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@HugsLibRecordKeeper
Created June 18, 2017 10:10
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Rimworld output log published using HugsLib
Log uploaded on Sunday, June 18, 2017, 1:10:49 PM
Loaded mods:
Core: (no assemblies)
HugsLib[3.1.1]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
Balancing Act: (no assemblies)
[A17] RimSlave V2.0 : Games of Thrones Slaves Mod : RimSlave(1.0.0.0), RimSlavesJobs(1.0.0.0)
EdB Prepare Carefully: EdBPrepareCarefully(0.17.1.5)
Hospitality: $HugsLibChecker(0.3.0.0), Hospitality(0.17.4.0)
Expanded Prosthetics and Organ Engineering 2.0: (no assemblies)
Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
Fluffy Breakdowns: 0Harmony(1.0.9.1), Fluffy_Breakdowns(1.0.0.0)
Work Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), WorkTab(0.17.0.6)
More Mental Breaks: Meltdown(0.10.0.0)
Architect Sense: ArchitectSense(1.0.0.0)
Stuffed Floors: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StuffedFloors(0.17.1.0)
Glitter Tech: (no assemblies)
HelpTab: HelpTab(1.0.0.0)
ResearchPal: 0Harmony(1.0.9.1), ResearchPal(1.0.0.0)
Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(0.17.1.0)
Area Unlocker: 0Harmony(1.0.9.1), AreaUnlocker(0.17.1.0)
Follow Me: FollowMe!(0.17.1.1)
Blueprints: Blueprints(0.17.1.0)
Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(0.17.1.0)
Misc. Incidents: Incidents(1.0.0.0), TacticalComputer(1.0.0.0)
MiningCo. PowerFist: MiningCo. PowerFist(1.0.0.0)
MiningCo. MMS: MiningCo. MMS(1.0.0.0)
MiningCo. MiningHelmet: MiningCo. MiningHelmet(1.0.0.0)
MiningCo. LaserFence: MiningCo. LaserFence(1.0.0.0)
MiningCo. ForceField: MiningCo. ForceField(1.0.0.0)
MiningCo. Alert speaker: MiningCo. AlertSpeaker(1.0.0.0)
Misc. MAI: AIPawn(1.9.0.0)
Misc. Objects: Miscellaneous(0.5.5.0), WeaponBase(0.6.0.0)
Misc. Robots: AIRobot(1.10.0.0)
Misc. Robots++: (no assemblies)
Misc. Training: TrainingFacility(1.0.0.0)
Misc. Weapon Repair: WeaponRepair(1.0.0.0)
Windows: WindowMod(1.0.0.0)
VE-CO Blood and Pain 200%: (no assemblies)
VE-CO Tougher Body: (no assemblies)
VE-CO Better Body Damage Distribution EPOE: (no assemblies)
High Tech Laboratory Facilities: (no assemblies)
Rimsenal: (no assemblies)
Rimsenal - Federation: (no assemblies)
Rimsenal - Feral: (no assemblies)
Rimsenal - Rimhair: (no assemblies)
Rimsenal - Security pack: (no assemblies)
Rimsenal - Storyteller pack: (no assemblies)
Rimsenal - Enhanced Vanilla Pack: (no assemblies)
Simple sidearms[1.1.0]: $HugsLibChecker(0.2.0.0), SimpleSidearms(1.0.0.0)
Storage Solutions: (no assemblies)
[A17] Trading Spot: TradingSpot(1.0.0.0)
Vegetable Garden : CuprosDrinks(1.0.0.0), VGDrinks(1.0.0.0)
A Dog Said...: (no assemblies)
Additional Joy Objects: AdditionalJoyObjects(1.0.0.0)
AllowDeadMansApparel: AllowDeadMansApparel(0.16.1.0)
Allow Tool: $HugsLibChecker(0.3.0.0), AllowTool(3.2.3.0)
Autoclose Event Notifications: AutocloseEventNotifications(2.2.17.0)
Barn Stall V1.0: (no assemblies)
Animal Feed Trough V1.1: (no assemblies)
Better Pawn Control: $HugsLibChecker(0.3.0.0), BetterPawnControl(1.6.1.0)
Bulk Medicine Production: (no assemblies)
Cheaper Components: (no assemblies)
Chemicals & Neutroamine: Chemical Extraction(1.0.6332.5430)
Clutter Furniture Module: ClutterFurniture(1.0.0.0)
Clutter Laser bolt-action: ClutterMisc_Laser(1.0.0.0)
Clutter Structures: Clutter_Structure(1.0.0.0)
Conduit Deconstruct: RimWorldMod(1.0.0.0)
Cooks Can Refuel: CooksCanRefuel(2.2.17.0)
Diesel Generator: (no assemblies)
Enlighten: Enlighten(1.0.6353.32112)
FashionRIMsta: (no assemblies)
Feed The Colonists: (no assemblies)
Fireplace Mod V1.8a A16: (no assemblies)
Fences And Floors: (no assemblies)
Electric Wall Torch Mod V1.0: (no assemblies)
Set-Up Camp: Nandonalt_SetUpCamp(1.0.0.0)
Colony Leadership: Nandonalt_ColonyLeadership(1.0.0.0)
More Trade Ships: (no assemblies)
More Vanilla Turrets: (no assemblies)
Modular Tables: (no assemblies)
More Furniture (A17): (no assemblies)
Mending: Mending(1.0.6359.34777)
Mamuffalo V1.04: (no assemblies)
LT-DoorMat: RimWorld-DoorMat(1.0.0.0)
LED Lights: (no assemblies)
Hand Me That Brick: HandMeThatBrick(2.2.17.0)
Grenade Fix: Rearmed: GrenadeFixRearmed(2.2.17.0)
Glass+Lights: (no assemblies)
Firefoam Grenades: (no assemblies)
[RF] Wild Cultivation [a17]: 0Harmony(1.0.9.1), Rainbeau's Wild Cultivation(1.0.6370.17866)
[RF] Smooth Stone Walls [a17]: 0Harmony(1.0.9.1), Smooth Stone Walls(1.0.6364.20149)
[RF] Editable Backstories Lite [a17]: 0Harmony(1.0.9.1), Rainbeau's Editable Backstories Lite(1.0.6368.28168)
Remote Explosives: $HugsLibChecker(0.3.0.0), RemoteExplosives(1.12.2.0)
Refactored Work Priorities: RefactoredWorkPriorities(3.3.17.0)
Quarry: Quarry(1.0.0.0)
Pygmy muffalo: (no assemblies)
PowerSwitch: PowerSwitch(0.15.1.0)
Powerless!: Powerless(1.0.0.0)
Smoked meat: (no assemblies)
Travel rations: MREs: (no assemblies)
Plasteel components: (no assemblies)
Nerve Stapling v2.2: NerveStapling(2.0.0.0)
RIMkea: (no assemblies)
Roof Support A17: (no assemblies)
RT's Weapon Pack: (no assemblies)
RT Fuse: RT_Fuse(1.0.0.0)
RT Power Switch: RT_PowerSwitch(1.0.0.0)
Extended traits: (no assemblies)
[sd] advanced powergeneration: sd_adv_powergen(1.0.6358.26410)
[T] ExpandedCloth: (no assemblies)
[T] ExpandedCrops: (no assemblies)
[T] MiscStuff: ConditionRed(1.0.0.0)
[T] MoreBedsCloth: RWModLoadedChecker(1.0.0.0)
[T] MoreBedsVanilla: RWModLoadedChecker(1.0.0.0)
[T] MoreFloors: (no assemblies)
[T] RawCropThoughts: (no assemblies)
Tilled Soil: (no assemblies)
GHXX Tech Advancing: 0Harmony(1.0.9.1), TechAdvancing(1.0.0.0)
Wall Torch Mod V1.1: (no assemblies)
Plant Cutting is for Growers!: (no assemblies)
Improved Anaesthetic: (no assemblies)
A17 Smoke Grenades: (no assemblies)
A17 Smoke Mortar: (no assemblies)
Visible Pants: (no assemblies)
Rolling Table: (no assemblies)
Rolling Table VG Addon: (no assemblies)
Draw a bead: (no assemblies)
Apparello 2: (no assemblies)
No Death Cooties On Armour: (no assemblies)
[A17] Kitchen Counter and other shelves: (no assemblies)
Tribal Essentials Modpack: $safeprojectname$(1.0.0.0)
Water Power: WaterPower(1.0.6376.22217)
[RF] Basic Bridges [a17]: Rainbeau's Basic Bridges(1.0.6371.40969)
Water Power [Basic Bridges/Bridgello (No error warnings)]: WaterPower(1.0.6376.22217)
RimFridge - A17: (no assemblies)
Active Harmony patches:
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
AreaManager.CanMakeNewAllowed: PRE: AreaUnlocker.AreaUnlocker.Prefix
Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
CompBreakdownable.CheckForBreakdown: PRE: Fluffy_Breakdowns.HarmonyPatch_CheckForBreakdown.Prefix
CompBreakdownable.CompInspectStringExtra: PRE: Fluffy_Breakdowns.HarmonyPatch_CompInspectStringExtra.Prefix
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditonalButtons
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: StuffedFloors.HarmonyPatch_GenerateImpliedDefs_PreResolve.Prefix post: WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
Designator_ZoneAdd_Growing.CanDesignateCell: PRE: RWC_Code.Designator_ZoneAdd_Growing_RWC.CanDesignateCellPrefix post: RWC_Code.Designator_ZoneAdd_Growing_RWC.CanDesignateCellPostfix
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
FloatMenuMakerMap.AddHumanlikeOrders: post: SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
GenLeaving.DoLeavingsFor: PRE: RSSW_Code.RSSW_GenLeaving.DoLeavingsForPrefix
ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
IncidentWorker_RefugeeChased.TryExecute: PRE: Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecute.Replacement
IncidentWorker_WandererJoin.TryExecute: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecute.Replacement
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterRevereseDesignatorCommandPair
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
ListerBuildings.Add: post: ResearchPal.ListerBuildingsPatch_Add.Postfix
ListerBuildings.Remove: post: ResearchPal.ListerBuildingsPatch_Remove.Postfix
ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
MainTabWindow_Research.DrawLeftRect: PRE: TechAdvancing.TA_Research_Menu_Patch.Prefix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
Page_ModsConfig.PostClose: TRANS: HugsLib.Patches.ModsConfig_PostClose_Patch.QuickRestartInDevMode
Pawn.GetGizmos: post: SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
PawnBioAndNameGenerator.SetBackstoryInSlot: PRE: [200]REB_Code.REB_PawnBioAndNameGenerator.SetBackstoryInSlotPrefix
PawnGenerator.GenerateGearFor: post: SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
Pawn_PlayerSettings.get_RespectsAllowedArea: post: Hospitality.Harmony.Pawn_PlayerSettings_Patch+RespectsAllowedArea.Postfix
Pawn_RelationsTracker.Notify_RescuedBy: post: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix
Pawn_StoryTracker.get_CombinedDisabledWorkTags: post: NerveStapling.PawnStoryTracker_CombinedDisabledWorkTags_Patch.NerveStapled
Pawn_StoryTracker.get_DisabledWorkTypes: post: NerveStapling.PawnStoryTracker_DisabledWorkTypes_Patch.NerveStapled
Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
ResearchManager.DoCompletionDialog: PRE: ResearchPal.ResearchManagerPatch_DoCompletionDialog.Prefix
ResearchManager.ResearchPerformed: PRE: ResearchPal.ResearchManagerPatch_ResearchPerformed.Prefix post: ResearchPal.ResearchManagerPatch_ResearchPerformed.Postfix
RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: RSSW_Code.RSSW_TouchPathEndModeUtility.IsCornerTouchAllowedPrefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
Widgets.BeginScrollView: PRE: WorkTab.Widgets_BeginScrollView.Prefix
Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, fluffy.breakdowns:1.0.9.1, fluffy.worktab:1.0.9.1, Fluffy.StuffedFloors:1.0.9.1, fluffy.medicaltab:1.0.9.1, rimworld.research_engine:1.0.9.1, fluffy.areaunlocker:1.0.9.1, HugsLib.AllowTool:1.0.9.1, net.rainbeau.rimworld.mod.backstories:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, net.rainbeau.rimworld.mod.wildcultivation:1.0.9.1, net.rainbeau.rimworld.mod.smoothstone:1.0.9.1, com.ghxx.rimworld.techadvancing:1.0.9.1, HugsLib.Hospitality:1.0.9.1, HugsLib.SimpleSidearms:1.0.9.1, HugsLib.NerveStapling:1.0.9.1
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
RimWorld 0.17.1557 rev1153
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>Mud</defName><label>mud</label><texturePath>Terrain/Surfaces/Mud</texturePath><EdgeType>FadeRough</EdgeType><RenderPrecedence>330</RenderPrecedence><PathCost>12</PathCost><statBases><Beauty>-2</Beauty><Cleanliness>-2</Cleanliness></statBases><TerrainFilthDef>FilthDirt</TerrainFilthDef><Fertility>0</Fertility><TakeFootprints>True</TakeFootprints><acceptFilth>false</acceptFilth><avoidWander>true</avoidWander><driesTo>Soil</driesTo><affordances><li>Diggable</li><li>Undefined</li></affordances><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>Marsh</defName><label>marsh</label><texturePath>Terrain/Surfaces/Marsh</texturePath><EdgeType>FadeRough</EdgeType><RenderPrecedence>325</RenderPrecedence><PathCost>23</PathCost><statBases><Beauty>-2</Beauty><Cleanliness>-2</Cleanliness></statBases><TerrainFilthDef>FilthDirt</TerrainFilthDef><Fertility>0</Fertility><TakeFootprints>True</TakeFootprints><acceptFilth>false</acceptFilth><avoidWander>true</avoidWander><driesTo>Soil</driesTo><affordances><li>Diggable</li><li>Undefined</li></affordances><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterDeep</defName><label>deep water</label><texturePath>Terrain/Surfaces/WaterDeepRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><EdgeType>Water</EdgeType><RenderPrecedence>395</RenderPrecedence><passability>Impassable</passability><PathCost>300</PathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><takeSplashes>true</takeSplashes><tags><li>Water</li></tags><affordances><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterOceanDeep</defName><label>deep ocean water</label><texturePath>Terrain/Surfaces/WaterDeepRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><EdgeType>Water</EdgeType><RenderPrecedence>397</RenderPrecedence><passability>Impassable</passability><PathCost>300</PathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><takeSplashes>true</takeSplashes><tags><li>Water</li></tags><affordances><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterMovingDeep</defName><label>deep moving water</label><texturePath>Terrain/Surfaces/WaterDeepRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><EdgeType>Water</EdgeType><RenderPrecedence>399</RenderPrecedence><passability>Impassable</passability><PathCost>300</PathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><takeSplashes>true</takeSplashes><tags><li>River</li><li>Water</li></tags><affordances><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterShallow</defName><label>shallow water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><EdgeType>Water</EdgeType><RenderPrecedence>394</RenderPrecedence><PathCost>12</PathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><driesTo>Gravel</driesTo><takeSplashes>true</takeSplashes><tags><li>Water</li></tags><affordances><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterOceanShallow</defName><label>shallow ocean water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><EdgeType>Water</EdgeType><RenderPrecedence>396</RenderPrecedence><PathCost>12</PathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><driesTo>Gravel</driesTo><takeSplashes>true</takeSplashes><tags><li>Water</li></tags><affordances><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: Undefined.
Whole XML:
<TerrainDef><defName>WaterMovingShallow</defName><label>shallow moving water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><EdgeType>Water</EdgeType><RenderPrecedence>398</RenderPrecedence><PathCost>12</PathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><takeSplashes>true</takeSplashes><tags><li>River</li><li>Water</li></tags><affordances><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>
Could not find a type named RimFridge.Building_Refrigerator
Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Building/Temperature/Fridge/DualFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(4,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>
XML error: <graphicData><texPath>Building/Temperature/Fridge/DualFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(4,3)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.
XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties.
Could not find a type named RimFridge.Building_Refrigerator
Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Building/Temperature/Fridge/SingleFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(3,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>
XML error: <graphicData><texPath>Building/Temperature/Fridge/SingleFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(3,3)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.
XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties.
[Water Power] Patch operation Verse.PatchOperationRemove(/TerrainDefs/TerrainDef[defName = "WaterDeep"]/changeable) failed
[Water Power] Patch operation Verse.PatchOperationRemove(/TerrainDefs/TerrainDef[defName = "WaterOceanDeep"]/changeable) failed
[Water Power] Patch operation Verse.PatchOperationRemove(/TerrainDefs/TerrainDef[defName = "WaterMovingDeep"]/changeable) failed
[Water Power] Patch operation Verse.PatchOperationRemove(/TerrainDefs/TerrainDef[defName = "WaterShallow"]/changeable) failed
[Water Power] Patch operation Verse.PatchOperationRemove(/TerrainDefs/TerrainDef[defName = "WaterOceanShallow"]/changeable) failed
[Water Power] Patch operation Verse.PatchOperationRemove(/TerrainDefs/TerrainDef[defName = "WaterMovingShallow"]/changeable) failed
Fluffy Breakdowns :: Initialized
Duplicate def-linked translation key: Miscellaneous.label
WorkTab :: No icon set for JobDef Nuzzle.
WorkTab :: No icon set for JobDef Mate.
WorkTab :: No icon set for JobDef LayEgg.
WorkTab :: No icon set for JobDef PredatorHunt.
WorkTab :: No icon set for JobDef Maintain.
WorkTab :: No icon set for JobDef WaitDowned.
WorkTab :: No icon set for JobDef UseVerbOnThing.
WorkTab :: No icon set for JobDef Equip.
WorkTab :: No icon set for JobDef TakeInventory.
WorkTab :: No icon set for JobDef Wear.
WorkTab :: No icon set for JobDef RemoveApparel.
WorkTab :: No icon set for JobDef DropEquipment.
WorkTab :: No icon set for JobDef Strip.
WorkTab :: No icon set for JobDef Open.
WorkTab :: No icon set for JobDef RearmTrap.
WorkTab :: No icon set for JobDef UnloadInventory.
WorkTab :: No icon set for JobDef UnloadYourInventory.
WorkTab :: No icon set for JobDef EnterCryptosleepCasket.
WorkTab :: No icon set for JobDef UseNeurotrainer.
WorkTab :: No icon set for JobDef UseArtifact.
WorkTab :: No icon set for JobDef Vomit.
WorkTab :: No icon set for JobDef Flick.
WorkTab :: No icon set for JobDef EnterTransporter.
WorkTab :: No icon set for JobDef Ignite.
WorkTab :: No icon set for JobDef Steal.
WorkTab :: No icon set for JobDef Kidnap.
WorkTab :: No icon set for JobDef CarryDownedPawnToExit.
WorkTab :: No icon set for JobDef Pleasure.
WorkTab :: No icon set for JobDef Salute.
WorkTab :: No icon set for JobDef Massage.
WorkTab :: No icon set for JobDef BeInsulted.
WorkTab :: No icon set for JobDef CharmGuest.
WorkTab :: No icon set for JobDef GuestImproveRelationship.
WorkTab :: No icon set for JobDef BuyItem.
WorkTab :: No icon set for JobDef BrowseItems.
WorkTab :: No icon set for JobDef FluffyBreakdowns_Maintenance.
WorkTab :: No icon set for JobDef Abuse.
WorkTab :: No icon set for JobDef GotoCellAndDraft.
WorkTab :: No icon set for JobDef PlayTacticalComputer.
WorkTab :: No icon set for JobDef PlayComputerTerminal.
WorkTab :: No icon set for JobDef JobDef_SwitchLaserFence.
WorkTab :: No icon set for JobDef AIPawn_Goto.
WorkTab :: No icon set for JobDef AIPawn_Sedate.
WorkTab :: No icon set for JobDef AIPawn_SedateAndRescue.
WorkTab :: No icon set for JobDef InstallWeaponOnTurretBase.
WorkTab :: No icon set for JobDef AIRobot_GoRecharge.
WorkTab :: No icon set for JobDef ArcheryShootArrows.
WorkTab :: No icon set for JobDef UseShootingRange.
WorkTab :: No icon set for JobDef UseShootingRange_NonJoy.
WorkTab :: No icon set for JobDef UseMartialArtsTarget.
WorkTab :: No icon set for JobDef UseMartialArtsTarget_NonJoy.
WorkTab :: No icon set for JobDef WeaponRepairTwo2One.
WorkTab :: No icon set for JobDef WIN_LookOutWindow.
WorkTab :: No icon set for JobDef EquipSecondary.
WorkTab :: No icon set for JobDef CPD_FillAlcoholBarrel.
WorkTab :: No icon set for JobDef CPD_TakeAlcoholOutOfAlcoholBarrel.
WorkTab :: No icon set for JobDef AJO_PlayDarts.
WorkTab :: No icon set for JobDef AJO_PlayCards.
WorkTab :: No icon set for JobDef AJO_PlayRimColony.
WorkTab :: No icon set for JobDef AJO_ReadBook.
WorkTab :: No icon set for JobDef AJO_SkimBook.
WorkTab :: No icon set for JobDef AJO_Doodle.
WorkTab :: No icon set for JobDef AJO_InterpretArt.
WorkTab :: No icon set for JobDef AJO_PlayArcadeRS.
WorkTab :: No icon set for JobDef AJO_PlayArcadeMC.
WorkTab :: No icon set for JobDef AJO_PlayArcadeHL.
WorkTab :: No icon set for JobDef AJO_PlayArcadeES.
WorkTab :: No icon set for JobDef AJO_PlayArcadeBG.
WorkTab :: No icon set for JobDef AJO_PlayArcadeCB.
WorkTab :: No icon set for JobDef AJO_PlayArcadePS.
WorkTab :: No icon set for JobDef AJO_PlayArcadePK.
WorkTab :: No icon set for JobDef AJO_PlayArcadeSP.
WorkTab :: No icon set for JobDef AJO_PlayArcadeTZ.
WorkTab :: No icon set for JobDef AJO_PlayArcadeTV.
WorkTab :: No icon set for JobDef AJO_PlayArcadeGD.
WorkTab :: No icon set for JobDef FinishOffPawn.
WorkTab :: No icon set for JobDef Extract.
WorkTab :: No icon set for JobDef ClutterLockerBasic.
WorkTab :: No icon set for JobDef ClutterSitAndRead.
WorkTab :: No icon set for JobDef HoloSciSignJob.
WorkTab :: No icon set for JobDef ClutterColorChanger.
WorkTab :: No icon set for JobDef HairStyleChanger.
WorkTab :: No icon set for JobDef LockingDoorBasic.
WorkTab :: No icon set for JobDef SwitchWindowState.
WorkTab :: No icon set for JobDef ArrestLeader.
WorkTab :: No icon set for JobDef TeachLesson.
WorkTab :: No icon set for JobDef AttendLesson.
WorkTab :: No icon set for JobDef Mend.
WorkTab :: No icon set for JobDef Recycle.
WorkTab :: No icon set for JobDef WatchGlassTelevision.
WorkTab :: No icon set for JobDef SmoothWall.
WorkTab :: No icon set for JobDef EtchWall.
WorkTab :: No icon set for JobDef EtchWallDecorative.
WorkTab :: No icon set for JobDef DetonateExplosives.
WorkTab :: No icon set for JobDef SwitchRemoteExplosive.
WorkTab :: No icon set for JobDef InstallChannelsComponent.
WorkTab :: No icon set for JobDef DryDetonatorWire.
WorkTab :: No icon set for JobDef QRY_MineQuarry.
WorkTab :: No icon set for JobDef POW_FillVinegarBarrel.
WorkTab :: No icon set for JobDef POW_TakeVinegarOutOfVinegarBarrel.
WorkTab :: No icon set for JobDef PlayHoopAndArrows.
WorkTab :: No icon set for JobDef PlayThreeStonesGame.
WorkTab :: No icon set for JobDef ShareTribalLore.
WorkTab :: No icon set for JobDef JobDef_CatchFish.
WorkTab :: No icon set for JobDef JobDef_LookAtWater.
ArchitectSense :: Creating subcategories
ArchitectSense :: Merging MoreFloors with Floors...
ResearchPal :: redundant prerequisites for Advanced solar power the following research: Electricity
ResearchPal :: redundant prerequisites for Tidal Power the following research: Microelectronics basics
switched Vulcan cannon(15) and Advanced
Hauler(2)
switched Blast turrets(15) and Intermediate
Hauler(2)
switched Precision turrets(15) and Basic
Hauler(2)
switched Shredder turrets(15) and Simple
Hauler(2)
switched Military grade turrets(14) and Reinforced glass(2)
switched Multibarrel weapons(24) and Military grade turrets(2)
switched Charged shot(28) and Multibarrel weapons(2)
switched Refined crystalline shard(46) and Reinforced glass(14)
switched Military grade turrets(24) and Charged shot(2)
switched Multibarrel weapons(28) and Military grade turrets(2)
switched Charged shot(24) and Multibarrel weapons(2)
switched Military grade turrets(28) and Charged shot(2)
switched Multibarrel weapons(24) and Military grade turrets(2)
switched Charged shot(28) and Multibarrel weapons(2)
switched Military grade turrets(24) and Charged shot(2)
switched Multibarrel weapons(28) and Military grade turrets(2)
switched Charged shot(24) and Multibarrel weapons(2)
switched Military grade turrets(28) and Charged shot(2)
switched Multibarrel weapons(24) and Military grade turrets(2)
switched Charged shot(28) and Multibarrel weapons(2)
switched Basic fuses(8) and Packaged survival meal(11)
switched Gun turrets(14) and Adv. hydroponic(4)
switched Multi-analyzer(23) and Glassworks(2)
switched Tactical Computer(24) and Table Designs(31)
switched Glassworks(23) and Smokepop belts(3)
switched Nutrient paste(7) and Solar panels(8)
switched Solar panels(7) and Air conditioning(9)
switched Colored lights(10) and Incendiary IEDs(12)
switched Microelectronics basics(13) and Refining(2)
switched Gun complex(18) and Batteries(1)
switched Refining(13) and Advanced wind turbine(23)
switched Batteries(18) and Explosive IEDs(11)
Vanilla Backstory Database *NOT* Cleared.
REB Backstories Added to Vanilla Backstory Database:
Childhood backstories (shuffleable): 43
Childhood backstories (non-shuffleable): 0
Adulthood backstories (shuffleable): 55
Adulthood backstories (non-shuffleable): 0
Vanilla Name Database *NOT* Cleared.
Names Added to Vanilla Name Database:
First Names: 0
Nicknames: 0
Last Names: 0
Full Names (without bios): 7
Full Names (with bios): 10
Hospitality injected.
[HugsLib] v3.1.1 initialized Hospitality, SimpleSidearms, AllowTool, BetterPawnControl, RemoteExplosives, NerveStapling
[NerveStapling] EPOE detected; enabling compatibility
Setting up 1 worker threads for Enlighten.
Thread -> id: 1500 -> priority: 1
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvumdshim.dll 22.21.13.8233]
Renderer: Intel(R) HD Graphics 4000
Vendor: Intel
VRAM: 1981 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
RimWorld 0.17.1557 rev1153
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: UndefinedUndefined.
Whole XML:
<TerrainDef><defName>Mud</defName><label>mud</label><texturePath>Terrain/Surfaces/Mud</texturePath><EdgeType>FadeRough</EdgeType><RenderPrecedence>330</RenderPrecedence><PathCost>12</PathCost><statBases><Beauty>-2</Beauty><Cleanliness>-2</Cleanliness></statBases><TerrainFilthDef>FilthDirt</TerrainFilthDef><Fertility>0</Fertility><TakeFootprints>True</TakeFootprints><acceptFilth>false</acceptFilth><avoidWander>true</avoidWander><driesTo>Soil</driesTo><affordances><li>Diggable</li><li>Undefined</li></affordances><affordances><li>Undefined</li><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: UndefinedUndefined.
Whole XML:
<TerrainDef><defName>Marsh</defName><label>marsh</label><texturePath>Terrain/Surfaces/Marsh</texturePath><EdgeType>FadeRough</EdgeType><RenderPrecedence>325</RenderPrecedence><PathCost>23</PathCost><statBases><Beauty>-2</Beauty><Cleanliness>-2</Cleanliness></statBases><TerrainFilthDef>FilthDirt</TerrainFilthDef><Fertility>0</Fertility><TakeFootprints>True</TakeFootprints><acceptFilth>false</acceptFilth><avoidWander>true</avoidWander><driesTo>Soil</driesTo><affordances><li>Diggable</li><li>Undefined</li></affordances><affordances><li>Undefined</li><li>Undefined</li></affordances></TerrainDef>
Fluffy Breakdowns :: Initialized
Duplicate def-linked translation key: Miscellaneous.label
WorkTab :: No icon set for JobDef Nuzzle.
WorkTab :: No icon set for JobDef Mate.
WorkTab :: No icon set for JobDef LayEgg.
WorkTab :: No icon set for JobDef PredatorHunt.
WorkTab :: No icon set for JobDef Maintain.
WorkTab :: No icon set for JobDef WaitDowned.
WorkTab :: No icon set for JobDef UseVerbOnThing.
WorkTab :: No icon set for JobDef Equip.
WorkTab :: No icon set for JobDef TakeInventory.
WorkTab :: No icon set for JobDef Wear.
WorkTab :: No icon set for JobDef RemoveApparel.
WorkTab :: No icon set for JobDef DropEquipment.
WorkTab :: No icon set for JobDef Strip.
WorkTab :: No icon set for JobDef Open.
WorkTab :: No icon set for JobDef RearmTrap.
WorkTab :: No icon set for JobDef UnloadInventory.
WorkTab :: No icon set for JobDef UnloadYourInventory.
WorkTab :: No icon set for JobDef EnterCryptosleepCasket.
WorkTab :: No icon set for JobDef UseNeurotrainer.
WorkTab :: No icon set for JobDef UseArtifact.
WorkTab :: No icon set for JobDef Vomit.
WorkTab :: No icon set for JobDef Flick.
WorkTab :: No icon set for JobDef EnterTransporter.
WorkTab :: No icon set for JobDef Ignite.
WorkTab :: No icon set for JobDef Steal.
WorkTab :: No icon set for JobDef Kidnap.
WorkTab :: No icon set for JobDef CarryDownedPawnToExit.
WorkTab :: No icon set for JobDef Pleasure.
WorkTab :: No icon set for JobDef Salute.
WorkTab :: No icon set for JobDef Massage.
WorkTab :: No icon set for JobDef BeInsulted.
WorkTab :: No icon set for JobDef CharmGuest.
WorkTab :: No icon set for JobDef GuestImproveRelationship.
WorkTab :: No icon set for JobDef BuyItem.
WorkTab :: No icon set for JobDef BrowseItems.
WorkTab :: No icon set for JobDef FluffyBreakdowns_Maintenance.
WorkTab :: No icon set for JobDef Abuse.
WorkTab :: No icon set for JobDef GotoCellAndDraft.
WorkTab :: No icon set for JobDef PlayTacticalComputer.
WorkTab :: No icon set for JobDef PlayComputerTerminal.
WorkTab :: No icon set for JobDef JobDef_SwitchLaserFence.
WorkTab :: No icon set for JobDef AIPawn_Goto.
WorkTab :: No icon set for JobDef AIPawn_Sedate.
WorkTab :: No icon set for JobDef AIPawn_SedateAndRescue.
WorkTab :: No icon set for JobDef InstallWeaponOnTurretBase.
WorkTab :: No icon set for JobDef AIRobot_GoRecharge.
WorkTab :: No icon set for JobDef ArcheryShootArrows.
WorkTab :: No icon set for JobDef UseShootingRange.
WorkTab :: No icon set for JobDef UseShootingRange_NonJoy.
WorkTab :: No icon set for JobDef UseMartialArtsTarget.
WorkTab :: No icon set for JobDef UseMartialArtsTarget_NonJoy.
WorkTab :: No icon set for JobDef WeaponRepairTwo2One.
WorkTab :: No icon set for JobDef WIN_LookOutWindow.
WorkTab :: No icon set for JobDef EquipSecondary.
WorkTab :: No icon set for JobDef CPD_FillAlcoholBarrel.
WorkTab :: No icon set for JobDef CPD_TakeAlcoholOutOfAlcoholBarrel.
WorkTab :: No icon set for JobDef AJO_PlayDarts.
WorkTab :: No icon set for JobDef AJO_PlayCards.
WorkTab :: No icon set for JobDef AJO_PlayRimColony.
WorkTab :: No icon set for JobDef AJO_ReadBook.
WorkTab :: No icon set for JobDef AJO_SkimBook.
WorkTab :: No icon set for JobDef AJO_Doodle.
WorkTab :: No icon set for JobDef AJO_InterpretArt.
WorkTab :: No icon set for JobDef AJO_PlayArcadeRS.
WorkTab :: No icon set for JobDef AJO_PlayArcadeMC.
WorkTab :: No icon set for JobDef AJO_PlayArcadeHL.
WorkTab :: No icon set for JobDef AJO_PlayArcadeES.
WorkTab :: No icon set for JobDef AJO_PlayArcadeBG.
WorkTab :: No icon set for JobDef AJO_PlayArcadeCB.
WorkTab :: No icon set for JobDef AJO_PlayArcadePS.
WorkTab :: No icon set for JobDef AJO_PlayArcadePK.
WorkTab :: No icon set for JobDef AJO_PlayArcadeSP.
WorkTab :: No icon set for JobDef AJO_PlayArcadeTZ.
WorkTab :: No icon set for JobDef AJO_PlayArcadeTV.
WorkTab :: No icon set for JobDef AJO_PlayArcadeGD.
WorkTab :: No icon set for JobDef FinishOffPawn.
WorkTab :: No icon set for JobDef Extract.
WorkTab :: No icon set for JobDef ClutterLockerBasic.
WorkTab :: No icon set for JobDef ClutterSitAndRead.
WorkTab :: No icon set for JobDef HoloSciSignJob.
WorkTab :: No icon set for JobDef ClutterColorChanger.
WorkTab :: No icon set for JobDef HairStyleChanger.
WorkTab :: No icon set for JobDef LockingDoorBasic.
WorkTab :: No icon set for JobDef SwitchWindowState.
WorkTab :: No icon set for JobDef ArrestLeader.
WorkTab :: No icon set for JobDef TeachLesson.
WorkTab :: No icon set for JobDef AttendLesson.
WorkTab :: No icon set for JobDef Mend.
WorkTab :: No icon set for JobDef Recycle.
WorkTab :: No icon set for JobDef WatchGlassTelevision.
WorkTab :: No icon set for JobDef SmoothWall.
WorkTab :: No icon set for JobDef EtchWall.
WorkTab :: No icon set for JobDef EtchWallDecorative.
WorkTab :: No icon set for JobDef DetonateExplosives.
WorkTab :: No icon set for JobDef SwitchRemoteExplosive.
WorkTab :: No icon set for JobDef InstallChannelsComponent.
WorkTab :: No icon set for JobDef DryDetonatorWire.
WorkTab :: No icon set for JobDef QRY_MineQuarry.
WorkTab :: No icon set for JobDef POW_FillVinegarBarrel.
WorkTab :: No icon set for JobDef POW_TakeVinegarOutOfVinegarBarrel.
WorkTab :: No icon set for JobDef PlayHoopAndArrows.
WorkTab :: No icon set for JobDef PlayThreeStonesGame.
WorkTab :: No icon set for JobDef ShareTribalLore.
WorkTab :: No icon set for JobDef JobDef_CatchFish.
WorkTab :: No icon set for JobDef JobDef_LookAtWater.
ArchitectSense :: Creating subcategories
ArchitectSense :: Merging MoreFloors with Floors...
ResearchPal :: redundant prerequisites for Advanced solar power the following research: Electricity
ResearchPal :: redundant prerequisites for Tidal Power the following research: Microelectronics basics
switched Vulcan cannon(15) and Advanced
Hauler(2)
switched Blast turrets(15) and Intermediate
Hauler(2)
switched Precision turrets(15) and Basic
Hauler(2)
switched Shredder turrets(15) and Simple
Hauler(2)
switched Military grade turrets(14) and Reinforced glass(2)
switched Multibarrel weapons(24) and Military grade turrets(2)
switched Charged shot(28) and Multibarrel weapons(2)
switched Refined crystalline shard(46) and Reinforced glass(14)
switched Military grade turrets(24) and Charged shot(2)
switched Multibarrel weapons(28) and Military grade turrets(2)
switched Charged shot(24) and Multibarrel weapons(2)
switched Military grade turrets(28) and Charged shot(2)
switched Multibarrel weapons(24) and Military grade turrets(2)
switched Charged shot(28) and Multibarrel weapons(2)
switched Military grade turrets(24) and Charged shot(2)
switched Multibarrel weapons(28) and Military grade turrets(2)
switched Charged shot(24) and Multibarrel weapons(2)
switched Military grade turrets(28) and Charged shot(2)
switched Multibarrel weapons(24) and Military grade turrets(2)
switched Charged shot(28) and Multibarrel weapons(2)
switched Basic fuses(8) and Packaged survival meal(11)
switched Gun turrets(14) and Adv. hydroponic(4)
switched Multi-analyzer(23) and Glassworks(2)
switched Tactical Computer(24) and Table Designs(31)
switched Glassworks(23) and Smokepop belts(3)
switched Nutrient paste(7) and Solar panels(8)
switched Solar panels(7) and Air conditioning(9)
switched Colored lights(10) and Incendiary IEDs(12)
switched Microelectronics basics(13) and Refining(2)
switched Gun complex(18) and Batteries(1)
switched Refining(13) and Advanced wind turbine(23)
switched Batteries(18) and Explosive IEDs(11)
Vanilla Backstory Database *NOT* Cleared.
REB Backstories Added to Vanilla Backstory Database:
Childhood backstories (shuffleable): 43
Childhood backstories (non-shuffleable): 0
Adulthood backstories (shuffleable): 55
Adulthood backstories (non-shuffleable): 0
Vanilla Name Database *NOT* Cleared.
Names Added to Vanilla Name Database:
First Names: 0
Nicknames: 0
Last Names: 0
Full Names (without bios): 7
Full Names (with bios): 10
Hospitality injected.
[HugsLib] v3.1.1 initialized Hospitality, SimpleSidearms, AllowTool, BetterPawnControl, RemoteExplosives, NerveStapling
[NerveStapling] EPOE detected; enabling compatibility
Setting up 1 worker threads for Enlighten.
Thread -> id: 1264 -> priority: 1
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvumdshim.dll 22.21.13.8233]
Renderer: Intel(R) HD Graphics 4000
Vendor: Intel
VRAM: 1981 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
RimWorld 0.17.1557 rev1153
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: UndefinedUndefined.
Whole XML:
<TerrainDef><defName>Mud</defName><label>mud</label><texturePath>Terrain/Surfaces/Mud</texturePath><EdgeType>FadeRough</EdgeType><RenderPrecedence>330</RenderPrecedence><PathCost>12</PathCost><statBases><Beauty>-2</Beauty><Cleanliness>-2</Cleanliness></statBases><TerrainFilthDef>FilthDirt</TerrainFilthDef><Fertility>0</Fertility><TakeFootprints>True</TakeFootprints><acceptFilth>false</acceptFilth><avoidWander>true</avoidWander><driesTo>Soil</driesTo><affordances><li>Diggable</li><li>Undefined</li></affordances><affordances><li>Undefined</li><li>Undefined</li></affordances></TerrainDef>
XML Verse.TerrainDef defines the same field twice: affordances.
Field contents: UndefinedUndefined.
Whole XML:
<TerrainDef><defName>Marsh</defName><label>marsh</label><texturePath>Terrain/Surfaces/Marsh</texturePath><EdgeType>FadeRough</EdgeType><RenderPrecedence>325</RenderPrecedence><PathCost>23</PathCost><statBases><Beauty>-2</Beauty><Cleanliness>-2</Cleanliness></statBases><TerrainFilthDef>FilthDirt</TerrainFilthDef><Fertility>0</Fertility><TakeFootprints>True</TakeFootprints><acceptFilth>false</acceptFilth><avoidWander>true</avoidWander><driesTo>Soil</driesTo><affordances><li>Diggable</li><li>Undefined</li></affordances><affordances><li>Undefined</li><li>Undefined</li></affordances></TerrainDef>
Could not find a type named RimFridge.Building_Refrigerator
Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Building/Temperature/Fridge/DualFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(4,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>
XML error: <graphicData><texPath>Building/Temperature/Fridge/DualFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(4,3)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.
XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties.
Could not find a type named RimFridge.Building_Refrigerator
Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Building/Temperature/Fridge/SingleFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(3,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>
XML error: <graphicData><texPath>Building/Temperature/Fridge/SingleFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(3,3)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.
XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties.
Fluffy Breakdowns :: Initialized
Duplicate def-linked translation key: Miscellaneous.label
WorkTab :: No icon set for JobDef Nuzzle.
WorkTab :: No icon set for JobDef Mate.
WorkTab :: No icon set for JobDef LayEgg.
WorkTab :: No icon set for JobDef PredatorHunt.
WorkTab :: No icon set for JobDef Maintain.
WorkTab :: No icon set for JobDef WaitDowned.
WorkTab :: No icon set for JobDef UseVerbOnThing.
WorkTab :: No icon set for JobDef Equip.
WorkTab :: No icon set for JobDef TakeInventory.
WorkTab :: No icon set for JobDef Wear.
WorkTab :: No icon set for JobDef RemoveApparel.
WorkTab :: No icon set for JobDef DropEquipment.
WorkTab :: No icon set for JobDef Strip.
WorkTab :: No icon set for JobDef Open.
WorkTab :: No icon set for JobDef RearmTrap.
WorkTab :: No icon set for JobDef UnloadInventory.
WorkTab :: No icon set for JobDef UnloadYourInventory.
WorkTab :: No icon set for JobDef EnterCryptosleepCasket.
WorkTab :: No icon set for JobDef UseNeurotrainer.
WorkTab :: No icon set for JobDef UseArtifact.
WorkTab :: No icon set for JobDef Vomit.
WorkTab :: No icon set for JobDef Flick.
WorkTab :: No icon set for JobDef EnterTransporter.
WorkTab :: No icon set for JobDef Ignite.
WorkTab :: No icon set for JobDef Steal.
WorkTab :: No icon set for JobDef Kidnap.
WorkTab :: No icon set for JobDef CarryDownedPawnToExit.
WorkTab :: No icon set for JobDef Pleasure.
WorkTab :: No icon set for JobDef Salute.
WorkTab :: No icon set for JobDef Massage.
WorkTab :: No icon set for JobDef BeInsulted.
WorkTab :: No icon set for JobDef CharmGuest.
WorkTab :: No icon set for JobDef GuestImproveRelationship.
WorkTab :: No icon set for JobDef BuyItem.
WorkTab :: No icon set for JobDef BrowseItems.
WorkTab :: No icon set for JobDef FluffyBreakdowns_Maintenance.
WorkTab :: No icon set for JobDef Abuse.
WorkTab :: No icon set for JobDef GotoCellAndDraft.
WorkTab :: No icon set for JobDef PlayTacticalComputer.
WorkTab :: No icon set for JobDef PlayComputerTerminal.
WorkTab :: No icon set for JobDef JobDef_SwitchLaserFence.
WorkTab :: No icon set for JobDef AIPawn_Goto.
WorkTab :: No icon set for JobDef AIPawn_Sedate.
WorkTab :: No icon set for JobDef AIPawn_SedateAndRescue.
WorkTab :: No icon set for JobDef InstallWeaponOnTurretBase.
WorkTab :: No icon set for JobDef AIRobot_GoRecharge.
WorkTab :: No icon set for JobDef ArcheryShootArrows.
WorkTab :: No icon set for JobDef UseShootingRange.
WorkTab :: No icon set for JobDef UseShootingRange_NonJoy.
WorkTab :: No icon set for JobDef UseMartialArtsTarget.
WorkTab :: No icon set for JobDef UseMartialArtsTarget_NonJoy.
WorkTab :: No icon set for JobDef WeaponRepairTwo2One.
WorkTab :: No icon set for JobDef WIN_LookOutWindow.
WorkTab :: No icon set for JobDef EquipSecondary.
WorkTab :: No icon set for JobDef CPD_FillAlcoholBarrel.
WorkTab :: No icon set for JobDef CPD_TakeAlcoholOutOfAlcoholBarrel.
WorkTab :: No icon set for JobDef AJO_PlayDarts.
WorkTab :: No icon set for JobDef AJO_PlayCards.
WorkTab :: No icon set for JobDef AJO_PlayRimColony.
WorkTab :: No icon set for JobDef AJO_ReadBook.
WorkTab :: No icon set for JobDef AJO_SkimBook.
WorkTab :: No icon set for JobDef AJO_Doodle.
WorkTab :: No icon set for JobDef AJO_InterpretArt.
WorkTab :: No icon set for JobDef AJO_PlayArcadeRS.
WorkTab :: No icon set for JobDef AJO_PlayArcadeMC.
WorkTab :: No icon set for JobDef AJO_PlayArcadeHL.
WorkTab :: No icon set for JobDef AJO_PlayArcadeES.
WorkTab :: No icon set for JobDef AJO_PlayArcadeBG.
WorkTab :: No icon set for JobDef AJO_PlayArcadeCB.
WorkTab :: No icon set for JobDef AJO_PlayArcadePS.
WorkTab :: No icon set for JobDef AJO_PlayArcadePK.
WorkTab :: No icon set for JobDef AJO_PlayArcadeSP.
WorkTab :: No icon set for JobDef AJO_PlayArcadeTZ.
WorkTab :: No icon set for JobDef AJO_PlayArcadeTV.
WorkTab :: No icon set for JobDef AJO_PlayArcadeGD.
WorkTab :: No icon set for JobDef FinishOffPawn.
WorkTab :: No icon set for JobDef Extract.
WorkTab :: No icon set for JobDef ClutterLockerBasic.
WorkTab :: No icon set for JobDef ClutterSitAndRead.
WorkTab :: No icon set for JobDef HoloSciSignJob.
WorkTab :: No icon set for JobDef ClutterColorChanger.
WorkTab :: No icon set for JobDef HairStyleChanger.
WorkTab :: No icon set for JobDef LockingDoorBasic.
WorkTab :: No icon set for JobDef SwitchWindowState.
WorkTab :: No icon set for JobDef ArrestLeader.
WorkTab :: No icon set for JobDef TeachLesson.
WorkTab :: No icon set for JobDef AttendLesson.
WorkTab :: No icon set for JobDef Mend.
WorkTab :: No icon set for JobDef Recycle.
WorkTab :: No icon set for JobDef WatchGlassTelevision.
WorkTab :: No icon set for JobDef SmoothWall.
WorkTab :: No icon set for JobDef EtchWall.
WorkTab :: No icon set for JobDef EtchWallDecorative.
WorkTab :: No icon set for JobDef DetonateExplosives.
WorkTab :: No icon set for JobDef SwitchRemoteExplosive.
WorkTab :: No icon set for JobDef InstallChannelsComponent.
WorkTab :: No icon set for JobDef DryDetonatorWire.
WorkTab :: No icon set for JobDef QRY_MineQuarry.
WorkTab :: No icon set for JobDef POW_FillVinegarBarrel.
WorkTab :: No icon set for JobDef POW_TakeVinegarOutOfVinegarBarrel.
WorkTab :: No icon set for JobDef PlayHoopAndArrows.
WorkTab :: No icon set for JobDef PlayThreeStonesGame.
WorkTab :: No icon set for JobDef ShareTribalLore.
WorkTab :: No icon set for JobDef JobDef_CatchFish.
WorkTab :: No icon set for JobDef JobDef_LookAtWater.
ArchitectSense :: Creating subcategories
ArchitectSense :: Merging MoreFloors with Floors...
ResearchPal :: redundant prerequisites for Advanced solar power the following research: Electricity
ResearchPal :: redundant prerequisites for Tidal Power the following research: Microelectronics basics
switched Vulcan cannon(15) and Advanced
Hauler(2)
switched Blast turrets(15) and Intermediate
Hauler(2)
switched Precision turrets(15) and Basic
Hauler(2)
switched Shredder turrets(15) and Simple
Hauler(2)
switched Military grade turrets(14) and Reinforced glass(2)
switched Multibarrel weapons(24) and Military grade turrets(2)
switched Charged shot(28) and Multibarrel weapons(2)
switched Refined crystalline shard(46) and Reinforced glass(14)
switched Military grade turrets(24) and Charged shot(2)
switched Multibarrel weapons(28) and Military grade turrets(2)
switched Charged shot(24) and Multibarrel weapons(2)
switched Military grade turrets(28) and Charged shot(2)
switched Multibarrel weapons(24) and Military grade turrets(2)
switched Charged shot(28) and Multibarrel weapons(2)
switched Military grade turrets(24) and Charged shot(2)
switched Multibarrel weapons(28) and Military grade turrets(2)
switched Charged shot(24) and Multibarrel weapons(2)
switched Military grade turrets(28) and Charged shot(2)
switched Multibarrel weapons(24) and Military grade turrets(2)
switched Charged shot(28) and Multibarrel weapons(2)
switched Basic fuses(8) and Packaged survival meal(11)
switched Gun turrets(14) and Adv. hydroponic(4)
switched Multi-analyzer(23) and Glassworks(2)
switched Tactical Computer(24) and Table Designs(31)
switched Glassworks(23) and Smokepop belts(3)
switched Nutrient paste(7) and Solar panels(8)
switched Solar panels(7) and Air conditioning(9)
switched Colored lights(10) and Incendiary IEDs(12)
switched Microelectronics basics(13) and Refining(2)
switched Gun complex(18) and Batteries(1)
switched Refining(13) and Advanced wind turbine(23)
switched Batteries(18) and Explosive IEDs(11)
Vanilla Backstory Database *NOT* Cleared.
REB Backstories Added to Vanilla Backstory Database:
Childhood backstories (shuffleable): 43
Childhood backstories (non-shuffleable): 0
Adulthood backstories (shuffleable): 55
Adulthood backstories (non-shuffleable): 0
Vanilla Name Database *NOT* Cleared.
Names Added to Vanilla Name Database:
First Names: 0
Nicknames: 0
Last Names: 0
Full Names (without bios): 7
Full Names (with bios): 10
Hospitality injected.
[HugsLib] v3.1.1 initialized Hospitality, SimpleSidearms, AllowTool, BetterPawnControl, RemoteExplosives, NerveStapling
[NerveStapling] EPOE detected; enabling compatibility
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