawGUIOverlay>true</drawGUIOverlay><altitudeLayer>Item</altitudeLayer><alwaysHaulable>true</alwaysHaulable><tickerType>Never</tickerType><equipmentType>Primary</equipmentType><useHitPoints>true</useHitPoints><pathCost>10</pathCost><selectable>true</selectable><statBases><MaxHitPoints>100</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>2</DeteriorationRate><Beauty>-3</Beauty><SellPriceFactor>0.20</SellPriceFactor><AccuracyTouch>0.9</AccuracyTouch><AccuracyShort>0.8</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.5</AccuracyLong><RangedWeapon_Cooldown>0.66</RangedWeapon_Cooldown></statBases><comps><li Class="CompProperties_Forbiddable" /><li><compClass>CompEquippable</compClass></li><li Class="CompProperties_Art"><nameMaker>NamerArtWeaponGun</nameMaker><descriptionMaker>ArtDescription_WeaponGun</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li><compClass>CompQuality</compClass></li></comps><graphicData><onGroundRandomRotateAngle>35</onGroundRandomRotateAngle><texPath>Things/Item/Equipment/WeaponRanged/RocketLauncher</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><smeltable>true</smeltable><thingCategories><li>WeaponsRanged</li></thingCategories><inspectorTabs><li>ITab_Art</li></inspectorTabs><weaponTags><li>Gun</li><li>TurretGun</li></weaponTags><defName>Gun_RocketComplex</defName><label>rocket complex</label><menuHidden>true</menuHidden><description>A mounted rocket complex on a slab.</description><soundInteract>InteractRifle</soundInteract><canBeSpawningInventory>false</canBeSpawningInventory><tradeability>Never</tradeability><destroyOnDrop>true</destroyOnDrop><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><projectileDef>Bullet_ComplexRocket</projectileDef><forcedMissRadius>2</forcedMissRadius><warmupTime>1.5</warmupTime><range>55</range><minRange>3</minRange><ticksBetweenBurstShots>60</ticksBetweenBurstShots><burstShotCount>1</burstShotCount><soundCast>InfernoCannon_Fire</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>30</muzzleFlashScale></li></verbs></ThingDef>
Exception parsing <tradeability>Never</tradeability> to type RimWorld.Tradeability: System.ArgumentException: Exception parsing RimWorld.Tradeability from "Never" ---> System.ArgumentException: 'Never' is not a valid value for RimWorld.Tradeability. Valid values are:
• None
• Sellable
• Buyable
• All
---> System.ArgumentException: The requested value 'Never' was not found.
at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0
at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[Tradeability] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
XML error: <projectileDef>Bullet_ComplexRocket</projectileDef> doesn't correspond to any field in type VerbProperties. Context: <li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><projectileDef>Bullet_ComplexRocket</projectileDef><forcedMissRadius>2</forcedMissRadius><warmupTime>1.5</warmupTime><range>55</range><minRange>3</minRange><ticksBetweenBurstShots>60</ticksBetweenBurstShots><burstShotCount>1</burstShotCount><soundCast>InfernoCannon_Fire</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>30</muzzleFlashScale></li>
XML error: <canBeSpawningInventory>false</canBeSpawningInventory> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseHumanGun"><thingClass>ThingWithComps</thingClass><category>Item</category><drawGUIOverlay>true</drawGUIOverlay><altitudeLayer>Item</altitudeLayer><alwaysHaulable>true</alwaysHaulable><tickerType>Never</tickerType><equipmentType>Primary</equipmentType><useHitPoints>true</useHitPoints><pathCost>10</pathCost><selectable>true</selectable><statBases><MaxHitPoints>100</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>2</DeteriorationRate><Beauty>-3</Beauty><SellPriceFactor>0.20</SellPriceFactor><AccuracyTouch>0.88</AccuracyTouch><AccuracyShort>0.69</AccuracyShort><AccuracyMedium>0.52</AccuracyMedium><AccuracyLong>0.26</AccuracyLong><RangedWeapon_Cooldown>0.66</RangedWeapon_Cooldown></statBases><comps><li Class="CompProperties_Forbiddable" /><li><compClass>CompEquippable</compClass></li><li Class="CompProperties_Art"><nameMaker>NamerArtWeaponGun</nameMaker><descriptionMaker>ArtDescription_WeaponGun</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li><compClass>CompQuality</compClass></li></comps><graphicData><onGroundRandomRotateAngle>35</onGroundRandomRotateAngle><texPath>Things/Item/Equipment/WeaponRanged/ChargeRifle</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><smeltable>true</smeltable><thingCategories><li>WeaponsRanged</li></thingCategories><inspectorTabs><li>ITab_Art</li></inspectorTabs><weaponTags><li>Gun</li><li>TurretGun</li></weaponTags><defName>Gun_TurretMilitary</defName><label>military turret gun</label><menuHidden>true</menuHidden><description>Carefully crafted gun attached to a turret.</description><soundInteract>InteractRifle</soundInteract><canBeSpawningInventory>false</canBeSpawningInventory><tradeability>Never</tradeability><destroyOnDrop>true</destroyOnDrop><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><projectileDef>Bullet_TurretMilitary</projectileDef><warmupTime>1.5</warmupTime><range>28</range><ticksBetweenBurstShots>5</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>ShotAssaultRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>9</muzzleFlashScale></li></verbs></ThingDef>
Exception parsing <tradeability>Never</tradeability> to type RimWorld.Tradeability: System.ArgumentException: Exception parsing RimWorld.Tradeability from "Never" ---> System.ArgumentException: 'Never' is not a valid value for RimWorld.Tradeability. Valid values are:
• None
• Sellable
• Buyable
• All
---> System.ArgumentException: The requested value 'Never' was not found.
at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0
at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[Tradeability] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
XML error: <projectileDef>Bullet_TurretMilitary</projectileDef> doesn't correspond to any field in type VerbProperties. Context: <li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><projectileDef>Bullet_TurretMilitary</projectileDef><warmupTime>1.5</warmupTime><range>28</range><ticksBetweenBurstShots>5</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>ShotAssaultRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>9</muzzleFlashScale></li>
XML error: <canBeSpawningInventory>false</canBeSpawningInventory> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseHumanGun"><thingClass>ThingWithComps</thingClass><category>Item</category><drawGUIOverlay>true</drawGUIOverlay><altitudeLayer>Item</altitudeLayer><alwaysHaulable>true</alwaysHaulable><tickerType>Never</tickerType><equipmentType>Primary</equipmentType><useHitPoints>true</useHitPoints><pathCost>10</pathCost><selectable>true</selectable><statBases><MaxHitPoints>100</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>2</DeteriorationRate><Beauty>-3</Beauty><SellPriceFactor>0.20</SellPriceFactor><AccuracyTouch>1.0</AccuracyTouch><AccuracyShort>0.8</AccuracyShort><AccuracyMedium>0.7</AccuracyMedium><AccuracyLong>0.6</AccuracyLong><RangedWeapon_Cooldown>0.66</RangedWeapon_Cooldown></statBases><comps><li Class="CompProperties_Forbiddable" /><li><compClass>CompEquippable</compClass></li><li Class="CompProperties_Art"><nameMaker>NamerArtWeaponGun</nameMaker><descriptionMaker>ArtDescription_WeaponGun</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li><compClass>CompQuality</compClass></li></comps><graphicData><onGroundRandomRotateAngle>35</onGroundRandomRotateAngle><texPath>Things/Item/Equipment/WeaponRanged/Shotgun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><smeltable>true</smeltable><thingCategories><li>WeaponsRanged</li></thingCategories><inspectorTabs><li>ITab_Art</li></inspectorTabs><weaponTags><li>Gun</li><li>TurretGun</li></weaponTags><defName>Gun_TurretShredder</defName><label>shredder turret gun</label><menuHidden>true</menuHidden><description>Shredder shotgun attached to a turret.</description><soundInteract>InteractRifle</soundInteract><canBeSpawningInventory>false</canBeSpawningInventory><tradeability>Never</tradeability><destroyOnDrop>true</destroyOnDrop><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><projectileDef>Bullet_TurretShredder</projectileDef><warmupTime>1.5</warmupTime><range>20</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>4</burstShotCount><soundCast>ShotShotgun</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>18</muzzleFlashScale></li></verbs></ThingDef>
Exception parsing <tradeability>Never</tradeability> to type RimWorld.Tradeability: System.ArgumentException: Exception parsing RimWorld.Tradeability from "Never" ---> System.ArgumentException: 'Never' is not a valid value for RimWorld.Tradeability. Valid values are:
• None
• Sellable
• Buyable
• All
---> System.ArgumentException: The requested value 'Never' was not found.
at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0
at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[Tradeability] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
XML error: <projectileDef>Bullet_TurretShredder</projectileDef> doesn't correspond to any field in type VerbProperties. Context: <li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><projectileDef>Bullet_TurretShredder</projectileDef><warmupTime>1.5</warmupTime><range>20</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>4</burstShotCount><soundCast>ShotShotgun</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>18</muzzleFlashScale></li>
XML error: <canBeSpawningInventory>false</canBeSpawningInventory> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseHumanGun"><thingClass>ThingWithComps</thingClass><category>Item</category><drawGUIOverlay>true</drawGUIOverlay><altitudeLayer>Item</altitudeLayer><alwaysHaulable>true</alwaysHaulable><tickerType>Never</tickerType><equipmentType>Primary</equipmentType><useHitPoints>true</useHitPoints><pathCost>10</pathCost><selectable>true</selectable><statBases><MaxHitPoints>100</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>2</DeteriorationRate><Beauty>-3</Beauty><SellPriceFactor>0.20</SellPriceFactor><AccuracyTouch>0.60</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.90</AccuracyLong><RangedWeapon_Cooldown>0.66</RangedWeapon_Cooldown></statBases><comps><li Class="CompProperties_Forbiddable" /><li><compClass>CompEquippable</compClass></li><li Class="CompProperties_Art"><nameMaker>NamerArtWeaponGun</nameMaker><descriptionMaker>ArtDescription_WeaponGun</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li><compClass>CompQuality</compClass></li></comps><graphicData><onGroundRandomRotateAngle>35</onGroundRandomRotateAngle><texPath>Things/Building/Security/PrecisionShell</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><smeltable>true</smeltable><thingCategories><li>WeaponsRanged</li></thingCategories><inspectorTabs><li>ITab_Art</li></inspectorTabs><weaponTags><li>Gun</li><li>TurretGun</li></weaponTags><defName>Gun_TurretPrecision</defName><label>precision turret gun</label><menuHidden>true</menuHidden><description>A mounted precision gun on a turret.</description><soundInteract>InteractRifle</soundInteract><canBeSpawningInventory>false</canBeSpawningInventory><tradeability>Never</tradeability><destroyOnDrop>true</destroyOnDrop><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><projectileDef>Bullet_TurretPrecision</projectileDef><warmupTime>1.5</warmupTime><range>50</range><soundCast>ShotSniperRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>45</muzzleFlashScale></li></verbs></ThingDef>
Exception parsing <tradeability>Never</tradeability> to type RimWorld.Tradeability: System.ArgumentException: Exception parsing RimWorld.Tradeability from "Never" ---> System.ArgumentException: 'Never' is not a valid value for RimWorld.Tradeability. Valid values are:
• None
• Sellable
• Buyable
• All
---> System.ArgumentException: The requested value 'Never' was not found.
at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0
at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[Tradeability] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
XML error: <projectileDef>Bullet_TurretPrecision</projectileDef> doesn't correspond to any field in type VerbProperties. Context: <li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><projectileDef>Bullet_TurretPrecision</projectileDef><warmupTime>1.5</warmupTime><range>50</range><soundCast>ShotSniperRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>45</muzzleFlashScale></li>
XML error: <canBeSpawningInventory>false</canBeSpawningInventory> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseHumanGun"><thingClass>ThingWithComps</thingClass><category>Item</category><drawGUIOverlay>true</drawGUIOverlay><altitudeLayer>Item</altitudeLayer><alwaysHaulable>true</alwaysHaulable><tickerType>Never</tickerType><equipmentType>Primary</equipmentType><useHitPoints>true</useHitPoints><pathCost>10</pathCost><selectable>true</selectable><statBases><MaxHitPoints>100</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>2</DeteriorationRate><Beauty>-3</Beauty><SellPriceFactor>0.20</SellPriceFactor><AccuracyTouch>0.7</AccuracyTouch><AccuracyShort>0.6</AccuracyShort><AccuracyMedium>0.5</AccuracyMedium><AccuracyLong>0.4</AccuracyLong><RangedWeapon_Cooldown>0.66</RangedWeapon_Cooldown></statBases><comps><li Class="CompProperties_Forbiddable" /><li><compClass>CompEquippable</compClass></li><li Class="CompProperties_Art"><nameMaker>NamerArtWeaponGun</nameMaker><descriptionMaker>ArtDescription_WeaponGun</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li><compClass>CompQuality</compClass></li></comps><graphicData><onGroundRandomRotateAngle>35</onGroundRandomRotateAngle><texPath>Things/Item/Equipment/WeaponRanged/Grenades</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><smeltable>true</smeltable><thingCategories><li>WeaponsRanged</li></thingCategories><inspectorTabs><li>ITab_Art</li></inspectorTabs><weaponTags><li>Gun</li><li>TurretGun</li></weaponTags><defName>Gun_BlastCharge</defName><label>rocket complex</label><menuHidden>true</menuHidden><description>A mounted blast charge launcher on a stationary sentry base.</description><soundInteract>InteractRifle</soundInteract><canBeSpawningInventory>false</canBeSpawningInventory><tradeability>Never</tradeability><destroyOnDrop>true</destroyOnDrop><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><projectileDef>Bullet_BlastCharge</projectileDef><forcedMissRadius>3</forcedMissRadius><warmupTime>0.66</warmupTime><range>20</range><minRange>5</minRange><ticksBetweenBurstShots>30</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Mortar_LaunchA</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>20</muzzleFlashScale></li></verbs></ThingDef>
Exception parsing <tradeability>Never</tradeability> to type RimWorld.Tradeability: System.ArgumentException: Exception parsing RimWorld.Tradeability from "Never" ---> System.ArgumentException: 'Never' is not a valid value for RimWorld.Tradeability. Valid values are:
• None
• Sellable
• Buyable
• All
---> System.ArgumentException: The requested value 'Never' was not found.
at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0
at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[Tradeability] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
XML error: <projectileDef>Bullet_BlastCharge</projectileDef> doesn't correspond to any field in type VerbProperties. Context: <li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><projectileDef>Bullet_BlastCharge</projectileDef><forcedMissRadius>3</forcedMissRadius><warmupTime>0.66</warmupTime><range>20</range><minRange>5</minRange><ticksBetweenBurstShots>30</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Mortar_LaunchA</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>20</muzzleFlashScale></li>
XML error: <canBeSpawningInventory>false</canBeSpawningInventory> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseHumanGun"><thingClass>ThingWithComps</thingClass><category>Item</category><drawGUIOverlay>true</drawGUIOverlay><altitudeLayer>Item</altitudeLayer><alwaysHaulable>true</alwaysHaulable><tickerType>Never</tickerType><equipmentType>Primary</equipmentType><useHitPoints>true</useHitPoints><pathCost>10</pathCost><selectable>true</selectable><statBases><MaxHitPoints>100</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>2</DeteriorationRate><Beauty>-3</Beauty><SellPriceFactor>0.20</SellPriceFactor><AccuracyTouch>0.85</AccuracyTouch><AccuracyShort>0.65</AccuracyShort><AccuracyMedium>0.45</AccuracyMedium><AccuracyLong>0.25</AccuracyLong><RangedWeapon_Cooldown>4.20</RangedWeapon_Cooldown></statBases><comps><li Class="CompProperties_Forbiddable" /><li><compClass>CompEquippable</compClass></li><li Class="CompProperties_Art"><nameMaker>NamerArtWeaponGun</nameMaker><descriptionMaker>ArtDescription_WeaponGun</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li><compClass>CompQuality</compClass></li></comps><graphicData><onGroundRandomRotateAngle>35</onGroundRandomRotateAngle><texPath>Things/Item/Equipment/WeaponRanged/Minigun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><smeltable>true</smeltable><thingCategories><li>WeaponsRanged</li></thingCategories><inspectorTabs><li>ITab_Art</li></inspectorTabs><weaponTags><li>Gun</li><li>TurretGun</li></weaponTags><defName>Gun_VulcanCannon</defName><label>vulcan cannon gun</label><menuHidden>true</menuHidden><description>Carefully crafted gun attached to a turret.</description><soundInteract>InteractRifle</soundInteract><canBeSpawningInventory>false</canBeSpawningInventory><tradeability>Never</tradeability><destroyOnDrop>true</destroyOnDrop><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><projectileDef>Bullet_VulcanCannon</projectileDef><warmupTime>5.3</warmupTime><range>36.0</range><minRange>6</minRange><ticksBetweenBurstShots>6</ticksBetweenBurstShots><burstShotCount>1</burstShotCount><soundCast>ShotMinigun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></ThingDef>
Exception parsing <tradeability>Never</tradeability> to type RimWorld.Tradeability: System.ArgumentException: Exception parsing RimWorld.Tradeability from "Never" ---> System.ArgumentException: 'Never' is not a valid value for RimWorld.Tradeability. Valid values are:
• None
• Sellable
• Buyable
• All
---> System.ArgumentException: The requested value 'Never' was not found.
at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0
at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[Tradeability] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
XML error: <projectileDef>Bullet_VulcanCannon</projectileDef> doesn't correspond to any field in type VerbProperties. Context: <li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><projectileDef>Bullet_VulcanCannon</projectileDef><warmupTime>5.3</warmupTime><range>36.0</range><minRange>6</minRange><ticksBetweenBurstShots>6</ticksBetweenBurstShots><burstShotCount>1</burstShotCount><soundCast>ShotMinigun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li>
XML error: <turretShellDef>ParticleCell</turretShellDef> doesn't correspond to any field in type BuildingProperties. Context: <building><turretShellDef>ParticleCell</turretShellDef><turretGunDef>Artillery_DevastatorBomb</turretGunDef><turretBurstWarmupTime>3.3</turretBurstWarmupTime><turretBurstCooldownTime>60.0</turretBurstCooldownTime><turretTopgraphicPath>Things/Building/Security/DevastatorGun</turretTopgraphicPath><buildingTags><li>Artillery</li></buildingTags></building>
XML error: <canBeSpawningInventory>false</canBeSpawningInventory> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseGun"><thingClass>ThingWithComps</thingClass><category>Item</category><drawGUIOverlay>true</drawGUIOverlay><altitudeLayer>Item</altitudeLayer><alwaysHaulable>true</alwaysHaulable><tickerType>Never</tickerType><equipmentType>Primary</equipmentType><useHitPoints>true</useHitPoints><pathCost>10</pathCost><selectable>true</selectable><statBases><MaxHitPoints>100</MaxHitPoints><Flammability>0.5</Flammability><DeteriorationRate>2</DeteriorationRate><Beauty>-3</Beauty><SellPriceFactor>0.20</SellPriceFactor></statBases><comps><li Class="CompProperties_Forbiddable" /><li><compClass>CompEquippable</compClass></li><li Class="CompProperties_Art"><nameMaker>NamerArtWeaponGun</nameMaker><descriptionMaker>ArtDescription_WeaponGun</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li></comps><graphicData><onGroundRandomRotateAngle>35</onGroundRandomRotateAngle><texPath>Things/Building/Security/DevastatorGun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Spacer</techLevel><smeltable>true</smeltable><thingCategories><li>WeaponsRanged</li></thingCategories><inspectorTabs><li>ITab_Art</li></inspectorTabs><defName>Artillery_DevastatorBomb</defName><label>devastator mortar</label><description>Devastator launcher. Lobs bombs over walls. Semi inaccurate but long-ranged and fires high velocity projectiles.</description><destroyOnDrop>True</destroyOnDrop><menuHidden>True</menuHidden><canBeSpawningInventory>false</canBeSpawningInventory><tradeability>Never</tradeability><weaponTags><li>Artillery</li></weaponTags><verbs><li><verbClass>Verb_Shoot</verbClass><forceNormalTimeSpeed>false</forceNormalTimeSpeed><hasStandardCommand>true</hasStandardCommand><projectileDef>Bullet_DevastatorBomb</projectileDef><forcedMissRadius>7</forcedMissRadius><warmupTime>8.3</warmupTime><minRange>20</minRange><range>500</range><ticksBetweenBurstShots>6</ticksBetweenBurstShots><burstShotCount>5</burstShotCount><soundCast>ChargeLance_Fire</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>55</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs></ThingDef>
Exception parsing <tradeability>Never</tradeability> to type RimWorld.Tradeability: System.ArgumentException: Exception parsing RimWorld.Tradeability from "Never" ---> System.ArgumentException: 'Never' is not a valid value for RimWorld.Tradeability. Valid values are:
• None
• Sellable
• Buyable
• All
---> System.ArgumentException: The requested value 'Never' was not found.
at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0
at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[Tradeability] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
XML error: <projectileDef>Bullet_DevastatorBomb</projectileDef> doesn't correspond to any field in type VerbProperties. Context: <li><verbClass>Verb_Shoot</verbClass><forceNormalTimeSpeed>false</forceNormalTimeSpeed><hasStandardCommand>true</hasStandardCommand><projectileDef>Bullet_DevastatorBomb</projectileDef><forcedMissRadius>7</forcedMissRadius><warmupTime>8.3</warmupTime><minRange>20</minRange><range>500</range><ticksBetweenBurstShots>6</ticksBetweenBurstShots><burstShotCount>5</burstShotCount><soundCast>ChargeLance_Fire</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>55</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li>
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef GunComplex (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractRifle found to give to Verse.ThingDef Gun_GunComplex (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named ShotMinigun found to give to Verse.VerbProperties VerbProperties(gun complex gun) (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RocketComplex (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractRifle found to give to Verse.ThingDef Gun_RocketComplex (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef MilitaryTurretGun (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractRifle found to give to Verse.ThingDef Gun_TurretMilitary (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named ShotAssaultRifle found to give to Verse.VerbProperties VerbProperties(military turret gun) (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef ShredderTurretGun (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractRifle found to give to Verse.ThingDef Gun_TurretShredder (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named ShotShotgun found to give to Verse.VerbProperties VerbProperties(shredder turret gun) (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef PrecisionTurretGun (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractRifle found to give to Verse.ThingDef Gun_TurretPrecision (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named ShotSniperRifle found to give to Verse.VerbProperties VerbProperties(precision turret gun) (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef BlastTurretGun (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractRifle found to give to Verse.ThingDef Gun_BlastCharge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef VulcanCannon (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractRifle found to give to Verse.ThingDef Gun_VulcanCannon (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named ShotMinigun found to give to Verse.VerbProperties VerbProperties(vulcan cannon gun) (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef Turret_DevastatorMortarBomb (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named ArtilleryHitThickRoof found to give to Verse.ProjectileProperties Verse.ProjectileProperties (using undefined sound instead)
Could not resolve cross-reference to Verse.ThingDef named Component (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Component (wanter=thingDefs)
Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (10x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef GunComplex
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef GunComplex
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (4x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef RocketComplex
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef RocketComplex
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (5x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef MilitaryTurretGun
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef MilitaryTurretGun
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (4x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef ShredderTurretGun
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef ShredderTurretGun
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (5x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef PrecisionTurretGun
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef PrecisionTurretGun
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (5x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef BlastTurretGun
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef BlastTurretGun
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (6x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef VulcanCannon
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (15x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef Turret_DevastatorMortarBomb
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (20x null)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ThingDef named Component (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Component (wanter=thingDefs)
Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (10x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef GunComplex
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef GunComplex
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (4x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef RocketComplex
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef RocketComplex
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (5x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef MilitaryTurretGun
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef MilitaryTurretGun
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (4x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef ShredderTurretGun
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef ShredderTurretGun
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (5x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef PrecisionTurretGun
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef PrecisionTurretGun
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (5x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef BlastTurretGun
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef BlastTurretGun
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (6x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef VulcanCannon
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (15x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef Turret_DevastatorMortarBomb
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (20x null)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ThingDef named Component (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Component (wanter=thingDefs)
Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (10x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef GunComplex
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef GunComplex
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (4x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef RocketComplex
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef RocketComplex
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (5x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef MilitaryTurretGun
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef MilitaryTurretGun
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (4x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef ShredderTurretGun
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef ShredderTurretGun
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (5x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef PrecisionTurretGun
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef PrecisionTurretGun
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (5x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef BlastTurretGun
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef BlastTurretGun
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (6x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef VulcanCannon
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (15x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef Turret_DevastatorMortarBomb
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (20x null)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ThingDef named Component (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Component (wanter=thingDefs)
Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (10x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef GunComplex
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef GunComplex
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (4x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef RocketComplex
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef RocketComplex
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (5x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef MilitaryTurretGun
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef MilitaryTurretGun
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (4x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef ShredderTurretGun
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef ShredderTurretGun
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (5x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef PrecisionTurretGun
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef PrecisionTurretGun
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (5x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef BlastTurretGun
Could not resolve cross-reference: No Verse.ThingDef named MinifiedFurniture found to give to Verse.ThingDef BlastTurretGun
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (6x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef VulcanCannon
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (15x null)
Could not resolve cross-reference: No Verse.ThingDef named BuildingRubble found to give to Verse.ThingDef Turret_DevastatorMortarBomb
Could not resolve cross-reference: No Verse.ThingDef named Component found to give to Verse.ThingDefCountClass (20x null)
Failed to find any texture while constructing Multi(initPath=Things/Building/Security/CellFabricator, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Failed to find any texture while constructing Multi(initPath=Things/Building/Security/GunComplex, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Failed to find any texture while constructing Multi(initPath=Things/Building/Security/RocketComplex, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Failed to find any texture while constructing Multi(initPath=Things/Building/Security/VulcanCannon, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Failed to find any texture while constructing Multi(initPath=Things/Building/Security/CellFabricator, color=RGBA(0.824, 0.922, 1.000, 0.600), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Failed to find any texture while constructing Multi(initPath=Things/Building/Security/GunComplex, color=RGBA(0.824, 0.922, 1.000, 0.600), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Failed to find any texture while constructing Multi(initPath=Things/Building/Security/RocketComplex, color=RGBA(0.824, 0.922, 1.000, 0.600), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Failed to find any texture while constructing Multi(initPath=Things/Building/Security/VulcanCannon, color=RGBA(0.824, 0.922, 1.000, 0.600), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Translation data for language Traditional Chinese has 2 errors. Generate translation report for more info.
injectIndex was 50
[ModMetaDataCleaner] Removed 2 Metadata and cleaned 13 PreviewImage.
Removed: More vanilla factions, More vanilla factions
Cleaned: HugsLib, RuntimeGC, Children and Pregnancy - v0.5a, Increased Stack, DeadMansClothing, More Vanilla Turrets, HugsLib, RuntimeGC, Children and Pregnancy - v0.5a, Increased Stack, DeadMansClothing, More Vanilla Turrets, Core
[LanguageDataCleaner] Removed 26 LoadedLanguages and cleaned 238 DefInjectionPackages.
Removed Languages: KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 简体中文, Català
[RuntimeGC] Detour completed: MuteGC
[HugsLib] initializing Children_and_Pregnancy_testing
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